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GLTFLoader.js
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GLTFLoader.js
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/**
* @author Rich Tibbett / https://github.com/richtr
* @author mrdoob / http://mrdoob.com/
* @author Tony Parisi / http://www.tonyparisi.com/
* @author Takahiro / https://github.com/takahirox
* @author Don McCurdy / https://www.donmccurdy.com
*/
import {
AnimationClip,
Bone,
Box3,
BufferAttribute,
BufferGeometry,
ClampToEdgeWrapping,
Color,
DirectionalLight,
DoubleSide,
FileLoader,
FrontSide,
Group,
InterleavedBuffer,
InterleavedBufferAttribute,
Interpolant,
InterpolateDiscrete,
InterpolateLinear,
Line,
LineBasicMaterial,
LineLoop,
LineSegments,
LinearFilter,
LinearMipmapLinearFilter,
LinearMipmapNearestFilter,
Loader,
LoaderUtils,
Material,
Math as _Math,
Matrix4,
Mesh,
MeshBasicMaterial,
MeshStandardMaterial,
MirroredRepeatWrapping,
NearestFilter,
NearestMipmapLinearFilter,
NearestMipmapNearestFilter,
NumberKeyframeTrack,
Object3D,
OrthographicCamera,
PerspectiveCamera,
PointLight,
Points,
PointsMaterial,
PropertyBinding,
QuaternionKeyframeTrack,
RGBAFormat,
RGBFormat,
RepeatWrapping,
Scene,
ShaderLib,
ShaderMaterial,
Skeleton,
SkinnedMesh,
Sphere,
SpotLight,
TextureLoader,
TriangleFanDrawMode,
TriangleStripDrawMode,
UniformsUtils,
Vector2,
Vector3,
VectorKeyframeTrack,
VertexColors,
sRGBEncoding
} from "../../../build/three.module.js";
var GLTFLoader = ( function () {
function GLTFLoader( manager ) {
Loader.call( this, manager );
this.dracoLoader = null;
this.ddsLoader = null;
}
GLTFLoader.prototype = Object.assign( Object.create( Loader.prototype ), {
constructor: GLTFLoader,
load: function ( url, onLoad, onProgress, onError ) {
var scope = this;
var resourcePath;
if ( this.resourcePath !== '' ) {
resourcePath = this.resourcePath;
} else if ( this.path !== '' ) {
resourcePath = this.path;
} else {
resourcePath = LoaderUtils.extractUrlBase( url );
}
// Tells the LoadingManager to track an extra item, which resolves after
// the model is fully loaded. This means the count of items loaded will
// be incorrect, but ensures manager.onLoad() does not fire early.
scope.manager.itemStart( url );
var _onError = function ( e ) {
if ( onError ) {
onError( e );
} else {
console.error( e );
}
scope.manager.itemError( url );
scope.manager.itemEnd( url );
};
var loader = new FileLoader( scope.manager );
loader.setPath( this.path );
loader.setResponseType( 'arraybuffer' );
if ( scope.crossOrigin === 'use-credentials' ) {
loader.setWithCredentials( true );
}
loader.load( url, function ( data ) {
try {
scope.parse( data, resourcePath, function ( gltf ) {
onLoad( gltf );
scope.manager.itemEnd( url );
}, _onError );
} catch ( e ) {
_onError( e );
}
}, onProgress, _onError );
},
setDRACOLoader: function ( dracoLoader ) {
this.dracoLoader = dracoLoader;
return this;
},
setDDSLoader: function ( ddsLoader ) {
this.ddsLoader = ddsLoader;
return this;
},
parse: function ( data, path, onLoad, onError ) {
var content;
var extensions = {};
if ( typeof data === 'string' ) {
content = data;
} else {
var magic = LoaderUtils.decodeText( new Uint8Array( data, 0, 4 ) );
if ( magic === BINARY_EXTENSION_HEADER_MAGIC ) {
try {
extensions[ EXTENSIONS.KHR_BINARY_GLTF ] = new GLTFBinaryExtension( data );
} catch ( error ) {
if ( onError ) onError( error );
return;
}
content = extensions[ EXTENSIONS.KHR_BINARY_GLTF ].content;
} else {
content = LoaderUtils.decodeText( new Uint8Array( data ) );
}
}
var json = JSON.parse( content );
if ( json.asset === undefined || json.asset.version[ 0 ] < 2 ) {
if ( onError ) onError( new Error( 'THREE.GLTFLoader: Unsupported asset. glTF versions >=2.0 are supported.' ) );
return;
}
if ( json.extensionsUsed ) {
for ( var i = 0; i < json.extensionsUsed.length; ++ i ) {
var extensionName = json.extensionsUsed[ i ];
var extensionsRequired = json.extensionsRequired || [];
switch ( extensionName ) {
case EXTENSIONS.KHR_LIGHTS_PUNCTUAL:
extensions[ extensionName ] = new GLTFLightsExtension( json );
break;
case EXTENSIONS.KHR_MATERIALS_UNLIT:
extensions[ extensionName ] = new GLTFMaterialsUnlitExtension();
break;
case EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS:
extensions[ extensionName ] = new GLTFMaterialsPbrSpecularGlossinessExtension();
break;
case EXTENSIONS.KHR_DRACO_MESH_COMPRESSION:
extensions[ extensionName ] = new GLTFDracoMeshCompressionExtension( json, this.dracoLoader );
break;
case EXTENSIONS.MSFT_TEXTURE_DDS:
extensions[ extensionName ] = new GLTFTextureDDSExtension( this.ddsLoader );
break;
case EXTENSIONS.KHR_TEXTURE_TRANSFORM:
extensions[ extensionName ] = new GLTFTextureTransformExtension();
break;
case EXTENSIONS.KHR_MESH_QUANTIZATION:
extensions[ extensionName ] = new GLTFMeshQuantizationExtension();
break;
default:
if ( extensionsRequired.indexOf( extensionName ) >= 0 ) {
console.warn( 'THREE.GLTFLoader: Unknown extension "' + extensionName + '".' );
}
}
}
}
var parser = new GLTFParser( json, extensions, {
path: path || this.resourcePath || '',
crossOrigin: this.crossOrigin,
manager: this.manager
} );
parser.parse( onLoad, onError );
}
} );
/* GLTFREGISTRY */
function GLTFRegistry() {
var objects = {};
return {
get: function ( key ) {
return objects[ key ];
},
add: function ( key, object ) {
objects[ key ] = object;
},
remove: function ( key ) {
delete objects[ key ];
},
removeAll: function () {
objects = {};
}
};
}
/*********************************/
/********** EXTENSIONS ***********/
/*********************************/
var EXTENSIONS = {
KHR_BINARY_GLTF: 'KHR_binary_glTF',
KHR_DRACO_MESH_COMPRESSION: 'KHR_draco_mesh_compression',
KHR_LIGHTS_PUNCTUAL: 'KHR_lights_punctual',
KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS: 'KHR_materials_pbrSpecularGlossiness',
KHR_MATERIALS_UNLIT: 'KHR_materials_unlit',
KHR_TEXTURE_TRANSFORM: 'KHR_texture_transform',
KHR_MESH_QUANTIZATION: 'KHR_mesh_quantization',
MSFT_TEXTURE_DDS: 'MSFT_texture_dds'
};
/**
* DDS Texture Extension
*
* Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Vendor/MSFT_texture_dds
*
*/
function GLTFTextureDDSExtension( ddsLoader ) {
if ( ! ddsLoader ) {
throw new Error( 'THREE.GLTFLoader: Attempting to load .dds texture without importing DDSLoader' );
}
this.name = EXTENSIONS.MSFT_TEXTURE_DDS;
this.ddsLoader = ddsLoader;
}
/**
* Punctual Lights Extension
*
* Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_lights_punctual
*/
function GLTFLightsExtension( json ) {
this.name = EXTENSIONS.KHR_LIGHTS_PUNCTUAL;
var extension = ( json.extensions && json.extensions[ EXTENSIONS.KHR_LIGHTS_PUNCTUAL ] ) || {};
this.lightDefs = extension.lights || [];
}
GLTFLightsExtension.prototype.loadLight = function ( lightIndex ) {
var lightDef = this.lightDefs[ lightIndex ];
var lightNode;
var color = new Color( 0xffffff );
if ( lightDef.color !== undefined ) color.fromArray( lightDef.color );
var range = lightDef.range !== undefined ? lightDef.range : 0;
switch ( lightDef.type ) {
case 'directional':
lightNode = new DirectionalLight( color );
lightNode.target.position.set( 0, 0, - 1 );
lightNode.add( lightNode.target );
break;
case 'point':
lightNode = new PointLight( color );
lightNode.distance = range;
break;
case 'spot':
lightNode = new SpotLight( color );
lightNode.distance = range;
// Handle spotlight properties.
lightDef.spot = lightDef.spot || {};
lightDef.spot.innerConeAngle = lightDef.spot.innerConeAngle !== undefined ? lightDef.spot.innerConeAngle : 0;
lightDef.spot.outerConeAngle = lightDef.spot.outerConeAngle !== undefined ? lightDef.spot.outerConeAngle : Math.PI / 4.0;
lightNode.angle = lightDef.spot.outerConeAngle;
lightNode.penumbra = 1.0 - lightDef.spot.innerConeAngle / lightDef.spot.outerConeAngle;
lightNode.target.position.set( 0, 0, - 1 );
lightNode.add( lightNode.target );
break;
default:
throw new Error( 'THREE.GLTFLoader: Unexpected light type, "' + lightDef.type + '".' );
}
// Some lights (e.g. spot) default to a position other than the origin. Reset the position
// here, because node-level parsing will only override position if explicitly specified.
lightNode.position.set( 0, 0, 0 );
lightNode.decay = 2;
if ( lightDef.intensity !== undefined ) lightNode.intensity = lightDef.intensity;
lightNode.name = lightDef.name || ( 'light_' + lightIndex );
return Promise.resolve( lightNode );
};
/**
* Unlit Materials Extension
*
* Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_unlit
*/
function GLTFMaterialsUnlitExtension() {
this.name = EXTENSIONS.KHR_MATERIALS_UNLIT;
}
GLTFMaterialsUnlitExtension.prototype.getMaterialType = function () {
return MeshBasicMaterial;
};
GLTFMaterialsUnlitExtension.prototype.extendParams = function ( materialParams, materialDef, parser ) {
var pending = [];
materialParams.color = new Color( 1.0, 1.0, 1.0 );
materialParams.opacity = 1.0;
var metallicRoughness = materialDef.pbrMetallicRoughness;
if ( metallicRoughness ) {
if ( Array.isArray( metallicRoughness.baseColorFactor ) ) {
var array = metallicRoughness.baseColorFactor;
materialParams.color.fromArray( array );
materialParams.opacity = array[ 3 ];
}
if ( metallicRoughness.baseColorTexture !== undefined ) {
pending.push( parser.assignTexture( materialParams, 'map', metallicRoughness.baseColorTexture ) );
}
}
return Promise.all( pending );
};
/* BINARY EXTENSION */
var BINARY_EXTENSION_HEADER_MAGIC = 'glTF';
var BINARY_EXTENSION_HEADER_LENGTH = 12;
var BINARY_EXTENSION_CHUNK_TYPES = { JSON: 0x4E4F534A, BIN: 0x004E4942 };
function GLTFBinaryExtension( data ) {
this.name = EXTENSIONS.KHR_BINARY_GLTF;
this.content = null;
this.body = null;
var headerView = new DataView( data, 0, BINARY_EXTENSION_HEADER_LENGTH );
this.header = {
magic: LoaderUtils.decodeText( new Uint8Array( data.slice( 0, 4 ) ) ),
version: headerView.getUint32( 4, true ),
length: headerView.getUint32( 8, true )
};
if ( this.header.magic !== BINARY_EXTENSION_HEADER_MAGIC ) {
throw new Error( 'THREE.GLTFLoader: Unsupported glTF-Binary header.' );
} else if ( this.header.version < 2.0 ) {
throw new Error( 'THREE.GLTFLoader: Legacy binary file detected.' );
}
var chunkView = new DataView( data, BINARY_EXTENSION_HEADER_LENGTH );
var chunkIndex = 0;
while ( chunkIndex < chunkView.byteLength ) {
var chunkLength = chunkView.getUint32( chunkIndex, true );
chunkIndex += 4;
var chunkType = chunkView.getUint32( chunkIndex, true );
chunkIndex += 4;
if ( chunkType === BINARY_EXTENSION_CHUNK_TYPES.JSON ) {
var contentArray = new Uint8Array( data, BINARY_EXTENSION_HEADER_LENGTH + chunkIndex, chunkLength );
this.content = LoaderUtils.decodeText( contentArray );
} else if ( chunkType === BINARY_EXTENSION_CHUNK_TYPES.BIN ) {
var byteOffset = BINARY_EXTENSION_HEADER_LENGTH + chunkIndex;
this.body = data.slice( byteOffset, byteOffset + chunkLength );
}
// Clients must ignore chunks with unknown types.
chunkIndex += chunkLength;
}
if ( this.content === null ) {
throw new Error( 'THREE.GLTFLoader: JSON content not found.' );
}
}
/**
* DRACO Mesh Compression Extension
*
* Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_draco_mesh_compression
*/
function GLTFDracoMeshCompressionExtension( json, dracoLoader ) {
if ( ! dracoLoader ) {
throw new Error( 'THREE.GLTFLoader: No DRACOLoader instance provided.' );
}
this.name = EXTENSIONS.KHR_DRACO_MESH_COMPRESSION;
this.json = json;
this.dracoLoader = dracoLoader;
}
GLTFDracoMeshCompressionExtension.prototype.decodePrimitive = function ( primitive, parser ) {
var json = this.json;
var dracoLoader = this.dracoLoader;
var bufferViewIndex = primitive.extensions[ this.name ].bufferView;
var gltfAttributeMap = primitive.extensions[ this.name ].attributes;
var threeAttributeMap = {};
var attributeNormalizedMap = {};
var attributeTypeMap = {};
for ( var attributeName in gltfAttributeMap ) {
var threeAttributeName = ATTRIBUTES[ attributeName ] || attributeName.toLowerCase();
threeAttributeMap[ threeAttributeName ] = gltfAttributeMap[ attributeName ];
}
for ( attributeName in primitive.attributes ) {
var threeAttributeName = ATTRIBUTES[ attributeName ] || attributeName.toLowerCase();
if ( gltfAttributeMap[ attributeName ] !== undefined ) {
var accessorDef = json.accessors[ primitive.attributes[ attributeName ] ];
var componentType = WEBGL_COMPONENT_TYPES[ accessorDef.componentType ];
attributeTypeMap[ threeAttributeName ] = componentType;
attributeNormalizedMap[ threeAttributeName ] = accessorDef.normalized === true;
}
}
return parser.getDependency( 'bufferView', bufferViewIndex ).then( function ( bufferView ) {
return new Promise( function ( resolve ) {
dracoLoader.decodeDracoFile( bufferView, function ( geometry ) {
for ( var attributeName in geometry.attributes ) {
var attribute = geometry.attributes[ attributeName ];
var normalized = attributeNormalizedMap[ attributeName ];
if ( normalized !== undefined ) attribute.normalized = normalized;
}
resolve( geometry );
}, threeAttributeMap, attributeTypeMap );
} );
} );
};
/**
* Texture Transform Extension
*
* Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_texture_transform
*/
function GLTFTextureTransformExtension() {
this.name = EXTENSIONS.KHR_TEXTURE_TRANSFORM;
}
GLTFTextureTransformExtension.prototype.extendTexture = function ( texture, transform ) {
texture = texture.clone();
if ( transform.offset !== undefined ) {
texture.offset.fromArray( transform.offset );
}
if ( transform.rotation !== undefined ) {
texture.rotation = transform.rotation;
}
if ( transform.scale !== undefined ) {
texture.repeat.fromArray( transform.scale );
}
if ( transform.texCoord !== undefined ) {
console.warn( 'THREE.GLTFLoader: Custom UV sets in "' + this.name + '" extension not yet supported.' );
}
texture.needsUpdate = true;
return texture;
};
/**
* Specular-Glossiness Extension
*
* Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_pbrSpecularGlossiness
*/
function GLTFMaterialsPbrSpecularGlossinessExtension() {
return {
name: EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS,
specularGlossinessParams: [
'color',
'map',
'lightMap',
'lightMapIntensity',
'aoMap',
'aoMapIntensity',
'emissive',
'emissiveIntensity',
'emissiveMap',
'bumpMap',
'bumpScale',
'normalMap',
'displacementMap',
'displacementScale',
'displacementBias',
'specularMap',
'specular',
'glossinessMap',
'glossiness',
'alphaMap',
'envMap',
'envMapIntensity',
'refractionRatio',
],
getMaterialType: function () {
return ShaderMaterial;
},
extendParams: function ( materialParams, materialDef, parser ) {
var pbrSpecularGlossiness = materialDef.extensions[ this.name ];
var shader = ShaderLib[ 'standard' ];
var uniforms = UniformsUtils.clone( shader.uniforms );
var specularMapParsFragmentChunk = [
'#ifdef USE_SPECULARMAP',
' uniform sampler2D specularMap;',
'#endif'
].join( '\n' );
var glossinessMapParsFragmentChunk = [
'#ifdef USE_GLOSSINESSMAP',
' uniform sampler2D glossinessMap;',
'#endif'
].join( '\n' );
var specularMapFragmentChunk = [
'vec3 specularFactor = specular;',
'#ifdef USE_SPECULARMAP',
' vec4 texelSpecular = texture2D( specularMap, vUv );',
' texelSpecular = sRGBToLinear( texelSpecular );',
' // reads channel RGB, compatible with a glTF Specular-Glossiness (RGBA) texture',
' specularFactor *= texelSpecular.rgb;',
'#endif'
].join( '\n' );
var glossinessMapFragmentChunk = [
'float glossinessFactor = glossiness;',
'#ifdef USE_GLOSSINESSMAP',
' vec4 texelGlossiness = texture2D( glossinessMap, vUv );',
' // reads channel A, compatible with a glTF Specular-Glossiness (RGBA) texture',
' glossinessFactor *= texelGlossiness.a;',
'#endif'
].join( '\n' );
var lightPhysicalFragmentChunk = [
'PhysicalMaterial material;',
'material.diffuseColor = diffuseColor.rgb;',
'material.specularRoughness = clamp( 1.0 - glossinessFactor, 0.04, 1.0 );',
'material.specularColor = specularFactor.rgb;',
].join( '\n' );
var fragmentShader = shader.fragmentShader
.replace( 'uniform float roughness;', 'uniform vec3 specular;' )
.replace( 'uniform float metalness;', 'uniform float glossiness;' )
.replace( '#include <roughnessmap_pars_fragment>', specularMapParsFragmentChunk )
.replace( '#include <metalnessmap_pars_fragment>', glossinessMapParsFragmentChunk )
.replace( '#include <roughnessmap_fragment>', specularMapFragmentChunk )
.replace( '#include <metalnessmap_fragment>', glossinessMapFragmentChunk )
.replace( '#include <lights_physical_fragment>', lightPhysicalFragmentChunk );
delete uniforms.roughness;
delete uniforms.metalness;
delete uniforms.roughnessMap;
delete uniforms.metalnessMap;
uniforms.specular = { value: new Color().setHex( 0x111111 ) };
uniforms.glossiness = { value: 0.5 };
uniforms.specularMap = { value: null };
uniforms.glossinessMap = { value: null };
materialParams.vertexShader = shader.vertexShader;
materialParams.fragmentShader = fragmentShader;
materialParams.uniforms = uniforms;
materialParams.defines = { 'STANDARD': '' };
materialParams.color = new Color( 1.0, 1.0, 1.0 );
materialParams.opacity = 1.0;
var pending = [];
if ( Array.isArray( pbrSpecularGlossiness.diffuseFactor ) ) {
var array = pbrSpecularGlossiness.diffuseFactor;
materialParams.color.fromArray( array );
materialParams.opacity = array[ 3 ];
}
if ( pbrSpecularGlossiness.diffuseTexture !== undefined ) {
pending.push( parser.assignTexture( materialParams, 'map', pbrSpecularGlossiness.diffuseTexture ) );
}
materialParams.emissive = new Color( 0.0, 0.0, 0.0 );
materialParams.glossiness = pbrSpecularGlossiness.glossinessFactor !== undefined ? pbrSpecularGlossiness.glossinessFactor : 1.0;
materialParams.specular = new Color( 1.0, 1.0, 1.0 );
if ( Array.isArray( pbrSpecularGlossiness.specularFactor ) ) {
materialParams.specular.fromArray( pbrSpecularGlossiness.specularFactor );
}
if ( pbrSpecularGlossiness.specularGlossinessTexture !== undefined ) {
var specGlossMapDef = pbrSpecularGlossiness.specularGlossinessTexture;
pending.push( parser.assignTexture( materialParams, 'glossinessMap', specGlossMapDef ) );
pending.push( parser.assignTexture( materialParams, 'specularMap', specGlossMapDef ) );
}
return Promise.all( pending );
},
createMaterial: function ( params ) {
// setup material properties based on MeshStandardMaterial for Specular-Glossiness
var material = new ShaderMaterial( {
defines: params.defines,
vertexShader: params.vertexShader,
fragmentShader: params.fragmentShader,
uniforms: params.uniforms,
fog: true,
lights: true,
opacity: params.opacity,
transparent: params.transparent
} );
material.isGLTFSpecularGlossinessMaterial = true;
material.color = params.color;
material.map = params.map === undefined ? null : params.map;
material.lightMap = null;
material.lightMapIntensity = 1.0;
material.aoMap = params.aoMap === undefined ? null : params.aoMap;
material.aoMapIntensity = 1.0;
material.emissive = params.emissive;
material.emissiveIntensity = 1.0;
material.emissiveMap = params.emissiveMap === undefined ? null : params.emissiveMap;
material.bumpMap = params.bumpMap === undefined ? null : params.bumpMap;
material.bumpScale = 1;
material.normalMap = params.normalMap === undefined ? null : params.normalMap;
if ( params.normalScale ) material.normalScale = params.normalScale;
material.displacementMap = null;
material.displacementScale = 1;
material.displacementBias = 0;
material.specularMap = params.specularMap === undefined ? null : params.specularMap;
material.specular = params.specular;
material.glossinessMap = params.glossinessMap === undefined ? null : params.glossinessMap;
material.glossiness = params.glossiness;
material.alphaMap = null;
material.envMap = params.envMap === undefined ? null : params.envMap;
material.envMapIntensity = 1.0;
material.refractionRatio = 0.98;
material.extensions.derivatives = true;
return material;
},
/**
* Clones a GLTFSpecularGlossinessMaterial instance. The ShaderMaterial.copy() method can
* copy only properties it knows about or inherits, and misses many properties that would
* normally be defined by MeshStandardMaterial.
*
* This method allows GLTFSpecularGlossinessMaterials to be cloned in the process of
* loading a glTF model, but cloning later (e.g. by the user) would require these changes
* AND also updating `.onBeforeRender` on the parent mesh.
*
* @param {ShaderMaterial} source
* @return {ShaderMaterial}
*/
cloneMaterial: function ( source ) {
var target = source.clone();
target.isGLTFSpecularGlossinessMaterial = true;
var params = this.specularGlossinessParams;
for ( var i = 0, il = params.length; i < il; i ++ ) {
var value = source[ params[ i ] ];
target[ params[ i ] ] = ( value && value.isColor ) ? value.clone() : value;
}
return target;
},
// Here's based on refreshUniformsCommon() and refreshUniformsStandard() in WebGLRenderer.
refreshUniforms: function ( renderer, scene, camera, geometry, material ) {
if ( material.isGLTFSpecularGlossinessMaterial !== true ) {
return;
}
var uniforms = material.uniforms;
var defines = material.defines;
uniforms.opacity.value = material.opacity;
uniforms.diffuse.value.copy( material.color );
uniforms.emissive.value.copy( material.emissive ).multiplyScalar( material.emissiveIntensity );
uniforms.map.value = material.map;
uniforms.specularMap.value = material.specularMap;
uniforms.alphaMap.value = material.alphaMap;
uniforms.lightMap.value = material.lightMap;
uniforms.lightMapIntensity.value = material.lightMapIntensity;
uniforms.aoMap.value = material.aoMap;
uniforms.aoMapIntensity.value = material.aoMapIntensity;
// uv repeat and offset setting priorities
// 1. color map
// 2. specular map
// 3. normal map
// 4. bump map
// 5. alpha map
// 6. emissive map
var uvScaleMap;
if ( material.map ) {
uvScaleMap = material.map;
} else if ( material.specularMap ) {
uvScaleMap = material.specularMap;
} else if ( material.displacementMap ) {
uvScaleMap = material.displacementMap;
} else if ( material.normalMap ) {
uvScaleMap = material.normalMap;
} else if ( material.bumpMap ) {
uvScaleMap = material.bumpMap;
} else if ( material.glossinessMap ) {
uvScaleMap = material.glossinessMap;
} else if ( material.alphaMap ) {
uvScaleMap = material.alphaMap;
} else if ( material.emissiveMap ) {
uvScaleMap = material.emissiveMap;
}
if ( uvScaleMap !== undefined ) {
// backwards compatibility
if ( uvScaleMap.isWebGLRenderTarget ) {
uvScaleMap = uvScaleMap.texture;
}
if ( uvScaleMap.matrixAutoUpdate === true ) {
uvScaleMap.updateMatrix();
}
uniforms.uvTransform.value.copy( uvScaleMap.matrix );