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glwidget.cpp
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glwidget.cpp
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/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the examples of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:BSD$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** BSD License Usage
** Alternatively, you may use this file under the terms of the BSD license
** as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
** * Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** * Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in
** the documentation and/or other materials provided with the
** distribution.
** * Neither the name of The Qt Company Ltd nor the names of its
** contributors may be used to endorse or promote products derived
** from this software without specific prior written permission.
**
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include "glwidget.h"
#include <QOpenGLShaderProgram>
#include <QOpenGLTexture>
#include <QMouseEvent>
GLWidget::GLWidget(QWidget *parent)
: QOpenGLWidget(parent)
, program(0)
, transX(0)
, transY(0)
, transZ(0)
, rotX(0)
, rotY(0)
, rotZ(0)
, m_pInterpreter(NULL){
}
GLWidget::~GLWidget()
{
makeCurrent();
delete program;
doneCurrent();
}
QSize GLWidget::minimumSizeHint() const
{
return QSize(50, 50);
}
QSize GLWidget::sizeHint() const
{
return QSize(200, 200);
}
//! [3]
static const char *vertexShaderSource =
"attribute highp vec4 posAttr;\n"
"attribute lowp vec4 colAttr;\n"
"varying lowp vec4 col;\n"
"uniform highp mat4 matrix;\n"
"void main() {\n"
" col = colAttr;\n"
" gl_Position = matrix * posAttr;\n"
"}\n";
static const char *fragmentShaderSource =
"varying lowp vec4 col;\n"
"void main() {\n"
" gl_FragColor = col;\n"
"}\n";
//! [3]
void GLWidget::initializeGL()
{
initializeOpenGLFunctions();
program = new QOpenGLShaderProgram(this);
program->addShaderFromSourceCode(QOpenGLShader::Vertex, vertexShaderSource);
program->addShaderFromSourceCode(QOpenGLShader::Fragment, fragmentShaderSource);
program->link();
m_posAttr = program->attributeLocation("posAttr");
m_colAttr = program->attributeLocation("colAttr");
m_matrixUniform = program->uniformLocation("matrix");
}
void GLWidget::paintGL()
{
const qreal retinaScale = devicePixelRatio();
glViewport(0, 0, width() * retinaScale, height() * retinaScale);
glClearColor(1.0f, 1.0f, 1.0f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT);
glLineWidth(2.0f);
program->bind();
QMatrix4x4 matrix;
matrix.perspective(60.0f, width()/height(), 0.1f, 1000.0f);
matrix.translate(0, 0, -2);
matrix.translate(transX/7.0f, transY/7.0, transZ/7.0f);
matrix.rotate(rotX, 1, 0, 0);
matrix.rotate(rotY, 0, 1, 0);
matrix.rotate(rotZ, 0, 0, 1);
float dx=(m_Min.x + m_Max.x)/2.0;
float dy=(m_Min.y + m_Max.y)/2.0;
float dz=(m_Min.z + m_Max.z)/2.0;
matrix.translate(-dx, -dy, -dz);
program->setUniformValue(m_matrixUniform, matrix);
program->setUniformValue(m_matrixUniform, matrix);
glEnableVertexAttribArray(0);
glEnableVertexAttribArray(1);
GLfloat axisVertices[] = {
1.0f, 0.0f, 0.0f,
-1.0f, 0.0f, 0.0f,
0.0f, -1.0f, 0,
0.0f, 1.0f, 0,
0.0f, 0.0f, -1.0f,
0.0f, 0.0f, 1.0f
};
GLfloat axisColors[] = {
1.0f, 0.0f, 0.0f,
1.0f, 0.0f, 0.0f,
0.0f, 1.0f, 0.0f,
0.0f, 1.0f, 0.0f,
0.0f, 0.0f, 1.0f,
0.0f, 0.0f, 1.0f,
};
glVertexAttribPointer(m_posAttr, 3, GL_FLOAT, GL_FALSE, 0, axisVertices);
glVertexAttribPointer(m_colAttr, 3, GL_FLOAT, GL_FALSE, 0, axisColors);
glDrawArrays(GL_LINES, 0, 6);
drawBoundingBox();
drawModel();
glDisableVertexAttribArray(1);
glDisableVertexAttribArray(0);
program->release();
update();
}
void GLWidget::drawModel(){
//TODO directly use this variable
vector<GCodeLine>& codeLines=m_GCodeLines;//interpreter.getCodeLines();
if(m_GCodeLines.size() == 0){
return;
}
float oldx=0, oldy=0, oldz=0;
std::vector<GLfloat> vertices;
std::vector<GLfloat> colors;
int maxLayer = 1000;
int minLayer = 0;
for(unsigned int i=0; i<codeLines.size(); i++)
{
if(codeLines[i].layer > layer){
continue;
}
if(codeLines[i].command=="G1") // draw a line
{
float x=oldx, y=oldy, z=oldz;
bool hasE=false;
for(unsigned int j=0; j<codeLines[i].parameters.size(); j++)
{
if(codeLines[i].parameters[j].name=='E')
hasE=true;
}
for(unsigned int j=0; j<codeLines[i].parameters.size(); j++)
{
if(codeLines[i].parameters[j].name=='X')
x=codeLines[i].parameters[j].value;
if(codeLines[i].parameters[j].name=='Y')
y=codeLines[i].parameters[j].value;
if(codeLines[i].parameters[j].name=='Z')
z=codeLines[i].parameters[j].value;
}
if(hasE)
{
vertices.push_back(oldx);
vertices.push_back(oldy);
vertices.push_back(oldz);
vertices.push_back(x);
vertices.push_back(y);
vertices.push_back(z);
colors.push_back(1.0f);
colors.push_back(0.0f);
colors.push_back(0.0f);
colors.push_back(1.0f);
colors.push_back(0.0f);
colors.push_back(0.0f);
}
oldx=x;
oldy=y;
oldz=z;
}
}
glVertexAttribPointer(m_posAttr, 3, GL_FLOAT, GL_FALSE, 0, vertices.data());
glVertexAttribPointer(m_colAttr, 3, GL_FLOAT, GL_FALSE, 0, colors.data());
glDrawArrays(GL_LINES, 0, vertices.size()/3);
}
void GLWidget::drawBoundingBox(){
GLfloat vertices[] = {
m_Min.x,m_Min.y,m_Min.z,
m_Min.x,m_Min.y,m_Max.z,
m_Min.x,m_Min.y,m_Max.z,
m_Max.x,m_Min.y,m_Max.z,
m_Max.x,m_Min.y,m_Max.z,
m_Max.x,m_Min.y,m_Min.z,
m_Max.x,m_Min.y,m_Min.z,
m_Min.x,m_Min.y,m_Min.z,
// hinten
m_Min.x,m_Max.y,m_Min.z,
m_Min.x,m_Max.y,m_Max.z,
m_Min.x,m_Max.y,m_Max.z,
m_Max.x,m_Max.y,m_Max.z,
m_Max.x,m_Max.y,m_Max.z,
m_Max.x,m_Max.y,m_Min.z,
m_Max.x,m_Max.y,m_Min.z,
m_Min.x,m_Max.y,m_Min.z,
// seiten
m_Min.x,m_Min.y,m_Min.z,
m_Min.x,m_Max.y,m_Min.z,
m_Max.x,m_Min.y,m_Min.z,
m_Max.x,m_Max.y,m_Min.z,
m_Min.x,m_Min.y,m_Max.z,
m_Min.x,m_Max.y,m_Max.z,
m_Max.x,m_Min.y,m_Max.z,
m_Max.x,m_Max.y,m_Max.z
};
GLfloat colors[] = {
1.0f, 0.0f, 0.0f,
1.0f, 0.0f, 0.0f,
1.0f, 0.0f, 0.0f,
1.0f, 0.0f, 0.0f,
1.0f, 0.0f, 0.0f,
1.0f, 0.0f, 0.0f,
1.0f, 0.0f, 0.0f,
1.0f, 0.0f, 0.0f,
1.0f, 0.0f, 0.0f,
1.0f, 0.0f, 0.0f,
1.0f, 0.0f, 0.0f,
1.0f, 0.0f, 0.0f,
1.0f, 0.0f, 0.0f,
1.0f, 0.0f, 0.0f,
1.0f, 0.0f, 0.0f,
1.0f, 0.0f, 0.0f,
1.0f, 0.0f, 0.0f,
1.0f, 0.0f, 0.0f,
1.0f, 0.0f, 0.0f,
1.0f, 0.0f, 0.0f,
1.0f, 0.0f, 0.0f,
1.0f, 0.0f, 0.0f,
1.0f, 0.0f, 0.0f,
1.0f, 0.0f, 0.0f
};
glVertexAttribPointer(m_posAttr, 3, GL_FLOAT, GL_FALSE, 0, vertices);
glVertexAttribPointer(m_colAttr, 3, GL_FLOAT, GL_FALSE, 0, colors);
glDrawArrays(GL_LINES, 0, 24);
}
void GLWidget::onGCodeLoaded(){
Q_ASSERT(m_pInterpreter != NULL);
m_Min = m_pInterpreter->getMin();
m_Max = m_pInterpreter->getMax();
m_GCodeLines = m_pInterpreter->getCodeLines();
updateLayerMinMax();
emit layerMinMaxChanged(m_LayerMin, m_LayerMax);
}
void GLWidget::updateLayerMinMax() {
m_LayerMin = 1000;
m_LayerMax = -1000;
for(int i=0; i<m_GCodeLines.size(); i++){
if(m_GCodeLines[i].interprete == false){
continue;
}
if(m_GCodeLines[i].layer < m_LayerMin){
m_LayerMin = m_GCodeLines[i].layer;
}
if(m_GCodeLines[i].layer > m_LayerMax){
m_LayerMax = m_GCodeLines[i].layer;
}
}
layer = m_LayerMin;
}
void GLWidget::loadGCode(const QString &filename){
if(m_pInterpreter != NULL){
qDebug() << "Loading is under way";
return;
}
m_pInterpreter = new GCodeInterpreter();
connect(m_pInterpreter, &QThread::finished, this, &GLWidget::onGCodeLoaded);
m_pInterpreter->setFileName(filename);
m_pInterpreter->start();
}
void GLWidget::resizeGL(int width, int height)
{
int side = qMin(width, height);
glViewport((width - side) / 2, (height - side) / 2, side, side);
}
void GLWidget::mouseReleaseEvent(QMouseEvent* event)
{
//cout<<"Mouse released"<<endl;
if(event->button()==Qt::LeftButton)
leftMousePressed=false;
else if(event->button()==Qt::MiddleButton)
midMousePressed=false;
else if(event->button()==Qt::RightButton)
rightMousePressed=false;
}
void GLWidget::mousePressEvent(QMouseEvent* event) {
//cout<<"Mouse pressed"<<endl;
lastMousePosition=event->pos();
if(event->button()==Qt::LeftButton)
leftMousePressed=true;
else if(event->button()==Qt::MiddleButton)
midMousePressed=true;
else if(event->button()==Qt::RightButton)
rightMousePressed=true;
}
void GLWidget::mouseMoveEvent(QMouseEvent* event) {
//cout<<transX<<"/"<<transY<<endl;
if(midMousePressed)
{
transX+=-(lastMousePosition.x()-event->x());
transY+=lastMousePosition.y()-event->y();
update();
}
if(leftMousePressed)
{
rotX+=(lastMousePosition.y())-event->y();
rotY+=(lastMousePosition.x())-event->x();
//cout<<"rotY: "<<rotY<<endl;
update();
}
lastMousePosition=event->pos();
}
void GLWidget::wheelEvent(QWheelEvent* event)
{
// transZ+=event->delta()/10.0;
//cout<<"transZ: "<<transZ<<endl;
update();
}