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What game or library is using UniRx? #152
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I'm using it in my projects: https://github.com/ActionStreetMap/demo (deprecated, but has more information in description) Many thanks to you for the project: it helped me to implement concurrency in the Unity apps in nice way. |
Thank you, I've added it. |
@neuecc I found a game: https://twitter.com/dash_and_dot/status/765106758608191488 |
https://github.com/shiwano/submarine I'm using UniRX in my project (but it's not be released yet 😅). I could learn convenience of reactive programming by UniRX, thank you so much. |
@shiwano Thank you, added! |
We are using it in our both published games: http://www.farmawaygame.com/ Thank you for such a nice library :) |
We use it extensively in most of our games. The biggest two: AdVenture Capitalist: http://hyperhippo.ca/games/adventure-capitalist/ I also mentioned it in a talk I gave at GDC: https://youtu.be/j3YhG91mPsU?t=9m12s |
Hello! I used UniRx to recreate the Suggestion Box from @staltz's Reactive Programming tutorial, maybe other people will find it useful: https://github.com/polats/UniRxWhoToFollowExample |
Hey, you have one of my other libs on here EcsRx I have just done a simple 2-way binding system on top of unirx for unity BindingsRx, up to you if you want it added to the docs. |
I am using UniRx for many UI, and some messaging between game systems. |
It seems that "Super Mario Run" (iOS) is using your library. Go to "Options" -> "About this App" -> "Copyright" -> First library listed |
Hi! We're using UniRx for UI components as well as web API calls to an in-house web service that we're using to build a Steam game that's coming out on Early Access: https://store.steampowered.com/app/672630/Academia__School_Simulator/ |
Hi! All the game logic and UI in our game use UniRx One of a highlight of using UniRx is follow three line code I imply a logic of attack combo, very excite~ |
Hello. I used UniRx to handle a lot of the Server call and UI update logic for Viveport VR: https://www.youtube.com/watch?v=PfBQGtdHH7c |
Conquer uses UniRX for coordinating all the UI and gameplay elements in PeriopSim VR Simulation. |
i use in at least a couple of projects: AlphaECS - yet another Entity Component System framework for Unity that uses UniRx for fully reactive systems and includes support for dependency injection (we use Zenject). It's a fork of EcsRx and heavily inspired by uFrame. https://github.com/tbriley/AlphaECS Mecanator - a simple set of tools that add visual scripting power to Mecanim. It uses UniRx for fully reactive state machines. Mecanator is currently in an early / experimental stage, so expect things to improve and also change and break from time to time. https://github.com/tbriley/mecanator |
We are using UniRx for include library. https://github.com/liangxiegame/QFramework And I am writing the chinese version of UniRx Tutorial. |
Using it (Forked) in our battle royale game (soon will be available world wide): |
Please comment it.
I'll list to ReadMe.
https://github.com/neuecc/UniRx/blob/master/README.md#what-game-or-library-is-using-unirx
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