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03_objectives.loc.xml
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03_objectives.loc.xml
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<resources xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<string key="0312_0101_shadowscastfinalsalute_travel_wall" speaker="UI – Tracker Text">Travel to {POITags} to recover Patricia's Heartgem</string>
<string key="0312_0101_shadowscastfinalsalute_travel_village">Travel to {POITags} to recover Patricia's Cloak</string>
<string key="0312_0101_shadowscastfinalsalute_kill_target_at_POI" comment="targetName = "Captain Patricia", POI = "Cleaves Malice"" speaker="UI – Tracker Text">Defeat {targetName}</string>
<string key="0312_0101_shadowscastfinalsalute_get_item_at_POI" comment="itemName = "Captain Patricias Heartgem", POI = "Cleaves Malice"" speaker="UI – Tracker Text">Recover {itemName}</string>
<string key="0312_0101_shadowscastfinalsalute_retrieve_item_at_POI" comment="itemName = "Patricias Cloak" , POI = "Slumbering Echoes"" speaker="UI – Tracker Text">Recover {itemName}</string>
<string key="0312_0101_shadowscastfinalsalute_objective_title" speaker="UI – Quest Title">Shadows Cast By A Final Salute</string>
<string key="0312_0101_shadowscastfinalsalute_objective_desc" comment="male referring to female (Captain Patricia)" speaker="UI – Quest Description">Defeat Captain Patricia to recover her Heartgem. Then retrieve her cloak of office from Slumbering Echoes. Talk to Watcher Sexton in the Eastburn Outpost when the task is complete.</string>
<string key="0312_0101_shadowscastfinalsalute_start_prompt" speaker="UI – Player Prompt">"Who were you expecting?"</string>
<string key="0312_0101_shadowscastfinalsalute_proposal" comment="male referring to female (Captain Patricia)" speaker="Watcher Sexton" name="WardenSexton" VO="Watcher_0312_0101_shadowscastfinalsalute_ProposalResponse" VO_Status="Recorded" dialogue-next="@0312_0101_shadowscastfinalsalute_proposal_next">I was hoping to see Captain Patricia, but I knew it would be too good to be true.\n\nShe was in charge of the rearguard at Cleaves Malice before the fort was overtaken.</string>
<string key="0312_0101_shadowscastfinalsalute_proposal_prompt" speaker="UI – Player Prompt">"What happened?"</string>
<string key="0312_0101_shadowscastfinalsalute_proposal_next" speaker="Watcher Sexton" name="WardenSexton" VO="Watcher_0312_0101_shadowscastfinalsalute_CompleteNext" VO_Status="Recorded" dialogue-prompt="@0312_0101_shadowscastfinalsalute_proposal_prompt">She betrayed us! By the time we realized what was happening, our friends and families had been Corrupted.\n\nWe need you to recover her Heartgem, and reclaim her cloak of office from her estate in Slumbering Echoes.</string>
<string key="0312_0101_shadowscastfinalsalute_incomplete" comment="male referring to female (she = Patricia)" speaker="Watcher Sexton" name="WardenSexton" VO="Watcher_0312_0101_shadowscastfinalsalute_InProgResponse" VO_Status="Recorded">Patricia has become twisted with Corruption.\n\nShe is no longer the person who received that cloak upon becoming a captain, and we can't allow her to keep her Heartgem. Bring them both back to me… please.</string>
<string key="0312_0101_shadowscastfinalsalute_complete_available_response" comment="male referring to female (Patricia)" speaker="Watcher Sexton" name="WardenSexton" VO="Watcher_0312_0101_shadowscastfinalsalute_AvailResponse" VO_Status="Recorded" dialogue-next="@0312_0101_shadowscastfinalsalute_complete_available_response_next">Patricia's Heartgem…See Corruption swirling inside it? \n\nIt finally feels real. She's really gone. She was once a fine Soulwarden, and someone very dear to me.</string>
<string key="0312_0101_shadowscastfinalsalute_complete_available_response_prompt" speaker="UI – Player Prompt">"Sorry for your loss."</string>
<string key="0312_0101_shadowscastfinalsalute_complete_available_response_next" speaker="Watcher Sexton" name="WardenSexton" VO="Watcher_0312_0101_shadowscastfinalsalute_CompleteNext2" VO_Status="Recorded" dialogue-prompt="@0312_0101_shadowscastfinalsalute_complete_available_response_prompt">Thank you, but she knew the risks. We all do.\n\nWe Soulwardens sometimes forget that we are only protected against Corruption, we aren't immune to it. Patricia was overcome, and we all paid the price.</string>
<string key="0316_0101_maliceaforethought_travel">Travel to {POITags} to defeat Corrupted</string>
<string key="0316_0101_maliceaforethought_kill_targetVC_at_POI" comment="targetName = "Frontwatch" , POI = "Cleaves Malice"" speaker="UI – Tracker Text">Defeat {targetName}</string>
<string key="0316_0101_maliceaforethought_kill_target_at_POI" comment="targetName = "Frontwatch Guardhounds" , POI = "Cleaves Malice"" speaker="UI – Tracker Text">Defeat {targetName}</string>
<string key="0316_0101_maliceaforethought_objective_title" speaker="UI – Quest Title">Malice Aforethought</string>
<string key="0316_0101_maliceaforethought_objective_desc" comment="male" speaker="UI – Quest Description">Break the defenses of the Corrupted by attacking Cleaves Malice. Talk to Warden Phan in the Eastburn Outpost when the task is complete.</string>
<string key="0316_0101_maliceaforethought_start_prompt" speaker="UI – Player Prompt">"I'm glad to hear it."</string>
<string key="0316_0101_maliceaforethought_proposal" comment="male referring to male (Watcher Sexton)" speaker="Warden Phan" name="WardenPhan" VO="Warden_0316_0101_maliceaforethought_ProposalResponse" VO_Status="Recorded" dialogue-next="@0316_0101_maliceaforethought_proposal_next">I hope that one day this wretched war with the Corrupted will end!\n\nIt's really taking a toll on us. The sooner we break their defenses, the sooner we can all get back to what really matters in life.</string>
<string key="0316_0101_maliceaforethought_proposal_prompt" speaker="UI – Player Prompt">"What do you think matters?"</string>
<string key="0316_0101_maliceaforethought_proposal_next" speaker="Warden Phan" name="WardenPhan" VO="Warden_0316_0101_maliceaforethought_CompleteNext" VO_Status="Recorded" dialogue-next="@0316_0101_maliceaforethought_proposal_next2" dialogue-prompt="@0316_0101_maliceaforethought_proposal_prompt">Food, friends, family, life! Take your pick, they're all under threat! The Corrupted have cut off one of our major supply routes.\n\nWe need you to punch a hole in the guards' defenses at Cleaves Malice. Can you do that?</string>
<string key="0316_0101_maliceaforethought_proposal_prompt2" speaker="UI – Player Prompt">"Sure, anything else?"</string>
<string key="0316_0101_maliceaforethought_proposal_next2" speaker="Warden Phan" name="WardenPhan" VO="Warden_0316_0101_maliceaforethought_CompleteNext2" VO_Status="Recorded" dialogue-prompt="@0316_0101_maliceaforethought_proposal_prompt2">The eager type, are you? I like that! Have you talked to Warden Sexton? He's also looking for someone to travel to Cleaves Malice. \n\nTwo birds, one stone, maybe?</string>
<string key="0316_0101_maliceaforethought_incomplete" comment="male" speaker="Warden Phan">Help us break through the defensive line at Cleaves Malice.\n\nOur forces have taken bad losses, and those of us left need food and medicine to keep up our strength.</string>
<string key="0316_0101_maliceaforethought_complete_available_response" comment="male" speaker="Warden Phan" name="WardenPhan" VO="Warden_0316_0101_maliceaforethought_AvailResponse" VO_Status="Recorded" dialogue-next="@0316_0101_maliceaforethought_complete_available_response_next">You caused a real commotion at Cleaves Malice, {playerName}! A few of our Rangers were able to slip through and deliver the supplies we needed. \n\nIt’s not a permanent fix, but it means we can keep fighting tomorrow!</string>
<string key="0316_0101_maliceaforethought_complete_available_response_prompt" speaker="UI – Player Prompt">"Wish I could do more."</string>
<string key="0316_0101_maliceaforethought_complete_available_response_next" speaker="Warden Phan" name="WardenPhan" VO="Warden_0316_0101_maliceaforethought_CompleteNext3" VO_Status="Recorded" dialogue-prompt="@0316_0101_maliceaforethought_complete_available_response_prompt">Wars take time to win. It may not seem like much to you, but for us, it's the difference between a hot dinner and a cold stomachache. That’s worth a lot to my people here. \n\nThanks again, friend.</string>
<string key="0313_0101_descentfrostedslumber_travel">Travel to {POITags} to slow down the Icefield workers</string>
<string key="0313_0101_descentfrostedslumber_cull_targets_at_POI" comment="targetName = "Icefield" , POI = "Slumbering Echoes"" speaker="UI – Tracker Text">Defeat {targetName} Workers</string>
<string key="0313_0101_descentfrostedslumber_eliminate_target_at_POI" comment="targetName = "Foreman Robertson" , POI = "Slumbering Echoes"" speaker="UI – Tracker Text">Defeat {targetName}</string>
<string key="0313_0101_descentfrostedslumber_objective_title" speaker="UI - Journal - Quest Title">Descent to Frosted Slumber</string>
<string key="0313_0101_descentfrostedslumber_objective_desc" speaker="UI - Journal - Quest Description">Slow the Corrupted by defeating Foreman Robertson and his Icefield workers. Talk to Watcher Chang in the Eastburn Outpost when the task is complete.</string>
<string key="0313_0101_descentfrostedslumber_start_prompt" speaker="UI – Player Prompt">"What do you mean?"</string>
<string key="0313_0101_descentfrostedslumber_proposal" comment="female referring to male (Foreman Robertson)" speaker="Watcher Chang" name="WardenChang" VO="Watcher_0313_0101_descentfrostedslumber_ProposalResponse" VO_Status="Recorded" dialogue-next="@0313_0101_descentfrostedslumber_proposal_next">We were expanding the village of Slumbering Echoes…that's where I'm from.\n\nWhen the Corrupted overran it, it was almost too easy for the Corrupted to come and take the lumber.</string>
<string key="0313_0101_descentfrostedslumber_proposal_prompt" speaker="UI – Player Prompt">"Too bad about your village."</string>
<string key="0313_0101_descentfrostedslumber_proposal_next" speaker="Watcher Chang" name="WardenChang" VO="Watcher_0313_0101_descentfrostedslumber_CompleteNext" VO_Status="Recorded" dialogue-prompt="@0313_0101_descentfrostedslumber_proposal_prompt">We need to stop the construction before it becomes impossible to break their defenses.\n\nForeman Robertson is the key there. Take him and his work crew out, and we'll finally have the edge we need.</string>
<string key="0313_0101_descentfrostedslumber_incomplete" comment="female referring to male (Foreman Robertson)" speaker="Watcher Chang">We need you to defeat the Foreman and his work crew.\n\nOur best strategy is to keep them from expanding their construction.</string>
<string key="0313_0101_descentfrostedslumber_complete_available_response" comment="female referring to male (Foreman Robertson)" speaker="Watcher Chang" name="WardenChang" VO="Watcher_0313_0101_descentfrostedslumber_AvailResponse" VO_Status="Recorded" dialogue-next="@0313_0101_descentfrostedslumber_complete_available_response_next">Nicely done! War is just as much about swinging hammers as swinging blades. Now that you’ve taken out the Foreman, their defenses are vulnerable. We can exploit that.</string>
<string key="0313_0101_descentfrostedslumber_complete_available_response_prompt" speaker="UI – Player Prompt">"I hope your village can recover."</string>
<string key="0313_0101_descentfrostedslumber_complete_available_response_next" speaker="Watcher Chang" name="WardenChang" VO="Watcher_0313_0101_descentfrostedslumber_CompleteNext2" VO_Status="Recorded" dialogue-prompt="@0313_0101_descentfrostedslumber_complete_available_response_prompt">Thanks, me too. Still hoping to retire there someday with my family…what's left of it. \n\nJust gotta chase all the Corrupted out first.</string>
<string key="0312_0201_allnottornasunder_travel">Travel to {POITags} to recover the Stolen Supplies</string>
<string key="0312_0201_allnottornasunder_collect_item_from_POI" comment="itemName = "Forgotten Supplies" , POI = "Sunderfort"" speaker="UI – Tracker Text">Recover Supplies from chests</string>
<string key="0312_0201_allnottornasunder_objective_title" speaker="UI - Journal - Quest Title">All That's Left Not Torn Asunder</string>
<string key="0312_0201_allnottornasunder_objective_desc" comment="male referring to male (Warden Phan)" speaker="UI - Journal - Quest Description">Recover the Stolen Supplies from Sunderfort and deliver them to Soulwarden Phan in the Eastburn Outpost.</string>
<string key="0312_0201_allnottornasunder_start_prompt" speaker="UI – Player Prompt">"Yes?"</string>
<string key="0312_0201_allnottornasunder_proposal" comment="male referring to female (Captain Patricia), male referring to male (Warden Phan)" speaker="Watcher Sexton" name="WardenSexton" VO="Watcher_0312_0201_allnottornasunder_ProposalResponse" VO_Status="Recorded" dialogue-next="@0312_0201_allnottornasunder_proposal_next">Right before Patricia’s betrayal, a shipment of our supplies was stolen by Corrupted and taken to Sunderfort. \n\nYou’ve been such a good distraction, they might not have had time to unload it yet.</string>
<string key="0312_0201_allnottornasunder_proposal_prompt" speaker="UI – Player Prompt">"No one's gone after them yet?"</string>
<string key="0312_0201_allnottornasunder_proposal_next" speaker="Watcher Sexton" name="WardenSexton" VO="Watcher_0312_0201_allnottornasunder_CompleteNext" VO_Status="Recorded" dialogue-prompt="@0312_0201_allnottornasunder_proposal_prompt">We had other things on our minds at the time. Everything happened so fast… \n\nWould you be willing to go to Sunderfort and recover the supplies if they’re still there?</string>
<string key="0312_0201_allnottornasunder_incomplete" comment="male" speaker="Watcher Sexton" name="WardenSexton" VO="Watcher_0312_0201_allnottornasunder_InProgResponse" VO_Status="Recorded">Think of it! Dried fruit, or perhaps even dried fish... New weapons, more armor, fresh shot...!\n\nPlease, find whatever you can in Sunderfort! Anything extra would be helpful.</string>
<string key="0312_0201_allnottornasunder_complete_available_response" comment="male" speaker="Warden Phan" name="WardenPhan" VO="Watcher_0312_0201_allnottornasunder_AvailResponse" VO_Status="Recorded" dialogue-next="@0312_0201_allnottornasunder_complete_available_response_next">You were able to recover some of the supplies? That's a load off my mind. \n\nThe world might be ending, but at least we won't go hungry.</string>
<string key="0312_0201_allnottornasunder_complete_available_response_prompt" speaker="UI – Player Prompt">"Will you be okay?"</string>
<string key="0312_0201_allnottornasunder_complete_available_response_next" speaker="Warden Phan" name="WardenPhan" VO="Watcher_0312_0201_allnottornasunder_CompleteNext2" VO_Status="Recorded" dialogue-prompt="@0312_0201_allnottornasunder_complete_available_response_prompt">Someday, I think. Right now…I just have to take things one fight at a time. That’s how she would have wanted it. \n\nThanks for everything.</string>
<string key="0318_0101_facetslightdarkness_travel">Travel to {POITags} to discover clues about Corrupted activity</string>
<string key="0318_0101_facetslightdarkness_recover_item_from_POI" comment="itemName = "Sunderfort Heartgem" , targetName = "Valleyrend" , POI = "Sunderfort"" speaker="UI – Tracker Text">Recover {itemName}</string>
<string key="0318_0101_facetslightdarkness_find_clues_at_POI" speaker="UI – Tracker Text">Search for Journal Entry</string>
<string key="0318_0101_facetslightdarkness_objective_title" speaker="UI - Journal - Quest Title">Facets of Light and Darkness</string>
<string key="0318_0101_facetslightdarkness_objective_desc" comment="male" speaker="UI - Journal - Quest Description">Recover Heartgems from the Valleyrend Corrupted in Sunderfort, and find clues about Corrupted activity in the area. Talk to Ranger Knatchbull in the Eastburn Outpost when the task is complete.</string>
<string key="0318_0101_facetslightdarkness_start_prompt" speaker="UI – Player Prompt">"What do you need?"</string>
<string key="0318_0101_facetslightdarkness_proposal" comment="male" speaker="Ranger Knatchbull" name="RangerKnatchbull" VO="Ranger_0318_0101_facetslightdarkness_ProposalResponse" VO_Status="Recorded" dialogue-next="@0318_0101_facetslightdarkness_proposal_next">We paid a steep price in the battle for Sunderfort. Many of our friends fell, and Corruption still has them. \n\nI see them when I scout the fort: puppets with the faces of my comrades.</string>
<string key="0318_0101_facetslightdarkness_proposal_prompt" speaker="UI – Player Prompt">"That's rough."</string>
<string key="0318_0101_facetslightdarkness_proposal_next" speaker="Ranger Knatchbull" name="RangerKnatchbull" VO="Ranger_0318_0101_facetslightdarkness_CompleteNext" VO_Status="Recorded" dialogue-prompt="@0318_0101_facetslightdarkness_proposal_prompt">So many Soulwarden puppets in one place means that they’re planning something. I’d like you to search the fort for clues. While you’re there, please lay my friends to rest and recover their Heartgems.</string>
<string key="0318_0101_facetslightdarkness_incomplete" comment="male referring to female (Captain Patricia)" speaker="Ranger Knatchbull">Aside from recovering those Heartgems, we need to find out what the Corrupted are doing at Sunderfort.\n\nThere has to be something keeping them there.</string>
<string key="0318_0101_facetslightdarkness_complete_available_response" comment="male" speaker="Ranger Knatchbull" name="RangerKnatchbull" VO="Ranger_0318_0101_facetslightdarkness_AvailResponse" VO_Status="Recorded" dialogue-next="@0318_0101_facetslightdarkness_complete_available_response_next">Yes, I recognize these Heartgems. I’ll give them to the Wardens for purification. \n\nAs for me, it’s enough to know that they’re no longer tools of the enemy. That’s the best I can do for them now.</string>
<string key="0318_0101_facetslightdarkness_complete_available_response_prompt" speaker="UI – Player Prompt">"I also found this note."</string>
<string key="0318_0101_facetslightdarkness_complete_available_response_next" speaker="Ranger Knatchbull" name="RangerKnatchbull" VO="Ranger_0318_0101_facetslightdarkness_CompleteNext2" VO_Status="Recorded" dialogue-prompt="@0318_0101_facetslightdarkness_complete_available_response_prompt">This page you've found... this is written in whatever tongue the Corrupted share. I can’t read it, but I may know someone who can. Maybe we can learn something from all this. \n\nThank you, Soulwarden.</string>
<string key="0313_0102_transmuteirontodust_travel">Travel to {POITags} to uncover the secret of Corrupted ore</string>
<string key="0313_0102_transmuteirontodust_kill_targets_at_POI" comment="targetName = "Molderpick" , POI = "Defiler Excavation"" speaker="UI – Tracker Text">Defeat {targetName} Workers</string>
<string key="0313_0102_transmuteirontodust_get_items_from_targets_at_POI" comment="itemName = "Untainted Ore" , targetName "Molderpick" , POI = "Defiler Excavation"" speaker="UI – Tracker Text">Recover {itemName}</string>
<string key="0313_0102_transmuteirontodust_get_items_from_containers_at_POI" comment="itemName = "Corruption Catalyst" , POI = "Defiler Excavation"" speaker="UI – Tracker Text">Recover {itemName}</string>
<string key="0313_0102_transmuteirontodust_objective_title" speaker="UI - Journal - Quest Title">Transmuting Iron to Dust</string>
<string key="0313_0102_transmuteirontodust_objective_desc" comment="female" speaker="UI - Journal - Quest Description">Slow the Corrupted war effort by defeating the Molderpick workers at the Defiler Excavation, and uncover the secret of the Corrupted ore. Talk to Watcher Chang in the Eastburn Outpost when the task is complete.</string>
<string key="0313_0102_transmuteirontodust_start_prompt" speaker="UI – Player Prompt">"What is it now?"</string>
<string key="0313_0102_transmuteirontodust_proposal" comment="female" speaker="Watcher Chang" name="WardenChang" VO="Watcher_0313_0102_transmuteirontodust_ProposalResponse" VO_Status="Recorded" dialogue-next="@0313_0102_transmuteirontodust_proposal_next">The Molderpick Corrupted have captured the old iron mine to the west. We’re calling it ‘Defiler Excavation’ now. \n\nBut the weird part is, we got our hands on some of the ore they’re mining there, and it’s...</string>
<string key="0313_0102_transmuteirontodust_proposal_prompt" speaker="UI – Player Prompt">"It's what?"</string>
<string key="0313_0102_transmuteirontodust_proposal_next" speaker="Watcher Chang" name="WardenChang" VO="Watcher_0313_0102_transmuteirontodust_CompleteNext" VO_Status="Recorded" dialogue-prompt="@0313_0102_transmuteirontodust_proposal_prompt">It’s terrible. You can crush it in your fist, like dirt. The iron we used to mine there was perfectly usable; something weird is going on. \n\nGo to the Defiler Excavation and see what you can find out about this ore.</string>
<string key="0313_0102_transmuteirontodust_incomplete" comment="female" speaker="Watcher Chang">If that ore is iron, it's the worst iron I've ever seen.\n\nWe need to find out more about it, and why the Molderpick workers want it.</string>
<string key="0313_0102_transmuteirontodust_complete_available_response" comment="female" speaker="Watcher Chang" name="WardenChang" VO="Watcher_0313_0102_transmuteirontodust_AvailResponse" VO_Status="Recorded" dialogue-next="@0313_0102_transmuteirontodust_complete_available_response_next">You're back! Strange, this ore seems perfectly fine. Strong, even.\n\nAnd you say you found these vials throughout the mines? I wonder what happens when I pour it on the ore…</string>
<string key="0313_0102_transmuteirontodust_complete_available_response_prompt" speaker="UI – Player Prompt">"Let's find out."</string>
<string key="0313_0102_transmuteirontodust_complete_available_response_next" speaker="Watcher Chang" name="WardenChang" VO="Watcher_0313_0102_transmuteirontodust_CompleteNext2" VO_Status="Recorded" dialogue-prompt="@0313_0102_transmuteirontodust_complete_available_response_prompt">Yes, just as we thought. Now it’s as weak as the rest. \n\nWhy would the Corrupted do this? Why would they need this shoddy iron dust? There must be something else we're missing.</string>
<string key="0313_0201_redefiningboundaries_travel_a" speaker="UI – Tracker Text">Travel to {POITags} to extract Azoth from Ancient statues</string>
<string key="0313_0201_redefiningboundaries_travel_b" speaker="UI – Tracker Text">Travel to {POITags} to extract Azoth from Ancient statues</string>
<string key="0313_0201_redefiningboundaries_travel_c" speaker="UI – Tracker Text">Travel to {POITags} to extract Azoth from Ancient statues</string>
<string key="0313_0201_redefiningboundaries_cull_targetVC_Guardians_at_POI" speaker="UI – Tracker Text">Defeat {targetName} Guardian</string>
<string key="0313_0201_redefiningboundaries_gather_from_IO" speaker="UI – Tracker Text">Extract Azoth from the fallen Ancient statues</string>
<string key="0313_0201_redefiningboundaries_objective_title" speaker="UI - Journal - Quest Title">Redefining Boundaries</string>
<string key="0313_0201_redefiningboundaries_objective_desc" comment="female" speaker="UI - Journal - Quest Description">Collect Azoth Infused items from Catara Falls, Gelida Pillars, and Concretus Steps</string>
<string key="0313_0201_redefiningboundaries_start_prompt" speaker="UI – Player Prompt">"What do we need?"</string>
<string key="0313_0201_redefiningboundaries_proposal" comment="female" speaker="Watcher Chang" name="WardenChang" VO="Watcher_0313_0201_redefiningboundaries_ProposalResponse" VO_Status="Recorded" dialogue-next="@0313_0201_redefiningboundaries_proposal_next">Is this your first cleansing ritual? I envy you. Cleansing a Heartgem consumes azoth… a lot of it. But with all the Corruption here, there’s not enough ambient azoth to pull it off. \n\nWe’ll need to get creative.</string>
<string key="0313_0201_redefiningboundaries_proposal_prompt" speaker="UI – Player Prompt">"I can do creative."</string>
<string key="0313_0201_redefiningboundaries_proposal_next" speaker="Watcher Chang" name="WardenChang" VO="Watcher_0313_0201_redefiningboundaries_CompleteNext" VO_Status="Recorded" dialogue-prompt="@0313_0201_redefiningboundaries_proposal_prompt">That’s what I like to hear. \n\nWe can use azoth-infused items for the ritual. We’re running low on them - and everything else - but you may find what's needed in the remains of the fallen Ancient statues.</string>
<string key="0313_0201_redefiningboundaries_incomplete" comment="female" speaker="Watcher Chang">Catara Falls, Gelida Pillars, and Concretus Steps all have what we need to purify the Heartgems.\n\nWatch out for the Ancient Guardians, they mean business.</string>
<string key="0313_0201_redefiningboundaries_complete_available_response" comment="female" speaker="Watcher Chang" name="WardenChang" VO="Watcher_0313_0201_redefiningboundaries_AvailResponse" VO_Status="Recorded" dialogue-next="@0313_0201_redefiningboundaries_complete_available_response_next">Oh, my, impressive! You've manage to gather all the materials we need to purify the Heartgems.\n\nThose Guardians didn't give you too much trouble, did they?</string>
<string key="0313_0201_redefiningboundaries_complete_available_response_prompt" speaker="UI – Player Prompt">"Nothing I couldn't handle."</string>
<string key="0313_0201_redefiningboundaries_complete_available_response_next" speaker="Watcher Chang" name="WardenChang" VO="Watcher_0313_0201_redefiningboundaries_CompleteNext2" VO_Status="Recorded" dialogue-prompt="@0313_0201_redefiningboundaries_complete_available_response_prompt">That’s what I figured. You’re strong, {playerName}, in more ways than one. \n\nI hope that if I ever fall to Corruption, there will be someone like you around to do this ritual for me.</string>
<string key="0316_0201_tiesthatblind_goto_POI_tempestLane" speaker="UI – Tracker Text">Travel to Tempest Lane</string>
<string key="0316_0201_tiesthatblind_goto_POI_braidedborough" speaker="UI – Tracker Text">Travel to Braided Borough</string>
<string key="0316_0201_tiesthatblind_find_clues_at_POI_a" speaker="UI – Tracker Text">Search for traces of Warden Sexton</string>
<string key="0316_0201_tiesthatblind_find_clues_at_POI_b" speaker="UI – Tracker Text">Search for more traces of Warden Sexton</string>
<string key="0316_0201_tiesthatblind_objective_title" speaker="UI - Journal - Quest Title">The Ties That Blind</string>
<string key="0316_0201_tiesthatblind_objective_desc" comment="male" speaker="UI - Journal - Quest Description">Locate the missing Soulwarden Sexton, and report his whereabouts to Warden Dimka in the Cleave's Point Outpost.</string>
<string key="0316_0201_tiesthatblind_start_prompt" speaker="UI – Player Prompt">"Sure, what do you need?"</string>
<string key="0316_0201_tiesthatblind_proposal" comment="male referring to male (him = Liam), male referring to female (Warden Dimka)" speaker="Warden Phan" name="WardenPhan" VO="Warden_0316_0201_tiesthatblind_ProposalResponse" VO_Status="Recorded" dialogue-next="@0316_0201_tiesthatblind_proposal_next">Can I just say again how much I love your can-do attitude? \n\nAnyway, Warden Sexton went to deliver a message to Cleave’s Point, and he hasn’t come back. It’s not like him. Could you go find him?</string>
<string key="0316_0201_tiesthatblind_proposal_prompt" speaker="UI – Player Prompt">"Are you worried about him?"</string>
<string key="0316_0201_tiesthatblind_proposal_next" speaker="Warden Phan" name="WardenPhan" VO="Warden_0316_0201_tiesthatblind_CompleteNext" VO_Status="Recorded" dialogue-prompt="@0316_0201_tiesthatblind_proposal_prompt">Oh, not me. It’s Dimka. She’s devoted to him, and she’s been so worried. Won’t eat, won’t sleep… I’m more worried about her than him, to be honest. \n\nPlease, find Sexton and help me put Dimka’s mind at rest.</string>
<string key="0316_0201_tiesthatblind_incomplete" comment="male referring to male (him = Sexton)" speaker="Warden Phan" name="WardenPhan" VO="Warden_0316_0201_tiesthatblind_InProgResponse" VO_Status="Recorded">With the losses we've suffered, every person is vital.\n\nNot to mention Soulwarden Dimka would be crushed to hear something happened to Sexton.</string>
<string key="0316_0201_tiesthatblind_complete_available_response" comment="female referring to male (Liam)" speaker="Warden Dimka" name="WardenDimka" VO="Warden_0316_0201_tiesthatblind_AvailResponse" VO_Status="Recorded" dialogue-next="@0316_0201_tiesthatblind_complete_available_response_next">You have letters for me?\n\nOdd, I've never met you before and I think I would have remembered you.</string>
<string key="0316_0201_tiesthatblind_complete_available_response_prompt" speaker="UI – Player Prompt">"Not from me… I'm sorry."</string>
<string key="0316_0201_tiesthatblind_complete_available_response_next" speaker="Warden Dimka" name="WardenDimka" VO="Warden_0316_0201_tiesthatblind_CompleteNext2" VO_Status="Recorded" dialogue-prompt="@0316_0201_tiesthatblind_complete_available_response_prompt">Oh, James, no… how could this have… wait. These love letters are not addressed to me. They’re all addressed to Patricia. \n\nSo he really did love her… Spark, I feel like such a fool right now.</string>
<string key="0317_0101_forarainyday_get_item_from_container_at_POI" comment="itemName = "Secret Cache"" speaker="UI – Tracker Text">Recover {itemName}</string>
<string key="0317_0101_travel_corrupted_fort_40315">Travel to {POITags} to recover the Secret Caches</string>
<string key="0317_0101_forarainyday_container_POI_a" speaker="UI – Tracker Text">Breakaway Fort</string>
<string key="0317_0101_travel_corrupted_fort_40317">Travel to {POITags} to recover the Secret Caches</string>
<string key="0317_0101_forarainyday_container_POI_b" speaker="UI – Tracker Text">Acedia Bastion</string>
<string key="0317_0101_forarainyday_objective_title" speaker="UI - Journal - Quest Title">For A Rainy Day</string>
<string key="0317_0101_forarainyday_objective_desc" comment="female" speaker="UI - Journal - Quest Description">Recover the Secret Caches at Breakaway Fort and Acedia Bastion. Talk to Soulwarden Dimka in the Cleave's Point Outpost when the task is complete.</string>
<string key="0317_0101_forarainyday_start_prompt" speaker="UI – Player Prompt">"I'm really sorry about Sexton."</string>
<string key="0317_0101_forarainyday_proposal" comment="female referring to male (James)" speaker="Warden Dimka" name="WardenDimka" VO="Warden_0317_0101_forarainyday_ProposalResponse" VO_Status="Recorded" dialogue-next="@0317_0101_forarainyday_proposal_next">Please, don’t. You mean well, but the last thing I need right now is pity. \n\nJames…Warden Sexton…his letters weren’t all love letters. There’s a report in here that says that the Corrupted are stockpiling ammunition.</string>
<string key="0317_0101_forarainyday_proposal_prompt" speaker="UI – Player Prompt">"Can I help?"</string>
<string key="0317_0101_forarainyday_proposal_next" speaker="Warden Dimka" name="WardenDimka" VO="Warden_0317_0101_forarainyday_CompleteNext" VO_Status="Recorded" dialogue-prompt="@0317_0101_forarainyday_proposal_prompt">Yes, you absolutely can. That ammunition would be far better off in our hands. The report says they’re smuggling it in fake barrels and burying them at Breakaway Fort and Acedia Bastion.\n\nIf you find the ammunition, bring it here.</string>
<string key="0317_0101_forarainyday_incomplete" comment="female" speaker="Warden Dimka">Breakaway Fort and Acedia Bastion have secret ammo caches located in false containers, and have likely buried some already.\n\nI don't want to think about James right now.</string>
<string key="0317_0101_forarainyday_complete_available_response" comment="female" speaker="Warden Dimka" name="WardenDimka" VO="Warden_0317_0101_forarainyday_AvailResponse" VO_Status="Recorded" dialogue-next="@0317_0101_forarainyday_complete_available_response_next">What’s that? Oh, the ammunition. Sorry, I was miles away.\n\nYes, this is it. This ammunition should carry us through the next few raids. Thank you, Soulwarden.</string>
<string key="0317_0101_forarainyday_complete_available_response_prompt" speaker="UI – Player Prompt">"Are you going to be okay?"</string>
<string key="0317_0101_forarainyday_complete_available_response_next" speaker="Warden Dimka" name="WardenDimka" VO="Warden_0317_0101_forarainyday_CompleteNext2" VO_Status="Recorded" dialogue-prompt="@0317_0101_forarainyday_complete_available_response_prompt">I… don't know. I need to think.\n\nThanks for everything, but… this is something no one can help me with.</string>
<string key="0319_0101_task_1">Explore Acedia Bastion</string>
<string key="0319_0101_task_2">Explore Breakaway Fort</string>
<string key="0319_0101_task_3">Explore Hollowing Fort</string>
<string key="0319_0101_task_4">Explore Nullcavity</string>
<string key="0319_0101_travel_corrupted_fort_40317">Travel to {POITags}</string>
<string key="0319_0101_travel_corrupted_fort_40315">Travel to {POITags}</string>
<string key="0319_0101_travel_corrupted_fort_40318">Travel to {POITags}</string>
<string key="0319_0101_travel_corrupted_fort_40319">Travel to {POITags}</string>
<string key="0319_0101_rainbowheartshadowintent_get_items_from_target_at_POI" comment="itemName = "Breakaway Fort Heartgem" / "Acedia Bastion Heartgem" / "Hollowing Fort Heartgem" / "Nullcavity Heartgem" , POI = "Breakaway Fort" / "Acedia Bastion" / "Hollowing Fort" / "Nullcavity"" speaker="UI – Tracker Text">Recover {itemName} from {targetName} Corrupted</string>
<string key="0319_0101_rainbowheartshadowintent_acediajournal_twistedsmelter" speaker="UI – Tracker Text">Search for 'Twisted Smelter' entry</string>
<string key="0319_0101_rainbowheartshadowintent_breakawayjournal_bonemeal" speaker="UI – Tracker Text">Search for 'Bonemeal' entry</string>
<string key="0319_0101_rainbowheartshadowintent_hollowingjournal_ritualmine" speaker="UI – Tracker Text">Search for 'Ritual Mine' entry</string>
<string key="0319_0101_rainbowheartshadowintent_nullcavityjournal_clearcutting" speaker="UI – Tracker Text">Search for 'Clearcutting' entry</string>
<string key="0319_0101_rainbowheartshadowintent_objective_title" speaker="UI - Journal - Quest Title">Rainbow Hearts, Shadowed Intent</string>
<string key="0319_0101_rainbowheartshadowintent_objective_desc" comment="female" speaker="UI - Journal - Quest Description">Recover Soulwarden Heartgems from the Corrupted. Search for clues about the Corrupted plans in Breakaway Fort, Acedia Bastion, Hollowing Fort, and Nullcavity. Talk to Ranger Law in the Cleave's Point Outpost when the task is complete.</string>
<string key="0319_0101_rainbowheartshadowintent_start_prompt" speaker="UI – Player Prompt">"Seems like a lot."</string>
<string key="0319_0101_rainbowheartshadowintent_proposal" speaker="Ranger Law" name="RangerLaw" VO="Ranger_0319_0101_rainbowheartshadowintent_ProposalResponse" VO_Status="Recorded" dialogue-next="@0319_0101_rainbowheartshadowintent_proposal_next">It’s… not ideal, no. It’s also not great that those forts are full of Corrupted Soulwardens. \n\nOur comrades and friends, who fought and fell beside us… They and the forts both belong to Corruption now.</string>
<string key="0319_0101_rainbowheartshadowintent_proposal_prompt" speaker="UI – Player Prompt">"That's terrible."</string>
<string key="0319_0101_rainbowheartshadowintent_proposal_next" speaker="Ranger Law" name="RangerLaw" VO="Ranger_0319_0101_rainbowheartshadowintent_CompleteNext" VO_Status="Recorded" dialogue-prompt="@0319_0101_rainbowheartshadowintent_proposal_prompt">Ah, but now, things are different. Now, we’ve got you. \n\nCould you please try and recover Heartgems from my Corrupted friends at the forts? And while you’re there, keep an eye out for clues, weaknesses, secrets.</string>
<string key="0319_0101_rainbowheartshadowintent_incomplete" comment="female" speaker="Ranger Law">Please, return with any Heartgems you can in Acedia Bastion, Breakaway Fort, Hollowing Fort, and Nullcavity.\n\nI hope you'll also find more evidence about what the Corrupted are up to, or even more of those strange symbols.</string>
<string key="0319_0101_rainbowheartshadowintent_complete_available_response" comment="female" speaker="Ranger Law" name="RangerLaw" VO="Ranger_0319_0101_rainbowheartshadowintent_AvailResponse" VO_Status="Recorded" dialogue-next="@0319_0101_rainbowheartshadowintent_complete_available_response_next">You brought back the Heartgems! Oh, wonderful. Now my friends won't be tortured anymore. \n\nYou also found… symbols? I’ve seen these before… the Corrupted carve them on the floating obelisks.</string>
<string key="0319_0101_rainbowheartshadowintent_complete_available_response_prompt" speaker="UI – Player Prompt">"What will you do with them?"</string>
<string key="0319_0101_rainbowheartshadowintent_complete_available_response_next" speaker="Ranger Law" name="RangerLaw" VO="Ranger_0319_0101_rainbowheartshadowintent_CompleteNext2" VO_Status="Recorded" dialogue-prompt="@0319_0101_rainbowheartshadowintent_complete_available_response_prompt">The Heartgems, we will purify. It’s really quite a beautiful ceremony. As for these papers, I’ll send them along to my friend. She’s working to crack the code, you see. Someday, she’ll succeed. \n\nThank you so much.</string>
<string key="0315_0101_aburningquestion_travel">Travel to the {POITags} to recover Azoth-Infused Lanterns</string>
<string key="0315_0101_aburningquestion_get_items_from_targets_at_POI" comment="itemName = "Azoth Infused Lantern" , targetName = "Miststride" , POI = "Wayward Mounds" (Region)" speaker="UI – Tracker Text">Retrieve {itemName} from Miststride Ghouls</string>
<string key="0315_0101_aburningquestion_objective_title" speaker="UI - Journal - Quest Title">A Burning Question</string>
<string key="0315_0101_aburningquestion_objective_desc" comment="female" speaker="UI - Journal - Quest Description">Recover Azoth-Infused Lanterns from Miststride Ghouls in the Eeriedune Graveyard and Misty Borough. Talk to Watcher Owens in the Cleave's Point Outpost when the task is complete.</string>
<string key="0315_0101_aburningquestion_start_prompt" speaker="UI – Player Prompt">"Why do you ask?"</string>
<string key="0315_0101_aburningquestion_proposal" comment="female" speaker="Watcher Owens" name="WardenOwens" VO="Watcher_0315_0101_aburningquestion_ProposalResponse" VO_Status="Recorded" dialogue-next="@0315_0101_aburningquestion_proposal_next">Have you heard of the ghost lights, the ignes fatui, the lanterns that flicker in the Eeriedune Graveyard? Never filled, never fueled, always burning? \n\nI need to learn more about their properties!</string>
<string key="0315_0101_aburningquestion_proposal_prompt" speaker="UI – Player Prompt">"What's special about them?"</string>
<string key="0315_0101_aburningquestion_proposal_next" speaker="Watcher Owens" name="WardenOwens" VO="Watcher_0315_0101_aburningquestion_CompleteNext" VO_Status="Recorded" dialogue-prompt="@0315_0101_aburningquestion_proposal_prompt">The Corrupted don't go near them. If we can find out why, maybe we can harness their protection as well! \n\nYou can find the lanterns at the Eeriedune Graveyard and in Misty Borough. Please, hurry back!</string>
<string key="0315_0101_aburningquestion_incomplete" comment="female" speaker="Watcher Owens">Return the lanterns to me, so I can uncover their secrets.\n\nThey are quite distinct, you should have no problem following their glow.</string>
<string key="0315_0101_aburningquestion_complete_available_response" comment="female" speaker="Watcher Owens" name="WardenOwens" VO="Watcher_0315_0101_aburningquestion_AvailResponse" VO_Status="Recorded" dialogue-next="@0315_0101_aburningquestion_complete_available_response_next">The lanterns... There's no light, no glow, not even a flicker! Yet they don't appear to be broken...\n\nWhatever causes them to glow must come from the Ghouls themselves...</string>
<string key="0315_0101_aburningquestion_complete_available_response_prompt" speaker="UI – Player Prompt">"Can you use them?"</string>
<string key="0315_0101_aburningquestion_complete_available_response_next" comment="chaíre = hee-YE-re, Greek for "see you soon"" speaker="Watcher Owens" name="WardenOwens" VO="Watcher_0315_0101_aburningquestion_CompleteNext2" VO_Status="Recorded" dialogue-prompt="@0315_0101_aburningquestion_complete_available_response_prompt">I plan on taking the lanterns apart to see how they work, of course. Perhaps if we find a way to light them, they'll still hold the Corrupted at bay. \n\nThank you for these, chaíre.</string>
<string key="0314_0101_blessingsofthefallen_get_items_from_targetVC_at_POI" comment="itemName = "Blackened Talisman" , targetName = "Miststride Flailer" , POI = "Eeriedune Graveyard"" speaker="UI – Tracker Text">Recover {itemName} from {targetName}</string>
<string key="0314_0101_blessingsofthefallen_get_items_from_target_Miststride_at_POI" comment="itemName = "Blackened Talisman" , targetName = "Miststride" , POI = "Misty Borough"" speaker="UI – Tracker Text">Recover {itemName} from {targetName}</string>
<string key="0314_0101_blessingsofthefallen_kill_target_in_POI" comment="targetName = "Abraxas the Vicious" , POI = "Misty Borough"" speaker="UI – Tracker Text">Kill {targetName}</string>
<string key="0314_0101_blessingsofthefallen_travel_to_POI" comment="POI = "Eeriedune Graveyard" / "Misty Borough"" speaker="UI – Tracker Text">Travel to {POITags} to determine if Herald Abraxas will aid the Soulwardens</string>
<string key="0314_0101_blessingsofthefallen_travel_to_POI2">Travel to {POITags} to stop Herald Abraxas</string>
<string key="0314_0101_blessingsofthefallen_find_clues_in_POI" speaker="UI – Tracker Text">Search for 'Pictures On The Wall' entry</string>
<string key="0314_0101_blessingsofthefallen_find_clues_in_POI2" speaker="UI – Tracker Text">Search for 'Scorched Earth' entry</string>
<string key="0314_0101_blessingsofthefallen_objective_title" speaker="UI - Journal - Quest Title">Blessings of the Fallen</string>
<string key="0314_0101_blessingsofthefallen_objective_desc" comment="male referring to male (Herald Abraxas)" speaker="UI - Journal - Quest Description">Discover how Herald Abraxas blessed Misty Borough, and determine if the Heralds will aid the Soulwardens. Talk to Watcher Magoro in the Cleave's Point Outpost when the task is complete.</string>
<string key="0314_0101_blessingsofthefallen_start_prompt" speaker="UI – Player Prompt">"Sounds wonderful."</string>
<string key="0314_0101_blessingsofthefallen_proposal" comment="male referring to male (holy Herald = Herald Abraxas)" speaker="Watcher Magoro" name="WardenMagoro" VO="Watcher_0314_0101_blessingsofthefallen_ProposalResponse" VO_Status="Recorded" dialogue-next="@0314_0101_blessingsofthefallen_proposal_next">It does, doesn’t it? I’ve been hearing stories about the Misty Borough and Herald Abraxas since I was a child. He’s something of a hero to me. \n\nIf only we had someone like him on our side in this fight… the war would be over tomorrow!</string>
<string key="0314_0101_blessingsofthefallen_proposal_prompt" speaker="UI – Player Prompt">"Herald Abraxas?"</string>
<string key="0314_0101_blessingsofthefallen_proposal_next" speaker="Watcher Magoro" name="WardenMagoro" VO="Watcher_0314_0101_blessingsofthefallen_CompleteNext" VO_Status="Recorded" dialogue-prompt="@0314_0101_blessingsofthefallen_proposal_prompt">That's him! The legends say that he and his followers arrived in Misty Borough, seeking paradise. \n\nI wouldn't be surprised if they were still there. How wonderful that would be! Maybe they could even fight with us!</string>
<string key="0314_0101_blessingsofthefallen_incomplete" comment="male referring to male (Herald Abraxas)" speaker="Watcher Magoro">If it's true, and the Herald's sacred power truly does protect his village from Corruption, perhaps we could use it across the island!\n\nHe could bless all of Great Cleave and drive the Corrupted right back into the mountain they crawled out of!</string>
<string key="0314_0101_blessingsofthefallen_complete_available_response" comment="male" speaker="Watcher Magoro" name="WardenMagoro" VO="Watcher_0314_0101_blessingsofthefallen_AvailResponse" VO_Status="Recorded" dialogue-next="@0314_0101_blessingsofthefallen_complete_available_response_next">Ah! You're back! Will Herald Abraxas help us in the fight against the Corrupted?\n\nDid you discover how the hilltop is protected?</string>
<string key="0314_0101_blessingsofthefallen_complete_available_response_prompt" speaker="UI – Player Prompt">"Yes, but you're not going to like it."</string>
<string key="0314_0101_blessingsofthefallen_complete_available_response_next" speaker="Watcher Magoro" name="WardenMagoro" VO="Watcher_0314_0101_blessingsofthefallen_CompleteNext2" VO_Status="Recorded" dialogue-prompt="@0314_0101_blessingsofthefallen_complete_available_response_prompt">Oh… I see. They’re protected from Corruption because they became Lost. In any case, thank you. I’ll destroy these talismans. \n\nI guess some legends are better off staying legends.</string>
<string key="0315_0102_twistedmetamorphosis_travel">Travel to {POITags} to recover stolen Heartgems</string>
<string key="0315_0102_twistedmetamorphosis_kill_targets" comment="targetName = "Gravespoil Vicar"" speaker="UI – Tracker Text">Defeat {targetName}</string>
<string key="0315_0102_twistedmetamorphosis_gather_item_from_interact" comment="itemName = "Corrupted Heartgem"" speaker="UI – Tracker Text">Reclaim {itemName}s from the Corrupted Pillars</string>
<string key="0315_0102_twistedmetamorphosis_objective_title" speaker="UI - Journal - Quest Title">Twisted Metamorphosis</string>
<string key="0315_0102_twistedmetamorphosis_objective_desc" comment="female" speaker="UI - Journal - Quest Description">Defeat Gravespoil Vicars in Capitulum Prime, and return the stolen Heartgems to Watcher Owens in the Cleave's Point Outpost.</string>
<string key="0315_0102_twistedmetamorphosis_start_prompt" speaker="UI – Player Prompt">"Strange AND horrifying?"</string>
<string key="0315_0102_twistedmetamorphosis_proposal" comment="female" speaker="Watcher Owens" name="WardenOwens" VO="Watcher_0315_0102_twistedmetamorphosis_ProposalResponse" VO_Status="Recorded" dialogue-next="@0315_0102_twistedmetamorphosis_proposal_next">Yes, both! Rangers have reported the theft of a cache of Corrupted Heartgems. The same Heartgems you recovered from our former comrades at the fallen forts! \n\nI knew we shouldn’t have kept them all in one place…</string>
<string key="0315_0102_twistedmetamorphosis_proposal_prompt" speaker="UI – Player Prompt">"Who stole them?"</string>
<string key="0315_0102_twistedmetamorphosis_proposal_next" speaker="Watcher Owens" name="WardenOwens" VO="Watcher_0315_0102_twistedmetamorphosis_CompleteNext" VO_Status="Recorded" dialogue-prompt="@0315_0102_twistedmetamorphosis_proposal_prompt">The Gravespoil Vicars who haunt Capitulum Prime… los odio, I hate them. We think they’re using them in some kind of ghoulish ritual. \n\nI’m sorry to ask you recover the same Heartgems twice, but… please get them back!</string>
<string key="0315_0102_twistedmetamorphosis_incomplete" comment="female" speaker="Watcher Owens">We can't let the Gravespoil Vicars use those Heartgems in their rituals.\n\nThose were our friends, and we owe it to them to keep their souls safe!</string>
<string key="0315_0102_twistedmetamorphosis_complete_available_response" comment="female referring to female (Warden = Warden Dimka)" speaker="Watcher Owens" name="WardenOwens" VO="Watcher_0315_0102_twistedmetamorphosis_AvailResponse" VO_Status="Recorded" dialogue-next="@0315_0102_twistedmetamorphosis_complete_available_response_next">You’re back! Did you recover the Heartgems? Or were we too late?</string>
<string key="0315_0102_twistedmetamorphosis_complete_available_response_prompt" speaker="UI – Player Prompt">"I've got them safe and sound."</string>
<string key="0315_0102_twistedmetamorphosis_complete_available_response_next" speaker="Watcher Owens" name="WardenOwens" VO="Watcher_0315_0102_twistedmetamorphosis_CompleteNext2" VO_Status="Recorded" dialogue-prompt="@0315_0102_twistedmetamorphosis_complete_available_response_prompt">Oh, thank the Spark. Yes, they’re all here… my old friends. I’d recognize them anywhere. \n\nThank you so much, {playerName}. I will be having serious words with whoever was storing all these Heartgems in one place.</string>
<string key="0314_0102_thebestofus_travel">Travel to {POITags} to defeat former Soulwarden Sauquillo Dimka</string>
<string key="0314_0102_thebestofus_kill_and_collect_from_POI" comment="itemName = "Sauquillos Heartgem" , POI = "Sever Castra"" speaker="UI – Tracker Text">Recover {itemName}</string>
<string key="0314_0102_thebestofus_objective_title" speaker="UI - Journal - Quest Title">The Best of Us</string>
<string key="0314_0102_thebestofus_objective_desc" comment="male referring to female (Archaeologian Sauquillo)" speaker="UI - Journal - Quest Description">Defeat former Soulwarden Sauquillo Dimka, and return her Heartgem to Watcher Magoro in the Cleave's Point Outpost.</string>
<string key="0314_0102_thebestofus_start_prompt" speaker="UI – Player Prompt">"What happened to her?"</string>
<string key="0314_0102_thebestofus_proposal" speaker="Watcher Magoro" name="WardenMagoro" VO="Watcher_0314_0102_thebestofus_ProposalResponse" VO_Status="Recorded" dialogue-next="@0314_0102_thebestofus_proposal_next">Ever since you brought the news of Sexton’s death… and, um, romantic betrayal… Dimka couldn’t take it. She was so sad, and angry, and embarrassed. In her despair, Corruption took her.</string>
<string key="0314_0102_thebestofus_proposal_prompt" speaker="UI – Player Prompt">"Oh no, where is she?"</string>
<string key="0314_0102_thebestofus_proposal_next" speaker="Watcher Magoro" name="WardenMagoro" VO="Watcher_0314_0102_thebestofus_CompleteNext" VO_Status="Recorded" dialogue-prompt="@0314_0102_thebestofus_proposal_prompt">When she realized what was happening, she fled north. She didn’t want to hurt us. \n\nWe think she got as far as Sever Castra, before she fell. Oh, Dimka… I wish I could have helped her.</string>
<string key="0314_0102_thebestofus_incomplete" speaker="Watcher Magoro">I’m sorry to ask for your help once again, but… you seem so strong. And you didn’t know Dimka like we did. Maybe that will make this easier. \n\nPlease, bring back her Heartgem. She deserves that much.</string>
<string key="0314_0102_thebestofus_complete_available_response" comment="male referring to female (her = Archaeologian Sauquillo)" speaker="Watcher Magoro" name="WardenMagoro" VO="Watcher_0314_0102_thebestofus_AvailResponse" VO_Status="Recorded" dialogue-next="@0314_0102_thebestofus_complete_available_response_next">That's Dimka’s Heartgem. It's hard to believe that she's gone…\n\nShe was brilliant, kind, vibrant... and now, she's some twisted and Corrupted thing. Is this the fate that awaits us all?</string>
<string key="0314_0102_thebestofus_complete_available_response_prompt" speaker="UI – Player Prompt">"No. We will win this war."</string>
<string key="0314_0102_thebestofus_complete_available_response_next" speaker="Watcher Magoro" name="WardenMagoro" VO="Watcher_0314_0102_thebestofus_CompleteNext2" VO_Status="Recorded" dialogue-prompt="@0314_0102_thebestofus_complete_available_response_prompt">Yes… you’re right. This is why it’s so important for us to keep our spirits as high as we can, because if we don’t…\n\nThank you. I’ll lay Dimka’s purified Heartgem to rest next to Sexton’s… and Patricia’s.</string>
<string key="0317_0201_windingmtnpath_goto_POI" comment="POI = "Mountainhome"" speaker="UI – Tracker Text">Travel to {POITags}</string>
<string key="0317_0201_windingmtnpath_objective_title" speaker="UI - Journal - Quest Title">The Winding Mountain Path</string>
<string key="0317_0201_windingmtnpath_objective_desc" comment="female referring to female (Warden Yseult)" speaker="UI - Journal - Quest Description">Deliver Orders to Soulwarden Ducquet of Valor Hold Outpost in Edengrove. Talk to Warden Yseult in Shattered Mountain when the task is complete.</string>
<string key="0317_0201_windingmtnpath_start_prompt" speaker="UI – Player Prompt">"Glad I could help."</string>
<string key="0317_0201_windingmtnpath_proposal" comment="female referring to female (Warden Yseult)" speaker="Warden Owens" name="WardenOwens" VO="Watcher_0317_0201_windingmtnpath_ProposalResponse" VO_Status="Recorded" dialogue-next="@0317_0201_windingmtnpath_proposal_next">If you're willing to continue helping the Soulwardens, there's another place that could really use it.\n\nIn Edengrove is the Valor Hold Outpost. They’re in the belly of the beast over there.</string>
<string key="0317_0201_windingmtnpath_proposal_prompt" speaker="UI – Player Prompt">"What do they need?"</string>
<string key="0317_0201_windingmtnpath_proposal_next" speaker="Warden Owens" name="WardenOwens" VO="Watcher_0317_0201_windingmtnpath_CompleteNext" VO_Status="Recorded" dialogue-prompt="@0317_0201_windingmtnpath_proposal_prompt">So much. Food, arms, reinforcements. Above all, they could use some good news. That’s you. \n\nTake this letter to Warden Ducquet in Valor Hold. Stick to the roads, though they're not much safer. Auf wiedersehen, my friend.</string>
<string key="0317_0201_windingmtnpath_incomplete" comment="female referring to female (Warden Yseult)" speaker="Warden Owens">Remember, stick to the path.\n\nI expect that Soulwarden Ducquet will be surprised to see you. I don't believe they've had outside news in months.</string>
<string key="0317_0201_windingmtnpath_complete_available_response" comment="female referring to female (Warden Dimka)" speaker="Warden Yseult" name="WardenYseult" VO="Watcher_0317_0201_windingmtnpath_AvailResponse" VO_Status="Recorded" dialogue-next="@0317_0201_windingmtnpath_complete_available_response_next">Your compass is backwards if you're heading for safety. You want safety, head for the coasts!\n\nAh, I see, orders from Soulwarden Owens? Let's have a look then…</string>
<string key="0317_0201_windingmtnpath_complete_available_response_prompt" speaker="UI – Player Prompt">"What's it say?"</string>
<string key="0317_0201_windingmtnpath_complete_available_response_next" speaker="Warden Yseult" name="WardenYseult" VO="Watcher_0317_0201_windingmtnpath_CompleteNext2" VO_Status="Recorded" dialogue-prompt="@0317_0201_windingmtnpath_complete_available_response_prompt">Says you've bested a good measure of those Corrupted in Great Cleave, and you're here to help.\n\nWe could use the help, sure enough. Let's find something for you to do!</string>
<string key="0330_0101_asgoodasmyword_objective_title" speaker="UI - Journal - Quest Title" rel_version="Quest_Supplement_GreatCleave">As Good As My Word</string>
<string key="0330_0101_asgoodasmyword_objective_desc" speaker="UI - Journal - Quest Description" rel_version="Quest_Supplement_GreatCleave">Find Ranger Heo Do-yun's previous associates. Once found, let them know Heo Do-yun is still alive.</string>
<string key="0330_0101_d_01_TalktoSurvivors" speaker="UI" rel_version="Quest_Supplement_GreatCleave">Find and talk to Ranger Jasvir Tenavan</string>
<string key="0330_0101_d_02_TalktoSurvivors" speaker="UI" rel_version="Quest_Supplement_GreatCleave">Find and talk to Ranger Marikit Rizal</string>
<string key="NPC_DefaultDialogue_0330_00_Ranger" comment="Intro" speaker="Ranger Heo Do-yun" name="HeoDoyun" VO="npc_DefaultDialogue_0330_00_Ranger" VO_Status="Recorded" rel_version="Quest_Supplement_GreatCleave">You may have heard of me, lucky Heo. No? That's a first. \n\nHere I thought everyone knew how I survived the destruction of three separate bastions… not that it did me any good.</string>
<string key="NPC_DefaultDialogue_0330_01_Ranger" comment="First Quest: As Good as My Word" speaker="Ranger Heo Do-yun" name="HeoDoyun" VO="npc_DefaultDialogue_0330_01_Ranger" VO_Status="Recorded" rel_version="Quest_Supplement_GreatCleave">The story of how I came to be here is a long one, filled with much hardship. \n\nI have survived the destruction of three bastions, though many of the other rangers assigned there were not so lucky.</string>
<string key="0330_0101_asgoodasmyword_start_prompt" speaker="UI – Player Prompt" rel_version="Quest_Supplement_GreatCleave">"How did you escape?"</string>
<string key="0330_0101_asgoodasmyword_proposal" speaker="Ranger Heo Do-yun" name="HeoDoyun" VO="npc_0330_0101_asgoodasmyword_proposal" VO_Status="Recorded" dialogue-next="@0330_0101_asgoodasmyword_proposal_next" rel_version="Quest_Supplement_GreatCleave">I had the "good fortune" to be off scouting when the Corrupted struck. \n\nI was cut off from the others, but I was able to track them here. If we don't find them soon, I fear they may fall to Corruption.</string>
<string key="0330_0101_asgoodasmyword_proposal_prompt" speaker="UI – Player Prompt" rel_version="Quest_Supplement_GreatCleave">"The Corrupted have been taking others too."</string>
<string key="0330_0101_asgoodasmyword_proposal_next" speaker="Ranger Heo Do-yun" name="HeoDoyun" VO="npc_0330_0101_asgoodasmyword_proposal_next" VO_Status="Recorded" dialogue-prompt="@0330_0101_asgoodasmyword_proposal_prompt" rel_version="Quest_Supplement_GreatCleave">Then the situation is more dire than I thought. We rangers are a hardy lot, but some things no one should endure. \n\nIf you find them before I do, let them know I survived.</string>
<string key="0330_0101_asgoodasmyword_incomplete" speaker="Ranger Heo Do-yun" name="HeoDoyun" VO="npc_0330_0101_asgoodasmyword_incomplete" VO_Status="Recorded" rel_version="Quest_Supplement_GreatCleave">Please look for any surviving rangers. It would be heartening to know I wasn't the only survivor, this time.</string>
<string key="NPC_DefaultDialogue_0336_00_Ranger" comment="Intro" speaker="Jasvir Tenavan" name="JasvirTenavan" VO="npc_DefaultDialogue_0336_00_Ranger" VO_Status="Recorded" rel_version="Quest_Supplement_GreatCleave">Have you seen the Corrupted ahead? \n\nThey are up to something, and I intend to discover what it is!</string>
<string key="NPC_DefaultDialogue_0336_01_Ranger" comment="Found" speaker="Jasvir Tenavan" name="JasvirTenavan" VO="npc_DefaultDialogue_0336_01_Ranger" VO_Status="Recorded" rel_version="Quest_Supplement_GreatCleave">I have never seen the Corrupted so active like they are here.\n\nI believe the enemy is going to make their final move soon.</string>
<string key="0336_RangerTenevan_Found_Prompt" speaker="UI - player prompt" rel_version="Quest_Supplement_GreatCleave">"Did you know Heo Do-yun is alive?"</string>
<string key="0336_RangerTenevan_Found_Response" speaker="Jasvir Tenavan" name="JasvirTenavan" VO="npc_0336_RangerTenevan_Found_Response" VO_Status="Recorded" dialogue-next="@0336_RangerTenevan_Found_Response_next" rel_version="Quest_Supplement_GreatCleave">That man has more lives than a cat! If he survived there may yet be hope for the rest of us!</string>
<string key="0336_RangerTenevan_Found_Prompt_next" speaker="UI - player prompt" rel_version="Quest_Supplement_GreatCleave">"He was really worried about you."</string>
<string key="0336_RangerTenevan_Found_Response_next" speaker="Jasvir Tenavan" name="JasvirTenavan" VO="npc_0336_RangerTenevan_Found_Response_next" VO_Status="Recorded" dialogue-prompt="@0336_RangerTenevan_Found_Prompt_next" rel_version="Quest_Supplement_GreatCleave">He's always worried about the rest of us! But I'm fine. \n\nI was able to get free on my own, but there are others nearby the Corrupted have taken. I couldn't just leave them.</string>
<string key="NPC_DefaultDialogue_0336_02_Ranger" comment="Final" speaker="Jasvir Tenavan" name="JasvirTenavan" VO="npc_DefaultDialogue_0336_02_Ranger" VO_Status="Recorded" rel_version="Quest_Supplement_GreatCleave">The bastion Do-yun and I were stationed at may be overrun, but our work is not done. \n\nI shall stay here and watch the Corrupted so that next time we'll have warnings before they attack.</string>
<string key="NPC_DefaultDialogue_0337_00_Ranger" comment="Intro" speaker="Marikit Rizal" name="RangerRizal" VO="npc_DefaultDialogue_0337_00_Ranger" VO_Status="Recorded" rel_version="Quest_Supplement_GreatCleave">I'd give anything to be back at home, but home was destroyed and nowhere is safe anymore.</string>
<string key="NPC_DefaultDialogue_0337_01_Ranger" comment="Found" speaker="Marikit Rizal" name="RangerRizal" VO="npc_DefaultDialogue_0337_01_Ranger" VO_Status="Recorded" rel_version="Quest_Supplement_GreatCleave">Ah! You've found me! Here I thought everyone had given up on us after our bastion was overrun. \n\nHave you found any others?</string>
<string key="0337_RangerRizal_Found_Prompt" speaker="UI - player prompt" rel_version="Quest_Supplement_GreatCleave">"Were you stationed with Heo Do-yun?"</string>
<string key="0337_RangerRizal_Found_Response" speaker="Marikit Rizal" name="RangerRizal" VO="npc_0337_RangerRizal_Found_Response" VO_Status="Recorded" dialogue-next="@0337_RangerRizal_Found_Response_next" rel_version="Quest_Supplement_GreatCleave">I was, along with Jasvir. I feared the worst, but if you have news, that means all is not lost.</string>
<string key="0337_RangerRizal_Found_Prompt_next" speaker="UI - player prompt" rel_version="Quest_Supplement_GreatCleave">"Heo Do-yun is alive and looking for survivors."</string>
<string key="0337_RangerRizal_Found_Response_next" speaker="Marikit Rizal" name="RangerRizal" VO="npc_0337_RangerRizal_Found_Response_next" VO_Status="Recorded" dialogue-prompt="@0337_RangerRizal_Found_Prompt_next" rel_version="Quest_Supplement_GreatCleave">He was always the best of us, always believing that Corruption could be overcome if we worked together. \n\nI'll finish here and head for safer ground. Thank you, friend!</string>
<string key="NPC_DefaultDialogue_0337_02_Ranger" comment="Final" speaker="Marikit Rizal" name="RangerRizal" VO="npc_DefaultDialogue_0337_02_Ranger" VO_Status="Recorded" rel_version="Quest_Supplement_GreatCleave">Do-yun is brave to keep watch against the growing darkness. If he isn't giving up, neither am I. \n\nI'll patrol near here and send reports back about the movements of the Corrupted.</string>
<string key="0330_0101_asgoodasmyword_complete_available_response" speaker="Ranger Heo Do-yun" name="HeoDoyun" VO="npc_0330_0101_asgoodasmyword_complete_available_response" VO_Status="Recorded" dialogue-next="@0330_0101_asgoodasmyword_complete_available_response_next" rel_version="Quest_Supplement_GreatCleave">You have the look of someone who has good news! I take it others survived the attack?</string>
<string key="0330_0101_asgoodasmyword_complete_available_response_prompt" speaker="UI – Player Prompt" rel_version="Quest_Supplement_GreatCleave">"Yes, Jasvir and Marikit survived."</string>
<string key="0330_0101_asgoodasmyword_complete_available_response_next" speaker="Ranger Heo Do-yun" name="HeoDoyun" VO="npc_0330_0101_asgoodasmyword_complete_available_response_next" VO_Status="Recorded" dialogue-prompt="@0330_0101_asgoodasmyword_complete_available_response_prompt" rel_version="Quest_Supplement_GreatCleave">Things are looking up! Three are more than enough to start a new bastion, or at least a watchtower. \n\nWe'll build it at a strategic location to continue to spy on the Corrupted.</string>
<string key="0330_0102_d_01_MapA" speaker="UI" rel_version="Quest_Supplement_GreatCleave">Map the landscape to the west</string>
<string key="0330_0102_d_02_MapB" speaker="UI" rel_version="Quest_Supplement_GreatCleave">Map the landscape to the east</string>
<string key="0330_0102_mappingtheedgeofdespair_objective_title" speaker="UI - Journal - Quest Title" rel_version="Quest_Supplement_GreatCleave">Mapping The Edge Of Despair</string>
<string key="0330_0102_mappingtheedgeofdespair_objective_desc" speaker="UI - Journal - Quest Description" rel_version="Quest_Supplement_GreatCleave">Find the best locations to map out enemy camps in northern Great Cleave. Then bring your notes back to Ranger Heo Do-yun.</string>
<string key="NPC_DefaultDialogue_0330_02_Ranger" comment="Second Quest: Mapping the Edge of Despair" speaker="Ranger Heo Do-yun" name="HeoDoyun" VO="npc_DefaultDialogue_0330_02_Ranger" VO_Status="Recorded" rel_version="Quest_Supplement_GreatCleave">It's obvious the Corrupted have plans for this area. Have you noticed how the breaches get worse when they are around? There is a clear connection. \n\nWe have to find a way to predict where they will strike next.</string>
<string key="0330_0102_mappingtheedgeofdespair_start_prompt" speaker="UI – Player Prompt" rel_version="Quest_Supplement_GreatCleave">"Is that why you are still here?"</string>
<string key="0330_0102_mappingtheedgeofdespair_proposal" speaker="Ranger Heo Do-yun" name="HeoDoyun" VO="npc_0330_0102_mappingtheedgeofdespair_proposal" VO_Status="Recorded" dialogue-next="@0330_0102_mappingtheedgeofdespair_proposal_next" rel_version="Quest_Supplement_GreatCleave">Yes. I was sent to map the supply lines of the Corrupted. With you here, we could cover more ground. \n\nI scouted out several promising locations, but I didn't have time to make maps, not before the bastion was destroyed.</string>
<string key="0330_0102_mappingtheedgeofdespair_proposal_prompt" speaker="UI – Player Prompt" rel_version="Quest_Supplement_GreatCleave">"What am I looking for?"</string>
<string key="0330_0102_mappingtheedgeofdespair_proposal_next" speaker="Ranger Heo Do-yun" name="HeoDoyun" VO="npc_0330_0102_mappingtheedgeofdespair_proposal_next" VO_Status="Recorded" dialogue-prompt="@0330_0102_mappingtheedgeofdespair_proposal_prompt" rel_version="Quest_Supplement_GreatCleave">I've set up telescopes and map paper at sites that overlook key Corrupted locations. \n\nIf you could travel to each one and make a fresh map to bring back to me, I would appreciate the extra help.</string>
<string key="0330_0102_mappingtheedgeofdespair_incomplete" speaker="Ranger Heo Do-yun" name="HeoDoyun" VO="npc_0330_0102_mappingtheedgeofdespair_incomplete" VO_Status="Recorded" rel_version="Quest_Supplement_GreatCleave">We need accurate maps if we are to track what the Corrupted are up to. Each piece of new information brings us closer to victory!</string>
<string key="0330_0102_mappingtheedgeofdespair_complete_available_response" speaker="Ranger Heo Do-yun" name="HeoDoyun" VO="npc_0330_0102_mappingtheedgeofdespair_complete_available_response" VO_Status="Recorded" dialogue-next="@0330_0102_mappingtheedgeofdespair_complete_available_response_next" rel_version="Quest_Supplement_GreatCleave">You, my friend, are an extremely competent mapmaker. I know it couldn't have been easy to write in the cold, but this linework is excellent!\n\nNow let me compare these to our older maps.</string>
<string key="0330_0102_mappingtheedgeofdespair_complete_available_response_prompt" speaker="UI – Player Prompt" rel_version="Quest_Supplement_GreatCleave">"Has there been any change?"</string>
<string key="0330_0102_mappingtheedgeofdespair_complete_available_response_next" speaker="Ranger Heo Do-yun" name="HeoDoyun" VO="npc_0330_0102_mappingtheedgeofdespair_complete_available_response_next" VO_Status="Recorded" dialogue-prompt="@0330_0102_mappingtheedgeofdespair_complete_available_response_prompt" rel_version="Quest_Supplement_GreatCleave">Hmm… not as much as I expected. And that troubles me. \n\nIt could mean their attention is elsewhere, somewhere we can't see. We'll have to look into this when we can, but something else needs my attention first.</string>
<string key="0330_0103_d_01_FindShield" speaker="UI" rel_version="Quest_Supplement_GreatCleave">Search {POITags} for Mardea's Shield and Hanu's Spear</string>
<string key="0330_0103_d_01_TakeShield" speaker="UI" rel_version="Quest_Supplement_GreatCleave">Recover Mardea's Shield</string>
<string key="0330_0103_d_01_TakeSpear" speaker="UI" rel_version="Quest_Supplement_GreatCleave">Recover Hanu's Spear</string>
<string key="0330_0103_d_01_FindHelm" speaker="UI" rel_version="Quest_Supplement_GreatCleave">Search {POITags} for Topalian's Helm and Kaipo's Axe</string>
<string key="0330_0103_d_01_TakeHelm" speaker="UI" rel_version="Quest_Supplement_GreatCleave">Recover Topalian's Helm</string>
<string key="0330_0103_d_01_TakeAxe" speaker="UI" rel_version="Quest_Supplement_GreatCleave">Recover Kaipo's Axe</string>
<string key="0330_0103_pickingupthepieces_objective_title" speaker="UI - Journal - Quest Title" rel_version="Quest_Supplement_GreatCleave">Picking Up The Pieces</string>
<string key="0330_0103_pickingupthepieces_objective_desc" speaker="UI - Journal - Quest Description" rel_version="Quest_Supplement_GreatCleave">Recover weapons and armor from Ranger Heo Do-yun's fallen companions. Recover Mardea's Shield, Hanu's Spear, Topalian's Helm, and Kaipo's Axe.</string>
<string key="NPC_DefaultDialogue_0330_03_Ranger" comment="Third Quest: Picking Up the Pieces" speaker="Ranger Heo Do-yun" name="HeoDoyun" VO="npc_DefaultDialogue_0330_03_Ranger" VO_Status="Recorded" rel_version="Quest_Supplement_GreatCleave">Since the Corrupted have given us a bit of breathing room, I'm going to take this time to honor our fallen. \n\nThere are so many fine rangers that didn't make it out of the bastions alive.</string>
<string key="0330_0103_pickingupthepieces_start_prompt" speaker="UI – Player Prompt" rel_version="Quest_Supplement_GreatCleave">"How do you plan on honoring them?"</string>
<string key="0330_0103_pickingupthepieces_proposal" speaker="Ranger Heo Do-yun" name="HeoDoyun" VO="npc_0330_0103_pickingupthepieces_proposal" VO_Status="Recorded" dialogue-next="@0330_0103_pickingupthepieces_proposal_next" rel_version="Quest_Supplement_GreatCleave">When we build a new bastion, I plan on putting their prized weapons and armor on display so that we never forget their sacrifices. \n\nEach of them left something behind. Until now, I haven't had the time to recover them.</string>
<string key="0330_0103_pickingupthepieces_proposal_prompt" speaker="UI – Player Prompt" rel_version="Quest_Supplement_GreatCleave">"What do you need me to find?"</string>
<string key="0330_0103_pickingupthepieces_proposal_next" speaker="Ranger Heo Do-yun" name="HeoDoyun" VO="npc_0330_0103_pickingupthepieces_proposal_next" VO_Status="Recorded" dialogue-prompt="@0330_0103_pickingupthepieces_proposal_prompt" rel_version="Quest_Supplement_GreatCleave">Mardea never had time to recover her shield. Hanu went down with her spear. Topalian's helm was knocked off during the attack. And Kaipo's axe whirled through many before he fell. With those, I can honor my lost friends.</string>
<string key="0330_0103_pickingupthepieces_incomplete" speaker="Ranger Heo Do-yun" name="HeoDoyun" VO="npc_0330_0103_pickingupthepieces_incomplete" VO_Status="Recorded" rel_version="Quest_Supplement_GreatCleave">Their warrior spirits will live on forever, but those of us who didn't fall would be reminded about their strength and courage if we had something to remember them by.</string>
<string key="0330_0103_pickingupthepieces_complete_available_response" speaker="Ranger Heo Do-yun" name="HeoDoyun" VO="npc_0330_0103_pickingupthepieces_complete_available_response" VO_Status="Recorded" dialogue-next="@0330_0103_pickingupthepieces_complete_available_response_next" rel_version="Quest_Supplement_GreatCleave">Mardea's Shield, as good at absorbing blows as she was hardship. Hanu's quick wit, as sharp as the spear she fought with. \n\nTopalian's Helm, as bright as their personality. And Kaipo's Axe, as large as his generosity.</string>
<string key="0330_0103_pickingupthepieces_complete_available_response_prompt" speaker="UI – Player Prompt" rel_version="Quest_Supplement_GreatCleave">"They sound like good friends."</string>
<string key="0330_0103_pickingupthepieces_complete_available_response_next" speaker="Ranger Heo Do-yun" name="HeoDoyun" VO="npc_0330_0103_pickingupthepieces_complete_available_response_next" VO_Status="Recorded" dialogue-prompt="@0330_0103_pickingupthepieces_complete_available_response_prompt" rel_version="Quest_Supplement_GreatCleave">They were. And with these items, it's as if they're standing right beside me. \n\nI can hear their voices now, laughing about my luck. I'll toast their bravery later.</string>
<string key="NPC_DefaultDialogue_0330_04_Ranger" comment="Final" speaker="Ranger Heo Do-yun" name="HeoDoyun" VO="npc_DefaultDialogue_0330_04_Ranger" VO_Status="Recorded" rel_version="Quest_Supplement_GreatCleave">Just you wait, our next bastion will be our best yet! \n\nThe Corrupted won't overrun it so easily, thanks to your help!</string>
<string key="0331_0101_thebalemawbeast_objective_title" speaker="UI - Journal - Quest Title" rel_version="Quest_Supplement_GreatCleave">The Balemaw Beast</string>
<string key="0331_0101_thebalemawbeast_objective_desc" speaker="UI - Journal - Quest Description" rel_version="Quest_Supplement_GreatCleave">Find the notorious Balemaw Beast which has been preying on travelers in the region.</string>
<string key="0331_0101_d_01_find_Clues" speaker="UI" rel_version="Quest_Supplement_GreatCleave">Follow clues to the Balemaw Beast</string>
<string key="0331_0101_d_03_ConfrontBeast" speaker="UI" rel_version="Quest_Supplement_GreatCleave">Confront the false Balemaw Beast</string>
<string key="NPC_DefaultDialogue_0331_00_Tracker" comment="Intro" speaker="Tracker Tekene Mhlongo" name="TekeneMhlongo" VO="npc_DefaultDialogue_0331_00_Tracker" VO_Status="Recorded" rel_version="Quest_Supplement_GreatCleave">There are troubling rumors that haunt these roads. Tales of the Balemaw Beast, of winter wolves, and even Yetis mauling innocent travelers. \n\nBe wary!</string>
<string key="NPC_DefaultDialogue_0331_01_Tracker" comment="First Quest: The Balemaw Beast" speaker="Tracker Tekene Mhlongo" name="TekeneMhlongo" VO="npc_DefaultDialogue_0331_01_Tracker" VO_Status="Recorded" rel_version="Quest_Supplement_GreatCleave">Greetings, may you stay safe on the roads. \n\nThere have been troubling tales lately of a beast that roams the nearby woods which preys upon unsuspecting travelers.</string>
<string key="0331_0101_thebalemawbeast_start_prompt" speaker="UI – Player Prompt" rel_version="Quest_Supplement_GreatCleave">"What manner of beast?"</string>
<string key="0331_0101_thebalemawbeast_proposal" speaker="Tracker Tekene Mhlongo" name="TekeneMhlongo" VO="npc_0331_0101_thebalemawbeast_proposal" VO_Status="Recorded" dialogue-next="@0331_0101_thebalemawbeast_proposal_next" rel_version="Quest_Supplement_GreatCleave">The Balemaw Beast is taller than a person and covered in fur! It has glowing eyes that pierce through the snow and claws as long as daggers. \n\nIt jumps out from behind the trees and vanishes into the woods just as quickly.</string>
<string key="0331_0101_thebalemawbeast_proposal_prompt" speaker="UI – Player Prompt" rel_version="Quest_Supplement_GreatCleave">"Has it harmed anyone?"</string>
<string key="0331_0101_thebalemawbeast_proposal_next" speaker="Tracker Tekene Mhlongo" name="TekeneMhlongo" VO="npc_0331_0101_thebalemawbeast_proposal_next" VO_Status="Recorded" dialogue-prompt="@0331_0101_thebalemawbeast_proposal_prompt" rel_version="Quest_Supplement_GreatCleave">That's where the tale gets muddy. Some say it attacked them, others say it runs off without a fight. \n\nEither way, it's a menace and I'd appreciate it if you tracked down the truth behind the rumors.</string>
<string key="0331_0101_thebalemawbeast_incomplete" speaker="Tracker Tekene Mhlongo" name="TekeneMhlongo" VO="npc_0331_0101_thebalemawbeast_incomplete" VO_Status="Recorded" rel_version="Quest_Supplement_GreatCleave">Have you discovered any clues to the whereabouts of the Balemaw Beast?</string>
<string key="NPC_DefaultDialogue_0335_00_Beast" comment="Intro" speaker="Balemaw Beast" name="BobTheBeast" VO="npc_DefaultDialogue_0335_00_Beast" VO_Status="Recorded" rel_version="Quest_Supplement_GreatCleave">Rawr! Grah! Oh! You’re not from around here. \n\nLook, just, don't tell anyone I'm here, alright?</string>
<string key="NPC_DefaultDialogue_0335_01_Beast" comment="Found" speaker="Balemaw Beast" name="BobTheBeast" VO="npc_DefaultDialogue_0335_01_Beast" VO_Status="Recorded" rel_version="Quest_Supplement_GreatCleave">Rawr! Grah! Hey, you aren't running away! And... is that a weapon? \n\nWhatever I did, I can explain!</string>
<string key="0335_BecomingTheBeast_Prompt" speaker="UI - player prompt" rel_version="Quest_Supplement_GreatCleave">"Wait, you're the beast that's been attacking people?"</string>
<string key="0335_BecomingTheBeast_Response" speaker="Bob the Balemaw Beast" name="BobTheBeast" VO="npc_0335_BecomingTheBeast_Response" VO_Status="Recorded" rel_version="Quest_Supplement_GreatCleave">I swear, all I do is jump out at people! I haven't hurt anyone. \n\nThis all started as just a harmless bit of fun, so that people could see the myth without any danger.</string>
<string key="NPC_DefaultDialogue_0335_02_Beast" speaker="Balemaw Beast" name="BobTheBeast" VO="npc_DefaultDialogue_0335_02_Beast" VO_Status="Recorded" rel_version="Quest_Supplement_GreatCleave">I swear, my scaring days are over. \n\nI'll head back to the settlement soon, I promise.</string>
<string key="0331_0101_thebalemawbeast_complete_available_response" speaker="Tracker Tekene Mhlongo" name="TekeneMhlongo" VO="npc_0331_0101_thebalemawbeast_complete_available_response" VO_Status="Recorded" dialogue-next="@0331_0101_thebalemawbeast_complete_available_response_next" rel_version="Quest_Supplement_GreatCleave">From your expression you have discovered something… Please let it not be another body. \n\nTell me truthfully, I can handle the worst.</string>
<string key="0331_0101_thebalemawbeast_complete_available_response_prompt" speaker="UI – Player Prompt" rel_version="Quest_Supplement_GreatCleave">"The so called beast was just a guy named Bob."</string>
<string key="0331_0101_thebalemawbeast_complete_available_response_next" speaker="Tracker Tekene Mhlongo" name="TekeneMhlongo" VO="npc_0331_0101_thebalemawbeast_complete_available_response_next" VO_Status="Recorded" dialogue-prompt="@0331_0101_thebalemawbeast_complete_available_response_prompt" rel_version="Quest_Supplement_GreatCleave">So, the dreaded Balemaw Beast was just a person out for a bit of fun. What kind of fool thinks that's a good idea? \n\nGreat Cleave is full of real terrors, there's no need to add imaginary ones!</string>
<string key="0331_0102_wolvesofwinter_objective_title" speaker="UI - Journal - Quest Title" rel_version="Quest_Supplement_GreatCleave">Wolves Of Winter</string>
<string key="0331_0102_wolvesofwinter_objective_desc" speaker="UI - Journal - Quest Description" rel_version="Quest_Supplement_GreatCleave">Track the beasts that have been attacking travelers to their lair and defeat them.</string>
<string key="0331_0102_d_01_GoTo" speaker="UI" rel_version="Quest_Supplement_GreatCleave">Discover what manner of beast lives at {POITags}</string>
<string key="0331_0102_d_02_Kill" speaker="UI" rel_version="Quest_Supplement_GreatCleave">Defeat {targetName}</string>
<string key="NPC_DefaultDialogue_0331_02_Tracker" comment="Second Quest: Wolves of Winter" speaker="Tracker Tekene Mhlongo" name="TekeneMhlongo" VO="npc_DefaultDialogue_0331_02_Tracker" VO_Status="Recorded" rel_version="Quest_Supplement_GreatCleave">Speaking of real terrors, while you were off tracking the Balemaw Beast, there have been reports of more attacks on the northern road. \n\nThis time by creatures with glowing blue eyes.</string>
<string key="0331_0102_wolvesofwinter_start_prompt" speaker="UI – Player Prompt" rel_version="Quest_Supplement_GreatCleave">"Are the eyes significant?"</string>
<string key="0331_0102_wolvesofwinter_proposal" speaker="Tracker Tekene Mhlongo" name="TekeneMhlongo" VO="npc_0331_0102_wolvesofwinter_proposal" VO_Status="Recorded" dialogue-next="@0331_0102_wolvesofwinter_proposal_next" rel_version="Quest_Supplement_GreatCleave">The color of the eyes, along with their ability to manipulate ice, leads me to believe that these creatures aren't natural. \n\nWe can't allow them to make a home here in Great Cleave!</string>
<string key="0331_0102_wolvesofwinter_proposal_prompt" speaker="UI – Player Prompt" rel_version="Quest_Supplement_GreatCleave">"Any ideas where the creatures might be?"</string>
<string key="0331_0102_wolvesofwinter_proposal_next" speaker="Tracker Tekene Mhlongo" name="TekeneMhlongo" VO="npc_0331_0102_wolvesofwinter_proposal_next" VO_Status="Recorded" dialogue-prompt="@0331_0102_wolvesofwinter_proposal_prompt" rel_version="Quest_Supplement_GreatCleave">There are a number of caves where they might have made a home for themselves. \n\nI suggest you check them to make sure.</string>
<string key="0331_0102_wolvesofwinter_incomplete" speaker="Tracker Tekene Mhlongo" name="TekeneMhlongo" VO="npc_0331_0102_wolvesofwinter_incomplete" VO_Status="Recorded" rel_version="Quest_Supplement_GreatCleave">Have you checked the nearby ice caves? What about the ones farther away? We have to be sure they aren't spreading.</string>
<string key="0331_0102_wolvesofwinter_complete_available_response" speaker="Tracker Tekene Mhlongo" name="TekeneMhlongo" VO="npc_0331_0102_wolvesofwinter_complete_available_response" VO_Status="Recorded" dialogue-next="@0331_0102_wolvesofwinter_complete_available_response_next" rel_version="Quest_Supplement_GreatCleave">You look like you've been in quite a fight. Was it with the Yeti? Have you banished it?</string>
<string key="0331_0102_wolvesofwinter_complete_available_response_prompt" speaker="UI – Player Prompt" rel_version="Quest_Supplement_GreatCleave">"There are no Yetis here, just the Terror of Great Cleave."</string>
<string key="0331_0102_wolvesofwinter_complete_available_response_next" speaker="Tracker Tekene Mhlongo" name="TekeneMhlongo" VO="npc_0331_0102_wolvesofwinter_complete_available_response_next" VO_Status="Recorded" dialogue-prompt="@0331_0102_wolvesofwinter_complete_available_response_prompt" rel_version="Quest_Supplement_GreatCleave">Ah, those rimewolves are vicious. Clearing them out certainly helps protect the travelers in these woods. \n\nI wonder if having them around means we're less likely to have Yetis move into the area?</string>
<string key="0331_0103_thebeastreturns_objective_title" speaker="UI - Journal - Quest Title" rel_version="Quest_Supplement_GreatCleave">The Beast Returns</string>
<string key="0331_0103_thebeastreturns_objective_desc" speaker="UI - Journal - Quest Description" rel_version="Quest_Supplement_GreatCleave">The Balemaw Beast struck again! Track the beast up Mangled Heights and defeat it!</string>
<string key="0331_0103_d_02_TaskGoTo">Check on Bob the "Balemaw Beast"</string>
<string key="0331_0103_d_03_01_TaskGoToPOI" speaker="UI" rel_version="Quest_Supplement_GreatCleave">Travel to {POITags} to find clues about the real Balemaw Beast</string>
<string key="0331_0103_d_03_02_Task_KillCollect" speaker="UI" rel_version="Quest_Supplement_GreatCleave">Collect {itemName} as clues from {targetName}</string>
<string key="0331_0103_d_04_01_TaskGoToPOI" speaker="UI" rel_version="Quest_Supplement_GreatCleave">Travel to {POITags} to find the Balemaw Beast</string>
<string key="0331_0103_d_04_02_Task_Kill" speaker="UI" rel_version="Quest_Supplement_GreatCleave">Defeat {targetName}</string>
<string key="NPC_DefaultDialogue_0331_03_Tracker" comment="Third Quest: The Beast Returns (ELITE)" speaker="Tracker Tekene Mhlongo" name="TekeneMhlongo" VO="npc_DefaultDialogue_0331_03_Tracker" VO_Status="Recorded" rel_version="Quest_Supplement_GreatCleave">I hate to bring it up again, but there have been more news of the Balemaw Beast. These tales are far more gruesome from the last. \n\nThey talk of travelers getting ripped limb from limb.</string>
<string key="0331_0103_thebeastreturns_start_prompt" speaker="UI – Player Prompt" rel_version="Quest_Supplement_GreatCleave">"Do I need to check on Bob again?"</string>
<string key="0331_0103_thebeastreturns_proposal" speaker="Tracker Tekene Mhlongo" name="TekeneMhlongo" VO="npc_0331_0103_thebeastreturns_proposal" VO_Status="Recorded" dialogue-next="@0331_0103_thebeastreturns_proposal_next" rel_version="Quest_Supplement_GreatCleave">It wouldn't hurt. Though I can't imagine Bob has a hand in this, unless we were vastly mistaken about the nature of his character. \n\nHe seemed harmless. Misguided and foolish, but harmless.</string>
<string key="0331_0103_thebeastreturns_proposal_prompt" speaker="UI – Player Prompt" rel_version="Quest_Supplement_GreatCleave">"Other than Bob do we have any leads?"</string>
<string key="0331_0103_thebeastreturns_proposal_next" speaker="Tracker Tekene Mhlongo" name="TekeneMhlongo" VO="npc_0331_0103_thebeastreturns_proposal_next" VO_Status="Recorded" dialogue-prompt="@0331_0103_thebeastreturns_proposal_prompt" rel_version="Quest_Supplement_GreatCleave">The tales tell of horrors up in Mangled Heights. Sadly, this is nothing new. \n\nAll news from the heights are filled with tragic stories of travelers who got in over their heads.</string>
<string key="0331_0103_thebeastreturns_incomplete" speaker="Tracker Tekene Mhlongo" name="TekeneMhlongo" VO="npc_0331_0103_thebeastreturns_incomplete" VO_Status="Recorded" rel_version="Quest_Supplement_GreatCleave">These are dark days indeed if such beasts wander the land. \n\nI had thought we had taken care of the Balemaw Beast last time, but it seems we were mistaken.</string>
<string key="NPC_DefaultDialogue_0335_03_Beast" speaker="Balemaw Beast" name="BobTheBeast" VO="npc_DefaultDialogue_0335_03_Beast" VO_Status="Recorded" rel_version="Quest_Supplement_GreatCleave">It hurts… get help…</string>
<string key="0335_Attacked_Prompt" speaker="UI - player prompt" rel_version="Quest_Supplement_GreatCleave">"Bob! What happened here?"</string>
<string key="0335_Attacked_Response" speaker="Bob the Balemaw Beast" name="BobTheBeast" VO="npc_0335_Attacked_Response" VO_Status="Recorded" rel_version="Quest_Supplement_GreatCleave">It's real… the beast… I didn't believe… not really. \n\nIt headed up the mountain. I think it took my spleen…</string>
<string key="NPC_DefaultDialogue_0335_04_Beast" comment="Final" speaker="Balemaw Beast" name="BobTheBeast" VO="npc_NPC_DefaultDialogue_0335_04_Beast" VO_Status="Recorded" rel_version="Quest_Supplement_GreatCleave">When I get back, I'm done impersonating that… thing.</string>
<string key="0331_0103_thebeastreturns_complete_available_response" speaker="Tracker Tekene Mhlongo" name="TekeneMhlongo" VO="npc_0331_0103_thebeastreturns_complete_available_response" VO_Status="Recorded" dialogue-next="@0331_0103_thebeastreturns_complete_available_response_next" rel_version="Quest_Supplement_GreatCleave">Has it been taken care of? Has the beast been destroyed?</string>
<string key="0331_0103_thebeastreturns_complete_available_response_prompt" speaker="UI – Player Prompt" rel_version="Quest_Supplement_GreatCleave">"Mozrul the Herald has been defeated."</string>
<string key="0331_0103_thebeastreturns_complete_available_response_next" speaker="Tracker Tekene Mhlongo" name="TekeneMhlongo" VO="npc_0331_0103_thebeastreturns_complete_available_response_next" VO_Status="Recorded" dialogue-prompt="@0331_0103_thebeastreturns_complete_available_response_prompt" rel_version="Quest_Supplement_GreatCleave">Let's hope that is enough to make those roads safe again. Though I fear Mozrul will be back again in the future. \n\nThank you for your help.</string>
<string key="NPC_DefaultDialogue_0331_04_Tracker" comment="Final" speaker="Tracker Tekene Mhlongo" name="TekeneMhlongo" VO="npc_DefaultDialogue_0331_04_Tracker" VO_Status="Recorded" rel_version="Quest_Supplement_GreatCleave">Your help is like a beacon, shining hope onto this cursed ground. \n\nYour next visit is sure to chase away the gloom.</string>
<string key="0332_0101_aspotofluxury_objective_title" speaker="UI - Journal - Quest Title" rel_version="Quest_Supplement_GreatCleave">A Spot Of Luxury</string>
<string key="0332_0101_aspotofluxury_objective_desc" speaker="UI - Journal - Quest Description" rel_version="Quest_Supplement_GreatCleave">Gather beautiful Spotted Pelts from Bobcats to add to Rue Horne's collection.</string>
<string key="0332_0101_d_01_GoTo" speaker="UI" rel_version="Quest_Supplement_GreatCleave">Hunt Bobcats in Frosted Floe to gather Spotted Pelts</string>
<string key="0332_0101_d_03_KillCollect" speaker="UI" rel_version="Quest_Supplement_GreatCleave">Collect {itemName} from {targetName}</string>
<string key="NPC_DefaultDialogue_0332_00_Furrier" comment="Intro" speaker="Furrier Rue Horne" name="RueHorne" VO="npc_DefaultDialogue_0332_00_Furrier" VO_Status="Recorded" rel_version="Quest_Supplement_GreatCleave">Have you seen the creatures out here? Don't you think their coats are absolutely divine? \n\nThe stripes, the patterns, they are all so luscious!</string>
<string key="NPC_DefaultDialogue_0332_01_Furrier" comment="First Quest: A Spot of Luxury" speaker="Furrier Rue Horne" name="RueHorne" VO="npc_DefaultDialogue_0332_01_Furrier" VO_Status="Recorded" rel_version="Quest_Supplement_GreatCleave">Good fashion is to die for! But best is to have others die for it rather than ourselves, yes?</string>
<string key="0332_0101_aspotofluxury_start_prompt" speaker="UI – Player Prompt" rel_version="Quest_Supplement_GreatCleave">"Yes?"</string>
<string key="0332_0101_aspotofluxury_proposal" speaker="Furrier Rue Horne" name="RueHorne" VO="npc_0332_0101_aspotofluxury_proposal" VO_Status="Recorded" dialogue-next="@0332_0101_aspotofluxury_proposal_next" rel_version="Quest_Supplement_GreatCleave">I could tell you were one with a fine eye for fashion. Really, your outfit, superb! I couldn't design something better myself.</string>
<string key="0332_0101_aspotofluxury_proposal_prompt" speaker="UI – Player Prompt" rel_version="Quest_Supplement_GreatCleave">"Thanks, I think."</string>
<string key="0332_0101_aspotofluxury_proposal_next" speaker="Furrier Rue Horne" name="RueHorne" VO="npc_0332_0101_aspotofluxury_proposal_next" VO_Status="Recorded" dialogue-prompt="@0332_0101_aspotofluxury_proposal_prompt" rel_version="Quest_Supplement_GreatCleave">Don't think, be! Fashion is all about being. And being covered in spots is going to be so in next year! \n\nDo be a dear and kill some bobcats to bring me their spotted pelts, would you?</string>
<string key="0332_0101_aspotofluxury_incomplete" speaker="Furrier Rue Horne" name="RueHorne" VO="npc_0332_0101_aspotofluxury_incomplete" VO_Status="Recorded" rel_version="Quest_Supplement_GreatCleave">I must have those spotted pelts! Do hurry back soon!</string>
<string key="0332_0101_aspotofluxury_complete_available_response" speaker="Furrier Rue Horne" name="RueHorne" VO="npc_0332_0101_aspotofluxury_complete_available_response" VO_Status="Recorded" dialogue-next="@0332_0101_aspotofluxury_complete_available_response_next" rel_version="Quest_Supplement_GreatCleave">You found me, good! With you helping to procure the bobcat pelts, I felt I had to scout out what I simple needed to collect next. But first, let's take a look at those pelts.</string>
<string key="0332_0101_aspotofluxury_complete_available_response_prompt" rel_version="Quest_Supplement_GreatCleave">"How do you like them?"</string>
<string key="0332_0101_aspotofluxury_complete_available_response_next" name="RueHorne" VO="npc_0332_0101_aspotofluxury_complete_available_response_next" VO_Status="Needs Recording" dialogue-prompt="@0332_0101_aspotofluxury_complete_available_response_prompt" rel_version="Quest_Supplement_GreatCleave">Divine, simply divine! I do so love the feel of fresh pelts. \n\nThere's something so vital about them. So intense.</string>
<string key="0332_0102_fabulousfurs_objective_title" speaker="UI - Journal - Quest Title" rel_version="Quest_Supplement_GreatCleave">Fabulous Furs</string>
<string key="0332_0102_fabulousfurs_objective_desc" speaker="UI - Journal - Quest Description" rel_version="Quest_Supplement_GreatCleave">Gather fantastically colored pelts from local cougars and elk to add to Rue Horne's collection.</string>
<string key="0332_0102_d_01_GoTo" speaker="UI" rel_version="Quest_Supplement_GreatCleave">Hunt Snowy Cougars in the Braided Hills to gather Red Striped Pelts</string>
<string key="0332_0102_d_02_KillCollect" speaker="UI" rel_version="Quest_Supplement_GreatCleave">Collect {itemName} from Snowy Cougar</string>
<string key="0332_0102_d_03_GoTo" rel_version="Quest_Supplement_GreatCleave">Hunt Tainted Stags in the Icy Wilds to gather Blue Striped Pelts</string>
<string key="0332_0102_d_05_KillCollect" speaker="UI" rel_version="Quest_Supplement_GreatCleave">Collect {itemName} from Tainted Stag</string>
<string key="NPC_DefaultDialogue_0332_02_Furrier" comment="Second Quest: Fabulous Furs" speaker="Furrier Rue Horne" name="RueHorne" VO="npc_DefaultDialogue_0332_02_Furrier" VO_Status="Recorded" rel_version="Quest_Supplement_GreatCleave">Speaking of intense, have you seen the colors of the fur on some of the animals up here? \n\nThat striking red, that vibrant blue!</string>
<string key="0332_0102_fabulousfurs_start_prompt" speaker="UI – Player Prompt" rel_version="Quest_Supplement_GreatCleave">"The colors are unusual."</string>
<string key="0332_0102_fabulousfurs_proposal" speaker="Furrier Rue Horne" name="RueHorne" VO="npc_0332_0102_fabulousfurs_proposal" VO_Status="Recorded" rel_version="Quest_Supplement_GreatCleave">More than unusual, they are extremely profitable! Those hues will mean I save a fortune on dyes! \n\nThe stripes are quite striking too. I simply must add them to my collection.</string>
<string key="0332_0102_fabulousfurs_incomplete" speaker="Furrier Rue Horne" name="RueHorne" VO="npc_0332_0102_fabulousfurs_incomplete" VO_Status="Recorded" rel_version="Quest_Supplement_GreatCleave">Those colors! They make me weak just thinking about them! I must have them!</string>
<string key="0332_0102_fabulousfurs_complete_available_response" speaker="Furrier Rue Horne" name="RueHorne" VO="npc_0332_0102_fabulousfurs_complete_available_response" VO_Status="Recorded" dialogue-next="@0332_0102_fabulousfurs_complete_available_response_next" rel_version="Quest_Supplement_GreatCleave">Oh. My. They are even better in person than from afar. Oh, and so soft. So supple. \n\nEveryone will be clamoring to wear these, and it's all possible because of you.</string>
<string key="0332_0102_fabulousfurs_complete_available_response_prompt" speaker="UI – Player Prompt" rel_version="Quest_Supplement_GreatCleave">"It wasn't easy."</string>
<string key="0332_0102_fabulousfurs_complete_available_response_next" speaker="Furrier Rue Horne" name="RueHorne" VO="npc_0332_0102_fabulousfurs_complete_available_response_next" VO_Status="Recorded" dialogue-prompt="@0332_0102_fabulousfurs_complete_available_response_prompt" rel_version="Quest_Supplement_GreatCleave">Good fashion is never easy. That's what makes it so good. \n\nAnd you, dear, are one of the best. I can just tell.</string>
<string key="0332_0103_puredelight_objective_title" speaker="UI - Journal - Quest Title" rel_version="Quest_Supplement_GreatCleave">Pure Delight</string>
<string key="0332_0103_puredelight_objective_desc" speaker="UI - Journal - Quest Description" rel_version="Quest_Supplement_GreatCleave">Gather brilliant Pure White Pelts from wolves to add to Rue Horne's collection.</string>
<string key="0332_0103_d_01_GoTo" speaker="UI" rel_version="Quest_Supplement_GreatCleave">Hunt Alabaster Wolves in the Icy Wilds to gather Pure White Pelts</string>
<string key="0332_0103_d_02_KillCollect" speaker="UI" rel_version="Quest_Supplement_GreatCleave">Collect {itemName} from Alabaster Wolf</string>
<string key="NPC_DefaultDialogue_0332_03_Furrier" comment="Third Quest: Pure Delight" speaker="Furrier Rue Horne" name="RueHorne" VO="npc_DefaultDialogue_0332_03_Furrier" VO_Status="Recorded" rel_version="Quest_Supplement_GreatCleave">Speaking of the best, while traveling here I saw some simply magnificent fur. \n\nIt was pure as the snow. Can you imagine the possibilities?</string>
<string key="0332_0103_puredelight_start_prompt" speaker="UI – Player Prompt" rel_version="Quest_Supplement_GreatCleave">"They won't be easy to clean."</string>
<string key="0332_0103_puredelight_proposal" speaker="Furrier Rue Horne" name="RueHorne" VO="npc_0332_0103_puredelight_proposal" VO_Status="Recorded" rel_version="Quest_Supplement_GreatCleave">Your concern is touching. But trust me, anyone buying pure white pelts are not worried about how to keep them clean! \n\nI simply must have them!</string>
<string key="0332_0103_puredelight_incomplete" speaker="Furrier Rue Horne" name="RueHorne" VO="npc_0332_0103_puredelight_incomplete" VO_Status="Recorded" rel_version="Quest_Supplement_GreatCleave">Those pelts are a blank slate just waiting to be gobbled up by fashion. Do be hasty in bringing them back!</string>
<string key="0332_0103_puredelight_complete_available_response" speaker="Furrier Rue Horne" name="RueHorne" VO="npc_0332_0103_puredelight_complete_available_response" VO_Status="Recorded" dialogue-next="@0332_0103_puredelight_complete_available_response_next" rel_version="Quest_Supplement_GreatCleave">Oh, what a wonder! Imagine enfolding yourself in these furs! Why, you'd sink into them and give up wearing anything else. \n\nSuch fine work, it's like you were born to be in fashion.</string>
<string key="0332_0103_puredelight_complete_available_response_prompt" speaker="UI – Player Prompt" rel_version="Quest_Supplement_GreatCleave">"I have other interests."</string>
<string key="0332_0103_puredelight_complete_available_response_next" speaker="Furrier Rue Horne" name="RueHorne" VO="npc_0332_0103_puredelight_complete_available_response_next" VO_Status="Recorded" dialogue-prompt="@0332_0103_puredelight_complete_available_response_prompt" rel_version="Quest_Supplement_GreatCleave">Everyone does! But fascinating hobbies are what keep the best designers inspired. \n\nShould you ever want to focus on fashion, do come back and see me!</string>
<string key="NPC_DefaultDialogue_0332_04_Furrier" comment="End" speaker="Furrier Rue Horne" name="RueHorne" VO="npc_DefaultDialogue_0332_04_Furrier" VO_Status="Recorded" rel_version="Quest_Supplement_GreatCleave">Oh, you simply must stop by again! I love seeing what you're wearing. \n\nTruly, your choices are inspirational! Now, how do you feel about wearing more fur?</string>
<string key="0333_0101_whiteasbone_objective_title" speaker="UI - Journal - Quest Title" rel_version="Quest_Supplement_GreatCleave">White As Bone</string>
<string key="0333_0101_whiteasbone_objective_desc" speaker="UI - Journal - Quest Description" rel_version="Quest_Supplement_GreatCleave">Collect Ancient Ivory for Valta so she can add it to a poppet.</string>
<string key="0333_0101_d_01_GoTo" speaker="UI" rel_version="Quest_Supplement_GreatCleave">Search for Ancient Ivory in {PoiTags}</string>
<string key="0333_0101_d_02_KillCollect" speaker="UI" rel_version="Quest_Supplement_GreatCleave">Collect {itemName} from {targetName}</string>
<string key="NPC_DefaultDialogue_0333_00_Arcanist" comment="Intro" speaker="Arcanist Valta Niskanen" name="ValtaNiskanen" VO="npc_DefaultDialogue_0333_00_Arcanist" VO_Status="Recorded" rel_version="Quest_Supplement_GreatCleave">Can you hear it on the breeze? How children's laughter rustles through the leaves?</string>
<string key="NPC_DefaultDialogue_0333_01_Arcanist" comment="First Quest: White as Bone" speaker="Arcanist Valta Niskanen" name="ValtaNiskanen" VO="npc_DefaultDialogue_0333_01_Arcanist" VO_Status="Recorded" rel_version="Quest_Supplement_GreatCleave">Oh how I long for a child of my own. \n\nTo run through the snow in wonder, to see this world through new eyes.</string>
<string key="0333_0101_whiteasbone_start_prompt" speaker="UI – Player Prompt" rel_version="Quest_Supplement_GreatCleave">"But I have seen no children here."</string>
<string key="0333_0101_whiteasbone_proposal" speaker="Arcanist Valta Niskanen" name="ValtaNiskanen" VO="npc_0333_0101_whiteasbone_proposal" VO_Status="Recorded" dialogue-next="@0333_0101_whiteasbone_proposal_next" rel_version="Quest_Supplement_GreatCleave">I have not seen children either, but I have listened long to tales older than this island. And I am certain there is a way. \n\nAll I need are some components to place into a poppet.</string>
<string key="0333_0101_whiteasbone_proposal_prompt" speaker="UI – Player Prompt" rel_version="Quest_Supplement_GreatCleave">"A poppet, you mean like a doll?"</string>
<string key="0333_0101_whiteasbone_proposal_next" speaker="Arcanist Valta Niskanen" name="ValtaNiskanen" VO="npc_0333_0101_whiteasbone_proposal_next" VO_Status="Recorded" dialogue-prompt="@0333_0101_whiteasbone_proposal_prompt" rel_version="Quest_Supplement_GreatCleave">A doll yes, but so much more. For like calls to like, and once complete it shall call forth a child. \n\nCould you bring me some bones to place inside? I have already tried snow, but it does not last long enough.</string>
<string key="0333_0101_whiteasbone_incomplete" speaker="Arcanist Valta Niskanen" name="ValtaNiskanen" VO="npc_0333_0101_whiteasbone_incomplete" VO_Status="Recorded" rel_version="Quest_Supplement_GreatCleave">I need bones of the Ancients to make this work.</string>
<string key="0333_0101_whiteasbone_complete_available_response" speaker="Arcanist Valta Niskanen" name="ValtaNiskanen" VO="npc_0333_0101_whiteasbone_complete_available_response" VO_Status="Recorded" rel_version="Quest_Supplement_GreatCleave">These bones, so old, and yet they have not faded away. Something makes these Ancient bones special. Something I hope will imbue this spell with longevity and strength.</string>
<string key="0333_0102_redasblood_objective_title" speaker="UI - Journal - Quest Title" rel_version="Quest_Supplement_GreatCleave">Red As Blood</string>
<string key="0333_0102_redasblood_objective_desc" speaker="UI - Journal - Quest Description" rel_version="Quest_Supplement_GreatCleave">Collect blood red Firebright Rubies from the mine for Valta so she can add them to a poppet.</string>
<string key="0333_0102_d_01_GoTo" speaker="UI" rel_version="Quest_Supplement_GreatCleave">Collect Firebright Rubies in {POITags}</string>
<string key="0333_0102_d_02_SearchCollect" speaker="UI" rel_version="Quest_Supplement_GreatCleave">Collect {itemName} from chests</string>
<string key="NPC_DefaultDialogue_0333_02_Arcanist" comment="Second Quest: Red as Blood" speaker="Arcanist Valta Niskanen" name="ValtaNiskanen" VO="npc_DefaultDialogue_0333_02_Arcanist" VO_Status="Recorded" rel_version="Quest_Supplement_GreatCleave">There is much yet that needs to be collected if I am to have a child. \n\nSomething that glistens like fresh blood, yet does not fade away. Something that keeps its color, brilliant and bright.</string>
<string key="0333_0102_redasblood_start_prompt" speaker="UI – Player Prompt" rel_version="Quest_Supplement_GreatCleave">"Could red dye work?"</string>
<string key="0333_0102_redasblood_proposal" speaker="Arcanist Valta Niskanen" name="ValtaNiskanen" VO="npc_0333_0102_redasblood_proposal" VO_Status="Recorded" rel_version="Quest_Supplement_GreatCleave">I tried dyes before, sadly they all failed. This time I shall try rubies, blood red in color. They don’t fade with time, always staying bright. \n\nThere’s a mine not far from here where rubies can be collected.</string>
<string key="0333_0102_redasblood_incomplete" speaker="Arcanist Valta Niskanen" name="ValtaNiskanen" VO="npc_0333_0102_redasblood_incomplete" VO_Status="Recorded" rel_version="Quest_Supplement_GreatCleave">I need bright shining rubies to make this spell work. \n\nI tried blood and dye before, but those didn't last long enough.</string>
<string key="0333_0102_redasblood_complete_available_response" speaker="Arcanist Valta Niskanen" name="ValtaNiskanen" VO="npc_0333_0102_redasblood_complete_available_response" VO_Status="Recorded" rel_version="Quest_Supplement_GreatCleave">How deep their color, like blood that has been caught and frozen in time. \n\nSee how they catch the light? These are perfect to capture the spirit of survival anyone on Aeternum needs.</string>
<string key="0333_0103_blackasebony_objective_title" speaker="UI - Journal - Quest Title" rel_version="Quest_Supplement_GreatCleave">Black As Ebony</string>
<string key="0333_0103_blackasebony_objective_desc" speaker="UI - Journal - Quest Description" rel_version="Quest_Supplement_GreatCleave">Collect night black pieces of Charred Ebony for Valta so she can add them to a poppet.</string>
<string key="0333_0103_d_01_GoTo" speaker="UI" rel_version="Quest_Supplement_GreatCleave">Collect Charred Ebony in {POITags}</string>
<string key="0333_0103_d_02_KillCollect" speaker="UI" rel_version="Quest_Supplement_GreatCleave">Collect {itemName} from chests</string>
<string key="NPC_DefaultDialogue_0333_03_Arcanist" comment="Third Quest: Black as Ebony" speaker="Arcanist Valta Niskanen" name="ValtaNiskanen" VO="npc_DefaultDialogue_0333_03_Arcanist" VO_Status="Recorded" rel_version="Quest_Supplement_GreatCleave">I am so close now, so close to my dream. There is one more component I need. Ebony, a rare wood even if this was not Aeternum. \n\nI fear it will be impossible to find.</string>
<string key="0333_0103_blackasebony_start_prompt" speaker="UI – Player Prompt" rel_version="Quest_Supplement_GreatCleave">"You can't give up now, I'm sure we can find some."</string>
<string key="0333_0103_blackasebony_proposal" speaker="Arcanist Valta Niskanen" name="ValtaNiskanen" VO="npc_0333_0103_blackasebony_proposal" VO_Status="Recorded" dialogue-next="@0333_0103_blackasebony_proposal_next" rel_version="Quest_Supplement_GreatCleave">I have heard rumors that someone brought ebony furniture to one of the forts. You could search there and see what you could find. \n\nI fear the worst, as the rumors also told of the forts being overrun.</string>
<string key="0333_0103_blackasebony_proposal_prompt" speaker="UI – Player Prompt" rel_version="Quest_Supplement_GreatCleave">"If it's there, I'll find it."</string>
<string key="0333_0103_blackasebony_proposal_next" speaker="Arcanist Valta Niskanen" name="ValtaNiskanen" VO="npc_0333_0103_blackasebony_proposal_next" VO_Status="Recorded" dialogue-prompt="@0333_0103_blackasebony_proposal_prompt" rel_version="Quest_Supplement_GreatCleave">Thank you. Please hurry. The poppet is almost done, and I can feel my child calling to me.</string>
<string key="0333_0103_blackasebony_incomplete" speaker="Arcanist Valta Niskanen" name="ValtaNiskanen" VO="npc_0333_0103_blackasebony_incomplete" VO_Status="Recorded" rel_version="Quest_Supplement_GreatCleave">All I require now are charred pieces of ebony. Soon, my child soon, you shall know peace in my arms.</string>
<string key="0333_0103_blackasebony_complete_available_response" speaker="Arcanist Valta Niskanen" name="ValtaNiskanen" VO="npc_0333_0103_blackasebony_complete_available_response" VO_Status="Recorded" dialogue-next="@0333_0103_blackasebony_complete_available_response_next" rel_version="Quest_Supplement_GreatCleave">Perfect, perfect. The bones are inside, with rubies for the heart and eyes, and charred pieces of ebony to hold it all together. \n\nThe poppet is complete!</string>
<string key="0333_0103_blackasebony_complete_available_response_prompt" speaker="UI – Player Prompt" rel_version="Quest_Supplement_GreatCleave">"Is that all that must be done?"</string>
<string key="0333_0103_blackasebony_complete_available_response_next" speaker="Arcanist Valta Niskanen" name="ValtaNiskanen" VO="npc_0333_0103_blackasebony_complete_available_response_next" VO_Status="Recorded" dialogue-prompt="@0333_0103_blackasebony_complete_available_response_prompt" rel_version="Quest_Supplement_GreatCleave">No, making the poppet was just the first step. \n\nNow it is time to visit the Wishing Tree.</string>
<string key="0333_0104_anofferingforoffspring_objective_title" speaker="UI - Journal - Quest Title" rel_version="Quest_Supplement_GreatCleave">An Offering For Offspring</string>
<string key="0333_0104_anofferingforoffspring_objective_desc" speaker="UI - Journal - Quest Description" rel_version="Quest_Supplement_GreatCleave">Travel to the Wishing Tree and leave the Poppet as an offering so that Valta may one day have a child of her own.</string>
<string key="0333_0104_d_02_GoTo" speaker="UI" rel_version="Quest_Supplement_GreatCleave">Travel to the Wishing Tree</string>
<string key="0333_0104_d_03_InteractTree" speaker="UI" rel_version="Quest_Supplement_GreatCleave">Place Valta's Poppet at the Wishing Tree</string>
<string key="NPC_DefaultDialogue_0333_04_Arcanist" comment="Fourth Quest: An Offering for Offspring" speaker="Arcanist Valta Niskanen" name="ValtaNiskanen" VO="npc_DefaultDialogue_0333_04_Arcanist" VO_Status="Recorded" rel_version="Quest_Supplement_GreatCleave">Tales say that the Wishing Tree grants wishes, but only if you have made a sufficient offering.</string>
<string key="0333_0104_anofferingforoffspring_start_prompt" speaker="UI – Player Prompt" rel_version="Quest_Supplement_GreatCleave">"Who decides what is sufficient?"</string>
<string key="0333_0104_anofferingforoffspring_proposal" speaker="Arcanist Valta Niskanen" name="ValtaNiskanen" VO="npc_0333_0104_anofferingforoffspring_proposal" VO_Status="Recorded" dialogue-next="@0333_0104_anofferingforoffspring_proposal_next" rel_version="Quest_Supplement_GreatCleave">I don't know. What I do know is that none of my previous offerings worked. The poppet of snow and blood and ash barely lasted a day before it melted away. \n\nThe poppet of paper and dye didn't fare much better.</string>
<string key="0333_0104_anofferingforoffspring_proposal_prompt" speaker="UI – Player Prompt" rel_version="Quest_Supplement_GreatCleave">"What makes you so sure of this time?"</string>
<string key="0333_0104_anofferingforoffspring_proposal_next" speaker="Arcanist Valta Niskanen" name="ValtaNiskanen" VO="npc_0333_0104_anofferingforoffspring_proposal_next" VO_Status="Recorded" dialogue-prompt="@0333_0104_anofferingforoffspring_proposal_prompt" rel_version="Quest_Supplement_GreatCleave">Bones of Ancient guardians, rubies, ebony… if the offering is not sufficient this time, I do not know what I shall do. \n\nPlease take it to the tree for me. I do not think I can bear to go through with it again.</string>
<string key="0333_0104_anofferingforoffspring_incomplete" speaker="Arcanist Valta Niskanen" name="ValtaNiskanen" VO="npc_0333_0104_anofferingforoffspring_incomplete" VO_Status="Recorded" rel_version="Quest_Supplement_GreatCleave">Please take the poppet to the Wishing Tree. I can hear the voice of my child even now.</string>
<string key="0333_0104_anofferingforoffspring_complete_available_response" speaker="Arcanist Valta Niskanen" name="ValtaNiskanen" VO="npc_0333_0104_anofferingforoffspring_complete_available_response" VO_Status="Recorded" dialogue-next="@0333_0104_anofferingforoffspring_complete_available_response_next" rel_version="Quest_Supplement_GreatCleave">Something is different, I can feel it. \n\nThe air has a hint of warmth to it. The wind holds fewer sighs.</string>
<string key="0333_0104_anofferingforoffspring_complete_available_response_prompt" speaker="UI – Player Prompt" rel_version="Quest_Supplement_GreatCleave">"But no child appeared."</string>
<string key="0333_0104_anofferingforoffspring_complete_available_response_next" speaker="Arcanist Valta Niskanen" name="ValtaNiskanen" VO="npc_0333_0104_anofferingforoffspring_complete_available_response_next" VO_Status="Recorded" dialogue-prompt="@0333_0104_anofferingforoffspring_complete_available_response_prompt" rel_version="Quest_Supplement_GreatCleave">These things take time. We must be patient. \n\nThe tales did not say how long it would take for the offering to be accepted, only that given time, it would.</string>
<string key="NPC_DefaultDialogue_0333_05_Arcanist" comment="Final" speaker="Arcanist Valta Niskanen" name="ValtaNiskanen" VO="npc_DefaultDialogue_0333_05_Arcanist" VO_Status="Recorded" rel_version="Quest_Supplement_GreatCleave">The poppet has been placed. All there is to do now is wait. \n\nSoon I shall start to sew a blanket for my child in anticipation of their arrival.</string>
<string key="0334_0101_perfectpiroshkis_objective_title" speaker="UI - Journal - Quest Title" rel_version="Quest_Supplement_GreatCleave">Perfect Piroshkis</string>
<string key="0334_0101_perfectpiroshkis_objective_desc" speaker="UI - Journal - Quest Description" rel_version="Quest_Supplement_GreatCleave">Gather Dried Dill, Crumbly Aged Cheese, and Tenderized Meat for Aksinya.</string>
<string key="0334_0101_d_01_GoTo" speaker="UI" rel_version="Quest_Supplement_GreatCleave">Collect Dried Dill at {POITags}</string>
<string key="0334_0101_d_01_SearchCollect" speaker="UI" rel_version="Quest_Supplement_GreatCleave">Collect {itemName} from chests</string>
<string key="0334_0101_d_02_GoTo" speaker="UI" rel_version="Quest_Supplement_GreatCleave">Collect Crumbly Aged Cheese at {POITags}</string>
<string key="0334_0101_d_02_SearchCollect" speaker="UI" rel_version="Quest_Supplement_GreatCleave">Collect {itemName} from chests</string>
<string key="0334_0101_d_03_GoTo" speaker="UI" rel_version="Quest_Supplement_GreatCleave">Collect Tenderized Meat from Tainted Stags in {POITags}</string>
<string key="0334_0101_d_03_KillCollect" speaker="UI" rel_version="Quest_Supplement_GreatCleave">Collect {itemName} from {targetName}</string>
<string key="NPC_DefaultDialogue_0334_00_Baker" comment="Intro" speaker="Baker Aksinya Krupin" name="AksinyaKrupin" VO="npc_DefaultDialogue_0334_00_Baker" VO_Status="Recorded" rel_version="Quest_Supplement_GreatCleave">Oh those poor hungry dears. \n\nThe Soulwardens need something that sticks to their ribs and keeps them warm, if they are going to keep up their fight!</string>
<string key="NPC_DefaultDialogue_0334_01_Baker" comment="First Quest: The Perfect Piroshkis" speaker="Baker Aksinya Krupin" name="AksinyaKrupin" VO="npc_DefaultDialogue_0334_01_Baker" VO_Status="Recorded" rel_version="Quest_Supplement_GreatCleave">You look like you could use a good meal. Just like those Soulwardens.</string>
<string key="0334_0101_perfectpiroshkis_start_prompt" speaker="UI – Player Prompt" rel_version="Quest_Supplement_GreatCleave">"Supplies have been low up here."</string>
<string key="0334_0101_perfectpiroshkis_proposal" speaker="Baker Aksinya Krupin" name="AksinyaKrupin" VO="npc_0334_0101_perfectpiroshkis_proposal" VO_Status="Recorded" dialogue-next="@0334_0101_perfectpiroshkis_proposal_next" rel_version="Quest_Supplement_GreatCleave">Tell me about it! Why, I haven't had new deliveries in quite some time, and it shows. \n\nI've got plenty of potatoes, but there are only so many ways you can cook them.</string>
<string key="0334_0101_perfectpiroshkis_proposal_prompt" speaker="UI – Player Prompt" rel_version="Quest_Supplement_GreatCleave">"You can add cheese, spices..."</string>
<string key="0334_0101_perfectpiroshkis_proposal_next" speaker="Baker Aksinya Krupin" name="AksinyaKrupin" VO="npc_0334_0101_perfectpiroshkis_proposal_next" VO_Status="Recorded" dialogue-prompt="@0334_0101_perfectpiroshkis_proposal_prompt" rel_version="Quest_Supplement_GreatCleave">I could, if we had any left! You know things are bad when even the cheese supplies run low. \n\nTell you what, you bring me some Dried Dill, Crumbly Aged Cheese, and some Tenderized Meat, and I'll whip up some food for us!</string>
<string key="0334_0101_perfectpiroshkis_incomplete" speaker="Baker Aksinya Krupin" name="AksinyaKrupin" VO="npc_0334_0101_perfectpiroshkis_incomplete" VO_Status="Recorded" rel_version="Quest_Supplement_GreatCleave">What I wouldn't give for some spices, cheese… anything to brighten the potatoes and onions I already have on hand.</string>
<string key="0334_0101_perfectpiroshkis_complete_available_response" speaker="Baker Aksinya Krupin" name="AksinyaKrupin" VO="npc_0334_0101_perfectpiroshkis_complete_available_response" VO_Status="Recorded" dialogue-next="@0334_0101_perfectpiroshkis_complete_available_response_next" rel_version="Quest_Supplement_GreatCleave">You did it! I almost can't believe it, it's been so long since I've seen something other than potatoes to eat! \n\nTell me I'm not dreaming.</string>
<string key="0334_0101_perfectpiroshkis_complete_available_response_prompt" speaker="UI – Player Prompt" rel_version="Quest_Supplement_GreatCleave">"Oh, they're real. What are you going to make?"</string>
<string key="0334_0101_perfectpiroshkis_complete_available_response_next" speaker="Baker Aksinya Krupin" name="AksinyaKrupin" VO="npc_0334_0101_perfectpiroshkis_complete_available_response_next" VO_Status="Recorded" dialogue-prompt="@0334_0101_perfectpiroshkis_complete_available_response_prompt" rel_version="Quest_Supplement_GreatCleave">Piroshkis! I have the flour for the dough, the onions, and so many potatoes. \n\nBut now I can make them truly delicious with the dill, cheese, and tender meat. We'll be feasting soon!</string>
<string key="0334_0102_towarmthesoulwardens_objective_title" speaker="UI - Journal - Quest Title" rel_version="Quest_Supplement_GreatCleave">To Warm The Soul Warden</string>
<string key="0334_0102_towarmthesoulwardens_objective_desc" speaker="UI - Journal - Quest Description" rel_version="Quest_Supplement_GreatCleave">Bring Piping-Hot Piroshkis to Soulwarden Pedro Carrillo at Warden's Rise before they get cold!</string>
<string key="0334_0102_d_02_GoTo" speaker="UI" rel_version="Quest_Supplement_GreatCleave">Travel to {POITags} Outpost to bring Piping-Hot Piroshkis to Soulwarden Pedro Carrillo before they get cold</string>
<string key="0334_0102_d_03_Timer" speaker="UI" rel_version="Quest_Supplement_GreatCleave">Travel to {POITags} Outpost in {timeRemaining}</string>
<string key="NPC_DefaultDialogue_0334_02_Baker" comment="Second Quest: To Warm the Soul Wardens" speaker="Baker Aksinya Krupin" name="AksinyaKrupin" VO="npc_DefaultDialogue_0334_02_Baker" VO_Status="Recorded" rel_version="Quest_Supplement_GreatCleave">Thank you so much for bringing the ingredients. \n\nNow that I have what I need, I want to do something to help the Soulwardens at Warden's Rise.</string>
<string key="0334_0102_towarmthesoulwardens_start_prompt" speaker="UI – Player Prompt" rel_version="Quest_Supplement_GreatCleave">"Why not here at the Bastion?"</string>
<string key="0334_0102_towarmthesoulwardens_proposal" speaker="Baker Aksinya Krupin" name="AksinyaKrupin" VO="npc_0334_0102_towarmthesoulwardens_proposal" VO_Status="Recorded" dialogue-next="@0334_0102_towarmthesoulwardens_proposal_next" rel_version="Quest_Supplement_GreatCleave">I've already made food for everyone stationed here, and I want to spread the bounty around. \n\nI can't imagine the kind of swill they are eating over there, the poor dears.</string>
<string key="0334_0102_towarmthesoulwardens_proposal_prompt" speaker="UI – Player Prompt" rel_version="Quest_Supplement_GreatCleave">"They don’t have a cook like you over there."</string>
<string key="0334_0102_towarmthesoulwardens_proposal_next" speaker="Baker Aksinya Krupin" name="AksinyaKrupin" VO="npc_0334_0102_towarmthesoulwardens_proposal_next" VO_Status="Recorded" dialogue-prompt="@0334_0102_towarmthesoulwardens_proposal_prompt" rel_version="Quest_Supplement_GreatCleave">All the more reason to run this basket of Piping-Hot Piroshkis over to Warden's Rise before they get cold! \n\nAlas, you can't use the Spirit Shrine as it disrupts the delicate flavor of the piroshkis.</string>
<string key="0334_0102_towarmthesoulwardens_incomplete" speaker="Baker Aksinya Krupin" name="AksinyaKrupin" VO="npc_0334_0102_towarmthesoulwardens_incomplete" VO_Status="Recorded" rel_version="Quest_Supplement_GreatCleave">Off with you! You don't want those piroshkis to get cold, do you? \n\nWithout being able to use the Spirit Shrine, you'll need to get a move on!</string>
<string key="NPC_DefaultDialogue_0334_03_Baker" comment="Final" speaker="Baker Aksinya Krupin" name="AksinyaKrupin" VO="npc_DefaultDialogue_0334_03_Baker" VO_Status="Recorded" rel_version="Quest_Supplement_GreatCleave">Supplies might be hard to come by, but I'm not leaving. \n\nSomeone needs to stay and keep morale up, one piroshki at a time.</string>
<string key="0334_0102_towarmthesoulwardens_complete_available_response" speaker="Pedro Carrillo" name="PedroCarrillo" VO="npc_0334_0102_towarmthesoulwardens_complete_available_response_next" VO_Status="Recorded" dialogue-next="@0334_0102_towarmthesoulwardens_complete_available_response_next" rel_version="Quest_Supplement_GreatCleave">That smells wonderful! Marvelous! I haven't had any food that smelled this good for… I don't remember how long! What's the occasion?</string>
<string key="0334_0102_towarmthesoulwardens_complete_available_response_prompt" speaker="UI – Player Prompt" rel_version="Quest_Supplement_GreatCleave">"Aksinya Krupin just wanted to say thanks."</string>
<string key="0334_0102_towarmthesoulwardens_complete_available_response_next" speaker="Pedro Carrillo" name="PedroCarrillo" VO="npc_0334_0102_towarmthesoulwardens_complete_available_response" VO_Status="Recorded" dialogue-prompt="@0334_0102_towarmthesoulwardens_complete_available_response_prompt" rel_version="Quest_Supplement_GreatCleave">That woman is a treasure! \n\nNow if only she would move to Warden's Rise we would be eating like kings!</string>
<string key="0319_0501_a_Title" speaker="UI - Journal - Quest Title">Prime Resolve</string>
<string key="0319_0502_a_Title" speaker="UI">Growth From the Stem</string>
<string key="0319_0503_a_Title" speaker="UI">Funnelling In</string>
<string key="0319_0504_a_Title" speaker="UI">Flamestarters</string>
<string key="0319_0505_a_Title" speaker="UI">Reagent Retrieval</string>
<string key="0319_0506_a_Title" speaker="UI">Head of the Pack</string>
<string key="0319_0507_a_Title" speaker="UI">Swirling Staff Base</string>
<string key="0319_0508_a_Title" speaker="UI">Flintlock</string>
<string key="0319_0509_a_Title" speaker="UI">Requiring Concentration</string>
<string key="0319_0501_b_Description" speaker="UI - Journal - Quest Description">Gather supplies for Ranger Law to make Prime Resolve.</string>
<string key="0319_0502_b_Description" speaker="UI">Gather a Pulsing Staff Stem from Corrupted at Scorpius.</string>
<string key="0319_0503_b_Description" speaker="UI">Gather Vortex Funnel from Corrupted at Svikin's Stand.</string>
<string key="0319_0504_b_Description" speaker="UI">Gather Flint Flamestarters from Undead at Periville.</string>
<string key="0319_0505_b_Description" speaker="UI">Gather Blistering Reagents from Corrupted at Greater Tribulation.</string>
<string key="0319_0506_b_Description" speaker="UI">Gather a Curved Staffhead from Angry Earth at Eridanus.</string>
<string key="0319_0507_b_Description" speaker="UI">Gather a Swirling Staff Base from Angry Earth at Malevolence.</string>
<string key="0319_0508_b_Description" speaker="UI">Gather Orichalcum Flintlock from Undead Pirates at Stone Skull Fort.</string>
<string key="0319_0509_b_Description" speaker="UI">Defeat Articulon The Unshackled in the Mangled Heights for an Azoth Concentrator.</string>
<string key="0319_0501_d_01_Containter_weaponwrapperquest_questPush_1" speaker="UI">Complete Quest: Growth From the Stem</string>
<string key="0319_0501_d_01_Containter_weaponwrapperquest_questComplete_2" speaker="UI">Complete Quest: Funnelling In</string>
<string key="0319_0501_d_01_Containter_weaponwrapperquest_questComplete_3" speaker="UI">Complete Quest: Flamestarters</string>
<string key="0319_0501_d_01_Containter_weaponwrapperquest_questComplete_4" speaker="UI">Complete Quest: Reagent Retrieval</string>
<string key="0319_0501_d_02_Containter_weaponwrapperquest_questComplete_1" speaker="UI">Complete Quest: Head of the Pack</string>
<string key="0319_0501_d_02_Containter_weaponwrapperquest_questComplete_2" speaker="UI">Complete Quest: Swirling Staff Base</string>
<string key="0319_0501_d_02_Containter_weaponwrapperquest_questComplete_3" speaker="UI">Complete Quest: Flintlock</string>
<string key="0319_0501_d_02_Containter_weaponwrapperquest_questComplete_4" speaker="UI">Complete Quest: Requiring Concentration</string>
<string key="0319_0501_d_01_01_01_Task_GoTo" comment="POI = "Scorpius"" speaker="UI">Seek a stem for your staff at {POITags}</string>
<string key="0319_0501_d_01_01_02_Task_Kill" comment="target=Scorpius" speaker="UI">Defeat {targetName} Corrupted</string>
<string key="0319_0501_d_01_01_03_Task_KillToken" comment="itemName = "Pulsing Staff Stem", target = S'ylanx the Unseen" speaker="UI">Defeat {targetName} for {itemName}</string>
<string key="0319_0501_d_01_02_01_Task_GoTo" comment="POI = "Svikins Stand"" speaker="UI">Venture to {POITags} in search of a Vortex Funnel</string>
<string key="0319_0501_d_01_02_02_Task_Kill" comment="target = Southguard" speaker="UI">Defeat {targetName} Corrupted</string>
<string key="0319_0501_d_01_02_03_Task_KillToken" comment="ttarget = Southguard, itemName = "Vortex Funnel"" speaker="UI">Defeat {targetName} Corrupted for {itemName}s</string>
<string key="0319_0501_d_01_03_01_Task_GoTo" comment="POI = "Periville"" speaker="UI">Search for Flint Flamestarters in {POITags}</string>
<string key="0319_0501_d_01_03_02_Task_Kill" comment="target = "Periville"" speaker="UI">Defeat {targetName} Undead</string>
<string key="0319_0501_d_01_03_03_Task_KillToken" comment="target = "Periville" , itemName = "Flint Flamestarters"" speaker="UI">Search Open Caskets for {itemName}</string>
<string key="0319_0501_d_01_04_01_Task_GoTo" comment="POI = "Greater Tribulation"" speaker="UI">Brave {POITags} for reagents</string>
<string key="0319_0501_d_01_04_02_Task_Kill" comment="target = Myrkgard" speaker="UI">Defeat {targetName} Corrupted</string>
<string key="0319_0501_d_01_04_03_Task_KillToken" comment="POI = "Greater Tribulation" , itemName = "Blistering Reagents"" speaker="UI">Search chests within {POITags} for {itemName}</string>
<string key="0319_0501_d_02_01_01_Task_GoTo" comment="POI = "Eridanus"" speaker="UI">Claim a head for your staff from the Dryads of {POITags}</string>
<string key="0319_0501_d_02_01_02_Task_Kill" comment="target = "Eridanite"" speaker="UI">Defeat {targetName} Dryads</string>
<string key="0319_0501_d_02_01_03_Task_KillToken" comment="target = "Eridanite" , itemName = "Curved Staffhead"" speaker="UI">Defeat {targetName} Dryads for a {itemName}</string>
<string key="0319_0501_d_02_02_01_Task_GoTo" comment="POI = "Malevolence"" speaker="UI">Climb the tower {POITags} in search of a base for your staff</string>
<string key="0319_0501_d_02_02_02_Task_Kill" comment="Target = Alcazarian" speaker="UI">Defeat {targetName} Dryads</string>
<string key="0319_0501_d_02_02_03_Task_KillToken" comment="Target = Alcazarian , itemName = "Swirling Staff Base"" speaker="UI">Defeat {targetName} Dryads for a {itemName}</string>
<string key="0319_0501_d_02_03_01_Task_GoTo" comment="POI = "Stone Skull Fort"" speaker="UI">Search for flintlocks at {POITags}</string>
<string key="0319_0501_d_02_03_02_Task_Kill" comment="target = Skullworm" speaker="UI">Defeat {targetName} Pirates</string>
<string key="0319_0501_d_02_03_03_Task_KillToken" comment="POI = "Stone Skull Fort" , itemName = "Orichalcum Flintlock"" speaker="UI">Search chests within {POITags} for {itemName}</string>
<string key="0319_0501_d_02_04_01_Task_GoTo" comment="POI = "Mangled Heights"" speaker="UI">Delve into the {POITags} in search of an Azoth Concentrator</string>
<string key="0319_0501_d_02_04_02_Task_Kill" comment="target="Unhallowed"" speaker="UI">Defeat {targetName} Corrupted</string>
<string key="0319_0501_d_02_04_03_Task_KillToken" comment="itemName = "Azoth Concentrator", target=Articulon The Unshackled" speaker="UI">Defeat {targetName} for {itemName}</string>
<string key="0319_0501_start_prompt" speaker="UI – Player Prompt">"What did you hear?"</string>
<string key="0319_0501_c_Proposal" comment="female" speaker="Ranger Law" name="RangerLaw" VO="Ranger_0319_0501_PrimeResolve_ProposalResponse" VO_Status="Recorded" dialogue-next="@0319_0501_c_Proposal_Next">Here in Aeternum, where doom haunts our every move, we must hang on to the things that make us feel alive.\n\nTo that end, there is a legend we tell in Great Cleave that warms our hearts.</string>
<string key="0319_0501_c_Proposal_Prompt" speaker="UI – Player Prompt">"How does it go?"</string>
<string key="0319_0501_c_Proposal_Next" speaker="Ranger Law" name="RangerLaw" VO="Ranger_0319_0501_PrimeResolve_CompleteNext" VO_Status="Recorded" dialogue-next="@0319_0501_c_Proposal_Next2" dialogue-prompt="@0319_0501_c_Proposal_Prompt">There is a powerful fire staff, called Prime Resolve. The legend goes that it can turn a Corrupted enemy to cinders in a flash. \n\nI’d call that heartwarming, wouldn’t you?</string>
<string key="0319_0501_c_Proposal_Prompt2" speaker="UI – Player Prompt">"Is it real?"</string>
<string key="0319_0501_c_Proposal_Next2" speaker="Ranger Law" name="RangerLaw" VO="Ranger_0319_0501_PrimeResolve_CompleteNext2" VO_Status="Recorded" dialogue-prompt="@0319_0501_c_Proposal_Prompt2">Yes, if you make it so! Go forth and gather the parts needed to build this legendary weapon!\n\nSetting things on fire, what a wonderful way to remind yourself you're truly alive.</string>
<string key="0319_0501_e_Incomplete" comment="female" speaker="Ranger Law" name="RangerLaw" VO="Ranger_0319_0501_PrimeResolve_InProgResponse" VO_Status="Recorded">Isn’t fire wonderful? It keeps us warm, cooks our food, burns away the darkness and the filth and the pain… \n\nOnce you craft your own fire staff, you’ll understand.</string>
<string key="0319_0501_f_Complete" comment="female" speaker="Ranger Madaki" name="RangerMadaki" VO="Ranger_0319_0501_PrimeResolve_AvailResponse" VO_Status="Recorded" dialogue-next="@0319_0501_f_Complete_Next">At last, Prime Resolve is completed. It’s beautiful. Truly a force to be reckoned with!\n\nKnowing you wield it will keep me warm during my cold patrols.</string>
<string key="0319_0501_f_Complete_Prompt" speaker="UI – Player Prompt">"I'll burn a few Corrupted in your name."</string>
<string key="0319_0501_f_Complete_Next" speaker="Ranger Madaki" name="RangerMadaki" VO="Ranger_0319_0501_PrimeResolve_CompleteNext3" VO_Status="Recorded" dialogue-prompt="@0319_0501_f_Complete_Prompt">You're too kind. May Prime Resolve turn you into a beacon of fiery hope.\n\nA burning flame that refuses to go out as it purifies Corruption.</string>
<string key="0320_0101_GlimmeringMercy_objective_title" speaker="UI - Journal - Quest Title">Glimmering Mercy</string>
<string key="0320_0101_GlimmeringMercy_objective_desc" speaker="UI - Journal - Quest Description">Gather the parts, wholesome and true, for a life-giving staff made whole. Glittering, gleaming, restore and renew the Glimmering Mercy's soul. Talk to Ranger Madaki in Shattered Mountain when the task is complete.</string>
<string key="0320_0101_GlimmeringMercy_start_prompt" speaker="UI – Player Prompt">"Yes, I've been there."</string>
<string key="0320_0101_GlimmeringMercy_proposal" comment="male referring to female (Ranger Madaki), male referring to male (Ranger Rochford)" speaker="Ranger Balogun" name="RangerBalogun" VO="Ranger_0320_0101_GlimmeringMercy_ProposalResponse" VO_Status="Recorded" dialogue-next="@0320_0101_GlimmeringMercy_proposal_next">That place has eaten many careless Soulwardens. Your accomplishment is impressive… to some. \n\nBut no one triumphs alone, do they? I’ve heard you’ve been getting help from my friend Madaki in Shattered Mountain.</string>
<string key="0320_0101_GlimmeringMercy_proposal_prompt" speaker="UI – Player Prompt">"We all need help, now and then."</string>
<string key="0320_0101_GlimmeringMercy_proposal_next" speaker="Ranger Balogun" name="RangerBalogun" VO="Ranger_0320_0101_GlimmeringMercy_CompleteNext" VO_Status="Recorded" dialogue-next="@0320_0101_GlimmeringMercy_proposal_next2" dialogue-prompt="@0320_0101_GlimmeringMercy_proposal_prompt">Some of us. Madaki said you've made a discovery about the Corrupted's weaponry. Let's see the pages you've found.\n\nOh! The plans for this staff, Glimmering Mercy, are actually a song. That’s whimsical.</string>
<string key="0320_0101_GlimmeringMercy_proposal_prompt2" speaker="UI – Player Prompt">"It's a song?"</string>
<string key="0320_0101_GlimmeringMercy_proposal_next2" speaker="Ranger Balogun" name="RangerBalogun" VO="Ranger_0320_0101_GlimmeringMercy_CompleteNext2" VO_Status="Recorded" dialogue-prompt="@0320_0101_GlimmeringMercy_proposal_prompt2">The plans are a collection of short bits compiled into a poem called the "Symphony of Mercy."\n\nIf you're serious about practicing Life Magic, follow these lyrics to get your hands on the Glimmering Mercy.</string>
<string key="0320_0101_GlimmeringMercy_incomplete" comment="male referring to male (Ranger Rochford)" speaker="Ranger Balogun">Getting lost in song is quite easy, which explains Rochford. Maybe I myself should follow his tune a little more!\n\nIf you're confused on your path, check the scribbled notes in your Journal and follow the symphony.</string>
<string key="0320_0101_GlimmeringMercy_complete_available_response" comment="male" speaker="Ranger Madaki" name="RangerMadaki" VO="Ranger_0320_0101_GlimmeringMercy_AvailResponse" VO_Status="Recorded" dialogue-next="@0320_0101_GlimmeringMercy_complete_available_response_next">So, you've learned the Symphony of Mercy? I won't pretend to know the work of musicians, but I can at least whistle a tune as I work.\n\nGive me a moment to extract the essences I need, and I'll finish crafting the Mercy.</string>
<string key="0320_0101_GlimmeringMercy_complete_available_response_prompt" speaker="UI – Player Prompt">"It's looking good."</string>
<string key="0320_0101_GlimmeringMercy_complete_available_response_next" speaker="Ranger Madaki" name="RangerMadaki" VO="Ranger_0320_0101_GlimmeringMercy_CompleteNext3" VO_Status="Recorded" dialogue-prompt="@0320_0101_GlimmeringMercy_complete_available_response_prompt">Yes, this is a fine Life Staff. Just seeing it glimmer puts my heart at ease. Wielding the Mercy in battle will inspire awe in your allies and fear in your enemies.\n\nTake it, in your hands I know this staff will do some good.</string>
<string key="0320_0102_Prelude_objective_title" speaker="UI - Journal - Quest Title">Prelude of the Acolytes</string>
<string key="0320_0102_Prelude_objective_desc" speaker="UI - Journal - Quest Description">Blood-stained robes and cursed staves, nefarious acolytes raise their minions forth. Find them in the heights west by north, and send them to their cursed graves.</string>
<string key="0320_0103_Adagio_objective_title" speaker="UI - Journal - Quest Title">The Wyrdwood Adagio</string>
<string key="0320_0103_Adagio_objective_desc" speaker="UI - Journal - Quest Description">Weeping trees, they be not willow nor withe, growing wild in the winding way. Survive the wanton whaling of the forestwalkers, and your woes be rewarded with the trees' blue tears.</string>
<string key="0320_0104_Scherzo_objective_title" speaker="UI - Journal - Quest Title">Shaman's Scherzo</string>
<string key="0320_0104_Scherzo_objective_desc" speaker="UI - Journal - Quest Description">Another place, another body, another time, the wisest of shamans are not of here but a reality that bends. The myrrh they carry is their vehicle, the key to a magic that transcends.</string>
<string key="0320_0105_Shanty_objective_title" speaker="UI - Journal - Quest Title">The Stone Skull Shanty</string>
<string key="0320_0105_Shanty_objective_desc" speaker="UI - Journal - Quest Description">One swig for courage, two swigs to sleep, three swigs to settle your strife, and four swigs when under the knife. Give me that bottom of the barrel wine, freshly butchered swine, and a wench for a good time.</string>
<string key="0320_0106_Zarabanda_objective_title" speaker="UI - Journal - Quest Title">Zarabanda del Ojo Rojo</string>
<string key="0320_0106_Zarabanda_objective_desc" speaker="UI - Journal - Quest Description">The red eye of the bay, the red eye of the bay, the tower calling sailors to their doom. Deep in the tower, hidden away, an ancient and powerful rune.</string>
<string key="0320_0107_Requiem_objective_title" speaker="UI - Journal - Quest Title">Requiem for the Lost</string>
<string key="0320_0107_Requiem_objective_desc" speaker="UI - Journal - Quest Description">Temporary forms made immortal and pinned to the earth in sorrow. The faithless turn their back on the path.</string>
<string key="0320_0108_Passepied_objective_title" speaker="UI - Journal - Quest Title">Passepied de la Tour</string>
<string key="0320_0108_Passepied_objective_desc" speaker="UI - Journal - Quest Description">In the heart of the craters, the soul of Aeternum, climb towards the sky. Peek into the mirror and learn the ways of those that defend the tower.</string>
<string key="0320_0109_Sonata_objective_title" speaker="UI - Journal - Quest Title">Sonata of the Shattered</string>
<string key="0320_0109_Sonata_objective_desc" speaker="UI - Journal - Quest Description">Dive into the belly of the beast, and the heart of Corruption. Though light may cast out the darkness, it in turn casts a shadow.</string>
<string key="0320_0102_d_01_container_Prelude_task_01" comment="POI = "Mangled Heights" (Region)" speaker="UI">Ascend into the {POITags} in search of Corrupted Wood shards</string>
<string key="0320_0102_d_02_container_Prelude_task_02" speaker="UI">Collect Infernal Corrupted Wood shards from Unhallowed Devouts</string>
<string key="0320_0102_d_02_container_Prelude_task_03" comment="target= Unhallowed" speaker="UI">Defeat {targetName} Corrupted</string>
<string key="0320_0103_d_01_container_Adagio_task_01" comment="POI = "Wyrdkissed Cliffs" (Region)" speaker="UI">Seek Wyrdwood from the {POITags}</string>
<string key="0320_0103_d_02_container_Adagio_task_02" comment="Tearguard" speaker="UI">Collect Perfected Wyrdwood Tears from {targetName} Dryads</string>
<string key="0320_0103_d_02_container_Adagio_task_03" comment="Tearguard" speaker="UI">Defeat {targetName} Dryads</string>
<string key="0320_0104_d_01_container_Scherzo_task_01" comment="POI = "Eridanus"" speaker="UI">Venture to {POITags} to collect Fragrant Incense</string>
<string key="0320_0104_d_02_container_Scherzo_task_02" comment="target= Eridanite Greenshaper" speaker="UI">Defeat {targetName} for Shaman's Fragrant Incense</string>
<string key="0320_0104_d_02_container_Scherzo_task_03" comment="target=Eridanite" speaker="UI">Defeat {targetName} Dryads</string>
<string key="0320_0105_d_01_container_Shanty_task_01" comment="POI = "Stone Skull Fort"" speaker="UI">Procure Stone Skull Port from {POITags}</string>
<string key="0320_0105_d_02_container_Shanty_task_02" comment="target=Skullworm" speaker="UI">Collect Stone Skull Port from {targetName} Pirates</string>
<string key="0320_0105_d_02_container_Shanty_task_03" comment="target=Skullworm" speaker="UI">Defeat {targetName} Pirates</string>
<string key="0320_0106_d_01_container_Zarabanda_task_01" comment="POI = "Scorpius"" speaker="UI">Brave {POITags} for a Corrupted Runestone</string>
<string key="0320_0106_d_02_container_Zarabanda_task_02" comment="S'ylanx the Unseen" speaker="UI">Defeat {targetName} for his Corrupted Runestone</string>
<string key="0320_0106_d_02_container_Zarabanda_task_03" comment="Scorpius" speaker="UI">Defeat {targetName} Corrupted</string>
<string key="0320_0107_d_01_container_Requiem_task_01" comment="POI = "Periville"" speaker="UI">Seek a Broken Talisman in {POITags}</string>
<string key="0320_0107_d_02_container_Requiem_task_02" speaker="UI">Defeat Joan the Faithless for her Broken Talisman</string>
<string key="0320_0107_d_02_container_Requiem_task_03" comment="target="Periville"" speaker="UI">Defeat {targetName} Undead</string>
<string key="0320_0108_d_01_container_Passepied_task_01" comment="POI = "Malevolence"" speaker="UI">Ascend the tower {POITags} in search of Elemental Crystals</string>
<string key="0320_0108_d_02_container_Passepied_task_02" comment="POI="Malevolence"" speaker="UI">Search chests within {POITags} for Elemental Crystals</string>
<string key="0320_0108_d_02_container_Passepied_task_03" comment="target=Alcazarian" speaker="UI">Defeat {targetName} Dryads</string>
<string key="0320_0108_d_02_container_Passepied_task_04">Tear down Enchanted Vines along the walls of Malevolence</string>
<string key="0320_0109_d_01_container_Sonata_task_01" comment="POI=Upper Harrow" speaker="UI">Infiltrate the {POITags} in Myrkgard for a Talisman of Protection</string>
<string key="0320_0109_d_02_container_Sonata_task_02" speaker="UI">Defeat a Myrkgard Priest for their Talisman of Protection</string>
<string key="0320_0109_d_02_container_Sonata_task_03" speaker="UI">[BLANK]</string>
<string key="0320_0109_d_02_container_Sonata_task_04" comment="target="Myrkgard"" speaker="UI">Defeat {targetName} Corrupted</string>
<string key="0320_0101_d_01_container_GlimmeringMercy_questPush_1" speaker="UI">Complete Quest: Prelude of the Acolytes</string>
<string key="0320_0101_d_01_container_GlimmeringMercy_questComplete_2" speaker="UI">Complete Quest: Wyrdwood Adagio</string>
<string key="0320_0101_d_01_container_GlimmeringMercy_questComplete_3" speaker="UI">Complete Quest: Shaman's Scherzo</string>
<string key="0320_0101_d_01_container_GlimmeringMercy_questComplete_4" speaker="UI">Complete Quest: Stone Skull Shanty</string>
<string key="0320_0101_d_02_container_GlimmeringMercy_questComplete_1" speaker="UI">Complete Quest: Zarabanda del Ojo Rojo</string>
<string key="0320_0101_d_02_container_GlimmeringMercy_questComplete_2" speaker="UI">Complete Quest: Requiem of the Lost</string>
<string key="0320_0101_d_02_container_GlimmeringMercy_questComplete_3" speaker="UI">Complete Quest: Passepied de la Tour</string>
<string key="0320_0101_d_02_container_GlimmeringMercy_questComplete_4" speaker="UI">Complete Quest: Sonata of the Shattered</string>
<string key="0321_0101_AzureRavager_questPush_deathandtaxes" speaker="UI">Complete Quest: Death and Taxes</string>
<string key="0321_0101_AzureRavager_questTrack_byrootandbough" speaker="UI">Complete Quest: By Root and Bough</string>
<string key="0321_0101_AzureRavager_questTrack_sampleofevil" speaker="UI">Complete Quest: A Sample of Evil</string>
<string key="0321_0101_AzureRavager_questTrack_crystalcorruption" speaker="UI">Complete Quest: Crystallized Corruption</string>
<string key="0321_0101_AzureRavager_questTrack_shardsaboveandbelow" speaker="UI">Complete Quest: Shards From Above and Below</string>
<string key="0321_0101_AzureRavager_questTrack_woodenheartsironheads" speaker="UI">Complete Quest: Wooden Hearts and Iron Heads</string>
<string key="0321_0101_AzureRavager_questTrack_stickingtotheplan" speaker="UI">Complete Quest: Sticking to the Plan</string>
<string key="0321_0101_AzureRavager_questTrack_gleamingedge" speaker="UI">Complete Quest: The Gleaming Edge</string>
<string key="0321_0101_AzureRavager_objective_desc" speaker="UI - Journal - Quest Description">Recover the components needed to create the Azure Ravager, and deliver them to Ranger Madaki in Mountainhome.</string>
<string key="0321_0101_AzureRavager_objective_title" speaker="UI - Journal - Quest Title">Forging the Azure Ravager</string>
<string key="0321_0101_AzureRavager_start_prompt" speaker="UI – Player Prompt">"It's all true."</string>
<string key="0321_0101_AzureRavager_proposal" comment="female referring to female (Ranger Madaki)" speaker="Ranger Fowler" name="RangerFowler" VO="Ranger_0321_0101_AzureRavager_ProposalResponse" VO_Status="Recorded" dialogue-next="@0321_0101_AzureRavager_proposal_next">I know. I started seeing the influx of strange items coming into the forts nearby, and I didn't question her any longer.\n\nSomething unusual was going on, so I started to look into it.</string>
<string key="0321_0101_AzureRavager_proposal_prompt" speaker="UI – Player Prompt">"What did you find?"</string>
<string key="0321_0101_AzureRavager_proposal_next" speaker="Ranger Fowler" name="RangerFowler" VO="Ranger_0321_0101_AzureRavager_CompleteNext" VO_Status="Recorded" dialogue-next="@0321_0101_AzureRavager_proposal_next2" dialogue-prompt="@0321_0101_AzureRavager_proposal_prompt">There is an amazing hatchet, I'm sure Madaki showed you. I can imagine the way it handles in a fight!\n\nWe can't let the Corrupted make it first!</string>
<string key="0321_0101_AzureRavager_proposal_prompt2" speaker="UI – Player Prompt">"What should I do?"</string>
<string key="0321_0101_AzureRavager_proposal_next2" speaker="Ranger Fowler" name="RangerFowler" VO="Ranger_0321_0101_AzureRavager_CompleteNext2" VO_Status="Recorded" dialogue-prompt="@0321_0101_AzureRavager_proposal_prompt2">I've put together a list of everything that matches up with this new Hatchet design.\n\nYou'll have to search across Aeternum for some of the items, but I'm certain you can do it. You found me up here, after all.</string>
<string key="0321_0101_AzureRavager_incomplete" comment="female" speaker="Ranger Fowler">I’d love to join you, but I have other duties. I have to try and stop any more of those supplies from reaching the forges in Caminus.\n\nI’m sure you can find all the items on that list by yourself!</string>
<string key="0321_0101_AzureRavager_complete_available_response" comment="female referring to female (Ranger Fowler)" speaker="Ranger Madaki" name="RangerFowler" VO="Ranger_0321_0101_AzureRavager_AvailResponse" VO_Status="Recorded" dialogue-next="@0321_0101_AzureRavager_complete_available_response_next">Glad you made it back. Wow, some of this stuff must have been hard to find. Nicely done.\n\nGive me a bit to integrate these last components you've brought, and we'll see what we end up with.</string>
<string key="0321_0101_AzureRavager_complete_available_response_prompt" speaker="UI – Player Prompt">"Hopefully, a hatchet."</string>
<string key="0321_0101_AzureRavager_complete_available_response_next" speaker="Ranger Madaki" name="RangerMadaki" VO="Ranger_0321_0101_AzureRavager_CompleteNext3" VO_Status="Recorded" dialogue-prompt="@0321_0101_AzureRavager_complete_available_response_prompt">This is no ordinary hatchet! Whoever designed it was a master smith. \n\nA name is coming to me: Azure Ravager, the slayer of Corrupted. \n\nYes, that’s got a nice ring to it!</string>
<string key="0321_0102_AzureRavager_deathandtaxes_GoToPOI">Explore {POITags} in search of a Starmetal Whetstone</string>
<string key="0321_0102_AzureRavager_deathandtaxes_collect_item_from_targets" speaker="UI">Collect {itemName} from {targetName}</string>
<string key="0321_0102_AzureRavager_deathandtaxes_killgeneric" speaker="UI">Defeat {targetName} Lost</string>
<string key="0321_0102_AzureRavager_deathandtaxes_complete_available_response" speaker="UI">[BLANK]</string>
<string key="0321_0102_AzureRavager_deathandtaxes_incomplete" speaker="UI">[BLANK]</string>
<string key="0321_0102_AzureRavager_deathandtaxes_objective_desc" speaker="UI - Journal - Quest Description">Collect a Starmetal Whetstone from Brightwood Isle.</string>
<string key="0321_0102_AzureRavager_deathandtaxes_objective_title" speaker="UI - Journal - Quest Title">Death and Taxes</string>
<string key="0321_0102_AzureRavager_deathandtaxes_proposal" speaker="UI">[BLANK]</string>
<string key="0321_0103_AzureRavager_byrootandbough_GoToPOI">Obtain an Evergreen Dryad Branch from {POITags}</string>
<string key="0321_0103_AzureRavager_byrootandbough_collect_item_from_targets_in_POI" comment="itemName = "Dryad Archer Rubble" , targetName = "Belfrian Archer" , POI = "Umbrage"" speaker="UI">Collect {itemName} from Eridanite Yeomen</string>
<string key="0321_0103_AzureRavager_byrootandbough_collect_item_from_targets" comment="itemName = "Evergreen Dryad Branch" , targetName = "Angry Earth"" speaker="UI">Collect an {itemName} from {targetName}</string>
<string key="0321_0103_AzureRavager_byrootandbough_complete_available_response" speaker="UI">[BLANK]</string>
<string key="0321_0103_AzureRavager_byrootandbough_incomplete" speaker="UI">[BLANK]</string>
<string key="0321_0103_AzureRavager_byrootandbough_objective_desc" speaker="UI - Journal - Quest Description">Collect the Rubble from the bodies of Dryad Archers in Eridanus, and obtain an Evergreen Dryad Branch from their leader.</string>
<string key="0321_0103_AzureRavager_byrootandbough_objective_title" speaker="UI - Journal - Quest Title">By Root and Bough</string>
<string key="0321_0103_AzureRavager_byrootandbough_proposal" speaker="UI">[BLANK]</string>
<string key="0321_0104_AzureRavager_sampleofevil_kill_darkness_at_breaches" speaker="UI">Eliminate the Monstrous Corrupted gathered near Corruption Breaches</string>
<string key="0321_0104_AzureRavager_sampleofevil_complete_available_response" speaker="UI">[BLANK]</string>
<string key="0321_0104_AzureRavager_sampleofevil_incomplete" speaker="UI">[BLANK]</string>
<string key="0321_0104_AzureRavager_sampleofevil_objective_desc" speaker="UI - Journal - Quest Description">Locate Corruption Breaches throughout Aeternum, and cut down the hordes of Monstrous Corrupted who gather there.</string>
<string key="0321_0104_AzureRavager_sampleofevil_objective_title" speaker="UI - Journal - Quest Title">A Sample of Evil</string>
<string key="0321_0104_AzureRavager_sampleofevil_proposal" speaker="UI">[BLANK]</string>
<string key="0321_0105_AzureRavager_crystalcorruption_GoToPOI">Venture to {POITags} in search of a Desecrated Azoth Crystal</string>
<string key="0321_0105_AzureRavager_crystalcorruption_kill_scorpius">Defeat {targetName} Corrupted</string>
<string key="0321_0105_AzureRavager_crystalcorruption_destroy_altars">Destroy Defiled Altars</string>
<string key="0321_0105_AzureRavager_crystalcorruption_obtain_item_from_target_in_POI" comment="itemName = "Desecrated Azoth Crystal" , targetName = "Sylanx the Ugly" , POI = "Scorpius"" speaker="UI">Obtain a {itemName} from {targetName}</string>
<string key="0321_0105_AzureRavager_crystalcorruption_complete_available_response" speaker="UI">[BLANK]</string>
<string key="0321_0105_AzureRavager_crystalcorruption_incomplete" speaker="UI">[BLANK]</string>
<string key="0321_0105_AzureRavager_crystalcorruption_objective_desc" speaker="UI - Journal - Quest Description">Deep within Scorpius, take back the Desecrated Azoth Crystal from S'ylanx the Unseen.</string>
<string key="0321_0105_AzureRavager_crystalcorruption_objective_title" speaker="UI - Journal - Quest Title">Crystallized Corruption</string>
<string key="0321_0105_AzureRavager_crystalcorruption_proposal" speaker="UI">[BLANK]</string>
<string key="0321_0106_AzureRavager_shardsaboveandbelow_GoToPOI">Obtain Everburning Embers and Tainted Orichalcum samples from {POITags}</string>
<string key="0321_0106_AzureRavager_shardsaboveandbelow_gather_item_from_target_in_zone" comment="itemName = "Tainted Orichalcum"" speaker="UI">Search chests within {POITags} for {itemName}</string>
<string key="0321_0106_AzureRavager_shardsaboveandbelow_collect_item_from_target_in_region" comment="itemName = "Everburning Ember" , targetName = "Illurmin Hellfire"" speaker="UI">Collect {itemName}s from {targetName} Corrupted</string>
<string key="0321_0106_AzureRavager_shardsaboveandbelow_incomplete" speaker="UI">[BLANK]</string>
<string key="0321_0106_AzureRavager_shardsaboveandbelow_objective_desc" speaker="UI - Journal - Quest Description">Find samples of Tainted Orichalcum and collect Everburning Embers from Ambusti Superior. Talk to Ranger Madaki in Shattered Mountain when the task is done.</string>
<string key="0321_0106_AzureRavager_shardsaboveandbelow_objective_title" speaker="UI - Journal - Quest Title">Shards From Above and Below</string>
<string key="0321_0106_AzureRavager_shardsaboveandbelow_proposal" speaker="UI">[BLANK]</string>
<string key="0321_0107_AzureRavager_woodenheartsironheads_GoToPOI">Recover Corrupted Iron Hammerheads from {POITags}</string>
<string key="0321_0107_d_03a_TaskKillGeneric">Defeat {targetName} Corrupted</string>
<string key="0321_0107_AzureRavager_woodenheartsironheads_collect_item_from_target_in_POI" comment="itemName = "Corrupted Iron Hammerhead" , targetName = "Elite Southguard Forger" , POI = "Svikins Stand"" speaker="UI">Collect a {itemName} from {targetName}s in {POITags}</string>
<string key="0321_0107_AzureRavager_woodenheartsironheads_gather_item_from_target" comment="itemName = "Wyrd Heartwood"" speaker="UI">Gather {itemName} from Wyrdwood trees across Aeternum</string>
<string key="0321_0107_AzureRavager_woodenheartsironheads_complete_available_response" speaker="UI">[BLANK]</string>
<string key="0321_0107_AzureRavager_woodenheartsironheads_objective_desc" speaker="UI - Journal - Quest Description">Collect Corrupted Iron Hammerheads from the Elite Southguard Forgers of Svikin's Stand.</string>
<string key="0321_0107_AzureRavager_woodenheartsironheads_objective_title" speaker="UI - Journal - Quest Title">Wooden Hearts and Iron Heads</string>
<string key="0321_0107_AzureRavager_woodenheartsironheads_proposal" comment="female referring to female (Ranger Fowler)" speaker="Ranger Madaki" name="RangerMadaki" VO="Ranger_0321_0107_AzureRavager_woodenheartsironheads_ProposalResponse" VO_Status="Recorded" dialogue-next="@0321_0107_AzureRavager_woodenheartsironheads_proposal_next">There are still a few more items on Fowler's shopping list, and I still have a lot to do to make sure this Hatchet won't do anything crazy, like try and suck your soul out.\n\nKidding... I think.</string>
<string key="0321_0107_AzureRavager_woodenheartsironheads_proposal_prompt" speaker="UI – Player Prompt">"Are you sure about this?"</string>
<string key="0321_0107_AzureRavager_woodenheartsironheads_proposal_next" speaker="Ranger Madaki" name="RangerMadaki" VO="Ranger_0321_0107_AzureRavager_woodenheartsironheads_CompleteNext" VO_Status="Recorded" dialogue-prompt="@0321_0107_AzureRavager_woodenheartsironheads_proposal_prompt">Honestly, I'm not entirely sure what will happen when this weapon is finished.\n\nAll I do know for certain is that we'll have it and they won't... and that'll hurt them in more ways than one.</string>
<string key="0321_0107_AzureRavager_woodenheartsironheads_incomplete" comment="female" speaker="Ranger Madaki" name="RangerMadaki" VO="Ranger_0321_0107_AzureRavager_woodenheartsironheads_InProgResponse" VO_Status="Recorded">You bring me the components, and I'll get this thing made. The faster you bring everything back, the faster you can use this weapon on those damned Corrupted.</string>
<string key="0321_0106_AzureRavager_shardsaboveandbelow_complete_available_response" comment="female" speaker="Ranger Madaki" name="RangerMadaki" VO="Ranger_0321_0106_AzureRavager_shardsaboveandbelow_Complete" VO_Status="Recorded" dialogue-next="@0321_0106_AzureRavager_shardsaboveandbelow_complete_available_response_next">It looks like you've made a lot of progress already! I've been working to alter this recipe to channel azoth instead of Corruption... and with what you've brought me, I think I'll be able to make this work.</string>
<string key="0321_0106_AzureRavager_shardsaboveandbelow_complete_available_response_prompt" speaker="UI – Player Prompt">"Sounds like a good plan."</string>
<string key="0321_0106_AzureRavager_shardsaboveandbelow_complete_available_response_next" speaker="Ranger Madaki" name="RangerMadaki" VO="Ranger_0321_0106_AzureRavager_shardsaboveandbelow_CompleteNext" VO_Status="Recorded" dialogue-prompt="@0321_0106_AzureRavager_shardsaboveandbelow_complete_available_response_prompt">By the time you bring back the rest of the components, I'll have most of the critical pieces complete.\n\nThen we'll get to see what this design can really do.</string>
<string key="0321_0108_AzureRavager_stickingtotheplan_GoToPOI">Venture into {POITags} in search of Ethereal Adhesive and Unstable Azoth Shards</string>
<string key="0321_0108_AzureRavager_stickingtotheplan_collect_item_from_ghouls_in_territory" comment="itemName = "Unstable Azoth Shards"" speaker="UI">Obtain an {itemName} from {targetName}</string>
<string key="0321_0108_AzureRavager_stickingtotheplan_collect_item_from_geists_in_territory" comment="itemName = "Ethereal Adhesive"" speaker="UI">Defeat {targetName} Lost for {itemName}</string>
<string key="0321_0108_AzureRavager_stickingtotheplan_complete_available_response" speaker="UI">[BLANK]</string>
<string key="0321_0108_AzureRavager_stickingtotheplan_incomplete" speaker="UI">[BLANK]</string>
<string key="0321_0108_AzureRavager_stickingtotheplan_objective_desc" speaker="UI - Journal - Quest Description">Seek out Unstable Azoth Shards and Ethereal Adhesive from the Lost of Periville.</string>
<string key="0321_0108_AzureRavager_stickingtotheplan_objective_title" speaker="UI - Journal - Quest Title">Sticking to the Plan</string>
<string key="0321_0108_AzureRavager_stickingtotheplan_proposal" speaker="UI">[BLANK]</string>
<string key="0321_0109_AzureRavager_gleamingedge_GoToPOI">Recover Drowned Silver Coins from {POITags}</string>
<string key="0321_0109_d_03a_TaskKillPirates">Defeat {targetName} Pirates</string>
<string key="0321_0109_AzureRavager_gleamingedge_collect_item_from_target_in_POI" comment="itemName = "Starmetal Whetstone" , targetName = Elite Grubby Rebels Berserker" , POI = "Stone Skull Fort"" speaker="UI">Search chests within {POITags} for {itemName}</string>
<string key="0321_0109_AzureRavager_gleamingedge_complete_available_response" comment="female referring to female (Ranger Madaki)" speaker="Ranger Fowler" name="RangerFowler" VO="Ranger_0321_0106_AzureRavager_gleamingedge_Complete" VO_Status="Recorded" dialogue-next="@0321_0109_AzureRavager_gleamingedge_complete_available_response_next">A great haul, wonderfully done! While you've been out, I was able to stop three other shipments from making their way to the forges of Caminus.\n\nFelt good to be up and active, you know?</string>
<string key="0321_0109_AzureRavager_gleamingedge_complete_available_response_prompt" speaker="UI – Player Prompt">"I do."</string>
<string key="0321_0109_AzureRavager_gleamingedge_complete_available_response_next" speaker="Ranger Fowler" name="RangerFowler" VO="Ranger_0321_0106_AzureRavager_gleamingedge_CompleteNext" VO_Status="Recorded" dialogue-prompt="@0321_0109_AzureRavager_gleamingedge_complete_available_response_prompt">Oh, Ranger Madaki sent a runner earlier, in case you stopped by. She's almost completed the Hatchet, and it looks like with what you have, she'll have the final pieces she needs. Hurry up there!</string>
<string key="0321_0109_AzureRavager_gleamingedge_incomplete" speaker="UI">[BLANK]</string>
<string key="0321_0109_AzureRavager_gleamingedge_objective_desc" speaker="UI - Journal - Quest Description">Collect Drowned Silver Coins hoarded by the Skullworm Pirates of Stone Skull Fort. Talk to Ranger Fowler in Great Cleave when the task is complete.</string>
<string key="0321_0109_AzureRavager_gleamingedge_objective_title" speaker="UI - Journal - Quest Title">The Gleaming Edge</string>
<string key="0321_0109_AzureRavager_gleamingedge_proposal" speaker="UI">[BLANK]</string>
<string key="0318_0201_RampantConviction_questPush_unbalancedscales" speaker="UI">Complete Quest: Unbalanced Scales</string>
<string key="0318_0201_RampantConviction_questTrack_piercingtheveil" speaker="UI">Complete Quest: Piercing the Veil</string>
<string key="0318_0201_RampantConviction_questTrack_bonesoftheancients" speaker="UI">Complete Quest: Bones of the Past</string>
<string key="0318_0201_RampantConviction_questTrack_forestsheart" speaker="UI">Complete Quest: The Forest's Heart</string>
<string key="0318_0201_RampantConviction_questTrack_filamentandfirmament" speaker="UI">Complete Quest: Filament and Firmament</string>
<string key="0318_0201_RampantConviction_questTrack_intoburningdepths" speaker="UI">Complete Quest: Into the Burning Depths</string>
<string key="0318_0201_RampantConviction_questTrack_avileharvest" speaker="UI">Complete Quest: A Vile Harvest</string>
<string key="0318_0201_RampantConviction_questTrack_thelivingcrystal" speaker="UI">Complete Quest: The Living Crystal</string>
<string key="0318_0201_RampantConviction_objective_desc" speaker="UI - Journal - Quest Description">Recover the components needed to create the Rampant Conviction, then deliver them to Ranger Madaki in Mountainhome.</string>
<string key="0318_0201_RampantConviction_objective_title" speaker="UI - Journal - Quest Title">The Rampant Conviction of Hope</string>
<string key="0318_0201_RampantConviction_start_prompt" speaker="UI – Player Prompt">"Why do you ask?"</string>
<string key="0318_0201_RampantConviction_proposal" comment="male referring to female (Ranger Madaki)" speaker="Ranger Knatchbull" name="RangerKnatchbull" VO="Ranger_0318_0201_RampantConviction_ProposalResponse" VO_Status="Recorded" dialogue-next="@0318_0201_RampantConviction_proposal_next">I've received her instructions, and have set my efforts to stopping the production of Corrupted weapons.\n\nTo that end, I've compiled reports to track the weapons that have recently passed through the valley.</string>
<string key="0318_0201_RampantConviction_proposal_prompt" speaker="UI – Player Prompt">"That's quite a task."</string>
<string key="0318_0201_RampantConviction_proposal_next" speaker="Ranger Knatchbull" name="RangerKnatchbull" VO="Ranger_0318_0201_RampantConviction_CompleteNext" VO_Status="Recorded" dialogue-next="@0318_0201_RampantConviction_proposal_next2" dialogue-prompt="@0318_0201_RampantConviction_proposal_prompt">It needed to be done. It's safe to assume that most, if not all, of the items are related to the creation of this Hammer.\n\nI've organized them into a list for you, to aid you in your endeavor.</string>
<string key="0318_0201_RampantConviction_proposal_prompt2" speaker="UI – Player Prompt">"This will be useful, thanks."</string>
<string key="0318_0201_RampantConviction_proposal_next2" speaker="Ranger Knatchbull" name="RangerKnatchbull" VO="Ranger_0318_0201_RampantConviction_CompleteNext2" VO_Status="Recorded" dialogue-prompt="@0318_0201_RampantConviction_proposal_prompt2">You're welcome. I shall continue my efforts to stop the Corrupted here.\n\nI leave the rest in your capable hands. Best of luck.</string>
<string key="0318_0201_RampantConviction_incomplete" comment="male" speaker="Ranger Knatchbull">Be watchful, stick to the shadows, and don’t move until you need to. This tactic has served me well over the years. \n\nIt will serve you too, if you embrace it.</string>
<string key="0318_0201_RampantConviction_complete_available_response" comment="female referring to male (Ranger Knatchbull)" speaker="Ranger Madaki" name="RangerMadaki" VO="Ranger_0318_0201_RampantConviction_AvailResponse" VO_Status="Recorded" dialogue-next="@0318_0201_RampantConviction_complete_available_response_next">Didn't get too lost out there, I hope?\n\nLet's take a look at what you brought me, hm? Oh, yes... these will do nicely for what's needed.</string>
<string key="0318_0201_RampantConviction_complete_available_response_prompt" speaker="UI – Player Prompt">"It's a fine piece of work."</string>
<string key="0318_0201_RampantConviction_complete_available_response_next" speaker="Ranger Madaki" name="RangerMadaki" VO="Ranger_0318_0201_RampantConviction_CompleteNext3" VO_Status="Recorded" dialogue-prompt="@0318_0201_RampantConviction_complete_available_response_prompt">Indeed. A beautiful weapon. It needs a name...\n\nI've got it! The Rampant Conviction of Hope. A little long, but I like it. Take it, and show those Corrupted just how strong our hope is.</string>
<string key="0318_0202_RampantConviction_unbalancedscales_GoToPOI">Loot Pirate Token Pouches from Stone Skull Fort.</string>
<string key="0318_0202_RampantConviction_unbalancedscales_collect_item_from_targets_in_POI" comment="itemName = "Pirate Token Pouch" , targetName = "Grubby Rebels" , POI = "Stone Skull Fort"" speaker="UI">Collect {itemName}es from the Elite {targetName} in {POITags} in Cutlass Keys</string>
<string key="0318_0202_RampantConviction_unbalancedscales_collect_item_from_target_in_POI" comment="itemName = "Goldsteins Scales" , targetName = "Goldstein the Hypocrite" , POI = "Stone Skull Fort"" speaker="UI">Collect {itemName} from {targetName} in {POITags}</string>
<string key="0318_0202_RampantConviction_unbalancedscales_complete_available_response" speaker="UI">[BLANK]</string>
<string key="0318_0202_RampantConviction_unbalancedscales_incomplete" speaker="UI">[BLANK]</string>
<string key="0318_0202_RampantConviction_unbalancedscales_objective_desc" speaker="UI - Journal - Quest Description">Collect Pirate Token Pouches from the Elite Grubby Rebels of Stone Skull Fort, and recover Goldstein's Scales from Goldstein the Equalizer.</string>
<string key="0318_0202_RampantConviction_unbalancedscales_objective_title" speaker="UI - Journal - Quest Title">Unbalanced Scales</string>
<string key="0318_0202_RampantConviction_unbalancedscales_proposal" speaker="UI">[BLANK]</string>
<string key="0318_0203_RampantConviction_piercingtheveil_GoToPOI">Brave Scorpius for Veil Leather.</string>
<string key="0318_0203_RampantConviction_piercingtheveil_collect_item_from_targets_in_POI" comment="itemName = "Veil Leather" , targetName = "Malocchio" , POI = "Scorpius"" speaker="UI">Collect {itemName} from the Scorpius Corrupted</string>
<string key="0318_0203_RampantConviction_piercingtheveil_kill_target_in_POI" comment="targetName = "Elite Malocchio Heavy" , POI = "Scorpius"" speaker="UI">Defeat the {targetName} within {POITags}</string>
<string key="0318_0203_RampantConviction_piercingtheveil_complete_available_response" speaker="UI">[BLANK]</string>
<string key="0318_0203_RampantConviction_piercingtheveil_incomplete" speaker="UI">[BLANK]</string>
<string key="0318_0203_RampantConviction_piercingtheveil_objective_desc" speaker="UI - Journal - Quest Description">Obtain Veil Leather from the Corrupted throughout Scorpius.</string>
<string key="0318_0203_RampantConviction_piercingtheveil_objective_title" speaker="UI - Journal - Quest Title">Piercing the Veil</string>
<string key="0318_0203_RampantConviction_piercingtheveil_proposal" speaker="UI">[BLANK]</string>
<string key="0318_0203_RampantConviction_bonesoftheancients_GoToPOI">Venture to {POITags} in search of bone dust</string>
<string key="0318_0204_d_03a_TaskKill">Defeat {targetName} Lost</string>
<string key="0318_0204_d_03b_TaskGatherChest">Search Open Caskets within {POITags} for {itemName}</string>
<string key="0318_0204_RampantConviction_bonesoftheancients_collect_item_from_targets" comment="itemName = "Ancient Guardian Bonedust" , targetName = "Ancient"" speaker="UI">Collect {itemName} from {targetName} Guardians across Aeternum</string>
<string key="0318_0204_RampantConviction_bonesoftheancients_complete_available_response" speaker="UI">[BLANK]</string>
<string key="0318_0204_RampantConviction_bonesoftheancients_incomplete" speaker="UI">[BLANK]</string>
<string key="0318_0204_RampantConviction_bonesoftheancients_objective_desc" speaker="UI - Journal - Quest Description">Retrieve bone dust from caskets in Periville.</string>
<string key="0318_0204_RampantConviction_bonesoftheancients_objective_title" speaker="UI - Journal - Quest Title">Bones of the Past</string>
<string key="0318_0204_RampantConviction_bonesoftheancients_proposal" speaker="UI">[BLANK]</string>
<string key="0318_0205_RampantConviction_forestsheart_GoToPOI">Obtain Vinesnap's Heart from within Eridanus</string>
<string key="0318_0205_RampantConviction_forestsheart_obtain_item_from_target_in_POI" comment="itemName = "Vinesnaps Heart" , targetName = "Vinesnap" , POI = "Eridanus"" speaker="UI">Retrieve {itemName} from {targetName} in {POITags}</string>
<string key="0318_0205_RampantConviction_forestsheart_obtain_item_from_target_in_zone" comment="itemName = "Dryad Fighter Vines" , targetName = "Dryad Soldier" , territoryID = "Restless Shore"" speaker="UI">Obtain {itemName} from {targetName} Dryads</string>
<string key="0318_0205_RampantConviction_forestsheart_complete_available_response" speaker="UI">[BLANK]</string>
<string key="0318_0205_RampantConviction_forestsheart_incomplete" speaker="UI">[BLANK]</string>
<string key="0318_0205_RampantConviction_forestsheart_objective_desc" speaker="UI - Journal - Quest Description">Obtain Vinesnap's Heart from within Eridanus, and collect Dryad Fighter Vines from the Eridanite Dryads.</string>
<string key="0318_0205_RampantConviction_forestsheart_objective_title" speaker="UI - Journal - Quest Title">The Forest's Heart</string>
<string key="0318_0205_RampantConviction_forestsheart_proposal" speaker="UI">[BLANK]</string>
<string key="0318_0206_RampantConviction_filamentandfirmament_GoToPOI">Slay an Unhallowed Tendril in the Mangled Heights</string>
<string key="0318_0206_d_03a_TaskKillGeneric">Defeat {targetName} Corrupted</string>
<string key="0318_0206_RampantConviction_filamentandfirmament_collect_item_from_target_in_region" comment="itemName = "Corrupted Tendril Stalk" , targetName = "Elite Unhallowed Tendril"" speaker="UI">Collect {itemName} from {targetName}</string>
<string key="0318_0206_RampantConviction_filamentandfirmament_gather_item_from_target" comment="itemName = "Starmetal Spall"" speaker="UI">Gather {itemName} from Starmetal deposits throughout Aeternum</string>
<string key="0318_0206_RampantConviction_filamentandfirmament_complete_available_response" speaker="UI">[BLANK]</string>
<string key="0318_0206_RampantConviction_filamentandfirmament_incomplete" speaker="UI">[BLANK]</string>
<string key="0318_0206_RampantConviction_filamentandfirmament_objective_desc" speaker="UI - Journal - Quest Description">Collect a stalk from an Elite Unhallowed Tendrils in the Mangled Heights.</string>
<string key="0318_0206_RampantConviction_filamentandfirmament_objective_title" speaker="UI - Journal - Quest Title">Filament and Firmament</string>
<string key="0318_0206_RampantConviction_filamentandfirmament_proposal" speaker="UI">[BLANK]</string>
<string key="0318_0207_RampantConviction_intoburningdepths_GoToPOI">Retrieve Contaminated Ore from Ambusti Superior</string>
<string key="0318_0207_d_03a_01_TaskKillGeneric">Defeat {targetName} Corrupted</string>
<string key="0318_0207_RampantConviction_intoburningdepths_collect_item_from_target_in_region" comment="itemName = "Contaminated Ore" , targetName = "Scorchvein"" speaker="UI">Search chests within {POITags} for {itemName}</string>
<string key="0318_0207_RampantConviction_intoburningdepths_complete_available_response" speaker="UI">[BLANK]</string>
<string key="0318_0207_RampantConviction_intoburningdepths_incomplete" speaker="UI">[BLANK]</string>
<string key="0318_0207_RampantConviction_intoburningdepths_objective_desc" speaker="UI - Journal - Quest Description">Retrieve Contaminated Ore from chests in Ambusti Superior.</string>
<string key="0318_0207_RampantConviction_intoburningdepths_objective_title" speaker="UI - Journal - Quest Title">Into the Burning Depths</string>
<string key="0318_0207_RampantConviction_intoburningdepths_proposal" speaker="UI">[BLANK]</string>
<string key="0318_0208_RampantConviction_avileharvest_kill_darkness_at_breaches" speaker="UI">Eliminate the Monstrous Corrupted gathered near Corruption Breaches</string>
<string key="0318_0208_RampantConviction_avileharvest_complete_available_response" speaker="UI">[BLANK]</string>
<string key="0318_0208_RampantConviction_avileharvest_incomplete" speaker="UI">[BLANK]</string>
<string key="0318_0208_RampantConviction_avileharvest_objective_desc" speaker="UI - Journal - Quest Description">Locate Corruption Breaches throughout Aeternum, and cut down the hordes of Monstrous Corrupted who gather there.</string>
<string key="0318_0208_RampantConviction_avileharvest_objective_title" speaker="UI - Journal - Quest Title">A Vile Harvest</string>
<string key="0318_0208_RampantConviction_avileharvest_proposal" speaker="UI">[BLANK]</string>
<string key="0318_0209_RampantConviction_thelivingcrystal_complete_available_response" comment="male referring to female (Ranger Madaki)" speaker="Ranger Knatchbull" name="RangerKnatchbull" VO="Ranger_0318_0209_RampantConviction_thelivingcrystal_Complete" VO_Status="Recorded" dialogue-next="@0318_0209_RampantConviction_thelivingcrystal_complete_available_response_next">Great work, {playerName}. I haven’t been idle either. \n\nEight caravans attempted to bring additional supplies through the valley…they will not reach their destinations.</string>
<string key="0318_0209_RampantConviction_thelivingcrystal_complete_available_response_prompt" speaker="UI – Player Prompt">"What did you find?"</string>
<string key="0318_0209_RampantConviction_thelivingcrystal_complete_available_response_next" speaker="Ranger Knatchbull" name="RangerKnatchbull" VO="Ranger_0318_0209_RampantConviction_thelivingcrystal_CompleteNext" VO_Status="Recorded" dialogue-prompt="@0318_0209_RampantConviction_thelivingcrystal_complete_available_response_prompt">Some items were clearly to be used for this Hammer, among other weapons.\n\nNo matter. Return these components to Ranger Madaki, and she will work to create a weapon of note.</string>
<string key="0318_0209_RampantConviction_thelivingcrystal_GoToPOI">Obtain the Living Crystal from the monstrous Dryad at the peak of Malevolence</string>
<string key="0318_0209_RampantConviction_thelivingcrystal_kill">Defeat {targetName} Dryads</string>
<string key="0318_0209_RampantConviction_thelivingcrystal_collect_item_from_target_in_POI" comment="itemName = "Living Crystal" , targetName = "Malevolence"" speaker="UI">Obtain the {itemName} from the Dryad Beast, {targetName}</string>
<string key="0318_0209_RampantConviction_thelivingcrystal_incomplete" speaker="UI">[BLANK]</string>
<string key="0318_0209_RampantConviction_thelivingcrystal_objective_desc" speaker="UI - Journal - Quest Description">Obtain the Living Crystal from the monstrous Dryad at the peak of Malevolence. Talk to Ranger Knatchbull in the Eastburn Outpost when the task is complete.</string>
<string key="0318_0209_RampantConviction_thelivingcrystal_objective_title" speaker="UI - Journal - Quest Title">The Living Crystal</string>
<string key="0318_0209_RampantConviction_thelivingcrystal_proposal" speaker="UI">[BLANK]</string>
<string key="0325_0101_RL_00_objective_title" speaker="UI">Hand of Hoarfrost</string>
<string key="0325_0101_RL_01_objective_title" speaker="UI">Blood in the Snow</string>
<string key="0325_0101_RL_02_objective_title" speaker="UI">Aeternum's Icy Crown</string>
<string key="0325_0101_RL_03_objective_title" speaker="UI">Wintry Boons</string>
<string key="0325_0101_RL_04_objective_title" speaker="UI">Frozen Heart</string>
<string key="0325_0101_RL_05_objective_title" speaker="UI">Forged in Frost</string>
<string key="0325_0101_RL_06_objective_title" speaker="UI">Chilling Spectres</string>
<string key="0325_0101_RL_07_objective_title" speaker="UI">Rebels on Ice</string>
<string key="0325_0101_RL_08_objective_title" speaker="UI">Frostbitten Fighters</string>
<string key="0325_0101_RL_00_objective_desc" speaker="UI">Gather components to make the Legendary Ice Gauntlet Rimelash.</string>
<string key="0325_0101_RL_01_objective_desc" speaker="UI">Gather the Corrupted Bindings that will hold together the gauntlet from Legatus General Patrick at Svikin's Stand. Talk to Ranger Madaki at Shattered Mountain.</string>
<string key="0325_0101_RL_02_objective_desc" speaker="UI">Gather the Frozen Orichalcum Plating from the frozen crown of North Myrkgard, Greater Tribulation.</string>
<string key="0325_0101_RL_03_objective_desc" speaker="UI">Gather the Chilled Fungi that grow upon the Elite Alcazarian Guardians of Malevolence for an extra kick of frost.</string>
<string key="0325_0101_RL_04_objective_desc" speaker="UI">Kill Corrupted on the way to gather S'ylanx the Unseen's frozen, twisted heart to make a core for the gauntlet.</string>
<string key="0325_0101_RL_05_objective_desc" speaker="UI">Gather Frostforged Grips to make up the hand of the gauntlet from the Corrupted of Caminus.</string>
<string key="0325_0101_RL_06_objective_desc" speaker="UI">Gather Everbite Ectoplasm from the wraiths of frigid Periville, their cold everlasting in undeath.</string>
<string key="0325_0101_RL_07_objective_desc" speaker="UI">Gather Icy Shot from the Skullworm Pirates of Stone Skull Fort, a special ammunition they keep on them for inflicting maximum pain.</string>
<string key="0325_0101_RL_08_objective_desc" speaker="UI">Defeat Dryads and their leader Parthenocissus for his Frostbitten Vine that will wrap around the core of the gauntlet.</string>
<string key="0325_0101_RL_start_prompt" speaker="UI – Player Prompt">"You aren't just talking about the weather..."</string>
<string key="0325_0101_RL_00_proposal" speaker="Ranger Heatly" name="RangerHeatley" VO="Ranger_0325_0101_RL_00_ProposalResponse" VO_Status="Recorded" dialogue-next="@0325_0101_RL_00_proposal_next">Just think of it, holding the power of a snowstorm in one's hand. \n\nThere's a weapon that allows for this and more, the gauntlet Rimelash. With it you can freeze enemies and shatter their frozen forms.</string>
<string key="0325_0101_RL_00_proposal_prompt" speaker="UI – Player Prompt">"Sounds impressive!"</string>
<string key="0325_0101_RL_00_proposal_next" speaker="Ranger Heatly" name="RangerHeatley" VO="Ranger_0325_0101_RL_00_CompleteNext" VO_Status="Recorded" dialogue-next="@0325_0101_RL_00_proposal_next2" dialogue-prompt="@0325_0101_RL_00_proposal_prompt">It is! Rimelash's cold seeps into the very marrow of an enemy, freezing them from the inside-out. \n\nThis is exactly the kind of weapon we could use, if you're willing to take on its construction.</string>
<string key="0325_0101_RL_00_proposal_prompt2" speaker="UI – Player Prompt">"How do I start?"</string>
<string key="0325_0101_RL_00_proposal_next2" speaker="Ranger Heatly" name="RangerHeatley" VO="Ranger_0325_0101_RL_00_CompleteNext2" VO_Status="Recorded" dialogue-prompt="@0325_0101_RL_00_proposal_prompt2">Great Cleave is a wonderful place, if you seek the power of winter. The creatures here have ice in their veins – take it from them. \n\nOnce you get the pieces, Madaki can help you put them together.</string>
<string key="0325_0101_RL_00_incomplete" speaker="Ranger Heatly" name="RangerHeatley" VO="Ranger_0325_0101_RL_00_InProgResponse" VO_Status="Recorded">This land is full of shifting forces greater than all of us. But we won’t be afraid. We will master them, in time. \n\nGo and master the power of winter, and bring Rimelash into the world once more.</string>
<string key="0325_0101_RL_00_complete_available_response" speaker="Ranger Madaki" name="RangerMadaki" VO="Ranger_0325_0101_RL_00_AvailResponse" VO_Status="Recorded" dialogue-next="@0325_0101_RL_00_complete_available_response_next">What a resounding success! I present to you: Rimelash, the instrument of icy destruction that will freeze and fell your enemies before they even know what's hit them!</string>
<string key="0325_0101_RL_00_complete_available_response_prompt" speaker="UI – Player Prompt">"I've got shivers thinking about it."</string>
<string key="0325_0101_RL_00_complete_available_response_next" speaker="Ranger Madaki" name="RangerMadaki" VO="Ranger_0325_0101_RL_00_CompleteNext3" VO_Status="Recorded" dialogue-prompt="@0325_0101_RL_00_complete_available_response_prompt">It is a great boon to have this weapon in the hands of someone so capable.\n\nThe Corrupted will shatter under its power.</string>
<string key="0325_0101_d_01_container_RL_questPush_1" speaker="UI">Complete Quest: Blood in the Snow</string>
<string key="0325_0101_d_01_container_RL_questComplete_2" speaker="UI">Complete Quest: Aeternum's Icy Crown</string>
<string key="0325_0101_d_01_container_RL_questComplete_3" speaker="UI">Complete Quest: Wintry Boons</string>
<string key="0325_0101_d_01_container_RL_questComplete_4" speaker="UI">Complete Quest: Frozen Heart</string>
<string key="0325_0101_d_02_container_RL_questComplete_1" speaker="UI">Complete Quest: Forged in Frost</string>
<string key="0325_0101_d_02_container_RL_questComplete_2" speaker="UI">Complete Quest: Chilling Spectres</string>
<string key="0325_0101_d_02_container_RL_questComplete_3" speaker="UI">Complete Quest: Rebels On Ice</string>
<string key="0325_0101_d_02_container_RL_questComplete_4" speaker="UI">Complete Quest: Frostbitten Fighters</string>
<string key="0325_0102_RL_task_01_TaskGoToPOITag" speaker="UI">Infiltrate {POITags} in search of Corrupted Bindings</string>
<string key="0325_0102_RL_task_02a_TaskKillContribution" speaker="UI">Defeat Southguard {targetName}</string>
<string key="0325_0102_RL_task_02b_TaskHaveAndReturnItems" speaker="UI">Defeat {targetName} for {itemName}</string>
<string key="0325_0103_RL_task_01_TaskGoToPOITag" speaker="UI">Seek out Frozen Orichalcum Plating from {POITags} in Myrkgard</string>
<string key="0325_0103_RL_task_02a_TaskKillContribution">Defeat {targetName} Corrupted</string>
<string key="0325_0103_RL_task_02b_TaskHaveAndReturnItems" speaker="UI">Search chests within {POITags} for {itemName}</string>
<string key="0325_0104_RL_task_01_TaskGoToPOITag" speaker="UI">Gather the Chilled Fungi that grow upon Dryad Guardians of {POITags}</string>
<string key="0325_0104_RL_task_02a_TaskKillContribution">Defeat {targetName} Dryads</string>
<string key="0325_0104_RL_task_02b_TaskHaveAndReturnItems" speaker="UI">Defeat {targetName}s, large bear-like constructs, for {itemName}</string>
<string key="0325_0104_RL_task_02c_TaskGameEvent">Tear down Enchanted Vines along the walls of Malevolence</string>
<string key="0325_0105_RL_task_01_TaskGoToPOITag" speaker="UI">Search {POITags} for a core for the gauntlet</string>
<string key="0325_0105_RL_task_02a_TaskKillContribution" speaker="UI">Defeat {targetName} Corrupted</string>
<string key="0325_0105_RL_task_02b_TaskHaveAndReturnItems" speaker="UI">Defeat {targetName} for {itemName}</string>
<string key="0325_0106_RL_task_01_TaskGoToPOITag" speaker="UI">Claim Frostforged Grips from the Corrupted of Caminus</string>
<string key="0325_0106_RL_task_02a_TaskKillContribution">Defeat {targetName} Corrupted</string>
<string key="0325_0106_RL_task_02b_TaskHaveAndReturnItems" speaker="UI">Search chests within {POITags} for {itemName}</string>
<string key="0325_0107_RL_task_01_TaskGoToPOITag" speaker="UI">Gather Everbite Ectoplasm from the wraiths of Periville</string>
<string key="0325_0107_RL_task_02a_TaskKillContribution" speaker="UI">Defeat {targetName} Lost</string>
<string key="0325_0107_RL_task_02b_TaskHaveAndReturnItems" speaker="UI">Defeat Wraiths for {itemName}s</string>
<string key="0325_0108_RL_task_01_TaskGoToPOITag" speaker="UI">Delve into {POITags} in search of Icy Shot</string>
<string key="0325_0108_RL_task_02a_TaskKillContribution">Defeat {targetName}</string>
<string key="0325_0108_RL_task_02b_TaskHaveAndReturnItems" speaker="UI">Defeat {targetName} Pirates for {itemName}s</string>
<string key="0325_0109_RL_task_01_TaskGoToPOITag" speaker="UI">Infiltrate {POITags} and slay its leader for a Frostbitten Vine</string>
<string key="0325_0109_RL_task_02a_TaskKillContribution" speaker="UI">Defeat {targetName} Dryads</string>
<string key="0325_0109_RL_task_02b_TaskHaveAndReturnItems" speaker="UI">Defeat {targetName} for {itemName}</string>
<string key="03_00_Shang_DefaultDialog" speaker="Shang Hou" name="ShangHou" VO="npc_03_00_Shang_DefaultDialog" VO_Status="Recorded" rel_version="Quest_Supplement_GreatCleave">No. Not that! Please. You don't have to hurt me. \n\nI'll make the bombs. All of them. I-I'll give them to your Captain.</string>
<string key="03_00_Amis_DefaultDialog" speaker="Amis Frise" name="AmisFrise" VO="npc_03_00_Amis_DefaultDialog" VO_Status="Recorded" rel_version="Quest_Supplement_GreatCleave">Have you had a chance to talk to the people here? It's inspiring to see them stay strong through such adversity. \n\nI came here for my son, but I'm staying for them. The least I can do is provide them with decent meals.</string>
<string key="03_00_Chioma_DefaultDialog" speaker="Chioma Zobo" name="ChiomaZobo" VO="npc_03_00_Chioma_DefaultDialog" VO_Status="Recorded" rel_version="Quest_Supplement_GreatCleave">I am a seeker of stories. \n\nTell me, warrior. Do you have any tales for me?</string>
<string key="03_01_Chioma_DefaultDialog" comment="MSQ 08" speaker="Chioma Zobo" name="ChiomaZobo" VO="npc_03_01_Chioma_DefaultDialog" VO_Status="Recorded" rel_version="Quest_Supplement_GreatCleave">The Soulwardens told me about how you fought Commander Thorpe. \n\nBut I want to hear all the details from you. What weapons did you use? Did you die at any point or could you keep fighting through his attacks?</string>
<string key="03_00_Cosmo_DefaultDialog" speaker="Cosmo Diakos" name="CosmoDiakos" VO="npc_03_00_Cosmo_DefaultDialog" VO_Status="Recorded" rel_version="Quest_Supplement_GreatCleave">Do you see the red tides around us? They are an omen of the bloody war to come. \n\nDon't worry, soldier. The 19th Legion is invincible. We will make Pompey pay for his sins against the Senate.</string>
<string key="03_Cosmo_T1_Prompt" speaker="Cosmo Diakos" rel_version="Quest_Supplement_GreatCleave">"Pompey already paid for his sins. A thousand years ago."</string>
<string key="03_Cosmo_T1_Response" speaker="Cosmo Diakos" name="CosmoDiakos" VO="npc_03_Cosmo_T1_Response" VO_Status="Recorded" rel_version="Quest_Supplement_GreatCleave">Oh. That's - maybe, it's possible. The island plays tricks with my mind. \n\nPlans of the past. Plans of the future. War after war. The lines start getting blurry after a while.</string>
<string key="03_00_Vinkle_DefaultDialog" speaker="Vinkle" name="MusketeerVinkle" VO="npc_03_00_Vinkle_DefaultDialog" VO_Status="Recorded" rel_version="Quest_Supplement_GreatCleave">Don't come too close. I prefer not seeing the faces of the people I may have to kill. \n\nThere's a fool among us, who is spying on us in exchange for Corrupted coin. Pray it isn't you.</string>
<string key="03_00_Heyl_DefaultDialog" speaker="Heyl Mulder" name="HeylMulder" VO="npc_03_00_Heyl_DefaultDialog" VO_Status="Recorded" rel_version="Quest_Supplement_GreatCleave">Be gentle with Shang. The Corrupted put her through a lot, trying to get her to make explosives for them. \n\nI left my mark on their red skulls and I'll happily destroy anyone who threatens her.</string>
<string key="03_01_Heyl_DefaultDialog" comment="MSQ 04" speaker="Heyl Mulder" name="HeylMulder" VO="npc_03_01_Heyl_DefaultDialog" VO_Status="Recorded" rel_version="Quest_Supplement_GreatCleave">Hah. Good work breaking down the Corrupted mining operations. \n\nFirst go for their morale. Then go for their heads when they're bent in anguish.</string>
<string key="03_00_Tapas_DefaultDialog" speaker="Tapas Das" name="TapasDas" VO="npc_03_00_Tapas_DefaultDialog" VO_Status="Recorded" rel_version="Quest_Supplement_GreatCleave">Tell me, what ails you? If it's something minor, Mabel can help. \n\nA group of soldiers is expected back at the Eastern Outpost. Their wounds will be grave and their time will be less. I must hurry to them.</string>
<string key="03_01_Tapas_DefaultDialog" comment="MSQ 09" speaker="Tapas Das" name="TapasDas" VO="npc_03_01_Tapas_DefaultDialog" VO_Status="Recorded" rel_version="Quest_Supplement_GreatCleave">I rushed here as soon as I heard about Yonas's condition. \n\nHave you done anything to stem the bleeding? Keep his head upright and keep checking his heartbeat.</string>
<string key="03_00_Mabel_DefaultDialog" speaker="Mabel Kitchener" name="MabelKitchener" VO="npc_03_00_Mabel_DefaultDialog" VO_Status="Recorded" rel_version="Quest_Supplement_GreatCleave">I hope you're faring well, traveler. You know, Tapas helped my brother in his last days, and now, he helps all of us. \n\nWhen the world gets overwhelming, remember there are still healers like him who roam the island.</string>
<string key="03_01_Mabel_DefaultDialog" comment="MSQ 09" speaker="Mabel Kitchener" name="MabelKitchener" VO="npc_03_01_Mabel_DefaultDialog" VO_Status="Recorded" rel_version="Quest_Supplement_GreatCleave">Oh no! This is terrible. How are you coping, {playerName}! \n\nYonas secured the outposts and made us feel safe again. It's a shame to see him like this.</string>
<string key="03_00_Kojo_DefaultDialog" speaker="Kojo Banty" name="KojoBanty" VO="npc_03_00_Kojo_DefaultDialog" VO_Status="Recorded" rel_version="Quest_Supplement_GreatCleave">You look like you've just come from the battlefield. What keeps you sane through your struggles?\n\nFor me, it is the people here. Ingram's warmth, Wang's wit, Heyl's strength. We look out for each other.</string>
<string key="03_01_Kojo_DefaultDialog" comment="MSQ 01" speaker="Kojo Banty" name="KojoBanty" VO="npc_03_01_Kojo_DefaultDialog" VO_Status="Recorded" rel_version="Quest_Supplement_GreatCleave">Haha! Is it true you've found more Soulwardens? And one named Yash? \n\nHe's a jolly fellow from what I remember. Hope he hasn't changed too much after his dealings with the Corrupted.</string>
<string key="03_00_Wang_DefaultDialog" speaker="Wang Feiyan" name="WangFeiyan" VO="npc_03_00_Wang_DefaultDialog" VO_Status="Recorded" rel_version="Quest_Supplement_GreatCleave">Yes, I stand here, greeting weary adventurers like yourself. \n\nGuiding souls to the inn, the soulless to the winds and the Corrupted to Heyl's sword.</string>
<string key="03_00_Taehwa_DefaultDialog" speaker="Lady Taehwa" name="LadyTaehwa" VO="npc_03_00_Taehwa_DefaultDialog" VO_Status="Recorded" rel_version="Quest_Supplement_GreatCleave">Greetings, {playerName}! I go by the name Lady Taehwa. I gave up my first name when I failed to save my brother from the Corrupted. \n\nI come out here everyday, hoping to receive news about him.</string>
<string key="03_01_Taehwa_DefaultDialog" comment="MSQ 07" speaker="Lady Taehwa" name="LadyTaehwa" VO="npc_03_01_Taehwa_DefaultDialog" VO_Status="Recorded" rel_version="Quest_Supplement_GreatCleave">I heard you rescued more Soulwardens. Any news of my brother? \n\nHe's a Taehwa like me. Taller with long black hair and a moustache.</string>
<string key="03_00_Giri_DefaultDialog" speaker="Giri Pandey" name="GiriPandey" VO="npc_03_00_Giri_DefaultDialog" VO_Status="Recorded" rel_version="Quest_Supplement_GreatCleave">We are lucky to be reborn as we are. \n\nI feel like I'm cheating karma every time I don't get reborn as a lizard, especially after all the wrong that I have done.</string>
<string key="NPC_P1_Kazu_00" speaker="Kazu Ishida" name="KazuIshida" VO="npc_P1_Kazu_00" VO_Status="Recorded" rel_version="Quest_Supplement_GreatCleave">Stay wary in this cave, stranger! I fear the ice wolves have a magic I haven't come across before. \n\nThose seemingly innocuous patterns on the wall? They blinded me when I touched them.</string>
<string key="03_Kazu_T1_Prompt" speaker="Kazu Ishida" rel_version="Quest_Supplement_GreatCleave">"What if these patterns belong to a different language?"</string>
<string key="03_Kazu_T1_Response" speaker="Kazu Ishida" name="KazuIshida" VO="npc_03_Kazu_T1_Response" VO_Status="Recorded" rel_version="Quest_Supplement_GreatCleave">You know, that's possible. But these symbols are so different from each other, it seems like they don't belong to the same system. \n\nWe have so many unique languages in the Old World. I'm sure Aeternum has others that we've never seen.</string>
<string key="KazuJournal_Interact" speaker="UI">Read</string>
<string key="03_SQ_04_WulfstanGlyphs_objective_title" speaker="UI - Quest Title" rel_version="Quest_Supplement_GreatCleave">Ice Chronicles</string>
<string key="03_SQ_04_WulfstanGlyphs_objective_desc" speaker="UI – Quest Description" rel_version="Quest_Supplement_GreatCleave">Find Kazu, the owner of the journal. Maybe he can teach you more about the glyphs in Aeternum.</string>
<string key="NPC_P1_KazuJournal_00" rel_version="Quest_Supplement_GreatCleave">(A journal that looks like it was carelessly forgotten. \n\nIt could be a daydreaming owner, could be a person running from danger...)</string>
<string key="NPC_P1_KazuJournal_01" rel_version="Quest_Supplement_GreatCleave">A glyph in its smallest unit seems to denote a word. Some patterns have single glyphs. While some have many glyphs joined together to form a complex word. \n\nGiven the location of these glyphs, one could assume they have some connection with the Ancient monuments.</string>
<string key="NPC_P1_Kazu_01" speaker="Kazu Ishida" name="KazuIshida" VO="npc_P1_Kazu_01" VO_Status="Recorded" rel_version="Quest_Supplement_GreatCleave">Don't hurt the wolf. It's done me no harm!</string>
<string key="03_SQ_04_WulfstanGlyphs_start" rel_version="Quest_Supplement_GreatCleave">"Read further."</string>
<string key="03_SQ_04_WulfstanGlyphs_proposal" speaker="Kazu Ishida" name="KazuIshida" VO="npc_03_SQ_04_WulfstanGlyphs_proposal" VO_Status="Recorded" rel_version="Quest_Supplement_GreatCleave">Could the glyphs reveal how the Ancient Guardians are powered? Could this knowledge be useful for our fight against Corruption? I must continue my search and list every glyph I find. \n\nThe merchant mentioned seeing a different sort of symbol on the cave of the ice wolves. I must head there next. - Kazu Ishida.</string>
<string key="03_SQ_04_WulfstanGlyphs_incomplete" speaker="Kazu Ishida" name="KazuIshida" VO="npc_03_SQ_04_WulfstanGlyphs_incomplete" VO_Status="Recorded" rel_version="Quest_Supplement_GreatCleave">Could the glyphs reveal how the Ancient Guardians are powered? Could this knowledge be useful for our fight against Corruption? I must continue my search and list every glyph I find. \n\nThe merchant mentioned seeing a different sort of symbol on the cave of the ice wolves. I must head there next. - Kazu Ishida.</string>
<string key="03_SQ_04_WulfstanGlyphs_complete" speaker="Kazu Ishida" name="KazuIshida" VO="npc_03_SQ_04_WulfstanGlyphs_complete" VO_Status="Recorded" dialogue-next="@03_SQ_04_WulfstanGlyphs_complete_next" rel_version="Quest_Supplement_GreatCleave">Is this really my journal? The leather cover, the embossed kanji. The words I'll never see- \n\nDo not touch that glyph. It looks harmless, but it has a strange magic.</string>
<string key="03_SQ_04_WulfstanGlyphs_complete_prompt" rel_version="Quest_Supplement_GreatCleave">"It looks more rounded than the symbols on the monuments."</string>
<string key="03_SQ_04_WulfstanGlyphs_complete_next" speaker="Kazu Ishida" name="KazuIshida" VO="npc_03_SQ_04_WulfstanGlyphs_complete_next" VO_Status="Recorded" dialogue-prompt="@03_SQ_04_WulfstanGlyphs_complete_prompt" rel_version="Quest_Supplement_GreatCleave">Yes, I noticed that too. This pattern has an almost feral quality. The glyphs at the Ancient sites seem so refined in comparison. \n\nInteresting that these patterns could exist in the same language.</string>
<string key="03_SQ_04_WulfstanGlyphs_Container" speaker="UI - Task Description" rel_version="Quest_Supplement_GreatCleave">Go to Kazu</string>
<string key="03_SQ_04_WulfstanGlyphs_GoToKazu" speaker="UI - Task Description" rel_version="Quest_Supplement_GreatCleave">Speak with Kazu</string>
<string key="03_SQ_05_MokoshGlyphs_objective_title" speaker="UI - Quest Title" rel_version="Quest_Supplement_GreatCleave">Glyph Of The Wolf</string>
<string key="03_SQ_05_MokoshGlyphs_objective_desc" speaker="UI – Quest Description" rel_version="Quest_Supplement_GreatCleave">Kazu turned blind when he tried to activate the strange new glyph. Help him research a similar one at Mokosh Springs.</string>
<string key="NPC_P1_Kazu_02" speaker="Kazu Ishida" name="KazuIshida" VO="npc_P1_Kazu_02" VO_Status="Recorded" rel_version="Quest_Supplement_GreatCleave">The merchant said he saw similar symbols at a nearby waterfall. \n\nI must find a way to get there and search the place. We need every advantage we can get against the demons that inhabit this island.</string>
<string key="03_SQ_05_MokoshGlyphs_start" speaker="UI - Player Prompt" rel_version="Quest_Supplement_GreatCleave">"I can be your eyes."</string>
<string key="03_SQ_05_MokoshGlyphs_proposal" speaker="Kazu Ishida" name="KazuIshida" VO="npc_03_SQ_05_MokoshGlyphs_proposal" VO_Status="Recorded" rel_version="Quest_Supplement_GreatCleave">Then you shall be of great help, my friend. Be careful. Do not touch the glyph or you may suffer a fate similar to mine. \n\nThe ice wolves may also have been linked to the shards that pierced my eyes, but I'm not sure.</string>
<string key="03_SQ_05_MokoshGlyphs_incomplete" speaker="Kazu Ishida" name="KazuIshida" VO="npc_03_SQ_05_MokoshGlyphs_incomplete" VO_Status="Recorded" rel_version="Quest_Supplement_GreatCleave">Did you find the symbol? \n\nIt will look similar to the one in the caves.</string>
<string key="03_SQ_05_MokoshGlyphs_complete" speaker="Kazu Ishida" name="KazuIshida" VO="npc_03_SQ_05_MokoshGlyphs_complete" VO_Status="Recorded" rel_version="Quest_Supplement_GreatCleave">Yoku dekita! You have proved yourself a valuable ally today. Did you really see an ice wolf near this glyph too? \n\nI wonder if these symbols are somehow connected to the beasts. I need more examples before I can be sure.</string>
<string key="03_SQ_05_MokoshGlyphs_Task_GoTo" rel_version="Quest_Supplement_GreatCleave">Go to Mokosh Springs</string>
<string key="03_SQ_05_MokoshGlyphs_Task_ActivateGlyph" rel_version="Quest_Supplement_GreatCleave">Examine the wolf glyph</string>
<string key="03_SQ_05_MokoshGlyphs_TalkToWolf" rel_version="Quest_Supplement_GreatCleave">Talk to the ice wolf</string>
<string key="NPC_P1_Kazu_03" speaker="Kazu Ishida" name="KazuIshida" VO="npc_P1_Kazu_03" VO_Status="Recorded" rel_version="Quest_Supplement_GreatCleave">Once we understand the island more, we can tap into its powers to keep ourselves and our communities safe. \n\nI wish you luck on your journey, friend. I hope our paths cross again one day.</string>
<string key="NPC_P1_Simone_00" speaker="Simone Lefevre" name="SimoneLefevre" VO="npc_P1_Simone_00" VO_Status="Recorded" rel_version="Quest_Supplement_GreatCleave">Have you ever felt like today is exactly as yesterday was, till the days themselves bleed into each other and you start to doubt the existence of time? \n\nI'm cursed to repeat the same day over and over again. It's so exasperating!</string>
<string key="03_SQ_06_AscensionCurse_objective_title" speaker="UI - Quest Title" rel_version="Quest_Supplement_GreatCleave">The Curse That Goes Round</string>
<string key="03_SQ_06_AscensionCurse_objective_desc" speaker="UI – Quest Description" rel_version="Quest_Supplement_GreatCleave">Break the curse that has Simone going around in circles.</string>
<string key="NPC_P1_Simone_01" speaker="Simone Lefevre" name="SimoneLefevre" VO="npc_P1_Simone_01" VO_Status="Recorded" rel_version="Quest_Supplement_GreatCleave">I don't believe I've seen you before. You seem different, an extra element in this stationary world. \n\nYou may be the answer to the curse. Oh, please, please, help me break free from whatever magic has been placed upon me!</string>
<string key="03_SQ_06_AscensionCurse_start" rel_version="Quest_Supplement_GreatCleave">"What is this curse?"</string>
<string key="03_SQ_06_AscensionCurse_proposal" speaker="Simone Lefevre" name="SimoneLefevre" VO="npc_03_SQ_06_AscensionCurse_proposal" VO_Status="Recorded" dialogue-next="@03_SQ_06_AscensionCurse_proposal_next" rel_version="Quest_Supplement_GreatCleave">My day keeps looping in on itself. I wake up, I walk a few meters. I lose consciousness. I wake up. I start again. \n\nAlways the same path. I could tell you the exact patterns on the trees around us. I've seen them so many times!</string>
<string key="03_SQ_06_AscensionCurse_proposal_prompt" rel_version="Quest_Supplement_GreatCleave">"Who would wish you evil?"</string>
<string key="03_SQ_06_AscensionCurse_proposal_next" speaker="Simone Lefevre" name="SimoneLefevre" VO="npc_03_SQ_06_AscensionCurse_proposal_next" VO_Status="Recorded" dialogue-prompt="@03_SQ_06_AscensionCurse_proposal_prompt" rel_version="Quest_Supplement_GreatCleave">My aunt. She made me leave France after I revealed what she did with the Duke. \n\nIf ever there was a woman capable of hatred, of vengeance, it would be her. Please find whatever vile thing she's put in my bags and remove it.</string>
<string key="03_SQ_06_AscensionCurse_incomplete" speaker="Simone Lefevre" name="SimoneLefevre" VO="npc_03_SQ_06_AscensionCurse_incomplete" VO_Status="Recorded" rel_version="Quest_Supplement_GreatCleave">Did you find the curse my aunt placed upon me? \n\nDid you remove it? Please, tell me you removed it!</string>
<string key="03_SQ_06_AscensionCurse_complete" speaker="Simone Lefevre" name="SimoneLefevre" VO="npc_03_SQ_06_AscensionCurse_complete" VO_Status="Recorded" dialogue-next="@03_SQ_06_AscensionCurse_complete_next" rel_version="Quest_Supplement_GreatCleave">Well? What cursed thing did my aunt leave in my bag? \n\nThere must be a cross, tied leaves, a potion? At the very least, a note?</string>
<string key="03_SQ_06_AscensionCurse_complete_prompt" rel_version="Quest_Supplement_GreatCleave">"I found an amulet."</string>
<string key="03_SQ_06_AscensionCurse_complete_next" speaker="Simone Lefevre" name="SimoneLefevre" VO="npc_03_SQ_06_AscensionCurse_complete_next" VO_Status="Recorded" dialogue-prompt="@03_SQ_06_AscensionCurse_complete_prompt" rel_version="Quest_Supplement_GreatCleave">Aha! It is the culprit. Thank you for saving me! \n\nTake the amulet or toss it away. I have no place for my aunt or her evildoings in my life.</string>
<string key="03_SQ_06_AscensionCurse_Task_GoTo" speaker="UI - Task Description" rel_version="Quest_Supplement_GreatCleave">Go to Ascension Rime</string>
<string key="03_SQ_06_AscensionCurse_Task_GatherChest" speaker="UI - Task Description" rel_version="Quest_Supplement_GreatCleave">Find Simone's bag to break the curse</string>
<string key="NPC_P1_Simone_02" speaker="Simone Lefevre" name="SimoneLefevre" VO="npc_P1_Simone_02" VO_Status="Recorded" rel_version="Quest_Supplement_GreatCleave">My aunt's magic is stronger than I expected. Oh, she torments me with her traps. \n\nI fear I'm forever doomed to repeat this life. If only there was a way to escape!</string>
<string key="03_SQ_01_PassingGood_Title" speaker="UI - Quest Title" rel_version="Quest_Supplement_GreatCleave">A Passing Good Knight</string>
<string key="03_SQ_01_PassingGood_Desc" speaker="UI – Quest Description" rel_version="Quest_Supplement_GreatCleave">Assist an aged and possibly delusional knight with his plan to impress the Soulwardens.</string>
<string key="03_00_Hotspur_A_DefaultDialog" speaker="Gundulf Hotspur" name="SerHerodionHotspur" VO="npc_03_00_Hotspur_A_DefaultDialog" VO_Status="Recorded" rel_version="Quest_Supplement_GreatCleave">Fie on the Corrupted!</string>
<string key="03_SQ_01_PassingGood_Start" rel_version="Quest_Supplement_GreatCleave">"'Fie'?"</string>
<string key="03_SQ_01_PassingGood_Proposal" speaker="Gundulf Hotspur" name="SerHerodionHotspur" VO="npc_03_sq_01_passinggood_proposal" VO_Status="Recorded" dialogue-next="@03_SQ_01_PassingGood_Proposal_Next" rel_version="Quest_Supplement_GreatCleave">Hail, ser. I am a worthy knight, come from afar in search of the Soulwardens. \n\nBut alas, I was refused. It is no order for the elderly, they told me.</string>
<string key="03_SQ_01_PassingGood_Proposal_Next2" speaker="UI - Player Prompt" rel_version="Quest_Supplement_GreatCleave">“You are a bit old.”</string>
<string key="03_SQ_01_PassingGood_Proposal_Next" speaker="Gundulf Hotspur" name="SerHerodionHotspur" VO="npc_03_SQ_01_PassingGood_Proposal_Next" VO_Status="Recorded" dialogue-next="@03_SQ_01_PassingGood_Proposal_Next_2" dialogue-prompt="@03_SQ_01_PassingGood_Proposal_Next2" rel_version="Quest_Supplement_GreatCleave">Age has not dimmed my valor. I will prove this to the Soulwardens. \n\nNorth of here lies a Corruption stronghold known to hold their foul war designs. I intend to extract them, as it were.</string>
<string key="03_SQ_01_PassingGood_Start_Prompt_Next" rel_version="Quest_Supplement_GreatCleave">"You want to steal their battle plans?"</string>
<string key="03_SQ_01_PassingGood_Proposal_Next_2" speaker="Gundulf Hotspur" name="SerHerodionHotspur" VO="npc_03_SQ_01_PassingGood_Proposal_Next_2" VO_Status="Recorded" dialogue-prompt="@03_SQ_01_PassingGood_Start_Prompt_Next" rel_version="Quest_Supplement_GreatCleave">Indeed I do, but I could use an ally. What say you? \n\nBreach the interior, search the chests for plans, and I’ll do the same. Afterwards, meet me north of the fort. \n\nAt Arms! For the Soulwardens!</string>
<string key="03_SQ_01_PassingGood_Incomplete" speaker="Gundulf Hotspur" name="SerHerodionHotspur" VO="npc_03_SQ_01_PassingGood_Incomplete" VO_Status="Recorded" rel_version="Quest_Supplement_GreatCleave">With our forces combined, we shall prevail against the Corrupted!</string>
<string key="03_SQ_01_PassingGood_Complete_Prompt" speaker="Gundulf Hotspur" rel_version="Quest_Supplement_GreatCleave">"I found their battle plans."</string>
<string key="03_SQ_01_PassingGood_Complete" speaker="Gundulf Hotspur" name="SerHerodionHotspur" VO="npc_03_SQ_01_PassingGood_Complete" VO_Status="Recorded" rel_version="Quest_Supplement_GreatCleave">By my troth, that was well fought. \n\nYou have truly earned that most noble of titles: a passing good knight.</string>
<string key="03_sq_01_task_goto1" speaker="UI - Task Description" rel_version="Quest_Supplement_GreatCleave">Go to {POITags}</string>
<string key="03_SQ_01_Task_LootChests" speaker="UI - Task Description" rel_version="Quest_Supplement_GreatCleave">Search chests for battle plans</string>
<string key="03_SQ_02_ArmedPoints_Title" speaker="UI - Quest Title" rel_version="Quest_Supplement_GreatCleave">Armed At All Points</string>
<string key="03_SQ_02_ArmedPoints_Desc" speaker="UI – Quest Description" rel_version="Quest_Supplement_GreatCleave">Kill the Siege Engineers at {POITags}.</string>
<string key="03_00_Hotspur_B_DefaultDialog" speaker="Gundulf Hotspur" name="SerHerodionHotspur" VO="npc_03_00_Hotspur_B_DefaultDialog" VO_Status="Recorded" rel_version="Quest_Supplement_GreatCleave">No quarter for Siege Engineers!</string>
<string key="03_SQ_02_ArmedPoints_Start" speaker="UI - Player Prompt" rel_version="Quest_Supplement_GreatCleave">"No quarter!"</string>
<string key="03_SQ_02_ArmedPoints_Proposal" speaker="Gundulf Hotspur" name="SerHerodionHotspur" VO="npc_03_SQ_02_ArmedPoints_Proposal" VO_Status="Recorded" dialogue-next="@03_SQ_02_ArmedPoints_Proposal_Next2" rel_version="Quest_Supplement_GreatCleave">Let us take measure of these plans. Hmm. \n\nWhat treachery is this? Those villains are building Siege Engines to wreak destruction upon the Soulwardens.</string>
<string key="03_SQ_02_ArmedPoints_Proposal_Next">"Siege engines?"</string>
<string key="03_SQ_02_ArmedPoints_Proposal_Next2" speaker="Gundulf Hotspur" name="SerHerodionHotspur" VO="npc_03_SQ_02_ArmedPoints_Proposal_Next" VO_Status="Recorded" dialogue-next="@03_SQ_02_ArmedPoints_Proposal_Next_2" dialogue-prompt="@03_SQ_02_ArmedPoints_Proposal_Next" rel_version="Quest_Supplement_GreatCleave">In sooth, I don’t understand their exact purpose, but wit ye well, they intend great harm to the Wardens.</string>
<string key="03_SQ_02_ArmedPoints_Proposal_Prompt_2" rel_version="Quest_Supplement_GreatCleave">"We can’t allow that."</string>
<string key="03_SQ_02_ArmedPoints_Proposal_Next_2" speaker="Gundulf Hotspur" name="SerHerodionHotspur" VO="npc_03_SQ_02_ArmedPoints_Proposal_Next_2" VO_Status="Recorded" dialogue-prompt="@03_SQ_02_ArmedPoints_Proposal_Prompt_2" rel_version="Quest_Supplement_GreatCleave">Verily. The Siege Engineers are toiling nearby. If we defeat them now, their evil schemes die also. \n\nOnce more I entreat your aid. Not for my sake, but for the Wardens. Let’s to it! At arms!</string>
<string key="03_SQ_02_ArmedPoints_Incomplete" speaker="Gundulf Hotspur" name="SerHerodionHotspur" VO="npc_03_SQ_02_ArmedPoints_Incomplete" VO_Status="Recorded" rel_version="Quest_Supplement_GreatCleave">‘Siege Engineers’ are building weapons of war nearby. We must defeat them so the evil never comes to pass.</string>
<string key="03_SQ_02_ArmedPoints_Complete_Prompt" rel_version="Quest_Supplement_GreatCleave">"I killed my share of Siege Engineers."</string>
<string key="03_SQ_02_ArmedPoints_Complete" speaker="Gundulf Hotspur" name="SerHerodionHotspur" VO="npc_03_SQ_02_ArmedPoints_Complete" VO_Status="Recorded" dialogue-prompt="@03_SQ_02_ArmedPoints_Complete_Prompt" rel_version="Quest_Supplement_GreatCleave">That was… the stuff of legends. The Soulwardens are safe… for now.</string>
<string key="03_SQ_02_Task_GoTo1" speaker="UI - Task Description" rel_version="Quest_Supplement_GreatCleave">Go to {POITags}</string>
<string key="03_SQ_02_Task_KillEngineers" speaker="UI - Task Description" rel_version="Quest_Supplement_GreatCleave">Defeat the Siege Engineers at {POITags}</string>
<string key="03_SQ_03_BattleWounds_Title" speaker="UI - Quest Title" rel_version="Quest_Supplement_GreatCleave">Battle Wounds Bestow Honor</string>
<string key="03_SQ_03_BattleWounds_Desc" speaker="UI – Quest Description" rel_version="Quest_Supplement_GreatCleave">Alas and alack! As Sir Hotspur lays stricken, accept the mantle and report to the Soulwardens.</string>
<string key="03_00_Hotspur_C_DefaultDialog" speaker="Gundulf Hotspur" name="SerHerodionHotspur" VO="npc_03_00_Hotspur_C_DefaultDialog" VO_Status="Recorded" dialogue-prompt="@03_SQ_03_BattleWounds_Start_00" rel_version="Quest_Supplement_GreatCleave">Let not my blood be spilt in vain.</string>
<string key="03_SQ_03_BattleWounds_Start">"Are you all right?"</string>
<string key="03_SQ_03_BattleWounds_Proposal" name="SerHerodionHotspur" VO="npc_03_SQ_03_BattleWounds_Proposal" VO_Status="Recorded" dialogue-next="@03_SQ_03_BattleWounds_Proposal_Next" rel_version="Quest_Supplement_GreatCleave">Those fiends gave me such a buffet that I can’t even stand. \n\nIt vexes me to stay behind, but the Soulwardens must be made known of the evil designs against them.</string>
<string key="03_SQ_03_BattleWounds_Start_00" speaker="UI - Player Prompt" rel_version="Quest_Supplement_GreatCleave">"You do look bad."</string>
<string key="03_SQ_03_BattleWounds_Proposal_Next" speaker="Gundulf Hotspur" name="SerHerodionHotspur" VO="npc_03_SQ_03_BattleWounds_Proposal_Next" VO_Status="Recorded" dialogue-prompt="@03_SQ_03_BattleWounds_Start_00" rel_version="Quest_Supplement_GreatCleave">Indeed, and I hurt the more so. \n\nOne last favour I ask of you. There is a map to the Soulwardens buried in a certain grave. Follow it and bear them report on the Siege Engineers. *cough* At arms!</string>
<string key="03_SQ_03_BattleWounds_Incomplete" speaker="Gundulf Hotspur" name="SerHerodionHotspur" VO="npc_03_SQ_03_BattleWounds_Incomplete" VO_Status="Recorded" rel_version="Quest_Supplement_GreatCleave">Find the map buried in a grave. It shall lead you to the Soulwardens. Warn them of the dire threat against them.</string>
<string key="03_SQ_03_BattleWounds_Complete_Prompt" rel_version="Quest_Supplement_GreatCleave">"Hotspur and I foiled a plot against you."</string>
<string key="99D_ChangZhen_00" name="WardenChang" VO="0313_00_Watcher_Default" VO_Status="Recorded" rel_version="Quest_Supplement_GreatCleave">Hello {playerName}, I’m Zhen Chang, a Soulwarden assigned to Eastburn Outpost.\n\nHow are you liking the cold? I wish I had stayed home insteading of heading into this snowy waste.</string>
<string key="99D_ChangZhen_01" speaker="Chang Zhen" name="WardenChang" VO="0313_02_Watcher_Default" VO_Status="Recorded" rel_version="Quest_Supplement_GreatCleave">If it's not one thing, it's another.\n\nNo rest for the weary, friend. Not when there's work to be done.</string>
<string key="03_SQ_03_BattleWounds_Complete" speaker="Chang Zhen" name="WardenChang" VO="npc_03_SQ_03_BattleWounds_Complete" VO_Status="Recorded" dialogue-next="@03_SQ_03_BattleWounds_Complete_Next" rel_version="Quest_Supplement_GreatCleave">Did that odd-talking old fool put you up to this, the one with all the armor? Well, perhaps not such a old fool after all.</string>
<string key="03_SQ_03_BattleWounds_Complete_Next_Prompt" rel_version="Quest_Supplement_GreatCleave">"He fought bravely."</string>
<string key="03_SQ_03_BattleWounds_Complete_Next" speaker="Chang Zhen" name="WardenChang" VO="npc_03_SQ_03_BattleWounds_Complete_Next" VO_Status="Recorded" dialogue-prompt="@03_SQ_03_BattleWounds_Complete_Next_Prompt" rel_version="Quest_Supplement_GreatCleave">Oh? Great courage sometimes comes in unusual vessels. Wrinkly and withered, but such results cannot be disputed. Perhaps he has the making of a Soulwarden after all. Thank you for bringing this to my attention.</string>
<string key="03_SQ_03_Task_GoTo1" speaker="UI - Task Description" rel_version="Quest_Supplement_GreatCleave">Go to {POITags}</string>
<string key="03_SQ_03_Task_GraveDigger" speaker="UI - Task Description" rel_version="Quest_Supplement_GreatCleave">Dig up the map to the Soulwardens</string>
<string key="03_Shang_T1_Prompt" speaker="Shang Hou" name="ShangHou" rel_version="Quest_Supplement_GreatCleave">P</string>
<string key="03_Shang_T1_Response" speaker="Shang Hou" name="ShangHou" rel_version="Quest_Supplement_GreatCleave">R</string>
<string key="03_Amis_T1_Prompt" speaker="Amis Frise" name="AmisFrise" rel_version="Quest_Supplement_GreatCleave">P</string>
<string key="03_Amis_T1_Response" speaker="Amis Frise" name="AmisFrise" rel_version="Quest_Supplement_GreatCleave">R</string>
<string key="03_Chioma_T1_Prompt" speaker="Chioma Zobo" name="ChiomaZobo" rel_version="Quest_Supplement_GreatCleave">P</string>
<string key="03_Chioma_T1_Response" speaker="Chioma Zobo" name="ChiomaZobo" rel_version="Quest_Supplement_GreatCleave">R</string>
<string key="03_Vinkle_T1_Prompt" speaker="Vinkle" name="MusketeerVinkle" rel_version="Quest_Supplement_GreatCleave">P</string>
<string key="03_Vinkle_T1_Response" speaker="Vinkle" name="MusketeerVinkle" rel_version="Quest_Supplement_GreatCleave">R</string>
<string key="03_Heyl_T1_Prompt" speaker="Heyl Mulder" name="HeylMulder" rel_version="Quest_Supplement_GreatCleave">P</string>
<string key="03_Heyl_T1_Response" speaker="Heyl Mulder" name="HeylMulder" rel_version="Quest_Supplement_GreatCleave">R</string>
<string key="03_Tapas_T1_Prompt" speaker="Tapas Das" name="TapasDas" rel_version="Quest_Supplement_GreatCleave">P</string>
<string key="03_Tapas_T1_Response" speaker="Tapas Das" name="TapasDas" rel_version="Quest_Supplement_GreatCleave">R</string>
<string key="03_Mabel_T1_Prompt" speaker="Mabel Kitchener" name="MabelKitchener" rel_version="Quest_Supplement_GreatCleave">P</string>
<string key="03_Mabel_T1_Response" speaker="Mabel Kitchener" name="MabelKitchener" rel_version="Quest_Supplement_GreatCleave">R</string>
<string key="03_Kojo_T1_Prompt" speaker="Kojo Banty" name="KojoBanty" rel_version="Quest_Supplement_GreatCleave">P</string>
<string key="03_Kojo_T1_Response" speaker="Kojo Banty" name="KojoBanty" rel_version="Quest_Supplement_GreatCleave">R</string>
<string key="03_Wang_T1_Prompt" speaker="Wang Feiyan" name="WangFeiyan" rel_version="Quest_Supplement_GreatCleave">P</string>
<string key="03_Wang_T1_Response" speaker="Wang Feiyan" name="WangFeiyan" rel_version="Quest_Supplement_GreatCleave">R</string>
<string key="03_Taehwa_T1_Prompt" speaker="Lady Taehwa" name="LadyTaehwa" rel_version="Quest_Supplement_GreatCleave">P</string>
<string key="03_Taehwa_T1_Response" speaker="Lady Taehwa" name="LadyTaehwa" rel_version="Quest_Supplement_GreatCleave">R</string>
<string key="03_Giri_T1_Prompt" speaker="Giri Pandey" name="GiriPandey" rel_version="Quest_Supplement_GreatCleave">P</string>
<string key="03_Giri_T1_Response" speaker="Giri Pandey" name="GiriPandey" rel_version="Quest_Supplement_GreatCleave">R</string>
<string key="03_Kazu_T2_Prompt" speaker="Kazu Ishida" name="KazuIshida" rel_version="Quest_Supplement_GreatCleave">Why did you join the war efforts?</string>
<string key="03_Kazu_T2_Response" speaker="Kazu Ishida" name="KazuIshida" rel_version="Quest_Supplement_GreatCleave">The Corrupted took Yuki from me. My darling dog helped me be less serious, especially when he'd tilt his head sideways and poke his tongue out at me. \n\nNow, I have nothing but the war. I will send the Corrupted back to whatever hell they've come from.</string>
<string key="NPC_P1_Wolf_00" rel_version="Quest_Supplement_GreatCleave">Kazu has a gentle heart and a strong will to rid the island of Corrupted. \n\nThank you for helping him this far. WE will protect him from here.</string>
<string key="03_Wolf_T1_Prompt" rel_version="Quest_Supplement_GreatCleave">"Who are you?"</string>
<string key="03_Wolf_T1_Response" rel_version="Quest_Supplement_GreatCleave">A well-wisher. We look after our feral brethren and those who would take care of them.\n\nKazu showed great caring towards one of us. We are merely repaying the favor.</string>
</resources>