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12a_objectives.loc.xml
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12a_objectives.loc.xml
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<resources xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<string key="NPC_DefaultDialogue_00_GaetanFortier" speaker="Gaetan Fortier" name="GaetanFortier" VO="NPC_DefaultDialogue_00_GaetanFortier" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">It's a happy day when the woman you've loved several lifetimes says yes to being yours. \n\nThe sky may fall down, but as for me, I am the happiest man on Aeternum - nay, in the world!</string>
<string key="NPC_DefaultDialogue_00_SerPayneBennett" speaker="Ser Payne Bennett" name="SerPayneBennett" VO="NPC_DefaultDialogue_00_SerPayneBennett" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">Greetings, intrepid adventurer! Have you perchance ambled up from the shore? What tidings do you bring? \n\nThe town of Prydwen anxiously awaits news of that colossal storm.</string>
<string key="01_raisealarm_complete_12" speaker="Ser Payne Bennett" name="SerPayneBennett" VO="01_raisealarm_complete_12" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">Welcome to Prydwen, founded during the reign of the High King, a legacy honored to this day! \n\nAh, a report from Watcher Reese? Thank you! Hm. So it was foul Corruption behind the storm? Very well. I will dispatch a Knight straightaway.</string>
<string key="NPC_DefaultDialogue_01_SerPayneBennett" speaker="Ser Payne Bennett" name="SerPayneBennett" VO="NPC_DefaultDialogue_01_SerPayneBennett" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">In his report, Watcher Reese acknowledges your heroism, in which case, you belong here - Prydwen has a strong tradition of heroes. \n\nOf course, we always welcome guests, and you've arrived at a most fortuitous occasion.</string>
<string key="12A_MSQ_01_SpeakLochnir_Obj_Title" speaker="UI - Journal - Quest Title" rel_version="Quest_MSQ2_Revamp">Fortuitous Times</string>
<string key="12A_MSQ_01_SpeakLochnir_Obj_Desc" speaker="UI - Journal - Quest Description" rel_version="Quest_MSQ2_Revamp">Ser Payne Bennett has requested you to meet the Minister of Monarch's Bluffs in his office.</string>
<string key="12A_MSQ_01_SpeakLochnir_Obj_Start_Prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"What's so fortuitous?"</string>
<string key="12A_MSQ_01_SpeakLochnir_Obj_Proposal" speaker="Ser Payne Bennett" name="SerPayneBennett" VO="12A_MSQ_01_SpeakLochnir_Obj_Proposal" VO_Status="Recorded" dialogue-next="@12A_MSQ_01_SpeakLochnir_Obj_Proposal_Next" rel_version="Quest_MSQ2_Revamp">Why, we have just learned the True Heir to the throne is returning to the region! \n\nThis is a day we have been awaiting for centuries, and a sign of new hope even during these troublesome times.</string>
<string key="12A_MSQ_01_SpeakLochnir_Obj_Proposal_Prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">“Where has the heir been?”</string>
<string key="12A_MSQ_01_SpeakLochnir_Obj_Proposal_Next" speaker="Ser Payne Bennett" name="SerPayneBennett" VO="12A_MSQ_01_SpeakLochnir_Obj_Proposal_Next" VO_Status="Recorded" dialogue-prompt="@12A_MSQ_01_SpeakLochnir_Obj_Proposal_Prompt" rel_version="Quest_MSQ2_Revamp">I could recount the legends for days, but I must dispatch someone to the shore now. \n\nThe Knight-Regent is indisposed, but Minister Lochnir runs day-to-day affairs in Prydwen.</string>
<string key="12A_MSQ_01_SpeakLochnir_Obj_Incomplete" speaker="Ser Payne Bennett" name="SerPayneBennett" VO="12A_MSQ_01_SpeakLochnir_Obj_Incomplete" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">Minister Lochnir has been managing affairs in this town longer than most of us have been here. \n\nHe's someone you simply must meet. Don't dally, now!</string>
<string key="12A_MSQ_01_SpeakLochnir_Obj_Response" speaker="Minister Lochnir" name="MinisterLochnir" VO="12A_MSQ_01_SpeakLochnir_Obj_Response" VO_Status="Recorded" dialogue-next="@12A_MSQ_01_SpeakLochnir_Obj_Response_Next" rel_version="Quest_MSQ2_Revamp">Well now, two new faces to Prydwen in one day - many a year since I've seen that. But these are special times. \n\nAfter centuries, the True Heir returns, and the royal bloodline will once again sit upon the throne.</string>
<string key="12A_MSQ_01_SpeakLochnir_Obj_Response_Prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"Who is the True Heir? "</string>
<string key="12A_MSQ_01_SpeakLochnir_Obj_Response_Next" speaker="Minister Lochnir" name="MinisterLochnir" VO="12A_MSQ_01_SpeakLochnir_Obj_Response_Next" VO_Status="Recorded" dialogue-prompt="@12A_MSQ_01_SpeakLochnir_Obj_Response_Prompt" rel_version="Quest_MSQ2_Revamp">Forgive me, I take it for granted all are aware. The heir is Ser Gawain himself, most gallant of the High King's knights. \n\nYou will have the honor to see his homecoming, and the return of Prydwen's glory after many dark years.</string>
<string key="12A_MSQ_01_SpeakLochnir_Talk_Lochnir" speaker="UI" rel_version="Quest_MSQ2_Revamp">Talk to Minister Lochnir,\nof Monarch's Bluffs</string>
<string key="12A_MSQ_01_SpeakLochnir_TakeNote" speaker="UI" rel_version="Quest_MSQ2_Revamp">Find Minister Lochnir in his office</string>
<string key="12A_MSQ_01_SpeakLochnir_GiveNote" speaker="UI" rel_version="Quest_MSQ2_Revamp">Introduce yourself to Minister Lochnir</string>
<string key="NPC_DefaultDialogue_00_Lochnir" speaker="Minister Lochnir" name="MinisterLochnir" VO="NPC_DefaultDialogue_00_Lochnir" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">Prydwen is a town unlike any other in Aeternum. \n\nHere, we honor the traditions from the reign of the High King. I take personal interest in ensuring that.</string>
<string key="NPC_DefaultDialogue_01_Lochnir" speaker="Minister Lochnir" name="MinisterLochnir" VO="NPC_DefaultDialogue_01_Lochnir" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">Across the centuries, I've watched the light fade from Monarch's Bluffs in the absence of a true ruler. \n\nOf course, the Knight-Regent has done all she can, with my wise counsel. And now, our patience will soon be rewarded.</string>
<string key="12A_MSQ_02_InnTutorial_Obj_Title" speaker="UI - Journal - Quest Title" rel_version="Quest_MSQ2_Revamp">A Prydwen Tradition</string>
<string key="12A_MSQ_02_InnTutorial_Obj_Desc" speaker="UI - Journal - Quest Description" rel_version="Quest_MSQ2_Revamp">Minister Lochnir has generously arranged a room for you at Demetrius Biton's inn. Check in and warm yourself by the fire.</string>
<string key="12A_MSQ_02_InnTutorial_Obj_Start_Prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"When does Ser Gawain arrive?"</string>
<string key="12A_MSQ_02_InnTutorial_Obj_Proposal" speaker="Minister Lochnir" name="MinisterLochnir" VO="12A_MSQ_02_InnTutorial_Obj_Proposal" VO_Status="Recorded" dialogue-next="@12A_MSQ_02_InnTutorial_Obj_Proposal_Next" rel_version="Quest_MSQ2_Revamp">Only a matter of days. I am personally attending to preparations even now, as is my duty. \n\nTradition is everything, wouldn't you say? One such custom I've established is that we offer our guests a complementary room at the inn.</string>
<string key="12A_MSQ_02_InnTutorial_Obj_Proposal_Prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">“Thank you. I appreciate that.”</string>
<string key="12A_MSQ_02_InnTutorial_Obj_Proposal_Next" speaker="Minister Lochnir" name="MinisterLochnir" VO="12A_MSQ_02_InnTutorial_Obj_Proposal_Next" VO_Status="Recorded" dialogue-prompt="@12A_MSQ_02_InnTutorial_Obj_Proposal_Prompt" rel_version="Quest_MSQ2_Revamp">You'll find the inn quite hospitable. I hand-selected the innkeep a few decades ago. \n\nSo by all means, check in and have a warm meal by the fire. I must attend to other matters now, but we will speak again.</string>
<string key="12A_MSQ_02_InnTutorial_Obj_Incomplete" speaker="Minister Lochnir" name="MinisterLochnir" VO="12A_MSQ_02_InnTutorial_Obj_Incomplete" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">The hour of the True Heir's return approaches quickly, and I have much to do. \n\nYou are welcome at the inn.</string>
<string key="NPC_DefaultDialogue_02_Lochnir" speaker="Minister Lochnir" name="MinisterLochnir" VO="NPC_DefaultDialogue_02_Lochnir" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">I do hope you appreciate your good fortune. The future is very bright. \n\nWhen the True Heir assumes the throne, we will restore Prydwen's former glory.</string>
<string key="12A_MSQ_02_InnTutorial_Obj_Response" speaker="Grace O' Malley" name="GraceOMalley" VO="12A_MSQ_02_InnTutorial_Obj_Response" VO_Status="Recorded" dialogue-next="@12A_MSQ_02_InnTutorial_Obj_Response_Next" rel_version="Quest_MSQ2_Revamp">Now there's a familiar face! About time you caught up. \n\nHere we find ourselves in a little village pulled straight from the Middle Ages. Is it me, or does nothing on this island make any sense at all?</string>
<string key="12A_MSQ_02_InnTutorial_Obj_Response_Prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"I have a lot of questions."</string>
<string key="12A_MSQ_02_InnTutorial_Obj_Response_Next" speaker="Grace O' Malley" name="GraceOMalley" VO="12A_MSQ_02_InnTutorial_Obj_Response_Next" VO_Status="Recorded" dialogue-prompt="@12A_MSQ_02_InnTutorial_Obj_Response_Prompt" rel_version="Quest_MSQ2_Revamp">No doubt, for a place where everyone gets eternal life, you'd think it'd be more… calm, dull even. Not saying I'd like that, mind you. \n\nOne thing that is the same though is cold, hard coin. You have it or you don't, makes all the difference.</string>
<string key="12A_MSQ_02_InnTutorial_Talk_Innkeeper" speaker="UI" rel_version="Quest_MSQ2_Revamp">Check in at the inn\n and enjoy the hospitality of The Regent's Rise</string>
<string key="12A_MSQ_02_InnTutorial_OpenInnUIScreen_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">Check in at the inn\n and enjoy your stay at The Regent's Rise</string>
<string key="NPC_DefaultDialogue_00_MB_Grace" speaker="Grace O' Malley" name="GraceOMalley" VO="NPC_DefaultDialogue_00_MB_Grace" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">Strange island, strange little town, strange people. \n\nOut of everyone I've met, you're the only one I feel I can trust.</string>
<string key="NPC_DefaultDialogue_01_MB_Grace" speaker="Grace O' Malley" name="GraceOMalley" VO="NPC_DefaultDialogue_01_MB_Grace" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">We're both a little light in the pocket, but I did sell that loot we collected, so there's your share. \n\nNever let it be said Grace O'Malley doesn't pay her debts.</string>
<string key="12A_MSQ_03_VaultTutorial_Obj_Title" speaker="UI - Journal - Quest Title" rel_version="Quest_MSQ2_Revamp">With Good Grace</string>
<string key="12A_MSQ_03_VaultTutorial_Obj_Desc" speaker="UI - Journal - Quest Description" rel_version="Quest_MSQ2_Revamp">Grace O'Malley has given you the coin she owes you. Look for bargains at the Trading Post and store the excess at the Storage Shed.</string>
<string key="12A_MSQ_03_VaultTutorial_Obj_Start_Prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"So what do we do now?"</string>
<string key="12A_MSQ_03_VaultTutorial_Obj_Proposal" speaker="Grace O' Malley" name="GraceOMalley" VO="12A_MSQ_03_VaultTutorial_Obj_Proposal" VO_Status="Recorded" dialogue-next="@12A_MSQ_03_VaultTutorial_Obj_Proposal_Next" rel_version="Quest_MSQ2_Revamp">Well, you got that coin I just gave you so I'd suggest you get to spending it. \n\nBuy yourself a new blade, some new boots, whatever suits your fancy.</string>
<string key="12A_MSQ_03_VaultTutorial_Obj_Proposal_Prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"Is there a shop here?"</string>
<string key="12A_MSQ_03_VaultTutorial_Obj_Proposal_Next" speaker="Grace O' Malley" name="GraceOMalley" VO="12A_MSQ_03_VaultTutorial_Obj_Proposal_Next" VO_Status="Recorded" dialogue-prompt="@12A_MSQ_03_VaultTutorial_Obj_Proposal_Prompt" rel_version="Quest_MSQ2_Revamp">Ah yeah, there's a trading post out there, livelier market than I would've expected. \n\nYou should check out the Trading Post yourself and if you need to stash anything, there's a Storage Shed too. Go on, I'll be here.</string>
<string key="12A_MSQ_03_VaultTutorial_Obj_Incomplete" speaker="Grace O' Malley" name="GraceOMalley" VO="12A_MSQ_03_VaultTutorial_Obj_Incomplete" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">You're in a new town, and you have some coin now - I'd get to spending it or stashing it myself. \n\nCarrying it around town, you're just asking for someone to slip a hand in your pocket and steal it.</string>
<string key="12A_MSQ_03_VaultTutorial_Obj_Response" speaker="Grace O' Malley" name="GraceOMalley" VO="12A_MSQ_03_VaultTutorial_Obj_Response" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">Look at you! Here just a few hours and you're already the most popular person in town. You had a caller while you were out. \n\nThat overly chipper knight from the town gate dropped by, says he wants to have a word with you.</string>
<string key="12A_MSQ_03_VaultTutorial_Talk_Grace" speaker="UI" rel_version="Quest_MSQ2_Revamp">Grace O'Malley's here!\nSpeak to her and find out if she has any new tales.</string>
<string key="12A_MSQ_03_VaultTutorial_Trader_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">Visit the Prydwen Trading Post\nand check what's for sale</string>
<string key="12A_MSQ_03_VaultTutorial_Vault_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">Visit the Prydwen Storage Shed\nand lighten your load</string>
<string key="NPC_DefaultDialogue_02_MB_Grace" speaker="Grace O' Malley" name="GraceOMalley" VO="NPC_DefaultDialogue_02_MB_Grace" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">That Ser Payne and Minister Lochnir talk this place up like it's got a grand history and a bright future, but I'm not buying it. \n\nWord in the tavern is that Prydwen's overrun with people fleeing from trouble at the outlying farms.</string>
<string key="12A_MSQ_04_MeetPayne_Obj_Title" speaker="UI - Journal - Quest Title" rel_version="Quest_MSQ2_Revamp">Honor and Loss</string>
<string key="12A_MSQ_04_MeetPayne_Obj_Desc" speaker="UI - Journal - Quest Description" rel_version="Quest_MSQ2_Revamp">Grace O'Malley has asked you to meet with Ser Payne, the friendly knight you met at the gate to Monarch's Bluffs.</string>
<string key="12A_MSQ_04_MeetPayne_Obj_Start_Prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"What kind of trouble?"</string>
<string key="12A_MSQ_04_MeetPayne_Obj_Proposal" speaker="Grace O' Malley" name="GraceOMalley" VO="12A_MSQ_04_MeetPayne_Obj_Proposal" VO_Status="Recorded" dialogue-next="@12A_MSQ_04_MeetPayne_Obj_Proposal_Next" rel_version="Quest_MSQ2_Revamp">Sounds like some kinda plague - people turning on their friends and neighbors with cold murder in their eyes. \n\nUnlike those red-eyed bastards on the beach, these folks aren't possessed. Seems like they don't have any souls at all.</string>
<string key="12A_MSQ_04_MeetPayne_Obj_Proposal_Prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">“The Watcher called them "The Lost".”</string>
<string key="12A_MSQ_04_MeetPayne_Obj_Proposal_Next" speaker="Grace O' Malley" name="GraceOMalley" VO="12A_MSQ_04_MeetPayne_Obj_Proposal_Next" VO_Status="Recorded" dialogue-prompt="@12A_MSQ_04_MeetPayne_Obj_Proposal_Prompt" rel_version="Quest_MSQ2_Revamp">I didn't trust all the shite coming out of that Watcher's mouth, but maybe there was some truth to it. \n\nAsk Ser Payne about these soulless Lost outside town. Maybe get a more honest idea of what's happening here.</string>
<string key="12A_MSQ_04_MeetPayne_Obj_Incomplete" speaker="Grace O' Malley" name="GraceOMalley" VO="12A_MSQ_04_MeetPayne_Obj_Incomplete" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">One of the fellas in the tavern told me Ser Payne's two hundred years old! \n\nIt's going to take me a while to get used to this place.</string>
<string key="NPC_DefaultDialogue_03_MB_Grace" speaker="Grace O' Malley" name="GraceOMalley" VO="NPC_DefaultDialogue_03_MB_Grace" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">I heard this "True Heir" is traveling here by a ship along the coast. \n\nThinking he might not be needing it any more. Could be that ship's available for a new captain…</string>
<string key="NPC_DefaultDialogue_01B_SerPayneBennett" speaker="Ser Payne Bennett" name="SerPayneBennett" VO="NPC_DefaultDialogue_01B_SerPayneBennett" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">Did you meet with the Minister? \n\nHe will certainly get you started in your new life here in Prydwen!</string>
<string key="NPC_DefaultDialogue_02_SerPayneBennett" speaker="Ser Payne Bennett" name="SerPayneBennett" VO="NPC_DefaultDialogue_02_SerPayneBennett" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">Excellent to see you again! Perhaps Miss O'Malley can be trusted, after all. \n\nAs to you, however, the Watcher's report guarantees it. In fact, the Knight-Regent would like to discuss a rather… delicate situation, if you're willing.</string>
<string key="12A_MSQ_04_TalktoPayne_prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"Is this about 'the Lost'?"</string>
<string key="12A_MSQ_04_TalktoPayne" speaker="Ser Payne Bennett" name="SerPayneBennett" VO="12A_MSQ_04_TalktoPayne" VO_Status="Recorded" dialogue-next="@12A_MSQ_04_TalktoPayne2" rel_version="Quest_MSQ2_Revamp">Oh? So you have heard the unfortunate news from outlying areas… \n\nI'm sorry to hear that. We try not to worry newcomers with such things, but we've even had some knights who've failed to report in.</string>
<string key="12A_MSQ_04_TalktoPayne_prompt2" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"Sounds pretty serious."</string>
<string key="12A_MSQ_04_TalktoPayne2" speaker="Ser Payne Bennett" name="SerPayneBennett" VO="12A_MSQ_04_TalktoPayne2" VO_Status="Recorded" dialogue-prompt="@12A_MSQ_04_TalktoPayne_prompt2" rel_version="Quest_MSQ2_Revamp">Yes, well… I hope… I mean, I have the utmost confidence this will be cleared up before the heir arrives. \n\nI think the Knight-Regent simply wants to take precautions. Please, speak with her when you can.</string>
<string key="NPC_DefaultDialogue_03_SerPayneBennett" speaker="Ser Payne Bennett" name="SerPayneBennett" VO="NPC_DefaultDialogue_03_SerPayneBennett" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">Yes, I do hope all these reports regarding the Lost turn out to be exaggerated. \n\nIt simply wouldn't do to have the True Heir return to find we've allowed things to get so dire.</string>
<string key="NPC_DefaultDialogue_00_RegentJinJae" speaker="Regent Jin Jae" name="RegentJinJae" VO="NPC_DefaultDialogue_00_RegentJinJae" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">Come, you will find shelter in Prydwen, traveler. \n\nCare for the townspeople as you would your family, and you will always be welcome here.</string>
<string key="12A_MSQ_04_MeetPayne_Obj_Response" speaker="Regent Jin Jae" name="SerPayneBennett" VO="12A_MSQ_04_MeetPayne_Obj_Response" VO_Status="Recorded" dialogue-next="@12A_MSQ_04_MeetPayne_Obj_Response_Next" rel_version="Quest_MSQ2_Revamp">Come in, and be welcome. I will never forget the way this island tested me when I first arrived. \n\nI strive to ensure we are patient with newcomers, and in these times, our customs are even more difficult to observe.</string>
<string key="12A_MSQ_04_MeetPayne_Obj_Response_Prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">“I've felt very welcome here.”</string>
<string key="12A_MSQ_04_MeetPayne_Obj_Response_Next" speaker="Regent Jin Jae" name="SerPayneBennett" VO="12A_MSQ_04_MeetPayne_Obj_Response_Next" VO_Status="Recorded" dialogue-prompt="@12A_MSQ_04_MeetPayne_Obj_Response_Prompt" rel_version="Quest_MSQ2_Revamp">That is good to hear. I believe Ser Payne represents us well, and the spirit of everything Prydwen stands for. \n\nHowever, with all the anticipation surrounding Ser Gawain's return, we risk letting our optimism turn into denial.</string>
<string key="12A_MSQ_04_MeetPayne_Talk_Payne" speaker="UI" rel_version="Quest_MSQ2_Revamp">Talk to Knight Payne</string>
<string key="NPC_DefaultDialogue_01_RegentJinJae" speaker="Regent Jin Jae" name="RegentJinJae" VO="NPC_DefaultDialogue_01_RegentJinJae" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">For weeks now, we've heard horror stories from people fleeing the farms, grieving the loved ones that turned on them. \n\nBehind their words, I sense a suppressed longing to surrender their own souls to despair.</string>
<string key="12A_MSQ_06_ToMiclot_Obj_Title" speaker="UI - Journal - Quest Title" rel_version="Quest_MSQ2_Revamp">The Pride of Prydwen</string>
<string key="12A_MSQ_06_ToMiclot_Obj_Desc" speaker="UI - Journal - Quest Description" rel_version="Quest_MSQ2_Revamp">Knight-Regent Jin Jae, knight in charge of Monarch's Bluffs, has asked you to help Allya Musa at Cynefin Mines.</string>
<string key="12A_MSQ_06_ToMiclot_Obj_Start_Prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"What have you done for them?"</string>
<string key="12A_MSQ_06_ToMiclot_Obj_Proposal" speaker="Regent Jin Jae" name="RegentJinJae" VO="12A_MSQ_06_ToMiclot_Obj_Proposal" VO_Status="Recorded" dialogue-next="@12A_MSQ_06_ToMiclot_Obj_Proposal_Next" rel_version="Quest_MSQ2_Revamp">We offer shelter, comfort, and we dispatched knights to secure the roads, but many never returned. \n\nMinister Lochnir counsels patience. He believes the royal bloodline will solve all problems. But I feel I must act.</string>
<string key="12A_MSQ_06_ToMiclot_Obj_Proposal_Prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"What can I do to help?"</string>
<string key="12A_MSQ_06_ToMiclot_Obj_Proposal_Next" speaker="Regent Jin Jae" name="RegentJinJae" VO="12A_MSQ_06_ToMiclot_Obj_Proposal_Next" VO_Status="Recorded" dialogue-prompt="@12A_MSQ_06_ToMiclot_Obj_Proposal_Prompt" rel_version="Quest_MSQ2_Revamp">The mines are the backbone of Prydwen, where many townspeople earn their livelihoods. I've had no reports in days. \n\nI simply ask you visit and confirm with Foreman Allya that all is well. Then report back to me, please.</string>
<string key="12A_MSQ_06_ToMiclot_Obj_Incomplete" speaker="Regent Jin Jae" name="RegentJinJae" VO="12A_MSQ_06_ToMiclot_Obj_Incomplete" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">Foreman Allya usually sends regular status reports. \n\nI hope all is well, but we need to be certain.</string>
<string key="NPC_DefaultDialogue_02_RegentJinJae" speaker="Regent Jin Jae" name="RegentJinJae" VO="NPC_DefaultDialogue_02_RegentJinJae" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">If there is indeed trouble at the mines, do what you can to help them. \n\nLet me know what comes of it.</string>
<string key="NPC_DefaultDialogue_00_AllyaMusa" speaker="Allya Musa" name="AllyaMusa" VO="NPC_DefaultDialogue_00_AllyaMusa" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">Believe me when I say, you don’t want to go into the mine. \n\nEveryone's fallen Lost, and still no word from Prydwen.</string>
<string key="12A_MSQ_06_ToMiclot_Obj_Response" speaker="Allya Musa" name="AllyaMusa" VO="12A_MSQ_06_ToMiclot_Obj_Response" VO_Status="Recorded" dialogue-next="@12A_MSQ_06_ToMiclot_Obj_Response_Next" rel_version="Quest_MSQ2_Revamp">Whoah, you. If you thought you were going to the mines, think again. \n\nIf you have loved ones in there, I don't know what to tell you. Most everyone's fallen Lost, and no support from Prydwen in sight.</string>
<string key="12A_MSQ_06_ToMiclot_Obj_Response_Prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">“I came from the Knight-Regent."</string>
<string key="12A_MSQ_06_ToMiclot_Obj_Response_Next" speaker="Allya Musa" name="AllyaMusa" VO="12A_MSQ_06_ToMiclot_Obj_Response_Next" VO_Status="Recorded" dialogue-prompt="@12A_MSQ_06_ToMiclot_Obj_Response_Prompt" rel_version="Quest_MSQ2_Revamp">Oh, so NOW she sends someone? And a stranger who's not even a knight? \n\nI've sent missive after missive to the Minister, and I think I said:"send every knight available!" Doesn't look like that's what's happening.</string>
<string key="12A_MSQ_06_ToMiclot_Talk_Foreman" speaker="UI" rel_version="Quest_MSQ2_Revamp">Check if Cynefin Mine is alright\nby asking Foreman Allya about it.</string>
<string key="NPC_DefaultDialogue_01_AllyaMusa" speaker="Allya Musa" name="AllyaMusa" VO="NPC_DefaultDialogue_01_AllyaMusa" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">For a while, some of the miners were holding out, fighting back with their picks against the teeth and claws of their now-Withered friends. \n\nAt this point, it's probably a lost cause. I can't imagine that any of them are still standing.</string>
<string key="NPC_DefaultDialogue_02_AllyaMusa" speaker="Allya Musa" name="AllyaMusa" VO="NPC_DefaultDialogue_02_AllyaMusa" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">It was startling to see some of my miners escaping with their souls intact.\n\nThe Knight-Regent may have sent help late, but I'm glad she sent you.</string>
<string key="12A_MSQ_07_FreeMiners_Obj_Title" speaker="UI - Journal - Quest Title" rel_version="Quest_MSQ2_Revamp">Crisis at the Mines</string>
<string key="12A_MSQ_07_FreeMiners_Obj_Desc" speaker="UI - Journal - Quest Description" rel_version="Quest_MSQ2_Revamp">A worried Allya Musa wants you to rescue any surviving miners at Cynefin Mine.</string>
<string key="12A_MSQ_07_FreeMiners_Obj_Start_Prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"I can go in and search."</string>
<string key="12A_MSQ_07_FreeMiners_Obj_Proposal" speaker="Allya Musa" name="AllyaMusa" VO="12A_MSQ_07_FreeMiners_Obj_Proposal" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">You're brave, I'll give you that. But we're not talking about a handful of Withered, we're talking about the whole damn mine. \n\nIf you go in there and find anyone, I'd get them out of there fast.</string>
<string key="12A_MSQ_07_FreeMiners_Obj_Incomplete" speaker="Allya Musa" name="AllyaMusa" VO="12A_MSQ_07_FreeMiners_Obj_Incomplete" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">You may not be a knight, but you got courage. \n\nAnd if that translates into some of my miners getting out of there, I sure as hell won't complain.</string>
<string key="Miners_Tomira_line1" speaker="Tomira Dudek" name="TomiraDudek" VO="Miners_Tomira_line1" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">I-I thought I'd never get out of here… thank you!</string>
<string key="Miners_Shazaan_line1" speaker="Shazaan Cortis" name="ShazaanCortis" VO="Miners_Shazaan_line1" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">The mine's lost! Everyone is Withered! I'm getting out of here!</string>
<string key="Miners_Chandu_line1" speaker="Chandu Iyer" name="ChanduIyer" VO="Miners_Chandu_line1" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">Look for Elias, he was trying to fight back… I'm making a run for it!</string>
<string key="NPC_DefaultDialogue_00_EliasDerit" speaker="Elias Derit" name="EliasDerit" VO="NPC_DefaultDialogue_00_EliasDerit" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">I won’t leave here, not till every last one of us is safe. The others depend on me. \n\nBut tell Geertie to keep a warm pot of soup going. I'll get out at some point!</string>
<string key="12A_MSQ_07_FreeMiners_Obj_Response" speaker="Elias Derit" name="EliasDerit" VO="12A_MSQ_07_FreeMiners_Obj_Response" VO_Status="Recorded" dialogue-next="@12A_MSQ_07_FreeMiners_Obj_Response_Next" rel_version="Quest_MSQ2_Revamp">Finally, a sign of hope! A brave warrior battling their way through the Withered. \n\nIt's beyond a relief to see you up here. Now maybe we can find a way to reclaim the mine.</string>
<string key="12A_MSQ_07_FreeMiners_Obj_Response_Prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">“I'm just here to get you out."</string>
<string key="12A_MSQ_07_FreeMiners_Obj_Response_Next" speaker="Elias Derit" name="EliasDerit" VO="12A_MSQ_07_FreeMiners_Obj_Response_Next" VO_Status="Recorded" dialogue-prompt="@12A_MSQ_07_FreeMiners_Obj_Response_Prompt" rel_version="Quest_MSQ2_Revamp">And for that I'm mighty grateful, sure enough! \n\nBut I believe I may have found the source of this terrible curse. You've got to see for yourself!</string>
<string key="12A_MSQ_07_FreeMiners_Talk_EliasDerit" speaker="UI" rel_version="Quest_MSQ2_Revamp">Check if Elias Derit is alright\nat Hiraeth Peak</string>
<string key="NPC_DefaultDialogue_01_EliasDerit" speaker="Elias Derit" name="EliasDerit" VO="NPC_DefaultDialogue_01_EliasDerit" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">This whole thing started when we found a damn tablet deep in the mine. \n\nSomeone had tried to make it look like it was just unearthed, but I know the look of freshly cut stone, and it wasn't fresh.</string>
<string key="12A_MSQ_08_DestroyRune_Obj_Title" speaker="UI - Journal - Quest Title" rel_version="Quest_MSQ2_Revamp">A Most Mysterious Tablet</string>
<string key="12A_MSQ_08_DestroyRune_Obj_Desc" speaker="UI - Journal - Quest Description" rel_version="Quest_MSQ2_Revamp">Elias Derit believes the strange magical tablet is causing the trouble at the mines. Destroy the tablet and the Lost Pirates who guard it.</string>
<string key="12A_MSQ_08_DestroyRune_Obj_Start_Prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">“Someone planted the tablet?”</string>
<string key="12A_MSQ_08_DestroyRune_Obj_Proposal" speaker="Elias Derit" name="EliasDerit" VO="12A_MSQ_08_DestroyRune_Obj_Proposal" VO_Status="Recorded" dialogue-next="@12A_MSQ_08_DestroyRune_Obj_Proposal_Next" rel_version="Quest_MSQ2_Revamp">I'm sure of it! The damn thing was making some unearthly sound. Not a one of us would touch it. \n\nThe next day, we had Lost pirates jumping down from the rocks, and then everyone started falling Lost.</string>
<string key="12A_MSQ_08_DestroyRune_Obj_Proposal_Prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"You believe this tablet was cursed?"</string>
<string key="12A_MSQ_08_DestroyRune_Obj_Proposal_Next" speaker="Elias Derit" name="EliasDerit" VO="12A_MSQ_08_DestroyRune_Obj_Proposal_Next" VO_Status="Recorded" dialogue-next="@12A_MSQ_08_DestroyRune_Obj_Proposal_Next2" dialogue-prompt="@12A_MSQ_08_DestroyRune_Obj_Proposal_Prompt" rel_version="Quest_MSQ2_Revamp">Well I'm no sorcerer, but that tablet's what started all this, no doubt about it. \n\nWe need to destroy the damn thing… and maybe gather any fragments and take them back to Prydwen. There's smart people there.</string>
<string key="12A_MSQ_08_DestroyRune_Obj_Proposal_Prompt2" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"Alright. And then you'll leave?"</string>
<string key="12A_MSQ_08_DestroyRune_Obj_Proposal_Next2" speaker="Elias Derit" name="EliasDerit" VO="12A_MSQ_08_DestroyRune_Obj_Proposal_Next2" VO_Status="Recorded" dialogue-prompt="@12A_MSQ_08_DestroyRune_Obj_Proposal_Prompt2" rel_version="Quest_MSQ2_Revamp">Sure enough! I'm not looking to linger here with pirates and Withered swarming all over. \n\nBreak that tablet and who knows? Maybe all those Lost will disperse. Either way, I'll go. You have my word.</string>
<string key="12A_MSQ_08_DestroyRune_Obj_Incomplete" speaker="Elias Derit" name="EliasDerit" VO="12A_MSQ_08_DestroyRune_Obj_Incomplete" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">You said you'd shatter that damn tablet, and I'll be holding you to it!</string>
<string key="12A_MSQ_08_DestroyRune_Obj_Response" speaker="Elias Derit" name="EliasDerit" VO="12A_MSQ_08_DestroyRune_Obj_Response" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">God's blood! I didn't think you could actually pull it off, but you did! \n\nThough it seems my hope of the Lost leaving the mine won't be happening anytime soon.</string>
<string key="12A_MSQ_08_DestroyRune_Talk_EliasDerit" speaker="UI" rel_version="Quest_MSQ2_Revamp">The tablet is desroyed!\nGive Miner Derit the good news.</string>
<string key="NPC_DefaultDialogue_02_EliasDerit" speaker="Elias Derit" name="EliasDerit" VO="NPC_DefaultDialogue_02_EliasDerit" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">A promise is a promise. You held up your end of the bargain, so it's my turn. \n\nI'll go, but I swear one thing - I'll be coming back to reclaim this place as soon as we get the Lost out.</string>
<string key="12A_MSQ_09_ReturnRegent_Obj_Title" speaker="UI - Journal - Quest Title" rel_version="Quest_MSQ2_Revamp">Fragments of Truth</string>
<string key="12A_MSQ_09_ReturnRegent_Obj_Desc" speaker="UI - Journal - Quest Description" rel_version="Quest_MSQ2_Revamp">Elias Derit wants you to take back news of Hiraeth Peak to Knight-Regent Jin Jae at Prydwen.</string>
<string key="12A_MSQ_09_ReturnRegent_Obj_Start_Prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"Alright. Ready when you are."</string>
<string key="12A_MSQ_09_ReturnRegent_Obj_Proposal" speaker="Elias Derit" name="EliasDerit" VO="12A_MSQ_09_ReturnRegent_Obj_Proposal" VO_Status="Recorded" dialogue-next="@12A_MSQ_09_ReturnRegent_Obj_Proposal_Next" rel_version="Quest_MSQ2_Revamp">You did all the work, so I'll let you have the honor of bringing whatever remains of that tablet back to Prydwen. \n\nThere's sages and people of that sort who can make sense of them. Oh. Ask the Knight-Regent, she'll know.</string>
<string key="12A_MSQ_09_ReturnRegent_Obj_Proposal_Prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"Where will you go?"</string>
<string key="12A_MSQ_09_ReturnRegent_Obj_Proposal_Next" speaker="Elias Derit" name="EliasDerit" VO="12A_MSQ_09_ReturnRegent_Obj_Proposal_Next" VO_Status="Recorded" dialogue-prompt="@12A_MSQ_09_ReturnRegent_Obj_Proposal_Prompt" rel_version="Quest_MSQ2_Revamp">The Foreman's a stubborn one, and I'll wager she's still waiting at the mine's entrance. \n\nI'll go tell her there's none left to save, and then I'll see you in town. I'll even buy you a round at Geertie's!</string>
<string key="12A_MSQ_09_ReturnRegent_Obj_Incomplete" speaker="Elias Derit" name="EliasDerit" VO="12A_MSQ_09_ReturnRegent_Obj_Incomplete" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">A deal's a deal. \n\nYou said you'd take whatever's left of that tablet back to Prydwen. So get to it, then.</string>
<string key="NPC_DefaultDialogue_03_EliasDerit" speaker="Elias Derit" name="EliasDerit" VO="NPC_DefaultDialogue_03_EliasDerit" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">I sure hope Geertie's got a pot of turnip soup going back at the tavern. \n\nI haven't eaten in, oh I don't know... too long!</string>
<string key="12A_MSQ_09_ReturnRegent_Obj_Response" speaker="Regent Jin Jae" name="RegentJinJae" VO="12A_MSQ_09_ReturnRegent_Obj_Response" VO_Status="Recorded" dialogue-next="@12A_MSQ_09_ReturnRegent_Obj_Response_Next" rel_version="Quest_MSQ2_Revamp">I'm glad to see you've returned safely. Not long after you departed, I finally heard the news. \n\nTell me though, is it as bad as they say? Surely some of the miners made it out?</string>
<string key="12A_MSQ_09_ReturnRegent_Obj_Response_Prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"We rescued a few, but most are Lost."</string>
<string key="12A_MSQ_09_ReturnRegent_Obj_Response_Next" speaker="Regent Jin Jae" name="RegentJinJae" VO="12A_MSQ_09_ReturnRegent_Obj_Response_Next" VO_Status="Recorded" dialogue-prompt="@12A_MSQ_09_ReturnRegent_Obj_Response_Prompt" rel_version="Quest_MSQ2_Revamp">I can't tell you how disappointed I am to hear that. I have failed in my duty to protect the people of Prydwen. \n\nThe warnings were there, and I allowed them to be ignored.</string>
<string key="12A_MSQ_09_ReturnRegent_Talk_RegentJinJae" speaker="UI" rel_version="Quest_MSQ2_Revamp">Inform Knight-Regent Jin Jae\nabout the Lost at the mines.</string>
<string key="NPC_DefaultDialogue_03_RegentJinJae" speaker="Regent Jin Jae" name="RegentJinJae" VO="NPC_DefaultDialogue_03_RegentJinJae" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">From this moment forward, I will take every precaution to ensure the people of Prydwen are safe, inside and outside these walls. \n\nWe will start by discovering how this disaster at the mine began. Surely someone saw something.</string>
<string key="12A_MSQ_10_ConfrontLochnir_Obj_Title" speaker="UI - Journal - Quest Title" rel_version="Quest_MSQ2_Revamp">Friend or Foe</string>
<string key="12A_MSQ_10_ConfrontLochnir_Obj_Desc" speaker="UI - Journal - Quest Description" rel_version="Quest_MSQ2_Revamp">Knight-Regent Jin Jae suspects Minister Lochnir of evil doings. Interrogate him and discover the truth.</string>
<string key="12A_MSQ_10_ConfrontLochnir_Obj_Start_Prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"There was a mysterious tablet. I have fragments."</string>
<string key="12A_MSQ_10_ConfrontLochnir_Obj_Proposal" speaker="Regent Jin Jae" name="RegentJinJae" VO="12A_MSQ_10_ConfrontLochnir_Obj_Proposal" VO_Status="Recorded" dialogue-next="@12A_MSQ_10_ConfrontLochnir_Obj_Proposal_Next" rel_version="Quest_MSQ2_Revamp">A mysterious tablet, in the mines? Hm... These fragments appear to be Ancient in origin. I'm no expert, but I will consult the sage, Younge Geiser. \n\nIn the meantime, I need to know how the mine fell without my knowledge.</string>
<string key="12A_MSQ_10_ConfrontLochnir_Obj_Proposal_Prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"The Foreman sent several missives."</string>
<string key="12A_MSQ_10_ConfrontLochnir_Obj_Proposal_Next" speaker="Regent Jin Jae" name="RegentJinJae" VO="12A_MSQ_10_ConfrontLochnir_Obj_Proposal_Next" VO_Status="Recorded" dialogue-next="@12A_MSQ_10_ConfrontLochnir_Obj_Proposal_Next2" dialogue-prompt="@12A_MSQ_10_ConfrontLochnir_Obj_Proposal_Prompt" rel_version="Quest_MSQ2_Revamp">Really? She said that? There's only one conceivable explanation for me not receiving the missives. \n\nMinister Lochnir must have been keeping such reports from reaching my desk.</string>
<string key="12A_MSQ_10_ConfrontLochnir_Obj_Proposal_Prompt2" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"Why would he do that?"</string>
<string key="12A_MSQ_10_ConfrontLochnir_Obj_Proposal_Next2" speaker="Regent Jin Jae" name="RegentJinJae" VO="12A_MSQ_10_ConfrontLochnir_Obj_Proposal_Next2" VO_Status="Recorded" dialogue-prompt="@12A_MSQ_10_ConfrontLochnir_Obj_Proposal_Prompt2" rel_version="Quest_MSQ2_Revamp">That's a very good question. Perhaps it slipped his mind with all the preparations for Ser Gawain? I should allow him to clarify this point. \n\nWould you mind seeking him out? Then perhaps we'll all talk.</string>
<string key="12A_MSQ_10_ConfrontLochnir_Obj_Incomplete" speaker="Regent Jin Jae" name="RegentJinJae" VO="12A_MSQ_10_ConfrontLochnir_Obj_Incomplete" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">I can't think of any reasonable explanation why Lochnir would keep the Foreman's missives from me. \n\nI am anxious to hear what he has to say.</string>
<string key="NPC_DefaultDialogue_03_Lochnir" speaker="Minister Lochnir" name="MinisterLochnir" VO="NPC_DefaultDialogue_03_Lochnir" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">Ah! Our brave newcomer returns! I understand the Knight-Regent dispatched you to the mines. A lot to ask of a guest, but it's her prerogative. \n\nDo tell, though - I hope the situation there wasn't as dire as it sounded.</string>
<string key="12A_MSQ_10_Lochnir_Explains_prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"It was, and there were several missives."</string>
<string key="12A_MSQ_10_Lochnir_Explains" speaker="Minister Lochnir" name="MinisterLochnir" VO="12A_MSQ_10_Lochnir_Explains" VO_Status="Recorded" dialogue-next="@12A_MSQ_10_Lochnir_Explains2" rel_version="Quest_MSQ2_Revamp">Oh yes, I am well aware. I received those missives myself. \n\nThe Foreman wanted us to send all our knights to help defend the mines, but that was, of course, impossible.</string>
<string key="12A_MSQ_10_Lochnir_Explains_prompt2" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"Why was it impossible?"</string>
<string key="12A_MSQ_10_Lochnir_Explains2" speaker="Minister Lochnir" name="MinisterLochnir" VO="12A_MSQ_10_Lochnir_Explains2" VO_Status="Recorded" dialogue-next="@12A_MSQ_10_Lochnir_Explains3" dialogue-prompt="@12A_MSQ_10_Lochnir_Explains_prompt2" rel_version="Quest_MSQ2_Revamp">With all the preparations for the return of the True Heir, we simply can't dispatch our knights everywhere they're needed. \n\nI was preparing to send a few knights, but then I was told that you had been given the task.</string>
<string key="12A_MSQ_10_Lochnir_Explains_prompt3" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"The Knight-Regent wants to discuss this."</string>
<string key="12A_MSQ_10_Lochnir_Explains3" speaker="Minister Lochnir" name="MinisterLochnir" VO="12A_MSQ_10_Lochnir_Explains3" VO_Status="Recorded" dialogue-prompt="@12A_MSQ_10_Lochnir_Explains_prompt3" rel_version="Quest_MSQ2_Revamp">Oh, by all means, tell her I will come as soon as I finish my vital work on behalf of the True Heir. Which was proceeding apace before I was interrupted. \n\nTell her it won't be long. And thank you for your service to Prydwen.</string>
<string key="NPC_DefaultDialogue_04_Lochnir" speaker="Minister Lochnir" name="MinisterLochnir" VO="NPC_DefaultDialogue_04_Lochnir" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">Oh, yes! The Knight-Regent is still waiting for me to answer her summons! \n\nRest assured, I'll be there as soon as I'm done here.</string>
<string key="12A_MSQ_10_ConfrontLochnir_Obj_Response" speaker="Regent Jin Jae" name="RegentJinJae" VO="12A_MSQ_10_ConfrontLochnir_Obj_Response" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">You return, but without Minister Lochnir. I assume he claimed he was too busy with his preparations? \n\nPerhaps it's just as well. As Knight-Regent, it may be best if I handle matters personally going forward.</string>
<string key="NPC_DefaultDialogue_04_SerPayneBennett" speaker="Ser Payne Bennett" name="SerPayneBennett" VO="NPC_DefaultDialogue_04_SerPayneBennett" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">The Knight-Regent seems to think very highly of you, as do I. \n\nYou have the makings of a great knight. Why, you could be the first one knighted by the new king!</string>
<string key="NPC_DefaultDialogue_04_RegentJinJae" speaker="Regent Jin Jae" name="RegentJinJae" VO="NPC_DefaultDialogue_04_RegentJinJae" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">While you were away, Foreman Musa visited and related the whole story from the mines. \n\nShe says the day after the mysterious tablet appeared, Lost Pirates attacked the mines, seemingly out of nowhere.</string>
<string key="12A_MSQ_12_CampTutorial_Obj_Title" speaker="UI - Journal - Quest Title" rel_version="Quest_MSQ2_Revamp">Knight in the North</string>
<string key="12A_MSQ_12_CampTutorial_Obj_Desc" speaker="UI - Journal - Quest Description" rel_version="Quest_MSQ2_Revamp">Knight-Regent Jin Jae is beginning to trust you. She's asked you to support Ser Payne Bennett's war efforts at Brysedd Shore.</string>
<string key="12A_MSQ_12_CampTutorial_Obj_Start_Prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"Yes, I fought them myself."</string>
<string key="12A_MSQ_12_CampTutorial_Obj_Proposal_Prompt" speaker="Regent Jin Jae" name="RegentJinJae" VO="12A_MSQ_12_CampTutorial_Obj_Proposal_Prompt" VO_Status="Recorded" dialogue-next="@12A_MSQ_12_CampTutorial_Obj_Proposal_Prompt2" rel_version="Quest_MSQ2_Revamp">These pirates could only have come from the Brysedd Shore to the north. There was a den of brigands there, and now they are apparently Lost. \n\nThis seems to be an alarming trend, and we must find the source of it.</string>
<string key="12A_MSQ_12_CampTutorial_Obj_Proposal_PromptNew" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"I can investigate the pirates."</string>
<string key="12A_MSQ_12_CampTutorial_Obj_Proposal_Prompt2" speaker="Regent Jin Jae" name="RegentJinJae" VO="12A_MSQ_12_CampTutorial_Obj_Proposal_Prompt2" VO_Status="Recorded" dialogue-next="@12A_MSQ_12_CampTutorial_Obj_Incomplete" dialogue-prompt="@12A_MSQ_12_CampTutorial_Obj_Proposal_PromptNew" rel_version="Quest_MSQ2_Revamp">I have already dispatched Ser Payne to the north, which is my duty as Knight-Regent. \n\nLochnir will not be pleased, but perhaps he will now deign to pay me a visit.</string>
<string key="12A_MSQ_12_CampTutorial_Obj_Proposal_Prompt2New" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"I can go and join Ser Payne."</string>
<string key="12A_MSQ_12_CampTutorial_Obj_Incomplete" speaker="Regent Jin Jae" name="RegentJinJae" VO="12A_MSQ_12_CampTutorial_Obj_Incomplete" VO_Status="Recorded" dialogue-prompt="@12A_MSQ_12_CampTutorial_Obj_Proposal_Prompt2New" rel_version="Quest_MSQ2_Revamp">You are eager and courageous, and it is most welcome. \n\nMy hope is that you and Ser Payne can deter the pirates from further incursions and discover what drives them. May fortune go with you both.</string>
<string key="NPC_DefaultDialogue_05_RegentJinJae" speaker="Regent Jin Jae" name="RegentJinJae" VO="NPC_DefaultDialogue_05_RegentJinJae" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">Look for Ser Payne and his squire at Brysedd Shore. I have a sense they will need your support.</string>
<string key="NPC_DefaultDialogue_06_RegentJinJae" speaker="Regent Jin Jae" name="RegentJinJae" VO="NPC_DefaultDialogue_06_RegentJinJae" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">I finally had the opportunity to have a conversation with Lochnir. \n\nAs much as I respect the man's legacy here in Prydwen, his explanations are not satisfactory.</string>
<string key="NPC_DefaultDialogue_06A_RegentJinJae" speaker="Regent Jin Jae" name="RegentJinJae" VO="NPC_DefaultDialogue_06A_RegentJinJae" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">How is Ser Payne doing? He is one of our most trusted knights. \n\nHe's also a seasoned soldier. Did you manage to rout the pirates together?</string>
<string key="12A_MSQ_12_CampTutorial_TalkTo_Start" speaker="Ser Payne Bennett" name="SerPayneBennett" VO="12A_MSQ_12_CampTutorial_TalkTo_Start" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">Good of you to join us, my valiant friend! I heard about your heroics at the mine. You definitely have the makings of a knight! \n\nFor now, we are simply grateful to have your support. Not quite a full contingent here, I'm afraid.</string>
<string key="12A_MSQ_12_CampTutorial_TalkTo_Prompt" speaker="UI - Player Prompt" dialogue-next="12A_MSQ_12_CampTutorial_TalkTo_Response" rel_version="Quest_MSQ2_Revamp">"How can I help?"</string>
<string key="12A_MSQ_12_CampTutorial_TalkTo_Response" speaker="Ser Payne Bennett" name="SerPayneBennett" VO="12A_MSQ_12_CampTutorial_TalkTo_Response" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">Before you do anything else, you must build yourself a campsite. It's the wise move when we're this far from Prydwen. \n\nThere's a splendid spot nearby. Set your tent, relax a bit if you like, we'll be here!</string>
<string key="NPC_DefaultDialogue_05_SerPayneBennett" speaker="Ser Payne Bennett" name="SerPayneBennett" VO="NPC_DefaultDialogue_05_SerPayneBennett" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">Making a camp should be simple. You just need a spot and a few materials. \n\nYou can collect materials from around here. You don't have to look too far.</string>
<string key="12A_MSQ_12_CampTutorial_Obj_Response" speaker="Ser Payne Bennett" name="SerPayneBennett" VO="12A_MSQ_12_CampTutorial_Obj_Response" VO_Status="Recorded" dialogue-next="@12A_MSQ_12_CampTutorial_Obj_Response_Next" rel_version="Quest_MSQ2_Revamp">Ah, you're back! I'm at a bit of a loss here. A few months ago, this barren beach had nothing but a smattering of pirates. \n\nNow it appears to be a war camp, with more pirates and supplies arriving by the minute.</string>
<string key="12A_MSQ_12_CampTutorial_Obj_Response_Prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"We need a plan of attack."</string>
<string key="12A_MSQ_12_CampTutorial_Obj_Response_Next" speaker="Ser Payne Bennett" name="SerPayneBennett" VO="12A_MSQ_12_CampTutorial_Obj_Response_Next" VO_Status="Recorded" dialogue-prompt="@12A_MSQ_12_CampTutorial_Obj_Response_Prompt" rel_version="Quest_MSQ2_Revamp">Indeed. It’s going to take an army to drive them out, and we currently lack an army. \n\nPerhaps we should pursue a more honorable approach to resolving this conflict.</string>
<string key="12A_MSQ_12_CampTutorial_Talk_SerPayneBennett" speaker="UI" rel_version="Quest_MSQ2_Revamp">You've made your first camp.\nFind out what to do next from Ser Payne.</string>
<string key="NPC_DefaultDialogue_06_SerPayneBennett" speaker="Ser Payne Bennett" name="SerPayneBennett" VO="NPC_DefaultDialogue_06_SerPayneBennett" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">You two stay here and defend our position. I will go forth and challenge the leader of the pirates to a duel. \n\nWhen I am victorious, I will demand that they withdraw from these shores forthwith, never to return!</string>
<string key="12A_MSQ_13_StormBeach_Obj_Title" speaker="UI - Journal - Quest Title" rel_version="Quest_MSQ2_Revamp">Brigands on the Beach</string>
<string key="12A_MSQ_13_StormBeach_Obj_Desc" speaker="UI - Journal - Quest Description" rel_version="Quest_MSQ2_Revamp">Ser Payne has asked you to use unusual methods to fight the filthy Lost pirates. Cut off their supplies and set their boats adrift!</string>
<string key="12A_MSQ_13_StormBeach_Obj_Start_Prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"You think they'll honor that?"</string>
<string key="12A_MSQ_13_StormBeach_Obj_Proposal" speaker="Ser Payne Bennett" name="SerPayneBennett" VO="12A_MSQ_13_StormBeach_Obj_Proposal" VO_Status="Recorded" dialogue-next="@12A_MSQ_13_StormBeach_Obj_Proposal_Next" rel_version="Quest_MSQ2_Revamp">Oh, well, yes, good point. I suppose then we have a more limited set of options. \n\nI'm afraid I'm not much of a strategist in a scenario like this. What do you think would be most prudent?</string>
<string key="12A_MSQ_13_StormBeach_Obj_Proposal_Prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"We start with the supply lines."</string>
<string key="12A_MSQ_13_StormBeach_Obj_Proposal_Next" speaker="Ser Payne Bennett" name="SerPayneBennett" VO="12A_MSQ_13_StormBeach_Obj_Proposal_Next" VO_Status="Recorded" dialogue-prompt="@12A_MSQ_13_StormBeach_Obj_Proposal_Prompt" rel_version="Quest_MSQ2_Revamp">That's a grand idea! They've been unloading cargo using the smaller rowboats. \n\nIf you can destroy the anchors and set the boats adrift, that would slow them down. I'll stay and keep an eye out for their leader.</string>
<string key="12A_MSQ_13_StormBeach_Obj_Incomplete" speaker="Ser Payne Bennett" name="SerPayneBennett" VO="12A_MSQ_13_StormBeach_Obj_Incomplete" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">Set their rowboats adrift and we'll at least strike a blow to their supply lines. \n\nHonor and duty, my friend, honor and duty!</string>
<string key="12A_MSQ_13_StormBeach_Obj_Response" speaker="Ser Payne Bennett" name="SerPayneBennett" VO="12A_MSQ_13_StormBeach_Obj_Response" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">Bravo, my bold friend! I feared the pirates would overwhelm you, but it seems you are nigh unstoppable. \n\nWith their supplies cut off and boats adrift, their ability to wage war will be severely diminished.</string>
<string key="12A_MSQ_13_StormBeach_Talk_SerPayneBennett" speaker="UI" rel_version="Quest_MSQ2_Revamp">You've weakened the Pirate forces.\nGive the good news to Ser Payne.</string>
<string key="NPC_DefaultDialogue_04_MB_Grace" speaker="Grace O' Malley" name="GraceOMalley" VO="NPC_DefaultDialogue_04_MB_Grace" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">Selling goods at market may be enough for some folks, but it’s too slow for me. \n\nI loosened lips at the tavern until I heard about these pirates. Then I came for the loot. Tell this suspicious sod, that's the only reason I'm here.</string>
<string key="NPC_DefaultDialogue_07_SerPayneBennett" speaker="Ser Payne Bennett" name="SerPayneBennett" VO="NPC_DefaultDialogue_07_SerPayneBennett" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">Believe it or not, while you were battling on the beach, we apprehended an enemy spy! \n\nWe all saw Miss O'Malley in Prydwen, and now we caught her skulking out of the pirates' lair.</string>
<string key="12A_MSQ_15_DefeatNavigator_Obj_Title" speaker="UI - Journal - Quest Title" rel_version="Quest_MSQ2_Revamp">A Pirate's Plan</string>
<string key="12A_MSQ_15_DefeatNavigator_Obj_Desc" speaker="UI - Journal - Quest Description" rel_version="Quest_MSQ2_Revamp">Grace O'Malley knows what's summoning the Lost. Go into the Pirates' den and destroy the evil artifact.</string>
<string key="12A_MSQ_15_DefeatNavigator_Obj_Start_Prompt" speaker="UI - Player Prompt" dialogue-next="@12A_MSQ_15_DefeatNavigator_Obj_Proposal_alt" rel_version="Quest_MSQ2_Revamp">"She's not a spy. She's on our side."</string>
<string key="12A_MSQ_15_DefeatNavigator_Obj_Proposal_alt" speaker="Ser Payne Bennett" name="SerPayneBennett" VO="12A_MSQ_15_DefeatNavigator_Obj_Proposal_alt" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">She insisted she was here scouting the place for her own ends. \n\nI find that extremely hard to believe. Look at her, looking all suspicious. But I suppose if you're willing to vouch for her, we should at least hear what she has to say.</string>
<string key="12A_MSQ_15_DefeatNavigator_Obj_Proposal_Next_alt" speaker="Grace O' Malley" name="GraceOMalley" VO="12A_MSQ_15_DefeatNavigator_Obj_Proposal_Next_alt" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">I've watched these rotters, I know what's driving them, making them go mad. \n\nIf this sod didn't have his head up his arse, I could've already told you everything you need to know.</string>
<string key="12A_MSQ_15_DefeatNavigator_Obj_Proposal_Next3_prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"Grace, what did you see?"</string>
<string key="12A_MSQ_15_DefeatNavigator_Obj_Proposal_Next3" speaker="Grace O' Malley" name="GraceOMalley" VO="12A_MSQ_15_DefeatNavigator_Obj_Proposal_Next3" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">I'll tell ya, but if you go in, I'm expecting some loot. \n\nThere's some kind of altar in there, glowing like a beacon. The bastards are drawn to it like flies to a carcass. I'd wager they'll wander off if you smash the damn thing.</string>
<string key="12A_MSQ_15_DefeatNavigator_Obj_Incomplete" speaker="Ser Payne Bennett" name="SerPayneBennett" VO="12A_MSQ_15_DefeatNavigator_Obj_Incomplete" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">Charging into the pirates' compound could very well be a foolhardy notion. \n\nI trust your judgment, however.</string>
<string key="12A_MSQ_15_DefeatNavigator_TalkTo_Start" speaker="Grace O' Malley" name="GraceOMalley" VO="12A_MSQ_15_DefeatNavigator_TalkTo_Start" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">Well now, look who made it in and out of the pirates' den safely! I knew you could do it, unlike this sod. \n\nTell me, did you find that glowing altar?</string>
<string key="12A_MSQ_15_DefeatNavigator_TalkTo_Prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">“Found it and destroyed it.”</string>
<string key="12A_MSQ_15_DefeatNavigator_TalkTo_Response" speaker="Grace O' Malley" name="GraceOMalley" VO="12A_MSQ_15_DefeatNavigator_TalkTo_Response" VO_Status="Recorded" dialogue-next="@12A_MSQ_15_DefeatNavigator_TalkTo_Response2" rel_version="Quest_MSQ2_Revamp">See there, we make a good team! I go in first, all sneaky like, and get the lay of the land. Then you follow up with force, taking care of business. \n\nOf course, for a partnership, it's vital all parties profit in a venture…</string>
<string key="12A_MSQ_15_DefeatNavigator_TalkTo_Prompt2" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"Don't worry, I got your loot, right here."</string>
<string key="12A_MSQ_15_DefeatNavigator_TalkTo_Response2" speaker="Grace O' Malley" name="GraceOMalley" VO="12A_MSQ_15_DefeatNavigator_TalkTo_Response2" VO_Status="Recorded" dialogue-prompt="@12A_MSQ_15_DefeatNavigator_TalkTo_Prompt2" rel_version="Quest_MSQ2_Revamp">Now that's a right decent friend! This'll get me a bit closer to securing my ship! \n\nSer "Pain-in-my-Arse" here tells me the Knight-Regent might be hiring new scouts as well, so I'll be heading back to Prydwen. See you there!</string>
<string key="12A_MSQ_15_DefeatNavigator_Obj_Response" speaker="Ser Payne Bennett" name="SerPayneBennett" VO="12A_MSQ_15_DefeatNavigator_Obj_Response" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">No surprise there. Miss O'Malley gets what she wants and disappears. \n\nI do hope your courage accomplished more than padding her coin purse.</string>
<string key="12A_MSQ_15_DefeatNavigator_Talk_SerPayneBennett" speaker="UI" rel_version="Quest_MSQ2_Revamp">Talk to Knight Payne.</string>
<string key="NPC_DefaultDialogue_08_SerPayneBennett" speaker="Ser Payne Bennett" name="SerPayneBennett" VO="NPC_DefaultDialogue_08_SerPayneBennett" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">n/a</string>
<string key="NPC_DefaultDialogue_09_SerPayneBennett" speaker="Ser Payne Bennett" name="SerPayneBennett" VO="NPC_DefaultDialogue_09_SerPayneBennett" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">I can only imagine the filth you had to wade through to reach the heart of the pirates' den. \n\nDid you find the foul sorcery Miss O'Malley claimed was there?</string>
<string key="12A_MSQ_16_FastTravel_Obj_Title" speaker="UI - Journal - Quest Title" rel_version="Quest_MSQ2_Revamp">Knight's Vigil</string>
<string key="12A_MSQ_16_FastTravel_Obj_Desc" speaker="UI - Journal - Quest Description" rel_version="Quest_MSQ2_Revamp">Ser Payne Bennett has asked you to use the Spirit Shrine to get to Prydwen quickly and warn the Regent about the Lost Pirates.</string>
<string key="12A_MSQ_16_FastTravel_Obj_Start_Prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"Yes, it was calling the Lost."</string>
<string key="12A_MSQ_16_FastTravel_Obj_Proposal" speaker="Ser Payne Bennett" name="SerPayneBennett" VO="12A_MSQ_16_FastTravel_Obj_Proposal" VO_Status="Recorded" dialogue-next="@12A_MSQ_16_FastTravel_Obj_Proposal_Next" rel_version="Quest_MSQ2_Revamp">Interesting. Perhaps that's why we're seeing even fewer of the scoundrels coming ashore than before. \n\nThis revelation should be taken back to the Knight-Regent with all haste!</string>
<string key="12A_MSQ_16_FastTravel_Obj_Proposal_Prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"Alright. Let's go then."</string>
<string key="12A_MSQ_16_FastTravel_Obj_Proposal_Next" speaker="Ser Payne Bennett" name="SerPayneBennett" VO="12A_MSQ_16_FastTravel_Obj_Proposal_Next" VO_Status="Recorded" dialogue-prompt="@12A_MSQ_16_FastTravel_Obj_Proposal_Prompt" rel_version="Quest_MSQ2_Revamp">I must keep vigil here, ensure these scoundrels don't attempt any further incursions to the south. \n\nYou must go alone, and go quickly! Use the Spirit Shrine to return to Prydwen. It's a bit jarring, but time is of the essence!</string>
<string key="12A_MSQ_16_FastTravel_Obj_Incomplete" speaker="Ser Payne Bennett" name="SerPayneBennett" VO="12A_MSQ_16_FastTravel_Obj_Incomplete" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">I’ll stay here to contain these foul brigands. \n\nYou take word to the Knight-Regent. Good fortune to you, my stalwart friend!</string>
<string key="NPC_DefaultDialogue_10_SerPayneBennett" speaker="Ser Payne Bennett" name="SerPayneBennett" VO="NPC_DefaultDialogue_10_SerPayneBennett" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">I am pleased to report these filthy blackguards have been far less organized since you destroyed the altar. \n\nStill, a Knight of Prydwen remains vigilant, always!</string>
<string key="12A_MSQ_16_FastTravel_Obj_Response" speaker="Regent Jin Jae" name="RegentJinJae" VO="12A_MSQ_16_FastTravel_Obj_Response" VO_Status="Recorded" dialogue-next="@12A_MSQ_16_FastTravel_Obj_Response_Next" rel_version="Quest_MSQ2_Revamp">It is most excellent to see you return in good health. You are one of the few I can trust in these strange times. \n\nYour… enterprising friend Grace left just moments ago. She said some foul altar was rallying the pirates?</string>
<string key="12A_MSQ_16_FastTravel_Obj_Response_Prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"Yes, but it has been destroyed."</string>
<string key="12A_MSQ_16_FastTravel_Obj_Response_Next" speaker="Regent Jin Jae" name="RegentJinJae" VO="12A_MSQ_16_FastTravel_Obj_Response_Next" VO_Status="Recorded" dialogue-prompt="@12A_MSQ_16_FastTravel_Obj_Response_Prompt" rel_version="Quest_MSQ2_Revamp">I think it is natural to assume this strange altar was somehow related to the tablet you found at Hiraeth Peak. \n\nMy sage, Younge Geiser, has been studying the fragments you brought back. He believes they are Ancient in origin.</string>
<string key="12A_MSQ_16_FastTravel_Talk_RegentJinJae" speaker="UI" rel_version="Quest_MSQ2_Revamp">Talk to Regent Jae Jin.</string>
<string key="NPC_DefaultDialogue_07_RegentJinJae" speaker="Regent Jin Jae" name="RegentJinJae" VO="NPC_DefaultDialogue_07_RegentJinJae" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">You have been here a short time, but perhaps you have seen the ruins yourself. \n\nThough humans have inhabited this island for thousands of years, there was a mysterious Ancient Civilization here even before we arrived.</string>
<string key="NPC_DefaultDialogue_08_RegentJinJae" speaker="Regent Jin Jae" name="RegentJinJae" VO="NPC_DefaultDialogue_08_RegentJinJae" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">Younge understands the Ancient language better than scholars ten times his age. \n\nI'd take his advice and inspect Khalladan and Antares.</string>
<string key="12A_MSQ_17_LochnirsNotes_Obj_Title" speaker="UI - Journal - Quest Title" rel_version="Quest_MSQ2_Revamp">A Matter of Discretion</string>
<string key="12A_MSQ_17_LochnirsNotes_Obj_Desc" speaker="UI - Journal - Quest Description" rel_version="Quest_MSQ2_Revamp">Regent Jin Jae has asked you to follow up on Younge Geiser's findings about the tablet and the altar. He's her resident expert on the Ancients.</string>
<string key="12A_MSQ_17_LochnirsNotes_Obj_Start_Prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"Is that where the Lost came from?"</string>
<string key="12A_MSQ_17_LochnirsNotes_Obj_Proposal" speaker="Regent Jin Jae" name="RegentJinJae" VO="12A_MSQ_17_LochnirsNotes_Obj_Proposal" VO_Status="Recorded" dialogue-next="@12A_MSQ_17_LochnirsNotes_Obj_Proposal_Next" rel_version="Quest_MSQ2_Revamp">Many have sought answers to such questions, but few can claim to have reliable knowledge. \n\nOne thing I do know however, is that the Lost usually stay away from the ruins of the Ancients.</string>
<string key="12A_MSQ_17_LochnirsNotes_Obj_Proposal_Prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"But this magic clearly affects them."</string>
<string key="12A_MSQ_17_LochnirsNotes_Obj_Proposal_Next" speaker="Regent Jin Jae" name="RegentJinJae" VO="12A_MSQ_17_LochnirsNotes_Obj_Proposal_Next" VO_Status="Recorded" dialogue-next="@12A_MSQ_17_LochnirsNotes_Obj_Incomplete" dialogue-prompt="@12A_MSQ_17_LochnirsNotes_Obj_Proposal_Prompt" rel_version="Quest_MSQ2_Revamp">It certainly appears that way, though Sage Geiser insists this tablet was not buried at the mine, but rather planted there. \n\nYou should converse with the sage yourself. This new information may yield new insights.</string>
<string key="12A_MSQ_17_LochnirsNotes_Obj_Inc_Prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"I'll go right away."</string>
<string key="12A_MSQ_17_LochnirsNotes_Obj_Incomplete" speaker="Regent Jin Jae" name="RegentJinJae" VO="12A_MSQ_17_LochnirsNotes_Obj_Incomplete" VO_Status="Recorded" dialogue-prompt="@12A_MSQ_17_LochnirsNotes_Obj_Inc_Prompt" rel_version="Quest_MSQ2_Revamp">Please exercise discretion in speaking of these matters around town. \n\nThe people are excited about the Heir's return; I would not dampen their spirits.</string>
<string key="NPC_DefaultDialogue_00_YoungeGeiser" speaker="Younge Geiser" name="YoungeGeiser" VO="NPC_DefaultDialogue_00_YoungeGeiser" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">Ah… hello! Wish I had more time to talk. \n\nBut I’ve got new scrolls to study. Must get to it.</string>
<string key="12A_MSQ_17_LochnirsNotes_TalkTo_Start" speaker="Younge Geiser" name="YoungeGeiser" VO="12A_MSQ_17_LochnirsNotes_TalkTo_Start" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">Yours is a face I've not seen before... Aha! You're the newcomer who recovered these fragments from the mine! \n\nI am very excited to speak with you! This material is definitely Ancient! Was there more in the pirate den to the north?</string>
<string key="12A_MSQ_17_LochnirsNotes_TalkTo_Prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"There was an altar."</string>
<string key="12A_MSQ_17_LochnirsNotes_TalkTo_Response" speaker="Younge Geiser" name="YoungeGeiser" VO="12A_MSQ_17_LochnirsNotes_TalkTo_Response" VO_Status="Recorded" dialogue-next="@12A_MSQ_17_LochnirsNotes_TalkTo_Response2" rel_version="Quest_MSQ2_Revamp">An altar? Related to this tablet, then? Fascinating! It couldn't have been there for long. \n\nThere's only one possibility - all of this came from the Ancient ruins of Khalladan and Antares in the eastern wood.</string>
<string key="12A_MSQ_17_LochnirsNotes_TalkTo_Prompt2" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"We should investigate the ruins."</string>
<string key="12A_MSQ_17_LochnirsNotes_TalkTo_Response2" speaker="Younge Geiser" name="YoungeGeiser" VO="12A_MSQ_17_LochnirsNotes_TalkTo_Response2" VO_Status="Recorded" dialogue-prompt="@12A_MSQ_17_LochnirsNotes_TalkTo_Prompt2" rel_version="Quest_MSQ2_Revamp">Yes!! Only, Minister Lochnir forbade me from going there. It's very dangerous, of course. \n\nBut you! Yes, you can go! Start with Khalladan, look for anything recently disturbed. Oh, and don't tell Lochnir!</string>
<string key="NPC_DefaultDialogue_02_YoungeGeiser" speaker="Younge Geiser" name="YoungeGeiser" VO="NPC_DefaultDialogue_02_YoungeGeiser" VO_Status="Recorded" dialogue-prompt="@12A_MSQ_17_LochnirsNotes_TalkTo_Prompt2" rel_version="Quest_MSQ2_Revamp">I can't imagine how the tablet and the altar were affecting the Lost. \n\nBut if there are answers, they'll come from those ruins!</string>
<string key="NPC_DefaultDialogue_05_Lochnir" speaker="Minister Lochnir" name="MinisterLochnir" VO="NPC_DefaultDialogue_05_Lochnir" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">Well, if it isn't the Knight-Regent's new page! On an errand even now, I presume. \n\nI am curious, what merits such urgent attention when Jae's duty as regent so soon draws to an end?</string>
<string key="12A_MSQ_17_LochnirsNotes_TalkLochnir_Prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"She asked I not speak of it around town."</string>
<string key="12A_MSQ_17_LochnirsNotes_TalkLochnir_Response" speaker="Minister Lochnir" name="MinisterLochnir" VO="12A_MSQ_17_LochnirsNotes_TalkLochnir_Response" VO_Status="Recorded" dialogue-next="@12A_MSQ_17_LochnirsNotes_TalkLochnir_Response2" rel_version="Quest_MSQ2_Revamp">Hmm... the Knight-Regent should not be conducting affairs she can't reveal to her people, wouldn't you agree? \n\nI've served as Prydwen's Minister since before her birth. I should be informed of this matter.</string>
<string key="12A_MSQ_17_LochnirsNotes_TalkLochnir_Prompt2" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"This seems to make you nervous."</string>
<string key="12A_MSQ_17_LochnirsNotes_TalkLochnir_Response2" speaker="Minister Lochnir" name="MinisterLochnir" VO="12A_MSQ_17_LochnirsNotes_TalkLochnir_Response2" VO_Status="Recorded" dialogue-prompt="@12A_MSQ_17_LochnirsNotes_TalkLochnir_Prompt2" rel_version="Quest_MSQ2_Revamp">You presume much, page. I simply wish to convey any pressing matters to the True Heir when he arrives. \n\nKeep your secrets, but know this - Prydwen will be united as never before to honor the royal bloodline. Nothing else matters.</string>
<string key="NPC_DefaultDialogue_06_Lochnir" speaker="Minister Lochnir" name="MinisterLochnir" VO="NPC_DefaultDialogue_06_Lochnir" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">We have awaited this day for centuries, and our patience will be rewarded. \n\nAll of Prydwen will bask in the glory of the bloodline restored! It is our destiny!</string>
<string key="Lore_Notes_Lochnir_Khalladan1" speaker="Minister Lochnir" name="MinisterLochnir" VO="Lore_Notes_Lochnir_Khalladan1" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">These altars in Khalladan, seem to have some power over the Lost. “Power” might be the wrong word. But definitely some kind of influence. \n\nI can use Younge Geiser’s notes to figure out how to channel their essence. And if I can’t tap into their magic, maybe I can convey them to where they’ll be most useful. \n\nI must think this plan through to support my True King in the way he deserves. Only then, can I join him.</string>
<string key="Lore_Notes_Lochnir_Khalladan2" speaker="Minister Lochnir" name="MinisterLochnir" VO="Lore_Notes_Lochnir_Khalladan2" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">The Ancients clearly had ways of controlling the Guardians. I wonder if it’s the same magic that powers the altars. \n\nI found runes here that light up when the Lost come near them. Maybe there are more objects like these within the nearby ruins of Antares, so I shall continue my search there. \n\nFor the True Heir and the restoration of Prydwen's glory, we will find a way to unite behind the royal bloodline once again.</string>
<string key="NPC_DefaultDialogue_05_MB_Grace" speaker="Grace O' Malley" name="GraceOMalley" VO="NPC_DefaultDialogue_05_MB_Grace" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">Hey! Something just occurred to me… about this island and how we might get off it. \n\nGive me a little space here! I need a minute to think!</string>
<string key="12A_MSQ_17_LochnirsNotes_Obj_Response" speaker="Grace O' Malley" name="GraceOMalley" VO="12A_MSQ_17_LochnirsNotes_Obj_Response" VO_Status="Recorded" dialogue-next="@12A_MSQ_17_LochnirsNotes_Obj_Response_Next" rel_version="Quest_MSQ2_Revamp">There you are! I started to venture into those ruins after you, but I lost my nerve when I caught sight of those Guardians. \n\nI hope you found something in there to make it worth your while.</string>
<string key="12A_MSQ_17_LochnirsNotes_Obj_Response_Prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"Are you looking for loot again?"</string>
<string key="12A_MSQ_17_LochnirsNotes_Obj_Response_Next" speaker="Grace O' Malley" name="GraceOMalley" VO="12A_MSQ_17_LochnirsNotes_Obj_Response_Next" VO_Status="Recorded" dialogue-prompt="@12A_MSQ_17_LochnirsNotes_Obj_Response_Prompt" rel_version="Quest_MSQ2_Revamp">Ha! I'd wager it'll be the first and last time you hear Grace O'Malley say this, but just now, I'm on official business. \n\nThe Knight-Regent sent me to track you down. She says we need your help figuring out what's going on.</string>
<string key="12A_MSQ_17_LochnirsNotes_Talk_GraceOMalley" speaker="UI" rel_version="Quest_MSQ2_Revamp">Talk to Grace O'Malley.</string>
<string key="NPC_DefaultDialogue_06_MB_Grace" speaker="Grace O' Malley" name="GraceOMalley" VO="NPC_DefaultDialogue_06_MB_Grace" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">Just after you left Prydwen, that wide-eyed Minister Lochnir started acting strange, shouting around town that the True Heir's arrival was upon us. \n\nHe led some knights and even some townsfolk down south to "welcome the new king!"</string>
<string key="12A_MSQ_18_InspectStatue_Obj_Title" speaker="UI - Journal - Quest Title" rel_version="Quest_MSQ2_Revamp">Minister Lochnir's Mission</string>
<string key="12A_MSQ_18_InspectStatue_Obj_Desc" speaker="UI - Journal - Quest Description" rel_version="Quest_MSQ2_Revamp">Grace witnessed Lochnir rallying the townsfolk of Prydwen to head south and welcome the True Heir. Answers to his true motives lie somewhere in these ruins.</string>
<string key="12A_MSQ_18_InspectStatue_Obj_Start_Prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"He's planning something bad."</string>
<string key="12A_MSQ_18_InspectStatue_Obj_Proposal" speaker="Grace O' Malley" name="GraceOMalley" VO="12A_MSQ_18_InspectStatue_Obj_Proposal" VO_Status="Recorded" dialogue-next="@12A_MSQ_18_InspectStatue_Obj_Proposal_Next" rel_version="Quest_MSQ2_Revamp">I'd say there's no doubt about that! I tailed the bastard and his entourage. They marched straight into a crowd of the Lost. \n\nThe Knight-Regent says Lochnir's gone mad. She wants you to come help as soon as you're done here.</string>
<string key="12A_MSQ_18_InspectStatue_Obj_Proposal_Prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"I need to search the ruins of Antares first."</string>
<string key="12A_MSQ_18_InspectStatue_Obj_Proposal_Next" speaker="Grace O' Malley" name="GraceOMalley" VO="12A_MSQ_18_InspectStatue_Obj_Proposal_Next" VO_Status="Recorded" dialogue-prompt="@12A_MSQ_18_InspectStatue_Obj_Proposal_Prompt" rel_version="Quest_MSQ2_Revamp">Then I suppose I'll be waiting for you. The Knight-Regent told me not to return without you. \n\nGet on with whatever you're doing, and if you find any treasure in the ruins, don't forget your dear friend Grace.</string>
<string key="12A_MSQ_18_InspectStatue_Obj_Incomplete" speaker="Grace O' Malley" name="GraceOMalley" VO="12A_MSQ_18_InspectStatue_Obj_Incomplete" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">Whatever that Minister Lochnir's up to, it's well scary. \n\nI'd say let's finish our work here as quick as we can and get going.</string>
<string key="Lore_Notes_Lochnir_Anteres" speaker="Minister Lochnir" name="MinisterLochnir" VO="Lore_Notes_Lochnir_Anteres" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">The legends are true! I just needed to replicate that stone tablet. \n\nI had to bind and kill the poor young squire nearly a dozen times before he finally surrendered his soul, but after he fell... he was easy to control. He will walk wherever this tablet is placed. \n\nAnd this sphere, a tiny thing with tremendous power! Having this power in the palm of my hand will be an immense boon to my goal. I will make myself a staff from it, a fitting accessory for the right hand of the True King.</string>
<string key="12A_MSQ_18_InspectStatue_Obj_Response" speaker="Grace O' Malley" name="GraceOMalley" VO="12A_MSQ_18_InspectStatue_Obj_Response" VO_Status="Recorded" dialogue-next="@12A_MSQ_18_InspectStatue_Obj_Response_Next" rel_version="Quest_MSQ2_Revamp">Well, you were gone long enough, I was starting to worry you'd fallen to those Guardians. \n\nDid you find anything else in there relating to the Minister's plans?</string>
<string key="12A_MSQ_18_InspectStatue_Obj_Response_Prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"Yes, he's controlling the Lost."</string>
<string key="12A_MSQ_18_InspectStatue_Obj_Response_Next" speaker="Grace O' Malley" name="GraceOMalley" VO="12A_MSQ_18_InspectStatue_Obj_Response_Next" VO_Status="Recorded" dialogue-prompt="@12A_MSQ_18_InspectStatue_Obj_Response_Prompt" rel_version="Quest_MSQ2_Revamp">Well, I'll be damned if that doesn't explain a lot of the queer happenings around here. \n\nI suppose that's how he's able to walk freely among the those blue-eyed rotters as well.</string>
<string key="12A_MSQ_18_InspectStatue_Talk_GraceOMalley" speaker="UI" rel_version="Quest_MSQ2_Revamp">Talk to Grace O'Malley.</string>
<string key="NPC_DefaultDialogue_07_MB_Grace" speaker="Grace O' Malley" name="GraceOMalley" VO="NPC_DefaultDialogue_07_MB_Grace" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">With that revelation, I'd say it's all the more urgent that you catch up with the Knight-Regent. \n\nShe wants you to meet her at the last of the farms that hasn't fallen to the Lost. It's not too far from here.</string>
<string key="12A_MSQ_19_MeetPercilla_Obj_Title" speaker="UI - Journal - Quest Title" rel_version="Quest_MSQ2_Revamp">The True Threat</string>
<string key="12A_MSQ_19_MeetPercilla_Obj_Desc" speaker="UI - Journal - Quest Description" rel_version="Quest_MSQ2_Revamp">Grace O'Malley has asked you to share the truth about Lochnir with the Knight-Regent at Preiddeu Farms.</string>
<string key="12A_MSQ_19_MeetPercilla_Obj_Start_Prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"She left the town unprotected?"</string>
<string key="12A_MSQ_19_MeetPercilla_Obj_Proposal" speaker="Grace O' Malley" name="GraceOMalley" VO="12A_MSQ_19_MeetPercilla_Obj_Proposal" VO_Status="Recorded" dialogue-next="@12A_MSQ_19_MeetPercilla_Obj_Proposal_Next" rel_version="Quest_MSQ2_Revamp">She left Ser Payne in charge of Prydwen's defenses. She wanted to see to these troubles personally. \n\nI suspect the Knight-Regent's looking to draw steel against Lochnir herself. You best get going.</string>
<string key="12A_MSQ_19_MeetPercilla_Obj_Proposal_Prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"Aren't you coming too?"</string>
<string key="12A_MSQ_19_MeetPercilla_Obj_Proposal_Next" speaker="Grace O' Malley" name="GraceOMalley" VO="12A_MSQ_19_MeetPercilla_Obj_Proposal_Next" VO_Status="Recorded" dialogue-prompt="@12A_MSQ_19_MeetPercilla_Obj_Proposal_Prompt" rel_version="Quest_MSQ2_Revamp">The Knight-Regent asked me to circle down to the pirate dens further south, see what's happening there. \n\nI'll catch up with you at the farm soon enough.</string>
<string key="12A_MSQ_19_MeetPercilla_Obj_Incomplete" speaker="Grace O' Malley" name="GraceOMalley" VO="12A_MSQ_19_MeetPercilla_Obj_Incomplete" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">Keep your eyes on the horizon, my friend, and always stay upwind of your enemies.</string>
<string key="NPC_DefaultDialogue_08_MB_Grace" speaker="Grace O' Malley" name="GraceOMalley" VO="NPC_DefaultDialogue_08_MB_Grace" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">I’ll be heading down to look over the pirate camps to the south. \n\nI’m sure we’ll meet again soon. Watch your back until then.</string>
<string key="12A_MSQ_19_MeetPercilla_TalkTo_Start" speaker="Regent Jin Jae" name="RegentJinJae" VO="12A_MSQ_19_MeetPercilla_TalkTo_Start" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">I cannot express how reassuring it is to have your presence down here. \n\nAs much respect as I've always had for Minister Lochnir, it is painfully clear that he's suddenly gone quite mad.</string>
<string key="12A_MSQ_19_MeetPercilla_TalkTo_Prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"He's been planning this for a while."</string>
<string key="12A_MSQ_19_MeetPercilla_TalkTo_Response" speaker="Regent Jin Jae" name="RegentJinJae" VO="12A_MSQ_19_MeetPercilla_TalkTo_Response" VO_Status="Recorded" dialogue-next="@12A_MSQ_19_MeetPercilla_TalkTo_Response2" dialogue-prompt="@12A_MSQ_19_MeetPercilla_TalkTo_Prompt" rel_version="Quest_MSQ2_Revamp">Is that what you discovered in the ruins? Was Lochnir behind the strange tablet at the mine? The pirates, too? \n\nI am having trouble understanding what his ultimate goal is, or if he even has one.</string>
<string key="12A_MSQ_19_MeetPercilla_TalkTo_Prompt2" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"Could this be related to the True Heir?"</string>
<string key="12A_MSQ_19_MeetPercilla_TalkTo_Response2" speaker="Regent Jin Jae" name="RegentJinJae" VO="12A_MSQ_19_MeetPercilla_TalkTo_Response2" VO_Status="Recorded" dialogue-prompt="@12A_MSQ_19_MeetPercilla_TalkTo_Prompt2" rel_version="Quest_MSQ2_Revamp">I question everything the Minister said now, but apparently the Knights at Teyrnon Keep met Ser Gawain. \n\nPercilla here was a knight there herself, until recently. I believe she's hiding something. You should speak to her.</string>
<string key="12A_MSQ_19_MeetPercilla_TalkTo_Prompt3" speaker="UI - Player Prompt">"What are your plans for Lochnir?"</string>
<string key="12A_MSQ_19_MeetPercilla_TalkTo_Response3" speaker="Regent Jin Jae">I fear what Lochnir's ultimate intentions could be. \n\nI probably should return to Prydwen to bolster the town's defenses.</string>
<string key="NPC_DefaultDialogue_09_RegentJinJae" speaker="Regent Jin Jae" name="RegentJinJae" VO="NPC_DefaultDialogue_09_RegentJinJae" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">Have you encountered Minister Lochnir yet? \n\nMy sources suspect he may have turned into one of the Lost himself.</string>
<string key="12A_MSQ_19_MeetPercilla_Obj_Response" speaker="Percilla Wallen" name="PercillaWallen" VO="12A_MSQ_19_MeetPercilla_Obj_Response" VO_Status="Recorded" dialogue-next="@12A_MSQ_19_MeetPercilla_Obj_Response_Next" rel_version="Quest_MSQ2_Revamp">Well met, stranger. The Knight-Regent said you have been her only reliable counsel in recent days. \n\nFor your service to her, and to Prydwen, I salute you. I was a knight myself, not long ago.</string>
<string key="12A_MSQ_19_MeetPercilla_Obj_Response_Prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"And now you're farming?"</string>
<string key="12A_MSQ_19_MeetPercilla_Obj_Response_Next" speaker="Percilla Wallen" name="PercillaWallen" VO="12A_MSQ_19_MeetPercilla_Obj_Response_Next" VO_Status="Recorded" dialogue-prompt="@12A_MSQ_19_MeetPercilla_Obj_Response_Prompt" rel_version="Quest_MSQ2_Revamp">Um… yes. When the farms in these parts started falling to the Lost, the town's supplies were threatened. \n\nI... volunteered to take over this farm to ensure Prydwen did not go hungry. It was… a difficult decision.</string>
<string key="12A_MSQ_19_MeetPercilla_Talk_PercillaWallen" speaker="UI" rel_version="Quest_MSQ2_Revamp">Talk to Percilla Wallen.</string>
<string key="NPC_DefaultDialogue_00_PercillaWallen" speaker="Percilla Wallen" name="PercillaWallen" VO="NPC_DefaultDialogue_00_PercillaWallen" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">I will defend this farm with everything I have. It shall not fall to the Lost. \n\nWe will support Prydwen until the bitter end.</string>
<string key="NPC_DefaultDialogue_01_PercillaWallen" speaker="Percilla Wallen" name="PercillaWallen" VO="NPC_DefaultDialogue_01_PercillaWallen" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">It was not long after I left Teyrnon Keep that my fellow knights there… fell to becoming Lost as well. \n\nIf I overheard correctly, you found proof that Lochnir planned all of this?</string>
<string key="12A_MSQ_20_CollectCrown_Obj_Title" speaker="UI - Journal - Quest Title" rel_version="Quest_MSQ2_Revamp">Heavy Lies the Crown</string>
<string key="12A_MSQ_20_CollectCrown_Obj_Desc" speaker="UI - Journal - Quest Description" rel_version="Quest_MSQ2_Revamp">Percilla Wallen suspects it's already too late, but you could try to recover the Circlet Of Swords from Teyrnon Keep.</string>
<string key="12A_MSQ_20_CollectCrown_Obj_Start_Prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"Yes, he can control the Lost."</string>
<string key="12A_MSQ_20_CollectCrown_Obj_Proposal" speaker="Percilla Wallen" name="PercillaWallen" VO="12A_MSQ_20_CollectCrown_Obj_Proposal" VO_Status="Recorded" dialogue-next="@12A_MSQ_20_CollectCrown_Obj_Proposal_Next" rel_version="Quest_MSQ2_Revamp">That… explains much. I know the Minister had planned to claim the Circlet of Swords, the royal crown of Monarch's Bluffs, from Teyrnon Keep. \n\nIf he can control the Lost Knights there, I suppose that's how he'll do it.</string>
<string key="12A_MSQ_20_CollectCrown_Obj_Proposal_Prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"We should try to stop him."</string>
<string key="12A_MSQ_20_CollectCrown_Obj_Proposal_Next" speaker="Percilla Wallen" name="PercillaWallen" VO="12A_MSQ_20_CollectCrown_Obj_Proposal_Next" VO_Status="Recorded" dialogue-next="@12A_MSQ_20_CollectCrown_Obj_Proposal_Next2" dialogue-prompt="@12A_MSQ_20_CollectCrown_Obj_Proposal_Prompt" rel_version="Quest_MSQ2_Revamp">I suspect it’s already too late, and my fellow knights still defend the Keep as firmly as ever. \n\nI’d advise against going - there's nothing there but death and grief. But… perhaps you may discover more of Lochnir's plan.</string>
<string key="12A_MSQ_20_CollectCrown_Obj_Proposal_Prompt2" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"You should join me."</string>
<string key="12A_MSQ_20_CollectCrown_Obj_Proposal_Next2" speaker="Percilla Wallen" name="PercillaWallen" VO="12A_MSQ_20_CollectCrown_Obj_Proposal_Next2" VO_Status="Recorded" dialogue-prompt="@12A_MSQ_20_CollectCrown_Obj_Proposal_Prompt2" rel_version="Quest_MSQ2_Revamp">No, I will not raise my blade against my fellow knights, even in the state they're in. \n\nI will give you this seal, however. You'll also need the seals of the other knights to access the sacred chamber inside the Keep.</string>
<string key="12A_MSQ_20_CollectCrown_Obj_Incomplete" speaker="Percilla Wallen" name="PercillaWallen" VO="12A_MSQ_20_CollectCrown_Obj_Incomplete" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">Again, I would urge you to reconsider this course of action. \n\nMy fellow knights are formidable combatants. Getting their seals will be difficult.</string>
<string key="Lore_Notes_Lochnir_LightHope" speaker="Minister Lochnir" name="MinisterLochnir" VO="Lore_Notes_Lochnir_LightHope" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">The knights are loyal to the True Heir. He was after all, Artorius’ most trusted knight and nephew, the one who the High King himself put in charge of the circle. \n\nSer Gawain looks to me, now, trusting me with his power. He commands me without words. \n\nOur path is set. He will be crowned with the Circlet of Swords, and watch as the Lost multiply and submit to his glory.</string>
<string key="12A_MSQ_20_CollectCrown_Obj_Response" speaker="Percilla Wallen" name="PercillaWallen" VO="12A_MSQ_20_CollectCrown_Obj_Response" VO_Status="Recorded" dialogue-next="@12A_MSQ_20_CollectCrown_Obj_Response_Next" rel_version="Quest_MSQ2_Revamp">You ventured into Teyrnon Keep and returned with your soul intact? You are indeed as worthy as the Knight-Regent claimed. \n\nI trust you discovered that Lochnir had already taken the crown? I suspected as much.</string>
<string key="12A_MSQ_20_CollectCrown_Obj_Response_Prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"How did he get in without your seal?"</string>
<string key="12A_MSQ_20_CollectCrown_Obj_Response_Next" speaker="Percilla Wallen" name="PercillaWallen" VO="12A_MSQ_20_CollectCrown_Obj_Response_Next" VO_Status="Recorded" dialogue-prompt="@12A_MSQ_20_CollectCrown_Obj_Response_Prompt" rel_version="Quest_MSQ2_Revamp">He… oh, God's blood! I cannot bear the burden of this dark secret any more! \n\nI was there, and I witnessed when Lochnir brought Ser Gawain for us to swear loyalty!</string>
<string key="12A_MSQ_20_CollectCrown_Talk_PercillaWallen" speaker="UI" rel_version="Quest_MSQ2_Revamp">Talk to Percilla Wallen.</string>
<string key="NPC_DefaultDialogue_02_PercillaWallen" speaker="Percilla Wallen" name="PercillaWallen" VO="NPC_DefaultDialogue_02_PercillaWallen" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">The Minister told us we would be honored to be the first to kneel before the new king. \n\nBut when he ushered Ser Gawain into the Keep, we realized… the True Heir was Lost himself! We were aghast, speechless.</string>
<string key="12A_MSQ_21_FindGrace_Obj_Title" speaker="UI - Journal - Quest Title" rel_version="Quest_MSQ2_Revamp">Southern Scout</string>
<string key="12A_MSQ_21_FindGrace_Obj_Desc" speaker="UI - Journal - Quest Description" rel_version="Quest_MSQ2_Revamp">Percilla Wallen has advised you meet Grace and stay informed of her latest findings at Deadman's Shrine.</string>
<string key="12A_MSQ_21_FindGrace_Obj_Start_Prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"What happened?"</string>
<string key="12A_MSQ_21_FindGrace_Obj_Proposal" speaker="Percilla Wallen" name="PercillaWallen" VO="12A_MSQ_21_FindGrace_Obj_Proposal" VO_Status="Recorded" dialogue-next="@12A_MSQ_21_FindGrace_Obj_Proposal_Next" rel_version="Quest_MSQ2_Revamp">The Minister reminded us of our sworn duty to the royal bloodline. He told us the sacrifice of becoming Lost was noble and right. \n\nThen he lined us up, and killed us one-by one. I… faltered. I couldn't do it, so I... fled.</string>
<string key="12A_MSQ_21_FindGrace_Obj_Proposal_Prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"Of course. That wasn't noble, it was madness."</string>
<string key="12A_MSQ_21_FindGrace_Obj_Proposal_Next" speaker="Percilla Wallen" name="PercillaWallen" VO="12A_MSQ_21_FindGrace_Obj_Proposal_Next" VO_Status="Recorded" dialogue-next="@12A_MSQ_21_FindGrace_Obj_Proposal_Next2" dialogue-prompt="@12A_MSQ_21_FindGrace_Obj_Proposal_Prompt" rel_version="Quest_MSQ2_Revamp">I was ashamed, unwilling to join them in soullessness, but also unwilling to betray my comrades and the bloodline. \n\nI regret it now… I should've come to the Knight-Regent sooner. Perhaps I could've prevented all this…</string>
<string key="12A_MSQ_21_FindGrace_Obj_Proposal_Prompt2" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"It's not too late. Join me."</string>
<string key="12A_MSQ_21_FindGrace_Obj_Proposal_Next2" speaker="Percilla Wallen" name="PercillaWallen" VO="12A_MSQ_21_FindGrace_Obj_Proposal_Next2" VO_Status="Recorded" dialogue-prompt="@12A_MSQ_21_FindGrace_Obj_Proposal_Prompt2" rel_version="Quest_MSQ2_Revamp">I… alright, it is my duty. The Knight-Regent has returned to Prydwen, but we can try to stop Lochnir down here. \n\nA scout was sent southward, you should seek them out. Once I dig up my armor, I will join you. And friend… thank you.</string>
<string key="12A_MSQ_21_FindGrace_Obj_Incomplete" speaker="Percilla Wallen" name="PercillaWallen" VO="12A_MSQ_21_FindGrace_Obj_Incomplete" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">I believe the Knight-Regent said this new scout was a recent arrival, like yourself. \n\nI think her name was Grace.</string>
<string key="NPC_DefaultDialogue_03_PercillaWallen" speaker="Percilla Wallen" name="PercillaWallen" VO="NPC_DefaultDialogue_03_PercillaWallen" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">I was so ashamed of abandoning my duties that I buried my armor. \n\nI shall dig it up and join you. I hope this will restore some measure of my honor…</string>
<string key="12A_MSQ_21_FindGrace_Obj_Response" speaker="Grace O' Malley" name="GraceOMalley" VO="12A_MSQ_21_FindGrace_Obj_Response" VO_Status="Recorded" dialogue-next="@12A_MSQ_21_FindGrace_Obj_Response_Next" rel_version="Quest_MSQ2_Revamp">Thank goodness I found someone I can report to! And better it's not the Knight-Regent. \n\nRemember all those Lost pirates swarming around that den to the north? That was a small affair compared to this place.</string>
<string key="12A_MSQ_21_FindGrace_Obj_Response_Prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"What did you learn?"</string>
<string key="12A_MSQ_21_FindGrace_Obj_Response_Next" speaker="Grace O' Malley" name="GraceOMalley" VO="12A_MSQ_21_FindGrace_Obj_Response_Next" VO_Status="Recorded" dialogue-prompt="@12A_MSQ_21_FindGrace_Obj_Response_Prompt" rel_version="Quest_MSQ2_Revamp">Good old Minister Lochnir was here sure enough. There's another one of those glowing altars. \n\nBut this time, I don't think he's meaning to draw the pirates in, but rather send them forth.</string>
<string key="12A_MSQ_21_FindGrace_Talk_PercillaWallen" speaker="UI" rel_version="Quest_MSQ2_Revamp">Talk to Grace O'Malley.</string>
<string key="NPC_DefaultDialogue_09_MB_Grace" speaker="Grace O' Malley" name="GraceOMalley" VO="NPC_DefaultDialogue_09_MB_Grace" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">The rotten bastards are loading up their ships with explosives as we speak. \n\nI'd wager they're sailing for Prydwen as soon as he gives word. They'll blast the town from here to Connacht!</string>
<string key="12A_MSQ_22_DestroyShrine_Obj_Title" speaker="UI - Journal - Quest Title" rel_version="Quest_MSQ2_Revamp">The Plot against Prydwen</string>
<string key="12A_MSQ_22_DestroyShrine_Obj_Desc" speaker="UI - Journal - Quest Description" rel_version="Quest_MSQ2_Revamp">Stop the Lost fleet from leaving Scallywag Bay. Start with their explosives and then destroy their altar.</string>
<string key="12A_MSQ_22_DestroyShrine_Obj_Start_Prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"We have to stop them."</string>
<string key="12A_MSQ_22_DestroyShrine_Obj_Proposal" speaker="Grace O' Malley" name="GraceOMalley" VO="12A_MSQ_22_DestroyShrine_Obj_Proposal" VO_Status="Recorded" dialogue-next="@12A_MSQ_22_DestroyShrine_Obj_Proposal_Next" rel_version="Quest_MSQ2_Revamp">Well, we've discussed this partnership before, haven't we? I get the lay of the land, and you do the battling part. \n\nYou'll be facing long odds, but you're like a lucky anchor. I'd consider making a wager on you, regardless.</string>
<string key="12A_MSQ_22_DestroyShrine_Obj_Proposal_Prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"Thanks, Grace. I appreciate the confidence."</string>
<string key="12A_MSQ_22_DestroyShrine_Obj_Proposal_Next" speaker="Grace O' Malley" name="GraceOMalley" VO="12A_MSQ_22_DestroyShrine_Obj_Proposal_Next" VO_Status="Recorded" dialogue-next="@12A_MSQ_22_DestroyShrine_Obj_Proposal_Next2" dialogue-prompt="@12A_MSQ_22_DestroyShrine_Obj_Proposal_Prompt" rel_version="Quest_MSQ2_Revamp">Not a problem, I'll always tell it to you straight. \n\nI'd suggest you destroy as many explosives as you can and take out that glowing altar too. Now, what would you have me do?</string>
<string key="12A_MSQ_22_DestroyShrine_Obj_Proposal_Prompt2" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"Go warn Prydwen, just in case."</string>
<string key="12A_MSQ_22_DestroyShrine_Obj_Proposal_Next2" speaker="Grace O' Malley" name="GraceOMalley" VO="12A_MSQ_22_DestroyShrine_Obj_Proposal_Next2" VO_Status="Recorded" dialogue-prompt="@12A_MSQ_22_DestroyShrine_Obj_Proposal_Prompt2" rel_version="Quest_MSQ2_Revamp">Now there's an order I don't mind following. I could use a cup of mead after all this crawling around. \n\nI'll go and tell the Knight-Regent what's what, but my hopes go with you. It's better if these bastards never set sail.</string>
<string key="12A_MSQ_22_DestroyShrine_Obj_Incomplete" speaker="Grace O' Malley" name="GraceOMalley" VO="12A_MSQ_22_DestroyShrine_Obj_Incomplete" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">I'll be heading north, and I hope you'll follow soon. \n\nI look forward to hearing your stories at the Prydwen tavern.</string>
<string key="NPC_DefaultDialogue_10_MB_Grace" speaker="Grace O' Malley" name="GraceOMalley" VO="NPC_DefaultDialogue_10_MB_Grace" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">Word is there's another town to the north where they're filthy with treasure. \n\nI think I'll be heading that way, once everything here's in order.</string>
<string key="12A_MSQ_22_DestroyShrine_Obj_Response" speaker="Percilla Wallen" name="PercillaWallen" VO="12A_MSQ_22_DestroyShrine_Obj_Response" VO_Status="Recorded" dialogue-next="@12A_MSQ_22_DestroyShrine_Obj_Response_Next" rel_version="Quest_MSQ2_Revamp">So she spoke the truth after all? That Grace character told me you'd gone in there on your own, but I had to see it to believe it. \n\nI heard the ruckus and saw the smoke. Am I to assume that means your mission was a success?</string>
<string key="12A_MSQ_22_DestroyShrine_Obj_Response_Prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"Indeed. They will not be attacking Prydwen."</string>
<string key="12A_MSQ_22_DestroyShrine_Obj_Response_Next" speaker="Percilla Wallen" name="PercillaWallen" VO="12A_MSQ_22_DestroyShrine_Obj_Response_Next" VO_Status="Recorded" dialogue-prompt="@12A_MSQ_22_DestroyShrine_Obj_Response_Prompt" rel_version="Quest_MSQ2_Revamp">Well, there's cause for celebration! It's even tempting to take the good news to Prydwen right away. \n\nBut I believe there's an opportunity to strike a critical blow against the enemy, here and now.</string>
<string key="12A_MSQ_22_DestroyShrine_Talk_PercillaWallen" speaker="UI" rel_version="Quest_MSQ2_Revamp">Talk to Percilla Wallen.</string>
<string key="NPC_DefaultDialogue_04_PercillaWallen" speaker="Percilla Wallen" name="PercillaWallen" VO="NPC_DefaultDialogue_04_PercillaWallen" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">Ser Gawain and his court of Lost Knights are not far. They're fortified in his ancestral home across the water, Corbenic Castle. \n\nI suspect that's where Lochnir has led his unfortunate followers, as well.</string>
<string key="12A_MSQ_23_ToTower_Obj_Title" speaker="UI - Journal - Quest Title" rel_version="Quest_MSQ2_Revamp">Knight to Castle</string>
<string key="12A_MSQ_23_ToTower_Obj_Desc" speaker="UI - Journal - Quest Description" rel_version="Quest_MSQ2_Revamp">Percilla Wallen suspects Ser Gawain, the True Heir and Lochnir, the scheming minister, have gone to Corbenic Castle. Meet her there.</string>
<string key="12A_MSQ_23_ToTower_Obj_Start_Prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"We should go then."</string>
<string key="12A_MSQ_23_ToTower_Obj_Proposal" speaker="Percilla Wallen" name="PercillaWallen" VO="12A_MSQ_23_ToTower_Obj_Proposal" VO_Status="Recorded" dialogue-next="@12A_MSQ_23_ToTower_Obj_Proposal_Next" rel_version="Quest_MSQ2_Revamp">Yes, though we need a plan. They have the Circlet of Swords and an army of Lost has already fallen under Ser Gawain's influence. \n\nDefeating a knight of legend will be hard enough, but won't he just return to command them again?</string>
<string key="12A_MSQ_23_ToTower_Obj_Proposal_Prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"We need to destroy Lochnir's staff."</string>
<string key="12A_MSQ_23_ToTower_Obj_Proposal_Next" speaker="Percilla Wallen" name="PercillaWallen" VO="12A_MSQ_23_ToTower_Obj_Proposal_Next" VO_Status="Recorded" dialogue-prompt="@12A_MSQ_23_ToTower_Obj_Proposal_Prompt" rel_version="Quest_MSQ2_Revamp">Is that how that craven madman controls the Lost? Yes, it makes sense now. \n\nI thought perhaps it was Gawain's royal blood, but now I see, this whole thing is a contrivance of Lochnir's.</string>
<string key="12A_MSQ_23_ToTower_Obj_Proposal_Prompt2" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"Let's go and put an end to it."</string>
<string key="12A_MSQ_23_ToTower_Obj_Proposal_Next2" speaker="Percilla Wallen" name="PercillaWallen" VO="12A_MSQ_23_ToTower_Obj_Proposal_Next2" VO_Status="Recorded" dialogue-prompt="@12A_MSQ_23_ToTower_Obj_Proposal_Prompt" rel_version="Quest_MSQ2_Revamp">Yes, let's do just that. I will mark the spot on your map where we can set up a defensive position and plan our attack. \n\nI will meet you there, and if the hand of justice is with us, we will prevail.</string>
<string key="12A_MSQ_23_ToTower_Obj_Incomplete" speaker="Percilla Wallen" name="PercillaWallen" VO="12A_MSQ_23_ToTower_Obj_Incomplete" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">Meet me at Corbenic Castle. \n\nWe'll put an end to all this madness!</string>
<string key="12A_MSQ_23_ToTower_Obj_Response" speaker="Percilla Wallen" name="PercillaWallen" VO="12A_MSQ_23_ToTower_Obj_Response" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">Well, here we are. This is the moment of truth. \n\nIf we fail here, the Lost will overrun Prydwen and everyone in it.</string>
<string key="12A_MSQ_23_ToTower_Talk_PercillaWallen" speaker="UI" rel_version="Quest_MSQ2_Revamp">Talk to Percilla Wallen.</string>
<string key="NPC_DefaultDialogue_05_PercillaWallen" speaker="Percilla Wallen" name="PercillaWallen" VO="NPC_DefaultDialogue_05_PercillaWallen" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">I don’t know what defenses this tower possesses, but it is clearly well-fortified, and Lochnir has undoubtedly taken precautions. \n\nI would expect heavy resistance.</string>
<string key="12A_MSQ_24_DefeatGawain_Obj_Title" speaker="UI - Journal - Quest Title" rel_version="Quest_MSQ2_Revamp">Lost Legacy</string>
<string key="12A_MSQ_24_DefeatGawain_Obj_Desc" speaker="UI - Journal - Quest Description" rel_version="Quest_MSQ2_Revamp">The time of judgement is nigh. Confront Ser Gawain, the True Heir and the pestilent Minister Lochnir at Corbenic Castle.</string>
<string key="12A_MSQ_24_DefeatGawain_Obj_Start_Prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"Alright. Let's strike now."</string>
<string key="12A_MSQ_24_DefeatGawain_Obj_Proposal" speaker="Percilla Wallen" name="PercillaWallen" VO="12A_MSQ_24_DefeatGawain_Obj_Proposal" VO_Status="Recorded" dialogue-next="@12A_MSQ_24_DefeatGawain_Obj_Proposal_Next" rel_version="Quest_MSQ2_Revamp">Your courage is unquestionable, and I've witnessed your prowess in battle. You're a force to be reckoned with. \n\nBut if I'm being honest, I'd prefer not to take up arms against my former comrades nor the heir of Artorius.</string>
<string key="12A_MSQ_24_DefeatGawain_Obj_Proposal_Prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"I understand. You don't have to come."</string>
<string key="12A_MSQ_24_DefeatGawain_Obj_Proposal_Next" speaker="Percilla Wallen" name="PercillaWallen" VO="12A_MSQ_24_DefeatGawain_Obj_Proposal_Next" VO_Status="Recorded" dialogue-prompt="@12A_MSQ_24_DefeatGawain_Obj_Proposal_Prompt" rel_version="Quest_MSQ2_Revamp">Thank you. I will defend this position to ensure none come to the castle's defense and that Lochnir does not escape. \n\nDefeat those villains, destroy that damn staff, and reclaim the crown. I look forward to your triumphant return!</string>
<string key="12A_MSQ_24_DefeatGawain_Obj_Incomplete" speaker="Percilla Wallen" name="PercillaWallen" VO="12A_MSQ_24_DefeatGawain_Obj_Incomplete" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">Do what must be done. \n\nYou're the only one who can stop them!</string>
<string key="12A_MSQ_24_DefeatGawain_Obj_Response" speaker="Percilla Wallen" name="PercillaWallen" VO="12A_MSQ_24_DefeatGawain_Obj_Response" VO_Status="Recorded" dialogue-next="@12A_MSQ_24_DefeatGawain_Obj_Response_Next" rel_version="Quest_MSQ2_Revamp">I think I've been holding my breath since you departed, or at least it feels that way. \n\nTell me, did you defeat Ser Gawain and destroy Lochnir's infernal staff?</string>
<string key="12A_MSQ_24_DefeatGawain_Obj_Response_Prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"Yes, and I recovered the Circlet of Swords."</string>
<string key="12A_MSQ_24_DefeatGawain_Obj_Response_Next" speaker="Percilla Wallen" name="PercillaWallen" VO="12A_MSQ_24_DefeatGawain_Obj_Response_Next" VO_Status="Recorded" dialogue-prompt="@12A_MSQ_24_DefeatGawain_Obj_Response_Prompt" rel_version="Quest_MSQ2_Revamp">Praise to whatever gods are at your back! I feel like I'm waking from a long nightmare. \n\nMy thrill at learning of the True Heir's return was only matched by the horror of learning what he had become.</string>
<string key="12A_MSQ_24_DefeatGawain_Talk_PercillaWallen" speaker="UI" rel_version="Quest_MSQ2_Revamp">Talk to Percilla Wallen.</string>
<string key="NPC_DefaultDialogue_06_PercillaWallen" speaker="Percilla Wallen" name="PercillaWallen" VO="NPC_DefaultDialogue_06_PercillaWallen" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">After this, perhaps we should consider abandoning this obsession with restoring the royal bloodline. \n\nWe can't return the Circlet of Swords to Teyrnon Keep, anyhow. I think we should return it to Prydwen.</string>
<string key="12A_MSQ_25_CrownRegent_Obj_Title" speaker="UI - Journal - Quest Title" rel_version="Quest_MSQ2_Revamp">A True Leader</string>
<string key="12A_MSQ_25_CrownRegent_Obj_Desc" speaker="UI - Journal - Quest Description" rel_version="Quest_MSQ2_Revamp">Ser Gawain and Lochnir have been vanquished! In the absence of the True Heir, find a True Ruler for the crown.</string>
<string key="12A_MSQ_25_CrownRegent_Obj_Start_Prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"The Knight-Regent should have it."</string>
<string key="12A_MSQ_25_CrownRegent_Obj_Proposal" speaker="Percilla Wallen" name="PercillaWallen" VO="12A_MSQ_25_CrownRegent_Obj_Proposal" VO_Status="Recorded" dialogue-next="@12A_MSQ_25_CrownRegent_Obj_Proposal_Next" rel_version="Quest_MSQ2_Revamp">Yes, though Jae is bound by her duty. She'd make an excellent queen but she can't even imagine such a thing. \n\nI suspect the court training of her youth is to blame. Her humility will be yet another formidable foe.</string>
<string key="12A_MSQ_25_CrownRegent_Obj_Proposal_Prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">“We’ll have to convince her.”</string>
<string key="12A_MSQ_25_CrownRegent_Obj_Proposal_Next" speaker="Percilla Wallen" name="PercillaWallen" VO="12A_MSQ_25_CrownRegent_Obj_Proposal_Next" VO_Status="Recorded" dialogue-prompt="@12A_MSQ_25_CrownRegent_Obj_Proposal_Prompt" rel_version="Quest_MSQ2_Revamp">Yes. We’ll speak to the people. We’ll tell them the truth about Lochnir and the heir. \n\nThe crown deserves to be worn by a noble ruler, a ruler like Jin Jae. I'll see you in Prydwen, comrade.</string>
<string key="12A_MSQ_25_CrownRegent_Obj_Incomplete" speaker="Percilla Wallen" name="PercillaWallen" VO_Status="Needs Re-recording" rel_version="Quest_MSQ2_Revamp">Now that we have the Circlet of Swords, we need to convince Jin Jae to take the mantle of leadership.\n\nHopefully, she'll accept the crown.</string>
<string key="NPC_DefaultDialogue_07_PercillaWallen" speaker="Percilla Wallen" name="PercillaWallen" VO="NPC_DefaultDialogue_07_PercillaWallen" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">The new Queen will need a knight. \n\nI plan to stay by her side as long as she will have me.</string>
<string key="12A_MSQ_25_CrownRegent_Obj_Response" speaker="Regent Jin Jae" name="RegentJinJae" VO="12A_MSQ_25_CrownRegent_Obj_Response" VO_Status="Recorded" dialogue-next="@12A_MSQ_25_CrownRegent_Obj_Response_Next" rel_version="Quest_MSQ2_Revamp">Word of your victory has already breached the walls, and we are extremely grateful. \n\nI welcome you back to Prydwen as a hero. I can never repay the debt this town owes to you.</string>
<string key="12A_MSQ_25_CrownRegent_Obj_Response_Prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"You could accept the crown."</string>
<string key="12A_MSQ_25_CrownRegent_Obj_Response_Next" speaker="Regent Jin Jae" name="RegentJinJae" VO="12A_MSQ_25_CrownRegent_Obj_Response_Next" VO_Status="Recorded" dialogue-next="@12A_MSQ_25_CrownRegent_Obj_Response_Next2" dialogue-prompt="@12A_MSQ_25_CrownRegent_Obj_Response_Prompt" rel_version="Quest_MSQ2_Revamp">I… am not sure. I do not have royal blood… but I suppose we've learned that the bloodline is now cursed. \n\nStrangely enough, your friend Grace suggested the same thing just before she left.</string>
<string key="12A_MSQ_25_CrownRegent_Obj_Response_Prompt2" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"Where did Grace go?"</string>
<string key="12A_MSQ_25_CrownRegent_Obj_Response_Next2" speaker="Regent Jin Jae" name="RegentJinJae" VO="12A_MSQ_25_CrownRegent_Obj_Response_Next2" VO_Status="Recorded" dialogue-prompt="@12A_MSQ_25_CrownRegent_Obj_Response_Prompt2" rel_version="Quest_MSQ2_Revamp">We were in the tavern after word of your success, and someone mentioned a ship builder in Oxboro. \n\nShe was so eager to meet this person, she left right away. She did ask me to tell you, of course.</string>
<string key="12A_MSQ_25_CrownRegent_Talk_PercillaWallen" speaker="UI" rel_version="Quest_MSQ2_Revamp">Talk to Regent Jae Jin.</string>
<string key="NPC_DefaultDialogue_10_RegentJinJae" speaker="Regent Jin Jae" name="RegentJinJae" VO="NPC_DefaultDialogue_10_RegentJinJae" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">I would understand if you wished to follow and seek adventure to the north yourself. \n\nOtherwise, I do have Ser Payne and Ser Percilla, but I could always use more knights. Especially if I am to become queen.</string>
<string key="12A_MSQ_26_ToYonas_Obj_Title" speaker="UI - Journal - Quest Title" rel_version="Quest_MSQ2_Revamp">Wilderness Wiseman</string>
<string key="12A_MSQ_26_ToYonas_Obj_Desc" speaker="UI - Journal - Quest Description" rel_version="Quest_MSQ2_Revamp">Meet Yonas, the fisherman at the east river. Maybe he has the answers to the voices inside your head.</string>
<string key="12A_MSQ_26_ToYonas_Obj_Start_Prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"So you will accept the crown?"</string>
<string key="12A_MSQ_26_ToYonas_Obj_Proposal" speaker="Regent Jin Jae" name="RegentJinJae" VO="12A_MSQ_26_ToYonas_Obj_Proposal" VO_Status="Recorded" dialogue-next="@12A_MSQ_26_ToYonas_Obj_Proposal_Next" rel_version="Quest_MSQ2_Revamp">Yes, after careful consideration, I realize it is the honorable thing. It is the ultimate requirement of my sworn duty. \n\nWill you stay then and serve Prydwen at my side? Or do voices call you elsewhere?</string>
<string key="12A_MSQ_26_ToYonas_Obj_Proposal_Prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"I hear a voice, but it's Corruption."</string>
<string key="12A_MSQ_26_ToYonas_Obj_Proposal_Next" speaker="Regent Jin Jae" name="RegentJinJae" VO="12A_MSQ_26_ToYonas_Obj_Proposal_Next" VO_Status="Recorded" dialogue-next="@12A_MSQ_26_ToYonas_Obj_Proposal_Next2" dialogue-prompt="@12A_MSQ_26_ToYonas_Obj_Proposal_Prompt" rel_version="Quest_MSQ2_Revamp">You hear the voice of Corruption? There are legends of its insidious torment. You must be bearing such a burden! \n\nIn the days of Artorius, they say it was the voice of Myrddin that called knights to darkness. It drove them mad.</string>
<string key="12A_MSQ_26_ToYonas_Obj_Proposal_Prompt2" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"Is there any way to fight it?"</string>
<string key="12A_MSQ_26_ToYonas_Obj_Proposal_Next2" speaker="Regent Jin Jae" name="RegentJinJae" VO="12A_MSQ_26_ToYonas_Obj_Proposal_Next2" VO_Status="Recorded" dialogue-prompt="@12A_MSQ_26_ToYonas_Obj_Proposal_Prompt2" rel_version="Quest_MSQ2_Revamp">I know of no cure, but there's an old man who comes to Prydwen now and then. He warns about Corruption. \n\nSome say he's deranged, but I see wisdom in his eyes. He fishes the east river. You should seek him out.</string>
<string key="12A_MSQ_26_ToYonas_Obj_Incomplete" speaker="Regent Jin Jae" name="RegentJinJae" VO="12A_MSQ_26_ToYonas_Obj_Incomplete" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">If anyone can help you, it would be that old man. \n\nHe's often fishing on the river to the east. Look for him there.</string>
<string key="NPC_DefaultDialogue_11_RegentJinJae" speaker="Regent Jin Jae" name="RegentJinJae" VO="NPC_DefaultDialogue_11_RegentJinJae" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">Now that I hear about this Corrupted voice in your head, the Watcher's Report is even more disturbing. \n\nI fear Gawain and Lochnir were a prelude to an even greater threat that now approaches.</string>
<string key="12A_MSQ_26_ToYonas_Talk_Yonas" speaker="UI" rel_version="Quest_MSQ2_Revamp">Talk to Yonas.</string>
<string key="12A_MSQ_26_ToYonas_Obj_Response" rel_version="Quest_MSQ2_Revamp">[Yonas's lines are in 99A_Objectives.loc. The data sheet points there.]</string>
<string key="NPC_DefaultDialogue_00_FionaMurphy" speaker="Fiona Murphy" name="FionaMurphy" VO="NPC_DefaultDialogue_00_FionaMurphy" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">Welcome to the Bluffs, take rest. Please make this your home. \n\nThis blighted land will soon be blessed, when the True Heir takes the throne.</string>
<string key="NPC_DefaultDialogue_01_FionaMurphy" speaker="Fiona Murphy" name="FionaMurphy" VO="NPC_DefaultDialogue_01_FionaMurphy" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">Come, Seeker, danger abounds, but your fortune will be grown. \n\nThe Lost banished, peace found, when the True Heir takes the throne.</string>
<string key="NPC_DefaultDialogue_02_FionaMurphy" speaker="Fiona Murphy" name="FionaMurphy" VO="NPC_DefaultDialogue_02_FionaMurphy" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">The True Heir sought to save us once, and now, the answer they’ll bring. \n\nThe Lost will learn, be forever turned. They’ll know them as Our One True King!</string>
<string key="12A_Side_01_PlaceFlowers_Obj_Title" speaker="UI - Journal - Quest Title" rel_version="Quest_MSQ2_Revamp">Flowers for the Heir</string>
<string key="12A_Side_01_PlaceFlowers_Obj_Desc" speaker="UI - Journal - Quest Description" rel_version="Quest_MSQ2_Revamp">The True Heir is returning to Monarch's Bluffs! Fiona Murphy has asked you to bring Avalon Lilies to Pendragon Landing as a tribute.</string>
<string key="12A_Side_01_PlaceFlowers_Obj_Start_Prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">“They sound important.”</string>
<string key="12A_Side_01_PlaceFlowers_Obj_Proposal" speaker="Fiona Murphy" name="FionaMurphy" VO="12A_Side_01_PlaceFlowers_Obj_Proposal" VO_Status="Recorded" dialogue-next="@12A_Side_01_PlaceFlowers_Obj_Proposal_Next" rel_version="Quest_MSQ2_Revamp">Mountain and dale speak the tale, a warrior of wit and renown. \n\nArtorius raised them strong and brave, a True Heir for his crown.</string>
<string key="12A_Side_01_PlaceFlowers_Obj_Proposal_Prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">“How do we welcome them?”</string>
<string key="12A_Side_01_PlaceFlowers_Obj_Proposal_Next" speaker="Fiona Murphy" name="FionaMurphy" VO="12A_Side_01_PlaceFlowers_Obj_Proposal_Next" VO_Status="Recorded" dialogue-prompt="@12A_Side_01_PlaceFlowers_Obj_Proposal_Prompt" rel_version="Quest_MSQ2_Revamp">For the Heir, bring flowers fair, that we may build a path of blooms. \n\nMay they know their people care, it is them we choose.</string>
<string key="12A_Side_01_PlaceFlowers_Obj_Incomplete" speaker="Fiona Murphy" name="FionaMurphy" VO="12A_Side_01_PlaceFlowers_Obj_Incomplete" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">No tribute too large, no deed too small, when the fated ship comes home. \n\nLay down a carpet of flowers, all, for when the True Heir takes the throne.</string>
<string key="12A_Side_01_PlaceFlowers_Obj_Response" speaker="Fiona Murphy" name="FionaMurphy" VO="12A_Side_01_PlaceFlowers_Obj_Response" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">The True Heir sought to save us once, and now, the answer they’ll bring. \n\nThe Lost will learn, be forever turned. They’ll know them as Our One True King!</string>
<string key="12A_Side_01_PlaceFlowers_Talk_FionaMurphy" speaker="UI" rel_version="Quest_MSQ2_Revamp">Talk to Fiona Murphy.</string>
<string key="NPC_DefaultDialogue_00_EddaYonkers" speaker="Edda Yonkers" name="EddaYonkers" VO="NPC_DefaultDialogue_00_EddaYonkers" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">Have you ever held the song of love in your heart? \n\nIt’s hard to keep your spirits up on the island. But a darling sweeting can make any place feel like home!</string>
<string key="NPC_DefaultDialogue_01_EddaYonkers" speaker="Edda Yonkers" name="EddaYonkers" VO="NPC_DefaultDialogue_01_EddaYonkers" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">Love keeps you warm, but so does wool. Come to me, if you ever need something stitched. \n\nI've made a fair garment for many a fine folk. Even my darling Eddie, who isn’t back yet!</string>
<string key="NPC_DefaultDialogue_02_EddaYonkers" speaker="Edda Yonkers" name="EddaYonkers" VO="NPC_DefaultDialogue_02_EddaYonkers" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">Eddie made life here bearable, you know. \n\nWithout him… What am I thinking? You don’t have the time to listen to my woes.</string>
<string key="12A_Side_02_GatherGift_Obj_Title" speaker="UI - Journal - Quest Title" rel_version="Quest_MSQ2_Revamp">The Anniversary Gift</string>
<string key="12A_Side_02_GatherGift_Obj_Desc" speaker="UI - Journal - Quest Description" rel_version="Quest_MSQ2_Revamp">Edda Koning wants you to remind her husband, Eddie Koning it's their anniversary. Carry the message to Cynefin Mine.</string>
<string key="12A_Side_02_GatherGift_Obj_Start_Prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">“Were you expecting him?”</string>
<string key="12A_Side_02_GatherGift_Obj_Proposal" speaker="Edda Yonkers" name="EddaYonkers" VO="12A_Side_02_GatherGift_Obj_Proposal" VO_Status="Recorded" dialogue-next="@12A_Side_02_GatherGift_Obj_Proposal_Next" rel_version="Quest_MSQ2_Revamp">Yes, my foolish heart can't help long for my Eddie. He toils too hard in the mines. \n\nThis is the first time he’s missed our anniversary! I’d go to the mines myself but his favorite turkey is roasting away.</string>
<string key="12A_Side_02_GatherGift_Obj_Proposal_Prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">“I’ll go look for him!”</string>
<string key="12A_Side_02_GatherGift_Obj_Proposal_Next" speaker="Edda Yonkers" name="EddaYonkers" VO="12A_Side_02_GatherGift_Obj_Proposal_Next" VO_Status="Recorded" dialogue-prompt="@12A_Side_02_GatherGift_Obj_Proposal_Prompt" rel_version="Quest_MSQ2_Revamp">That’d be lovely! Tell that oaf he has a wife who loves him more than the mines do. \n\nAnd then, gently remind him that it’s our anniversary today. And I’ll be very cross if he doesn’t have a gift for me.</string>
<string key="12A_Side_02_GatherGift_Obj_Incomplete" speaker="Edda Yonkers" name="EddaYonkers" VO="12A_Side_02_GatherGift_Obj_Incomplete" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">Did you find my Eddie yet? \n\nAsk him to stop working and get here quickly!</string>
<string key="12A_Side_02_GatherGift_Obj_Response" speaker="Edda Yonkers" name="EddaYonkers" VO="12A_Side_02_GatherGift_Obj_Response" VO_Status="Needs Re-recording" dialogue-next="@12A_Side_02_GatherGift_Obj_Response_Next" rel_version="Quest_MSQ2_Revamp">Oh dear, he’s not with you. That can only mean… He wrote a letter? He hates writing! \n\nBlast that domkop! He loves me so much. I-I- told him to stay with me. But, no! He had to go to the mines and pick at another rock.</string>
<string key="12A_Side_02_GatherGift_Obj_Response_Prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">“I’m sorry.”</string>
<string key="12A_Side_02_GatherGift_Obj_Response_Next" speaker="Edda Yonkers" name="EddaYonkers" VO="12A_Side_02_GatherGift_Obj_Response_Next" VO_Status="Recorded" dialogue-prompt="@12A_Side_02_GatherGift_Obj_Response_Prompt" rel_version="Quest_MSQ2_Revamp">I am sorry too. There will never be another Eddie. I remember the first time he handed me his coat in the rain. Our first… \n\nThank you for bringing me the news, even if it wasn’t what I expected.</string>
<string key="12A_Side_02_GatherGift_Talk_EddaYonkers" speaker="UI" rel_version="Quest_MSQ2_Revamp">Talk to Edda Koning.</string>
<string key="NPC_DefaultDialogue_00_CemalQadir" speaker="Cemal Qadir" name="CemalQadir" VO="NPC_DefaultDialogue_00_CemalQadir" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">What wall can keep out despair? Which supplies can help people keep their faith? \n\nI know how to keep the Lost out of the settlement. I don't know how to judge which of our brethren are going to turn.</string>
<string key="NPC_DefaultDialogue_01_CemalQadir" speaker="Cemal Qadir" name="CemalQadir" VO_Status="Needs Re-recording" rel_version="Quest_MSQ2_Revamp">I’d help you settle in, but I’m the one who needs help right now. \n\nWe’ve not got enough resources to build defenses for Prydwen. I even made new picks some time ago, thinking we'd get a fresh supply of iron. How wrong I was!</string>
<string key="12A_Side_03_CollectPicks_Obj_Title" speaker="UI - Journal - Quest Title" rel_version="Quest_MSQ2_Revamp">Pick of the Mines</string>
<string key="12A_Side_03_CollectPicks_Obj_Desc" speaker="UI - Journal - Quest Description" rel_version="Quest_MSQ2_Revamp">Prydwen is short on resources. Cemal, the Master Builder has asked you to retrieve the miners' picks so that he may melt them into iron.</string>
<string key="12A_Side_03_CollectPicks_Obj_Start_Prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">“I can retrieve the picks.”</string>
<string key="12A_Side_03_CollectPicks_Obj_Proposal" speaker="Cemal Qadir" name="CemalQadir" VO_Status="Needs Re-recording" rel_version="Quest_MSQ2_Revamp">Would you? That would be a big help! \n\nYou can tell Foreman Allya I'll get her more picks, and better ones too, once more iron comes in.</string>
<string key="12A_Side_03_CollectPicks_Obj_Incomplete" speaker="Cemal Qadir" name="CemalQadir" VO_Status="Needs Re-recording" rel_version="Quest_MSQ2_Revamp">Did you get all the miners' picks? \n\nWe need all the iron we can get!</string>
<string key="12A_Side_03_CollectPicks_Obj_Response" speaker="Cemal Qadir" name="CemalQadir" VO_Status="Needs Re-recording" dialogue-next="@12A_Side_03_CollectPicks_Obj_Response_Next" rel_version="Quest_MSQ2_Revamp">…8, 9, 10. The miners' picks are all here, all accounted for and in good condition. \n\nThis will be a big aid to building our defenses. How can I thank you for this?</string>
<string key="12A_Side_03_CollectPicks_Obj_Response_Prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">“It was nothing really.”</string>
<string key="12A_Side_03_CollectPicks_Obj_Response_Next" speaker="Cemal Qadir" name="CemalQadir" VO="12A_Side_03_CollectPicks_Obj_Response_Next" VO_Status="Recorded" dialogue-prompt="@12A_Side_03_CollectPicks_Obj_Response_Prompt" rel_version="Quest_MSQ2_Revamp">Hah. You have my friendship, rajal sadaq. And my time. And an odd job if you ever have need of one. \n\nWe are always on the lookout for honest, hardworking people. And you strike me as being one.</string>
<string key="12A_Side_03_CollectPicks_Talk_CemalQadir" speaker="UI" rel_version="Quest_MSQ2_Revamp">Talk to Cemal Qadir.</string>
<string key="NPC_DefaultDialogue_00_AsheDubois" speaker="Squire Ashe Dubois" name="AsheDubois" VO="NPC_DefaultDialogue_00_AsheDubois" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">Did the pesky pirates give you trouble when you first arrived on these shores? \n\nSomeone has got to stop these bearded meanies! And that someone is me!</string>
<string key="NPC_DefaultDialogue_01_AsheDubois" speaker="Squire Ashe Dubois" name="AsheDubois" VO="NPC_DefaultDialogue_01_AsheDubois" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">Have you ever met such coordinated pirates? It’s like they went to school or something. \n\nHow will people ever find their way to Prydwen, if they can’t even survive this beach?</string>
<string key="NPC_DefaultDialogue_02_AsheDubois" speaker="Squire Ashe Dubois" name="AsheDubois" VO="NPC_DefaultDialogue_02_AsheDubois" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">Destroyer-of-Pirates, you've earned my gratitude! \n\nLet's keep protecting those who newly arrive here and one day, we may be made knights for our efforts!</string>
<string key="12A_Side_04_ExplodeBarrels_Obj_Title" speaker="UI - Journal - Quest Title" rel_version="Quest_MSQ2_Revamp">Blow 'Em Down!</string>
<string key="12A_Side_04_ExplodeBarrels_Obj_Desc" speaker="UI - Journal - Quest Description" rel_version="Quest_MSQ2_Revamp">Squire Ashe needs your help to blow up a bunch of pirates at Brysedd Shore.</string>
<string key="12A_Side_04_ExplodeBarrels_Obj_Start_Prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">“When did you come to the island?”</string>
<string key="12A_Side_04_ExplodeBarrels_Obj_Proposal" speaker="Squire Ashe Dubois" name="AsheDubois" VO="12A_Side_04_ExplodeBarrels_Obj_Proposal" VO_Status="Recorded" dialogue-next="@12A_Side_04_ExplodeBarrels_Obj_Proposal_Next" rel_version="Quest_MSQ2_Revamp">I was a baby. And an absolute terror. Folks here say I used to leap out from behind trees and startle them. \n\nMy bag had a fleur-de-lis. And I spoke a little French back then.</string>
<string key="12A_Side_04_ExplodeBarrels_Obj_Proposal_Prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">“A fleur-de-lis? You sound royal.”</string>
<string key="12A_Side_04_ExplodeBarrels_Obj_Proposal_Next" speaker="Squire Ashe Dubois" name="AsheDubois" VO="12A_Side_04_ExplodeBarrels_Obj_Proposal_Next" VO_Status="Recorded" dialogue-next="@12A_Side_04_ExplodeBarrels_Obj_Proposal_Next2" dialogue-prompt="@12A_Side_04_ExplodeBarrels_Obj_Proposal_Prompt" rel_version="Quest_MSQ2_Revamp">Royal? Hah! Hardly. I just want to make these pirates cry for their mothers. \n\nIf only they didn’t have so many weapons and barrels of gunpowder…</string>
<string key="12A_Side_04_ExplodeBarrels_Obj_Proposal_Prompt2" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">“We can use their barrels against them.”</string>
<string key="12A_Side_04_ExplodeBarrels_Obj_Proposal_Next2" speaker="Squire Ashe Dubois" name="AsheDubois" VO="12A_Side_04_ExplodeBarrels_Obj_Proposal_Next2" VO_Status="Recorded" dialogue-prompt="@12A_Side_04_ExplodeBarrels_Obj_Proposal_Prompt2" rel_version="Quest_MSQ2_Revamp">Hah! What a good way to turn the barrels on them! Sneak up on the pirates, light their barrels, and then BOOM! Pirates blown to pieces! \n\nI’ll keep watch here and make sure no one foils our grand plan!</string>
<string key="12A_Side_04_ExplodeBarrels_Obj_Incomplete" speaker="Squire Ashe Dubois" name="AsheDubois" VO="12A_Side_04_ExplodeBarrels_Obj_Incomplete" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">What are you waiting for? \n\nBlow up the pirates, already!</string>
<string key="12A_Side_04_ExplodeBarrels_Obj_Response" speaker="Squire Ashe Dubois" name="AsheDubois" VO="12A_Side_04_ExplodeBarrels_Obj_Response" VO_Status="Recorded" dialogue-next="@12A_Side_04_ExplodeBarrels_Obj_Response_Next" rel_version="Quest_MSQ2_Revamp">Hah! That was magnifique! You’re handy with gunpowder barrels! \n\nSer Payne said he might even make you a squire!</string>
<string key="12A_Side_04_ExplodeBarrels_Obj_Response_Prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">“Is that how you became a squire?”</string>
<string key="12A_Side_04_ExplodeBarrels_Obj_Response_Next" speaker="Squire Ashe Dubois" name="AsheDubois" VO="12A_Side_04_ExplodeBarrels_Obj_Response_Next" VO_Status="Recorded" dialogue-prompt="@12A_Side_04_ExplodeBarrels_Obj_Response_Prompt" rel_version="Quest_MSQ2_Revamp">Oui! Ser Payne sees the spark of a knight in me. I have to train more. And fight more. And impress the Regent... \n\nBut, you’ll see! I’ll become a knight soon! Then everyone will call me Ser Ashe!</string>
<string key="12A_Side_04_ExplodeBarrels_Talk_AsheDubois" speaker="UI" rel_version="Quest_MSQ2_Revamp">Talk to Squire Ashe.</string>
<string key="NPC_DefaultDialogue_00_HugoMolina" speaker="Hugo Molina" name="HugoMolina" VO="NPC_DefaultDialogue_00_HugoMolina" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">Oh, I'm a sad man who has made many a poor decision, like deciding to come here. \n\nThe island has ripped out my heart and fed her to the Lost, while I was sleeping.</string>
<string key="NPC_DefaultDialogue_01_HugoMolina" speaker="Hugo Molina" name="HugoMolina" VO="NPC_DefaultDialogue_01_HugoMolina" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">Did you venture forth for freedom or fame? I came here to live happily with my sweetheart, a Moorish woman. \n\nWe both fled from impending execution for our forbidden love. Who knew I’d one day crave death like water in the desert?</string>
<string key="NPC_DefaultDialogue_02_HugoMolina" speaker="Hugo Molina" name="HugoMolina" VO="NPC_DefaultDialogue_02_HugoMolina" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">Fatimah will be delighted with this mirror. I can sense a bit of magic in it already. \n\nI wonder why she was so insistent I put it together. Maybe, I'll find out soon.</string>
<string key="12A_Side_05_ArtifactShards_Obj_Title" speaker="UI - Journal - Quest Title" rel_version="Quest_MSQ2_Revamp">A Wife's Mirror</string>
<string key="12A_Side_05_ArtifactShards_Obj_Desc" speaker="UI - Journal - Quest Description" rel_version="Quest_MSQ2_Revamp">A wistful Hugo Molina has asked you to help him find the missing fragments of his Lost wife's mirror.</string>
<string key="12A_Side_05_ArtifactShards_Obj_Start_Prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">“Is eternal life that bad?”</string>
<string key="12A_Side_05_ArtifactShards_Obj_Proposal" speaker="Hugo Molina" name="HugoMolina" VO="12A_Side_05_ArtifactShards_Obj_Proposal" VO_Status="Recorded" dialogue-next="@12A_Side_05_ArtifactShards_Obj_Proposal_Next" rel_version="Quest_MSQ2_Revamp">It is when you’re the reason your woman is no more. Even the moon burns you. Fatimah’s soul gave up on me. \n\nShe came to me in a dream the other day and asked me to piece together this mirror. But I don’t have all the fragments.</string>
<string key="12A_Side_05_ArtifactShards_Obj_Proposal_Prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">“I’ll help you find them.”</string>
<string key="12A_Side_05_ArtifactShards_Obj_Proposal_Next" speaker="Hugo Molina" name="HugoMolina" VO="12A_Side_05_ArtifactShards_Obj_Proposal_Next" VO_Status="Recorded" dialogue-prompt="@12A_Side_05_ArtifactShards_Obj_Proposal_Prompt" rel_version="Quest_MSQ2_Revamp">Would you? Fatimah said if I piece this mirror for her, she'll finally find peace, the peace I stole from her. \n\nWe were so happy once, but all the sacrifices we made... Have you ever been with someone and yet felt so alone?</string>
<string key="12A_Side_05_ArtifactShards_Obj_Incomplete" speaker="Hugo Molina" name="HugoMolina" VO="12A_Side_05_ArtifactShards_Obj_Incomplete" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">Did you have any luck with the missing fragments of Fatimah's mirror? \n\nShe hasn't asked for much and I wish to give it to her, if I possibly can.</string>
<string key="12A_Side_05_ArtifactShards_Obj_Response" speaker="Hugo Molina" name="HugoMolina" VO="12A_Side_05_ArtifactShards_Obj_Response" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">Gracias, kind soul! Fatimah always loved her mirrors. With this last fragment, she can have her final one. \n\nShe said mirrors have a certain magic to them. And I can sense the energy in this, almost a strange calling…</string>
<string key="12A_Side_05_ArtifactShards_Talk_HugoMolina" speaker="UI" rel_version="Quest_MSQ2_Revamp">Talk to Hugo Molina</string>
<string key="NPC_DefaultDialogue_00_OldeGeiser" speaker="Olde Geiser" name="OldeGeiser" VO="NPC_DefaultDialogue_00_OldeGeiser" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">Have you ever observed the Lost? They look sad but they could be secretly peaceful. \n\nImagine if the most beautiful music played inside their minds. And they just can’t tell us about it.</string>
<string key="NPC_DefaultDialogue_01_OldeGeiser" speaker="Olde Geiser" name="OldeGeiser" VO="NPC_DefaultDialogue_01_OldeGeiser" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">How does it feel to be alive, stranger? To know you cannot die? \n\nI used to dig graves in Bavaria but obviously, I couldn't do that here. I survived on scraps for a while until I devised a new livelihood.</string>
<string key="NPC_DefaultDialogue_02_OldeGeiser" speaker="Olde Geiser" name="OldeGeiser" VO="NPC_DefaultDialogue_02_OldeGeiser" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">A lot of people passed right by me before you stopped and offered me assistance. \n\nOlde Geiser will remember you for your kindness always. May you go far on the island!</string>
<string key="12A_Side_06_GatherJewels_Obj_Title" speaker="UI - Journal - Quest Title" rel_version="Quest_MSQ2_Revamp">An Olde Tale</string>
<string key="12A_Side_06_GatherJewels_Obj_Desc" speaker="UI - Journal - Quest Description" rel_version="Quest_MSQ2_Revamp">Help Olde Geiser provide the families of the Lost with some peace. Collect Crystalline Tears and Glittering Stones for him to build memorials with.</string>
<string key="12A_Side_06_GatherJewels_Obj_Start_Prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">“What's your new calling?”</string>
<string key="12A_Side_06_GatherJewels_Obj_Proposal" speaker="Olde Geiser" name="OldeGeiser" VO="12A_Side_06_GatherJewels_Obj_Proposal" VO_Status="Recorded" dialogue-next="@12A_Side_06_GatherJewels_Obj_Proposal_Next" rel_version="Quest_MSQ2_Revamp">I craft Lost memorials from Crystalline Tears, to soothe grieving families. \n\nPeace is always in demand. Many ask me for my services. But, the Crystalline Tears are over and so, the tears of people must wait.</string>
<string key="12A_Side_06_GatherJewels_Obj_Proposal_Prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">“Anything I can do to help?”</string>
<string key="12A_Side_06_GatherJewels_Obj_Proposal_Next" speaker="Olde Geiser" name="OldeGeiser" VO="12A_Side_06_GatherJewels_Obj_Proposal_Next" VO_Status="Recorded" dialogue-prompt="@12A_Side_06_GatherJewels_Obj_Proposal_Prompt" rel_version="Quest_MSQ2_Revamp">Hmm. You look more limber than me. You may have luck with these ruins. \n\nIf you can brave the eldritch dangers and gather some Crystalline Tears for me, I’ll give you a good portion of what I got from the families.</string>
<string key="12A_Side_06_GatherJewels_Obj_Incomplete" speaker="Olde Geiser" name="OldeGeiser" VO="12A_Side_06_GatherJewels_Obj_Incomplete" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">Did the ruins reveal their secrets and shed their tears for you? \n\nNot yet? Well, may your sight be sharp and your pick be purposeful.</string>
<string key="12A_Side_06_GatherJewels_Obj_Response" speaker="Olde Geiser" name="OldeGeiser" VO="12A_Side_06_GatherJewels_Obj_Response" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">So many tears, such little time. You've done well by bringing these Crystalline Tears. \n\nYou will be in the thoughts of many families when they say the final prayers for their kin.</string>
<string key="12A_Side_06_GatherJewels_Talk_OldeGeiser" speaker="UI" rel_version="Quest_MSQ2_Revamp">Talk to Olde Geiser.</string>
<string key="NPC_DefaultDialogue_00_NabiJeong" speaker="Jeong Nabi" name="NabiJeong" VO="NPC_DefaultDialogue_00_NabiJeong" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">How are you adapting to this land, traveller? Have you grown up with tales of knights or like me, is it all a bit mysterious to you? \n\nMy mother misses the Joseon court. She understood what was expected of her there.</string>
<string key="NPC_DefaultDialogue_01_NabiJeong" speaker="Jeong Nabi" name="NabiJeong" VO="NPC_DefaultDialogue_01_NabiJeong" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">As royal ladies, we've always been protected. We led lavish lives in the Joseon court and for a while, in Ebonscale Reach. \n\nIt's the first time we're living out in the wilds, like common folk. We're trying to adapt.</string>
<string key="NPC_DefaultDialogue_02_NabiJeong" speaker="Jeong Nabi" name="NabiJeong" VO="NPC_DefaultDialogue_02_NabiJeong" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">A free life is better than a royal one, traveler. \n\nThe last thing I want is a pair of shackles around these heels. Maybe one day, I'll convince my mother.</string>
<string key="NPC_DefaultDialogue_00_IseulJeong" speaker="Jeong Iseul" name="IseulJeong" VO="NPC_DefaultDialogue_00_IseulJeong" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">Are you betrothed to anyone? I’m struggling to convince Nabi to get married. \n\nShe mustn’t meet a horrendous fate. I wouldn’t be able to live with myself.</string>
<string key="12A_Side_07_ForgeRing_Obj_Title" speaker="UI - Journal - Quest Title" rel_version="Quest_MSQ2_Revamp">The Maidens Lost</string>
<string key="12A_Side_07_ForgeRing_Obj_Desc" speaker="UI - Journal - Quest Description" rel_version="Quest_MSQ2_Revamp">Nabi has asked for evidence to prove getting married is not the answer to turning Lost. Hopefully, this will get her meddlesome marriage-minded mother off her back.</string>
<string key="12A_Side_07_ForgeRing_Obj_Start_Prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">“You've always been royal?”</string>
<string key="12A_Side_07_ForgeRing_Obj_Proposal" speaker="Jeong Nabi" name="NabiJeong" VO="12A_Side_07_ForgeRing_Obj_Proposal" VO_Status="Recorded" dialogue-next="@12A_Side_07_ForgeRing_Obj_Proposal_Next" rel_version="Quest_MSQ2_Revamp">Yes. Once upon a time, I was even destined to be queen. But I lost my betrothed to the sea on our way to the island.\n\nMy mother hasn't given up hope I will be married one day. She fears the worst if I don't.</string>
<string key="12A_Side_07_ForgeRing_Obj_Proposal_Prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">“What does your mother fear?”</string>
<string key="12A_Side_07_ForgeRing_Obj_Proposal_Next" speaker="Jeong Nabi" name="NabiJeong" VO="12A_Side_07_ForgeRing_Obj_Proposal_Next" VO_Status="Recorded" dialogue-prompt="@12A_Side_07_ForgeRing_Obj_Proposal_Prompt" rel_version="Quest_MSQ2_Revamp">That I'll turn into a Lost, like the ones who haunt this island, a creature with no purpose but to haunt women with better prospects. \n\nMother grew up with tales of the virgin ghost. It's hard to shake her out of her belief.</string>
<string key="12A_Side_07_ForgeRing_Obj_Proposal_Prompt2" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">“Some of the Lost were married.”</string>
<string key="12A_Side_07_ForgeRing_Obj_Proposal_Next2" speaker="Jeong Nabi" name="NabiJeong" VO="12A_Side_07_ForgeRing_Obj_Proposal_Next2" VO_Status="Recorded" dialogue-prompt="@12A_Side_07_ForgeRing_Obj_Proposal_Prompt" rel_version="Quest_MSQ2_Revamp">My mother will have your ear off with all her arguments. For now, I'll surrender to the shadow of her blind belief. Unless- \n\nDo you think there's a way you could bring back artefacts to prove some Lost used to be married?</string>
<string key="12A_Side_07_ForgeRing_TalkTo_Start" speaker="Jeong Iseul" name="IseulJeong" VO="12A_Side_07_ForgeRing_TalkTo_Start" VO_Status="Recorded" dialogue-next="@12A_Side_07_ForgeRing_TalkTo_Response" rel_version="Quest_MSQ2_Revamp">Wedding rings and love letters, hmm... So, some of the Lost used to be married once? That makes no sense. \n\nAnd you're saying that even getting married doesn't keep you from turning into one of these creatures? How disturbing!</string>
<string key="12A_Side_07_ForgeRing_TalkTo_Prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">“No, but you could make a charm.”</string>
<string key="12A_Side_07_ForgeRing_TalkTo_Response" speaker="Jeong Iseul" name="IseulJeong" VO="12A_Side_07_ForgeRing_TalkTo_Response" VO_Status="Recorded" dialogue-prompt="@12A_Side_07_ForgeRing_TalkTo_Prompt" rel_version="Quest_MSQ2_Revamp">A talisman to ward off evil spirits? What a clever idea! Why don't you use the wedding rings? \n\nMaybe they'll influence Nabi and she’ll want to get married sooner.</string>
<string key="12A_Side_07_ForgeRing_Obj_Incomplete" speaker="Jeong Iseul" name="NabiJeong" VO="12A_Side_07_ForgeRing_Obj_Incomplete" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">Did you find any items that show some of the Lost used to be married once? \n\nMy mother spoke of a dashing young man called Elias, and while I'm sure he's delightful, I simply have no aspirations to be married!</string>
<string key="12A_Side_07_ForgeRing_Obj_Response" speaker="Jeong Iseul" name="NabiJeong" VO="12A_Side_07_ForgeRing_Obj_Response" VO_Status="Recorded" dialogue-next="@12A_Side_07_ForgeRing_Obj_Response_Next" rel_version="Quest_MSQ2_Revamp">A talisman? To protect me from evil and lower my chances of turning into a ghost? \n\nDoes this mean my mother no longer believes marrying is protection against turning into the Lost?</string>
<string key="12A_Side_07_ForgeRing_Obj_Response_Prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">“She still wants you to be married.”</string>
<string key="12A_Side_07_ForgeRing_Obj_Response_Next" speaker="Jeong Nabi" name="NabiJeong" VO="12A_Side_07_ForgeRing_Obj_Response_Next" VO_Status="Recorded" dialogue-prompt="@12A_Side_07_ForgeRing_Obj_Response_Prompt" rel_version="Quest_MSQ2_Revamp">And my mother will always want that. \n\nIf she ever turned into a Lost, which I hope she never does, she'd follow me around with the sole purpose of getting me married. And probably scare all my suitors away!</string>
<string key="12A_Side_07_ForgeRing_Talk_NabiJeong" speaker="UI" rel_version="Quest_MSQ2_Revamp">Talk to Nabi Jeong.</string>
<string key="NPC_DefaultDialogue_00_HamzaKillic" speaker="Hamza Killic" name="HamzaKillic" VO="NPC_DefaultDialogue_00_HamzaKillic" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">Oh, hello! Haven’t died many times, have you? \n\nYou have gorgeous pearly whites. Dying spoils teeth.</string>
<string key="NPC_DefaultDialogue_01_HamzaKillic" speaker="Hamza Killic" name="HamzaKillic" VO="NPC_DefaultDialogue_01_HamzaKillic" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">Show me your smile. Your teeth are radiant. Do you use Miswak to brush them? \n\nIn the Ottoman Empire, everyone had good teeth. Here, not so much. Here, people eat whatever they get.</string>
<string key="NPC_DefaultDialogue_02_HamzaKillic" speaker="Hamza Killic" name="HamzaKillic" VO="NPC_DefaultDialogue_02_HamzaKillic" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">If you ever lose all your teeth, you know who to find. \n\nYou may lose your soul but you'll never lose your smile!</string>
<string key="12A_Side_08_GatherFangs_Obj_Title" speaker="UI - Journal - Quest Title" rel_version="Quest_MSQ2_Revamp">Dentistry Artistry</string>
<string key="12A_Side_08_GatherFangs_Obj_Desc" speaker="UI - Journal - Quest Description" rel_version="Quest_MSQ2_Revamp">Hamza Killic's brain is dancing with a new idea. Collect wolf fangs so that he may bring his invention to life!</string>
<string key="12A_Side_08_GatherFangs_Obj_Start_Prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">“How long have you been here?”</string>
<string key="12A_Side_08_GatherFangs_Obj_Proposal" speaker="Hamza Killic" name="HamzaKillic" VO="12A_Side_08_GatherFangs_Obj_Proposal" VO_Status="Recorded" dialogue-next="@12A_Side_08_GatherFangs_Obj_Proposal_Next" rel_version="Quest_MSQ2_Revamp">More days than a snail has teeth. I left to pursue my great ideas in my reckless youth. \n\nI still feel as reckless and almost as young. And if I can get enough wolf teeth, I'll finally be able to craft my invention!</string>
<string key="12A_Side_08_GatherFangs_Obj_Proposal_Prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">“How many wolf teeth do you need?”</string>
<string key="12A_Side_08_GatherFangs_Obj_Proposal_Next" speaker="Hamza Killic" name="HamzaKillic" VO="12A_Side_08_GatherFangs_Obj_Proposal_Next" VO_Status="Recorded" dialogue-prompt="@12A_Side_08_GatherFangs_Obj_Proposal_Prompt" rel_version="Quest_MSQ2_Revamp">I already have twenty-six pearly white wolf fangs. I need six more, just like them. \n\nThey should be from robust middle-aged wolves, warriors, if you can spot them. Could you get the teeth for me? I'll be grateful!</string>
<string key="12A_Side_08_GatherFangs_Obj_Incomplete" speaker="Hamza Killic" name="HamzaKillic" VO="12A_Side_08_GatherFangs_Obj_Incomplete" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">Did you get the six wolf teeth like I asked? \n\nI’ll be able to complete my brilliant invention then. Trust me, you've never seen anything as daring as this!</string>
<string key="12A_Side_08_GatherFangs_Obj_Response" speaker="Hamza Killic" name="HamzaKillic" VO="12A_Side_08_GatherFangs_Obj_Response" VO_Status="Recorded" dialogue-next="@12A_Side_08_GatherFangs_Obj_Response_Next" rel_version="Quest_MSQ2_Revamp">You spotted the wolves well - middle-aged, strong, aggressive fighters most likely. \n\nThese are the perfect fangs. They're sparkly. They're white. They can cut through meat!</string>
<string key="12A_Side_08_GatherFangs_Obj_Response_Prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">“What are you inventing with them?”</string>
<string key="12A_Side_08_GatherFangs_Obj_Response_Next" speaker="Hamza Killic" name="HamzaKillic" VO="12A_Side_08_GatherFangs_Obj_Response_Next" VO_Status="Recorded" dialogue-prompt="@12A_Side_08_GatherFangs_Obj_Response_Prompt" rel_version="Quest_MSQ2_Revamp">The first-of-its-kind dental weapon for the toothless elderly among us, those who have the punch but lack the bite. \n\nOne chomp from these pearly beauties will make an attacker regret their choices. Brilliant, no?</string>
<string key="12A_Side_08_GatherFangs_Talk_HamzaKillic" speaker="UI" rel_version="Quest_MSQ2_Revamp">Talk to Hamza Killic.</string>
<string key="NPC_DefaultDialogue_00_OliviaBarovier" speaker="Olivia Barovier" name="OliviaBarovier" VO="NPC_DefaultDialogue_00_OliviaBarovier" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">My home has been destroyed. My father has been twisted into a monster I can't recognize. I can't even afford a place to sleep. \n\nNo one can save me. And nobody will.</string>
<string key="NPC_DefaultDialogue_01_OliviaBarovier" speaker="Olivia Barovier" name="OliviaBarovier" VO="NPC_DefaultDialogue_01_OliviaBarovier" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">I have been ruined. I can't work like I once used to. \n\nWhat good are hands when your mind is occupied by the demons that plague your dreams?</string>
<string key="NPC_DefaultDialogue_02_OliviaBarovier" speaker="Olivia Barovier" name="OliviaBarovier" VO="NPC_DefaultDialogue_02_OliviaBarovier" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">My father had his time with me and he squandered it. I have no time for his sentiments now. \n\nAt least his glassworks have fetched a good price.</string>
<string key="12A_Side_09_CollectGlass_Obj_Title" speaker="UI - Journal - Quest Title" rel_version="Quest_MSQ2_Revamp">Heart of Glass</string>
<string key="12A_Side_09_CollectGlass_Obj_Desc" speaker="UI - Journal - Quest Description" rel_version="Quest_MSQ2_Revamp">A grieving Olivia Barovier has asked you to retrieve her Lost father's glassworks from Arruda Ranch.</string>
<string key="12A_Side_09_CollectGlass_Obj_Start_Prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">“What demons?”</string>
<string key="12A_Side_09_CollectGlass_Obj_Proposal" speaker="Olivia Barovier" name="OliviaBarovier" VO="12A_Side_09_CollectGlass_Obj_Proposal" VO_Status="Recorded" dialogue-next="@12A_Side_09_CollectGlass_Obj_Proposal_Next" rel_version="Quest_MSQ2_Revamp">Scars. My father's mistakes wore him down till he broke. He always thought the world was better... He shattered when he saw the truth. \n\nHe lost himself in making glassworks. People came from all over the island to buy them.</string>
<string key="12A_Side_09_CollectGlass_Obj_Proposal_Prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"Sounds like he was talented."</string>
<string key="12A_Side_09_CollectGlass_Obj_Proposal_Next" speaker="Olivia Barovier" name="OliviaBarovier" VO="12A_Side_09_CollectGlass_Obj_Proposal_Next" VO_Status="Recorded" dialogue-next="@12A_Side_09_CollectGlass_Obj_Proposal_Next2" dialogue-prompt="@12A_Side_09_CollectGlass_Obj_Proposal_Prompt" rel_version="Quest_MSQ2_Revamp">He had a deep relationship with glass, knew exactly which mineral would elicit the color he desired. \n\nHis works were treasures that brought hope. But now they're lost in a house filled with horrors.</string>
<string key="12A_Side_09_CollectGlass_Obj_Proposal_Prompt2" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">“I could get his things for you.”</string>
<string key="12A_Side_09_CollectGlass_Obj_Proposal_Next2" speaker="Olivia Barovier" name="OliviaBarovier" VO="12A_Side_09_CollectGlass_Obj_Proposal_Next2" VO_Status="Recorded" dialogue-prompt="@12A_Side_09_CollectGlass_Obj_Proposal_Prompt2" rel_version="Quest_MSQ2_Revamp">Would you? I can’t step foot in that house. There, there are too many memories… \n\nIt isn't easy to be second place in your father's eyes. Please just get the glassworks, if you can.</string>
<string key="12A_Side_09_CollectGlass_Obj_Incomplete" speaker="Olivia Barovier" name="OliviaBarovier" VO="12A_Side_09_CollectGlass_Obj_Incomplete" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">Were you able to enter the house? \n\nDid you find my father’s glassworks?</string>
<string key="12A_Side_09_CollectGlass_Obj_Response" speaker="Olivia Barovier" name="OliviaBarovier" VO="12A_Side_09_CollectGlass_Obj_Response" VO_Status="Recorded" dialogue-next="@12A_Side_09_CollectGlass_Obj_Response_Next" rel_version="Quest_MSQ2_Revamp">Getting into the house must not have been easy. I am grateful for your courage. \n\nThese are the last things I have of my father. At least he got to spend his last days with his precious work.</string>
<string key="12A_Side_09_CollectGlass_Obj_Response_Prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">“He expressed his feelings with these.”</string>
<string key="12A_Side_09_CollectGlass_Obj_Response_Next" speaker="Olivia Barovier" name="OliviaBarovier" VO="12A_Side_09_CollectGlass_Obj_Response_Next" VO_Status="Recorded" dialogue-prompt="@12A_Side_09_CollectGlass_Obj_Response_Prompt" rel_version="Quest_MSQ2_Revamp">He wrote me letters? I'll read his words, although I am fearful of what they may reveal. \n\nIsn't it ironic that my emotions are as fragile as his glass? At least his works have value.</string>
<string key="12A_Side_09_CollectGlass_Talk_OliviaBarovier" speaker="UI" rel_version="Quest_MSQ2_Revamp">Talk to Olivia Barovier.</string>
<string key="NPC_DefaultDialogue_03_HugoMolina" speaker="Hugo Molina" name="HugoMolina" VO="NPC_DefaultDialogue_03_HugoMolina" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">What folly we have committed! We unleashed a most tragic magic by giving in to Fatimah's whims. \n\nWe made a talking mirror that berates me for my decisions, every minute, every hour, every day. It just doesn’t stop!</string>
<string key="NPC_DefaultDialogue_04_HugoMolina" speaker="Hugo Molina" name="HugoMolina" VO="NPC_DefaultDialogue_04_HugoMolina" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">May you find what you’re looking for, friend. \n\nMay your wishes be fulfilled without ever being twisted.</string>
<string key="12A_Side_10_BreakCurse_Obj_Title" speaker="UI - Journal - Quest Title" rel_version="Quest_MSQ2_Revamp">Ending the Madness</string>
<string key="12A_Side_10_BreakCurse_Obj_Desc" speaker="UI - Journal - Quest Description" rel_version="Quest_MSQ2_Revamp">Fixing the mirror for Hugo worsened matters. He needs your help breaking the large mirror at Deadman's Cove, so that he can finally let go of his Lost wife.</string>
<string key="12A_Side_10_BreakCurse_Obj_Start_Prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">“Have you tried breaking it?”</string>
<string key="12A_Side_10_BreakCurse_Obj_Proposal" speaker="Hugo Molina" name="HugoMolina" VO="12A_Side_10_BreakCurse_Obj_Proposal" VO_Status="Recorded" dialogue-next="@12A_Side_10_BreakCurse_Obj_Proposal_Next" rel_version="Quest_MSQ2_Revamp">I had to. Her words are still pounding in my head. \n\nI broke her heart. And now I've broken her mirror. Maybe that's why she won't stop haunting me.</string>
<string key="12A_Side_10_BreakCurse_Obj_Proposal_Prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">“Do you have happy memories of her?”</string>
<string key="12A_Side_10_BreakCurse_Obj_Proposal_Next" speaker="Hugo Molina" name="HugoMolina" VO="12A_Side_10_BreakCurse_Obj_Proposal_Next" VO_Status="Recorded" dialogue-next="@12A_Side_10_BreakCurse_Obj_Proposal_Next2" dialogue-prompt="@12A_Side_10_BreakCurse_Obj_Proposal_Prompt" rel_version="Quest_MSQ2_Revamp">Si! I do. Fatimah was the joy of my soul once. I left Spain, left my family because of my love for her. \n\nI loved my querida even when we fought. Even when her cloudy gray eyes turned into a storm.</string>
<string key="12A_Side_10_BreakCurse_Obj_Proposal_Prompt2" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">“Hold the memory. Break the mirror.”</string>
<string key="12A_Side_10_BreakCurse_Obj_Proposal_Next2" speaker="Hugo Molina" name="HugoMolina" VO="12A_Side_10_BreakCurse_Obj_Proposal_Next2" VO_Status="Recorded" dialogue-prompt="@12A_Side_10_BreakCurse_Obj_Proposal_Prompt2" rel_version="Quest_MSQ2_Revamp">You are right. She speaks through another large mirror in the cove that's filled with pirates. \n\nI'll need your help to break it. But I must get her taunts out of my head.</string>
<string key="12A_Side_10_BreakCurse_Obj_Incomplete" speaker="Hugo Molina" name="HugoMolina" VO="12A_Side_10_BreakCurse_Obj_Incomplete" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">Were you able to destroy the mirror or did Fatimah's voice get to you too? \n\nMy Fatimah can be quite compelling.</string>
<string key="12A_Side_10_BreakCurse_Obj_Response" speaker="Hugo Molina" name="HugoMolina" VO="12A_Side_10_BreakCurse_Obj_Response" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">How is it that you can love someone and yet living with them can slowly destroy you? \n\nThis island didn’t help. But oh, Fatimah, I miss you so much.</string>
<string key="12A_Side_10_BreakCurse_Talk_HugoMolina" speaker="UI" rel_version="Quest_MSQ2_Revamp">Talk to Hugo Molina.</string>
<string key="NPC_DefaultDialogue_00_DayoMusa" speaker="Dayo Musa" name="DayoMusa" VO="NPC_DefaultDialogue_00_DayoMusa" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">This island is filled with trials. So be prepared to learn who you really are. \n\nMan is like pepper — you only know him when you’ve ground him.</string>
<string key="NPC_DefaultDialogue_00_ClericLetter" speaker="Dayo Musa" name="DayoMusa" VO="NPC_DefaultDialogue_00_ClericLetter" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">It was nothing short of a plague. They kept coming in droves, and it was all we could do to hold them back. \n\nI was sure faith had a role to play here, as it does in the tales back home.</string>
<string key="NPC_DefaultDialogue_01_DayoMusa" speaker="Dayo Musa" name="DayoMusa" VO="NPC_DefaultDialogue_01_DayoMusa" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">It was nothing short of a plague. They kept coming in droves, and it was all we could do to hold them back. \n\nI was sure faith had a role to play here, as it does in the tales back home.</string>
<string key="NPC_DefaultDialogue_02_DayoMusa" speaker="Dayo Musa" name="DayoMusa" VO="NPC_DefaultDialogue_02_DayoMusa" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">I hope you keep an open heart on this island. I fear it's too late for me. \n\nOne who has been bitten by a snake lives in fear of worms.</string>
<string key="12A_Side_11_ClericAmulets_Obj_Title" speaker="UI - Journal - Quest Title" rel_version="Quest_MSQ2_Revamp">A Useless Hope</string>
<string key="12A_Side_11_ClericAmulets_Obj_Desc" speaker="UI - Journal - Quest Description" rel_version="Quest_MSQ2_Revamp">Dayo Musa's hopeful plan went horribly wrong. Retrieve the amulets from the Lost to put them at ease and return the amulets to him.</string>
<string key="12A_Side_11_ClericAmulets_Obj_Start_Prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">(Keep reading)</string>
<string key="12A_Side_11_ClericAmulets_Obj_Proposal" speaker="Dayo Musa" name="DayoMusa" VO="12A_Side_11_ClericAmulets_Obj_Proposal" VO_Status="Recorded" dialogue-next="@12A_Side_11_ClericAmulets_Obj_Proposal_Next" rel_version="Quest_MSQ2_Revamp">I tried to guide the people towards their faith, by giving them something tangible to focus on. \n\nI made sure each of them had an amulet to see them through. Like the stories of old, we’d weather this plague together.</string>
<string key="12A_Side_11_ClericAmulets_Obj_Proposal_Prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">(Keep reading)</string>
<string key="12A_Side_11_ClericAmulets_Obj_Proposal_Next" speaker="Dayo Musa" name="DayoMusa" VO="12A_Side_11_ClericAmulets_Obj_Proposal_Next" VO_Status="Recorded" dialogue-prompt="@12A_Side_11_ClericAmulets_Obj_Proposal_Prompt" rel_version="Quest_MSQ2_Revamp">They trusted me and I let them down. \n\nI should have gone into this with clearer eyes, and because of my failure, they have all fallen. I, Dayo Musa, must find someone strong to gather their amulets and give them proper rites…</string>
<string key="12A_Side_11_ClericAmulets_Obj_Incomplete" speaker="Dayo Musa" name="DayoMusa" VO="12A_Side_11_ClericAmulets_Obj_Incomplete" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">The journals of Dayo Musa should really be discussed with him.</string>
<string key="12A_Side_11_ClericAmulets_Obj_Response" speaker="Dayo Musa" name="DayoMusa" VO="12A_Side_11_ClericAmulets_Obj_Response" VO_Status="Recorded" dialogue-next="@12A_Side_11_ClericAmulets_Obj_Response_Next" rel_version="Quest_MSQ2_Revamp">Hello, friend! I hope this day is treating you with kindness. \n\nWould you have time to help a fellow? Regrettably, the people I was trying to protect have turned into the Lost…</string>
<string key="12A_Side_11_ClericAmulets_Obj_Response_Prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"I have your journal."</string>
<string key="12A_Side_11_ClericAmulets_Obj_Response_Next" speaker="Dayo Musa" name="DayoMusa" VO="12A_Side_11_ClericAmulets_Obj_Response_Next" VO_Status="Recorded" dialogue-next="@12A_Side_11_ClericAmulets_Obj_Response_Next2" dialogue-prompt="@12A_Side_11_ClericAmulets_Obj_Response_Prompt" rel_version="Quest_MSQ2_Revamp">May fortune be with you! I'd come to the settlement to find help. But no one had time to listen. \n\nIt takes a special person to go out of their way to help someone else. Did you find everyone's amulets?</string>
<string key="12A_Side_11_ClericAmulets_Obj_Response_Prompt2" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">“I did. Here they are.”</string>
<string key="12A_Side_11_ClericAmulets_Obj_Response_Next2" speaker="Dayo Musa" name="DayoMusa" VO="12A_Side_11_ClericAmulets_Obj_Response_Next2" VO_Status="Recorded" dialogue-prompt="@12A_Side_11_ClericAmulets_Obj_Response_Prompt2" rel_version="Quest_MSQ2_Revamp">Thank you, friend. You have put my mind at ease. \n\nThe problems on this island are larger than those I've experienced. And one can't use their hand to force the sun to set.</string>
<string key="12A_Side_11_ClericAmulets_Talk_DayoMusa" speaker="UI" rel_version="Quest_MSQ2_Revamp">Talk to Dayo Musa.</string>
<string key="NPC_DefaultDialogue_03_AsheDubois" speaker="Ashe Dubois" name="AsheDubois" VO="NPC_DefaultDialogue_03_AsheDubois" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">I will follow the path of my ancestor, Ser Margot Dubois. \n\nI’ll become a knight worthy of her praise!</string>
<string key="NPC_DefaultDialogue_00_KnightsDecree" speaker="Trystan Rolfe" name="AsheDubois" VO="NPC_DefaultDialogue_00_KnightsDecree" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">Margot Dubois the Steadfast, knighted by Artorius, seated in the fifth seat of the Round table. \n\nThe Resolved Scout, Keeper of the Scepter, Crest of the Lark, bequeathed this day on a scarf of olive silk.</string>
<string key="npc_defaultdialogue_04_ashedubois" speaker="Trystan Rolfe" name="AsheDubois" VO="npc_defaultdialogue_04_ashedubois" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">Margot Dubois the Steadfast, knighted by Artorius, seated in the fifth seat of the Round table. \n\nThe Resolved Scout, Keeper of the Scepter, Crest of the Lark, bequeathed this day on a scarf of olive silk.</string>
<string key="12A_Side_12_KnightsCrest_Obj_Title" speaker="UI - Journal - Quest Title" rel_version="Quest_MSQ2_Revamp">Knight? Who? Me?</string>
<string key="12A_Side_12_KnightsCrest_Obj_Desc" speaker="UI - Journal - Quest Description" rel_version="Quest_MSQ2_Revamp">Ashe Dubois, Ser Payne's squire, has always longed to be a knight. Give her the proof that someone in her family used to be a knight once.</string>
<string key="12A_Side_12_KnightsCrest_Obj_Start_Prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">(Keep reading)</string>
<string key="12A_Side_12_KnightsCrest_Obj_Proposal" speaker="Trystan Rolfe" name="AsheDubois" VO="12A_Side_12_KnightsCrest_Obj_Proposal" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">The helm, the bow, and the crest of Margot will mark the Dubois family history. \n\nThrough generations, the Dubois name will be welcome in the halls of Artorius. They must be informed that they can uphold this honor.</string>
<string key="12A_Side_12_KnightsCrest_Obj_Incomplete" speaker="Ashe Dubois" name="AsheDubois" VO="12A_Side_12_KnightsCrest_Obj_Incomplete" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">The proclamation concerning the Dubois Family Crest should should be taken to Ashe Dubois.</string>
<string key="12A_Side_12_KnightsCrest_Obj_Response" speaker="Ashe Dubois" name="AsheDubois" VO="12A_Side_12_KnightsCrest_Obj_Response" VO_Status="Recorded" dialogue-next="@12A_Side_12_KnightsCrest_Obj_Response_Next" rel_version="Quest_MSQ2_Revamp">Really? You found something that belonged to my family! \n\nWhat is it? Who are they? Where can I meet them?</string>
<string key="12A_Side_12_KnightsCrest_Obj_Response_Prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">“A Dubois lady was a famous Knight.”</string>
<string key="12A_Side_12_KnightsCrest_Obj_Response_Next" speaker="Ashe Dubois" name="AsheDubois" VO="12A_Side_12_KnightsCrest_Obj_Response_Next" VO_Status="Recorded" dialogue-prompt="@12A_Side_12_KnightsCrest_Obj_Response_Prompt" rel_version="Quest_MSQ2_Revamp">Ooh! Give me that! She was a prestigious knight in the time of Artorius himself. I can’t believe it. \n\nThis knight business runs in my blood! Thank you for bringing this to me. I’m going to keep it as a reminder.</string>
<string key="12A_Side_12_KnightsCrest_Talk_AsheDubois" speaker="UI" rel_version="Quest_MSQ2_Revamp">Talk to Squire Ashe.</string>
<string key="NPC_DefaultDialogue_00_JeongIseul" speaker="Jeong Iseul" name="JeongIseul" VO="NPC_DefaultDialogue_00_IseulJeong" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">Are you betrothed to anyone? I’m struggling to convince Nabi to get married. \n\nShe mustn’t meet a horrendous fate. I wouldn’t be able to live with myself.</string>
<string key="NPC_DefaultDialogue_00_ShaeGarcia" speaker="Shae Garcia" name="ShaeGarcia" VO="NPC_DefaultDialogue_00_ShaeGarcia" rel_version="Quest_MSQ2_Revamp">I came here from the north, believing this place would be better. \n\nInstead, I found a den of snakes in the guise of chivalry.</string>
<string key="12A_Shae_Prompt" speaker="Shae Garcia" rel_version="Quest_MSQ2_Revamp">“Someone cheat you?”</string>
<string key="12A_Shae_Response" speaker="Shae Garcia" name="ShaeGarcia" VO="12A_Shae_Response" rel_version="Quest_MSQ2_Revamp">A stranger promised me shelter in exchange for information about a knight. \n\nThey did the unspeakable and didn't even live up to their promise. Everyone’s going to turn Lost soon and there’s nothing anyone can do about it.</string>
<string key="NPC_DefaultDialogue_00_DonQuixolay" speaker="Don Quixolay" name="DonQuixolay" VO="NPC_DefaultDialogue_00_DonQuixolay" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">I knew there was a great elsewhere out there, where chivalry hadn’t died an untimely death. \n\nI found it! Here, I can put my ignoble past behind me and take up the glorious burdens of knighthood!</string>
<string key="12A_Don_Prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">“So you've always wanted to be a knight?”</string>
<string key="12A_Don_Response" speaker="Don Quixolay" name="DonQuixolay" VO="12A_Don_Response" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">It's been my lifelong dream! Being a knight in a mystical land full of monsters and magic! \n\nI’m going to look for some exotic flowers soon. Then I can gift them to a fair maiden and fight in her name!</string>
<string key="NPC_DefaultDialogue_00_ShazaanCortis" speaker="Shazaan Cortis" name="ShazaanCortis" VO="NPC_DefaultDialogue_00_ShazaanCortis" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">My peers are probably having a good time fishing somewhere on the island, sharing tales of the Old World. \n\nMeanwhile, I’ve barely made it out of a monster-ridden mine with my skin intact.</string>
<string key="12A_Shazaan_Prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">“Why be a miner?”</string>
<string key="12A_Shazaan_Response" speaker="Shazaan Cortis" name="ShazaanCortis" VO="12A_Shazaan_Response" VO_Status="Recorded" dialogue-next="@12A_Shazaan_Response2" rel_version="Quest_MSQ2_Revamp">I thought it would be adventurous. I didn’t want to sit by a lake all day. \n\nWell, I’ve had my fill of monsters, funny rocks, and illusions caused by foul air. I wanted a new job! And I got one!</string>
<string key="12A_Shazaan_Prompt2" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">“What’s your new job?”</string>
<string key="12A_Shazaan_Response2" speaker="Shazaan Cortis" name="ShazaanCortis" VO="12A_Shazaan_Response2" VO_Status="Recorded" dialogue-prompt="@12A_Shazaan_Prompt2" rel_version="Quest_MSQ2_Revamp">Mineworks Advisor for the Regent. She’s upset about what happened to us at the mines. \n\nShe’s going to make sure the mines are safe for all hardworking miners. And she wants my help to do it!</string>
<string key="NPC_DefaultDialogue_00_TomiraDudek" speaker="Tomira Dudek" name="TomiraDudek" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">Thanks for rescuing us! When I was surrounded by the Lost, I remembered everyone who’d ever told me I shouldn’t venture out on my own. \n\nBeating the odds felt good. It made every decision I’ve ever made feel right in a way.</string>
<string key="12A_Tomira_Prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">“I'm sure you feel vindicated.”</string>
<string key="12A_Tomira_Response" speaker="Tomira Dudek" name="TomiraDudek" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">Well there's so much uncertainty when faced with the soulless. I don’t know how the Regent does it. \n\nShe's normally so good at making decisions for all of us. It puzzles me why she didn’t get to us sooner.</string>
<string key="NPC_DefaultDialogue_00_ChanduIyer" speaker="Chandu Iyer" name="ChanduIyer" VO="NPC_DefaultDialogue_00_ChanduIyer" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">Do you know what happened with Allya’s messages? The Regent would have never taken that much time to send help. \n\nThe first time I came here, she called me to Court, just to make me feel welcome.</string>
<string key="12A_Chandu_Prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">“You like the Regent?”</string>
<string key="12A_Chandu_Response" speaker="Chandu Iyer" name="ChanduIyer" VO="12A_Chandu_Response" VO_Status="Recorded" dialogue-next="@12A_Chandu_Response2" rel_version="Quest_MSQ2_Revamp">Who doesn’t like her? She used to visit the mines weekly before people started turning into the Lost. \n\nShe probably spends entire nights trying to figure out why this is happening. It's like the puzzle of the rocks.</string>
<string key="12A_Chandu_Prompt2" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">“The rocks have a puzzle?”</string>
<string key="12A_Chandu_Response2" speaker="Chandu Iyer" name="ChanduIyer" VO="12A_Chandu_Response2" VO_Status="Recorded" dialogue-prompt="@12A_Chandu_Prompt2" rel_version="Quest_MSQ2_Revamp">Oh, yes! The mysteries of a land are in its dirt. How does Azoth travel? What remains of the people who lived here once? \n\nI’ll solve the mysteries of this island one mineral vein at a time. It’s a most fascinating conundrum!</string>
<string key="NPC_DefaultDialogue_00_GeertieLother" speaker="Geertie Lother" name="BarkeepLother" VO="1210_00_Barkeep_Default" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">What'll it be, friend? A drink to wash away your sorrows, or a drink to celebrate the gift of life? \n\nThere's always a good reason to knock one back, if you ask me.</string>
<string key="NPC_DefaultDialogue_01_GeertieLother" speaker="Geertie Lother" name="BarkeepLother" VO="1210_01_Barkeep_Default" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">Hey, are you the one I've been hearing about? \n\nYes, you must be. You match the description. People talk around here, you know.</string>
<string key="12A_Side_13_DevilHoney_Obj_Title" speaker="UI - Journal - Quest Title" rel_version="Quest_MSQ2_Revamp">Devil Honey</string>
<string key="12A_Side_13_DevilHoney_Obj_Desc" speaker="UI - Journal - Quest Description" rel_version="Quest_MSQ2_Revamp">Get combs of Devil's Honey from Geertie Lother's private reserve at Hiraeth Lookout and return them to her in Prydwen.</string>
<string key="12A_Side_13_DevilHoney_Obj_Start_Prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"What do people say, exactly?"</string>
<string key="12A_Side_13_DevilHoney_Obj_Proposal" speaker="Geertie Lother" name="BarkeepLother" VO="Barkeep_1210_0101_devilhoney_ProposalResponse" VO_Status="Recorded" dialogue-next="@12A_Side_13_DevilHoney_Obj_Proposal_Next" rel_version="Quest_MSQ2_Revamp">They say you've been quite a help, and I was like, "Well, why haven't they helped me?" \n\nBut then I realized, silly Geertie, it's because you haven't asked!</string>
<string key="12A_Side_13_DevilHoney_Obj_Proposal_Prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"Something you need help with?"</string>
<string key="12A_Side_13_DevilHoney_Obj_Proposal_Next" speaker="Geertie Lother" name="BarkeepLother" VO="12A_Side_13_DevilHoney_Obj_Proposal_Next" VO_Status="Recorded" dialogue-prompt="@12A_Side_13_DevilHoney_Obj_Proposal_Prompt" rel_version="Quest_MSQ2_Revamp">Yes! Honey! Honey so delicious it's called "Devil's Honey." I have a special reserve up on Hiraeth Lookout. \n\nCollect my honeycombs, and I'll give you some to taste.</string>
<string key="12A_Side_13_DevilHoney_Obj_Incomplete" speaker="Geertie Lother" name="BarkeepLother" VO="12A_Side_13_DevilHoney_Obj_Incomplete" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">You’ll find the honeycombs at Hiraeth Lookout. \n\nJust wait until you taste this honey!</string>
<string key="12A_Side_13_DevilHoney_Obj_Response" speaker="Geertie Lother" name="BarkeepLother" VO="Barkeep_1210_0101_devilhoney_AvailResponse" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">Aha! There's my honey! Er, I mean my honeycombs. I wasn't calling you "my honey." That would be... absurd. \n\nBut yes, this is fantastic! I'm going to whip us up some honeycakes right away.</string>
<string key="12A_Side_13_DevilHoney_Talk_GeertieLother" speaker="UI" rel_version="Quest_MSQ2_Revamp">Talk to Geertie Lother.</string>
<string key="NPC_DefaultDialogue_02_GeertieLother" speaker="Geertie Lother" name="BarkeepLother" VO="1210_02_Barkeep_Default" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">You did me a good turn with my "Devil's Honey." \n\nI'm thinking I might have another favor to ask, if you've got the time.</string>
<string key="NPC_DefaultDialogue_03_GeertieLother" speaker="Geertie Lother" name="BarkeepLother" VO="NPC_DefaultDialogue_03_GeertieLother" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">Oh yeah, I can feel the party coming on already! \n\nWe got wine and honeycakes - it's gonna be a feast!</string>
<string key="12A_Side_14_CollectWine_Obj_Title" speaker="UI - Journal - Quest Title" rel_version="Quest_MSQ2_Revamp">Old World Wine</string>
<string key="12A_Side_14_CollectWine_Obj_Desc" speaker="UI - Journal - Quest Description" rel_version="Quest_MSQ2_Revamp">Celebrate while you still can. Collect jars of Old World wine from Brysedd Shore and share them with Geertie Lother!</string>
<string key="12A_Side_14_CollectWine_Obj_Start_Prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"Depends on the favor."</string>
<string key="12A_Side_14_CollectWine_Obj_Proposal" speaker="Geertie Lother" name="BarkeepLother" VO="12A_Side_14_CollectWine_Obj_Proposal" VO_Status="Recorded" dialogue-next="@12A_Side_14_CollectWine_Obj_Proposal_Next" rel_version="Quest_MSQ2_Revamp">Seeing as how everyone is talking about "battening down the hatches" here to protect against the Lost, I think we need to stock up on spirits. \n\nAnd I think I might know a spot to get our hands on some perfectly aged wine from the Old World.</string>
<string key="12A_Side_14_CollectWine_Obj_Proposal_Prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"Where would this wine be?"</string>
<string key="12A_Side_14_CollectWine_Obj_Proposal_Next" speaker="Geertie Lother" name="BarkeepLother" VO="12A_Side_14_CollectWine_Obj_Proposal_Next" VO_Status="Recorded" dialogue-prompt="@12A_Side_14_CollectWine_Obj_Proposal_Prompt" rel_version="Quest_MSQ2_Revamp">Brysedd Shore! Grab as many jars of wine as you can find there. \n\nWe'll celebrate a little, while we still have the time. Who knows what will happen tomorrow?</string>
<string key="12A_Side_14_CollectWine_Obj_Incomplete" speaker="Geertie Lother" name="BarkeepLother" VO="12A_Side_14_CollectWine_Obj_Incomplete" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">Stars above! The Old World wine from Brysedd Shore! I can't wait. \n\nPirates sure have all the best stuff!</string>
<string key="12A_Side_14_CollectWine_Obj_Response" speaker="Geertie Lother" name="BarkeepLother" VO="12A_Side_14_CollectWine_Obj_Response" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">Oh yeah, I can feel the party coming on already! \n\nWe got wine and honeycakes - it's gonna be a feast!</string>
<string key="12A_Side_14_CollectWine_Talk_GeertieLother" speaker="UI" rel_version="Quest_MSQ2_Revamp">Talk to Geertie Lother.</string>
<string key="NPC_DefaultDialogue_02_CemalQadir" speaker="Cemal Qadir" name="CemalQadir" VO="NPC_DefaultDialogue_02_CemalQadir" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">Let me give you a tip, rajal sadaq. No one cares where you came from. We care about what you can do. \n\nThe Regent made me her Master Builder after she saw my work. Though she probably regrets that now…</string>
<string key="12A_Side_15_CollectResources_Obj_Title" speaker="UI - Journal - Quest Title" rel_version="Quest_MSQ2_Revamp">Resources for Prydwen</string>
<string key="12A_Side_15_CollectResources_Obj_Desc" speaker="UI - Journal - Quest Description" rel_version="Quest_MSQ2_Revamp">Collect Stone, Wood and Leather for Cemal Qadir, Prydwen's Master Builder, so that he can build good defenses for Prydwen.</string>
<string key="12A_Side_15_CollectResources_Obj_Start_Prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">“Why would you say that?”</string>
<string key="12A_Side_15_CollectResources_Obj_Proposal" speaker="Cemal Qadir" name="CemalQadir" VO="12A_Side_15_CollectResources_Obj_Proposal" VO_Status="Recorded" dialogue-next="@12A_Side_15_CollectResources_Obj_Proposal_Next" rel_version="Quest_MSQ2_Revamp">Well, I've run into some supply troubles. I was expecting a shipment of stone, timber, and leather this week. \n\nNothing’s turned up yet. I fear the poor souls I found to help me may have turned into the Lost.</string>
<string key="12A_Side_15_CollectResources_Obj_Proposal_Prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">“I can procure your resources.”</string>
<string key="12A_Side_15_CollectResources_Obj_Proposal_Next" speaker="Cemal Qadir" name="CemalQadir" VO="12A_Side_15_CollectResources_Obj_Proposal_Next" VO_Status="Recorded" dialogue-prompt="@12A_Side_15_CollectResources_Obj_Proposal_Prompt" rel_version="Quest_MSQ2_Revamp">Oh! Would you? That’d be most excellent! \n\nYou’d need to cut trees to gather wood, and crush rocks to extract stone - there’s a lot to teach you. But you seem up to the task.</string>
<string key="12A_Side_15_CollectResources_Obj_Incomplete" speaker="Cemal Qadir" name="CemalQadir" VO="12A_Side_15_CollectResources_Obj_Incomplete" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">Did you get everything? Not one hair of leather should be missing. \n\nEvery resource counts towards fortifying Prydwen’s defenses.</string>
<string key="12A_Side_15_CollectResources_Obj_Response" speaker="Cemal Qadir" name="CemalQadir" VO="12A_Side_15_CollectResources_Obj_Response" VO_Status="Recorded" dialogue-next="@12A_Side_15_CollectResources_Obj_Response_Next" rel_version="Quest_MSQ2_Revamp">Great! You brought exactly what I needed, the right type and the right amount. \n\nWere you always this resourceful?</string>
<string key="12A_Side_15_CollectResources_Obj_Response_Prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">“I've been told I can be handy.”</string>
<string key="12A_Side_15_CollectResources_Obj_Response_Next" speaker="Cemal Qadir" name="CemalQadir" VO="12A_Side_15_CollectResources_Obj_Response_Next" VO_Status="Recorded" dialogue-prompt="@12A_Side_15_CollectResources_Obj_Response_Prompt" rel_version="Quest_MSQ2_Revamp">Haha! You’re a good person, rajal sadaq. You're going to do very well here on Aeternum. \n\nI hope to see more of you.</string>
<string key="12A_Side_15_CollectResources_Talk_CemalQadir" speaker="UI" rel_version="Quest_MSQ2_Revamp">Talk to Cemal Qadir.</string>
<string key="NPC_DefaultDialogue_03_CemalQadir" speaker="Cemal Qadir" name="AsheDubois" VO="NPC_DefaultDialogue_03_CemalQadir" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">Have you made friends here? You seem like someone a person would be lucky to call a friend. \n\nBack home in Syria, we always repay favors. You’ve helped me a lot. I hope I can return the favor.</string>
<string key="NPC_DefaultDialogue_04_CemalQadir" speaker="Cemal Qadir" name="AsheDubois" VO="NPC_DefaultDialogue_04_CemalQadir" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">A lot of people have been telling me great things about you. \n\nI hope you know, you’ll have many friends here, if you choose to stay.</string>
<string key="12A_Side_16_ToGoodUse_Obj_Title" speaker="UI - Journal - Quest Title" rel_version="Quest_MSQ2_Revamp">A Sword for a Friend</string>
<string key="12A_Side_16_ToGoodUse_Obj_Desc" speaker="UI - Journal - Quest Description" rel_version="Quest_MSQ2_Revamp">Cemal Qadir is very happy with the work you've done and wants to do something for you in turn. Learn how to build a sword with his guidance.</string>
<string key="12A_Side_16_ToGoodUse_Obj_Start_Prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">“One good turn deserves another.”</string>
<string key="12A_Side_16_ToGoodUse_Obj_Proposal" speaker="Cemal Qadir" name="CemalQadir" VO="12A_Side_16_ToGoodUse_Obj_Proposal" VO_Status="Recorded" dialogue-next="@12A_Side_16_ToGoodUse_Obj_Proposal_Next" rel_version="Quest_MSQ2_Revamp">Words to live by, rajal sadaq! You could be knight material and I want to see you make it through a few more summers, at least. \n\nHas anyone taught you how to make a sword?</string>
<string key="12A_Side_16_ToGoodUse_Obj_Proposal_Prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">“Not yet.”</string>
<string key="12A_Side_16_ToGoodUse_Obj_Proposal_Next" speaker="Cemal Qadir" name="CemalQadir" VO="12A_Side_16_ToGoodUse_Obj_Proposal_Next" VO_Status="Recorded" dialogue-prompt="@12A_Side_16_ToGoodUse_Obj_Proposal_Prompt" rel_version="Quest_MSQ2_Revamp">I suppose I must do everything around here. I'm sure that once I teach you to make a sword, you’ll be able to supply armories. \n\nYou have that industrious look about you.</string>
<string key="12A_Side_16_ToGoodUse_Obj_Incomplete" speaker="Cemal Qadir" name="CemalQadir" VO="12A_Side_16_ToGoodUse_Obj_Incomplete" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">Craft me the best sword you can! \n\nI want to see what you’re capable of!</string>
<string key="12A_Side_16_ToGoodUse_Obj_Response" speaker="Cemal Qadir" name="CemalQadir" VO="12A_Side_16_ToGoodUse_Obj_Response" VO_Status="Recorded" dialogue-next="@12A_Side_16_ToGoodUse_Obj_Response_Next" rel_version="Quest_MSQ2_Revamp">That's a fine-looking sword, rajal sadaq. It would almost rival the swords in Syria. \n\nI'm not surprised. It’s what I've come to expect from you.</string>
<string key="12A_Side_16_ToGoodUse_Obj_Response_Prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">“I learned from the best.”</string>
<string key="12A_Side_16_ToGoodUse_Obj_Response_Next" speaker="Cemal Qadir" name="CemalQadir" VO="12A_Side_16_ToGoodUse_Obj_Response_Next" VO_Status="Recorded" dialogue-prompt="@12A_Side_16_ToGoodUse_Obj_Response_Prompt" rel_version="Quest_MSQ2_Revamp">Hah! Drop by at the tavern, anytime you want a drink, alright? \n\nI'll tell you stories of the High King Artorius you wouldn’t believe!</string>
<string key="12A_Side_16_ToGoodUse_Talk_CemalQadir" speaker="UI" rel_version="Quest_MSQ2_Revamp">Talk to Cemal Qadir.</string>
<string key="12A_LakesideFarm_LostAttack_Unload_Title" speaker="UI" rel_version="Quest_MSQ2_Revamp">Assist Preddieu Farms</string>
<string key="12A_LakesideFarm_LostAttack_Unload_Activate" speaker="UI" rel_version="Quest_MSQ2_Revamp">Unload Supplies</string>
<string key="12A_LakesideFarm_LostAttack_Unload_Desc_01" speaker="UI" rel_version="Quest_MSQ2_Revamp">Unload Preddieu's supplies \nfrom the cart</string>
<string key="12A_LakesideFarm_LostAttack_Obj_Title" speaker="UI" rel_version="Quest_MSQ2_Revamp">Attack on Preiddeu</string>
<string key="12A_LakesideFarm_LostAttack_Obj_00" speaker="UI" rel_version="Quest_MSQ2_Revamp">Defeat the Lost Scouts</string>
<string key="12A_LakesideFarm_LostAttack_Obj_01" speaker="UI" rel_version="Quest_MSQ2_Revamp">Defeat the Lost Invaders</string>
<string key="12A_LakesideFarm_LostAttack_Obj_02" speaker="UI" rel_version="Quest_MSQ2_Revamp">Defeat Farmer Sneed</string>
<string key="12A_BoatEncounter_Obj_Spyglass_Activate" speaker="UI">Look Through Spyglass</string>
<string key="12A_BoatEncounter_Obj_Spyglass_Title" speaker="UI" rel_version="Quest_MSQ2_Revamp">Scour the Seas</string>
<string key="12A_BoatEncounter_Obj_Spyglass_Desc_01" speaker="UI" rel_version="Quest_MSQ2_Revamp">Scour the horizon with\n the spyglass</string>
<string key="12A_BoatEncounter_Traitors_Obj_Title" speaker="UI" rel_version="Quest_MSQ2_Revamp">Defeat Captain Fyodor and his Crew!</string>
<string key="12A_BoatEncounter_Traitors_Obj_Title_02" speaker="UI" rel_version="Quest_MSQ2_Revamp">Prepare to stop Captain Fyodor's crew!</string>
<string key="12A_BoatEncounter_Traitors_Obj_Desc_00" speaker="UI" rel_version="Quest_MSQ2_Revamp">Boat Arrival</string>
<string key="12A_BoatEncounter_Traitors_Obj_Desc_01" speaker="UI" rel_version="Quest_MSQ2_Revamp">Defeat Fyodor's Crew</string>
<string key="12A_BoatEncounter_Traitors_Obj_Desc_Intermission" speaker="UI" rel_version="Quest_MSQ2_Revamp">Intermission:</string>
<string key="12A_BoatEncounter_Traitors_Obj_Desc_01a" speaker="UI" rel_version="Quest_MSQ2_Revamp">Defeat Captain Fyodor</string>
<string key="12A_BoatEncounter_Traitors_Obj_Desc_02" speaker="UI" rel_version="Quest_MSQ2_Revamp">Fire the nearby cannon to sink \nCaptain Fyodor's Ship</string>
<string key="12A_BoatEncounter_Traitors_Obj_Journal" speaker="UI" rel_version="Quest_MSQ2_Revamp">Defeat the Lost Pirate crew and make them regret the day they were born.</string>
<string key="12A_BoatEncounter_NoNunez_Obj_Activate" speaker="UI" rel_version="Quest_MSQ2_Revamp">Look Through Spyglass</string>
<string key="12A_BoatEncounter_NoNunez_Obj_Title" speaker="UI" rel_version="Quest_MSQ2_Revamp">Defeat Captain Esteban and his Crew!</string>
<string key="12A_BoatEncounter_NoNunez_Obj_Title_02" speaker="UI" rel_version="Quest_MSQ2_Revamp">Prepare to stop Captain Esteban's crew!</string>
<string key="12A_BoatEncounter_NoNunez_Obj_Desc_00" speaker="UI" rel_version="Quest_MSQ2_Revamp">Boat Arrival</string>
<string key="12A_BoatEncounter_NoNunez_Obj_Desc_01" speaker="UI" rel_version="Quest_MSQ2_Revamp">Defeat Esteban's Crew</string>
<string key="12A_BoatEncounter_NoNunez_Obj_Desc_Intermission" speaker="UI" rel_version="Quest_MSQ2_Revamp">Intermission:</string>
<string key="12A_BoatEncounter_NoNunez_Obj_Desc_01a" speaker="UI" rel_version="Quest_MSQ2_Revamp">Defeat Captain Esteban</string>
<string key="12A_BoatEncounter_NoNunez_Obj_Desc_02" speaker="UI" rel_version="Quest_MSQ2_Revamp">Fire the nearby cannon to sink \nCaptain Esteban's Ship</string>
<string key="12A_BoatEncounter_NoNunez_Obj_Journal" speaker="UI" rel_version="Quest_MSQ2_Revamp">Brutal Captain Esteban and his crew are attacking the shore. Send the scurvy rats scurrying back to sea.</string>
<string key="12A_Encounter_Captain_Boss_Obj_Enc_Title" speaker="UI" rel_version="Quest_MSQ2_Revamp">Ladimere’s Lair</string>
<string key="12A_Encounter_Captain_Boss_Obj_Enc_Title_description" speaker="UI" rel_version="Quest_MSQ2_Revamp">Ladimere is assembling forces against Prydwen. Stop him and break the shrine he guards.</string>
<string key="12A_Encounter_Captain_Boss_Obj_Title" speaker="UI" rel_version="Quest_MSQ2_Revamp">Summon Captain Ladimere Wright</string>
<string key="12A_Encounter_Captain_Boss_Obj_Desc_00" speaker="UI" rel_version="Quest_MSQ2_Revamp">Defeat Tortured Electrogeist to summon Captain Ladimere.</string>
<string key="12A_Encounter_Captain_Boss_Obj_Desc_Intermission" speaker="UI" rel_version="Quest_MSQ2_Revamp">Prepare to defeat Captain Ladimere.</string>
<string key="12A_Encounter_Captain_Boss_Obj_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">Captain Ladimere Wright</string>
<string key="12A_Encounter_Captain_Boss_Obj_Desc_01" speaker="UI" rel_version="Quest_MSQ2_Revamp">Defeat Captain Ladimere</string>
<string key="12A_Encounter_Captain_Boss_Obj_Journal" speaker="UI" rel_version="Quest_MSQ2_Revamp">Rout out the devious Captain Ladimere Wright, somewhere within Deadman's Cove.</string>
<string key="12A_Encounter_Helvan_Boss_Obj_Title" speaker="UI" rel_version="Quest_MSQ2_Revamp">Helvan the Navigator</string>
<string key="12A_Encounter_Helvan_Boss_Obj_Enc_Title" speaker="UI" rel_version="Quest_MSQ2_Revamp">The Navigator’s Stronghold</string>
<string key="12A_Encounter_Helvan_Boss_Obj_Enc_Title_description" speaker="UI" rel_version="Quest_MSQ2_Revamp">Helvan and his crew are planning to attack Prydwen. Defeat Helvan and destroy his treasured shrine.</string>
<string key="12A_Encounter_Helvan_Boss_Obj_Desc_00" speaker="UI" rel_version="Quest_MSQ2_Revamp">Destroy the Ominous Altar to draw out Helvan the Navigator.</string>
<string key="12A_Encounter_Helvan_Boss_Obj_Desc_01" speaker="UI" rel_version="Quest_MSQ2_Revamp">Defeat Helvan's Lackeys</string>
<string key="12A_Encounter_Helvan_Boss_Obj_Desc_03" speaker="UI" rel_version="Quest_MSQ2_Revamp">Survive Helvan's Explosives</string>
<string key="12A_Encounter_Helvan_Boss_Obj_Desc_02" speaker="UI" rel_version="Quest_MSQ2_Revamp">Defeat Helvan the Navigator</string>
<string key="12A_Encounter_Helvan_Boss_Obj_Journal" speaker="UI" rel_version="Quest_MSQ2_Revamp">Helvan guards an ancient altar in Traitor's Hold. Tread carefully, for Helvan's deceptive ambushes are known far and wide, upon the seas.</string>
<string key="12A_Whisper_MonarchsBluffs_01" speaker="Mysterious Voice" name="TempestIsabella" VO="12A_Whisper_MonarchsBluffs_01" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">Corruption will claim them all. Warning them is a futile effort. \n\nThey are blind to the real danger all around them...</string>
<string key="12A_Whisper_MonarchsBluffs_01_Sub_01" speaker="Mysterious Voice" VO_Status="Do Not Record" rel_version="Quest_MSQ2_Revamp">Corruption will claim them all. Warning them is a futile effort.</string>
<string key="12A_Whisper_MonarchsBluffs_01_Sub_02" speaker="Mysterious Voice" VO_Status="Do Not Record" rel_version="Quest_MSQ2_Revamp">They are blind to the real danger all around them…</string>
<string key="12A_Whisper_MonarchsBluffs_02" speaker="Mysterious Voice" name="TempestIsabella" VO="12A_Whisper_MonarchsBluffs_02" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">You see? They are all corrupt in their own way. \n\nWhether they know it or not, they are already welcoming my embrace…</string>
<string key="12A_Whisper_MonarchsBluffs_02_Sub_01" speaker="Mysterious Voice" VO_Status="Do Not Record" rel_version="Quest_MSQ2_Revamp">You see? They are all corrupt in their own way.</string>
<string key="12A_Whisper_MonarchsBluffs_02_Sub_02" speaker="Mysterious Voice" VO_Status="Do Not Record" rel_version="Quest_MSQ2_Revamp">Whether they know it or not, they are already welcoming my embrace…</string>
<string key="12A_Whisper_MonarchsBluffs_03" speaker="Mysterious Voice" name="TempestIsabella" VO="12A_Whisper_MonarchsBluffs_03" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">Look how they fall in line when they realize something greater than them is at their doorstep. \n\nIt will be the same with Corruption…</string>
<string key="12A_Whisper_MonarchsBluffs_03_Sub_01" speaker="Mysterious Voice" VO_Status="Do Not Record" rel_version="Quest_MSQ2_Revamp">Look how they fall in line when they realize something greater than them is at their doorstep.</string>
<string key="12A_Whisper_MonarchsBluffs_03_Sub_02" speaker="Mysterious Voice" VO_Status="Do Not Record" rel_version="Quest_MSQ2_Revamp">It will be the same with Corruption…</string>
<string key="12A_Whisper_MonarchsBluffs_04" speaker="Mysterious Voice" name="TempestIsabella" VO="12A_Whisper_MonarchsBluffs_04" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">So, you've stopped the Lost's conquest of this kingdom. \n\nI have to wonder - are you sure you've really helped these people?</string>
<string key="12A_Whisper_MonarchsBluffs_04_Sub_01" speaker="Mysterious Voice" VO_Status="Do Not Record" rel_version="Quest_MSQ2_Revamp">So, you've stopped the Lost's conquest of this kingdom.</string>
<string key="12A_Whisper_MonarchsBluffs_04_Sub_02" speaker="Mysterious Voice" VO_Status="Do Not Record" rel_version="Quest_MSQ2_Revamp">I have to wonder - are you sure you've really helped these people?</string>
<string key="Helvan_GreekFire_line1" speaker="@Undead_Navigator_Named_12MB01d_VitalsName" name="Helvan" VO="Helvan_GreekFire_line1" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">Burn, you lily-livered loon!</string>
<string key="Helvan_CannonFire_line1" speaker="@Undead_Navigator_Named_12MB01d_VitalsName" name="Helvan" VO="Helvan_CannonFire_line1" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">Scamper starboard, you dirty dog!</string>
<string key="Helvan_CannonFire_line2" speaker="@Undead_Navigator_Named_12MB01d_VitalsName" name="Helvan" VO="Helvan_CannonFire_line2" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">Flee portside, you fat rat!</string>
<string key="Helvan_JumpsDown_line1" speaker="@Undead_Navigator_Named_12MB01d_VitalsName" name="Helvan" VO="Helvan_JumpsDown_line1" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">Ahoy, me hearty!</string>
<string key="Helvan_Death_line1" speaker="@Undead_Navigator_Named_12MB01d_VitalsName" name="Helvan" VO="Helvan_Death_line1" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">Hah, a short-lived victory! Soon, you will be like me.</string>
<string key="Ladimere_Intro_line1" speaker="Ladimere" name="Ladimere" VO="Ladimere_Intro_line1" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">Go near the altar, matey? Over my body.</string>
<string key="Ladimere_50PHealth_line1" speaker="Ladimere" name="Ladimere" VO="Ladimere_50PHealth_line1" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">Bilge-sucker, beware of what you do not know.</string>
<string key="Ladimere_Death_line1" speaker="Ladimere" name="Ladimere" VO="Ladimere_Death_line1" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">Dirty rat, destroy His altar and you will wish you could die.</string>
<string key="Lochnir_Intro_line1" speaker="Minister Lochnir" name="Lochnir" VO="Lochnir_Intro_line1" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">You cannot stand against the true vision for these lands!</string>
<string key="Lochnir_Intro_line2" speaker="Minister Lochnir" name="Lochnir" VO="Lochnir_Intro_line2" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">You should have rallied under the True Heir!</string>
<string key="Lochnir_50PHealth_line1" speaker="Minister Lochnir" name="Lochnir" VO="Lochnir_50PHealth_line1" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">Enough of this! I will see you destroyed in the name of the True King!</string>
<string key="Lochnir_50PHealth_line2" speaker="Minister Lochnir" name="Lochnir" VO="Lochnir_50PHealth_line2" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">Your attempts to harm me only lead to your own demise!</string>
<string key="Lochnir_Death_line1" speaker="Minister Lochnir" name="Lochnir" VO="Lochnir_Death_line1" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">How could I have failed?</string>
<string key="Lochnir_Death_line2" speaker="Minister Lochnir" name="Lochnir" VO="Lochnir_Death_line2" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">The True King will avenge me!</string>
<string key="Lochnir_PlayerDeath_line1" speaker="Minister Lochnir" name="Lochnir" VO="Lochnir_PlayerDeath_line1" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">You will serve the True King in death!</string>
<string key="Lochnir_PlayerDeath_line2" speaker="Minister Lochnir" name="Lochnir" VO="Lochnir_PlayerDeath_line2" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">Fool! I have the power here!</string>
<string key="Lochnir_ScarabSummon_line1" speaker="Minister Lochnir" name="Lochnir" VO="Lochnir_ScarabSummon_line1" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">Witness the might of the Hand of the King!</string>
<string key="12A_Encounter_SirGawain_Boss_Obj_Title" speaker="UI" rel_version="Quest_MSQ2_Revamp">Ser Gawain</string>
<string key="12A_Encounter_SirGawain_Boss_Obj_Enc_Title" speaker="UI" rel_version="Quest_MSQ2_Revamp">Fall Of The True Heir</string>
<string key="12A_Encounter_SirGawain_Boss_Obj_Enc_Title_description" speaker="UI" rel_version="Quest_MSQ2_Revamp">Ser Gawain, the True Heir, is Lost! Vanquish him and reclaim the Circlet of Swords.</string>
<string key="12A_Encounter_SirGawain_Boss_Obj_Desc_00" speaker="UI" rel_version="Quest_MSQ2_Revamp">Defeat Ser Gawain</string>
<string key="12A_Encounter_SirGawain_Boss_Obj_Desc_01" speaker="UI" rel_version="Quest_MSQ2_Revamp">Disrupt Ser Gawain's Idols</string>
<string key="12A_Encounter_SirGawain_Boss_Obj_Desc_02" speaker="UI" rel_version="Quest_MSQ2_Revamp">Defeat Ser Gawain</string>
<string key="12A_Encounter_SirGawain_Boss_Obj_Desc_03" speaker="UI" rel_version="Quest_MSQ2_Revamp">Disrupt Ser Gawain's Idols</string>
<string key="12A_Encounter_SirGawain_Boss_Obj_Desc_04" speaker="UI" rel_version="Quest_MSQ2_Revamp">Break Ser Gawain's Altar</string>
<string key="12A_Encounter_SirGawain_Boss_Obj_Desc_05" speaker="UI" rel_version="Quest_MSQ2_Revamp">Defeat Ser Gawain</string>
<string key="SerGawain_Intro_line1" speaker="Ser Gawain" name="SerGawain" VO="SerGawain_Intro_line1" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">I’ve returned to claim what is mine. I bear this burden for the good of all!</string>
<string key="SerGawain_Intro_line2" speaker="Ser Gawain" name="SerGawain" VO="SerGawain_Intro_line2" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">These lands are mine by right and decree. Who are you to stand against me?</string>
<string key="SerGawain_90PHealth_line1" speaker="Ser Gawain" name="SerGawain" VO="SerGawain_90PHealth_line1" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">Why do you persist? I must claim these lands to protect them! It is my right!</string>
<string key="SerGawain_Statue1Destroyed_line1" speaker="Ser Gawain" name="SerGawain" VO="SerGawain_Statue1Destroyed_line1" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">Your disrespect for a holy relic sickens me. I will see that you atone!</string>
<string key="SerGawain_Statue2Destroyed_line1" speaker="Ser Gawain" name="SerGawain" VO="SerGawain_Statue2Destroyed_line1" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">Do you hold nothing sacred? Justice will be done by my hand!</string>
<string key="SerGawain_AltarDestroyed_line1" speaker="Ser Gawain" name="SerGawain" VO="SerGawain_AltarDestroyed_line1" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">The divine power to rule and see justice done is still mine.</string>
<string key="SerGawain_Death_line1" speaker="Ser Gawain" name="SerGawain" VO="SerGawain_Death_line1" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">Am I already through the mists? Have I been damned all along?</string>
<string key="CaptainEsteban_Intro_line1" speaker="Captain Esteban" name="CaptainEsteban" VO="CaptainEsteban_Intro_line1" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">What are you lot doing here? Come to steal what is mine? Have at you!</string>
<string key="CaptainEsteban_Death_line1" speaker="Captain Esteban" name="CaptainEsteban" VO="CaptainEsteban_Death_line1" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">This isn’t the last you’ve seen of Esteban! The seas will be mine one day!</string>
<string key="FarmerSneed_Intro_line1" speaker="Farmer Sneed" name="FarmerSneed" VO="FarmerSneed_Intro_line1" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">These lands are mine! I’ll see you all driven from them!</string>
<string key="FarmerSneed_Intro_line2" speaker="Farmer Sneed" name="FarmerSneed" VO="FarmerSneed_Intro_line2" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">I won’t suffer no squatters on my property! Get! Get! All of you!</string>
<string key="FarmerSneed_Intro_line3" speaker="Farmer Sneed" name="FarmerSneed" VO="FarmerSneed_Intro_line3" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">Vagrants trying to take what’s ours? Oh, no you won’t!</string>
<string key="FarmerSneed_Death_line1" speaker="Farmer Sneed" name="FarmerSneed" VO="FarmerSneed_Death_line1" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">I’ll be back… with more help next time! You’ll see…</string>
<string key="NPC_DefaultDialogue_1209_00_Adjudicator_NEW" speaker="Adjudicator Owgan" name="AdjudicatorOwgan" VO="NPC_DefaultDialogue_1209_00_Adjudicator_NEW" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">Hold on to the spark of hope within you. It will keep you safe in the darkness of despair. \n\nThe Regent is blessed and will find a way to save us all.</string>
<string key="NPC_DefaultDialogue_1209_04_Adjudicator" speaker="Adjudicator Owgan" name="AdjudicatorOwgan" VO="1209_04_Adjudicator_Default" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">You're a Marauder, yes? So tell me how is Rodger…Commander Purcell? Is he in good health?</string>
<string key="NPC_DefaultDialogue_1209_05_Adjudicator" speaker="Adjudicator Owgan" name="AdjudicatorOwgan" VO="1209_05_Adjudicator_Default" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">What type of fantasy are you weaving yourself today? So much focus on searching for something that is right under your nose.</string>
<string key="NPC_DefaultDialogue_1209_06a_Adjudicator" speaker="Adjudicator Owgan" name="AdjudicatorOwgan" VO="NPC_DefaultDialogue_1209_06a_Adjudicator" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">Now that you have joined in our cause, you must carry the light into the world at every chance.\n\nMissions are available anytime on the Faction Board here, and in other settlements.</string>
<string key="npc_defaultdialogue_1208_00_alchemist_new" speaker="Alchemist Tuit" name="AlchemistTuit" VO="NPC_DefaultDialogue_1208_00_Alchemist_NEW" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">Have you seen the wonders around you? Look more closely and you will see the science behind them. \n\nThe island is like a school to the thirsty mind.</string>
<string key="NPC_DefaultDialogue_12_01_Alchemist" speaker="Alchemist Tuit" name="AlchemistTuit" VO="1208_04_Alchemist_Default" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">Ok, Marauder. The name is "Tuit", not "twit". And tell that child of a Commander that he needs to grow up.</string>
<string key="NPC_DefaultDialogue_12_02_Alchemist" speaker="Alchemist Tuit" name="AlchemistTuit" VO="1208_05_Alchemist_Default" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">It is you and your cult who are missing the plot. The Syndicate will reveal all in due time.</string>
<string key="NPC_DefaultDialogue_12_03_Alchemist" speaker="Alchemist Tuit" name="AlchemistTuit" VO="NPC_DefaultDialogue_1208_06a_Alchemist" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">Now that you have officially joined in our enterprise, you should always seek ways to advance our interests.\n\nMissions are available anytime on the Faction Board here, and in other settlements.</string>
<string key="NPC_DefaultDialogue_12_00_Commander" speaker="Commander Purcell" name="CommanderPurcell" VO_Status="Needs Recording" rel_version="Quest_MSQ2_Revamp">Stand strong. Don't give in to the Lost. \n\nWe will overcome this together. The Regent will see to it.</string>
<string key="NPC_DefaultDialogue_12_01_Commander" speaker="Commander Purcell" name="CommanderPurcell" VO="1207_04_Commander_Default" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">Typical of the Syndicate to get in over your heads. Best learn to swim as you'll get no help from me.</string>
<string key="NPC_DefaultDialogue_12_02_Commander" speaker="Commander Purcell" name="CommanderPurcell" VO="1207_05_Commander_Default" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">I harbor you no ill will, though I feel uneasy when your Adjudicator is near. Her eyes. . . They drill right through me.</string>
<string key="NPC_DefaultDialogue_12_03_Commander" speaker="Commander Purcell" name="CommanderPurcell" VO_Status="Needs Recording" rel_version="Quest_MSQ2_Revamp">Now that you have officially joined our ranks, we expect you to seize every opportunity to gain honor.\n\nMissions are available anytime on the Faction Board here, and in other settlements.</string>
<string key="1222_00_Innkeep" speaker="Innkeep Biton" name="InnkeepBiton" VO="1222_00_Innkeep_Default" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">Welcome to 'The Regent's Rise'! Sleep here and wake up feeling like a king!\n\nYou here to check in? Be my guest… literally!</string>
<string key="1222_03_Innkeep" speaker="Innkeep Biton" name="InnkeepBiton" VO="1222_03_Innkeep_Default" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">I've heard the talk around town, people saying things are safer around here.\n\nNot sure I believe it. I might just pick up and head south one of these days.</string>
<string key="1222_04_Innkeep" speaker="Innkeep Biton" name="InnkeepBiton" VO="1222_04_Innkeep_Default" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">You know, I'm never one to turn away a good paying customer.\n\nBut you've been here long enough - might want to look into buying a house, making this permanent.</string>
<string key="1222_Innkeep_WhyHouse_Prompt" speaker="UI - Player Prompt" VO="1222_Innkeep_WhyHouse_Prompt" rel_version="Quest_MSQ2_Revamp">"Why should I buy a house?"</string>
<string key="1222_Innkeep_WhyHouse_Response" speaker="Innkeep Biton" name="InnkeepBiton" VO="1222_Innkeep_WhyHouse_Response" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">I mean, you're always welcome here in the inn, but a house offers some amenities.\n\nYou can furnish the place, of course, and if you get yourself killed somehow, you can be resurrected right in the comfort of your own home!</string>
<string key="12A_MSQ_04_MeetPayne_TalkPayne_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">Meet the friendly knight, Ser Payne again\nin Prydwen</string>
<string key="12A_MSQ_06_ToMiclot_GoToMine_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">Check on Cynefin Mine\nfor Knight-Regent Jin Jae</string>
<string key="12A_MSQ_07_FreeMiners_FreeMiners_container" speaker="UI" rel_version="Quest_MSQ2_Revamp">Search Cynefin Mine to:</string>
<string key="12A_MSQ_07_FreeMiners_FreeMiners_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">Rescue Shazaan Cortis</string>
<string key="12A_MSQ_07_FreeMiners_FreeMiners02_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">Rescue Tomira Dudek</string>
<string key="12A_MSQ_07_FreeMiners_FreeMiners03_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">Rescue Chandu Lyer</string>
<string key="12A_MSQ_07_FreeMiners_GoToPit_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">Investigate Hiraeth Lookout\nabove the Mine</string>
<string key="12A_MSQ_08_DestroyRune_Container_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">Search Hiraeth Peak\nfor the mysterious Tablet</string>
<string key="12A_MSQ_08_DestroyRune_DefeatBoss_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">Defeat Quartermaster Leevs\nthe Protector of the Tablet</string>
<string key="12A_MSQ_08_DestroyRune_DestroyRune_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">Destroy the Mysterious Tablet\nand Collect Fragments</string>
<string key="12A_MSQ_08_DestroyRune_GoToPit_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">Talk to the hardy Elias Derit\nat Hiraeth Lookout</string>
<string key="12A_MSQ_08_DestroyRune_FindCannon_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">Optional: Find a way\ninto Hiraeth Peak</string>
<string key="12A_MSQ_08_DestroyRune_GoToPeak_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">Go to Hiraeth Peak\nto look for the strange Tablet</string>
<string key="12A_MSQ_09_ReturnRegent_Container_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">Return to the Knight-Regent to Report\nthe Disaster at Cynefin Mine</string>
<string key="12A_MSQ_09_ReturnRegent_Return_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">Optional: Return to Prydwen\nusing an Inn Recall</string>
<string key="12A_MSQ_09_ReturnRegent_TalkToRegent_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">Talk to Knight-Regent Jin Jae,\nthe knight who looks after Monarch's Bluffs</string>
<string key="12A_MSQ_10_ConfrontLochnir_TalkLochnir_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">Ask Minister Lochnir about the missives\nfrom Cynefin Mine</string>
<string key="12A_MSQ_10_ConfrontLochnir_CollectNotes_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">Search for Evidence of Missives in Lochnir's Office</string>
<string key="12A_MSQ_11_ReportRegent_TakeNote" speaker="UI" rel_version="Quest_MSQ2_Revamp">Return to Knight-Regent Jin Jae in Prydwen</string>
<string key="12A_MSQ_11_ReportRegent_GiveNote" speaker="UI" rel_version="Quest_MSQ2_Revamp">Talk to Knight-Regent Jin Jae\nand give her Lochnir's note</string>
<string key="12A_MSQ_12_CampTutorial_GoToCorsairs_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">Join Knight Payne at Brysedd Shore\nto Confront the Lost Pirates</string>
<string key="12A_MSQ_12_CampTutorial_TalkToKnight_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">Talk to Ser Payne Bennett\nand get the lay of the land</string>
<string key="12A_MSQ_12_CampTutorial_CampingTutorial_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">Make camp to set a respawn point\nat Brysedd Shore</string>
<string key="12A_MSQ_13_StormBeach_Container_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">Work with Ser Payne to drive back \nthe invading pirates in Brysedd Shore</string>
<string key="12A_MSQ_13_StormBeach_GoToBeach_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">Go to Brysedd Shore\nbefore the Lost Pirates get to Prydwen</string>
<string key="12A_MSQ_13_StormBeach_Assault_Container_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">Assault the pirate positions\nin Brysedd Shore</string>
<string key="12A_MSQ_13_StormBeach_ReleaseBoats_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">Destroy the Rowboat Anchors to\nset the Pirates' Boats Adrift</string>
<string key="12A_MSQ_13_StormBeach_DestroyCrates_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">Sink the Pirates' Supplies\nto Weaken the Pirates' Forces</string>
<string key="12A_MSQ_14_TalkGrace_TakeNote" speaker="UI" rel_version="Quest_MSQ2_Revamp">Talk to Grace O’Malley at Brysedd Shore</string>
<string key="12A_MSQ_14_TalkGrace_GiveNote" speaker="UI" rel_version="Quest_MSQ2_Revamp">Talk to Grace O’Malley</string>
<string key="12A_MSQ_15_DefeatNavigator_EnterTraitors_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">Venture into Traitor’s Hold to Find and\nDestroy the Altar Grace mentioned</string>
<string key="12A_MSQ_15_DefeatNavigator_ActivateEvent_desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">Optional: Destroy the Strange Altar</string>
<string key="12A_MSQ_15_DefeatNavigator_DefeatNavigator_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">Optional: Defeat Helvan the\nNavigator, the Protector of the Altar</string>
<string key="12A_MSQ_15_DefeatNavigator_CollectGun_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">Collect Helvan the Navigator’s Blunderbuss</string>
<string key="12A_MSQ_15_DefeatNavigator_FindAltar_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">Search for the Altar</string>
<string key="12A_MSQ_15_DefeatNavigator_CollectShard_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">Collect Fragments from the Shattered Altar</string>
<string key="12A_MSQ_15_DefeatNavigator_TalkGrace_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">Talk to Grace O’Malley at Brysedd Shore</string>
<string key="12A_MSQ_16_FastTravel_Container_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">Report back to the Knight-Regent\nwith news from Brysedd Shore</string>
<string key="12A_MSQ_16_FastTravel_FastTravelTutorial_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">Use the Spirit Shrine in Brysedd Shore\n to return to Prydwen</string>
<string key="12A_MSQ_16_FastTravel_TalkToRegent_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">Bring news of the Lost Pirates\nto Knight-Regent Jin Jae</string>
<string key="12A_MSQ_17_LochnirsNotes_GoToSage_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">Consult with Sage Geiser\nabout the Ancient Tablet and Altar</string>
<string key="12A_MSQ_17_LochnirsNotes_TalkLochnir_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">Talk to Minister Lochnir\nwithout revealing the Knight-Regent's plans</string>
<string key="12A_MSQ_17_LochnirsNotes_GoToYounge_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">Find Younge Geiser, the Knight-Regent's sage in Prydwen</string>
<string key="12A_MSQ_17_LochnirsNotes_SpeakYounge_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">Talk to Younge Geiser\nabout the Altar and the Tablet</string>
<string key="12A_MSQ_17_LochnirsNotes_GoToArchenar_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">Investigate the ruins of Khalladan\nas advised by Younge Geiser</string>
<string key="12A_MSQ_17_LochnirsNotes_Evidence_Container_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">Search Sites in Khalladan\nfor clues about the Altar and Tablet</string>
<string key="12A_MSQ_17_LochnirsNotes_Evidence_Shrine_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">Search Sites in Khalladan\nto learn where the Altar came from</string>
<string key="12A_MSQ_17_LochnirsNotes_Evidence_Note_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">Search for a Note which talks about\nrecent events in Khalladan</string>
<string key="12A_MSQ_17_LochnirsNotes_Evidence_Note2_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">Search for a Note which speaks of\nthe use of the Altar and Tablet</string>
<string key="12A_MSQ_18_InspectStatue_GoToAnteres_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">Search for more evidence of Lochnir's deeds\nat the Ruins of Antares</string>
<string key="12A_MSQ_18_InspectStatue_Tablet_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">Find the origin of the tablet you destroyed\nin Antares</string>
<string key="12A_MSQ_19_MeetPercilla_Container_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">Travel to Preiddeu Farms and search for the Knight-Regent there</string>
<string key="12A_MSQ_19_MeetPercilla_GoToFarm_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">Meet Knight-Regent Jin Jae\nat Preiddeu Farms</string>
<string key="12A_MSQ_19_MeetPercilla_TalkToRegent_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">Tell Knight-Regent Jin Jae\nwhat you've found out about Lochnir</string>
<string key="12A_MSQ_19_MeetPercilla_TakeNote" speaker="UI" rel_version="Quest_MSQ2_Revamp">Talk to Percilla Wallen at Preiddeu Farms</string>
<string key="12A_MSQ_19_MeetPercilla_GiveNote" speaker="UI" rel_version="Quest_MSQ2_Revamp">Talk to Percilla Wallen</string>
<string key="12A_MSQ_20_CollectCrown_Container_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">Travel to Teyrnon Keep and search for the Circlet of Swords</string>
<string key="12A_MSQ_20_CollectCrown_GoToLightsHope_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">Go to the Crown Chamber\n in Teyrnon Keep</string>
<string key="12A_MSQ_20_CollectCrown_Seals_Container_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">Collect the other Knight’s Seals \nto open the Crown Chamber</string>
<string key="12A_MSQ_20_CollectCrown_Seals_Hawk_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">Collect the Hawk Knight's Seal</string>
<string key="12A_MSQ_20_CollectCrown_Seals_Ebon_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">Collect the Crane Knight's Seal</string>
<string key="12A_MSQ_20_CollectCrown_Seals_Sparrow_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">Collect the Sparrow Knight's Seal</string>
<string key="12A_MSQ_20_CollectCrown_UnlockDoor_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">Open the Crown Chamber Door</string>
<string key="12A_MSQ_20_CollectCrown_InspectCrown_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">Search for the Circlet of Swords</string>
<string key="12A_MSQ_20_CollectCrown_InspectBanner_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">Search for Evidence for\nwhere the Circlet of Swords might have gone</string>
<string key="12A_MSQ_20_CollectCrown_InspectRobe_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">Search for Evidence for\nwho might have taken the Circlet of Swords</string>
<string key="12A_MSQ_20_CollectCrown_InspectNote_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">Search for Evidence for\nwhy the Circlet of Swords is missing</string>
<string key="12A_MSQ_20_CollectCrown_TalkToPercilla_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">Return to Percilla Wallen with news of the Missing Crown</string>
<string key="12A_MSQ_20_Door_Interact" speaker="UI" rel_version="Quest_MSQ2_Revamp">Celliwig Ghof Sanctum Door</string>
<string key="12A_MSQ_23_Door_Interact" speaker="UI" rel_version="Quest_MSQ2_Revamp">Corbenic Tower Door</string>
<string key="12A_MSQ_20_Door_Interact_Locked" speaker="UI" rel_version="Quest_MSQ2_Revamp">Requires Seals of the Knight</string>
<string key="12A_MSQ_21_FindGrace_Container_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">Ask Grace O’Malley \nif she has anything new to report</string>
<string key="12A_MSQ_21_FindGrace_TalkToGrace_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">Join Grace O’Malley near Deadman’s Shrine</string>
<string key="12A_MSQ_22_DestroyShrine_GoToBeach_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">Head to Scallywag Bay \nand foil the Pirates' plans</string>
<string key="12A_MSQ_22_DestroyShrine_Beach_Container_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">Assault the Pirate's Fortifications\nat Scallywag Bay</string>
<string key="12A_MSQ_22_DestroyShrine_DestroyBarrels_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">Destroy the Pirates' Explosives</string>
<string key="12A_MSQ_22_DestroyShrine_DestroyCrates_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">Burn the Pirates' Supplies</string>
<string key="12A_MSQ_22_DestroyShrine_DestroyShips_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">Set The Virtueless ablaze</string>
<string key="12A_MSQ_22_DestroyShrine_GoToCove_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">Enter Deadman’s Cove</string>
<string key="12A_MSQ_22_DestroyShrine_Cove_Container_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">Search Deadman’s Cove\nfor the Enchanted Altar</string>
<string key="12A_MSQ_22_DestroyShrine_Defeat_Captain_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">Defeat Captain Ladimere Wright,\nthe Protector of the Altar</string>
<string key="12A_MSQ_22_DestroyShrine_DestroyShrine_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">Destroy the Enchanted Altar</string>
<string key="12A_MSQ_22_DestroyShrine_TalkToPercilla_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">Return to Deadman’s Shrine</string>
<string key="12A_MSQ_23_ToTower_Container_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">Meet Ser Percilla Wallen near Corbenic Castle</string>
<string key="12A_MSQ_23_ToTower_TalkToPercilla_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">Meet Ser Percilla Wallen\nand prepare to confront Ser Gawain</string>
<string key="12A_MSQ_24_DefeatGawain_Container_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">Defeat Minister Lochnir and Ser Gawain in Corbenic Castle</string>
<string key="12A_MSQ_24_DefeatGawain_Tower_Container_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">Find Ser Gawain and Minister Lochnir</string>
<string key="12A_MSQ_24_DefeatGawain_Defeat_Gawain_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">Defeat Ser Gawain, \nonce the True Heir, now Lost</string>
<string key="12A_MSQ_24_DefeatGawain_CollectCrown_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">Collect the Circlet of Swords\nthe crown of Monarch's Bluffs</string>
<string key="12A_MSQ_24_DefeatGawain_Defeat_Lochnir_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">Make the pestilent Minister Lochnir pay\nfor his treachery</string>
<string key="12A_MSQ_24_DefeatGawain_CollectStaff_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">Collect the Staff of Minister Lochnir\nthe summoner of the Lost</string>
<string key="12_MSQ_25_CrownRegent_GoRegent_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">Return to Prydwen to Report\nthe Defeat of Ser Gawain</string>
<string key="12_MSQ_25_CrownRegent_TalkToRegent_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">Present the Circlet Of The Sword\nto Knight-Regent Jin Jae</string>
<string key="12A_MSQ_26_ToYonas_FindYonas" speaker="UI" rel_version="Quest_MSQ2_Revamp">Seek out the Mysterious Old Man\nFishing on the River</string>
<string key="12A_MSQ_26_ToYonas_SpeakYonas" speaker="UI" rel_version="Quest_MSQ2_Revamp">Tell Yonas Alazar\nof the voices in your head</string>
<string key="12A_Side_01_PlaceFlowers_Container_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">Collect Avalon Lilies for Pendragon Landing</string>
<string key="12A_Side_01_PlaceFlowers_GoToKingsLanding_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">Go to Pendragon Landing,\nthe place where Artorius first arrived</string>
<string key="12A_Side_01_PlaceFlowers_CollectFlowers_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">Gather Avalon Lilies\nfor Artorius' True Heir</string>
<string key="12A_Side_01_PlaceFlowers_PlaceFlowers_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">Place the Avalon Lilies on Pendragon Shrine</string>
<string key="12A_Side_01_PlaceFlowers_TalkToFiona_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">Tell Fiona in Prydwen\nyou've paid a tribute to the True Heir</string>
<string key="12A_Side_02_GatherGift_Container_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">Search for Eddie Koning at Cynefin Mine and remind him of his Anniversary</string>
<string key="12A_Side_02_GatherGift_GoToMiclot_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">Go to Cynefin Mine\nto look for Eddie Koning</string>
<string key="12A_Side_02_GatherGift_CollectKey_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">Find the key to Edwyn's lockbox\nin Cynefin Mine</string>
<string key="12A_Side_02_GatherGift_OpenBox_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">Open Edwyn's lockbox\nand check if there's a gift for Edda</string>
<string key="12A_Side_02_GatherGift_TalkToEdda_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">Return to Edda Koning\nwith Eddie's anniversary gift</string>
<string key="12A_Side_03_CollectPicks_Container_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">Collect picks from Cynefin Mine and Hiraeth Peak</string>
<string key="12A_Side_03_CollectPicks_Miclot_Container_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">Collect Picks from Cynefin Mine\nfor Cemal, the Master Builder</string>
<string key="12A_Side_03_CollectPicks_GoToMiclot_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">Go to Cynefin Mine\nand look for the Miners</string>
<string key="12A_Side_03_CollectPicks_CollectPicks_Miclot_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">Collect Picks from Lost Miners</string>
<string key="12A_Side_03_CollectPicks_Adamant_Containe_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">Collect Picks in Hiraeth Peak\nfor Cemal, the Master Builder</string>
<string key="12A_Side_03_CollectPicks_GoToAdamant_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">Go to Hiraeth Peak\nand look for the Picks</string>
<string key="12A_Side_03_CollectPicks_CollectPicks_Adamant_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">Gather Picks from the Miners' Supply Crates</string>
<string key="12A_Side_03_CollectPicks_TalkToCemal_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">Return to Cemal in Prydwen\nand give him the Picks</string>
<string key="12A_Side_04_ExplodeBarrels_Container_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">Seek and destroy the explosive barrels in Traitor's Hold</string>
<string key="12A_Side_04_ExplodeBarrels_GoToTraitors_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">Go to Traitor's Hold\nwhich is crawling with Pirates</string>
<string key="12A_Side_04_ExplodeBarrels_DestroyBarrels_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">Destroy the explosives\nand make the Pirates suffer</string>
<string key="12A_Side_04_ExplodeBarrels_TalkToAshe_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">Tell Ashe Dubois in Brysedd Shore\nyou've taken care of the explosives</string>
<string key="12A_Side_05_ArtifactShards_Container_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">Search the ruins of Khalladan for shards of Fatimah's mirror</string>
<string key="12A_Side_05_ArtifactShards_GoToArchenar_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">Go to Khalladan\nand inspect the ruins there</string>
<string key="12A_Side_05_ArtifactShards_CollectShards_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">Collect shards of Fatimah's mirror</string>
<string key="12A_Side_06_GatherJewels_Container_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">Enter Khalladan\nto collect memorial crafting materials for Olde Geiser</string>
<string key="12A_Side_06_GatherJewels_GoToArchenar_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">Go to Khalladan\nthe place of the Ancients</string>
<string key="12A_Side_06_GatherJewels_ArchenarCollect_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">Collect Glittering Stones and Crystalline Tears</string>
<string key="12A_Side_06_GatherJewels_CollectStones_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">Collect Glittering Stone\nto make the memorials shine</string>
<string key="12A_Side_06_GatherJewels_CollectJewels_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">Collect Crystalline Tears\nfrom the Celestials</string>
<string key="12A_Side_07_ForgeRing_Container_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">Go to Shatterwall\nand collect evidence of some Lost being wedded</string>
<string key="12A_Side_07_ForgeRing_GoToShatterwall_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">Go to Shatterwall\nonce a territory of King Artorius</string>
<string key="12A_Side_07_ForgeRing_Collect_Container_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">Search Shatterwall for \nmemories of those who've lived here</string>
<string key="12A_Side_07_ForgeRing_CollectRings_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">Collect Wedding Bands\nfrom Lost who were married once</string>
<string key="12A_Side_07_ForgeRing_CollectNotes_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">Collect Memoirs\nto show that some Lost had wives</string>
<string key="12A_Side_07_ForgeRing_GoToLakeside_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">Return the wedding bands and memoirs \nto Iseul Jong in Preiddeu Farms</string>
<string key="12A_Side_07_ForgeRing_TalkToIseul_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">Show the evidence you've collected to Iseul Jong</string>
<string key="12A_Side_07_ForgeRing_CraftCharm_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">Craft a protective charm from the Lost wedding bands</string>
<string key="12A_Side_08_GatherFangs_Container_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">Travel to Silverclaw Cave and collect wolf fangs</string>
<string key="12A_Side_08_GatherFangs_GoToSilverClaw_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">Go to Silverclaw Cave\nhome of the wolves</string>
<string key="12A_Side_08_GatherFangs_CollectTeeth_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">Collect wolf fangs from the beasts that prowl here</string>
<string key="12A_Side_08_GatherFangs_TalkToHazma_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">Give the wolf fangs to Hamza at Preiddeu Farms</string>
<string key="12A_Side_09_CollectGlass_Container_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">Travel to Arruda Ranch and collect the glassworks made by Olivia's father</string>
<string key="12A_Side_09_CollectGlass_GoToArruda_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">Go to Arruda Ranch,\nOlivia Barovier's old home</string>
<string key="12A_Side_09_CollectGlass_ArchenarCollect_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">Search Arruda Ranch for the glassworks and letters left behind by Olivia's father</string>
<string key="12A_Side_09_CollectGlass_CollectLetters_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">Collect the letters written by Olivia's father</string>
<string key="12A_Side_09_CollectGlass_CollectGlass_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">Collect the glassworks made by Olivia's father</string>
<string key="12A_Side_09_CollectGlass_TalkToOlivia_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">Return to Olivia Brovier\nand share her father's letters with her</string>
<string key="12A_Side_10_BreakCurse_Container_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">Travel to Deadman's Cove and \nfind the source of Hugo's torment</string>
<string key="12A_Side_10_BreakCurse_GoToDeadmans_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">Go to Deadman's Cove\nto look for the scrying device</string>
<string key="12A_Side_10_BreakCurse_DestroyDevice_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">Destroy the Scrying Device\nto keep Fatimah from haunting Hugo</string>
<string key="12A_Side_10_BreakCurse_DefeatSelina_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">Defeat Fatimah Molina\nso that Hugo can finally let go</string>
<string key="12A_Side_10_BreakCurse_TalkToHugo_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">Return to Hugo Molina in Preiddeu Farms</string>
<string key="12A_Side_11_ClericAmulets_Container_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">Travel to Brigand's Bastion and collect the protective amulets</string>
<string key="12A_Side_11_ClericAmulets_GoToBrigands_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">Go to Brigand's Bastion,\nto find Dayo Musa's Lost congregation</string>
<string key="12A_Side_11_ClericAmulets_CollectAmulets_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">Collect the Protective Amulets\nDayo had given these Lost</string>
<string key="12A_Side_11_ClericAmulets_TalkToDayo_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">Return the amulets to Dayo Musa in Prydwen</string>
<string key="12A_Side_12_KnightsCrest_Container_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">Take the proof of the Dubois Knighthood lineage\nto Ashe in Prydwen</string>
<string key="12A_Side_12_KnightsCrest_GoToAshe_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">Inform Ashe Dubois\nabout her knighted ancestor</string>
<string key="12A_Side_13_DevilHoney_Container_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">Travel to Hiraeth Lookout to find\nDevil Honey for Geertie Lother</string>
<string key="12A_Side_13_DevilHoney_GoToPit_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">Go to Hiraeth Lookout\nto look for honey reserves</string>
<string key="12A_Side_13_DevilHoney_GatherHoney_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">Collect Devil Honey\nfor Geertie, the Prydwen barkeep</string>
<string key="12A_Side_13_DevilHoney_GoToGeertie_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">Return the honey to Geertie in Prydwen</string>
<string key="12A_Side_14_CollectWine_Container_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">Travel to Brysedd Shore and collect bottles of Old World wine from the sands</string>
<string key="12A_Side_14_CollectWine_GoToBeach_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">Go to Brysedd Shore</string>
<string key="12A_Side_14_CollectWine_GatherBottles_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">Collect bottles of Old World wine</string>
<string key="12A_Side_14_CollectWine_GoToGeertie_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">Return the Old World wine to Geertie</string>
<string key="12A_Side_15_CollectResources_Container_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">Collect and refine raw resources for Prydwen</string>
<string key="12A_Side_15_CollectResources_Gather_Container_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">Collect raw resources from Monarch's Bluffs</string>
<string key="12A_Side_15_CollectResources_GatherStone_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">Gather {itemName} by Mining Boulders</string>
<string key="12A_Side_15_CollectResources_GatherRawhide_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">Gather {itemName} by Skinning Wolves and Boars</string>
<string key="12A_Side_15_CollectResources_GatherWood_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">Gather {itemName} by Chopping Down Trees</string>
<string key="12A_Side_15_CollectResources_Refine_Container_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">Refine the gathered raw materials</string>
<string key="12A_Side_15_CollectResources_RefineWood_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">Craft {itemName} at the Woodshop</string>
<string key="12A_Side_15_CollectResources_RefineStone_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">Craft {itemName} at the Stonecutting Table</string>
<string key="12A_Side_15_CollectResources_RefineRawhide_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">Craft {itemName} at the Tannery</string>
<string key="12A_Side_15_CollectResources_GoToCemal_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">Provide the collected resources Cemal in Prydwen</string>
<string key="12A_Side_15_CollectResources_Equip_Axe_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">Equip the Flint Logging Axe</string>
<string key="12A_Side_15_CollectResources_Equip_Pick_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">Equip the Flint Mining Pick</string>
<string key="12A_Side_16_ToGoodUse_Container_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">Gather and refine materials to craft your own sword</string>
<string key="12A_Side_16_ToGoodUse_GiveResource_Desc" comment="DO NOT TRANSLATE" speaker="UI" rel_version="Quest_MSQ2_Revamp">x</string>
<string key="12A_Side_16_ToGoodUse_Craft_Container_Desc" comment="DO NOT TRANSLATE" speaker="UI" rel_version="Quest_MSQ2_Revamp">x</string>
<string key="12A_Side_16_ToGoodUse_Refine_Container_Desc" comment="DO NOT TRANSLATE" speaker="UI" rel_version="Quest_MSQ2_Revamp">x</string>
<string key="12A_Side_16_ToGoodUse_CollectOre_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">Collect unrefined ore from iron veins in Monarch's Bluffs</string>
<string key="12A_Side_16_ToGoodUse_GatherIngot_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">Gather ore to make ingots</string>
<string key="12A_Side_16_ToGoodUse_RefineIngot_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">Refine ore into ingots\nat the Smelter</string>
<string key="12A_Side_16_ToGoodUse_CraftSword_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">Craft an iron longsword\nat the Forge</string>
<string key="12A_Side_16_ToGoodUse_GatherSword_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">Gather the longsword\nfrom the Forge</string>
<string key="12A_Side_16_ToGoodUse_GoToCemal_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">Show the sword you've crafted\nto Cemal</string>
<string key="12A_Item_MSQ_08_RuneShards" speaker="UI" rel_version="Quest_MSQ2_Revamp">Tablet Fragments</string>
<string key="12A_Item_MSQ_08_RuneShards_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">The remains of the smashed runed tablet. The stone is brittle, like a sandstone.</string>
<string key="12A_Item_MSQ_15_PirateBlunderbuss" speaker="UI" rel_version="Quest_MSQ2_Revamp">Helvan's Blunderbuss</string>
<string key="12A_Item_MSQ_15_PirateBlunderbuss_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">This weapon seems exceptionally well-made, with treated wood and polished bronze adorning the chassis.</string>
<string key="12A_Item_MSQ_15_AltarShards" speaker="UI" rel_version="Quest_MSQ2_Revamp">Altar Shard</string>
<string key="12A_Item_MSQ_15_AltarShards_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">A chunk that fell off the mysterious altar in Traitor's Hold. The altar seemed to have lost its power, but this piece still resonates with a faint energy.</string>
<string key="12A_Item_MSQ_20_HawkBadge" speaker="UI" rel_version="Quest_MSQ2_Revamp">Hawk's Seal</string>
<string key="12A_Item_MSQ_20_HawkBadge_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">An ornate seal, emblazoned with a gold etching. This one is of a hawk.</string>
<string key="12A_Item_MSQ_20_EbonBadge" speaker="UI" rel_version="Quest_MSQ2_Revamp">Crane's Seal</string>
<string key="12A_Item_MSQ_20_EbonBadge_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">An ornate seal, emblazoned with a gold etching. This one is of a crane.</string>
<string key="12A_Item_MSQ_20_SparrowBadge" speaker="UI" rel_version="Quest_MSQ2_Revamp">Sparrow's Seal</string>
<string key="12A_Item_MSQ_20_SparrowBadge_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">An ornate seal, emblazoned with a gold etching. This one is of a sparrow.</string>
<string key="12A_Item_MSQ_24_GawainSword" speaker="UI" rel_version="Quest_MSQ2_Revamp">Circlet of Swords</string>
<string key="12A_Item_MSQ_24_GawainSword_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">A simple but beautiful crown. It looks like it is made with pure iron with gold lining the top.</string>
<string key="12A_Item_MSQ_24_LochnirStaff" speaker="UI" rel_version="Quest_MSQ2_Revamp">Lochnir's Staff</string>
<string key="12A_Item_MSQ_24_LochnirStaff_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">This staff is made from a single piece of shaped wood with some small runes etched along the side. The top of the staff appears to have been added on more recently.</string>
<string key="12A_Item_Side_01_AvalonLily" speaker="UI" rel_version="Quest_MSQ2_Revamp">Avalon Lily</string>
<string key="12A_Item_Side_01_AvalonLily_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">A beautiful white lily with a brilliant yellow plume inside.</string>
<string key="12A_Item_Side_02_KeepsakeKey" speaker="UI" rel_version="Quest_MSQ2_Revamp">Keepsake Key</string>
<string key="12A_Item_Side_02_KeepsakeKey_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">A small silvered key. It's slightly scuffed, as if its owner kept it with them all of the time.</string>
<string key="12A_Item_Side_03_MinePicks" speaker="UI" rel_version="Quest_MSQ2_Revamp">Miner's Pick</string>
<string key="12A_Item_Side_03_MinePicks_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">This pick looks weathered and worn, but it is incredibly sturdy. The tip seems sharp in spite of the scuffs and scratches.</string>
<string key="12A_Item_Side_05_ArtifactShards" speaker="UI" rel_version="Quest_MSQ2_Revamp">Mirror Shards</string>
<string key="12A_Item_Side_05_ArtifactShards_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">A sliver of a blackened mirror.</string>
<string key="12A_Item_Side_06_GlimmeringJewel" speaker="UI" rel_version="Quest_MSQ2_Revamp">Crystalline Tear</string>
<string key="12A_Item_Side_06_GlimmeringJewel_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">A sparkling jewel. It needs some work to really bring out the beauty hidden inside.</string>
<string key="12A_Item_Side_07_SoftGoldRing" speaker="UI" rel_version="Quest_MSQ2_Revamp">Soft Gold Ring</string>
<string key="12A_Item_Side_07_SoftGoldRing_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">A fairly plain golden wedding ring.</string>
<string key="12A_Item_Side_07_NabisNotes" speaker="UI" rel_version="Quest_MSQ2_Revamp">Nabi's Notes</string>
<string key="12A_Item_Side_07_NabisNotes_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">A set of scribbled notes, signed by Nabi.</string>
<string key="12A_Item_Side_08_SharpCanine" speaker="UI" rel_version="Quest_MSQ2_Revamp">Sharp Canine</string>
<string key="12A_Item_Side_08_SharpCanine_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">A strong wolf canine. It seems incredibly sharp.</string>
<string key="12A_Item_Side_09_FathersLetters" speaker="UI" rel_version="Quest_MSQ2_Revamp">Parchment Letters</string>
<string key="12A_Item_Side_09_FathersLetters_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">Although written on a flimsy parchment, the words in this letter appear to be meticulously written.</string>
<string key="12A_Item_Side_09_GlassItem" speaker="UI" rel_version="Quest_MSQ2_Revamp">Ornate Glass Sculpture</string>
<string key="12A_Item_Side_09_GlassItem_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">A beautiful glass ornament, carefully crafted by skilled hands.</string>
<string key="12A_Item_Side_11_ClericsAmulet" speaker="UI" rel_version="Quest_MSQ2_Revamp">Protective Amulet</string>
<string key="12A_Item_Side_11_ClericsAmulet_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">A symbol of faith, intended to protect the bearer.</string>
<string key="12A_Item_Side_13_DevilHoney" speaker="UI" rel_version="Quest_MSQ2_Revamp">Devil's Honey</string>
<string key="12A_Item_Side_13_DevilHoney_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">Special honey, made by bees who live up on Hiraeth Peak.</string>
<string key="12A_Item_Side_14_MistWine" speaker="UI" rel_version="Quest_MSQ2_Revamp">Mist Wine</string>
<string key="12A_Item_Side_14_MistWine_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">Where this wine is brewed is something of a mystery, but the citizens of Prydwen consider it to be a delicacy.</string>
<string key="12A_Side_17_MarketBoard_Obj_Title" speaker="UI - Journal - Quest Title" rel_version="Quest_MSQ2_Revamp">The Town Project Board</string>
<string key="12A_Side_17_MarketBoard_Obj_Desc" speaker="UI - Journal - Quest Description" rel_version="Quest_MSQ2_Revamp">Visit the Town Project Board of Monarch's Bluffs and find tasks to help the people of the settlement.</string>
<string key="12A_Side_17_MarketBoard_OpenBoard_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">Visit the Monarch's Bluffs Town Project Board</string>
<string key="12A_MSQ_10_ConfrontLochnir_Obj_Response_old" comment="DO NOT TRANSLATE" speaker="Regent Jin Jae" rel_version="Quest_MSQ2_Revamp">x</string>
<string key="12A_MSQ_10_ConfrontLochnir_Obj_Response_Prompt" comment="DO NOT TRANSLATE" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">x</string>
<string key="12A_MSQ_10_ConfrontLochnir_Obj_Response_Next" comment="DO NOT TRANSLATE" speaker="Regent Jin Jae" rel_version="Quest_MSQ2_Revamp">x</string>
<string key="12A_MSQ_10_ConfrontLochnir_Talk_RegentJinJae" comment="DO NOT TRANSLATE" speaker="UI - Journal" rel_version="Quest_MSQ2_Revamp">x</string>
<string key="12A_MSQ_11_ReportRegent_Obj_Title" comment="DO NOT TRANSLATE" speaker="UI - Journal - Quest Title" rel_version="Quest_MSQ2_Revamp">x</string>
<string key="12A_MSQ_11_ReportRegent_Obj_Desc" comment="DO NOT TRANSLATE" speaker="UI - Journal - Quest Description" rel_version="Quest_MSQ2_Revamp">x</string>
<string key="12A_MSQ_11_ReportRegent_Obj_Start_Prompt" comment="DO NOT TRANSLATE" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">x</string>
<string key="12A_MSQ_11_ReportRegent_Obj_Proposal" comment="DO NOT TRANSLATE" speaker="Minister Lochnir" rel_version="Quest_MSQ2_Revamp">x</string>
<string key="12A_MSQ_11_ReportRegent_Obj_Proposal_Prompt" comment="DO NOT TRANSLATE" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">x</string>
<string key="12A_MSQ_11_ReportRegent_Obj_Proposal_Next" comment="DO NOT TRANSLATE" speaker="Minister Lochnir" rel_version="Quest_MSQ2_Revamp">x</string>
<string key="12A_MSQ_11_ReportRegent_Obj_Proposal_Prompt2" comment="DO NOT TRANSLATE" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">x</string>
<string key="12A_MSQ_11_ReportRegent_Obj_Proposal_Next2" comment="DO NOT TRANSLATE" speaker="Minister Lochnir" rel_version="Quest_MSQ2_Revamp">x</string>
<string key="12A_MSQ_11_ReportRegent_Obj_Incomplete" comment="DO NOT TRANSLATE" speaker="Minister Lochnir" rel_version="Quest_MSQ2_Revamp">x</string>
<string key="12A_MSQ_11_ReportRegent_Talk_RegentJinJae" comment="DO NOT TRANSLATE" speaker="UI - Journal" rel_version="Quest_MSQ2_Revamp">x</string>
<string key="12A_MSQ_05_MeetRegent_Obj_Title" comment="DO NOT TRANSLATE" speaker="UI - Journal - Quest Title" rel_version="Quest_MSQ2_Revamp">x</string>
<string key="12A_MSQ_05_MeetRegent_Obj_Desc" comment="DO NOT TRANSLATE" speaker="UI - Journal - Quest Description" rel_version="Quest_MSQ2_Revamp">x</string>
<string key="12A_MSQ_05_MeetRegent_Obj_Start_Prompt" comment="DO NOT TRANSLATE" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">x</string>
<string key="12A_MSQ_05_MeetRegent_Obj_Proposal" comment="DO NOT TRANSLATE" speaker="Ser Payne Bennett" rel_version="Quest_MSQ2_Revamp">x</string>
<string key="12A_MSQ_05_MeetRegent_Obj_Proposal_Prompt" comment="DO NOT TRANSLATE" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">x</string>
<string key="12A_MSQ_05_MeetRegent_Obj_Proposal_Next" comment="DO NOT TRANSLATE" speaker="Ser Payne Bennett" rel_version="Quest_MSQ2_Revamp">x</string>
<string key="12A_MSQ_05_MeetRegent_Obj_Proposal_Prompt2" comment="DO NOT TRANSLATE" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">x</string>
<string key="12A_MSQ_05_MeetRegent_Obj_Proposal_Next2" comment="DO NOT TRANSLATE" speaker="Ser Payne Bennett" rel_version="Quest_MSQ2_Revamp">x</string>
<string key="12A_MSQ_05_MeetRegent_Obj_Incomplete" comment="DO NOT TRANSLATE" speaker="Ser Payne Bennett" rel_version="Quest_MSQ2_Revamp">x</string>
<string key="12A_MSQ_05_MeetRegent_Obj_Response" comment="DO NOT TRANSLATE" speaker="Regent Jin Jae" rel_version="Quest_MSQ2_Revamp">x</string>
<string key="12A_MSQ_05_MeetRegent_Obj_Response_Prompt" comment="DO NOT TRANSLATE" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">x</string>
<string key="12A_MSQ_05_MeetRegent_Obj_Response_Next" comment="DO NOT TRANSLATE" speaker="Regent Jin Jae" rel_version="Quest_MSQ2_Revamp">x</string>
<string key="12A_MSQ_05_MeetRegent_Talk_Regent" comment="DO NOT TRANSLATE" speaker="UI - Journal" rel_version="Quest_MSQ2_Revamp">x</string>
<string key="12A_MSQ_14_TalkGrace_Obj_Response" comment="DO NOT TRANSLATE" speaker="Grace O' Malley" rel_version="Quest_MSQ2_Revamp">x</string>
<string key="12A_MSQ_14_TalkGrace_Talk_SerPayneBennett" comment="DO NOT TRANSLATE" speaker="UI - Journal" rel_version="Quest_MSQ2_Revamp">x</string>
<string key="12A_MSQ_15_DefeatNavigator_Obj_Title_old" comment="DO NOT TRANSLATE" speaker="UI - Journal - Quest Title" rel_version="Quest_MSQ2_Revamp">x</string>
<string key="12A_MSQ_15_DefeatNavigator_Obj_Desc_old" comment="DO NOT TRANSLATE" speaker="UI - Journal - Quest Description" rel_version="Quest_MSQ2_Revamp">x</string>
<string key="12A_MSQ_15_DefeatNavigator_Obj_Start_Prompt_old" comment="DO NOT TRANSLATE" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">x</string>
<string key="12A_MSQ_15_DefeatNavigator_Obj_Proposal_old" comment="DO NOT TRANSLATE" speaker="Grace O' Malley" rel_version="Quest_MSQ2_Revamp">x</string>
<string key="12A_MSQ_15_DefeatNavigator_Obj_Incomplete_old" comment="DO NOT TRANSLATE" speaker="Grace O' Malley" rel_version="Quest_MSQ2_Revamp">x</string>
</resources>