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core.lua
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core.lua
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AuxVersion = "1.6.0"
AuxAuthors = "shirsig; Zerf; Zirco (Auctionator); Nimeral (Auctionator backport)"
local lastRightClickAction = GetTime()
Aux = {
loaded = false,
orig = {},
elements = {},
tabs = {
sell = {
index = 4
},
buy = {
index = 1
}
},
last_picked_up = {},
}
-----------------------------------------
local relevel
-----------------------------------------
function Aux_OnLoad()
Aux.log("Aux v"..AuxVersion.." loaded")
Aux.loaded = true
end
-----------------------------------------
function Aux_OnEvent()
if event == "VARIABLES_LOADED" then
Aux_OnLoad()
elseif event == "ADDON_LOADED" then
Aux_OnAddonLoaded()
elseif event == "AUCTION_HOUSE_SHOW" then
Aux_OnAuctionHouseShow()
elseif event == "AUCTION_HOUSE_CLOSED" then
Aux_OnAuctionHouseClosed()
end
end
-----------------------------------------
function Aux_OnAddonLoaded()
if string.lower(arg1) == "blizzard_auctionui" then
Aux_AddTabs()
Aux_AddPanels()
Aux_SetupHookFunctions()
Aux.tabs.sell.hiddenElements = {
AuctionsPriceText,
StartPrice,
AuctionsBuyoutText,
BuyoutPrice,
AuctionsDurationText,
AuctionsShortAuctionButton,
AuctionsMediumAuctionButton,
AuctionsLongAuctionButton,
AuctionsCreateAuctionButton,
AuctionsItemButton,
AuctionsTitle,
AuctionsScrollFrame,
AuctionsButton1,
AuctionsButton2,
AuctionsButton3,
AuctionsButton4,
AuctionsButton5,
AuctionsButton6,
AuctionsButton7,
AuctionsButton8,
AuctionsButton9,
AuctionsQualitySort,
AuctionsDurationSort,
AuctionsHighBidderSort,
AuctionsBidSort,
AuctionsCancelAuctionButton
}
Aux.tabs.buy.hiddenElements = {
AuctionFrameBrowse,
}
Aux.tabs.sell.recommendationElements = {
AuxRecommendText,
AuxRecommendPerItemText,
AuxRecommendPerItemPrice,
AuxRecommendPerStackText,
AuxRecommendPerStackPrice,
AuxRecommendBasisText,
AuxRecommendItemTex,
}
end
end
function Aux.log_frame_load()
this:EnableMouseWheel()
-- this.flashTimer = 0 TODO remove
end
function Aux.log_frame_update(elapsedSec)
if not this:IsVisible() then
return
end
local flash = getglobal(this:GetName().."BottomButtonFlash")
if not flash then
return
end
if this:AtBottom() then
if flash:IsVisible() then
flash:Hide()
end
return
end
local flashTimer = this.flashTimer + elapsedSec
if flashTimer < CHAT_BUTTON_FLASH_TIME then
this.flashTimer = flashTimer
return
end
while flashTimer >= CHAT_BUTTON_FLASH_TIME do
flashTimer = flashTimer - CHAT_BUTTON_FLASH_TIME
end
this.flashTimer = flashTimer
if flash:IsVisible() then
flash:Hide()
else
flash:Show()
end
end
function Aux.log(msg)
local info = ChatTypeInfo["SYSTEM"]
AuxLogFrame:AddMessage(msg, 1, 1, 0)
if not AuxLogFrame:IsVisible() and DEFAULT_CHAT_FRAME then
DEFAULT_CHAT_FRAME:AddMessage(msg, 1, 1, 0)
end
end
function Aux_SetupHookFunctions()
Aux.orig.AuctionFrameAuctions_OnShow = AuctionFrameAuctions_OnShow
AuctionFrameAuctions_OnShow = Aux_Sell_AuctionFrameAuctions_OnShow
Aux.orig.BrowseButton_OnClick = BrowseButton_OnClick
BrowseButton_OnClick = Aux_BrowseButton_OnClick
AuctionsButton1:RegisterForClicks("LeftButtonUp", "RightButtonDown")
AuctionsButton1:SetScript("OnMouseDown", Aux_AuctionsButton_OnMouseDown)
AuctionsButton2:RegisterForClicks("LeftButtonUp", "RightButtonDown")
AuctionsButton2:SetScript("OnMouseDown", Aux_AuctionsButton_OnMouseDown)
AuctionsButton3:RegisterForClicks("LeftButtonUp", "RightButtonDown")
AuctionsButton3:SetScript("OnMouseDown", Aux_AuctionsButton_OnMouseDown)
AuctionsButton4:RegisterForClicks("LeftButtonUp", "RightButtonDown")
AuctionsButton4:SetScript("OnMouseDown", Aux_AuctionsButton_OnMouseDown)
AuctionsButton5:RegisterForClicks("LeftButtonUp", "RightButtonDown")
AuctionsButton5:SetScript("OnMouseDown", Aux_AuctionsButton_OnMouseDown)
AuctionsButton6:RegisterForClicks("LeftButtonUp", "RightButtonDown")
AuctionsButton6:SetScript("OnMouseDown", Aux_AuctionsButton_OnMouseDown)
AuctionsButton7:RegisterForClicks("LeftButtonUp", "RightButtonDown")
AuctionsButton7:SetScript("OnMouseDown", Aux_AuctionsButton_OnMouseDown)
AuctionsButton8:RegisterForClicks("LeftButtonUp", "RightButtonDown")
AuctionsButton8:SetScript("OnMouseDown", Aux_AuctionsButton_OnMouseDown)
AuctionsButton9:RegisterForClicks("LeftButtonUp", "RightButtonDown")
AuctionsButton9:SetScript("OnMouseDown", Aux_AuctionsButton_OnMouseDown)
BrowseButton1:RegisterForClicks("LeftButtonUp", "RightButtonDown")
BrowseButton1:SetScript("OnMouseDown", Aux_BrowseButton_OnMouseDown)
BrowseButton2:RegisterForClicks("LeftButtonUp", "RightButtonDown")
BrowseButton2:SetScript("OnMouseDown", Aux_BrowseButton_OnMouseDown)
BrowseButton3:RegisterForClicks("LeftButtonUp", "RightButtonDown")
BrowseButton3:SetScript("OnMouseDown", Aux_BrowseButton_OnMouseDown)
BrowseButton4:RegisterForClicks("LeftButtonUp", "RightButtonDown")
BrowseButton4:SetScript("OnMouseDown", Aux_BrowseButton_OnMouseDown)
BrowseButton5:RegisterForClicks("LeftButtonUp", "RightButtonDown")
BrowseButton5:SetScript("OnMouseDown", Aux_BrowseButton_OnMouseDown)
BrowseButton6:RegisterForClicks("LeftButtonUp", "RightButtonDown")
BrowseButton6:SetScript("OnMouseDown", Aux_BrowseButton_OnMouseDown)
BrowseButton7:RegisterForClicks("LeftButtonUp", "RightButtonDown")
BrowseButton7:SetScript("OnMouseDown", Aux_BrowseButton_OnMouseDown)
BrowseButton8:RegisterForClicks("LeftButtonUp", "RightButtonDown")
BrowseButton8:SetScript("OnMouseDown", Aux_BrowseButton_OnMouseDown)
Aux.orig.PickupContainerItem = PickupContainerItem
PickupContainerItem = Aux.PickupContainerItem
Aux.orig.AuctionSellItemButton_OnEvent = AuctionSellItemButton_OnEvent
AuctionSellItemButton_OnEvent = Aux.sell.AuctionSellItemButton_OnEvent
Aux.orig.AuctionFrameTab_OnClick = AuctionFrameTab_OnClick
AuctionFrameTab_OnClick = Aux_AuctionFrameTab_OnClick
Aux.orig.ContainerFrameItemButton_OnClick = ContainerFrameItemButton_OnClick
ContainerFrameItemButton_OnClick = Aux_ContainerFrameItemButton_OnClick
Aux.orig.AuctionFrameBid_Update = AuctionFrameBid_Update
AuctionFrameBid_Update = Aux_AuctionFrameBid_Update
Aux.orig.AuctionFrameAuctions_Update = AuctionFrameAuctions_Update
AuctionFrameAuctions_Update = Aux_AuctionFrameAuctions_Update
end
-----------------------------------------
function Aux_OnAuctionHouseShow()
AuxOptionsButtonPanel:Show()
if AUX_OPEN_SELL then
AuctionFrameTab_OnClick(Aux.tabs.sell.index)
elseif AUX_OPEN_BUY then
-- AuctionFrameTab_OnClick(Aux.tabs.buy.index)
end
end
-----------------------------------------
function Aux_OnAuctionHouseClosed()
Aux.post.stop()
Aux.stack.stop()
Aux.buy.exit()
Aux.scan.abort()
AuxOptionsButtonPanel:Hide()
AuxOptionsFrame:Hide()
AuxAboutFrame:Hide()
AuxSellPanel:Hide()
AuxBuyPanel:Hide()
end
function Aux_AuctionFrameTab_OnClick(index)
if not index then
index = this:GetID()
end
Aux.post.stop()
Aux.stack.stop()
Aux.buy.exit()
Aux.scan.abort()
AuxSellPanel:Hide()
AuxBuyPanel:Hide()
if index == 2 then
Aux_ShowElems(Aux.tabs.buy.hiddenElements)
end
if index == 3 then
Aux_ShowElems(Aux.tabs.sell.hiddenElements)
end
if index == Aux.tabs.sell.index then
AuctionFrameTab_OnClick(3)
Aux.sell.on_open()
PanelTemplates_SetTab(AuctionFrame, Aux.tabs.sell.index)
Aux_HideElems(Aux.tabs.sell.hiddenElements)
AuxSellPanel:Show()
AuctionFrame:EnableMouse(false)
elseif index == Aux.tabs.buy.index then
Aux.orig.AuctionFrameTab_OnClick(1)
PanelTemplates_SetTab(AuctionFrame, Aux.tabs.buy.index)
Aux_HideElems(Aux.tabs.buy.hiddenElements)
AuxBuyPanel:Show()
AuctionFrame:EnableMouse(false)
Aux.buy.on_open()
else
Aux.orig.AuctionFrameTab_OnClick(index)
lastItemPosted = nil
end
end
function Aux_AddPanels()
local sellFrame = CreateFrame("Frame", "AuxSellPanel", AuctionFrame, "AuxSellTemplate")
sellFrame:SetParent("AuctionFrame")
sellFrame:SetPoint("TOPLEFT", "AuctionFrame", "TOPLEFT")
relevel(sellFrame)
sellFrame:Hide()
local buyFrame = CreateFrame("Frame", "AuxBuyPanel", AuctionFrame, "AuxBuyTemplate")
buyFrame:SetParent("AuctionFrame")
buyFrame:SetPoint("TOPLEFT", "AuctionFrame", "TOPLEFT")
AuxLogFrame:SetParent(buyFrame)
AuxLogFrame:SetPoint('TOP', buyFrame, 100, -43)
relevel(buyFrame)
buyFrame:Hide()
local optionsFrame = CreateFrame("Frame", "AuxOptionsButtonPanel", AuctionFrame, "AuxOptionsButtonTemplate")
optionsFrame:SetParent("AuctionFrame")
optionsFrame:SetPoint("TOPLEFT", "AuctionFrame", "TOPLEFT")
relevel(optionsFrame)
optionsFrame:Hide()
end
-----------------------------------------
function Aux_AddTabs()
AuctionFrameTab1:SetText('Buy')
Aux.tabs.sell.index = AuctionFrame.numTabs + 1
local sellTabName = "AuctionFrameTab"..Aux.tabs.sell.index
local sellTab = CreateFrame("Button", sellTabName, AuctionFrame, "AuctionTabTemplate")
setglobal(sellTabName, sellTab)
sellTab:SetID(Aux.tabs.sell.index)
sellTab:SetText("Sell")
sellTab:SetPoint("LEFT", getglobal("AuctionFrameTab"..AuctionFrame.numTabs), "RIGHT", -8, 0)
PanelTemplates_SetNumTabs(AuctionFrame, Aux.tabs.sell.index)
PanelTemplates_EnableTab(AuctionFrame, Aux.tabs.sell.index)
end
-----------------------------------------
function Aux_HideElems(tt)
if not tt then
return;
end
for i,x in ipairs(tt) do
x:Hide()
end
end
-----------------------------------------
function Aux_ShowElems(tt)
for i,x in ipairs(tt) do
x:Show()
end
end
-----------------------------------------
function Aux_PluralizeIf(word, count)
if count and count == 1 then
return word
else
return word.."s"
end
end
-----------------------------------------
function Aux_Round(v)
return math.floor(v + 0.5)
end
-----------------------------------------
function relevel(frame)
local myLevel = frame:GetFrameLevel() + 1
local children = { frame:GetChildren() }
for _,child in pairs(children) do
child:SetFrameLevel(myLevel)
relevel(child)
end
end
-----------------------------------------
function Aux_BrowseButton_OnClick(button)
if arg1 == "LeftButton" then -- because we additionally registered right clicks we only let left ones pass here
Aux.orig.BrowseButton_OnClick(button)
end
end
-----------------------------------------
function Aux_AuctionsButton_OnClick(button)
if arg1 == "LeftButton" then -- because we additionally registered right clicks we only let left ones pass here
Aux.orig.BrowseButton_OnClick(button)
end
end
-----------------------------------------
function Aux_BrowseButton_OnMouseDown()
if arg1 == "RightButton" and AUX_INSTANT_BUYOUT and GetTime() - lastRightClickAction > 0.5 then
local index = this:GetID() + FauxScrollFrame_GetOffset(BrowseScrollFrame)
SetSelectedAuctionItem("list", index)
local auction_item = Aux.info.auction_item(index)
if auction_item.buyout_price > 0 then
PlaceAuctionBid("list", index, auction_item.buyout_price)
end
AuctionFrameBrowse_Update()
lastRightClickAction = GetTime()
end
end
-----------------------------------------
function Aux_AuctionsButton_OnMouseDown()
if arg1 == "RightButton" and GetTime() - lastRightClickAction > 0.5 then
local index = this:GetID() + FauxScrollFrame_GetOffset(AuctionsScrollFrame)
SetSelectedAuctionItem("owner", index)
CancelAuction(index)
AuctionFrameAuctions_Update()
lastRightClickAction = GetTime()
end
end
-----------------------------------------
function Aux.PickupContainerItem(bag, item)
Aux.last_picked_up = { bag=bag, slot=item }
return Aux.orig.PickupContainerItem(bag, item)
end
-----------------------------------------
function Aux_ContainerFrameItemButton_OnClick(button)
local bag, slot = this:GetParent():GetID(), this:GetID()
local container_item = Aux.info.container_item(bag, slot)
if AuctionFrame:IsVisible() and button == "LeftButton" and container_item then
if IsShiftKeyDown()
and not ChatFrameEditBox:IsVisible()
and (PanelTemplates_GetSelectedTab(AuctionFrame) == 1 or PanelTemplates_GetSelectedTab(AuctionFrame) == Aux.tabs.buy.index)
then
if PanelTemplates_GetSelectedTab(AuctionFrame) == Aux.tabs.buy.index then
AuxBuyNameInputBox.completor.set_quietly(container_item.name)
end
return
elseif AUX_SELL_SHORTCUT and IsAltKeyDown()then
Aux.sell.set_auction(bag, slot)
if PanelTemplates_GetSelectedTab(AuctionFrame) ~= Aux.tabs.sell.index then
AuctionFrameTab_OnClick(Aux.tabs.sell.index)
end
return
elseif AUX_BUY_SHORTCUT and IsControlKeyDown() then
if PanelTemplates_GetSelectedTab(AuctionFrame) ~= Aux.tabs.buy.index then
AuctionFrameTab_OnClick(Aux.tabs.buy.index)
end
AuxBuyNameInputBox.completor.set_quietly(container_item.name)
Aux.buy.SearchButton_onclick()
return
end
end
return Aux.orig.ContainerFrameItemButton_OnClick(button)
end
-----------------------------------------
function Aux_QualityColor(code)
if code == 0 then
return "ff9d9d9d" -- poor, gray
elseif code == 1 then
return "ffffffff" -- common, white
elseif code == 2 then
return "ff1eff00" -- uncommon, green
elseif code == 3 then -- rare, blue
return "ff0070dd"
elseif code == 4 then
return "ffa335ee" -- epic, purple
elseif code == 5 then
return "ffff8000" -- legendary, orange
end
end
-----------------------------------------
function Aux.auction_signature(hyperlink, stack_size, amount)
return hyperlink .. (stack_size or '0') .. '_' .. (amount or '0')
end