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Features
Mikulas Florek edited this page Jul 8, 2019
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- Open source
- High performance
- Simple
- 3D
- Component-based
- Almost everything can be hot-reloaded
- Almost everything is data-defined
- Concurrent world editing
- Multiplatform (Windows 7, Windows 10 )
- Plugins
- Configurable with Lua
- Immediate mode debug GUI
- Built-in profiler
- Up to 4 controllers supported
- Data packaging
- Fiber-based job system
- OpenGL
- Deferred
- PBR
- HDR
- Multithreaded
- Frustum culling
- Data-defined pipeline
- Editable, hot-reloadable shaders
- FBX importer
- Import 9 texture formats
- Hot-reloadable materials
- Meshes with multiple levels of detail
- Transparent objects
- Terrain
- Automatic instancing
- Height-based fog
- Vertex-colored meshes
- Normal mapping
- Skybox
- Water shader
- Atmospheric scattering shader
- Fur
- Billboard generator
- Deferred decals
- Dynamic shadows
- Cascaded shadow maps
- Blend between cascades in CSM
- Exponential shadow maps
- Dynamic point lights with shadow maps
- Dynamic postprocess system
- Fully data-driven
- Depth of field
- Tone mapping
- Film grain
- HDR
- Godrays
- Bloom
- SSAO
- FXAA
- OGG file format
- Echo effect
- 3D sound
- Lua
- alternative C# plugin
- alternative JavaScript plugin
- Recast & Detour
- PhysX
- Skeletal animation
- Unity-like system
- Editable in editor