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  • make to compile
  • place all of your vertex colored PLY files into the ply directory.
  • run ./doall.sh and all of the PLY files will be coverted to C header files and placed into the high directory.
  • load with register_name(); replace name with the name of the ply, the function is defined in the same header.

The directory is named high for "higest quality" the concept is that you could then output medium and low quality directories from decimated versions of the original PLY file meshes.