Alternative Old World population providing with new needs, productions and workforce twists.
- Mod
[Shared] Extra Goods (Jakob)
for production chains - Mod
[Skin] Residence Skins (Jakob)
(optional for correct skins, but highly recommended)
- Pescatarians provide Farmer/Worker/Artisan workforce in equal shares. For example 3 Pescatarian residents provide a workforce of 1 Farmer, 1 Worker and 1 Artisan.
- All Pescatarians residences have the same population, but different number of residents and consumed products.
- You can upgrade Pescatarians to Engineers, but Engineers are vanilla population. Once upgraded, a downgrade will lead to vanilla Artisans.
- Functions as both marketplace and church replacement for Pescatarians.
- Provide public services to Pescatarians
- The music school is also available to modern residences from
[Addon] Upgradable Workers (Jakob)
.
- Visually more fitting version of the
Empires of the Skies
post office.
All products are available as Dockland imports, or can be produced with [Shared] Extra Goods (Jakob)
.
- Vegetables
- Cheese
- Pickled Vegetables
- Olive Soap
- Canned Fish
- Suits
- Fixed missing residence construction costs
- Fixed too high need income
- Complete rework of all aspects
- Added new models for worker and artisan ter
- Added Lifestyle needs
- Added Vegetables, Pickled Vegetables
- Added Library building / service as replacement for schools
- Added Post Office to work with DLC11
- Removed farmer tier (buildings will be automatically upgraded)
- Removed Wooden Accessories, Bottled Beer
- Pescatarians are not listed in the global balance overview.
Available: English, German, Russian, Korean, French, Polish, Chinese
Thanks to
- @m_belonosov, redzmey1 for Russian translation
- MSHS for Korean translation
- @Petritant for French translation
- Aveneger432 for Polish translation
- darknesswei for Chinese tranlsation