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Added webgpu_morphtargets example
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sunag committed Jun 24, 2023
1 parent 7bac302 commit 35a85df
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1 change: 1 addition & 0 deletions examples/files.json
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Expand Up @@ -325,6 +325,7 @@
"webgpu_loader_gltf_compressed",
"webgpu_materials",
"webgpu_materials_video",
"webgpu_morphtargets",
"webgpu_particles",
"webgpu_rtt",
"webgpu_sandbox",
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182 changes: 182 additions & 0 deletions examples/webgpu_morphtargets.html
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<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js webgpu - morph targets</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<link type="text/css" rel="stylesheet" href="main.css">
</head>

<body>
<div id="container"></div>
<div id="info">
<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - morph targets<br/>
by <a href="https://discoverthreejs.com/" target="_blank" rel="noopener">Discover three.js</a>
</div>

<!-- Import maps polyfill -->
<!-- Remove this when import maps will be widely supported -->
<script async src="https://unpkg.com/es-module-shims@1.6.3/dist/es-module-shims.js"></script>

<script type="importmap">
{
"imports": {
"three": "../build/three.module.js",
"three/addons/": "./jsm/",
"three/nodes": "./jsm/nodes/Nodes.js"
}
}
</script>

<script type="module">

import * as THREE from 'three';

import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
import { OrbitControls } from 'three/addons/controls/OrbitControls.js';

import WebGPU from 'three/addons/capabilities/WebGPU.js';
import WebGPURenderer from 'three/addons/renderers/webgpu/WebGPURenderer.js';

let container, camera, scene, renderer, mesh;

init();

function init() {

if ( WebGPU.isAvailable() === false ) {

document.body.appendChild( WebGPU.getErrorMessage() );

throw new Error( 'No WebGPU support' );

}

container = document.getElementById( 'container' );

scene = new THREE.Scene();
scene.background = new THREE.Color( 0x8FBCD4 );

camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 20 );
camera.position.z = 10;
scene.add( camera );

scene.add( new THREE.AmbientLight( 0x8FBCD4, 1.5 ) );

const pointLight = new THREE.PointLight( 0xffffff, 200 );
camera.add( pointLight );

const geometry = createGeometry();

const material = new THREE.MeshPhongMaterial( {
color: 0xff0000,
flatShading: true
} );

mesh = new THREE.Mesh( geometry, material );
scene.add( mesh );

initGUI();

renderer = new WebGPURenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.setAnimationLoop( function () {

renderer.render( scene, camera );

} );
container.appendChild( renderer.domElement );

const controls = new OrbitControls( camera, renderer.domElement );
controls.enableZoom = false;

window.addEventListener( 'resize', onWindowResize );

}

function createGeometry() {

const geometry = new THREE.BoxGeometry( 2, 2, 2, 32, 32, 32 );

// create an empty array to hold targets for the attribute we want to morph
// morphing positions and normals is supported
geometry.morphAttributes.position = [];

// the original positions of the cube's vertices
const positionAttribute = geometry.attributes.position;

// for the first morph target we'll move the cube's vertices onto the surface of a sphere
const spherePositions = [];

// for the second morph target, we'll twist the cubes vertices
const twistPositions = [];
const direction = new THREE.Vector3( 1, 0, 0 );
const vertex = new THREE.Vector3();

for ( let i = 0; i < positionAttribute.count; i ++ ) {

const x = positionAttribute.getX( i );
const y = positionAttribute.getY( i );
const z = positionAttribute.getZ( i );

spherePositions.push(

x * Math.sqrt( 1 - ( y * y / 2 ) - ( z * z / 2 ) + ( y * y * z * z / 3 ) ),
y * Math.sqrt( 1 - ( z * z / 2 ) - ( x * x / 2 ) + ( z * z * x * x / 3 ) ),
z * Math.sqrt( 1 - ( x * x / 2 ) - ( y * y / 2 ) + ( x * x * y * y / 3 ) )

);

// stretch along the x-axis so we can see the twist better
vertex.set( x * 2, y, z );

vertex.applyAxisAngle( direction, Math.PI * x / 2 ).toArray( twistPositions, twistPositions.length );

}

// add the spherical positions as the first morph target
geometry.morphAttributes.position[ 0 ] = new THREE.Float32BufferAttribute( spherePositions, 3 );

// add the twisted positions as the second morph target
geometry.morphAttributes.position[ 1 ] = new THREE.Float32BufferAttribute( twistPositions, 3 );

return geometry;

}

function initGUI() {

// Set up dat.GUI to control targets
const params = {
Spherify: 0,
Twist: 0,
};
const gui = new GUI( { title: 'Morph Targets' } );

gui.add( params, 'Spherify', 0, 1 ).step( 0.01 ).onChange( function ( value ) {

mesh.morphTargetInfluences[ 0 ] = value;

} );
gui.add( params, 'Twist', 0, 1 ).step( 0.01 ).onChange( function ( value ) {

mesh.morphTargetInfluences[ 1 ] = value;

} );

}

function onWindowResize() {

camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();

renderer.setSize( window.innerWidth, window.innerHeight );

}

</script>

</body>
</html>
1 change: 1 addition & 0 deletions test/e2e/puppeteer.js
Original file line number Diff line number Diff line change
Expand Up @@ -123,6 +123,7 @@ const exceptionList = [
'webgpu_loader_gltf_compressed',
'webgpu_materials',
'webgpu_materials_video',
'webgpu_morphtargets',
'webgpu_particles',
'webgpu_rtt',
'webgpu_sandbox',
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