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07_objectives.loc.xml
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07_objectives.loc.xml
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<resources xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<string key="NPC_DefaultDialogue_0707_00_Commander" speaker="Commander Beluz" name="CommanderBeluz" VO="0707_00_Commander_Default" VO_Status="Recorded">If you're not Marauder, you're nothing.</string>
<string key="NPC_DefaultDialogue_0707_01_Commander" speaker="Commander Beluz" name="CommanderBeluz" VO="0707_01_Commander_Default" VO_Status="Recorded">We need more 'real' warriors around here.\n\nThis is the battle that counts.</string>
<string key="NPC_DefaultDialogue_0707_01pre_Commander" speaker="Commander Beluz" name="CommanderBeluz" VO="0707_01_Commander_Default" VO_Status="Recorded">We need more 'real' warriors around here.\n\nThis is the battle that counts.\n\n[ Level 58 required for Shattered Mountain faction missions ]</string>
<string key="NPC_DefaultDialogue_0708_00_Alchemist" speaker="Alchemist Teo" name="AlchemistTeo" VO="0708_00_Alchemist_Default" VO_Status="Recorded">Simple minds will find little traction communicating with the enlightened.</string>
<string key="NPC_DefaultDialogue_0708_01_Alchemist" speaker="Alchemist Teo" name="AlchemistTeo" VO="0708_01_Alchemist_Default" VO_Status="Needs Re-Recording">Ah, I have your name whispered in quiet places.\n\nYou see the truth, and where you not see it, you search.</string>
<string key="NPC_DefaultDialogue_0708_01pre_Alchemist" speaker="Alchemist Teo" name="AlchemistTeo" VO="0708_01_Alchemist_Default" VO_Status="Needs Re-Recording">Ah, I have your name whispered in quiet places.\n\nYou see the truth, and where you not see it, you search.\n\n[ Level 58 required for Shattered Mountain faction missions ]</string>
<string key="NPC_DefaultDialogue_0708_00_Adjudicator" speaker="Adjudicator Maras" name="AdjudicatorMaras" VO="0709_00_Adjudicator_Default" VO_Status="Needs Re-Recording">The Spark requires fuel for its sustenance.\n\nFaith cannot exist in vacuum. I hope you realize this some day.</string>
<string key="NPC_DefaultDialogue_0708_01_Adjudicator" speaker="Adjudicator Maras" name="AdjudicatorMaras" VO="0709_01_Adjudicator_Default" VO_Status="Needs Re-Recording">Watch yourself in Shattered Mountain, my courageous colleague.\n\nEven those of great faith can fall to Corruption this close to source.</string>
<string key="NPC_DefaultDialogue_0708_01pre_Adjudicator" speaker="Adjudicator Maras" name="AdjudicatorMaras" VO="0709_01_Adjudicator_Default" VO_Status="Needs Re-Recording">Watch yourself in Shattered Mountain, my courageous colleague.\n\nEven those of great faith can fall to Corruption this close to source.\n\n[ Level 58 required for Shattered Mountain faction missions ]</string>
<string key="NPC_DefaultDialogue_0708_02_Adjudicator" speaker="Adjudicator Maras" name="AdjudicatorMaras" VO="0709_02_Adjudicator_Default" VO_Status="Needs Re-Recording">I have been awaiting you, {playerName}. I know all about the twisted lies that have darkened your past trials.\n\nI am proud that you have held close to the Spark and are now prepared for your final trial.</string>
<string key="NPC_DefaultDialogue_0708_02pre_Adjudicator" speaker="Adjudicator Maras" name="AdjudicatorMaras" VO="0709_02_Adjudicator_Default" VO_Status="Needs Re-Recording">I have been awaiting you, {playerName}. I know all about the twisted lies that have darkened your past trials.\n\nI am proud that you have held close to the Spark and are now prepared for your final trial.\n\n[ Level 58 required for Shattered Mountain faction missions ]</string>
<string key="NPC_DefaultDialogue_0708_03_Adjudicator" speaker="Adjudicator Maras" name="AdjudicatorMaras" VO="0709_03_Adjudicator_Default" VO_Status="Needs Re-Recording">The Spark shines brightest in the darkest hours. \n\nWe must rally to face and destroy the menace of Corruption. Light guide your path, Adjudicator.</string>
<string key="NPC_DefaultDialogue_0708_03pre_Adjudicator" speaker="Adjudicator Maras" name="AdjudicatorMaras" VO="0709_03_Adjudicator_Default" VO_Status="Needs Re-Recording">The Spark shines brightest in the darkest hours. \n\nWe must rally to face and destroy the menace of Corruption. Light guide your path, Adjudicator.\n\n[ Level 58 required for Shattered Mountain faction missions ]</string>
<string key="NPC_DefaultDialogue_0712_00_Watcher" speaker="Warden Fayed" name="WatcherFayed" VO="0712_00_Watcher_Default" VO_Status="Needs Re-Recording">I must confess - even I am beginning to feel hopeless in the face of such evil.\n\nThe Corrupted are relentless and they seem to know when and where to strike.</string>
<string key="NPC_DefaultDialogue_0713_00_Watcher" speaker="Warden Linch" name="WatcherLinch" VO="0713_00_Watcher_Default" VO_Status="Needs Re-Recording">At this point, I've been watching for Corruption or fighting against it as long as I can remember.\n\nIf that means my mind is sliding, then let it slide, I say! I'm in this until the end.</string>
<string key="NPC_DefaultDialogue_0714_00_Watcher" speaker="Warden Reese" name="WatcherReese" VO="0714_00_Watcher_Default" VO_Status="Needs Re-Recording">From far away, the Shattered Mountain looks rather intimidating.\n\nBut up close… well, I suppose it still looks quite ominous, doesn't it?</string>
<string key="NPC_DefaultDialogue_0715_00_Watcher" speaker="Warden Douglas" name="WatcherDouglas" VO="0715_00_Watcher_Default" VO_Status="Needs Re-Recording">Always good to see another regular old human being here in the outpost.\n\nNow don't you go getting Corrupted now, you hear?</string>
<string key="NPC_DefaultDialogue_0716_00_Warden" speaker="Warden Tinibo" name="WardenTinibu" VO="0716_00_Warden_Default" VO_Status="Needs Re-Recording">Somehow, some way, we must find a path that leads inside the Mountain itself.\n\nWe have deployed scouts to discover this path. Let's just hope they return.</string>
<string key="NPC_DefaultDialogue_0717_00_Warden" speaker="Warden Yseult" name="WardenYseult" VO="0717_00_Warden_Default" VO_Status="Needs Re-Recording">No word from Clarion in some time.\n\nIf the Corrupted overcome our position there, this fort will be next.</string>
<string key="NPC_DefaultDialogue_0717_01_Warden" speaker="Warden Yseult" name="WardenYseult" VO="0717_01_Warden_Default" VO_Status="Needs Re-Recording">So you managed to knock the Corruption off-balance around this hellish place…\n\nThat helps, now we just need to get through to Clarion.</string>
<string key="NPC_DefaultDialogue_0718_00_Ranger" speaker="Ranger Herath" name="RangerHerath" VO="0718_00_Ranger_Default" VO_Status="Needs Re-Recording">Welcome to Shattered Mountain, Warden. \n\nThis is the front line in the battle against the Corruption.</string>
<string key="NPC_DefaultDialogue_0719_00_Ranger" speaker="Ranger Madaki" name="RangerMadaki" VO="0719_00_Ranger_Default" VO_Status="Needs Re-Recording">I'm beginning to have doubts about our position here.\n\nEvery time I go out for reconnaissance, it seems the Corrupted are gaining ground.</string>
<string key="NPC_DefaultDialogue_0719_01_Ranger" speaker="Ranger Madaki" name="RangerMadaki" VO="0719_01_Ranger_Default" VO_Status="Needs Re-Recording">In my time on Aeternum, I've seen darkness to terrify anyone in the Old World.\n\nBut I've never seen anything as insidious as the way the Corrupted bolster their ranks.</string>
<string key="NPC_DefaultDialogue_0720_00_Ranger" speaker="Ranger Rochford" name="RangerRochford" VO="0720_00_Ranger_Default" VO_Status="Needs Re-Recording">I've walked these lands for as long as I can remember.\n\nIt's always been a dark place, but never quite so apocalyptic.</string>
<string key="NPC_DefaultDialogue_0721_00_Ranger" speaker="Ranger Demir" name="RangerDemir" VO="0721_00_Ranger_Default" VO_Status="Needs Re-Recording">Mind yourself if you leave the outpost.\n\nSeems half the people who leave… never return.</string>
<string key="NPC_DefaultDialogue_0722_00_Innkeep" speaker="Innkeep Hamid" name="InnkeepHamid" VO="0722_00_Innkeep_Default" VO_Status="Needs Re-Recording">Shattered Mountain is hardly a comfortable place, but we do what we can.\n\nWelcome to the 'Last Beacon', friend. Make yourself at home.</string>
<string key="NPC_DefaultDialogue_0723_00_Innkeep" speaker="Innkeep Jalani" name="InnkeepJalani" VO="0723_00_Innkeep_Default" VO_Status="Needs Re-Recording">This maybe an outpost on the front lines, but I tolerate no messiness, understand?\n\nYou're welcome to the 'Riven Shield', but clean up after yourself.</string>
<string key="NPC_DefaultDialogue_0724_00_Fisher" speaker="Master Fisher Bernard" name="MasterFisherBernard" VO="0724_00_Fisher_Default" VO_Status="Recorded">Hello there, I'm Master Fisher Bernard.</string>
<string key="NPC_DefaultDialogue_0725_00_Prospector" comment="Outposh Rush NPC" speaker="Prospector Yang" name="ProspectorYang" VO="NPC_DefaultDialogue_0725_00_Prospector" VO_Status="Needs Re-Recording">There are still battles to be had for the resources of this land. Are you interested?</string>
<string key="0715_0101_varietiesofheat_objective_title" speaker="UI - Journal - Quest Title">Alligator Steaks</string>
<string key="0715_0101_varietiesofheat_objective_desc" comment="female" speaker="UI - Journal - Quest Description">Hunt Shattered Alligators for Gator Steaks and seek out bundles of Mirespice Blend held by the Desolate Scroungers. Then report back to Warden Douglas in Shattered Mountain.</string>
<string key="NPC_DefaultDialogue_0715_01_Watcher" comment="no recall, fields to varieties" speaker="Warden Douglas" name="WatcherDouglas" VO="0715_01_Watcher_Default" VO_Status="Needs Re-Recording">Well, I don't know - I thought we were doing quite well against the Corrupted, but… then we weren't.\n\nNow we're doing better, but I'm afraid to believe it. Does that make sense?</string>
<string key="NPC_DefaultDialogue_0715_02_Watcher" comment="recall, fields to varieties" speaker="Warden Douglas" name="WatcherDouglas" VO="0715_02_Watcher_Default" VO_Status="Needs Re-Recording">Look here, it's my old friend, {playerName}. I wondered if you had joined the Soulwardens.\n\nThat day back on the beach of Monarch's Bluffs kinda feels like a dream now.</string>
<string key="0715_0101_varietiesofheat_start_prompt" speaker="UI – Player Prompt">"I know exactly what you mean."</string>
<string key="0715_0101_varietiesofheat_proposal" comment="female" speaker="Warden Douglas" name="WatcherDouglas" VO="Watcher_0715_0101_varietiesofheat_ProposalResponse" VO_Status="Needs Re-Recording" dialogue-next="@0715_0101_varietiesofheat_proposal_next">I've been trying to think of a way to cheer people up, but it's just not a cheery place.\n\nBut doesn't a hearty meal always help? Maybe we could try those weird steaks the Rangers eat… Add a good spice…</string>
<string key="0715_0101_varietiesofheat_proposal_prompt" speaker="UI – Player Prompt">"It's worth a try, I guess."</string>
<string key="0715_0101_varietiesofheat_proposal_next" comment="female" speaker="Warden Douglas" name="WatcherDouglas" VO="Watcher_0715_0101_varietiesofheat_CompleteNext" VO_Status="Needs Re-Recording" dialogue-prompt="@0715_0101_varietiesofheat_proposal_prompt">That's the enthusiasm we need here! Yes! Gator meat: delicious. Probably? And how dangerous can Shattered Alligators actually be? For you. Ahem.\n\nMix in some Mirespice Blend, and who knows? Something tasty. Uhh… surely. Yes... Yes! You gather it, I'll cook it. Deal?</string>
<string key="0715_0101_varietiesofheat_incomplete" comment="female" speaker="Warden Douglas" name="WatcherDouglas" VO="Watcher_0715_0101_varietiesofheat_Incomplete" VO_Status="Needs Recording">Shattered Gator Meat and Mirespice Blend, and then we'll be cooking… or is it better to eat it raw?</string>
<string key="0715_0101_varietiesofheat_complete_available_response" comment="female" speaker="Warden Douglas" name="WatcherDouglas" VO="Watcher_0715_0101_varietiesofheat_AvailResponse" VO_Status="Needs Re-Recording">I may have had… second thoughts… while you were away.\n\nBut we've all been subsisting on dry rations around here, so I'll… I'll… I'll prepare it, at least. Yes, I am very confident in this recipe! Ahem.</string>
<string key="NPC_DefaultDialogue_0715_03_Watcher" comment="post-varieties" speaker="Warden Douglas" name="WatcherDouglas" VO="0715_03_Watcher_Default" VO_Status="Needs Re-Recording">Honestly, I don't know if I'll be able to bring myself to eat it. I mean, gator?\n\nIt's not like I have a weak stomach, but… maybe our rations aren't so bad, you know?</string>
<string key="0715_0101_varietiesofheat_goto_POI" speaker="UI">Enter the {POITags} and seek out the ingredients</string>
<string key="0715_0101_varietiesofheat_get_item_from_container_at_POI" comment="itemName = "Shattered Gator Steak" , POI = "Mortal Mire"" speaker="UI">Collect {itemName} from the Alligators of the {POITags}</string>
<string key="0715_0101_varietiesofheat_get_item_from_targets_at_POI" comment="itemName = "Mirespice Blend" , POI = "Desolate Cliffs"" speaker="UI">Recover {itemName} from the Scroungers in {POITags}</string>
<string key="0712_0101_layerspastandpresent_objective_title" speaker="UI - Journal - Quest Title">Clarion Offensive</string>
<string key="0712_0101_layerspastandpresent_objective_desc" speaker="UI - Journal - Quest Description">Defeat Dau-Shin and recover Armor Scraps from the Rockrift Carvers in Limbus Cavatus. Then report back to Warden Fayed in Shattered Mountain.</string>
<string key="NPC_DefaultDialogue_0712_01_Watcher" comment="no recall, malevolent to layers" speaker="Warden Fayed" name="WatcherFayed" VO="0712_01_Watcher_Default" VO_Status="Needs Re-Recording">For too long we have been able to do little while Corruption spreads down from the mountain.\n\nI know you are preparing your assault against the enemy, but we need defensive measures in place to blunt any preemptive strike by the Tempest.</string>
<string key="NPC_DefaultDialogue_0712_02_Watcher" comment="recall, malevolent to layers" speaker="Warden Fayed" name="WatcherFayed" VO="0712_02_Watcher_Default" VO_Status="Needs Re-Recording">If it isn't my friend {playerName} from the beach in Windsward. Long ago, that seems now.\n\nWith those rituals disrupted, we can more easily prepare a stronger bulwark here.</string>
<string key="0712_0101_layerspastandpresent_start_prompt" speaker="UI – Player Prompt">"That's a great idea."</string>
<string key="0712_0101_layerspastandpresent_proposal" speaker="Warden Fayed" name="WatcherFayed" VO="Watcher_0712_0101_layerspastandpresent_ProposalResponse" VO_Status="Needs Re-Recording" dialogue-next="@0712_0101_layerspastandpresent_proposal_next">I'm glad you agree. Before we can do so, however, we have to make ourselves less vulnerable.\n\nThe weapons the Corrupted wield seem to slice through our armor like it's not even there.</string>
<string key="0712_0101_layerspastandpresent_proposal_prompt" speaker="UI – Player Prompt">"We could reinforce the armor."</string>
<string key="0712_0101_layerspastandpresent_proposal_next" speaker="Warden Fayed" name="WatcherFayed" VO="Watcher_0712_0101_layerspastandpresent_CompleteNext" VO_Status="Needs Re-Recording" dialogue-prompt="@0712_0101_layerspastandpresent_proposal_prompt">What a thought! The armor of the Ancients Guardians in Limbus Cavatus - that might hold.\n\nBut there is one Guardian in particular who blocks my access - Dau-Shin. Defeat Dau-Shin and collect any armor scraps you can. Godspeed, my friend.</string>
<string key="0712_0101_layerspastandpresent_incomplete" speaker="Warden Fayed" name="WatcherFayed" VO="Watcher_0712_0101_layerspastandpresent_Incomplete" VO_Status="Needs Recording">If we can get some of the armor from Limbus Cavatus, it will help us withstand the Corrupted.\n\nDau-Shin must be defeated first.</string>
<string key="0712_0101_layerspastandpresent_complete_available_response" speaker="Warden Fayed" name="WatcherFayed" VO="Watcher_0712_0101_layerspastandpresent_AvailResponse" VO_Status="Needs Re-Recording">Aha, a successful mission, I presume? Yes, Dau-Shin defeated and these armor scraps will do nicely.\n\nI will see them broken down and used to reinforce the Warden's armors. Then, my friend... then we will be ready for anything.</string>
<string key="NPC_DefaultDialogue_0712_03_Watcher" comment="post-layers" speaker="Warden Fayed" name="WatcherFayed" VO="0712_03_Watcher_Default" VO_Status="Needs Re-Recording">Your presence here is more than an inspiration, my friend.\n\nIt is a lifeline for the Soulwardens who have grown weary fighting on the front lines.</string>
<string key="0712_0101_layerspastandpresent_goto_POI" speaker="UI">Confront the Ancient Guardians of {POITags}</string>
<string key="0712_0101_layerspastandpresent_kill_target_at_POI" comment="targetName = "Jasmine the Giver" , POI = "Spilaio Cavern"" speaker="UI">Defeat {targetName} in the depths of {POITags}</string>
<string key="0712_0101_layerspastandpresent_collect_item_from_target_at_POI" comment="itemName = "Carver Armor Scraps" , targetName = "Rockruins Carver"" speaker="UI">Collect {itemName} from {targetName}</string>
<string key="0715_0102_luckonlylends_objective_title" speaker="UI - Journal - Quest Title">Guardians' Secrets</string>
<string key="0715_0102_luckonlylends_objective_desc" speaker="UI - Journal - Quest Description">Defeat Guardian Tzi-Wang, recover Baetylus Luckstones, and defeat Rockruins Guardians in Limbus Cavatus. Then report back to Warden Reese in Shattered Mountain.</string>
<string key="NPC_DefaultDialogue_0714_03_Watcher" comment="field to luck" speaker="Warden Reese" name="WatcherReese" VO="0714_03_Watcher_Default" VO_Status="Needs Re-Recording">Perhaps there's hope for us yet, eh? Not that I was actually starting to lose hope, mind you.\n\nBut now that you're here, I think we can aim a little higher than just… holding out.</string>
<string key="0715_0102_luckonlylends_start_prompt" speaker="UI – Player Prompt">"What did you have in mind?"</string>
<string key="0715_0102_luckonlylends_proposal" speaker="Warden Reese" name="WatcherReese" VO="Watcher_0715_0102_luckonlylends_ProposalResponse" VO_Status="Needs Re-Recording" dialogue-next="@0715_0102_luckonlylends_proposal_next">Well, I'm no bookish researcher like William Heron, but you have to admit - those Ancients knew some things.\n\nThe Corrupted actually give some of the old ruins a wide berth.</string>
<string key="0715_0102_luckonlylends_proposal_prompt" speaker="UI – Player Prompt">"You think we can use this?"</string>
<string key="0715_0102_luckonlylends_proposal_next" speaker="Warden Reese" name="WatcherReese" VO="Watcher_0715_0102_luckonlylends_CompleteNext" VO_Status="Needs Re-Recording" dialogue-prompt="@0715_0102_luckonlylends_proposal_prompt">One would hope. I tried to check the Limbus Cavatus but there's a big bugger of a Guardian called Tzi-Wang.\n\nIf you can defeat the Guardian and look for anything that might repel Corruption, it would be... glorious.</string>
<string key="0715_0102_luckonlylends_incomplete" speaker="Warden Reese" name="WatcherReese" VO="Watcher_0715_0102_luckonlylends_Incomplete" VO_Status="Needs Recording">Limbus Cavatus is certainly a hike, I know... but it's worth a shot.</string>
<string key="0715_0102_luckonlylends_complete_available_response" speaker="Warden Reese" name="WatcherReese" VO="Watcher_0715_0102_luckonlylends_AvailResponse" VO_Status="Needs Re-Recording">Hey, you made it back! That bony wretch didn't give you too much trouble, I hope? \n\nAnd what are these? Baetylus Luckstones? I wonder if that's what repels the Corruption. William Heron, never around when you need him.</string>
<string key="0715_0102_luckonlylends_goto_POI" comment="POI = "Spilaio Cavern"" speaker="UI">Delve into {POITags} and seek the Ancient Guardians' secrets</string>
<string key="0715_0102_luckonlylends_kill_target_at_POI" comment="targetName = "Guardian Tzi-Wang"" speaker="UI">Eliminate {targetName}</string>
<string key="0715_0102_luckonlylends_cull_targets_at_POI" comment="targetName = "Rockruins"" speaker="UI">Defeat {targetName} Guardians</string>
<string key="0715_0102_luckonlylends_recover_items_from_interact" comment="itemName = "Baetylus Luckstone"" speaker="UI">Collect {itemName}</string>
<string key="0714_0101_fieldsoffire_objective_title" speaker="UI - Journal - Quest Title">Pushing Back</string>
<string key="0714_0101_fieldsoffire_objective_desc" comment="male" speaker="UI - Journal - Quest Description">Eliminate the Corrupted in Weeping-and-Gnashing and Corpus Angoris, and recover any supplies left behind. Then report back to Warden Reese in Shattered Mountain.</string>
<string key="NPC_DefaultDialogue_0714_01_Watcher" comment="not FL, to field" speaker="Warden Reese" name="WatcherReese" VO="0714_01_Watcher_Default" VO_Status="Needs Re-Recording">You know what I keep asking myself? How exactly did I wind up here?\n\nI just joined the Soulwardens a few weeks ago, and now I'm here, on the front lines against Corruption. It's madness.</string>
<string key="NPC_DefaultDialogue_0714_02_Watcher" comment="recall FL, to field" speaker="Warden Reese" name="WatcherReese" VO="0714_02_Watcher_Default" VO_Status="Needs Re-Recording">Well now, imagine seeing you here, {playerName}. I had a feeling you joined the Soulwardens.\n\nWe're a long way from that Watchtower in Everfall, though, aren't we?</string>
<string key="0714_0101_fieldsoffire_start_prompt" speaker="UI – Player Prompt">"Tell me about it."</string>
<string key="0714_0101_fieldsoffire_proposal" speaker="Warden Reese" name="WatcherReese" VO="Watcher_0714_0101_fieldsoffire_ProposalResponse" VO_Status="Needs Re-Recording" dialogue-next="@0714_0101_fieldsoffire_proposal_next">It feels like the Corrupted keep getting stronger - I'm not sure how much longer we can defend this spot.\n\nEvery day, they push us farther from the mountain, and any chance of striking at the source.</string>
<string key="0714_0101_fieldsoffire_proposal_prompt" speaker="UI – Player Prompt">"But we've begun pushing back."</string>
<string key="0714_0101_fieldsoffire_proposal_next" speaker="Warden Reese" name="WatcherReese" VO="Watcher_0714_0101_fieldsoffire_CompleteNext" VO_Status="Needs Re-Recording" dialogue-next="@0714_0101_fieldsoffire_proposal_next2" dialogue-prompt="@0714_0101_fieldsoffire_proposal_prompt">That is true. You've brought fresh spirit! And maybe now really is the time to push even more weight behind that momentum…\n\nIf we're going to strike back, first place to start is the two forts they've captured to the south.</string>
<string key="0714_0101_fieldsoffire_proposal_prompt2" speaker="UI – Player Prompt">"We could retake the forts."</string>
<string key="0714_0101_fieldsoffire_proposal_next2" speaker="Warden Reese" name="WatcherReese" VO="Watcher_0714_0101_fieldsoffire_CompleteNext2" VO_Status="Needs Re-Recording" dialogue-prompt="@0714_0101_fieldsoffire_proposal_prompt2">We don't need to retake the forts - just weaken the Corrupted enough so supplies can get through to Clarion.\n\nBlast the hell out of them… and try to recover some of the supplies we left behind. We need them.</string>
<string key="0714_0101_fieldsoffire_incomplete" comment="male" speaker="Warden Reese" name="WatcherReese" VO="Watcher_0714_0101_fieldsoffire_Incomplete" VO_Status="Needs Recording">Weaken the Corrupted's position in the forts so we can get supplies through to Clarion. \n\nReclaim any supplies you find in those forts as well.</string>
<string key="0714_0101_fieldsoffire_complete_available_response" comment="male" speaker="Warden Reese" name="WatcherReese" VO="Watcher_0714_0101_fieldsoffire_AvailResponse" VO_Status="Needs Re-Recording">That was quite impressive, but somehow I'm not surprised. Now we can finally re-establish supply lines with Clarion.\n\nAnd Charity's been hoping to recover some of this Orichalcum and Starmetal.</string>
<string key="0714_0101_fieldsoffire_goto_POI_a" speaker="UI">Travel to {POITags} and strike a blow against the Corruption</string>
<string key="0714_0101_fieldsoffire_goto_POI_b" speaker="UI">Continue your attack on the Corrupted in {POITags}</string>
<string key="0714_0101_fieldsoffire_kill_targets_at_POI" speaker="UI">Defeat {targetName} Corrupted</string>
<string key="0714_0101_fieldsoffire_get_items_from_container_at_POI" speaker="UI">Search containers for {itemName}</string>
<string key="NPC_DefaultDialogue_0714_04_Watcher" comment="luck to Lazarus" speaker="Warden Reese" name="WatcherReese" VO="0714_04_Watcher_Default" VO_Status="Needs Re-Recording">You know... I just remembered a legend about a 'Baetylus Headpiece'…\n\nIt's been a long time, though. Probably just some old fishwives' tale. No need to risk the Lazarus Well, that's for sure.</string>
<string key="0714_0105_baetylusheadpiece_objective_title" speaker="UI - Quest Title">Baetylus Headpiece (Expedition)</string>
<string key="0714_0105_baetylusheadpiece_objective_desc" speaker="UI - Quest description">Defeat the Cilla in the Lazarus Instrumentality Expedition and Collect the Naga Headdress. Then report back to Warden Reese in Shattered Mountain.</string>
<string key="0714_0105_baetylusheadpiece_start_prompt" speaker="UI – Player Prompt">"The Lazarus Instrumentality?"</string>
<string key="0714_0105_baetylusheadpiece_proposal" speaker="Warden Reese" name="WatcherReese" VO="Watcher_0714_0105_baetylusheadpiece_ProposalResponse" VO_Status="Needs Re-Recording">Definitely a dodgy place, in Reekwater. If you can find others as mad as you, it might be worth it.\n\nLegends say there's some Naga in there, headpiece made of Baetylus… could be quite useful.</string>
<string key="0714_0105_baetylusheadpiece_incomplete" speaker="Warden Reese" name="WatcherReese" VO="Watcher_0714_0105_baetylusheadpiece_Incomplete" VO_Status="Needs Recording">Are you really going to venture into the Lazarus Instrumentality…?\n\nJust be careful. I think we still need you in the fight against Corruption.</string>
<string key="0714_0105_baetylusheadpiece_complete_available_response" speaker="Warden Reese" name="WatcherReese" VO="Watcher_0714_0105_baetylusheadpiece_AvailResponse" VO_Status="Needs Re-Recording">Welcome back to the front, {playerName}. Wait, the Lazarus Instrumentality? You can't mean…\n\nWell I'll be a sea turtle's nephew… you got the Naga Headdress too? I guess we'll have to get this looked at. Amazing work!</string>
<string key="NPC_DefaultDialogue_0714_05_Watcher" comment="post Lazarus" speaker="Warden Reese" name="WatcherReese" VO="0714_05_Watcher_Default" VO_Status="Needs Re-Recording">There must be some way we can put these Baetylus Luckstones to work?\n\nMaybe swallow them? I'll not be the one to try that, I suppose. Let's hope this Headpiece gives us answers.</string>
<string key="0714_0105_GoTo" speaker="UI">Venture into the Lazarus Instrumentality Expedition</string>
<string key="0714_0105_Headdress" speaker="UI">Defeat {targetName} for {itemName}</string>
<string key="0718_0102_humble_objective_title" speaker="UI - Journal - Quest Title">Knowledge is Power</string>
<string key="0718_0102_humble_objective_desc" speaker="UI - Journal - Quest Description">Get a fresh blight sample from a Blight Nodule in Wanhope Wold. Then report back to Ranger Herath in Shattered Mountain.</string>
<string key="NPC_DefaultDialogue_0718_01_Ranger" comment="malevolent to humble" speaker="Ranger Herath" name="RangerHerath" VO="0718_01_Ranger_Default" VO_Status="Needs Re-Recording">How splendid, another intrepid adventurer out in the wilds!\n\nIf we are to be victorious, however, we are going to have put our knowledge to work.</string>
<string key="0718_0102_humble_start_prompt" speaker="UI – Player Prompt">"What knowledge?"</string>
<string key="0718_0102_humble_proposal" speaker="Ranger Herath" name="RangerHerath" VO="Ranger_0718_0102_humble_ProposalResponse" VO_Status="Needs Re-Recording" dialogue-next="@0718_0102_humble_proposal_next">We know some of the Corrupted in Edengrove have proven susceptible to the Blight.\n\nThe Corrupted near the Mountain are of a different class altogether, but perhaps they suffer from the same weakness.</string>
<string key="0718_0102_humble_proposal_prompt" speaker="UI – Player Prompt">"How can we find out?"</string>
<string key="0718_0102_humble_proposal_next" speaker="Ranger Herath" name="RangerHerath" VO="Ranger_0718_0102_humble_CompleteNext" VO_Status="Needs Re-Recording" dialogue-prompt="@0718_0102_humble_proposal_prompt">I already have a sample of Corruption, but I'll need fresh Blight samples collected nearby. \n\nWith fresh samples I can begin investigating further. Be careful when collecting some!</string>
<string key="0718_0102_humble_incomplete" speaker="Ranger Herath" name="RangerHerath" VO="Ranger_0718_0102_humble_Incomplete" VO_Status="Needs Recording">If you can get me fresh Blight samples, I can do the rest.</string>
<string key="0718_0102_humble_complete_available_response" speaker="Ranger Herath" name="RangerHerath" VO="Ranger_0718_0102_humble_AvailResponse" VO_Status="Needs Re-Recording">Aha, the procurer of the ingredients for my experiment!\n\nLet us see how these elements interact… yes, the Corruption certainly can't take hold, and in fact, it is weakened. This will work.</string>
<string key="0718_0102_humble_goto_POI_a" comment="POI = "Odium"" speaker="UI">Travel to {POITags} to obtain the Corrupted Essence</string>
<string key="0718_0102_humble_goto_POI_b" comment="POI = "Blighted Wilds" (Region)" speaker="UI">Venture into the {POITags} and seek out a Blight Nodule</string>
<string key="0718_0102_humble_defeat_target_for_item_global" speaker="UI">Defeat {targetName} for {itemName}</string>
<string key="0718_0102_humble_defeat_target_Corrupted_for_item" comment="targetName = "Bitterblade" , itemName = "Corrupted Essence"" speaker="UI">Collect {itemName} from {targetName} Corrupted</string>
<string key="0718_0102_humble_choose_POI" speaker="UI">Locate a gathering of Putridspore Cultivators</string>
<string key="0718_0102_humble_interact_gather_item" comment="itemName = "Cystic Blight Sample"" speaker="UI">Gather {itemName} from a Blight Nodule</string>
<string key="0718_0101_guardian_objective_title" speaker="UI - Journal - Quest Title">Blight Resistance</string>
<string key="0718_0101_guardian_objective_desc" comment="male referring to male (Fay the Last Protector)" speaker="UI - Journal - Quest Description">Collect a Blight Sample from the Baleful Lair and defeat Fay, the Last Protector. Bring a piece of his remains to Ranger Herath in Shattered Mountain.</string>
<string key="NPC_DefaultDialogue_0718_02_Ranger" comment="humble to guardians" speaker="Ranger Herath" name="RangerHerath" VO="0718_02_Ranger_Default" VO_Status="Needs Re-Recording">If we can harness the putrescent horror of the Blight to fight the Corrupted, we can win this.\n\nThe problem is that we can't safely handle the Blight ourselves.</string>
<string key="0718_0101_guardian_start_prompt" speaker="UI – Player Prompt">"Does anything resist the Blight?"</string>
<string key="0718_0101_guardian_proposal" comment="male referring to male (Survivalist Ellwood), male referring to male (Fay the Last Protector)" speaker="Ranger Herath" name="RangerHerath" VO="Ranger_0718_0101_guardian_ProposalResponse" VO_Status="Needs Re-Recording" dialogue-next="@0718_0101_guardian_proposal_next">Ah, now that you mention it, I did notice some Angry Earth in the region that seem impervious.\n\nThey are led by a particularly fierce Dryad simply known as Fay - I suspect he would be trouble, even for you.</string>
<string key="0718_0101_guardian_proposal_prompt" speaker="UI – Player Prompt">"I'll try nonetheless."</string>
<string key="0718_0101_guardian_proposal_next" comment="male referring to male (Survivalist Ellwood), male referring to male (Fay the Last Protector)" speaker="Ranger Herath" name="RangerHerath" VO="Ranger_0718_0101_guardian_CompleteNext" VO_Status="Needs Re-Recording" dialogue-prompt="@0718_0101_guardian_proposal_prompt">Very well. Bring me back some piece of Fay himself and I'll need another Blight Sample from closer to the Mountain.\n\nThen we might be able to learn the secret of their resistance.</string>
<string key="0718_0101_guardian_incomplete" comment="male referring to male (Fay the Last Protector)" speaker="Ranger Herath" name="RangerHerath" VO="Ranger_0718_0101_guardian_Incomplete" VO_Status="Need Recording">Fay and his band of Dryads are a force unto themselves.\n\nProceed with caution - my hopes go with you.</string>
<string key="0718_0101_guardian_complete_available_response" comment="male referring to male (Survivalist Ellwood), male referring to male (Fay the Last Protector)" speaker="Ranger Herath" name="RangerHerath" VO="Ranger_0718_0101_guardian_AvailResponse" VO_Status="Needs Re-Recording" dialogue-next="@0718_0101_guardian_complete_available_response_next">Wait, you faced down Fay and survived to return? I must confess, I had my doubts.\n\nI am very happy to see they were unfounded. Now, let's see what we can learn from what you've recovered.</string>
<string key="0718_0101_guardian_complete_available_response_prompt" speaker="UI – Player Prompt">"A resistance to the Blight?"</string>
<string key="0718_0101_guardian_complete_available_response_next" comment="male referring to male (Survivalist Ellwood), male referring to male (Fay the Last Protector)" speaker="Ranger Herath" name="RangerHerath" VO="Ranger_0718_0101_guardian_CompleteNext2" VO_Status="Needs Re-Recording" dialogue-prompt="@0718_0101_guardian_complete_available_response_prompt">Ah… yes, indeed. Fay's briars are resistant. Now, if I can synthesize this substance into our gloves…\n\nI have much work to do, but I am confident this will help us wield the Blight as a weapon.</string>
<string key="0718_0101_guardian_goto_POI_a" comment="POI = "Hidden Strain"" speaker="UI">Travel to {POITags} and collect the Blight Sample</string>
<string key="0718_0101_guardian_goto_POI_b" comment="POI = "Spryla Tower"" speaker="UI">Continue to {POITags} and seek out Fay, the Last Protector</string>
<string key="0718_0101_guardian_defeat_target_for_item_global" comment="targetName = "Putridspore Cultivator" , itemName = "Mountain Blight Sample"" speaker="UI">Collect {itemName} from {targetName}</string>
<string key="0718_0101_guardian_defeat_target_for_item_at_POI" comment="targetName = "Fay the Last Protector" , POI = "Spryla Tower" , itemName = "Fays Briars"" speaker="UI">Claim {itemName} from {targetName}</string>
<string key="0718_0103_ultimatedefense_objective_title" speaker="UI - Quest Title">Ultimate Blight Defense (Expedition)</string>
<string key="0718_0103_ultimatedefense_objective_desc" speaker="UI - Quest description">Defeat the Alluvium Marl and Collect Alluvium Spores for Ranger Herath in Shattered Mountain.</string>
<string key="NPC_DefaultDialogue_0718_03_Ranger" comment="guardian to ultimate" speaker="Ranger Herath" name="RangerHerath" VO="0718_03_Ranger_Default" VO_Status="Needs Re-Recording">There is another idea that forced itself into my mind.\n\nI hesitate to ask, however, as it would require you to visit the Garden of Genesis in Edengrove.</string>
<string key="0718_0103_ultimatedefense_start_prompt" speaker="UI – Player Prompt">"The Garden of Genesis?"</string>
<string key="0718_0103_ultimatedefense_proposal" speaker="Ranger Herath" name="RangerHerath" VO="Ranger_0718_0103_ultimatedefense_ProposalResponse" VO_Status="Needs Re-Recording" dialogue-next="@0718_0103_ultimatedefense_proposal_next">Yes, a sacred place for the Angry Earth, perhaps the most sacred.\n\nThere is said to be a… "thing" there, so organically potent, its spores can protect against anything.</string>
<string key="0718_0103_ultimatedefense_proposal_prompt" speaker="UI – Player Prompt">"I can go get these spores."</string>
<string key="0718_0103_ultimatedefense_proposal_next" speaker="Ranger Herath" name="RangerHerath" VO="Ranger_0718_0103_ultimatedefense_CompleteNext" VO_Status="Needs Re-Recording" dialogue-prompt="@0718_0103_ultimatedefense_proposal_prompt">Do not be overconfident. I've never seen anyone return from the Garden of Genesis.\n\nIf you go, take friends… and seek out the Alluvium Marl - its spores are said to have primal defenses. Go in strength, friend.</string>
<string key="0718_0103_ultimatedefense_incomplete" speaker="Ranger Herath" name="RangerHerath" VO="Ranger_0718_0103_ultimatedefense_Incomplete" VO_Status="Needs Recording">The Alluvium Marl in the Garden of Genesis… \n\nI have no idea what to expect… other than it being likely one of the most dangerous creatures in all Aeternum.</string>
<string key="0718_0103_ultimatedefense_complete_available_response" speaker="Ranger Herath" name="RangerHerath" VO="Ranger_0718_0103_ultimatedefense_AvailResponse" VO_Status="Needs Re-Recording">Well, this is truly beyond the pale - you're the first I've seen venture into the Garden and return.\n\nYou got the Alluvium spores as well? These… now these will give us the upper hand. Well done!</string>
<string key="NPC_DefaultDialogue_0718_04_Ranger" comment="post ultimate" speaker="Ranger Herath" name="RangerHerath" VO="0718_04_Ranger_Default" VO_Status="Needs Re-Recording">I still can't get over the fact that you ventured into the Garden of Genesis and returned.\n\nYou'll have to tell me all about it someday.</string>
<string key="0718_0103_d_01_transport_npc_note" speaker="UI">Venture into the Garden of Genesis</string>
<string key="0718_0103_d_02_have_npc_note" speaker="UI">Defeat {targetName} for {itemName}</string>
<string key="0716_0101_malevolentofferings_objective_title" speaker="UI - Journal - Quest Title">Malevolent Offerings</string>
<string key="0716_0101_malevolentofferings_objective_desc" speaker="UI - Journal - Quest Description">End the rituals in Hewn-from-Hell and Mantled-in-Nettles by eliminating the Corrupted Vicars, their guards, and their Corruption Barbs, then reclaim their Corrupted ritual implements. Then report back to Warden Linch in Shattered Mountain.</string>
<string key="NPC_DefaultDialogue_0713_01_Watcher" comment="no recall, rift tomalevolent" speaker="Warden Linch" name="WatcherLinch" VO="0713_01_Watcher_Default" VO_Status="Needs Re-Recording">If I was a woman of faith, I'd say you were sent straight from the heavens.\n\nBut I suspect your journey here was not quite so blessed.</string>
<string key="NPC_DefaultDialogue_0713_02_Watcher" comment="recall, rift tomalevolent" speaker="Warden Linch" name="WatcherLinch" VO="0713_02_Watcher_Default" VO_Status="Needs Re-Recording">Aye, you've crossed my mind more than once, {playerName}. That day back in First Light seems a lifetime ago.\n\nSomehow though, I'm not terribly surprised we both wound up as Soulwardens.</string>
<string key="0716_0101_malevolentofferings_start_prompt" speaker="UI – Player Prompt">"We do what we must, right?"</string>
<string key="0716_0101_malevolentofferings_proposal" speaker="Warden Linch" name="WatcherLinch" VO="Watcher_0716_0101_malevolentofferings_ProposalResponse" VO_Status="Needs Re-Recording" dialogue-next="@0716_0101_malevolentofferings_proposal_next">Aye, and now we fight for our very souls, and those of every living creature on the face of the Earth.\n\nThe Corrupted here are practicing dark magics that we can't comprehend... but we had better put a stop to that immediately.</string>
<string key="0716_0101_malevolentofferings_proposal_prompt" speaker="UI – Player Prompt">"What dark magic?"</string>
<string key="0716_0101_malevolentofferings_proposal_next" speaker="Warden Linch" name="WatcherLinch" VO="Watcher_0716_0101_malevolentofferings_CompleteNext" VO_Status="Needs Re-Recording" dialogue-prompt="@0716_0101_malevolentofferings_proposal_prompt">The Corrupted Vicars are working some kind of rituals.\n\nEvery pulse, it's like a wave of temptation mixed with rage. Whatever they're doing, you've got to stop it... while you still can.</string>
<string key="0716_0101_malevolentofferings_incomplete" speaker="Warden Linch" name="WatcherLinch" VO="Watcher_0716_0101_malevolentofferings_Incomplete" VO_Status="Needs Recording">Whatever it takes, break up those rituals, destroy the Vicars, and take the implements of their evil. \n\nThat way they can't recreate their rituals even if they come back.</string>
<string key="0716_0101_malevolentofferings_complete_available_response" speaker="Warden Linch" name="WatcherLinch" VO="Watcher_0716_0101_malevolentofferings_AvailResponse" VO_Status="Needs Re-Recording">Finally, an end to those infernal rituals! I can feel the difference already. We all can.\n\nWhatever they were doing, it was driving us mad. You've saved our forces from certain doom, I tell you.</string>
<string key="NPC_DefaultDialogue_0713_03_Watcher" comment="post malevolent" speaker="Warden Linch" name="WatcherLinch" VO="0713_03_Watcher_Default" VO_Status="Needs Re-Recording">It was no small thing dealing with those vicars and that loathsome ritual.\n\nAs long as we can keep our wits, we've got a fighting chance at least.</string>
<string key="0716_0101_malevolentofferings_goto_POI_a" speaker="UI">Assault {POITags} and smite the servants of the Corrupted Vicars</string>
<string key="0716_0101_malevolentofferings_goto_POI_b" speaker="UI">Put an end to the rituals in {POITags} and strike down the Corrupted Vicars</string>
<string key="0716_0101_malevolentofferings_kill_targets" comment="targetName = "Malevolent Vicar" \ "Malevolent Patroller" , POI = "Lapsus" \ "Pullus"" speaker="UI">Defeat {targetName}</string>
<string key="0716_0101_malevolentofferings_kill_targets_pl" comment="targetName = "Malevolent Vicar" \ "Malevolent Patroller" , POI = "Lapsus" \ "Pullus"" speaker="UI">Defeat {targetName}</string>
<string key="0716_0101_malevolentofferings_steal_items_from_containers" comment="itemName = "Corrupted Binding Claw" \ "Sacrificial Mask" , POI = "Lapsus" \ "Pullus"" speaker="UI">Collect {itemName}</string>
<string key="0713_0101_explorerift_objective_title" speaker="UI - Journal - Quest Title">The Illurmin Rift</string>
<string key="0713_0101_explorerift_objective_desc" speaker="UI - Journal - Quest Description">Explore the deadly Illurmin Rift and deliver your discoveries to Warden Linch in Shattered Mountain.</string>
<string key="NPC_DefaultDialogue_0717_02_Warden" speaker="Warden Yseult" name="WardenYseult" VO="0717_02_Warden_Default" VO_Status="Needs Re-Recording">The fact is simply that the Corrupted grow in strength and numbers by the hour.\n\nIt may be best to get as far away from the Mountain as possible.</string>
<string key="0713_0101_explorerift_start_prompt" speaker="UI – Player Prompt">"Should I warn the Soulwardens?"</string>
<string key="0713_0101_explorerift_proposal" speaker="Warden Yseult" name="WardenYseult" VO="Warden_0713_0101_explorerift_ProposalResponse" VO_Status="Needs Re-Recording" dialogue-next="@0713_0101_explorerift_proposal_next">Yes, but I wouldn't take the road.\n\nThere's some vile Corrupted down in the Illurmin Rift, like something straight from hell, and I worry they're prepping to attack both here and the Soulwarden War Camp.</string>
<string key="0713_0101_explorerift_proposal_prompt" speaker="UI – Player Prompt">"I can investigate on the way."</string>
<string key="0713_0101_explorerift_proposal_next" speaker="Warden Yseult" name="WardenYseult" VO="Warden_0713_0101_explorerift_CompleteNext" VO_Status="Needs Re-Recording" dialogue-prompt="@0713_0101_explorerift_proposal_prompt">Certainly brave of you - I just hope you can get through without becoming Corrupted yourself.\n\nCollect whatever you can from these hellish minions in the Rift and get to Warden Linch. Go quickly.</string>
<string key="0713_0101_explorerift_incomplete" speaker="Warden Yseult" name="WardenYseult" VO="Warden_0713_0101_explorerift_InProgResponse" VO_Status="Needs Re-Recording">The things coming out of the Rift are scary enough to make you mess your smallclothes if you're not prepared.\n\nHave courage, and for azoth's sake, watch your back.</string>
<string key="0713_0101_explorerift_complete_available_response" speaker="Warden Linch" name="WatcherLinch" VO="Warden_0713_0101_explorerift_AvailResponse" VO_Status="Needs Re-Recording">I'll be a weathered knob on an Angry Spriggan's arse! Someone finally made it through!\n\nFirst one to come in from Clarion in quite some time, and through the Illurmin Rift, to boot!</string>
<string key="NPC_DefaultDialogue_0717_03_Warden" comment="leading into "Finally, Exhale"" speaker="Warden Yseult" name="WardenYseult" VO="0717_03_Warden_Default" VO_Status="Needs Re-Recording">If the Tempest is gone, then these infernal Corrupted will have to let up at some point.\n\nI'd say this is cause for celebration.</string>
<string key="NPC_DefaultDialogue_0717_04_Warden" comment="After completing MSQ" speaker="Warden Yseult" name="WardenYseult" VO="0717_04_Warden_Default" VO_Status="Needs Re-Recording">There you are! The hero of the hour. \n\nOne of these days, you'll have to give me the full story of how you brought down the Tempest.</string>
<string key="0713_0101_explorerift_trigvol_IllurminA" speaker="UI">Descend into the Illurmin Rift</string>
<string key="0713_0101_explorerift_trigvol_IllurminBCD" speaker="UI">Continue reconnaissance of the Illurmin Rift</string>
<string key="0713_0101_explorerift_trigvol_IllurminE" speaker="UI">Ascend from the Illurmin Rift and travel to the Soulwarden War Camp</string>
<string key="0713_0101_explorerift_goto_POI_eastiillurmin" speaker="UI">Proceed into {POITags} and continue scouting the Corrupted</string>
<string key="0713_0101_explorerift_goto_POI_mountainrise" speaker="UI">Report to {POITags}</string>
<string key="0713_0101_explorerift_container_westillurmin" speaker="UI">In Lamentations:</string>
<string key="0713_0101_explorerift_container_eastillurmin" speaker="UI">In Apostate Nave:</string>
<string key="0713_0101_explorerift_cutdown_target_for_item" comment="targetName = "Illurmin Demon" , itemName = "Demon Charcoal"" speaker="UI">Cut down {targetName} for {itemName}</string>
<string key="0713_0101_explorerift_defeat_target_for_item" comment="targetName = "Illurmin Hellfire" , itemName = "Hellfire Embers"" speaker="UI">Defeat {targetName} for {itemName}</string>
<string key="0713_0101_explorerift_carve_item_from_target" comment="itemName = "Tendril Fibers" , targetName = "Illurmin Tendril"" speaker="UI">Carve {itemName} from {targetName}</string>
<string key="0713_0101_explorerift_obtain_item_from_target" comment="itemName = "Hellion Sparks" , targetName = "Illurmin Hellion"" speaker="UI">Obtain {itemName} from {targetName}</string>
<string key="0719_0201_madakisstratagem_objective_title" speaker="UI - Journal - Quest Title">Madaki's Stratagem</string>
<string key="0719_0201_madakisstratagem_objective_desc" speaker="UI - Journal - Quest Description">Search the forges of Infernal Host for any weapon molds or crucibles they might be using to forge weapons of great power. Then report back to Ranger Madaki in Shattered Mountain.</string>
<string key="NPC_DefaultDialogue_0719_03_Ranger" comment="reflections to madaki strategem" speaker="Ranger Madaki" name="RangerMadaki" VO="0719_03_Ranger_Default" VO_Status="Needs Re-Recording">The Corrupted have found a way to use Ancient forging techniques to craft new weapons.\n\nI’ve uncovered pages that show some details as to the process.</string>
<string key="0719_0201_madakisstratagem_start_prompt" speaker="UI – Player Prompt">"Can we do the same?"</string>
<string key="0719_0201_madakisstratagem_proposal" comment="female" speaker="Ranger Madaki" name="RangerMadaki" VO="Ranger_0719_0201_madakisstratagem_ProposalResponse" VO_Status="Needs Re-Recording" dialogue-next="@0719_0201_madakisstratagem_proposal_next">Possibly. My study has indicated they need unique molds to properly complete each weapon.\n\nIf the Corrupted are attempting to forge such things, it would be deep within Infernal Host. Someone will need to go there.</string>
<string key="0719_0201_madakisstratagem_proposal_prompt" speaker="UI – Player Prompt">"I can go."</string>
<string key="0719_0201_madakisstratagem_proposal_next" comment="female" speaker="Ranger Madaki" name="RangerMadaki" VO="Ranger_0719_0201_madakisstratagem_CompleteNext" VO_Status="Needs Re-Recording" dialogue-prompt="@0719_0201_madakisstratagem_proposal_prompt">Even you might face some challenge in there... I suggest you find some allies before departing.\n\nIf you are able to reach the forges, search for any molds or crucibles they're using. Bring them back and we'll see…</string>
<string key="0719_0201_madakisstratagem_incomplete" comment="female" speaker="Ranger Madaki" name="RangerMadaki" VO="Ranger_0719_0201_madakisstratagem_Incomplete" VO_Status="Needs Recording">If it is possible to use these Ancient forging techniques, that is an advantage we need to deny the Corrupted…</string>
<string key="0719_0201_madakisstratagem_complete_available_response" comment="female" speaker="Ranger Madaki" name="RangerMadaki" VO="Ranger_0719_0201_madakisstratagem_AvailResponse" VO_Status="Needs Re-Recording">You've returned. I'm impressed and cautiously optimistic. You found the crucibles?\n\nAmazing. With these, we can forge a great variety of weapon types. I will share them amongst all the Rangers and Wardens.</string>
<string key="0719_0201_madakisstratagem_goto_POI" comment="POI = "Caminus"" speaker="UI">Travel to {POITags}</string>
<string key="0719_0201_madakisstratagem_search_containers_for_items" comment="POI = "Caminus" , itemName = "Strange Weapon Crucible"" speaker="UI">Search for {itemName}</string>
<string key="0719_0101_reflectionsmountainheart_objective_title" speaker="UI - Journal - Quest Title">Our Own Worst Enemy</string>
<string key="0719_0101_reflectionsmountainheart_objective_desc" comment="female" speaker="UI - Journal - Quest Description">Search for Soulwarden Heartgems across the five forts in Shattered Mountain, and search for any Corrupted writings. Then report back to Ranger Madaki in Shattered Mountain.</string>
<string key="NPC_DefaultDialogue_0719_02_Ranger" comment="cleave to reflections" speaker="Ranger Madaki" name="RangerMadaki" VO="0719_02_Ranger_Default" VO_Status="Needs Re-Recording">Did you know the Corrupted have their own language? I don't have enough samples to translate it yet. \n\nBut I'm hoping to someday transloate it to learn what dark magic's involved in this insidious way they bolster their ranks.</string>
<string key="0719_0101_reflectionsmountainheart_start_prompt" speaker="UI – Player Prompt">"What are they doing?"</string>
<string key="0719_0101_reflectionsmountainheart_proposal" speaker="Ranger Madaki" name="RangerMadaki" VO="Ranger_0719_0101_reflectionsmountainheart_ProposalResponse" VO_Status="Needs Re-Recording" dialogue-next="@0719_0101_reflectionsmountainheart_proposal_next">Bah, same as they do in the Cleave and everywhere else - they turn our own against us.\n\nThat's right, every time a Soulwarden falls, a Corrupted rises in their place. We're fighting our comrades out there.</string>
<string key="0719_0101_reflectionsmountainheart_proposal_prompt" speaker="UI – Player Prompt">"Aren't we protected?"</string>
<string key="0719_0101_reflectionsmountainheart_proposal_next" speaker="Ranger Madaki" name="RangerMadaki" VO="Ranger_0719_0101_reflectionsmountainheart_CompleteNext" VO_Status="Needs Re-Recording" dialogue-prompt="@0719_0101_reflectionsmountainheart_proposal_prompt">Not against this… whatever it is. But maybe we can figure it out by venturing back into our forts.\n\nHelp me recover some of the Corrupted Wardens' Heartgems, and any Corrupted writings you find. I'll at least try to translate 'em.</string>
<string key="0719_0101_reflectionsmountainheart_incomplete" comment="female" speaker="Ranger Madaki" name="RangerMadaki" VO="Ranger_0719_0101_reflectionsmountainheart_Incomplete" VO_Status="Needs Recording">Get me as many Heartgems as you can find and any Corrupted Writings. \n\nHonestly, it's the only chance we've got to stop this madness.</string>
<string key="NPC_DefaultDialogue_0719_04_Ranger" comment="azure ravager" speaker="Ranger Madaki" name="RangerMadaki" VO="0719_04_Ranger_Default" VO_Status="Needs Re-Recording">Let's see what we can do with the materials you've managed to collect.</string>
<string key="0719_0101_reflectionsmountainheart_complete_available_response" comment="female" speaker="Ranger Madaki" name="RangerMadaki" VO="Ranger_0719_0101_reflectionsmountainheart_AvailResponse" VO_Status="Needs Re-Recording" dialogue-next="@0719_0101_reflectionsmountainheart_complete_available_response_next">Well I'll be damned, you got more Heartgems than I expected. Sad is what that is.\n\nBut let's see these writings... hm, this is interesting - it's written by a Warden as he was falling to the Corruption.</string>
<string key="0719_0101_reflectionsmountainheart_complete_available_response_prompt" speaker="UI – Player Prompt">"Can it protect from Corruption?"</string>
<string key="0719_0101_reflectionsmountainheart_complete_available_response_next" comment="female" speaker="Ranger Madaki" name="RangerMadaki" VO="Ranger_0719_0101_reflectionsmountainheart_CompleteNext2" VO_Status="Needs Re-Recording" dialogue-prompt="@0719_0101_reflectionsmountainheart_complete_available_response_prompt">I'm not sure, but I might be able use this to finally decipher the Corrupted language.\n\nThis is going to take some time... but already I see some things quite clearly.</string>
<string key="0719_0101_reflectionsmountainheart_goto_POI_a" speaker="UI">Travel to {POITags} and search for Soulwarden Heartgems</string>
<string key="0719_0101_reflectionsmountainheart_goto_POI_b" speaker="UI">Continue your search for Heartgems at {POITags}</string>
<string key="0719_0101_reflectionsmountainheart_subtask_odium" speaker="UI">Within Nomine Damnis:</string>
<string key="0719_0101_reflectionsmountainheart_subtask_vehemence" speaker="UI">Within Corpus Angoris:</string>
<string key="0719_0101_reflectionsmountainheart_subtask_iratus" speaker="UI">Within Weeping-And-Gnashing:</string>
<string key="0719_0101_reflectionsmountainheart_subtask_pullus" speaker="UI">Within Mantled-In-Nettles:</string>
<string key="0719_0101_reflectionsmountainheart_subtask_lapsus" speaker="UI">Within Hewn-From-Hell:</string>
<string key="0719_0101_reflectionsmountainheart_kill_determine" speaker="UI">Determine if fallen Soulwardens are present</string>
<string key="0719_0101_reflectionsmountainheart_recover_item_from_target_in_POI" comment="itemName = "Lapsus Heartgem" \ "Iratus Heartgem" \ "Odium Heartgem"" speaker="UI">Collect {itemName}</string>
<string key="0719_0101_reflectionsmountainheart_odiumjournal_brokenbranches" speaker="UI">Search for 'Broken Branches' journal entry</string>
<string key="0719_0101_reflectionsmountainheart_vehemencejournal_pruningvine" speaker="UI">Search for 'Pruning a Twisted Vine' journal entry</string>
<string key="0719_0101_reflectionsmountainheart_iratusjournal_condensecorruption" speaker="UI">Search for 'Condensing Corruption' journal entry</string>
<string key="0719_0101_reflectionsmountainheart_pullusjournal_dualityword" speaker="UI">Search for 'Duality of the Word' journal entry</string>
<string key="0719_0101_reflectionsmountainheart_lapsusjournal_sinisterintent" speaker="UI">Search for 'A Sinister Intent' journal entry</string>
<string key="0717_0101_myrkgardarena_objective_title" speaker="UI">Path to Myrkgard</string>
<string key="0717_0101_myrkgardarena_objective_desc" speaker="UI">Travel to Myrkgard and destroy the Corrupted Monoliths and Portals, collecting the Orbs hidden at each. Combine the Orbs with Captain Thorpe's Corrupted Aura to form the Myrkgard Arena Key, unlocking the Arena behind the Myrkgard Cathedral.\n\n[This Quest can be shared and repeated.]</string>
<string key="NPC_DefaultDialogue_0716_01_Warden" comment="guardians to myrkgard arena" speaker="Warden Tinibo" name="WardenTinibu" VO="0716_01_Warden_Default" VO_Status="Needs Re-Recording">You have done all that you can and more for us here in the outpost, Warden.\n\nI think you know where you are needed next.</string>
<string key="0717_0101_myrkgardarena_start_prompt" speaker="UI – Player Prompt">"I need to enter the Mountain."</string>
<string key="0717_0101_myrkgardarena_proposal" speaker="Warden Tinibo" name="WardenTinibu" VO="Warden_0717_0101_myrkgardarena_ProposalResponse" VO_Status="Needs Re-Recording" dialogue-next="@0717_0101_myrkgardarena_proposal_next">Indeed. We believe the Tempest is down beneath the ruins of Myrkgard, but getting in there won't be easy. \n\nWe believe the only way to enter the portals from which we see the Corrupted emerging.</string>
<string key="0717_0101_myrkgardarena_proposal_prompt" speaker="UI – Player Prompt">"How do I enter the portals?"</string>
<string key="0717_0101_myrkgardarena_proposal_next" speaker="Warden Tinibo" name="WardenTinibu" VO="Warden_0717_0101_myrkgardarena_CompleteNext" VO_Status="Needs Re-Recording" dialogue-prompt="@0717_0101_myrkgardarena_proposal_prompt">We believe they can only be unlocked by taking the Orbs from the Corrupted Monoliths near the Cathedral.\n\nWhat you'll face when you go through, I tremble to imagine. I suggest you gather other Wardens before you go. All hope goes with you…</string>
<string key="0717_0101_myrkgardarena_incomplete" speaker="Warden Tinibo" name="WardenTinibu" VO="Warden_0717_0101_myrkgardarena_Incomplete" VO_Status="Needs Recording">Make sure to rally some other Wardens to your side, and then collect the Orbs from the Monoliths.\n\nThat will open the portal to take you… who knows where. If anyone can do this, you can. Godspeed, Warden.</string>
<string key="0717_0101_d_01" comment="itemName = "Greater Tribulation Monolith Orb"" speaker="UI">Collect {itemName}</string>
<string key="0717_0101_d_02" comment="itemName = "Opulence Monolith Orb"" speaker="UI">Collect {itemName}</string>
<string key="0717_0101_d_03" comment="itemName = "Upper Harrow Monolith Orb"" speaker="UI">Collect {itemName}</string>
<string key="0717_0101_d_04" comment="itemName = "The Tangle Portal Orb"" speaker="UI">Collect {itemName}</string>
<string key="0717_0101_d_05" comment="itemName = "Upper Harrow Portal Orb"" speaker="UI">Collect {itemName}</string>
<string key="0717_0101_d_01_subtask2" comment="POI = "Myrkgard Cathedral"" speaker="UI">Travel to {POITags}</string>
<string key="0717_0101_d_02_subtask2" comment="itemName = "Corrupted Aura of Captain Thorpe"" speaker="UI">Collect {itemName}</string>
<string key="0717_0101_subtask_1" speaker="UI">Collect Orbs from Corrupted Monoliths and Portals</string>
<string key="0717_0101_subtask_2" speaker="UI">Defeat Captain Thorpe at the Myrkgard Cathedral</string>
<string key="0721_0101_d_01_container_TF_questPush_1" speaker="UI">Complete Quest: Tower of Terrors</string>
<string key="0721_0101_d_01_container_TF_questComplete_2" speaker="UI">Complete Quest: Maw of Corruption</string>
<string key="0721_0101_d_01_container_TF_questComplete_3" speaker="UI">Complete Quest: Unhallowed Flesh</string>
<string key="0721_0101_d_01_container_TF_questComplete_4" speaker="UI">Complete Quest: Corrupted Forge</string>
<string key="0721_0101_d_02_container_TF_questComplete_1" speaker="UI">Complete Quest: Secret of Eridanus</string>
<string key="0721_0101_d_02_container_TF_questComplete_2" speaker="UI">Complete Quest: Scorpius</string>
<string key="0721_0101_d_02_container_TF_questComplete_3" speaker="UI">Complete Quest: Lost Materials</string>
<string key="0721_0101_d_02_container_TF_questComplete_4" speaker="UI">Complete Weaver's Weave</string>
<string key="0721_0102_TF_task_01_TaskGoToPOITag" comment="POI=Malevolence" speaker="UI">Venture to {POITags} and search for Enchanted Bark</string>
<string key="0721_0102_TF_task_02a_TaskKillContribution" comment="target= Alcazarian" speaker="UI">Defeat {targetName} Dryads</string>
<string key="0721_0102_TF_task_02b_TaskHaveAndReturnItems" comment="item = Enchanted Bark">Search chests for {itemName}</string>
<string key="0721_0103_TF_task_01_TaskGoToPOITag" comment="POI= Balebane Maw" speaker="UI">Recover the source of the Maw's power at {POITags}</string>
<string key="0721_0103_TF_task_02_TaskHaveAndReturnItems" comment="target= Mozrul the Herald, item=Heart of the Maw" speaker="UI">Defeat {targetName} for a {itemName}</string>
<string key="0721_0104_TF_task_01_TaskGoToPOITag" speaker="UI">Delve deep into the Mangled Heights to collect Corrupted Flesh</string>
<string key="0721_0104_TF_task_02a_TaskHaveAndReturnItems" comment="target= Unhallowed, item= Tainted Flesh" speaker="UI">Defeat {targetName} Corrupted for {itemName}</string>
<string key="0721_0104_TF_task_02b_TaskHaveAndReturnItems" comment="target= High Priest Oseguera, item= Pound of Corrupted Flesh" speaker="UI">Defeat {targetName} for a {itemName}</string>
<string key="0721_0105_TF_task_01_TaskGoToPOITag" speaker="UI">Travel to Caminus in search of ingots and a whetstone</string>
<string key="0721_0105_TF_task_02a_TaskHaveAndReturnItems" comment="target=Bloodforged, item= Distilled Orichalcum Ingot" speaker="UI">Defeat {targetName} Corrupted for {itemName}s</string>
<string key="0721_0105_TF_task_02b_TaskHaveAndReturnItems" comment="target= Caminus Gate Lord, item= Runic Whetstone" speaker="UI">Defeat {targetName} for {itemName}</string>
<string key="0721_0106_TF_task_01_TaskGoToPOITag" speaker="UI">Journey to Eridanus to collect weapon wrappings from the Dryads</string>
<string key="0721_0106_TF_task_02a_TaskKillContribution" comment="target=Eridanite" speaker="UI">Defeat {targetName} Dryads</string>
<string key="0721_0106_TF_task_02b_TaskHaveAndReturnItems" comment="item=Imbued Vine Wrappings">Defeat Eridanite Periderm for {itemName}</string>
<string key="0721_0107_TF_task_01_TaskGoToPOITag" speaker="UI">Brave the Ancient tower Scorpius for Corrupted Blood</string>
<string key="0721_0107_TF_task_02a_TaskKillContribution">Defeat Scorpii Pluton</string>
<string key="0721_0107_TF_task_02b_TaskGatherAndReturnItems" comment="item=Corrupted Blood" speaker="UI">Scrape Defiled Altars for {itemName}</string>
<string key="0721_0108_TF_task_01_TaskGoToPOITag" comment="POI=Brightwood Isle" speaker="UI">Travel to {POITags} in search of Azoth Oil</string>
<string key="0721_0108_TF_task_02a_TaskKillContribution" comment="target=Alchemical">Defeat {targetName} Lost</string>
<string key="0721_0108_TF_task_02b_TaskHaveAndReturnItems" comment="Item=Decanted Azoth Oil" speaker="UI">Search chests for {itemName}</string>
<string key="0721_0109_TF_task_01_TaskGoToPOITag" comment="POI=Periville" speaker="UI">Travel to {POITags} in search of Sanctified Leather</string>
<string key="0721_0109_TF_task_02a_TaskKillContribution" comment="Target= The Denier">Defeat {targetName}</string>
<string key="0721_0109_TF_task_02b_TaskHaveAndReturnItems" comment="Target= Periville, Item=Sanctified Leather" speaker="UI">Defeat {targetName} Undead for {itemName}</string>
<string key="0721_0101_TF_00_objective_title" speaker="UI - Journal - Quest Title">Forging Twilight's Fall</string>
<string key="0721_0102_TF_01_objective_title" speaker="UI - Journal - Quest Title">Tower of Terrors</string>
<string key="0721_0103_TF_02_objective_title" speaker="UI - Journal - Quest Title">Maw of Corruption</string>
<string key="0721_0104_TF_03_objective_title" speaker="UI - Journal - Quest Title">Unhallowed Flesh</string>
<string key="0721_0105_TF_04_objective_title" speaker="UI - Journal - Quest Title">Corrupted Forge</string>
<string key="0721_0106_TF_05_objective_title" speaker="UI - Journal - Quest Title">Secret of Eridanus</string>
<string key="0721_0107_TF_06_objective_title" speaker="UI - Journal - Quest Title">Scorpius</string>
<string key="0721_0108_TF_07_objective_title" speaker="UI - Journal - Quest Title">Lost Materials</string>
<string key="0721_0109_TF_08_objective_title" speaker="UI - Journal - Quest Title">Weaver's Weave</string>
<string key="0721_0101_TF_00_objective_desc" speaker="UI - Journal - Quest Description">Recover the components needed to forge Twilight's Fall and deliver them to Ranger Madaki in Mountainhome.</string>
<string key="0721_0102_TF_01_objective_desc" speaker="UI - Journal - Quest Description">Travel to Edengrove and recover a powerful component from the Dryads of Malevolence.</string>
<string key="0721_0103_TF_02_objective_desc" speaker="UI - Journal - Quest Description">Travel to the western side of the Great Cleave and recover the Maw's source of power.</string>
<string key="0721_0104_TF_03_objective_desc" speaker="UI - Journal - Quest Description">Travel to the Mangled Heights in Great Cleave and collect Corrupted Flesh. Once heated in the forge, it will enable the blade to harm even the most well guarded of Corrupted foes.</string>
<string key="0721_0105_TF_04_objective_desc" speaker="UI - Journal - Quest Description">Travel to Caminus to recover ingots from the Bloodforged Corrupted. The Gate Keeper is also said to possess a mystical whetstone that will aid the blade's honing.</string>
<string key="0721_0106_TF_05_objective_desc" speaker="UI - Journal - Quest Description">Journey to Eridanus in Restless Shore and claim weapon wrappings from the Dryads.</string>
<string key="0721_0107_TF_06_objective_desc" speaker="UI - Journal - Quest Description">Mourningdale is the next leg of your journey. Face their swordsmen and claim Corrupted Blood from the vile swarmers that pollute the place.</string>
<string key="0721_0108_TF_07_objective_desc" speaker="UI - Journal - Quest Description">Travel to Brightwood Isle and search for Azoth Oil to preserve the blade.</string>
<string key="0721_0109_TF_08_objective_desc" speaker="UI - Journal - Quest Description">Travel to Weaver's Fen and claim leather from the Periville Undead.</string>
<string key="NPC_DefaultDialogue_0721_01_Ranger" comment="Give Twilight's Fall" speaker="Ranger Demir" name="RangerDemir" VO="0721_01_Ranger_Default" VO_Status="Recorded">I've been studying the materials Ranger Madaki has shared around.\n\nThere's a legendary sword and shield that could be forged.</string>
<string key="0721_0101_TF_00_start_prompt" speaker="UI – Player Prompt">"What materials are required?"</string>
<string key="0721_0101_TF_00_proposal" comment="female referring to female (Ranger Madaki)" speaker="Ranger Demir" name="RangerDemir" VO="Ranger_0721_0101_TF_00_ProposalResponse" VO_Status="Recorded" dialogue-next="@0721_0101_TF_00_proposal_next">I can only decipher what's needed for the blade... Twilight's Fall, as I've taken to calling it.\n\nCollecting these elements will take you all over Aeternum. Are you certain you wish to undertake this?</string>
<string key="0721_0101_TF_00_proposal_prompt" speaker="UI – Player Prompt">"Yes, I'm certain."</string>
<string key="0721_0101_TF_00_proposal_next" comment="female referring to female (Ranger Madaki)" speaker="Ranger Demir" name="RangerDemir" VO="Ranger_0721_0101_TF_00_CompleteNext" VO_Status="Recorded" dialogue-prompt="@0721_0101_TF_00_proposal_prompt">Very well, travel this accursed isle and collect the required ingredients for Twilight's Fall.\n\nThen bring everything to Ranger Madaki; she can forge it, and perhaps she can help with the shield.</string>
<string key="0721_0101_TF_00_incomplete" comment="female referring to female (Ranger Madaki)" speaker="Ranger Demir" name="RangerDemir" VO="Ranger_0721_0101_TF_00_Incomplete">You have undertaken a long journey, my friend.\n\nBut I believe Twilight's Fall will be a weapon fit for a warrior-poet. Godspeed.</string>
<string key="0721_0101_TF_00_complete_available_response" comment="female referring to female (Ranger Demir)" speaker="Ranger Madaki" name="RangerMadaki" VO="Ranger_0721_0101_TF_00_AvailResponse" VO_Status="Recorded" dialogue-next="@0721_0101_TF_00_complete_available_response_next">Ah, I see you've taken over Ranger Demir's work, acquiring the elements for Twilight's Fall.\n\nYes, this is the blade of champions. Wield it with pride. It suits you well. But you will want a shield to accompany it, yes?</string>
<string key="0721_0101_TF_00_complete_available_response_prompt" speaker="UI – Player Prompt">"That would be nice."</string>
<string key="0721_0101_TF_00_complete_available_response_next" comment="female referring to female (Ranger Demir)" speaker="Ranger Madaki" name="RangerMadaki" VO="Ranger_0721_0101_TF_00_CompleteNext2" VO_Status="Recorded" dialogue-prompt="@0721_0101_TF_00_complete_available_response_prompt">Perfect, we've taken to calling this design 'Boundless Ward.' It will be the strongest shield ever forged.\n\nAcquire the elements for me and I will forge it and strap it on your arm myself.</string>
<string key="0721_0101_BW_00_incomplete" comment="female" speaker="Ranger Madaki" name="RangerMadaki" VO="Ranger_0721_0101_BW_00_Incomplete">A longsword without a sister shield is like a missing limb. \n\nStart your journey with confidence. I look forward to your return and testing my smithing skills.</string>
<string key="0721_0101_BW_00_complete_available_response" comment="female" speaker="Ranger Madaki" name="RangerMadaki" VO="Ranger_0721_0101_BW_00_complete_available_response" VO_Status="Recorded">You're back, good. With these materials I can forge the strongest shield in all of Aeternum. \n\nThere…. Boundless Ward. This will defend against Corruption, and anything else, for that matter.</string>
<string key="0721_0101_BW_00_objective_title" speaker="UI - Journal - Quest Title">Forging Boundless Ward</string>
<string key="0721_0102_BW_01_objective_title" speaker="UI - Journal - Quest Title">Scorched Mines</string>
<string key="0721_0103_BW_02_objective_title" speaker="UI - Journal - Quest Title">Tangled Tribulations</string>
<string key="0721_0104_BW_03_objective_title" speaker="UI - Journal - Quest Title">Upper Harrows</string>
<string key="0721_0105_BW_04_objective_title" speaker="UI - Journal - Quest Title">Divine Opulence</string>
<string key="0721_0101_BW_00_objective_desc" speaker="UI - Journal - Quest Description">Recover the components needed to forge Boundles Ward and deliver them to Ranger Madaki in Mountainhome.</string>
<string key="0721_0102_BW_01_objective_desc" speaker="UI - Journal - Quest Description">Venture to Ambusti Superior in Shattered Mountains. The Corrupted have vital raw materials needed to forge Boundless Ward.</string>
<string key="0721_0103_BW_02_objective_desc" speaker="UI - Journal - Quest Description">Travel to The Tangle within Mrykgard and recover materials for Boundless Ward's grip.</string>
<string key="0721_0104_BW_03_objective_desc" speaker="UI - Journal - Quest Description">The Myrkgard's weapon stores lie deeper within. Defeat the Corrupted and acquire broken shields to construct your own.</string>
<string key="0721_0105_BW_04_objective_desc" speaker="UI - Journal - Quest Description">Conquer the Darkness and slay Archmagister Vocus for his protective charm.</string>
<string key="0721_0101_d_01_container_BW_questPush_1_TaskObjective" speaker="UI">Complete Quest: Scorched Mines</string>
<string key="0721_0101_d_01_container_BW_questComplete_2_TaskObjective" speaker="UI">Complete Quest: Tangled Tribulations</string>
<string key="0721_0101_d_01_container_BW_questComplete_3_TaskObjective" speaker="UI">Complete Quest: Upper Harrows</string>
<string key="0721_0101_d_01_container_BW_questComplete_4_TaskObjective" speaker="UI">Complete Quest: Divine Opulence</string>
<string key="0721_0102_BW_task_01_TaskGoToPOITag" comment="POI = "Ambusti Superior"" speaker="UI">Venture to {POITags} in search of raw materials</string>
<string key="0721_0102_BW_task_02a_TaskHaveAndReturnItems" comment="itemName = "Pure Orichalcum Ore" , POI = "Ambusti Superior"" speaker="UI">Collect {itemName} from chests at {POITags}</string>
<string key="0721_0102_BW_task_02b_TaskHaveAndReturnItems" comment="targetName = "Scorchvein" , POI = "Ambusti Superior" , itemName = "Caustic Flux"" speaker="UI">Defeat {targetName} Corrupted at {POITags} for {itemName}</string>
<string key="0721_0103_BW_task_01_TaskGoToPOITag" comment="POI = "The Tangle"" speaker="UI">Collect Fine Leather Wrappings from the Corrupted of {POITags}</string>
<string key="0721_0103_BW_task_02_TaskHaveAndReturnItems" comment="targetName = "Myrkgard" , POI = "The Tangle" , itemName = "Fine Leather Wrappings"" speaker="UI">Defeat {targetName} Corrupted at {POITags} for {itemName}</string>
<string key="0721_0104_BW_task_01_TaskGoToPOITag" comment="POI = "Upper Harrow"" speaker="UI">Retrieve Cracked Bucklers from chests in {POITags}</string>
<string key="0721_0104_BW_task_02a_TaskHaveAndReturnItems" comment="POI = "Upper Harrow" , itemName = "Cracked Buckler"" speaker="UI">Search chests in {POITags} for {itemName}s</string>
<string key="0721_0104_BW_task_02b_TaskKillContribution">Defeat Myrkgard Corrupted</string>
<string key="0721_0105_BW_task_01_TaskGoToPOITag" comment="POI = "Opulence"" speaker="UI">Brave {POITags} in search of a powerful protective charm</string>
<string key="0721_0105_BW_task_02_TaskHaveAndReturnItems" comment="targetName = "Archmagister Vocus" , itemName = "Divinity Ward"" speaker="UI">Defeat {targetName} and claim his {itemName}</string>
<string key="0720_0101_HS_00_objective_title" speaker="UI">A Spear to Pierce the Heavens</string>
<string key="0720_0102_HS_01_objective_title" speaker="UI">Recollection of a Journey</string>
<string key="0720_0103_HS_02_objective_title" speaker="UI">Book One: Nostos</string>
<string key="0720_0104_HS_03_objective_title" speaker="UI">Book Two: Elegeia</string>
<string key="0720_0105_HS_04_objective_title" speaker="UI">Book Three: Parodos</string>
<string key="0720_0106_HS_05_objective_title" speaker="UI">Book Four: Akron</string>
<string key="0720_0107_HS_06_objective_title" speaker="UI">Book Five: Istia</string>
<string key="0720_0108_HS_07_objective_title" speaker="UI">Book Six: Pyrgos</string>
<string key="0720_0109_HS_08_objective_title" speaker="UI">Book Seven: Hesukhia</string>
<string key="0720_0101_HS_00_objective_desc" speaker="UI">The odyssey of an unnamed Ancient Guardian, trace their steps and find clues for the Heavensplitter.</string>
<string key="0720_0102_HS_01_objective_desc" speaker="UI">I saw in the sky the beauty of the heavens, marveling at the sight of stars and the dance of lights. As I drew lines between the heavenly bodies, I split the heavens with my finger. I shared with my comrades the stories of these beings in the sky, as well as my own story. Such stories precede my birth, and will survive me for ages.</string>
<string key="0720_0103_HS_02_objective_desc" speaker="UI">As I began my journey, I found first myself searching in the cays at the foot of the island. It took me to the top of a magnificent tower, and I pondered how our yearning for the sky drives the construction of these towers. To Holm, I entrusted my post, and visited the caverns south.</string>
<string key="0720_0104_HS_03_objective_desc" speaker="UI">The stars above the caverns pointed me northeast. There, I found an isle that was closer to the Underworld than anything I ever seen. I descended into a realm where my soul was torn asunder by Hades himself. There, I fought his hellhound, and from that frothy maw stole a gem sky blue. I knew it was a sign.</string>
<string key="0720_0105_HS_04_objective_desc" speaker="UI">As I trekked the Underworld, I found myself in its swamps. The chorus of voices crying out rang through the fog. I could sense the souls of those around me, and yet I could do naught but listen. Phantoms calling out in song, not unlike the Kokytos. I knew that I must transport this gem as a trial, and succeed where others have failed.</string>
<string key="0720_0106_HS_05_objective_desc" speaker="UI">I waded through the swamps and, like a siren's song, I again found myself at another tower. I saw beings of the earth, the dryads, patrolling Eridanus that was entrusted to them. At its humble base, I shared the gem with these primordial protectors. They anointed it with a tear of azoth whose purity was unmatched. What a brilliant sight.</string>
<string key="0720_0107_HS_06_objective_desc" speaker="UI">My journey was becoming clearer to me. To pierce the sky, the fates were bringing me to the many towers that dot the island. It brought me then to a tower in the valley of mourning. The tower stood like a solemn watcher. I met with the soldier at the top, and shared with him my story. To find a kindred soldier on this island is rare.</string>
<string key="0720_0108_HS_07_objective_desc" speaker="UI">The final tower the fates brought me to was one ruled by the earth, and the dryads that protect it. In a land that birthed life here on this island, I climbed the tower searching for guidance. The guardians there tested my strength, and rewarded my spirit with a spearshaft made of an ancient, blessed wood.</string>
<string key="0720_0109_HS_08_objective_desc" speaker="UI">My journey was coming to a close, my ultimate test was found the badlands choked by red: the Mangled Heights. I stood at the summit. I fastened sharp tendrils to the spearshaft, and affixed the skygem to purify my spear. I took my spear and leapt to the heavens, splitting them in pieces. Day shattered, giving its fractured lights to the Night sky, and I rested among the stars.</string>
<string key="NPC_DefaultDialogue_0720_01_Ranger" comment="Give Heavensplitter" speaker="Ranger Rochford" name="RangerRochford" VO="0720_01_Ranger_Default" VO_Status="Recorded">I have been translating a section of the texts you recovered for Madaki, and I found something truly spectacular.\n\nIt is a ballad of a Legendary Spear known as 'Heavensplitter,' and it tells how to forge it.</string>
<string key="0720_0101_HS_00_start_prompt" speaker="UI – Player Prompt">"That sounds interesting."</string>
<string key="0720_0101_HS_00_proposal" speaker="Ranger Rochford" VO="Ranger_0720_0101_HS_00_ProposalResponse" VO_Status="Recorded">Indeed, it is the story of an Ancient Guardian who undertook an odyssey for this weapon. \n\nFollow the poem wherever it leads, and bring what you find to Madaki, and earn yourself a spear that will pierce the sky.</string>
<string key="0720_0101_HS_00_incomplete" speaker="Ranger Rochford">The Heavensplitter, could it be from the Heavens? Or the deepest pits of the Underworld?\n\nEither way, it will be a weapon of great power.</string>
<string key="0720_0101_HS_00_complete_available_response" speaker="Ranger Madaki" VO="Ranger_0720_0101_HS_00_AvailResponse" VO_Status="Recorded">Ah, the elements needed to forge the revered spear. A beautiful poem, wasn't it?\n\nVery well, this shall be a weapon above all others. Behold… the 'Heavensplitter'! Even the skys cannot hold you down, now.</string>
<string key="0720_0101_d_01_container_HS_questPush_1" speaker="UI">Complete Quest: Recollection of a Journey</string>
<string key="0720_0101_d_01_container_HS_questComplete_2" speaker="UI">Complete Quest: Book One: Nostos</string>
<string key="0720_0101_d_01_container_HS_questComplete_3" speaker="UI">Complete Quest: Book Two: Elegeia</string>
<string key="0720_0101_d_01_container_HS_questComplete_4" speaker="UI">Complete Quest: Book Three: Parodos</string>
<string key="0720_0101_d_02_container_HS_questComplete_1" speaker="UI">Complete Quest: Book Four: Akron</string>
<string key="0720_0101_d_02_container_HS_questComplete_2" speaker="UI">Complete Quest: Book Five: Istia</string>
<string key="0720_0101_d_02_container_HS_questComplete_3" speaker="UI">Complete Quest: Book Six: Pyrgos</string>
<string key="0720_0101_d_02_container_HS_questComplete_4" speaker="UI">Complete Quest: Book Seven: Hesukhia</string>
<string key="0720_0102_HS_task_01_TaskGoToPOITag" comment="Spilaio Cavern" speaker="UI">Explore {POITags} to begin this tale</string>
<string key="0720_0102_HS_task_02a_TaskKillContribution" comment="Rockruins Scout" speaker="UI">Defeat {targetName}s</string>
<string key="0720_0102_HS_task_02b_TaskHaveAndReturnItems" comment="target=Tzi-Wang the Immovable, item= Immovable Counterbalance" speaker="UI">Defeat {targetName} for {itemName}</string>
<string key="0720_0103_HS_task_01_TaskGoToPOITag" comment="Malocchio" speaker="UI">Seek Spirit Essence at {POITags}</string>
<string key="0720_0103_HS_task_02a_TaskKillContribution" comment="Taskmaster Holm" speaker="UI">Defeat {targetName} atop the tower</string>
<string key="0720_0103_HS_task_02b_TaskHaveAndReturnItems" comment="target=Mossbone , item=Spirit Essence">Defeat {targetName} Ancients for {itemName}</string>
<string key="0720_0104_HS_task_01_TaskGoToPOITag" comment="Brightwood Isle" speaker="UI">Seek Skygem Fragments at {POITags}</string>
<string key="0720_0104_HS_task_02a_TaskKillContribution" comment="Target= Archminister Havelock">Slay {targetName}</string>
<string key="0720_0104_HS_task_02b_TaskHaveAndReturnItems" comment="Target= Alchemical, Item=Skygem Fragment" speaker="UI">Defeat {targetName} Lost for {itemName}s</string>
<string key="0720_0105_HS_task_01_TaskGoToPOITag" comment="Periville" speaker="UI">Explore {POITags} for a haft for your spear</string>
<string key="0720_0105_HS_task_02a_TaskKillContribution" comment="Periville" speaker="UI">Defeat {targetName} Undead</string>
<string key="0720_0105_HS_task_02b_TaskHaveAndReturnItems" comment="item=Intact Spear Haft" speaker="UI">Defeat Periville Guard for an {itemName}</string>
<string key="0720_0106_HS_task_01_TaskGoToPOITag" comment="Eridanus" speaker="UI">Seek a Purified Azoth Tear from Eridanus</string>
<string key="0720_0106_HS_task_02a_TaskKillContribution" comment="Eridanite" speaker="UI">Defeat {targetName} Dryads</string>
<string key="0720_0106_HS_task_02b_TaskHaveAndReturnItems" comment="Parthenocissus, Purified Azoth Tear">Defeat {targetName} for a {itemName}</string>
<string key="0720_0107_HS_task_01_TaskGoToPOITag" comment="Vela" speaker="UI">Ascend the tower Vela in search of wrappings for your spear</string>
<string key="0720_0107_HS_task_02a_TaskKillContribution" comment="Boneshatter" speaker="UI">Defeat {targetName}</string>
<string key="0720_0107_HS_task_02b_TaskHaveAndReturnItems" comment="Fineseer, item=Divine Wrappings" speaker="UI">Defeat {targetName} Ancients for {itemName}</string>
<string key="0720_0108_HS_task_01_TaskGoToPOITag" comment="Malevolence" speaker="UI">Acquire Blessed Dryad Wood from {POITags}</string>
<string key="0720_0108_HS_task_02a_TaskKillContribution" comment="Alcazarian" speaker="UI">Defeat {targetName} Dryads</string>
<string key="0720_0108_HS_task_02b_TaskGatherAndReturnItems" comment="Blessed Dryad Wood">Gather {itemName} from Enchanted Vines</string>
<string key="0720_0109_HS_task_01_TaskGoToPOITag" comment="the Mangled Heights" speaker="UI">Brave the {POITags} for Infernal Tendrils</string>
<string key="0720_0109_HS_task_02a_TaskKillContribution" comment="High Priest Oseguera" speaker="UI">Defeat {targetName}</string>
<string key="0720_0109_HS_task_02b_TaskHaveAndReturnItems" comment="Unhallowed Infestation, Infernal Tendrils" speaker="UI">Defeat Unhallowed Infestation for {itemName}</string>
<string key="0722_0101_d_01_container_FL_questPush_1" speaker="UI">Complete Quest: Frostbitten Cabriole</string>
<string key="0722_0101_d_01_container_FL_questComplete_2" speaker="UI">Complete Quest: Icy Arabesque</string>
<string key="0722_0101_d_01_container_FL_questComplete_3" speaker="UI">Complete Quest: Seaside Echappé</string>
<string key="0722_0101_d_01_container_FL_questComplete_4" speaker="UI">Complete Quest: Glacial Enchainment</string>
<string key="0722_0101_d_02_container_FL_questComplete_1" speaker="UI">Complete Quest: Frigid Relevé</string>
<string key="0722_0101_d_02_container_FL_questComplete_2" speaker="UI">Complete Quest: Wintry Pirouette</string>
<string key="0722_0101_d_02_container_FL_questComplete_3" speaker="UI">Complete Quest: Bitter Battement</string>
<string key="0722_0101_d_02_container_FL_questComplete_4" speaker="UI">Complete Quest: Snowy Sissonne</string>
<string key="0722_0102_FL_task_01_TaskGoToPOITag" speaker="UI">Venture to {POITags} in search of a knuckleguard</string>
<string key="0722_0102_FL_task_02a_TaskKillContribution" speaker="UI">Defeat {targetName} Corrupted</string>
<string key="0722_0102_FL_task_02b_TaskHaveAndReturnItems" speaker="UI">Search chests within {POITags} for {itemName}s</string>
<string key="0722_0103_FL_task_01_TaskGoToPOITag" speaker="UI">Seek a handle within {POITags}</string>
<string key="0722_0103_FL_task_02a_TaskKillContribution">Defeat {targetName} Dryads</string>
<string key="0722_0103_FL_task_02b_TaskHaveAndReturnItems" speaker="UI">Defeat an {targetName}, a large bear-like creature, for a {itemName}</string>
<string key="0722_0104_FL_task_01_TaskGoToPOITag" speaker="UI">Brave {POITags} in pursuit of Iron Sidering</string>
<string key="0722_0104_FL_task_02a_TaskKillContribution">Defeat Southguard {targetName}</string>
<string key="0722_0104_FL_task_02b_TaskHaveAndReturnItems" speaker="UI">Search chests within {POITags} for {itemName}</string>
<string key="0722_0105_FL_task_01_TaskGoToPOITag" speaker="UI">Seek a pommel within {POITags}</string>
<string key="0722_0105_FL_task_02a_TaskKillContribution" speaker="UI">Defeat {targetName} Corrupted</string>
<string key="0722_0105_FL_task_02b_TaskHaveAndReturnItems" speaker="UI">Defeat {targetName} for {itemName}</string>
<string key="0722_0105_FL_task_02c_TaskGameEvent">Destroy Defiled Altars</string>
<string key="0722_0106_FL_task_01_TaskGoToPOITag" speaker="UI">Enter {POITags} and slay Markus the Penitent</string>
<string key="0722_0106_FL_task_02a_TaskKillContribution">Defeat {targetName} Undead</string>
<string key="0722_0106_FL_task_02b_TaskHaveAndReturnItems" speaker="UI">Defeat Markus The Penitent for a {itemName}</string>
<string key="0722_0107_FL_task_01_TaskGoToPOITag" speaker="UI">Find an Inner Guard within {POITags}</string>
<string key="0722_0107_FL_task_02a_TaskKillContribution" speaker="UI">Defeat {targetName} Pirates</string>
<string key="0722_0107_FL_task_02b_TaskHaveAndReturnItems" speaker="UI">Defeat {targetName} Pirates for {itemName}</string>
<string key="0722_0108_FL_task_01_TaskGoToPOITag" speaker="UI">Brave {POITags} in search of a Tempered Blade</string>
<string key="0722_0108_FL_task_02a_TaskKillContribution">Defeat {targetName} Dryads</string>
<string key="0722_0108_FL_task_02b_TaskHaveAndReturnItems" speaker="UI">Defeat {targetName} for {itemName}</string>
<string key="0722_0109_FL_task_01_TaskGoToPOITag" speaker="UI">Seek an Icy Quillon Block within the {POITags}</string>
<string key="0722_0109_FL_task_02a_TaskHaveAndReturnItems" speaker="UI">Defeat {targetName} Corrupted for {itemName}</string>
<string key="0722_0109_FL_task_02b_TaskKillContribution" speaker="UI">Defeat {targetName}</string>
<string key="0722_0101_FL_00_objective_title" speaker="UI">Aria of a Frozen Lament</string>
<string key="0722_0101_FL_01_objective_title" speaker="UI">Frostbitten Cabriole</string>
<string key="0722_0101_FL_02_objective_title" speaker="UI">Icy Arabesque</string>
<string key="0722_0101_FL_03_objective_title" speaker="UI">Seaside Echappé</string>
<string key="0722_0101_FL_04_objective_title" speaker="UI">Glacial Enchainment</string>
<string key="0722_0101_FL_05_objective_title" speaker="UI">Frigid Relevé</string>
<string key="0722_0101_FL_06_objective_title" speaker="UI">Wintry Pirouette</string>
<string key="0722_0101_FL_07_objective_title" speaker="UI">Bitter Battement</string>
<string key="0722_0101_FL_08_objective_title" speaker="UI">Snowy Sissonne</string>
<string key="0722_0101_FL_00_objective_desc" speaker="UI">The song and dance of a legendary rapier whose steps must be followed precisely to complete.</string>
<string key="0722_0101_FL_01_objective_desc" speaker="UI">A Cabriole: A jump to The Tangle.</string>
<string key="0722_0101_FL_02_objective_desc" speaker="UI">An Arabesque: A position on one leg with the other behind in Malevolence.</string>
<string key="0722_0101_FL_03_objective_desc" speaker="UI">An Echappé: A jump from first, third, or fifth position to second or fourth position and returning to Svikin's Stand.</string>
<string key="0722_0101_FL_04_objective_desc" speaker="UI">An Enchainment: A combination chain of steps leading to Mourningdale.</string>
<string key="0722_0101_FL_05_objective_desc" speaker="UI">A Relevé: To rise with a small upwards action starting with bent knees in Periville.</string>
<string key="0722_0101_FL_06_objective_desc" speaker="UI">A Pirouette: To turn in dance towards Stone Skull Fort.</string>
<string key="0722_0101_FL_07_objective_desc" speaker="UI">A Battement: A movement with a closing action towards Eridanus.</string>
<string key="0722_0101_FL_08_objective_desc" speaker="UI">A Scissone: A jump from two feet to two feet in Mangled Heights.</string>
<string key="0722_0101_FL_start_prompt" speaker="UI – Player Prompt">"I'm told you're a rapier expert."</string>
<string key="0722_0101_FL_00_proposal" speaker="Ranger Herath" VO="Ranger_0722_0101_FL_00_ProposalResponse" VO_Status="Recorded" dialogue-next="@0722_0101_FL_00_proposal_next">To wield a rapier is to know the dance of combat, the sweeping highs and lows of dexterous swordplay. There is one such blade that we can put together with reagents from across the island.</string>
<string key="0722_0101_FL_00_proposal_prompt" speaker="UI – Player Prompt">"How do we assemble it?"</string>
<string key="0722_0101_FL_00_proposal_next" speaker="Ranger Herath" VO="Ranger_0722_0101_FL_00_CompleteNext" VO_Status="Recorded" dialogue-prompt="@0722_0101_FL_00_proposal_prompt">We gather parts from around Aeternum. Can you dance to the song of this blade, Frozen Lament? We shall see. First, we must assemble her.</string>
<string key="0722_0101_FL_00_incomplete" speaker="Ranger Herath">Never look down upon the noble career of a dancer as frivolous, for you must become one to flourish and twirl this tempered orichalcum razor. \n\nYour enemies will quiver in fear to see your beautiful, ever-evolving, monstrous movements.</string>
<string key="0722_0101_FL_00_complete_available_response" speaker="Ranger Madaki" VO="Ranger_0722_0101_FL_00_AvailResponse" VO_Status="Recorded">This weapon is powerful indeed, and it is yours to look after now. \n\nTake it; go forth and send the Corrupted to an icy hell colder than the broken mountain they occupy.</string>
<string key="NPC_DefaultDialogue_0718_05_Ranger" comment="weapons" speaker="Ranger Herath" name="RangerHerath" VO="0718_05_Ranger_Default" VO_Status="Recorded">You have proven to be a hero even among Soulwardens, my friend.\n\nI think it only fitting that a hero such as yourself wields a worthy weapon.</string>
<string key="NPC_DefaultDialogue_0726_00_MaraRosa" comment="Mara Rosa Default Greet" speaker="Mara Rosa" name="MaraRosa" VO="NPC_DefaultDialogue_0726_00_MaraRosa" VO_Status="Recorded" rel_version="Quest_Expedition_Myrkgard">I am curious about this 'Tempest', or should I call her Isabella? \n\nReturn when you are stronger and we might be able to find out more about her together.</string>
<string key="NPC_DefaultDialogue_0727_00_BookOfIsabella" speaker="Book of Isabella" name="BookOfIsabella" rel_version="Quest_Expedition_Myrkgard">A collection of pages about Isabella de Leon.</string>
<string key="0726_0101_d_01_TaskGoToPOITag" speaker="UI" rel_version="Quest_Expedition_Myrkgard">Enter the Tempest's Heart Expedition</string>
<string key="0726_0101_d_02_TaskKillContribution_KillIsabella" speaker="UI" rel_version="Quest_Expedition_Myrkgard">Defeat {targetName}</string>
<string key="0726_0102_d_01_TaskGoToPOITag" speaker="UI" rel_version="Quest_Expedition_Myrkgard">Enter the Tempest's Heart Expedition</string>
<string key="0726_0102_d_02_TaskAchievement_LoreNote1" speaker="UI" rel_version="Quest_Expedition_Myrkgard">Read Lore Note 'Brothers Unreliable'</string>
<string key="0726_0102_d_03_TaskKillContribution_KillIsabella" speaker="UI" rel_version="Quest_Expedition_Myrkgard">Defeat {targetName}</string>
<string key="0726_0103_d_01_TaskGoToPOITag" speaker="UI" rel_version="Quest_Expedition_Myrkgard">Enter the Tempest's Heart Expedition</string>
<string key="0726_0103_d_02_TaskAchievement_LoreNote2" speaker="UI" rel_version="Quest_Expedition_Myrkgard">Read Lore Note 'The Offering of the Apple'</string>
<string key="0726_0103_d_03_TaskKillContribution_KillIsabella" speaker="UI" rel_version="Quest_Expedition_Myrkgard">Defeat {targetName}</string>
<string key="0726_0104_d_01_TaskGoToPOITag" speaker="UI" rel_version="Quest_Expedition_Myrkgard">Enter the Tempest's Heart Expedition</string>
<string key="0726_0104_d_02_TaskInteract_Grave" speaker="UI" rel_version="Quest_Expedition_Myrkgard">Honor the Grave of Isabella's buried crew.</string>
<string key="0726_0104_d_03_TaskKillContribution_KillIsabella" speaker="UI" rel_version="Quest_Expedition_Myrkgard">Defeat {targetName}</string>
<string key="0726_0105_d_01_TaskGoToPOITag" speaker="UI" rel_version="Quest_Expedition_Myrkgard">Enter the Tempest's Heart Expedition</string>
<string key="0726_0105_d_02_TaskAchievement_LoreNote3" speaker="UI" rel_version="Quest_Expedition_Myrkgard">Read Lore Note 'The Heretic's Source'</string>
<string key="0726_0105_d_03_TaskKillContribution_KillIsabella" speaker="UI" rel_version="Quest_Expedition_Myrkgard">Defeat {targetName}</string>
<string key="0726_0106_d_01_TaskGoToPOITag" speaker="UI" rel_version="Quest_Expedition_Myrkgard">Enter the Tempest's Heart Expedition</string>
<string key="0726_0106_d_02_TaskKillContribution_KillIsabella" speaker="UI" rel_version="Quest_Expedition_Myrkgard">Defeat {targetName}</string>
<string key="0726_0106_d_03_TaskAchievement_LoreNote4" speaker="UI" rel_version="Quest_Expedition_Myrkgard">Read Lore Note 'Father Russo and Isabella'</string>
<string key="0726_0107_d_01_TaskGoToPOITag" speaker="UI" rel_version="Quest_Expedition_Myrkgard">Enter the Tempest's Heart Expedition</string>
<string key="0726_0107_d_02_TaskHaveAndReturnItem_Madness" speaker="UI" rel_version="Quest_Expedition_Myrkgard">Defeat {targetName} for {itemName}</string>
<string key="0726_0107_d_03_TaskKillContribution_KillIsabella" speaker="UI" rel_version="Quest_Expedition_Myrkgard">Defeat {targetName}</string>
<string key="0726_0101_MightyTempest_objective_title" speaker="UI" rel_version="Quest_Expedition_Myrkgard">The Tempest's Soul (Expedition)</string>
<string key="0726_0101_MightyTempest_objective_desc" speaker="UI" rel_version="Quest_Expedition_Myrkgard">Enter Tempest's Heart and Defeat Isabella de Leon.</string>
<string key="NPC_DefaultDialogue_0726_01_MaraRosa" speaker="Mara Rosa" name="MaraRosa" VO="NPC_DefaultDialogue_0726_01_MaraRosa" VO_Status="Recorded" rel_version="Quest_Expedition_Myrkgard">I am Mara Rosa. I have managed to make my way to Aeternum and to this broken mountain in search of knowledge. But I dare not enter this unholy place. \n\nYou, however, you might be the one I've been searching for.</string>
<string key="0726_0101_MightyTempest_start_prompt" speaker="UI - Player Prompt" rel_version="Quest_Expedition_Myrkgard">"You need someone to delve inside?"</string>
<string key="0726_0101_MightyTempest_proposal" speaker="Mara Rosa" name="MaraRosa" VO="0726_0101_MightyTempest_proposal" VO_Status="Recorded" dialogue-next="@0726_0101_MightyTempest_proposal_next" rel_version="Quest_Expedition_Myrkgard">Precisely. You have no doubt heard of the Tempest and have come seeking her ruin. But what do you know of Captain Isabella? What does anyone know? \n\nI intend to discover what madness drove her to this point.</string>
<string key="0726_0101_MightyTempest_proposal_prompt" speaker="UI - Player Prompt" rel_version="Quest_Expedition_Myrkgard">"How do you intend to do that?"</string>
<string key="0726_0101_MightyTempest_proposal_next" speaker="Mara Rosa" name="MaraRosa" VO="0726_0101_MightyTempest_proposal_next" VO_Status="Recorded" dialogue-prompt="@0726_0101_MightyTempest_proposal_prompt" rel_version="Quest_Expedition_Myrkgard">This place is not just a fortress, it's a window into the mind of Isabella de Leon. Inside you will find a phantasmagoria, a construct that the sane would find impossible. \n\nThis is where the waking world and nightmares combine. Where Isabella's mind and memories shape reality. Enter and you will see what I mean.</string>
<string key="0726_0101_MightyTempest_incomplete" speaker="Mara Rosa" name="MaraRosa" VO="0726_0101_MightyTempest_incomplete" VO_Status="Recorded" rel_version="Quest_Expedition_Myrkgard">I have found accounts scattered across this island by those who had contact with Isabella. The story they tell is grim. \n\nBut this place can reveal which accounts were true and which were false.</string>
<string key="0726_0101_MightyTempest_complete_available_response" speaker="Mara Rosa" name="MaraRosa" VO="0726_0101_MightyTempest_complete_available_response" VO_Status="Recorded" rel_version="Quest_Expedition_Myrkgard">So it is true… Isabella de Leon is no more. This is only the beginning. \n\nTo fully understand how a god-fearing, upstanding citizen of Spain could become such a monster will require delving deeper into Isabella's reality.</string>
<string key="0726_0102_IsabellaDeLeon_objective_title" speaker="UI" rel_version="Quest_Expedition_Myrkgard">Isabella De Leon (Expedition)</string>
<string key="0726_0102_IsabellaDeLeon_objective_desc" speaker="UI" rel_version="Quest_Expedition_Myrkgard">Find out about Isabella's past in Spain with her brothers. Then defeat Isabella de Leon again with this new knowledge in mind.</string>
<string key="NPC_DefaultDialogue_0726_02_MaraRosa" speaker="Mara Rosa" name="MaraRosa" VO="NPC_DefaultDialogue_0726_02_MaraRosa" VO_Status="Recorded" rel_version="Quest_Expedition_Myrkgard">What of Isabella's family? The name of de Leon was once respected by the people of Spain. \n\nI know Isabella lost her parents, Lord and Lady de Leon, when she was a girl.</string>
<string key="0726_0102_IsabellaDeLeon_start_prompt" speaker="UI - Player Prompt" rel_version="Quest_Expedition_Myrkgard">"I'd never concerned her parents."</string>
<string key="0726_0102_IsabellaDeLeon_proposal" speaker="Mara Rosa" name="MaraRosa" VO="0726_0102_IsabellaDeLeon_proposal" VO_Status="Recorded" dialogue-next="@0726_0102_IsabellaDeLeon_proposal_next" rel_version="Quest_Expedition_Myrkgard">We all have family. She also had brothers. Could they have stopped Isabella's descent into madness? \n\nI myself am an only child. I often wished for the love and comfort of a sibling, to help ease my woes. \n\nWere her brothers of any help?</string>
<string key="0726_0102_IsabellaDeLeon_proposal_prompt" speaker="UI - Player Prompt" rel_version="Quest_Expedition_Myrkgard">"Doubtful, considering her fall."</string>
<string key="0726_0102_IsabellaDeLeon_proposal_next" speaker="Mara Rosa" name="MaraRosa" VO="0726_0102_IsabellaDeLeon_proposal_next" VO_Status="Recorded" dialogue-prompt="@0726_0102_IsabellaDeLeon_proposal_prompt" rel_version="Quest_Expedition_Myrkgard">Yes, that would seem the case. \n\nBut we must learn more to be sure. Please, enter once more into Isabella's mind. Perhaps there we can find something new.</string>
<string key="0726_0102_IsabellaDeLeon_incomplete" speaker="Mara Rosa" name="MaraRosa" VO="0726_0102_IsabellaDeLeon_incomplete" VO_Status="Recorded" rel_version="Quest_Expedition_Myrkgard">I am curious to know whether our ill-fated Captain had help or hindrance from her brothers. \n\nI have wondered this for a long time…</string>
<string key="0726_0102_IsabellaDeLeon_complete_available_response" speaker="Mara Rosa" name="MaraRosa" VO="0726_0102_IsabellaDeLeon_complete_available_response" VO_Status="Recorded" rel_version="Quest_Expedition_Myrkgard">Ah, so Philip and Cosimo squandered their fortune and family name away. It's no wonder Isabella became so isolated and desperate. \n\nI had hoped she would've found some comfort in family. Perhaps I was naïve. It would not be the first time.</string>
<string key="0726_0103_IsabellasCorruption_objective_title" speaker="UI" rel_version="Quest_Expedition_Myrkgard">Isabella's Corruption (Expedition)</string>
<string key="0726_0103_IsabellasCorruption_objective_desc" speaker="UI" rel_version="Quest_Expedition_Myrkgard">Find out about how Isabella was offered the mantle of Corruption. Then defeat Isabella de Leon with this new knowledge in mind.</string>
<string key="NPC_DefaultDialogue_0726_03_MaraRosa" speaker="Mara Rosa" name="MaraRosa" VO="NPC_DefaultDialogue_0726_03_MaraRosa" VO_Status="Recorded" rel_version="Quest_Expedition_Myrkgard">The documents across the island speak of a man with no name, but a chilling title: The Heretic. He was at Isabella's side from the journey's start. \n\nDid he lure Isabella into darkness? Did she resist him? Or was it as easy as leading a child?</string>
<string key="0726_0103_IsabellasCorruption_start_prompt" speaker="UI - Player Prompt" rel_version="Quest_Expedition_Myrkgard">"I don't think she resisted long."</string>
<string key="0726_0103_IsabellasCorruption_proposal" speaker="Mara Rosa" name="MaraRosa" VO="0726_0103_IsabellasCorruption_proposal" VO_Status="Recorded" dialogue-next="@0726_0103_IsabellasCorruption_proposal_next" rel_version="Quest_Expedition_Myrkgard">But how can we know for sure? \n\nI used to be a sister of the cloth before my arrival on Aeternum. If there is even the slightesst hope for Isabella's soul, then I must know if she resisted the Heretic.</string>
<string key="0726_0103_IsabellasCorruption_proposal_prompt" speaker="UI - Player Prompt" rel_version="Quest_Expedition_Myrkgard">"You think you can save her soul?"</string>
<string key="0726_0103_IsabellasCorruption_proposal_next" speaker="Mara Rosa" name="MaraRosa" VO="0726_0103_IsabellasCorruption_proposal_next" VO_Status="Recorded" dialogue-prompt="@0726_0103_IsabellasCorruption_proposal_prompt" rel_version="Quest_Expedition_Myrkgard">No, I do not have that power. I am not God. \n\nShe must face Judgement Day like all the rest of us. \n\nI simply wish to know if there is any hope for her.</string>
<string key="0726_0103_IsabellasCorruption_incomplete" speaker="Mara Rosa" name="MaraRosa" VO="0726_0103_IsabellasCorruption_incomplete" VO_Status="Recorded" rel_version="Quest_Expedition_Myrkgard">I left my convent to discover all I could about Isabella. The rumors of her fate frightened me. But they also piqued my interest. \n\nCould such a place as Aeternum truly exist?</string>
<string key="0726_0103_IsabellasCorruption_complete_available_response" speaker="Mara Rosa" name="MaraRosa" VO="0726_0103_IsabellasCorruption_complete_available_response" VO_Status="Recorded" rel_version="Quest_Expedition_Myrkgard">It was a swift downfall then. Isabella ate the forbidden fruit with no remorse. This is... disheartening. \n\nI had heard so many stories of her kindness, her nobility, her courage in the face of adversity.</string>
<string key="0726_0104_RiseOfIsabella_objective_title" speaker="UI" rel_version="Quest_Expedition_Myrkgard">Rise of Captain Isabella (Expedition)</string>
<string key="0726_0104_RiseOfIsabella_objective_desc" speaker="UI" rel_version="Quest_Expedition_Myrkgard">Find out about Isabella's descent into cruelty with her crew by investigating the graves where they were buried alive. Then defeat Isabella de Leon with this new knowledge in mind.</string>
<string key="NPC_DefaultDialogue_0726_04_MaraRosa" speaker="Mara Rosa" name="MaraRosa" VO="NPC_DefaultDialogue_0726_04_MaraRosa" VO_Status="Recorded" rel_version="Quest_Expedition_Myrkgard">Now that we know Isabella willingly embraced Corruption, I am curious if any of her humanity remained. \n\nThere are tales of the treatment of her crew. They do not paint a flattering portrait.</string>
<string key="0726_0104_RiseOfIsabella_start_prompt" speaker="UI - Player Prompt" rel_version="Quest_Expedition_Myrkgard">"I would imagine not."</string>
<string key="0726_0104_RiseOfIsabella_proposal" speaker="Mara Rosa" name="MaraRosa" VO="0726_0104_RiseOfIsabella_proposal" VO_Status="Recorded" dialogue-next="@0726_0104_RiseOfIsabella_proposal_next" rel_version="Quest_Expedition_Myrkgard">Still, I must believe that some part of the noble woman remained. \n\nSurely there must have been a place in her heart for someone? A person dear to her?</string>
<string key="0726_0104_RiseOfIsabella_proposal_prompt" speaker="UI - Player Prompt" rel_version="Quest_Expedition_Myrkgard">"I'm guessing Isabella had no one."</string>
<string key="0726_0104_RiseOfIsabella_proposal_next" speaker="Mara Rosa" name="MaraRosa" VO="0726_0104_RiseOfIsabella_proposal_next" VO_Status="Recorded" dialogue-prompt="@0726_0104_RiseOfIsabella_proposal_prompt" rel_version="Quest_Expedition_Myrkgard">It is a sad thought. \n\nI would like you to search for any trace of mercy, any sign of concern for the souls she brought to Aeternum. A grave marker, perhaps? Something to show she remembers them?</string>
<string key="0726_0104_RiseOfIsabella_incomplete" speaker="Mara Rosa" name="MaraRosa" VO="0726_0104_RiseOfIsabella_incomplete" VO_Status="Recorded" rel_version="Quest_Expedition_Myrkgard">Please discover more about Isabella's trek across the island. \n\nWas it true her crew mutinied? A captain would have to punish mutineers, wouldn't they?</string>
<string key="0726_0104_RiseOfIsabella_complete_available_response" speaker="Mara Rosa" name="MaraRosa" VO="0726_0104_RiseOfIsabella_complete_available_response" VO_Status="Recorded" rel_version="Quest_Expedition_Myrkgard">She buried them alive? Oh God, she condemned them to the earth, a terrible fate on Aeternum. \n\nHow could she have done this?</string>
<string key="0726_0105_DeathOfHeretic_objective_title" speaker="UI" rel_version="Quest_Expedition_Myrkgard">Death of the Heretic (Expedition)</string>
<string key="0726_0105_DeathOfHeretic_objective_desc" speaker="UI" rel_version="Quest_Expedition_Myrkgard">Find out about the Heretic's true power and talk to the Heretic. Then defeat Isabella de Leon with this new knowledge in mind.</string>
<string key="NPC_DefaultDialogue_0726_05_MaraRosa" speaker="Mara Rosa" name="MaraRosa" VO="NPC_DefaultDialogue_0726_05_MaraRosa" VO_Status="Recorded" rel_version="Quest_Expedition_Myrkgard">It must have been this Heretic who polluted her mind and forced her to commit such atrocities. \n\nThis demon must have been acting through her. That is the only answer!</string>
<string key="0726_0105_DeathOfHeretic_start_prompt" speaker="UI - Player Prompt" rel_version="Quest_Expedition_Myrkgard">"You seem driven to exonerate her."</string>
<string key="0726_0105_DeathOfHeretic_proposal" speaker="Mara Rosa" name="MaraRosa" VO="0726_0105_DeathOfHeretic_proposal" VO_Status="Recorded" dialogue-next="@0726_0105_DeathOfHeretic_proposal_next" rel_version="Quest_Expedition_Myrkgard">She was misled! That much I know for sure. Is the Heretic the source of Corruption? That would explain it. \n\nThat is the only way to explain my aunt's transformation! The monster in these tales does not match the woman I knew.</string>
<string key="0726_0105_DeathOfHeretic_proposal_prompt" speaker="UI - Player Prompt" rel_version="Quest_Expedition_Myrkgard">"Wait, Isabella's your aunt?"</string>
<string key="0726_0105_DeathOfHeretic_proposal_next" speaker="Mara Rosa" name="MaraRosa" VO="0726_0105_DeathOfHeretic_proposal_next" VO_Status="Recorded" dialogue-prompt="@0726_0105_DeathOfHeretic_proposal_prompt" rel_version="Quest_Expedition_Myrkgard">Yes, yes, I am Mara de Leon, Isabella's niece. \n\nI knew her when I was a child. She was so kind and good. \n\nTo think that my father may have driven Isabella to desperation pains me. \n\n Please, bring me proof it was the Heretic's fault.</string>
<string key="0726_0105_DeathOfHeretic_incomplete" speaker="Mara Rosa" name="MaraRosa" VO="0726_0105_DeathOfHeretic_incomplete" VO_Status="Recorded" rel_version="Quest_Expedition_Myrkgard">Aunt Isabella was as beautiful as an angel. She was devout and prayed at Church often. \n\nIt was she who inspired me to pursue life at the convent. She was a saint to me.</string>
<string key="0726_0105_DeathOfHeretic_complete_available_response" speaker="Mara Rosa" name="MaraRosa" VO="0726_0105_DeathOfHeretic_complete_available_response" VO_Status="Recorded" rel_version="Quest_Expedition_Myrkgard">You bring me a name I have never heard before: Nedenyek. It chills my very soul. \n\nIs that the Heretic's true name? It must be the name of the Devil himself! The Beast!</string>
<string key="0726_0106_PossessionOfRusso_objective_title" speaker="UI" rel_version="Quest_Expedition_Myrkgard">The Possession of Russo (Expedition)</string>
<string key="0726_0106_PossessionOfRusso_objective_desc" speaker="UI" rel_version="Quest_Expedition_Myrkgard">Find out the truth about Isabella and Father Russo, and what is to come, and talk to Father Russo. Then defeat Isabella de Leon with this new knowledge in mind.</string>
<string key="NPC_DefaultDialogue_0726_06_MaraRosa" speaker="Mara Rosa" name="MaraRosa" VO="NPC_DefaultDialogue_0726_06_MaraRosa" VO_Status="Recorded" rel_version="Quest_Expedition_Myrkgard">There was a priest who travelled with Isabella. He sought to save her from the Heretic. \n\nHis name was Father Russo. I served in the Church with him. \n\nHis love for Isabella matched my own. It even ran deeper.</string>
<string key="0726_0106_PossessionOfRusso_start_prompt" speaker="UI - Player Prompt" rel_version="Quest_Expedition_Myrkgard">"Did Isabella return his love?"</string>
<string key="0726_0106_PossessionOfRusso_proposal" speaker="Mara Rosa" name="MaraRosa" VO="0726_0106_PossessionOfRusso_proposal" VO_Status="Recorded" dialogue-next="@0726_0106_PossessionOfRusso_proposal_next" rel_version="Quest_Expedition_Myrkgard">I do not know. Perhaps it is as you said - Isabella had no one. \n\nWhat a tragic possibility. To feel utterly alone in the world...</string>
<string key="0726_0106_PossessionOfRusso_proposal_prompt" speaker="UI - Player Prompt" rel_version="Quest_Expedition_Myrkgard">"That doesn't excuse her choices."</string>
<string key="0726_0106_PossessionOfRusso_proposal_next" speaker="Mara Rosa" name="MaraRosa" VO="0726_0106_PossessionOfRusso_proposal_next" VO_Status="Recorded" dialogue-prompt="@0726_0106_PossessionOfRusso_proposal_prompt" rel_version="Quest_Expedition_Myrkgard">No, it doesn't. But it also doesn't change who she once was. Kind, gentle, intelligent, someone curious about life. \n\nPlease, try to contact the Father Russo that may still exist in her heart. Perhaps she wasn't utterly alone.</string>
<string key="0726_0106_PossessionOfRusso_incomplete" speaker="Mara Rosa" name="MaraRosa" VO="0726_0106_PossessionOfRusso_incomplete" VO_Status="Recorded" rel_version="Quest_Expedition_Myrkgard">In another life, perhaps Father Russo and Isabella could have been together. We will never know.</string>
<string key="0726_0106_PossessionOfRusso_complete_available_response" speaker="Mara Rosa" name="MaraRosa" VO="0726_0106_PossessionOfRusso_complete_available_response" VO_Status="Recorded" rel_version="Quest_Expedition_Myrkgard">So she turned away from Father Russo, who loved her with all of his heart. \n\nMy aunt is truly lost to me. I will say a prayer for her soul.</string>
<string key="0726_0107_Repeatable_objective_title" speaker="UI" rel_version="Quest_Expedition_Myrkgard">Isabella's Madness (Expedition)</string>
<string key="0726_0107_Repeatable_objective_desc" speaker="UI" rel_version="Quest_Expedition_Myrkgard">Recover a shard of Isabella's madness in the ashes of her defeat for Mara Rosa to study.</string>
<string key="NPC_DefaultDialogue_0726_07_MaraRosa" speaker="Mara Rosa" name="MaraRosa" VO="NPC_DefaultDialogue_0726_07_MaraRosa" VO_Status="Recorded" rel_version="Quest_Expedition_Myrkgard">Everything we have learned has revealed a great truth: those who were meant to protect Isabella all failed her. Including me. \n\nMy penance is to stay here, at the door to her soul, and relive our failures.</string>
<string key="0726_0107_Repeatable_start_prompt" speaker="UI - Player Prompt" rel_version="Quest_Expedition_Myrkgard">"Her example serves as a lesson."</string>
<string key="0726_0107_Repeatable_proposal" speaker="Mara Rosa" name="MaraRosa" VO="0726_0107_Repeatable_proposal" VO_Status="Recorded" dialogue-next="@0726_0107_Repeatable_proposal_next" rel_version="Quest_Expedition_Myrkgard">That seems just.\n\nMy Aunt Isabella deserves to have her story told and understood in its entirety. We must leave nothing out.</string>
<string key="0726_0107_Repeatable_proposal_prompt" speaker="UI - Player Prompt" rel_version="Quest_Expedition_Myrkgard">"How can I find these memories?"</string>
<string key="0726_0107_Repeatable_proposal_next" speaker="Mara Rosa" name="MaraRosa" VO="0726_0107_Repeatable_proposal_next" VO_Status="Recorded" dialogue-prompt="@0726_0107_Repeatable_proposal_prompt" rel_version="Quest_Expedition_Myrkgard">Every time you defeat her, a Shard of Madness will remain. \n\nBring me these Shards and I will reward you.</string>
<string key="0726_0107_Repeatable_incomplete" speaker="Mara Rosa" name="MaraRosa" VO="0726_0107_Repeatable_incomplete" VO_Status="Recorded" rel_version="Quest_Expedition_Myrkgard">Have you collected another Shard of Madness? \n\nPerhaps these memories will help point a way toward her salvation someday. \n\nWe must always have hope.</string>
<string key="0726_0107_Repeatable_complete_available_response" speaker="Mara Rosa" name="MaraRosa" VO="0726_0107_Repeatable_complete_available_response" VO_Status="Recorded" rel_version="Quest_Expedition_Myrkgard">This Shard of Madness is full of pain. I shall store it with the others. \n\nPerhaps one day, Aeternum shall have a full portrait of the woman I knew. The captain, the legend, the terror: Isabella de Leon.</string>
<string key="0726_0105_d_01a_TalkToHeretic" speaker="UI" rel_version="Quest_Expedition_Myrkgard">Talk to the Heretic</string>
<string key="0726_0106_d_01a_TalkToRusso" speaker="UI" rel_version="Quest_Expedition_Myrkgard">Talk to Father Russo</string>
<string key="0726_0101_d_01a_EnterGate" speaker="UI" rel_version="Quest_Expedition_Myrkgard">Enter the Gate of Madness</string>
<string key="0726_0101_d_01b_EnterCellar" speaker="UI" rel_version="Quest_Expedition_Myrkgard">Enter the Cellar of Despair</string>
<string key="0726_0101_d_01c_EnterCity" speaker="UI" rel_version="Quest_Expedition_Myrkgard">Enter the City of Darkness</string>
<string key="NPC_DefaultDialogue_00_Heretic" comment="Heretic Default Greet" speaker="Heretic" name="Heretic" VO="NPC_DefaultDialogue_00_Heretic" VO_Status="Recorded" rel_version="Quest_Expedition_Myrkgard">The ropes… bound tight… What do they bind? What do they hold? \n\nThe writhing chaos cannot be bound... The endless dark cannot be held… hehehehe...</string>
<string key="NPC_DefaultDialogue_01_Heretic" speaker="Heretic" name="Heretic" VO_Status="Recorded" rel_version="Quest_Expedition_Myrkgard">…</string>
<string key="NPC_DefaultDialogue_02_Heretic" speaker="Heretic" name="Heretic" VO="NPC_DefaultDialogue_02_Heretic" VO_Status="Recorded" rel_version="Quest_Expedition_Myrkgard">The screams… they sing like a choir… a lovely chorus of suffering...</string>
<string key="NPC_DefaultDialogue_00_FatherRusso" comment="Father Russo Default Greet" speaker="Father Russo" name="Father Russo" VO="NPC_DefaultDialogue_00_FatherRusso" VO_Status="Recorded" rel_version="Quest_Expedition_Myrkgard">I am lost in the dark... I cannot find my way… Is this hell…?</string>
<string key="NPC_DefaultDialogue_01_FatherRusso" speaker="Father Russo" name="Father Russo" VO_Status="Recorded" rel_version="Quest_Expedition_Myrkgard">…</string>
<string key="NPC_DefaultDialogue_02_FatherRusso" speaker="Father Russo" name="Father Russo" VO="NPC_DefaultDialogue_02_FatherRusso" VO_Status="Recorded" rel_version="Quest_Expedition_Myrkgard">She abandoned me in the dark… She never loved me... \n\nMy love turns to dust in my hands, bile in my mouth… \n\nSomething approaches… something calls to me… Dear God, save my soul…</string>
<string key="NPC_DefaultDialogue_0724_01_Fisher" speaker="Master Fisher Bernard" name="MasterFisherBernard" VO="0724_01_Fisher_Default" VO_Status="Recorded">I'm Master Fisher Bernard, by the way.</string>
<string key="NPC_DefaultDialogue_0724_02_Fisher" speaker="Master Fisher Bernard" name="MasterFisherBernard" VO="0724_02_Fisher_Default" VO_Status="Recorded">I worry that the Corruption-Tinged Fish will start popping up all over Aeternum…</string>
<string key="0728_Kesava_Default" speaker="Kesava Saraswati" name="KesavaSaraswati" rel_version="Quest_Expedition_Myrkgard">I have seen mysteries far beyond your ken {playerName}.</string>
<string key="0728_Kesava_1" speaker="Kesava Saraswati" name="KesavaSaraswati" rel_version="Quest_Expedition_Myrkgard">So you come seeking the lost?\nWhen the mind is unbound, there are no limits to it's sight.</string>
<string key="99G_Laverna_Greet_00" speaker="Laverna Orsini" name="LavernaOrsini" VO="npc_99G_Laverna_Greet_00" VO_Status="Script Generated" rel_version="Quest_MSQ3_Shattered">We need to band together in these dark times. Armor, teamwork, strategy… we need to use everything we have.</string>
<string key="99G_Petar_Greet_00" speaker="Petar Zoric" name="PetarZoric" VO="npc_99G_Petar_Greet_00" VO_Status="Script Generated" rel_version="Quest_MSQ3_Shattered">Found three damaged wagons this week. One had weapons, the other food, the third crafting equipment.</string>
<string key="99G_Petar_Greet_01" speaker="Petar Zoric" name="PetarZoric" VO="npc_99G_Petar_Greet_01" VO_Status="Script Generated" rel_version="Quest_MSQ3_Shattered">I heard you defeated the Corrupted within their strongholds. Is any loot left for the picking?</string>
<string key="99G_Qasim_Greet_00" speaker="Qasim Khan" name="QasimKhan" VO="npc_99G_Qasim_Greet_00" VO_Status="Script Generated" rel_version="Quest_MSQ3_Shattered">The longer the bow, the stronger it is. The stronger the bow, the faster and farther your arrow goes.</string>
<string key="99G_Matthias_Greet_00" speaker="Matthias Drescher" name="MatthiasDrescher" VO="npc_99G_Matthias_Greet_00" VO_Status="Script Generated" rel_version="Quest_MSQ3_Shattered">Hardwoods are good for making recurve bows. You'll want to equip one of Qasim's if you're facing the Corrupted camps here.</string>
<string key="99G_Matthias_Greet_01" speaker="Matthias Drescher" name="MatthiasDrescher" VO="npc_99G_Matthias_Greet_01" VO_Status="Script Generated" rel_version="Quest_MSQ3_Shattered">Well done against the Corrupted! I was helping you from the shadows. You may have seen one of my arrows fly by.</string>
<string key="99G_Mathilda_Greet_00" speaker="Mathilda Soderberg" name="MathildaSoderberg" VO="npc_99G_Mathilda_Greet_00" VO_Status="Script Generated" rel_version="Quest_MSQ3_Shattered">I don't understand war against humans. But war against the Corrupted? That I do understand.</string>
</resources>