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cmake_install.cmake
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cmake_install.cmake
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# Install script for directory: /home/nenuadrian/game-engine
# Set the install prefix
if(NOT DEFINED CMAKE_INSTALL_PREFIX)
set(CMAKE_INSTALL_PREFIX "/usr/local")
endif()
string(REGEX REPLACE "/$" "" CMAKE_INSTALL_PREFIX "${CMAKE_INSTALL_PREFIX}")
# Set the install configuration name.
if(NOT DEFINED CMAKE_INSTALL_CONFIG_NAME)
if(BUILD_TYPE)
string(REGEX REPLACE "^[^A-Za-z0-9_]+" ""
CMAKE_INSTALL_CONFIG_NAME "${BUILD_TYPE}")
else()
set(CMAKE_INSTALL_CONFIG_NAME "Debug")
endif()
message(STATUS "Install configuration: \"${CMAKE_INSTALL_CONFIG_NAME}\"")
endif()
# Set the component getting installed.
if(NOT CMAKE_INSTALL_COMPONENT)
if(COMPONENT)
message(STATUS "Install component: \"${COMPONENT}\"")
set(CMAKE_INSTALL_COMPONENT "${COMPONENT}")
else()
set(CMAKE_INSTALL_COMPONENT)
endif()
endif()
# Install shared libraries without execute permission?
if(NOT DEFINED CMAKE_INSTALL_SO_NO_EXE)
set(CMAKE_INSTALL_SO_NO_EXE "1")
endif()
# Is this installation the result of a crosscompile?
if(NOT DEFINED CMAKE_CROSSCOMPILING)
set(CMAKE_CROSSCOMPILING "FALSE")
endif()
# Set default install directory permissions.
if(NOT DEFINED CMAKE_OBJDUMP)
set(CMAKE_OBJDUMP "/usr/bin/objdump")
endif()
if(NOT CMAKE_INSTALL_LOCAL_ONLY)
# Include the install script for each subdirectory.
include("/home/nenuadrian/game-engine/libs/glfw/cmake_install.cmake")
include("/home/nenuadrian/game-engine/libs/entt/cmake_install.cmake")
include("/home/nenuadrian/game-engine/libs/json/cmake_install.cmake")
include("/home/nenuadrian/game-engine/libs/soloud/contrib/cmake_install.cmake")
include("/home/nenuadrian/game-engine/libs/Catch2/cmake_install.cmake")
include("/home/nenuadrian/game-engine/libs/glm/cmake_install.cmake")
include("/home/nenuadrian/game-engine/libs/glew/build/cmake/cmake_install.cmake")
include("/home/nenuadrian/game-engine/libs/assimp/cmake_install.cmake")
include("/home/nenuadrian/game-engine/libs/abseil-cpp/cmake_install.cmake")
include("/home/nenuadrian/game-engine/libs/folly/cmake_install.cmake")
endif()
if(CMAKE_INSTALL_COMPONENT)
set(CMAKE_INSTALL_MANIFEST "install_manifest_${CMAKE_INSTALL_COMPONENT}.txt")
else()
set(CMAKE_INSTALL_MANIFEST "install_manifest.txt")
endif()
string(REPLACE ";" "\n" CMAKE_INSTALL_MANIFEST_CONTENT
"${CMAKE_INSTALL_MANIFEST_FILES}")
file(WRITE "/home/nenuadrian/game-engine/${CMAKE_INSTALL_MANIFEST}"
"${CMAKE_INSTALL_MANIFEST_CONTENT}")