diff --git a/.gitignore b/.gitignore index e186ee7..100d8a0 100644 --- a/.gitignore +++ b/.gitignore @@ -9,10 +9,15 @@ Logs/ .gradle/ .vs/ +# Function +ProjectSettings/Function.asset + # NatML -Assets/NatML -Assets/NatML.meta +ProjectSettings/NatML.asset ProjectSettings/NatMLHub.asset +# VideoKit +ProjectSettings/VideoKit.asset + # Misc .DS_Store \ No newline at end of file diff --git a/Assembly-CSharp.csproj b/Assembly-CSharp.csproj index 3f5f20f..193d4c8 100644 --- a/Assembly-CSharp.csproj +++ b/Assembly-CSharp.csproj @@ -9,7 +9,7 @@ 10.0.20506 2.0 - {4854eb6e-a845-b367-78af-f0dc9d6e2f79} + {c4476cb0-ed6b-3194-751f-03e810210422} Library Properties Assembly-CSharp @@ -22,7 +22,7 @@ full false Temp\bin\Debug\ - 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+ 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/Users/yusuf/Desktop/blazepose-unity/Library/ScriptAssemblies/Unity.AI.Navigation.Editor.ConversionSystem.dll - - /Users/yusuf/Desktop/BlazePose/Library/ScriptAssemblies/Unity.VisualScripting.State.dll + + /Users/yusuf/Desktop/blazepose-unity/Library/ScriptAssemblies/Function.Runtime.dll - - /Users/yusuf/Desktop/BlazePose/Library/ScriptAssemblies/UnityUIExtensions.editor.dll + + /Users/yusuf/Desktop/blazepose-unity/Library/ScriptAssemblies/Unity.VSCode.Editor.dll diff --git a/Assets/BlazePoseSample.cs b/Assets/BlazePoseSample.cs index 4ea1ed7..5d2b55e 100644 --- a/Assets/BlazePoseSample.cs +++ b/Assets/BlazePoseSample.cs @@ -1,16 +1,14 @@ /* * BlazePose -* Copyright (c) 2022 NatML Inc. All Rights Reserved. +* Copyright (c) 2023 NatML Inc. All Rights Reserved. */ namespace NatML.Examples { using UnityEngine; - using NatML.Devices; - using NatML.Devices.Outputs; - using NatML.VideoKit; using NatML.Vision; using Visualizers; + using VideoKit; public sealed class BlazePoseSample : MonoBehaviour { @@ -25,11 +23,9 @@ public sealed class BlazePoseSample : MonoBehaviour { private async void Start () { // Create the BlazePose pipeline - var detectorModelData = await MLModelData.FromHub("@natml/blazepose-detector"); - var predictorModelData = await MLModelData.FromHub("@natml/blazepose-landmark"); - pipeline = new BlazePosePipeline(detectorModelData, predictorModelData, maxDetections: 1); + pipeline = await BlazePosePipeline.Create(maxDetections: 1); // Listen for camera frames - cameraManager.OnFrame.AddListener(OnCameraFrame); + cameraManager.OnCameraFrame.AddListener(OnCameraFrame); } private void OnCameraFrame (CameraFrame frame) { @@ -46,7 +42,7 @@ private void OnCameraFrame (CameraFrame frame) { private void OnDisable () { // Stop listening for camera frames - cameraManager.OnFrame.RemoveListener(OnCameraFrame); + cameraManager.OnCameraFrame.RemoveListener(OnCameraFrame); // Dispose the pipeline pipeline?.Dispose(); } diff --git a/Assets/BlazePoseSample.unity b/Assets/BlazePoseSample.unity index 6fe61f6..ac7e717 100644 --- a/Assets/BlazePoseSample.unity +++ b/Assets/BlazePoseSample.unity @@ -38,7 +38,7 @@ RenderSettings: m_ReflectionIntensity: 1 m_CustomReflection: {fileID: 0} m_Sun: {fileID: 705507994} - m_IndirectSpecularColor: {r: 0.44657838, g: 0.49641234, b: 0.57481676, a: 1} + m_IndirectSpecularColor: {r: 0.44407493, g: 0.49331808, b: 0.5724013, a: 1} m_UseRadianceAmbientProbe: 0 --- !u!157 &3 LightmapSettings: @@ -104,7 +104,7 @@ NavMeshSettings: serializedVersion: 2 m_ObjectHideFlags: 0 m_BuildSettings: - serializedVersion: 2 + serializedVersion: 3 agentTypeID: 0 agentRadius: 0.5 agentHeight: 2 @@ -117,7 +117,7 @@ NavMeshSettings: cellSize: 0.16666667 manualTileSize: 0 tileSize: 256 - accuratePlacement: 0 + buildHeightMesh: 0 maxJobWorkers: 0 preserveTilesOutsideBounds: 0 debug: @@ -153,6 +153,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 4f231c4fb786f3946a6b90b886c48677, type: 3} m_Name: m_EditorClassIdentifier: + m_SendPointerHoverToParent: 1 m_HorizontalAxis: Horizontal m_VerticalAxis: Vertical m_SubmitButton: Submit @@ -182,13 +183,13 @@ Transform: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 302614204} + serializedVersion: 2 m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 0} - 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m_RootOrder: 2 m_LocalEulerAnglesHint: {x: 50, y: -30, z: 0} --- !u!1 &878973899 GameObject: @@ -432,7 +452,6 @@ RectTransform: m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 1940510841} - m_RootOrder: 1 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5} @@ -517,9 +536,17 @@ Camera: m_projectionMatrixMode: 1 m_GateFitMode: 2 m_FOVAxisMode: 0 + m_Iso: 200 + m_ShutterSpeed: 0.005 + m_Aperture: 16 + m_FocusDistance: 10 + m_FocalLength: 50 + m_BladeCount: 5 + m_Curvature: {x: 2, y: 11} + m_BarrelClipping: 0.25 + m_Anamorphism: 0 m_SensorSize: {x: 36, y: 24} m_LensShift: {x: 0, y: 0} - m_FocalLength: 50 m_NormalizedViewPortRect: serializedVersion: 2 x: 0 @@ -534,7 +561,7 @@ Camera: m_Depth: -1 m_CullingMask: serializedVersion: 2 - m_Bits: 4294967295 + m_Bits: 55 m_RenderingPath: -1 m_TargetTexture: {fileID: 0} m_TargetDisplay: 0 @@ -553,13 +580,13 @@ Transform: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 963194225} + serializedVersion: 2 m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 0} - 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m_RootOrder: 6 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!114 &2111620524 MonoBehaviour: @@ -1091,11 +1140,24 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 98622613d505143a9a06b4b11b0a82cf, type: 3} m_Name: m_EditorClassIdentifier: - resolution: 3 - capabilities: 1 + capabilities: 2 playOnAwake: 1 + _facing: 0 + resolution: 3 + frameRate: 30 focusMode: 0 exposureMode: 0 - OnFrame: + OnCameraFrame: m_PersistentCalls: m_Calls: [] +--- !u!1660057539 &9223372036854775807 +SceneRoots: + m_ObjectHideFlags: 0 + m_Roots: + - {fileID: 963194228} + - {fileID: 1322611082} + - {fileID: 705507995} + - {fileID: 1940510841} + - {fileID: 302614207} + - {fileID: 1522798683} + - {fileID: 2111620523} diff --git a/Assets/HoverCamera.cs b/Assets/HoverCamera.cs index 4cd2e78..f3ee1c9 100644 --- a/Assets/HoverCamera.cs +++ b/Assets/HoverCamera.cs @@ -1,6 +1,6 @@ /* * BlazePose -* Copyright (c) 2022 NatML Inc. All Rights Reserved. +* Copyright (c) 2023 NatML Inc. All Rights Reserved. */ namespace NatML.Examples.Visualizers { diff --git a/Assets/Landmark3DVisualizer.cs b/Assets/Landmark3DVisualizer.cs index 26b05d2..6ea630f 100644 --- a/Assets/Landmark3DVisualizer.cs +++ b/Assets/Landmark3DVisualizer.cs @@ -1,6 +1,6 @@ /* * BlazePose -* Copyright (c) 2022 NatML Inc. All Rights Reserved. +* Copyright (c) 2023 NatML Inc. All Rights Reserved. */ namespace NatML.Examples.Visualizers { diff --git a/Assets/LandmarkVisualizer.cs b/Assets/LandmarkVisualizer.cs index d1e683e..fecbfc1 100644 --- a/Assets/LandmarkVisualizer.cs +++ b/Assets/LandmarkVisualizer.cs @@ -1,6 +1,6 @@ /* * BlazePose -* Copyright (c) 2022 NatML Inc. All Rights Reserved. +* Copyright (c) 2023 NatML Inc. All Rights Reserved. */ namespace NatML.Examples.Visualizers { @@ -8,7 +8,7 @@ namespace NatML.Examples.Visualizers { using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; - using NatML.VideoKit.UI; + using VideoKit.UI; /// /// Lightweight 2D pose visualizer. @@ -31,6 +31,11 @@ public sealed class LandmarkVisualizer : MonoBehaviour { /// Pose keypoints in normalized coordinates. /// Pose keypoint color. public void Render (params IEnumerable[] poses) { + // Clear + foreach (var point in current) + GameObject.Destroy(point); + current.Clear(); + // Render foreach (var pose in poses) foreach (var point in pose) AddKeypoint(point, Color.green); diff --git a/Packages/ai.natml.vision.blazepose/Changelog.md b/Packages/ai.natml.vision.blazepose/Changelog.md index c0a0c4b..c7cde9f 100644 --- a/Packages/ai.natml.vision.blazepose/Changelog.md +++ b/Packages/ai.natml.vision.blazepose/Changelog.md @@ -1,3 +1,10 @@ +## 1.0.2 ++ Added `BlazePosePipeline.Create` static method for creating the pipeline. ++ Added `BlazePosePredictor.Create` static method for creating the predictor. ++ Removed `BlazePosePipeline` constructor. Use `Create` method instead. ++ Removed `BlazePosePredictor` constructor. Use `Create` method instead. ++ Upgraded to NatML 1.1.16. + ## 1.0.1 + Updated `README`. diff --git a/Packages/ai.natml.vision.blazepose/README.md b/Packages/ai.natml.vision.blazepose/README.md index 2f95bd0..2e8d46c 100644 --- a/Packages/ai.natml.vision.blazepose/README.md +++ b/Packages/ai.natml.vision.blazepose/README.md @@ -1,5 +1,5 @@ # BlazePose -[MediaPipe BlazePose](https://google.github.io/mediapipe/solutions/pose.html) for full-body pose detection in Unity Engine with [NatML](https://github.com/natmlx/NatML). +[MediaPipe BlazePose](https://google.github.io/mediapipe/solutions/pose.html) for full-body pose detection in Unity Engine with [NatML](https://github.com/natmlx/natml-unity). ## Installing BlazePose Add the following items to your Unity project's `Packages/manifest.json`: @@ -9,11 +9,11 @@ Add the following items to your Unity project's `Packages/manifest.json`: { "name": "NatML", "url": "https://registry.npmjs.com", - "scopes": ["ai.natml"] + "scopes": ["ai.fxn", "ai.natml"] } ], "dependencies": { - "ai.natml.vision.blazepose": "1.0.1" + "ai.natml.vision.blazepose": "1.0.2" } } ``` @@ -39,13 +39,12 @@ BlazePosePredictor.Pose[] poses = pipeline.Predict(image); ___ ## Requirements -- Unity 2021.2+ +- Unity 2022.3+ ## Quick Tips - Join the [NatML community on Discord](https://hub.natml.ai/community). - Discover more ML models on [NatML Hub](https://hub.natml.ai). - See the [NatML documentation](https://docs.natml.ai/unity). -- Discuss [NatML on Unity Forums](https://forum.unity.com/threads/open-beta-natml-machine-learning-runtime.1109339/). - Contact us at [hi@natml.ai](mailto:hi@natml.ai). Thank you very much! \ No newline at end of file diff --git a/Packages/ai.natml.vision.blazepose/Runtime/BlazePosePipeline.cs b/Packages/ai.natml.vision.blazepose/Runtime/BlazePosePipeline.cs index 64a80a1..97fd34e 100644 --- a/Packages/ai.natml.vision.blazepose/Runtime/BlazePosePipeline.cs +++ b/Packages/ai.natml.vision.blazepose/Runtime/BlazePosePipeline.cs @@ -1,12 +1,13 @@ /* * BlazePose -* Copyright (c) 2022 NatML Inc. All Rights Reserved. +* Copyright (c) 2023 NatML Inc. All Rights Reserved. */ namespace NatML.Vision { using System; using System.Collections.Generic; + using System.Threading.Tasks; using UnityEngine; using NatML.Features; using NatML.Internal; @@ -20,22 +21,6 @@ namespace NatML.Vision { public sealed partial class BlazePosePipeline : IMLPredictor { #region --Client API-- - /// - /// Create the BlazePose pipeline. - /// - /// BlazePose detector model data. - /// BlazePose landmark predictor model data. - /// Maximum number of detections to return. - public BlazePosePipeline (MLModelData detector, MLModelData predictor, int maxDetections = Int32.MaxValue) { - this.detectorData = detector; - this.predictorData = predictor; - this.detectorModel = new MLEdgeModel(detector); - this.predictorModel = new MLEdgeModel(predictor); - this.detector = new BlazePoseDetector(detectorModel); - this.predictor = new BlazePosePredictor(predictorModel); - this.maxDetections = maxDetections; - } - /// /// Detect poses in an image. /// @@ -50,8 +35,6 @@ public BlazePosePredictor.Pose[] Predict (params MLFeature[] inputs) { if (input == null) throw new ArgumentException(@"BlazePose pipeline expects an image feature", nameof(inputs)); // Detect poses - (input.mean, input.std) = detectorData.normalization; - input.aspectMode = detectorData.aspectMode; var detectedPoses = detector.Predict(input); // Predict landmarks var capacity = Mathf.Min(detectedPoses.Length, maxDetections); @@ -59,13 +42,13 @@ public BlazePosePredictor.Pose[] Predict (params MLFeature[] inputs) { for (var i = 0; i < capacity; ++i) { // Extract ROI var detection = detectedPoses[i]; - var roi = input.RegionOfInterest(detection.regionOfInterest, -detection.rotation, Color.black); + var detectionRect = detection.regionOfInterest; + var roi = new MLImageFeature(detectionRect.width, detectionRect.height); + input.CopyTo(roi, detectionRect, -detection.rotation, Color.black); // Predict landmarks - (roi.mean, roi.std) = predictorData.normalization; - roi.aspectMode = predictorData.aspectMode; var landmarks = predictor.Predict(roi); // Create pose - var inputType = predictorModel.inputs[0] as MLImageType; + var inputType = predictor.model.inputs[0] as MLImageType; var keypoints = new BlazePosePredictor.Keypoints(landmarks.keypoints.data, inputType, detection.regionOfInterestToImageMatrix); var pose = new BlazePosePredictor.Pose(landmarks.score, keypoints, landmarks.keypoints3D); result.Add(pose); @@ -78,20 +61,40 @@ public BlazePosePredictor.Pose[] Predict (params MLFeature[] inputs) { /// Dispose the pipeline and release resources. /// public void Dispose () { - detectorModel.Dispose(); - predictorModel.Dispose(); + detector.Dispose(); + predictor.Dispose(); + } + + /// + /// Create the BlazePose pipeline. + /// + /// Maximum number of detections to return. + /// BlazePose detector model data. + /// BlazePose landmark predictor model data. + /// BlazePose pipeline. + public static async Task Create ( + int maxDetections = Int32.MaxValue, + BlazePoseDetector detector = null, + BlazePosePredictor predictor = null + ) { + detector ??= await BlazePoseDetector.Create(); + predictor ??= await BlazePosePredictor.Create(); + var pipeline = new BlazePosePipeline(detector, predictor, maxDetections); + return pipeline; } #endregion #region --Operations-- - private readonly MLModelData detectorData; - private readonly MLModelData predictorData; - private readonly MLEdgeModel detectorModel; - private readonly MLEdgeModel predictorModel; private readonly BlazePoseDetector detector; private readonly BlazePosePredictor predictor; private readonly int maxDetections; + + private BlazePosePipeline (BlazePoseDetector detector, BlazePosePredictor predictor, int maxDetections) { + this.detector = detector; + this.predictor = predictor; + this.maxDetections = maxDetections; + } #endregion } } \ No newline at end of file diff --git a/Packages/ai.natml.vision.blazepose/Runtime/BlazePosePredictor.cs b/Packages/ai.natml.vision.blazepose/Runtime/BlazePosePredictor.cs index ad7f8e0..083bd78 100644 --- a/Packages/ai.natml.vision.blazepose/Runtime/BlazePosePredictor.cs +++ b/Packages/ai.natml.vision.blazepose/Runtime/BlazePosePredictor.cs @@ -1,11 +1,12 @@ /* * BlazePose -* Copyright (c) 2022 NatML Inc. All Rights Reserved. +* Copyright (c) 2023 NatML Inc. All Rights Reserved. */ namespace NatML.Vision { using System; + using System.Threading.Tasks; using UnityEngine; using NatML.Features; using NatML.Internal; @@ -20,10 +21,14 @@ public sealed partial class BlazePosePredictor : IMLPredictor - /// Create the BlazePose landmark predictor. + /// BlazePose landmarks model. + /// + public readonly MLEdgeModel model; + + /// + /// Predictor tag. /// - /// BlazePose landmark ML model. - public BlazePosePredictor (MLModel model) => this.model = model as MLEdgeModel; + public const string Tag = "@natml/blazepose-landmark"; /// /// Detect poses in an image. @@ -51,13 +56,32 @@ public Pose Predict (params MLFeature[] inputs) { var pose = new Pose(score, keypoints, keypoints3d); return pose; } + + /// + /// Dispose the predictor and release resources. + /// + public void Dispose () => model.Dispose(); + + /// + /// Create the BlazePose landmark predictor. + /// + /// Edge model configuration. + /// NatML access key. + /// Created predictor. + public static async Task Create ( + MLEdgeModel.Configuration configuration = null, + string accessKey = null + ) { + var model = await MLEdgeModel.Create(Tag, configuration, accessKey); + var predictor = new BlazePosePredictor(model); + return predictor; + } #endregion #region --Operations-- - private readonly MLEdgeModel model; - void IDisposable.Dispose () { } // Not used + private BlazePosePredictor (MLModel model) => this.model = model as MLEdgeModel; #endregion } } \ No newline at end of file diff --git a/Packages/ai.natml.vision.blazepose/Runtime/Keypoints.cs b/Packages/ai.natml.vision.blazepose/Runtime/Keypoints.cs index 19f0e42..8cc5a5b 100644 --- a/Packages/ai.natml.vision.blazepose/Runtime/Keypoints.cs +++ b/Packages/ai.natml.vision.blazepose/Runtime/Keypoints.cs @@ -1,6 +1,6 @@ /* * BlazePose -* Copyright (c) 2022 NatML Inc. All Rights Reserved. +* Copyright (c) 2023 NatML Inc. All Rights Reserved. */ namespace NatML.Vision { diff --git a/Packages/ai.natml.vision.blazepose/Runtime/Keypoints3D.cs b/Packages/ai.natml.vision.blazepose/Runtime/Keypoints3D.cs index 701d434..ee82891 100644 --- a/Packages/ai.natml.vision.blazepose/Runtime/Keypoints3D.cs +++ b/Packages/ai.natml.vision.blazepose/Runtime/Keypoints3D.cs @@ -1,6 +1,6 @@ /* * BlazePose -* Copyright (c) 2022 NatML Inc. All Rights Reserved. +* Copyright (c) 2023 NatML Inc. All Rights Reserved. */ namespace NatML.Vision { diff --git a/Packages/ai.natml.vision.blazepose/Runtime/NatML.Vision.BlazePose.Predictor.asmdef b/Packages/ai.natml.vision.blazepose/Runtime/NatML.Vision.BlazePose.Predictor.asmdef index f732c9d..cae5f99 100644 --- a/Packages/ai.natml.vision.blazepose/Runtime/NatML.Vision.BlazePose.Predictor.asmdef +++ b/Packages/ai.natml.vision.blazepose/Runtime/NatML.Vision.BlazePose.Predictor.asmdef @@ -1,7 +1,7 @@ { "name": "NatML.Vision.BlazePose", "references": [ - "NatML.ML", + "NatML.Runtime", "NatML.Vision.BlazePose.Detector" ], "includePlatforms": [ diff --git a/Packages/ai.natml.vision.blazepose/Runtime/Pose.cs b/Packages/ai.natml.vision.blazepose/Runtime/Pose.cs index 783c3d4..78afed6 100644 --- a/Packages/ai.natml.vision.blazepose/Runtime/Pose.cs +++ b/Packages/ai.natml.vision.blazepose/Runtime/Pose.cs @@ -1,6 +1,6 @@ /* * BlazePose -* Copyright (c) 2022 NatML Inc. All Rights Reserved. +* Copyright (c) 2023 NatML Inc. All Rights Reserved. */ namespace NatML.Vision { diff --git a/Packages/ai.natml.vision.blazepose/package.json b/Packages/ai.natml.vision.blazepose/package.json index 1a755c1..47f7a28 100644 --- a/Packages/ai.natml.vision.blazepose/package.json +++ b/Packages/ai.natml.vision.blazepose/package.json @@ -1,12 +1,12 @@ { "name": "ai.natml.vision.blazepose", - "version": "1.0.1", + "version": "1.0.2", "displayName": "BlazePose", "description": "Pose detection with MediaPipe BlazePose.", - "unity": "2021.2", + "unity": "2022.3", "dependencies": { - "ai.natml.natml": "1.0.19", - "ai.natml.vision.blazepose.detector": "1.0.2" + "ai.natml.natml": "1.1.16", + "ai.natml.vision.blazepose.detector": "1.0.3" }, "keywords": [ "natml", @@ -24,5 +24,5 @@ "url": "https://github.com/natmlx" }, "license": "Apache-2.0", - "repository": "github:natml-hub/BlazePose" + "repository": "github:natmlx/blazepose-unity" } \ No newline at end of file diff --git a/Packages/manifest.json b/Packages/manifest.json index cd29460..361a915 100644 --- a/Packages/manifest.json +++ b/Packages/manifest.json @@ -3,27 +3,33 @@ { "name": "NatML", "url": "https://registry.npmjs.com", - "scopes": ["ai.natml"] + "scopes": [ + "ai.fxn", + "ai.natml" + ] }, { "name": "UI Extensions", "url": "https://registry.npmjs.org/", - "scopes": ["com.unity.uiextensions"] + "scopes": [ + "com.unity.uiextensions" + ] } ], "dependencies": { - "ai.natml.videokit": "0.0.3", - "com.unity.collab-proxy": "1.15.17", + "ai.natml.videokit": "0.0.14", + "com.unity.ai.navigation": "1.1.4", + "com.unity.collab-proxy": "2.0.7", "com.unity.feature.development": "1.0.1", - "com.unity.ide.rider": "3.0.14", - "com.unity.ide.visualstudio": "2.0.15", + "com.unity.ide.rider": "3.0.24", + "com.unity.ide.visualstudio": "2.0.18", "com.unity.ide.vscode": "1.2.5", - "com.unity.test-framework": "1.1.31", + "com.unity.test-framework": "1.1.33", "com.unity.textmeshpro": "3.0.6", - "com.unity.timeline": "1.6.4", + "com.unity.timeline": "1.7.5", "com.unity.ugui": "1.0.0", "com.unity.uiextensions": "2.2.7", - "com.unity.visualscripting": "1.7.8", + "com.unity.visualscripting": "1.9.0", "com.unity.modules.ai": "1.0.0", "com.unity.modules.androidjni": "1.0.0", "com.unity.modules.animation": "1.0.0", diff --git a/Packages/packages-lock.json b/Packages/packages-lock.json index 4610f3f..82d25fb 100644 --- a/Packages/packages-lock.json +++ b/Packages/packages-lock.json @@ -1,57 +1,30 @@ { "dependencies": { - "ai.natml.hub": { - "version": "1.0.15", - "depth": 2, - "source": "registry", - "dependencies": {}, - "url": "https://registry.npmjs.com" - }, - "ai.natml.natcorder": { - "version": "1.9.1", - "depth": 1, - "source": "registry", - "dependencies": { - "ai.natml.hub": "1.0.15" - }, - "url": "https://registry.npmjs.com" - }, - "ai.natml.natdevice": { - "version": "1.3.1", + "ai.fxn.fxn3d": { + "version": "0.0.4", "depth": 1, "source": "registry", "dependencies": { - "ai.natml.hub": "1.0.15" + "com.unity.nuget.newtonsoft-json": "3.2.1" }, "url": "https://registry.npmjs.com" }, "ai.natml.natml": { - "version": "1.0.19", + "version": "1.1.16", "depth": 1, "source": "registry", "dependencies": { - "ai.natml.hub": "1.0.12" - }, - "url": "https://registry.npmjs.com" - }, - "ai.natml.natshare": { - "version": "1.3.0", - "depth": 1, - "source": "registry", - "dependencies": { - "ai.natml.hub": "1.0.12" + "com.unity.nuget.newtonsoft-json": "3.2.1" }, "url": "https://registry.npmjs.com" }, "ai.natml.videokit": { - "version": "0.0.3", + "version": "0.0.14", "depth": 0, "source": "registry", "dependencies": { - "ai.natml.natcorder": "1.9.1", - "ai.natml.natdevice": "1.3.1", - "ai.natml.natml": "1.0.19", - "ai.natml.natshare": "1.3.0" + "ai.natml.natml": "1.1.15", + "ai.fxn.fxn3d": "0.0.4" }, "url": "https://registry.npmjs.com" }, @@ -60,28 +33,35 @@ "depth": 0, "source": "embedded", "dependencies": { - "ai.natml.natml": "1.0.19", - "ai.natml.vision.blazepose.detector": "1.0.2" + "ai.natml.natml": "1.1.16", + "ai.natml.vision.blazepose.detector": "1.0.3" } }, "ai.natml.vision.blazepose.detector": { - "version": "1.0.2", + "version": "1.0.3", "depth": 1, "source": "registry", "dependencies": { - "ai.natml.natml": "1.0.13" + "ai.natml.natml": "1.1.16" }, "url": "https://registry.npmjs.com" }, - "com.unity.collab-proxy": { - "version": "1.15.17", + "com.unity.ai.navigation": { + "version": "1.1.4", "depth": 0, "source": "registry", "dependencies": { - "com.unity.services.core": "1.0.1" + "com.unity.modules.ai": "1.0.0" }, "url": "https://packages.unity.com" }, + "com.unity.collab-proxy": { + "version": "2.0.7", + "depth": 0, + "source": "registry", + "dependencies": {}, + "url": "https://packages.unity.com" + }, "com.unity.editorcoroutines": { "version": "1.0.0", "depth": 1, @@ -101,17 +81,17 @@ "depth": 0, "source": "builtin", "dependencies": { - "com.unity.ide.visualstudio": "2.0.15", - "com.unity.ide.rider": "3.0.14", + "com.unity.ide.visualstudio": "2.0.18", + "com.unity.ide.rider": "3.0.24", "com.unity.ide.vscode": "1.2.5", "com.unity.editorcoroutines": "1.0.0", - "com.unity.performance.profile-analyzer": "1.1.1", - "com.unity.test-framework": "1.1.31", - "com.unity.testtools.codecoverage": "1.0.1" + "com.unity.performance.profile-analyzer": "1.2.2", + "com.unity.test-framework": "1.1.33", + "com.unity.testtools.codecoverage": "1.2.4" } }, "com.unity.ide.rider": { - "version": "3.0.14", + "version": "3.0.24", "depth": 0, "source": "registry", "dependencies": { @@ -120,7 +100,7 @@ "url": "https://packages.unity.com" }, "com.unity.ide.visualstudio": { - "version": "2.0.15", + "version": "2.0.18", "depth": 0, "source": "registry", "dependencies": { @@ -136,39 +116,28 @@ "url": "https://packages.unity.com" }, "com.unity.nuget.newtonsoft-json": { - "version": "3.0.2", + "version": "3.2.1", "depth": 2, "source": "registry", "dependencies": {}, "url": "https://packages.unity.com" }, "com.unity.performance.profile-analyzer": { - "version": "1.1.1", + "version": "1.2.2", "depth": 1, "source": "registry", "dependencies": {}, "url": "https://packages.unity.com" }, - "com.unity.services.core": { - "version": "1.4.0", - "depth": 1, - "source": "registry", - "dependencies": { - "com.unity.modules.unitywebrequest": "1.0.0", - "com.unity.nuget.newtonsoft-json": "3.0.2", - "com.unity.modules.androidjni": "1.0.0" - }, - "url": "https://packages.unity.com" - }, "com.unity.settings-manager": { - "version": "1.0.3", + "version": "2.0.1", "depth": 2, "source": "registry", "dependencies": {}, "url": "https://packages.unity.com" }, "com.unity.test-framework": { - "version": "1.1.31", + "version": "1.1.33", "depth": 0, "source": "registry", "dependencies": { @@ -179,7 +148,7 @@ "url": "https://packages.unity.com" }, "com.unity.testtools.codecoverage": { - "version": "1.0.1", + "version": "1.2.4", "depth": 1, "source": "registry", "dependencies": { @@ -198,7 +167,7 @@ "url": "https://packages.unity.com" }, "com.unity.timeline": { - "version": "1.6.4", + "version": "1.7.5", "depth": 0, "source": "registry", "dependencies": { @@ -226,7 +195,7 @@ "url": "https://registry.npmjs.org" }, "com.unity.visualscripting": { - "version": "1.7.8", + "version": "1.9.0", "depth": 0, "source": "registry", "dependencies": { @@ -367,17 +336,6 @@ "version": "1.0.0", "depth": 0, "source": "builtin", - "dependencies": { - "com.unity.modules.ui": "1.0.0", - "com.unity.modules.imgui": "1.0.0", - "com.unity.modules.jsonserialize": "1.0.0", - "com.unity.modules.uielementsnative": "1.0.0" - } - }, - "com.unity.modules.uielementsnative": { - "version": "1.0.0", - "depth": 1, - "source": "builtin", "dependencies": { "com.unity.modules.ui": "1.0.0", "com.unity.modules.imgui": "1.0.0", diff --git a/ProjectSettings/PackageManagerSettings.asset b/ProjectSettings/PackageManagerSettings.asset index 18685fb..bd45ed1 100644 --- a/ProjectSettings/PackageManagerSettings.asset +++ b/ProjectSettings/PackageManagerSettings.asset @@ -13,10 +13,10 @@ MonoBehaviour: m_Name: m_EditorClassIdentifier: m_EnablePreReleasePackages: 0 - m_EnablePackageDependencies: 0 m_AdvancedSettingsExpanded: 1 m_ScopedRegistriesSettingsExpanded: 1 m_SeeAllPackageVersions: 0 + m_DismissPreviewPackagesInUse: 0 oneTimeWarningShown: 0 m_Registries: - m_Id: main @@ -25,25 +25,29 @@ MonoBehaviour: m_Scopes: [] m_IsDefault: 1 m_Capabilities: 7 - - m_Id: scoped:NatML + m_ConfigSource: 0 + - m_Id: scoped:project:NatML m_Name: NatML m_Url: https://registry.npmjs.com m_Scopes: + - ai.fxn - ai.natml m_IsDefault: 0 m_Capabilities: 0 - - m_Id: scoped:UI Extensions + m_ConfigSource: 4 + - m_Id: scoped:project:UI Extensions m_Name: UI Extensions m_Url: https://registry.npmjs.org m_Scopes: - com.unity.uiextensions m_IsDefault: 0 m_Capabilities: 0 - m_UserSelectedRegistryName: UI Extensions + m_ConfigSource: 4 + m_UserSelectedRegistryName: NatML m_UserAddingNewScopedRegistry: 0 m_RegistryInfoDraft: m_Modified: 0 m_ErrorMessage: - m_UserModificationsInstanceId: -826 - m_OriginalInstanceId: -828 + m_UserModificationsInstanceId: -838 + m_OriginalInstanceId: -842 m_LoadAssets: 0 diff --git a/ProjectSettings/Packages/com.unity.testtools.codecoverage/Settings.json b/ProjectSettings/Packages/com.unity.testtools.codecoverage/Settings.json index ad11087..3c7b4c1 100644 --- a/ProjectSettings/Packages/com.unity.testtools.codecoverage/Settings.json +++ b/ProjectSettings/Packages/com.unity.testtools.codecoverage/Settings.json @@ -1,6 +1,4 @@ { - "m_Name": "Settings", - "m_Path": "ProjectSettings/Packages/com.unity.testtools.codecoverage/Settings.json", "m_Dictionary": { "m_DictionaryValues": [] } diff --git a/ProjectSettings/ProjectVersion.txt b/ProjectSettings/ProjectVersion.txt index 501a25e..88bb9cf 100644 --- a/ProjectSettings/ProjectVersion.txt +++ b/ProjectSettings/ProjectVersion.txt @@ -1,2 +1,2 @@ -m_EditorVersion: 2021.3.4f1 -m_EditorVersionWithRevision: 2021.3.4f1 (cb45f9cae8b7) +m_EditorVersion: 2022.3.10f1 +m_EditorVersionWithRevision: 2022.3.10f1 (ff3792e53c62) diff --git a/ProjectSettings/TagManager.asset b/ProjectSettings/TagManager.asset index 1c92a78..da6f1ae 100644 --- a/ProjectSettings/TagManager.asset +++ b/ProjectSettings/TagManager.asset @@ -11,7 +11,7 @@ TagManager: - - Water - UI - - + - Skeleton - - - diff --git a/ProjectSettings/boot.config b/ProjectSettings/boot.config deleted file mode 100644 index e69de29..0000000 diff --git a/UserSettings/Layouts/CurrentMaximizeLayout.dwlt b/UserSettings/Layouts/CurrentMaximizeLayout.dwlt index 3e504fb..215418d 100644 --- a/UserSettings/Layouts/CurrentMaximizeLayout.dwlt +++ b/UserSettings/Layouts/CurrentMaximizeLayout.dwlt @@ -21,12 +21,12 @@ MonoBehaviour: serializedVersion: 2 x: 0 y: 30 - width: 1366 - height: 974 - m_MinSize: {x: 400, y: 200} + width: 1440 + height: 850 + m_MinSize: {x: 400, y: 100} m_MaxSize: {x: 32384, y: 16192} vertical: 0 - controlID: 44 + controlID: 24 --- !u!114 &2 MonoBehaviour: m_ObjectHideFlags: 52 @@ -47,21 +47,27 @@ MonoBehaviour: m_Tooltip: m_Pos: serializedVersion: 2 - x: 1828 + x: 409 y: 30 - width: 370.5 - height: 953 + width: 390.5 + height: 829 + m_SerializedDataModeController: + m_DataMode: 0 + m_PreferredDataMode: 0 + m_SupportedDataModes: + isAutomatic: 1 m_ViewDataDictionary: {fileID: 0} m_OverlayCanvas: m_LastAppliedPresetName: Default m_SaveData: [] + m_OverlaysVisible: 1 m_SerializedViewNames: [] m_SerializedViewValues: [] m_PlayModeViewName: GameView m_ShowGizmos: 0 m_TargetDisplay: 0 m_ClearColor: {r: 0, g: 0, b: 0, a: 0} - m_TargetSize: {x: 741, y: 1864} + m_TargetSize: {x: 781, y: 1616} m_TextureFilterMode: 0 m_TextureHideFlags: 61 m_RenderIMGUI: 1 @@ -76,10 +82,10 @@ MonoBehaviour: m_VRangeLocked: 0 hZoomLockedByDefault: 0 vZoomLockedByDefault: 0 - m_HBaseRangeMin: -185.25 - m_HBaseRangeMax: 185.25 - m_VBaseRangeMin: -466 - m_VBaseRangeMax: 466 + m_HBaseRangeMin: -195.25 + m_HBaseRangeMax: 195.25 + m_VBaseRangeMin: -404 + m_VBaseRangeMax: 404 m_HAllowExceedBaseRangeMin: 1 m_HAllowExceedBaseRangeMax: 1 m_VAllowExceedBaseRangeMin: 1 @@ 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b/UserSettings/Search.index @@ -0,0 +1,13 @@ +{ + "name": "Assets", + "roots": ["Assets"], + "includes": [], + "excludes": [], + "options": { + "types": true, + "properties": true, + "extended": false, + "dependencies": false + }, + "baseScore": 999 +} \ No newline at end of file diff --git a/UserSettings/Search.settings b/UserSettings/Search.settings index 9e26dfe..1361074 100644 --- a/UserSettings/Search.settings +++ b/UserSettings/Search.settings @@ -1 +1,75 @@ -{} \ No newline at end of file +trackSelection = true +refreshSearchWindowsInPlayMode = false +fetchPreview = true +defaultFlags = 0 +keepOpen = false +queryFolder = "Assets" +onBoardingDoNotAskAgain = true +showPackageIndexes = false +showStatusBar = false +scopes = { +} +providers = { + packages = { + active = true + priority = 90 + defaultAction = null + } + adb = { + active = false + priority = 2500 + defaultAction = null + } + asset = { + active = true + priority = 25 + defaultAction = null + } + find = { + active = true + priority = 25 + defaultAction = null + } + log = { + active = false + priority = 210 + defaultAction = null + } + profilermarkers = { + active = false + priority = 100 + defaultAction = null + } + performance = { + active = false + priority = 100 + defaultAction = null + } + store = { + active = true + priority = 100 + defaultAction = null + } + scene = { + active = true + priority = 50 + defaultAction = null + } +} +objectSelectors = { +} +recentSearches = [ +] +searchItemFavorites = [ +] +savedSearchesSortOrder = 0 +showSavedSearchPanel = false +hideTabs = false +expandedQueries = [ +] +queryBuilder = false +ignoredProperties = "id;name;classname;imagecontentshash" +helperWidgetCurrentArea = "all" +disabledIndexers = "" +minIndexVariations = 2 +findProviderIndexHelper = true \ No newline at end of file diff --git a/BlazePose.sln b/blazepose-unity.sln similarity index 69% rename from BlazePose.sln rename to blazepose-unity.sln index 656e880..b05db66 100644 --- a/BlazePose.sln +++ b/blazepose-unity.sln @@ -1,15 +1,15 @@  Microsoft Visual Studio Solution File, Format Version 11.00 # Visual Studio 2010 -Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp", "Assembly-CSharp.csproj", "{4854eb6e-a845-b367-78af-f0dc9d6e2f79}" +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp", "Assembly-CSharp.csproj", "{c4476cb0-ed6b-3194-751f-03e810210422}" EndProject Global GlobalSection(SolutionConfigurationPlatforms) = preSolution Debug|Any CPU = Debug|Any CPU EndGlobalSection GlobalSection(ProjectConfigurationPlatforms) = postSolution - {4854eb6e-a845-b367-78af-f0dc9d6e2f79}.Debug|Any CPU.ActiveCfg = Debug|Any CPU - {4854eb6e-a845-b367-78af-f0dc9d6e2f79}.Debug|Any CPU.Build.0 = Debug|Any CPU + {c4476cb0-ed6b-3194-751f-03e810210422}.Debug|Any CPU.ActiveCfg = Debug|Any CPU + {c4476cb0-ed6b-3194-751f-03e810210422}.Debug|Any CPU.Build.0 = Debug|Any CPU EndGlobalSection GlobalSection(SolutionProperties) = preSolution HideSolutionNode = FALSE