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06_npcconversations.loc.xml
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06_npcconversations.loc.xml
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<resources xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<string key="NPC_DefaultDialogue_0601_00_Watcher" speaker="Watcher Fayed - Windsward" comment="DO NOT TRANSLATE" name="WatcherFayed" VO="0601_00_Watcher_Default" VO_Status="Recorded">Steady there, sailor.\n\nYou are safe now, and among the living.</string>
<string key="NPC_DefaultDialogue_0601_01_Watcher" speaker="Watcher Fayed - Windsward" comment="DO NOT TRANSLATE" name="WatcherFayed" VO="0601_01_Watcher_Default" VO_Status="Recorded">The storm that wrecked your ship was caused by an unnatural force known here as Corruption.\n\nIt encircles the island, smashing ships and leaving the crew either dead… or worse.</string>
<string key="NPC_DefaultDialogue_0601_02_Watcher" speaker="Watcher Fayed - Windsward" comment="DO NOT TRANSLATE" name="WatcherFayed" VO="0601_02_Watcher_Default" VO_Status="Recorded">This beach is not a hospitable place, but you are welcome to visit the Windsward settlement.\n\nAfter we are done here, of course.</string>
<string key="NPC_DefaultDialogue_0601_03_Watcher" speaker="Watcher Fayed - Windsward" comment="DO NOT TRANSLATE" name="WatcherFayed" VO="0601_03_Watcher_Default" VO_Status="Recorded">Unfortunately, the Lost are the least of our problems. \n\nThat storm was the worst I've ever seen. I fear some remnant of Corruption remains in this area.</string>
<string key="NPC_DefaultDialogue_0601_04_Watcher" speaker="Watcher Fayed - Windsward" comment="DO NOT TRANSLATE" name="WatcherFayed" VO="0601_04_Watcher_Default" VO_Status="Recorded">Purging the Corruption in the sea cave has undoubtedly dealt with the immediate threat.\n\nBut the fact it spread to shore at all is still a serious cause for concern.</string>
<string key="NPC_DefaultDialogue_0601_05_Watcher" speaker="Watcher Fayed - Windsward" comment="DO NOT TRANSLATE" name="WatcherFayed" VO="0601_05_Watcher_Default" VO_Status="Recorded">Strangely, there have been no further Corruption storms since the one that marked your arrival.\n\nIt's as if the evil is collecting itself, preparing to unleash holy hell.</string>
<string key="NPC_DefaultDialogue_0601_06_Watcher" speaker="Watcher Fayed - Windsward" comment="DO NOT TRANSLATE" name="WatcherFayed" VO="0601_06_Watcher_Default" VO_Status="Recorded">It was quite sweet of Deepti to send you down here… and quite generous of you to come.\n\nI thank you, my friend, from the bottom of my heart.</string>
<string key="NPC_DefaultDialogue_0604_00_Overseer" speaker="Constable Dauti - Windsward" comment="DO NOT TRANSLATE" name="OverseerDauti" VO="0604_00_Overseer_Default" VO_Status="Recorded">Haha! Look here! It always makes my day to greet someone new!\n\nWelcome to Windsward! Find me in the tavern later and I'll buy you a flagon of mead!</string>
<string key="NPC_DefaultDialogue_0604_01_Overseer" speaker="Constable Dauti - Windsward" comment="DO NOT TRANSLATE" name="OverseerDauti" VO="0604_01_Overseer_Default" VO_Status="Recorded">Shattered Mountain's started spewing Corruption again, too. It's going to be a long day!\n\nShould've listened to that old fool years ago. Oh well, bygones!</string>
<string key="NPC_DefaultDialogue_0604_02_Overseer" speaker="Constable Dauti - Windsward" comment="DO NOT TRANSLATE" name="OverseerDauti" VO="0604_02_Overseer_Default" VO_Status="Recorded">I've decided to start amassing resources, supplies, anything we could possibly need.\n\nWhen the Corruption comes, we'll be good and ready for it!</string>
<string key="NPC_DefaultDialogue_0604_03_Overseer" speaker="Constable Dauti - Windsward" comment="DO NOT TRANSLATE" name="OverseerDauti" VO="0604_03_Overseer_Default" VO_Status="Recorded">From now on, we'll be posting any supply requests to the town board.\n\nVisit the board or just come talk to me, and if you want to take something on, go for it!</string>
<string key="NPC_DefaultDialogue_0604_04_Overseer" speaker="Constable Dauti - Windsward" comment="DO NOT TRANSLATE" name="OverseerDauti" VO="0604_04_Overseer_Default" VO_Status="Recorded">Well now, I hear you've thrown in with the {playerFaction}… I think that makes sense.\n\nBut I hope you're still willing to fight with your old friend Miklos as well!</string>
<string key="NPC_DefaultDialogue_0604_05_Overseer" speaker="Constable Dauti - Windsward" comment="DO NOT TRANSLATE" name="OverseerDauti" VO="0604_05_Overseer_Default" VO_Status="Recorded">The truth is that Monarch's Bluffs has been particularly dismissive of my efforts to work together.\n\nI wonder if one of our other neighbors would be more receptive.</string>
<string key="NPC_DefaultDialogue_0604_06_Overseer" speaker="Constable Dauti - Windsward" comment="DO NOT TRANSLATE" name="OverseerDauti" VO="0604_06_Overseer_Default" VO_Status="Recorded">{playerName}, it's good to see you. Still no word from First Light. It's… discouraging.\n\nI haven't told anyone else, but our circumstances are worse than people realize.</string>
<string key="NPC_DefaultDialogue_0604_07_Overseer" speaker="Constable Dauti - Windsward" comment="DO NOT TRANSLATE" name="OverseerDauti" VO="0604_07_Overseer_Default" VO_Status="Recorded">On second thought, that drink I promised in the tavern - let's put a hold on that.\n\nI think I want to celebrate our successes sober, my friend!</string>
<string key="NPC_DefaultDialogue_0602_00_Magistrate" speaker="Magistrate Korrapati - Windsward" comment="DO NOT TRANSLATE" name="MagistrateKorrapati" VO="0602_00_Magistrate_Default" VO_Status="Recorded">If it's true that Corruption is spreading rapidly now, then we must prepare.\n\nBut there's no need to rush - we will take this one step at a time.</string>
<string key="NPC_DefaultDialogue_0602_01_Magistrate" speaker="Magistrate Korrapati - Windsward" comment="DO NOT TRANSLATE" name="MagistrateKorrapati" VO="0602_01_Magistrate_Default" VO_Status="Recorded">You are now officially a resident of Windsward, whether that is temporary or not.\n\nAnd that means you should become acquainted with the settlement.</string>
<string key="NPC_DefaultDialogue_0602_02_Magistrate" speaker="Magistrate Korrapati - Windsward" comment="DO NOT TRANSLATE" name="MagistrateKorrapati" VO="0602_02_Magistrate_Default" VO_Status="Recorded">It seems Constable Dauti has taken quite a liking to you.\n\nHe already wants to rope you into his grand plans for the settlement.</string>
<string key="NPC_DefaultDialogue_0602_03_Magistrate" speaker="Magistrate Korrapati - Windsward" comment="DO NOT TRANSLATE" name="MagistrateKorrapati" VO="0602_03_Magistrate_Default" VO_Status="Recorded">Of course, many around town find Constable Dauti to be the most frustrating.\n\nI'm feeling a little impatient with him myself.</string>
<string key="NPC_DefaultDialogue_0602_04_Magistrate" speaker="Magistrate Korrapati - Windsward" comment="DO NOT TRANSLATE" name="MagistrateKorrapati" VO="0602_04_Magistrate_Default" VO_Status="Recorded">You must choose for yourself which faction is best-aligned with your principles.\n\nI know my choice, but I will keep that to myself.</string>
<string key="NPC_DefaultDialogue_0602_05_Magistrate" speaker="Magistrate Korrapati - Windsward" comment="DO NOT TRANSLATE" name="MagistrateKorrapati" VO="0602_05_Magistrate_Default" VO_Status="Recorded">I am grateful to see the Factions taking a proactive role in defending the territory.\n\nBut I worry that their squabbling could give the Corrupted an advantage.</string>
<string key="NPC_DefaultDialogue_0602_05a_Magistrate" speaker="Magistrate Korrapati - Windsward" name="MagistrateKorrapati" VO_Status="Needs Recording">The more I think on our situation, the less I feel we can handle something of this magnitude. We know precious little about Corruption, in the end.\n\nWe need to find someone who can advise us.</string>
<string key="NPC_DefaultDialogue_0602_06_Magistrate" speaker="Magistrate Korrapati - Windsward" comment="DO NOT TRANSLATE" name="MagistrateKorrapati" VO="0602_06_Magistrate_Default" VO_Status="Recorded">Pardon me, my friend, but I must ask - have you seen Watcher Fayed return from the beach?\n\nIt's been some time, and I'm starting to worry.</string>
<string key="NPC_DefaultDialogue_0602_07_Magistrate" speaker="Magistrate Korrapati - Windsward" comment="DO NOT TRANSLATE" name="MagistrateKorrapati" VO="0602_07_Magistrate_Default" VO_Status="Recorded">I think having a surplus of textiles now might actually help us address another one of our shortages.\n\nI've heard Monarch's Bluffs is short on textiles as well.</string>
<string key="NPC_DefaultDialogue_0602_08_Magistrate" speaker="Magistrate Korrapati - Windsward" comment="DO NOT TRANSLATE" name="MagistrateKorrapati" VO="0602_08_Magistrate_Default" VO_Status="Recorded">Well now, I think we're headed in the right direction, thanks to you.\n\nWatcher Fayed still hasn't returned from the beach, however. I'm quite concerned.</string>
<string key="NPC_DefaultDialogue_0602_09_Magistrate" speaker="Magistrate Korrapati - Windsward" comment="DO NOT TRANSLATE" name="MagistrateKorrapati" VO="0602_09_Magistrate_Default" VO_Status="Recorded">Finally! Thank you for going down to the beach, {playerName}, and for recovering our box.\n\nTahir finally came home, at least for a short while. I know not where he has gone now.</string>
<string key="NPC_DefaultDialogue_0605_00_Artificer" speaker="Artificer Cotheran - Windsward" comment="DO NOT TRANSLATE" name="ArtificerCotheran" VO="0605_00_Artificer_Default" VO_Status="Recorded">Welcome to Windsward, friend. \n\nI believe you'll find this is the best territory and the best settlement in all Aeternum.</string>
<string key="NPC_DefaultDialogue_0605_01_Artificer" speaker="Artificer Cotheran - Windsward" comment="DO NOT TRANSLATE" name="ArtificerCotheran" VO="0605_01_Artificer_Default" VO_Status="Recorded">Miklos means well, to be sure. He's just… well, more of a 'talker' than a 'doer.'\n\nSuits me just fine, however, as I'm exactly the opposite.</string>
<string key="NPC_DefaultDialogue_0605_02_Artificer" speaker="Artificer Cotheran - Windsward" comment="DO NOT TRANSLATE" name="ArtificerCotheran" VO="0605_02_Artificer_Default" VO_Status="Recorded">I should hope I'll see you around the forge often then. You're welcome to use it anytime.\n\nSkills like yours shouldn't go to waste.</string>
<string key="NPC_DefaultDialogue_0605_03_Artificer" speaker="Artificer Cotheran - Windsward" comment="DO NOT TRANSLATE" name="ArtificerCotheran" VO="0605_03_Artificer_Default" VO_Status="Recorded">Not much happening at the forge. We have a shortage of metals in Windsward and the spread of Corruption has slowed trade. \n\nBut I wonder - are conventional weapons really the best means of fighting the Corruption?</string>
<string key="NPC_DefaultDialogue_0605_04_Artificer" speaker="Artificer Cotheran - Windsward" comment="DO NOT TRANSLATE" name="ArtificerCotheran" VO="0605_04_Artificer_Default" VO_Status="Recorded">While I perform experiments on these soil samples, I wonder if you'd humor me further.\n\nFair warning - this request might be more disgusting than dirty.</string>
<string key="NPC_DefaultDialogue_0605_05_Artificer" speaker="Artificer Cotheran - Windsward" comment="DO NOT TRANSLATE" name="ArtificerCotheran" VO="0605_05_Artificer_Default" VO_Status="Recorded">Based on what seems apparent from studying the soil samples and the sludge, I found something.\n\nI found a way to fight against the Corruption!</string>
<string key="NPC_DefaultDialogue_0605_06_Artificer" speaker="Artificer Cotheran - Windsward" comment="DO NOT TRANSLATE" name="ArtificerCotheran" VO="0605_06_Artificer_Default" VO_Status="Recorded">I think I'm on to something - a way to catalyze the fulminate!\n\nThis next batch of bombs will blow the Corrupted to smithereens!</string>
<string key="NPC_DefaultDialogue_0603_00_Survivalist" speaker="Survivalist Karsattin - Windsward" comment="DO NOT TRANSLATE" name="SurvivalistKarsattin" VO="0603_00_Survivalist_Default" VO_Status="Recorded">Keep moving, stranger. Far as I know, we got nothing to talk about.</string>
<string key="NPC_DefaultDialogue_0603_01_Survivalist" speaker="Survivalist Karsattin - Windsward" comment="DO NOT TRANSLATE" name="SurvivalistKarsattin" VO="0603_01_Survivalist_Default" VO_Status="Recorded">Look, I hate to be harsh, but survival is not always a given here. \n\nWhether outside or in, people do die, or worse, become Corrupted, Lost. None of us get a free pass.</string>
<string key="NPC_DefaultDialogue_0603_02_Survivalist" speaker="Survivalist Karsattin - Windsward" comment="DO NOT TRANSLATE" name="SurvivalistKarsattin" VO="0603_02_Survivalist_Default" VO_Status="Recorded">Alright, I'll offer you one tip no one ever seems to remember.\n\nYour camp is your real home - set it somewhere so that if you do die, you're not too far from camp.</string>
<string key="NPC_DefaultDialogue_0603_03_Survivalist" speaker="Survivalist Karsattin - Windsward" comment="DO NOT TRANSLATE" name="SurvivalistKarsattin" VO="0603_03_Survivalist_Default" VO_Status="Recorded">So you joined a faction? Better you than me is all I got to say.\n\nBut hey, maybe you and your friends can take some of the load off me.</string>
<string key="NPC_DefaultDialogue_0603_04_Survivalist" speaker="Survivalist Karsattin - Windsward" comment="DO NOT TRANSLATE" name="SurvivalistKarsattin" VO="0603_04_Survivalist_Default" VO_Status="Recorded">Alright then, let's see how mean a hunter you really are…\n\nHow about dealing with a situation that even I'm a little leery of?</string>
<string key="NPC_DefaultDialogue_0603_05_Survivalist" speaker="Survivalist Karsattin - Windsward" comment="DO NOT TRANSLATE" name="SurvivalistKarsattin" VO="0603_05_Survivalist_Default" VO_Status="Recorded">Maybe I should pitching in a little more to help the settlement, you know?\n\nI heard Sandris talking to himself about something.</string>
<string key="NPC_DefaultDialogue_0603_06_Survivalist" speaker="Survivalist Karsattin - Windsward" comment="DO NOT TRANSLATE" name="SurvivalistKarsattin" VO="0603_06_Survivalist_Default" VO_Status="Recorded">Hey, you know what? I owe you a debt of gratitude.\n\nMaking those tinderboxes is the first time I've done something for someone in a long time, but it felt good.</string>
<string key="0610_00_Barkeep_DefaultDialog" speaker="Barkeep Cormack - Windsward" comment="DO NOT TRANSLATE" name="BarkeepCormack" VO="0610_00_Barkeep_Default" VO_Status="Recorded">Hello there, young traveler! Join me for a drink? \n\nIt's never too early… or too late for one more cup.</string>
<string key="0610_01_Barkeep_DefaultDialog" speaker="Barkeep Cormack - Windsward" comment="DO NOT TRANSLATE" name="BarkeepCormack" VO="0610_01_Barkeep_Default" VO_Status="Recorded">You know, it's funny - when I first heard the Corruption was spreading, I thought we'd be safe here in Windsward.\n\nBut I tell it to you plain - I'm beginning to have doubts.</string>
<string key="0610_02_Barkeep_DefaultDialog" speaker="Barkeep Cormack - Windsward" comment="DO NOT TRANSLATE" name="BarkeepCormack" VO="0610_02_Barkeep_Default" VO_Status="Recorded">When I say this stew is going to be delicious, I mean DELICIOUS.\n\nBut it would be a lot better if it had something to go with it.</string>
<string key="0610_03_Barkeep_DefaultDialog" speaker="Barkeep Cormack - Windsward" comment="DO NOT TRANSLATE" name="BarkeepCormack" VO="0610_03_Barkeep_Default" VO_Status="Recorded">You know what you are? A Gastronomical Crusader! Fighting the good fight for food everywhere!\n\nYou're really an inspiration - feels like I finally have someone I can rely on.</string>
<string key="0610_04_Barkeep_DefaultDialog" speaker="Barkeep Cormack - Windsward" comment="DO NOT TRANSLATE" name="BarkeepCormack" VO="0610_04_Barkeep_Default" VO_Status="Recorded">With a good meal in the works, let's discuss more audacious undertakings, shall we?\n\nThe Lost Pirates that hit that caravan have plagued Windsward for years, and I think it's time we show 'em what for.</string>
<string key="0610_05_Barkeep_DefaultDialog" speaker="Barkeep Cormack - Windsward" comment="DO NOT TRANSLATE" name="BarkeepCormack" VO="0610_05_Barkeep_Default" VO_Status="Recorded">Now with all you've accomplished, it's time to celebrate!\n\nTake a load off, why don't you? Get some rest before the Corrupted come. Hehe.</string>
<string key="0611_00_Stranger_DefaultDialog" speaker="Antiquarian Pajitnova - Windsward" comment="DO NOT TRANSLATE" name="AntiquarianPajitnova" VO="0611_00_Stranger_Default" VO_Status="Recorded">Oh dear, you spooked me! Needless to say, I'm a little nervous wandering around out here on my own.</string>
<string key="0611_01_Stranger_DefaultDialog" speaker="Antiquarian Pajitnova - Windsward" comment="DO NOT TRANSLATE" name="AntiquarianPajitnova" VO="0611_01_Stranger_Default" VO_Status="Recorded">Oh dear, you spooked me! Needless to say, I'm a little nervous wandering around out here on my own.\n\nI must complete my collection, however, whatever risk it requires.</string>
<string key="0611_02_Stranger_DefaultDialog" speaker="Antiquarian Pajitnova - Windsward" comment="DO NOT TRANSLATE" name="AntiquarianPajitnova" VO="0611_02_Stranger_Default" VO_Status="Recorded">It's clear they were capable of harnessing some type of energy to aid in their construction.\n\nBut I believe there was some labor involved as well.</string>
<string key="0611_03_Stranger_DefaultDialog" speaker="Antiquarian Pajitnova - Windsward" comment="DO NOT TRANSLATE" name="AntiquarianPajitnova" VO="0611_03_Stranger_Default" VO_Status="Recorded">The items you helped add to my collection suggest multiple possibilities for the Ancients' construction methods.\n\nDo return some time and we shall explore these matters further.</string>
<string key="0611_04_Stranger_DefaultDialog" speaker="Antiquarian Pajitnova - Windsward" comment="DO NOT TRANSLATE" name="AntiquarianPajitnova" VO="0611_04_Stranger_Default" VO_Status="Recorded">Well now, I'm almost starting to think of you as an old friend.\n\nDon't go disappearing on me, now. I'm still mourning the loss of my best friend and former colleague.</string>
<string key="0611_05_Stranger_DefaultDialog" speaker="Antiquarian Pajitnova - Windsward" comment="DO NOT TRANSLATE" name="AntiquarianPajitnova" VO="0611_05_Stranger_Default" VO_Status="Recorded">The Eyepiece is even more useful than I remembered. Thank you for retrieving it.</string>
<string key="0622_00_Innkeep_DefaultDialog" speaker="Innkeep Suen - Windsward" comment="DO NOT TRANSLATE" name="InnkeepSuen" VO="0622_00_Innkeep_Default" VO_Status="Recorded">Welcome to 'The Southern Breeze'! May a gentle wind always guide you home!\n\nDo you wish to check in? We'd be happy to have you!</string>
<string key="0622_01_Innkeep_DefaultDialog" speaker="Innkeep Suen - Windsward" comment="DO NOT TRANSLATE" name="InnkeepSuen" VO="0622_01_Innkeep_Default" VO_Status="Recorded">You've become a real regular around here, haven't you? Hope this place is starting to feel comfortable.\n\nI have a question however, do you ever venture outside the settlement?</string>
<string key="0622_02_Innkeep_DefaultDialog" speaker="Innkeep Suen - Windsward" comment="DO NOT TRANSLATE" name="InnkeepSuen" VO="0622_02_Innkeep_Default" VO_Status="Recorded">Now that you caught a glimpse of Everfall, I trust you see how special Windsward is.\n\nThe Southern Breeze will always lull you to sleep!</string>
<string key="0622_03_Innkeep_DefaultDialog" speaker="Innkeep Suen - Windsward" comment="DO NOT TRANSLATE" name="InnkeepSuen" VO="0622_03_Innkeep_Default" VO_Status="Recorded">Despite times being crazy as they are, I hear there are opportunities out there to earn some extra azoth.\n\nIf I had your abilities, I'm not sure I'd waste my time in Windsward.</string>
<string key="0622_04_Innkeep_DefaultDialog" speaker="Innkeep Suen - Windsward" comment="DO NOT TRANSLATE" name="InnkeepSuen" VO="0622_04_Innkeep_Default" VO_Status="Recorded">I'm never one to turn away a customer.\n\nBut you've been here some time - might want to look into buying a house, really making an investment.</string>
</resources>