diff --git a/examples/jsm/nodes/code/FunctionNode.js b/examples/jsm/nodes/code/FunctionNode.js index d1c227f335e729..335ad12c78cd9b 100644 --- a/examples/jsm/nodes/code/FunctionNode.js +++ b/examples/jsm/nodes/code/FunctionNode.js @@ -127,12 +127,4 @@ const nativeFn = ( code, includes = [], language = '' ) => { export const glslFn = ( code, includes ) => nativeFn( code, includes, 'glsl' ); export const wgslFn = ( code, includes ) => nativeFn( code, includes, 'wgsl' ); -export const func = ( code, includes ) => { // @deprecated, r154 - - console.warn( 'TSL: func() is deprecated. Use nativeFn(), wgslFn() or glslFn() instead.' ); - - return nodeObject( new FunctionNode( code, includes ) ); - -}; - addNodeClass( 'FunctionNode', FunctionNode ); diff --git a/examples/jsm/nodes/shadernode/ShaderNode.js b/examples/jsm/nodes/shadernode/ShaderNode.js index 4231ef5fdc6e9b..f1e861ba4fbcae 100644 --- a/examples/jsm/nodes/shadernode/ShaderNode.js +++ b/examples/jsm/nodes/shadernode/ShaderNode.js @@ -474,14 +474,6 @@ export const nodeArray = ( val, altType = null ) => new ShaderNodeArray( val, al export const nodeProxy = ( ...params ) => new ShaderNodeProxy( ...params ); export const nodeImmutable = ( ...params ) => new ShaderNodeImmutable( ...params ); -export const shader = ( jsFunc ) => { // @deprecated, r154 - - console.warn( 'TSL: shader() is deprecated. Use tslFn() instead.' ); - - return new ShaderNode( jsFunc ); - -}; - export const tslFn = ( jsFunc ) => { const shaderNode = new ShaderNode( jsFunc ); diff --git a/src/renderers/webgl/WebGLProgram.js b/src/renderers/webgl/WebGLProgram.js index d69a82a3ec16af..cfccc448bfb3ae 100644 --- a/src/renderers/webgl/WebGLProgram.js +++ b/src/renderers/webgl/WebGLProgram.js @@ -244,11 +244,7 @@ function resolveIncludes( string ) { } -const shaderChunkMap = new Map( [ - [ 'encodings_fragment', 'colorspace_fragment' ], // @deprecated, r154 - [ 'encodings_pars_fragment', 'colorspace_pars_fragment' ], // @deprecated, r154 - [ 'output_fragment', 'opaque_fragment' ], // @deprecated, r154 -] ); +const shaderChunkMap = new Map(); function includeReplacer( match, include ) {