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Yeeter.Designer.cs
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Yeeter.Designer.cs
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namespace tray_yeeter_sharp
{
partial class Yeeter
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
components = new System.ComponentModel.Container();
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(Yeeter));
notifyIcon1 = new NotifyIcon(components);
SuspendLayout();
//
// notifyIcon1
//
notifyIcon1.Icon = (Icon)resources.GetObject("notifyIcon1.Icon");
notifyIcon1.Text = "Tray Yeeter";
notifyIcon1.Visible = true;
//
// Yeeter
//
WindowState = FormWindowState.Minimized;
ShowInTaskbar = false;
}
#endregion
private NotifyIcon notifyIcon1;
}
}