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(Regression) Spanish song names #270
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Hi, thank you for the report. I am not able to replicate this problem directly; I downloaded the "Me Gustas Tú" custom song, placed it in a pack, and it seems to be correctly converted from UTF-8 to Latin-1. Could you maybe upload a file you started from, one with an accented character that you gave to Quick Convert that produced the bad pack? I am not sure but I think maybe the input file had a different encoding from what it claimed, like it was Latin-1 but claimed to be UTF-8, or vice versa. I can probably handle this case and have it fix the encoding either way, but I'd like to try and see the problem happen so I can be sure it is handled right. The reason I changed packs to have a consistent encoding is because a combined |
(Saving notes for myself)
I don't understand how that would happen though, because if we started by trying to decode UTF-8, we would be encoding as Latin-1, not UTF-8 again, and Another similar option is it's somehow the UTF-8 Byte Order Marker, which would be |
Thank you for the response. I test only the "Me Gustas Tú" song with Custom songs: |
Hmm... I tried doing exactly that, with RPCS3 on Windows, and I am still unable to get the bug.
|
Demn... My pack Maybe a region issue, like excel, |
Yeah I'm at a loss then, I installed your pack and it shows up correctly... |
First of all, thank you so much for the MOGG feature, one less step when creating packs.
But the
Fix RB Quick Convert to encode all pack songs.dta files as Latin-1 for consistency
brokes the accents.Left, ss of an old gameplay.
Right, a fresh pack.
Manual fix:
replace
('encoding' 'latin1') -> ('encoding' 'utf8')
But this will only left a blank space in the name, now i have to fix all the �
Man� -> Maná
//Me Gustas T� -> Me Gustas Tú
Maybe leave the latin1 encoding, but dont touch the accent, my paks are organized, and i would only need to use replace in 1 or 2 song.dta
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