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Releases: nailuj05/FusionWater

v0.1.7

12 May 16:43
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What's Changed

  • Improved difference calculation in BasicFluidInteractor.cs by @Oyshoboy in #3
  • Small fixes to PR
  • Adjusted some default colliders

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Full Changelog: v0.1.6...v0.1.7

v0.1.6

18 Oct 12:10
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Bug Fixes

Fixed colliders not using FBX but blend meshes. This caused some collisions to not occure if blender was not installed
Updated WaterPlanes default material to be the Standard RPs Water Material

Full Changelog: v0.1.5...v0.1.6

v0.1.5

17 Oct 11:47
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What's Changed

  • Mark BaseFluidInteractor as abstract not to use itself by @RamType0 in #1
  • fixes an error when importing URP LightingData in older Versions of Unity

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Full Changelog: v0.1.4...v0.1.5

v0.1.4

28 Sep 20:49
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Fixed a bug occuring when moving between different fluids
Added Scene to test different Fluids

v0.1.3 | Improved Boat Controller and general polish

17 Sep 23:02
e2cfba6
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  • Improved Boat Controller: Physics are now applied at the boats motor position, the boat will now lean and drift realistically
  • Added Textures for Boat Model and small Mesh changes
  • Improved Turbulence
  • General polish

v0.1.2 | Turbulence and Boat usecase

08 Sep 17:33
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This adds a new demo scene for a boat usecase and adds simulated water turbulence.

v0.1.0

05 Sep 20:17
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This is the first basic release of Fusion Water! It should work out of the box (hopefully) ;) If your Materials Look Pink, switch em (there are Materials for URP and Standard in the Materials Folder)