Skip to content

Latest commit

 

History

History
137 lines (76 loc) · 3.99 KB

imya.md

File metadata and controls

137 lines (76 loc) · 3.99 KB

Jakob's Collection 5.1.1

New tiers, products, industries and more than 300 new visual assets (custom models, variations, skins, ...).

Population Tier Mods

  • [Addon] Upgradable Workers

    Adds "skyscraper" levels to workers and artisans with more residents and new needs.

  • [Addon] Pescatarians

    Adds Old World population new tiers and needs. They provide 1 farmer, 1 worker and 1 artisan per 3 residents.

  • [Shared] Extra Goods]

    Adds production chains for Upgradable Workers and Pescatarians: milk, cheese, olives, canned Fish, (mass produced) suits, tools, ...

  • [Addon] New World Cities

    Adds steel beams, windows and concrete factories to the New World.

    Enables Windmill and Small Power Plants mods in the New World.

    New residences are coming soon...

Service Building Variation Mods

  • [Building] New Town Halls (separate build icon)

    Adds 3 red brick town halls, the "new town hall" and two smaller town hall skyscrapers.

  • [Building] Commercial Street (seprate build icon)

    Adds small malls and restaurants fitting nicely into engineer and investor blocks.

  • [Gameplay] New World Tourism, Small Monument Base

    10x10 instead of 14x14 base for Christo Redentor from New World Tourism.

  • [Module] Docklands Gate (Docklands module)

    Adds a gate that connects modules across streets to keep atractiveness bonus.

    Available in the New World when played with New World Docklands.

Industrial Variation Mods

  • [Skin] Factory Variants (Shift+V variations)

    Adds variations to vanilla production buildings.

  • [Building] Modular Factories (separate build icon)

    Adds factory variants of vanilla productions adjusting their visuals when built in blocks.

    Tools factory from [Shared] Extra Goods (Jakob) is already modular.

Electricity Mods

  • [Building] Nate's Windmill

    Adds a windmill with small range but infinite power.

  • [Building] Small Power Plants

    Adds coal, oil and gas power plants with reduced cost and coverage.

    Coal power is free when built next to a coal mine.

  • [Building] Biogas Production

    Adds production to process dung from animal farms into gas.

Residential Variation Mods

  • [Building] Diagonal Residences (separate build icon)

    Adds diagonal residences (engineers only currently).

    You might be interested in jje1000's Diagonal Roads as well.

  • [Building] Small Hotels (separate build icon)

    Adds a small hotel with 4 variations and many skins, as well as skins for the original hotel.

    Available in the New World when played with New World Tourism.

  • [Skin] Residence Skins (paintbrush skins)

    Adds paintbrush skins for Artisans and Engineers (also diagonal).

    Uses less video memory for better performance than the Colour Collection, but is mostly on roof changes.

Improved Streets

  • [Skin] Improved Streets

    Replaces railroads and NW streets with more fitting textures.

Translations

I appreciate feedback if you encounter wrong or missing translations. Easiest way to contact is @jakob in the modding discord (or Annoverse).

Available: English, German, (Russian, Korean, French, Polish, Chinese).

Special Thanks

  • @taubenangriff for sharing some assets
  • @taludas for playtest feedback
  • @m_belonosov, redzmey1 for Russian translation
  • MSHS for Korean translation
  • @Petritant for French translation
  • HeroOfOlympus, Aveneger432 for Polish translation
  • darknesswei for Chinese translation