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[0.5.2+Unreal Engine 1.x] Peculiar behaviour for UseDirectDraw=False #308
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Please check if the patch here fixes it: #298 (comment) |
Oh well, you did encounter it too! except the screen freezes on the loading screen initially, but it's fixable by moving the window or clicking outside of it. That's an odd issue, I'll look at it later. maybe it's due to DDRAW-GDI communication? |
I can't reproduce the issue with either Unreal Gold or Unreal Tournament GOTY (both GOG versions). Have you checked if the patch I linked fixes it for you? |
It seems so! |
Fixed in v0.5.3. |
Test done in Windowed Mode (1920x1440 over 2560x1440 Win11 desktop)
Intel ARC A380 with lastest drivers
In the previous version using in the game engine config file UseDirectDraw=True or UseDirectDraw=False do not differ in behaviour
With 0.5.2 UseDirectDraw=False make the screen "freeze" in 2D menus (not the game, only the screen freezes holding the last frame) until you ALT+TAB.
UseDirectDraw=True solves the problem
Is this expected?
You can just check with Unreal Tournament 99 and the old DDRAW renderer
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