- Extra Goods: Fixed alternative need buff in Cap Trelawney
- Improved Streets: Added railroads
- New World Cities: Added missing ornament texts
- Pescatarians: Fixed missing residence construction costs
- Pescatarians: Fixed too high need income
- Extra Goods: Fixed vegetable farm construction costs
- Extra Goods: Alternative Need buff is shown in residences now
- Minor localization updates
- Improved Streets: more fitting texture for NW
- New World Cities: Added stone paving and wall ornaments
- Compact UI: Added electricity, sewing machines and others in the NW
- Nate's Windmill: Added iMYA tweak support
- Fixed AI not progression past farmers when playing Pescatarians
- Fixed crash when selecting Commercial Street Warehouse
- Fixed Modular Sewing Machines unlocked too early
Please delete all previous mods from this collection, or use iModYourAnno to install.
This version has some major changes. While they are savegame compatible, you'll need to check your islands because of changed needs.
- Mod: New World Cities. Merged from NW Construction and Small Power Plants, New World
- Mod: Compact Build Menus. Combine several buildings in OW city construction menu into sub-menus
- Extra Goods: Tea, Vegetables, Pickled Vegetables
- Extra Goods: all goods are available as Lifestyle alternatives for basic needs
- Small Power Plants: added a Fuel Pump Station that provides fuel directly from an oil field
- Renamed all mod folders to include collection name
- Pescatarians: completely reworked with new models, needs and public services
- Extra Goods: improved visuals of olive and hemp fields
- Upgradable Workers: replaced Cheese with Tea. Cheese is now an alternative to Sausages
- Hotels: fixed compatibility issues with Train-Stations and Hotels
- Merged Celluloid bugfix into New World Cities and Mill bugfix into Nate's Windmill
- Upgradable Workers, Pescatarians: fixed some needs resetting to zero after game load
- Upgradable Workers, Pescatarians: fixed required residents to upgrade
- Hotels: fixed broken NW skin in the OW
- Mod: New World Construction
- Mod: New World Tourism, Small Monument Base (also available from NW Tourism repository)
- Upgradable Workers: more ornaments with stone pavement, now in own build menu
- GU15 preparation fixes
- Docklands: gate has new icon
- Pescatarians, Upgradable Workers: improved Russian translation
- Small Power Plants: fixed error from modloader logs (electrical sparks)
- Upgradable Workers: fixed buff issues
- Upgradable Workers: visual + performance improvements
- Commercial Street: visual improvements
- Upgradable Workers: added Artisans
- Extra Goods: Dairy got Shift+G alternate ground texture
- Production variations: fixed inverted bakery sign
- Production variations: Bakery uses Shift+G instead of skins for alternate ground textures
- Pescatarians: don't show music school until workers are unlocked
- Extra Goods: added people to cheese building
- Extra Goods: removed nearby production buff as it leads to 2 entries in stats menu and other issues
- Modular factories: added sewing machines to boostable menu
- Production variations: bakery (+2 Shift+V, plus stone pavement skin)
- Production variations: cannery (+2 Shift+V variants)