You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
When using a quadMesh to perform a post FX render any resize of the window will break the renderer and render a black screen.
I suspect the texture of the new FBO to not be properly bind back once the previous one was destroyed.
Reproduction steps
Run the webgpu_rtt.html example under the WebGL Backend.
RenaudRohlinger
changed the title
WebGPURenderer: Resize breaks post FX setup in webgpu_multiple_rendertargets example
WebGPURenderer: Resize breaks post FX setup in webgpu_rtt example
Dec 30, 2023
I fixed it on my local. Will push a bit later as I added MSAA support to the WebGLBackend and fixed that issue in the process and I would like to make a better demo.
It was related to the fact the framebuffers were never cleared. 👍
Description
When using a quadMesh to perform a post FX render any resize of the window will break the renderer and render a black screen.
I suspect the texture of the new FBO to not be properly bind back once the previous one was destroyed.
Reproduction steps
webgpu_rtt.html
example under the WebGL Backend.Live example
Version
r160
The text was updated successfully, but these errors were encountered: