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Level Order.cpp
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Level Order.cpp
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#include<bits/stdc++.h>
using namespace std;
struct TreeNode {
int val;
TreeNode *left;
TreeNode *right;
TreeNode() : val(0), left(nullptr), right(nullptr) {}
TreeNode(int x) : val(x), left(nullptr), right(nullptr) {}
TreeNode(int x, TreeNode *left, TreeNode *right) : val(x), left(left), right(right) {}
};
vector<vector<int>> levelOrder(TreeNode* root) {
vector<vector<int>> v;
queue<TreeNode*> q;
q.push(root);
if(root==NULL){
return v;
}
while(!q.empty()){
vector<int> j;
int size = q.size();
for(int i=0;i<size;i++){
TreeNode* temp = q.front();
q.pop();
if(temp->left)
q.push(temp->left);
if(temp->right)
q.push(temp->right);
j.push_back(temp->val);
cout<<temp->val<<" ";
}
v.push_back(j);
}
return v;
}
int main(){
TreeNode *tree = new TreeNode();
tree->left = new TreeNode(5);
tree->right = new TreeNode(4);
levelOrder(tree);
return 0;
}