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autocrafter: replacement with the same item should remain in the main inventory #80
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replacements should go into output inventory, for example to get replacements out. |
It should be both, with a button to switch it. |
I don't like this idea. It's something, that can easily be solved in-game with a sorting tube, that I don't think it's worth the amount of code to maintain. |
i omitted a very important condition in my request. this should only apply to replacements which replace the item with itself. items which are consumed or transformed should continue to go to the output inventory. |
Thanks for elaborating.
This adds at least two more levels of complexity to the code. For something that can be solved with a trivial in-game element: sorting tube at injector's exit side. |
It's simpler than that, because Line 29 in ebe2331
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Most important thing I see is this:
Especially this part:
Implementing full automation for everything in code is interesting yes but mostly for mod developer. For players it will unfortunately take away challenges and content. This is main reason why I see this as a downgrade instead of upgrade. |
how about an argument for consistency w/ the game engine? if an item in a crafting grid is replaced with itself, it stays in the crafting grid. you don't have to keep moving it back from your main inventory into the grid. |
"it stays in the crafting grid" This is a horrible behavior in the first place IMO because one manually needs to remove that item from the crafting grid to e.g. not lose it on next death. IMO those "replace with same" recipes are mostly an annoyance and don't add much to the game. If you want more elaborate processing either add expendable material or special nodes/builds to do the processing outside the crafting grid. |
currently, all replacements are placed in the output inventory, requiring extra machinery to inject the item back into the main inventory for repeated crafting. an example is e.g. from farming: crafting flour from wheat and a mortar and pestle. it'd be nice if the mortar and pestle remained in the input inventory after the crafting.
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