forked from bevyengine/bevy
-
Notifications
You must be signed in to change notification settings - Fork 0
/
dynamic.rs
268 lines (239 loc) · 9.71 KB
/
dynamic.rs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
//! This example show how you can create components dynamically, spawn entities with those components
//! as well as query for entities with those components.
use std::{alloc::Layout, io::Write, ptr::NonNull};
use bevy::prelude::*;
use bevy::{
ecs::{
component::{ComponentDescriptor, ComponentId, ComponentInfo, StorageType},
query::{QueryBuilder, QueryData},
world::FilteredEntityMut,
},
ptr::{Aligned, OwningPtr},
utils::HashMap,
};
const PROMPT: &str = "
Commands:
comp, c Create new components
spawn, s Spawn entities
query, q Query for entities
Enter a command with no parameters for usage.";
const COMPONENT_PROMPT: &str = "
comp, c Create new components
Enter a comma separated list of type names optionally followed by a size in u64s.
e.g. CompA 3, CompB, CompC 2";
const ENTITY_PROMPT: &str = "
spawn, s Spawn entities
Enter a comma separated list of components optionally followed by values.
e.g. CompA 0 1 0, CompB, CompC 1";
const QUERY_PROMPT: &str = "
query, q Query for entities
Enter a query to fetch and update entities
Components with read or write access will be displayed with their values
Components with write access will have their fields incremented by one
Accesses: 'A' with, '&A' read, '&mut A' write
Operators: '||' or, ',' and, '?' optional
e.g. &A || &B, &mut C, D, ?E";
fn main() {
let mut world = World::new();
let mut lines = std::io::stdin().lines();
let mut component_names = HashMap::<String, ComponentId>::new();
let mut component_info = HashMap::<ComponentId, ComponentInfo>::new();
println!("{}", PROMPT);
loop {
print!("\n> ");
let _ = std::io::stdout().flush();
let Some(Ok(line)) = lines.next() else {
return;
};
if line.is_empty() {
return;
};
let Some((first, rest)) = line.trim().split_once(|c: char| c.is_whitespace()) else {
match &line.chars().next() {
Some('c') => println!("{}", COMPONENT_PROMPT),
Some('s') => println!("{}", ENTITY_PROMPT),
Some('q') => println!("{}", QUERY_PROMPT),
_ => println!("{}", PROMPT),
}
continue;
};
match &first[0..1] {
"c" => {
rest.split(',').for_each(|component| {
let mut component = component.split_whitespace();
let Some(name) = component.next() else {
return;
};
let size = match component.next().map(|s| s.parse::<usize>()) {
Some(Ok(size)) => size,
_ => 0,
};
// Register our new component to the world with a layout specified by it's size
// SAFETY: [u64] is Send + Sync
let id = world.init_component_with_descriptor(unsafe {
ComponentDescriptor::new_with_layout(
name.to_string(),
StorageType::Table,
Layout::array::<u64>(size).unwrap(),
None,
)
});
let Some(info) = world.components().get_info(id) else {
return;
};
component_names.insert(name.to_string(), id);
component_info.insert(id, info.clone());
println!("Component {} created with id: {:?}", name, id.index());
});
}
"s" => {
let mut to_insert_ids = Vec::new();
let mut to_insert_data = Vec::new();
rest.split(',').for_each(|component| {
let mut component = component.split_whitespace();
let Some(name) = component.next() else {
return;
};
// Get the id for the component with the given name
let Some(&id) = component_names.get(name) else {
println!("Component {} does not exist", name);
return;
};
// Calculate the length for the array based on the layout created for this component id
let info = world.components().get_info(id).unwrap();
let len = info.layout().size() / std::mem::size_of::<u64>();
let mut values: Vec<u64> = component
.take(len)
.filter_map(|value| value.parse::<u64>().ok())
.collect();
values.resize(len, 0);
// Collect the id and array to be inserted onto our entity
to_insert_ids.push(id);
to_insert_data.push(values);
});
let mut entity = world.spawn_empty();
// Construct an `OwningPtr` for each component in `to_insert_data`
let to_insert_ptr = to_owning_ptrs(&mut to_insert_data);
// SAFETY:
// - Component ids have been taken from the same world
// - Each array is created to the layout specified in the world
unsafe {
entity.insert_by_ids(&to_insert_ids, to_insert_ptr.into_iter());
}
println!("Entity spawned with id: {:?}", entity.id());
}
"q" => {
let mut builder = QueryBuilder::<FilteredEntityMut>::new(&mut world);
parse_query(rest, &mut builder, &component_names);
let mut query = builder.build();
query.iter_mut(&mut world).for_each(|filtered_entity| {
let terms = filtered_entity
.components()
.map(|id| {
let ptr = filtered_entity.get_by_id(id).unwrap();
let info = component_info.get(&id).unwrap();
let len = info.layout().size() / std::mem::size_of::<u64>();
// SAFETY:
// - All components are created with layout [u64]
// - len is calculated from the component descriptor
let data = unsafe {
std::slice::from_raw_parts_mut(
ptr.assert_unique().as_ptr().cast::<u64>(),
len,
)
};
// If we have write access, increment each value once
if filtered_entity.access().has_write(id) {
data.iter_mut().for_each(|data| {
*data += 1;
});
}
format!("{}: {:?}", info.name(), data[0..len].to_vec())
})
.collect::<Vec<_>>()
.join(", ");
println!("{:?}: {}", filtered_entity.id(), terms);
});
}
_ => continue,
}
}
}
// Constructs `OwningPtr` for each item in `components`
// By sharing the lifetime of `components` with the resulting ptrs we ensure we don't drop the data before use
fn to_owning_ptrs(components: &mut [Vec<u64>]) -> Vec<OwningPtr<Aligned>> {
components
.iter_mut()
.map(|data| {
let ptr = data.as_mut_ptr();
// SAFETY:
// - Pointers are guaranteed to be non-null
// - Memory pointed to won't be dropped until `components` is dropped
unsafe {
let non_null = NonNull::new_unchecked(ptr.cast());
OwningPtr::new(non_null)
}
})
.collect()
}
fn parse_term<Q: QueryData>(
str: &str,
builder: &mut QueryBuilder<Q>,
components: &HashMap<String, ComponentId>,
) {
let mut matched = false;
let str = str.trim();
match str.chars().next() {
// Optional term
Some('?') => {
builder.optional(|b| parse_term(&str[1..], b, components));
matched = true;
}
// Reference term
Some('&') => {
let mut parts = str.split_whitespace();
let first = parts.next().unwrap();
if first == "&mut" {
if let Some(str) = parts.next() {
if let Some(&id) = components.get(str) {
builder.mut_id(id);
matched = true;
}
};
} else if let Some(&id) = components.get(&first[1..]) {
builder.ref_id(id);
matched = true;
}
}
// With term
Some(_) => {
if let Some(&id) = components.get(str) {
builder.with_id(id);
matched = true;
}
}
None => {}
};
if !matched {
println!("Unable to find component: {}", str);
}
}
fn parse_query<Q: QueryData>(
str: &str,
builder: &mut QueryBuilder<Q>,
components: &HashMap<String, ComponentId>,
) {
let str = str.split(',');
str.for_each(|term| {
let sub_terms: Vec<_> = term.split("||").collect();
if sub_terms.len() == 1 {
parse_term(sub_terms[0], builder, components);
} else {
builder.or(|b| {
sub_terms
.iter()
.for_each(|term| parse_term(term, b, components));
});
}
});
}