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Historical multi-threaded minecraft by @LunNova. Performance over correctness. What could go wrong? Way too much.

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TickThreading was a multi-threaded modded minecraft server, implemented as a set of patches on top of either forge or forge + craftbukkit, with working versions for 1.4.7 through 1.6.4. The largest pack it worked well with was the original FTB Ultimate pack for 1.4.7.
The approach had a huge maintenance burden, requiring constant reporting of issues and manually creating patches, not at all sustainable as a hobby project. I had too much free time when I was supposed to be in secondary school. It's unlikely this project will ever resume. Without a way to statically find issues this approach is doomed to be entirely too iterative and time-consuming. I'm glad some people found it useful for the versions it worked for.

If you want to do something with the earlier working versions check out the 1.4.7/1.5.2 branches. This unfinished 1.12 branch is not a full implementation.

Luna


TickThreading Discord Build Status

Multi-threaded minecraft. Requires Forge.

TickThreading is licensed under the MIT license

Download

Download the latest builds from Jenkins.

Support Discord

Chat with us on discord.

Compatibility with other mods

See the wiki.

Configuration

TickThreading uses minecraft forge's suggested config location - minecraft folder/configs/TickThreading.cfg Some additional configuration options which need to be set before the server is started can be changed in the ttlaunch.properties file in your server folder. It's commented quite well, and is hopefully understandable. If any of the descriptions don't make sense please make an issue.

Logging

TickThreading stores its logs in the TickThreadingLogs directory, and will keep the previous 5 logs. Make sure to include all relevant logs if you run into a problem.

Compiling

TickThreading is built using Gradle.

  • Install JDK 8. Set your JDK_HOME environment variable to your JDK 8 install path
  • Checkout this repo and run: gradlew.bat

Coding and Pull Request Formatting

  • Generally follows the Oracle coding standards.
  • Tabs, no spaces.
  • Pull requests must compile and work.
  • Pull requests must be formatted properly.
  • Code should be self-documenting - when possible meaningful names and good design should make comments unnecessary

Please follow the above conventions if you want your pull requests accepted.

Acknowledgements

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Historical multi-threaded minecraft by @LunNova. Performance over correctness. What could go wrong? Way too much.

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