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hotfixes.txt
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hotfixes.txt
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# 1
start Level None
set_cmp GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase1 ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant 0.700000 .8
# 2
set_cmp GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase2 ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant 0.400000 .5
# 3
set_cmp GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase3 ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant 0.200000 .3
# 4
set_cmp GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase4 ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant 0.100000 .2
# 5
set_cmp GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase5 ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant 0.075000 .1
# 1
start OnDemand GD_Siren_Streaming
set_cmp GD_Siren_Skills.Misc.Init_BlightPhoenix_DamageCalc_Part2 ValueFormula.Level.InitializationDefinition AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_PlayerMeleeDamage' AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_PlayerSkillDamage'
# 2
set_cmp GD_Siren_Skills.Misc.Init_BlightPhoenix_DamageCalc_Part2 ValueFormula.Level.BaseValueScaleConstant 1.000000 3.5
# 3
start OnDemand GD_Assassin_Streaming
set_cmp GD_Assassin_Skills.Misc.Att_DeathMark_BonusDamage BaseValue.BaseValueConstant 0.200000 .8
# 6
start Level SouthpawFactory_P
set_cmp GD_Population_Marauder.Balance.Unique.PawnBalance_Assassin1 DefaultItemPoolList[3].PoolProbability.BaseValueScaleConstant 0.250000 1
# 7
set_cmp GD_Population_Nomad.Balance.Unique.PawnBalance_Assassin2 DefaultItemPoolList[4].PoolProbability.BaseValueScaleConstant 0.250000 1
# 8
set_cmp GD_Population_Psycho.Balance.Unique.PawnBalance_Assassin3 DefaultItemPoolList[1].PoolProbability.BaseValueScaleConstant 0.250000 1
# 9
set_cmp GD_Population_Rat.Balance.Unique.PawnBalance_Assassin4 DefaultItemPoolList[3].PoolProbability.BaseValueScaleConstant 0.250000 1
# 1
start Patch
set_cmp GD_Itempools.Runnables.Pool_FourAssassins BalancedItems[1].Probability.InitializationDefinition None GD_Balance.Weighting.Weight_1_Common
# 10
start Level None
set_cmp GD_Sage_Rare_Scaylion.Population.PawnBalance_Sage_Rare_Scaylion DefaultItemPoolList[1].PoolProbability.BaseValueScaleConstant 1.000000 100
# 11
set_cmp GD_Sage_Rare_Drifter.Balance.PawnBalance_Sage_Rare_Drifter DefaultItemPoolList[0].PoolProbability.BaseValueScaleConstant 1.000000 100
# 12
set_cmp GD_Sage_Rare_Rhino.Population.PawnBalance_Sage_Rare_Rhino DefaultItemPoolList[1].PoolProbability.BaseValueScaleConstant 1.000000 100
# 13
set_cmp GD_Sage_Rare_Skag.Population.PawnBalance_Sage_Rare_Skag DefaultItemPoolList[1].PoolProbability.BaseValueScaleConstant 1.000000 100
# 14
set_cmp GD_Sage_Rare_Spore.Population.PawnBalance_Sage_Rare_Spore DefaultItemPoolList[0].PoolProbability.BaseValueScaleConstant 1.000000 100
# 2
start Patch
set_cmp GD_Shields.Projectiles.Proj_LegendaryBoosterShield:BehaviorProviderDefinition_1.Behavior_Explode_140 BehaviorSequences[0].BehaviorData2[7].Behavior.StatusEffectDamage.BaseValueAttribute None D_Attributes.Projectile.ProjectileDamage
# 3
set_cmp GD_Shields.Projectiles.Proj_LegendaryBoosterShield:BehaviorProviderDefinition_1.Behavior_Explode_140 BehaviorSequences[0].BehaviorData2[7].Behavior.StatusEffectDamage.BaseValueScaleConstant 1.000000 .25
# 4
set_cmp GD_Shields.Projectiles.Proj_LegendaryBoosterShield:BehaviorProviderDefinition_1.Behavior_Explode_140 BehaviorSequences[0].BehaviorData2[7].Behavior.StatusEffectChance.BaseValueConstant 1.000000 20
# 4
start OnDemand GD_Assassin_Streaming
set_cmp GD_Assassin_Skills.Sniping.Velocity SkillEffectDefinitions[0].ModifierType MT_PostAdd MT_Scale
# 5
start OnDemand GD_Tulip_Mechro_Streaming
set GD_Tulip_Mechromancer_Skills.LittleBigTrouble.WiresDontTalk SkillEffectDefinitions ((AttributeToModify=D_Attributes.DamageTypeModifers.InstigatedShockDamageModifier bIncludeDuelingTargets=False bIncludeSelfAsTarget=False bOnlyEffectTargetsInRange=False bExcludeNonPlayerCharacters=False EffectTarget=TARGET_Self TargetInstanceDataName= TargetCriteria=CRITERIA_None ModifierType=MT_Scale BaseModifierValue=(BaseValueConstant=0.030000 BaseValueAttribute=None InitializationDefinition=None BaseValueScaleConstant=1.000000) GradeToStartApplyingEffect=1 PerGradeUpgradeInterval=1 PerGradeUpgrade=(BaseValueConstant=0.030000 BaseValueAttribute=None InitializationDefinition=None BaseValueScaleConstant=1.000000) BonusUpgradeList=) (AttributeToModify=D_Attributes.DamageTypeModifers.InstigatedShockStatusDamageModifier bIncludeDuelingTargets=False bIncludeSelfAsTarget=False bOnlyEffectTargetsInRange=False bExcludeNonPlayerCharacters=False EffectTarget=TARGET_Self TargetInstanceDataName= TargetCriteria=CRITERIA_None ModifierType=MT_Scale BaseModifierValue=(BaseValueConstant=0.030000 BaseValueAttribute=None InitializationDefinition=None BaseValueScaleConstant=1.000000) GradeToStartApplyingEffect=1 PerGradeUpgradeInterval=1 PerGradeUpgrade=(BaseValueConstant=0.030000 BaseValueAttribute=None InitializationDefinition=None BaseValueScaleConstant=1.000000) BonusUpgradeList=))