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matrix.js
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matrix.js
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// JavaScript source code
// Also used in MineSweeper
let ROWS = 9;
let COLUMNS = 9;
/* visual of a 9 by 9 matrix
* [
[[], [], [], [], [], [], [], [], []],
[[], [], [], [], [], [], [], [], []],
[[], [], [], [], [], [], [], [], []],
[[], [], [], [], [], [], [], [], []],
[[], [], [], [], [], [], [], [], []],
[[], [], [], [], [], [], [], [], []],
[[], [], [], [], [], [], [], [], []],
[[], [], [], [], [], [], [], [], []],
[[], [], [], [], [], [], [], [], []],
]
*/
function populate() {
var rows = ROWS
var columns = COLUMNS
// console.log(rows, columns)
matrix = [];
for (i = 0; i < rows; i++) {
const row = [];
for (j = 0; j < columns; j++) {
column = [];
row.push(column);
}
matrix.push(row);
}
return matrix;
}
function createHTMLmatrix() {
const rows = ROWS
const columns = COLUMNS
const FIELD = document.querySelector('#GameGrid');
for (i = 0; i < rows; i++) {
const row = document.createElement('div');
row.classList.add('row');
for (j = 0; j < columns; j++) {
const cell = document.createElement('input');
cell.classList.add('cell');
// this id will help us locate the cell or data in the matrix
const cellCoords = i + ':' + j;
cell.id = cellCoords;
cell.setAttribute('min', 1);
cell.setAttribute('max', 9);
cell.setAttribute('type', 'number');
cell.setAttribute('pattern', '[0-9]');
row.appendChild(cell);
}
FIELD.appendChild(row);
}
}