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OrientationWidget.h
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OrientationWidget.h
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/****************************************************************************
** Deling Final Fantasy VIII Field Editor
** Copyright (C) 2009-2012 Arzel Jérôme <myst6re@gmail.com>
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#ifndef ORIENTATIONWIDGET_H
#define ORIENTATIONWIDGET_H
#include <QtWidgets>
class OrientationWidget : public QWidget
{
Q_OBJECT
public:
explicit OrientationWidget(QWidget *parent = 0);
explicit OrientationWidget(quint8 value, QWidget *parent = 0);
quint8 value() const;
bool isReadOnly() const;
void setReadOnly(bool ro);
virtual QSize minimumSizeHint() const;
virtual QSize sizeHint() const;
signals:
void valueChanged(int i);
void valueEdited(int i);
public slots:
void setValue(int value);
private:
void byte2degree(quint8 v);
quint8 degree2byte() const;
QPointF centerCircle() const;
double radiusCircle() const;
bool isInCircle(const QPointF &pos);
void moveCursor(const QPointF &pos);
void mouseEvent(QMouseEvent *e);
int _value;
bool _readOnly;
protected:
virtual void paintEvent(QPaintEvent *e);
virtual inline void mousePressEvent(QMouseEvent *e) {
mouseEvent(e);
}
virtual inline void mouseMoveEvent(QMouseEvent *e) {
mouseEvent(e);
}
};
#endif // ORIENTATIONWIDGET_H