-
Notifications
You must be signed in to change notification settings - Fork 69
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Superbike 2001 always crashes #254
Comments
It seems to suffer from random memory errors. I got farther with the FaultTolerantHeap shim, but it still randomly locks up in the menu, and it always freezes at the end of loading a track. |
With dgVoodoo, the first frame of the race can be seen, then it crashes in mssds3ds.m3d, which seems to be a component of Miles Sound System. But even after I turned sound and music off, it still crashes there. This looks like a fairly hopeless case. |
Apparently the game works when run through a debugger and an error is skipped |
Update: The crash seems to be fixed with Win98 mode, and more specifically as I suspected: EmulateHeap However DDC runs the game at 4x speed than dgV2 on Win10. Thanks for the help. |
The game fails with whatever I try. If I run natively, I get a Primary surface error and the game crashes.
If I run with dgVoodoo2 or DxWnd, the game plays the EA logo and then crashes.
If I use DDC, the game freezes after the EA logo.
I logged the game using DxWnd, there is a DDERR_UNSUPPORTED relative to a UNSUPP(orted) return value from DxWnd that only relates to the screen position and resolution (saying because I never saw an error in this form).
I also attached the DDC log.
DDrawCompat-SBK2001.log
The text was updated successfully, but these errors were encountered: