A portable Objective-C runtime written in C11. No Assembler required. It follows the Apple "Objective-C 1 Runtime" and adds many features from "Objective-C 2.0", but the runtime function calls are completely different. It is designed to be suitable for massive multi-threading.
Release Version | Release Notes |
---|---|
RELEASENOTES |
Data structure | Description |
---|---|
_mulle_objc_class |
Deal with Classes |
_mulle_objc_ivar et al. |
Instance variables |
_mulle_objc_loadinfo |
Install Classes, Categories, Methods, Strings into the runtime |
_mulle_objc_method et al. |
Deal with Methods |
_mulle_objc_object et al. |
Deal with Instances |
_mulle_objc_property et al. |
Handle Properties |
_mulle_objc_universe |
Work with the runtime universe |
Function type | Description |
---|---|
Global Functions | Global functions and conveniences |
Exceptions | Raising exceptions |
Vararg extensions | Dealing with variable arguments |
If you haven't used an Objective-C runtime before, it is useful to get to know the much better documented "Mac OS X Objective-C 1.0" runtime first. Intro to the Objective-C Runtime could be a good starting point.
It you use
.c
files that include<mulle-objc-runtime/mulle-objc-runtime.h>
make sure that you compile with__MULLE_OBJC_TPS__
,__MULLE_OBJC_NO_TPS__
__MULLE_OBJC_FCS__
__MULLE_OBJC_NO_FCS__
as defined when compiling the runtime. Since C-only compilations do not emit runtime information, mismatches can not be checked by the runtime. Easy fix: rename.c
to.m
and use mulle-clang
-
Runtime objects (like classes and selectors) are not referenced by name, but by a unique ID. No special linker action required.
-
Parameters outside of
self
and_cmd
are passed via_param
, a single pointer to a struct. This simplifies a lot of code, especially forwarding code. Return values are also returned with the same struct. Optimizations are done for simple methods with only none or one parameter and none or one return value. -
It uses inlineable method calls for superior performance. The user can specify "fast" classes and "fast" methods for extra speed in performance critical cases.
-
retain
/release
semantics are built in. These are non-overridable, which makes them a lot faster. -
isa
is not part of the instance, but instead prefixed to the instance. -
Protocol
as a type and an object does not exist anymore. Instead there is PROTOCOL which is basically the same as SEL and has compiler support. -
No global lock, except when loading code. The runtime in normal operation only locks during
+initialize
on a per class basis. -
Protections against the fragile base class problem
-
Multiple runtimes can coexist in differently named "universes".
These articles give you some background about the mulle-objc runtime:
- mulle-objc: a new Objective-C runtime
- mulle-objc: a meta calling convention
- mulle-objc: removing superflous ifs
- mulle-objc: inlined messaging
- mulle-objc: some research about selectors
- mulle-objc: hashes for classes, selectors and protocols
- mulle_objc: object layout, retain counting, finalize
- mulle_objc: inheriting methods from protocols
- mulle_objc: present and absent language features
- mulle_objc: the trouble with @property
- mulle_objc: ivar layout with @property
- mulle_objc: technically speaking
- mulle-clang, technically speaking
- mulle-objc-runtime, technically speaking
- MulleFoundation, technically speaking
If something is unclear, feel free to contact the author.
Requirement | Release Version | Description |
---|---|---|
mulle-core | 🌋 Almagamated library of mulle-core and mulle-c | |
mulle-atinit | 🤱🏼 Compatibility library for deterministic initializers | |
mulle-atexit | 👼 Compatibility library to fix atexit |
Use mulle-sde to add mulle-objc-runtime to your project.
As long as your sources are using #include "include-private.h"
and your headers use #include "include.h"
, there will nothing more to do:
mulle-sde add github:mulle-objc/mulle-objc-runtime
To only add the sources of mulle-objc-runtime with dependency sources use clib:
One common denominator is that you will likely have to add
#include <mulle-objc-runtime/mulle-objc-runtime.h>
to your source files.
clib install --out src/mulle-objc mulle-objc/mulle-objc-runtime
Add -isystem src/mulle-objc
to your CFLAGS
and compile all the
sources that were downloaded with your project. (In cmake add
include_directories( BEFORE SYSTEM src/mulle-objc)
to your CMakeLists.txt
file).
git submodule add -f --name "mulle-core" \
"https://github.com/mulle-core/mulle-core.git" \
"stash/mulle-core"
git submodule add -f --name "mulle-atinit" \
"https://github.com/mulle-core/mulle-atinit.git" \
"stash/mulle-atinit"
git submodule add -f --name "mulle-atexit" \
"https://github.com/mulle-core/mulle-atexit.git" \
"stash/mulle-atexit"
git submodule add -f --name "mulle-objc-runtime" \
"https://github.com/mulle-objc/mulle-objc-runtime" \
"stash/mulle-objc-runtime"
git submodule update --init --recursive
add_subdirectory( stash/mulle-objc-runtime)
add_subdirectory( stash/mulle-atexit)
add_subdirectory( stash/mulle-atinit)
add_subdirectory( stash/mulle-core)
target_link_libraries( ${PROJECT_NAME} PUBLIC mulle-objc-runtime)
target_link_libraries( ${PROJECT_NAME} PUBLIC mulle-atexit)
target_link_libraries( ${PROJECT_NAME} PUBLIC mulle-atinit)
target_link_libraries( ${PROJECT_NAME} PUBLIC mulle-core)
Use mulle-sde to build and install mulle-objc-runtime and all dependencies:
mulle-sde install --prefix /usr/local \
https://github.com/mulle-objc/mulle-objc-runtime/archive/latest.tar.gz
Install the Requirements and then install mulle-objc-runtime with cmake:
cmake -B build \
-DCMAKE_INSTALL_PREFIX=/usr/local \
-DCMAKE_PREFIX_PATH=/usr/local \
-DCMAKE_BUILD_TYPE=Release &&
cmake --build build --config Release &&
cmake --install build --config Release
Nat! for Mulle kybernetiK