-
Notifications
You must be signed in to change notification settings - Fork 0
/
15_objectives.loc.xml
354 lines (353 loc) · 80.3 KB
/
15_objectives.loc.xml
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
<resources xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<string key="1503_1504_a_Title" speaker="UI - Quest Title">Lupine Observations</string>
<string key="1503_1504_b_Description" speaker="UI -Quest Description">Defeat Fangsnap in Fangsnap's Den for Survivalist Wilson in the Restless Shores Settlement.</string>
<string key="1503_1504_b_start" speaker="UI - Player Prompt">"What are you referring to?"</string>
<string key="1503_1504_c_Proposal" speaker="Survivalist Wilson" name="SurvivalistWilson" VO="Survivalist_1503_1504_Lupine_ProposalResponse" VO_Status="Recorded" dialogue-next="@1503_1504_c_Proposal_next">Animals talking, walking on two legs, and at least one of them is even taking on human form.\n\nMy theory is that Angry Earth's infected them with lycanthropy - we have ourselves a legitimate werewolf!</string>
<string key="1503_1504_c_Proposal_prompt" speaker="UI - Player Prompt">"It changes from human to wolf?"</string>
<string key="1503_1504_c_Proposal_next" speaker="Survivalist Wilson" name="SurvivalistWilson" VO="Survivalist_1503_1504_Lupine_CompleteNext" VO_Status="Recorded" dialogue-next="@1503_1504_c_Proposal_next2" dialogue-prompt="@1503_1504_c_Proposal_prompt">More like wolf to human, and frankly, becoming human's driven the wolf mad, rabid.\n\nFangsnap is the name of the beast, and it's slain several travelers out toward the coast. I don't know what to do.</string>
<string key="1503_1504_c_Proposal_prompt2" speaker="UI - Player Prompt">"Hunt it down?"</string>
<string key="1503_1504_c_Proposal_next2" speaker="Survivalist Wilson" name="SurvivalistWilson" VO="Survivalist_1503_1504_Lupine_CompleteNext2" VO_Status="Recorded" dialogue-prompt="@1503_1504_c_Proposal_prompt2">Aye, it's the only choice we have, it seems. I tried, but the beast got the better of me.\n\nIf you're the hunting type, keep a lookout for Fangsnap, and if you find it, destroy it fast.</string>
<string key="1503_1504_d_01_Task_GoTo" speaker="UI">Defeat Fangsnap in {POITags}</string>
<string key="1503_1504_d_02_Task_Kill" speaker="UI">Defeat Fangsnap</string>
<string key="1503_1504_e_Incomplete" speaker="Survivalist Wilson">If my suspicions are correct and animals really are taking on human form, things are gonna change.\n\nWe humans might soon go from being predators to being prey.</string>
<string key="1503_1504_f_Complete" speaker="Survivalist Wilson" name="SurvivalistWilson" VO="Survivalist_1503_1504_Lupine_AvailResponse" VO_Status="Recorded">You did it then? You hunted down the monstrous beast, Fangsnap? \n\nI'm guessing he didn't take on his human form, but I swear it's true. I've seen the tracks. Either way, the damn thing needed to be destroyed.</string>
<string key="1504_1503_a_Title" speaker="UI - Quest Title">Pirates Will Pirate</string>
<string key="1504_1503_b_Description" speaker="UI -Quest Description">Defeat Neptunite Pirates and collect Pirate Booty from chests for Constable Muller in the Restless Shores Settlement.</string>
<string key="1504_1503_b_start" speaker="UI - Player Prompt">"What do you mean?"</string>
<string key="1504_1503_c_Proposal" speaker="Constable Muller" name="OverseerMuller" VO="Overseer_1504_1503_Fury_ProposalResponse" VO_Status="Recorded" dialogue-next="@1504_1503_c_Proposal_next">Rilette Wilson's claiming there's a werewolf stalking the shore, and others say the Lost have gone to war.\n\nThe soulless, aimless Lost fighting each other - it makes no sense. I don't buy it.</string>
<string key="1504_1503_c_Proposal_prompt" speaker="UI - Player Prompt">"Stranger things have happened."</string>
<string key="1504_1503_c_Proposal_next" speaker="Constable Muller" name="OverseerMuller" VO="Overseer_1504_1503_Fury_CompleteNext" VO_Status="Recorded" dialogue-next="@1504_1503_c_Proposal_next2" dialogue-prompt="@1504_1503_c_Proposal_prompt">Oh, don't you start in on me, too. Sure, the Lost Buccaneers have been raiding, but that's what they did in life - typical Lost behavior.\n\nI think once we get our stuff back this'll blow over.</string>
<string key="1504_1503_c_Proposal_prompt2" speaker="UI - Player Prompt">"Is that something I can help with?"</string>
<string key="1504_1503_c_Proposal_next2" speaker="Constable Muller" name="OverseerMuller" VO="Overseer_1504_1503_Fury_CompleteNext2" VO_Status="Recorded" dialogue-prompt="@1504_1503_c_Proposal_prompt2">Why yes. About time someone wants to get to the solution. The Buccaneers are out at the wreck of the Neptune's Fury.\n\nGive the bloated fiends a taste of their own medicine - raid them, and steal THEIR booty.</string>
<string key="1504_1503_d_01_Task_GoTo" speaker="UI">Defeat Neptunite Pirates and collect Pirate Booty at {POITags}</string>
<string key="1504_1503_d_02_Task_Kill" speaker="UI">Defeat Neptunite Pirates</string>
<string key="1504_1503_d_03_GatherChest" speaker="UI">Collect {ItemName} from Chests</string>
<string key="1504_1503_e_Incomplete" speaker="Constable Muller">I mean, how long have the Lost pirates of Aeternum been raiding the supplies of the living?\n\nIt's normal Lost pirate behavior, nothing more.</string>
<string key="1504_1503_f_Complete" speaker="Constable Muller" name="OverseerMuller" VO="Overseer_1504_1503_Fury_AvailResponse" VO_Status="Recorded">Haha! You gave those damn buccaneers a little payback, didn't you? Let's see the spoils!\n\nPerfect! This should make everyone happy, get things back to normal. Thank you, {playerName}.</string>
<string key="1502_1501_a_Title" speaker="UI - Quest Title">War of the Lost</string>
<string key="1502_1501_b_Description" speaker="UI -Quest Description">Defeat Seele's Withered at the Decayed Campsite for Magistrate Gurkin in the Restless Shores Settlement.</string>
<string key="1502_1501_b_start" speaker="UI - Player Prompt">"They're fighting each other?"</string>
<string key="1502_1501_c_Proposal" speaker="Magistrate Gurkin" name="MagistrateGurkin" VO="Magistrate_1502_1501_Sieged_ProposalResponse" VO_Status="Recorded" dialogue-next="@1502_1501_c_Proposal_next">Indeed. The Lost Buccaneers have been fighting the Withered and vice versa.\n\nTo see the Lost with such focus and intention is disturbing, and the worst part is that Constable Muller won't even acknowledge it!</string>
<string key="1502_1501_c_Proposal_prompt" speaker="UI - Player Prompt">"Why not?"</string>
<string key="1502_1501_c_Proposal_next" speaker="Magistrate Gurkin" name="MagistrateGurkin" VO="Magistrate_1502_1501_Sieged_CompleteNext" VO_Status="Recorded" dialogue-next="@1502_1501_c_Proposal_next2" dialogue-prompt="@1502_1501_c_Proposal_prompt">The woman is in denial, I tell you. She prefers to believe that everything is normal, well, as normal as it gets.\n\nWe have no time to convince her, however. We need to maintain the balance out there.</string>
<string key="1502_1501_c_Proposal_prompt2" speaker="UI - Player Prompt">"Why not let them destroy each other?"</string>
<string key="1502_1501_c_Proposal_next2" speaker="Magistrate Gurkin" name="MagistrateGurkin" VO="Magistrate_1502_1501_Sieged_CompleteNext2" VO_Status="Recorded" dialogue-prompt="@1502_1501_c_Proposal_prompt2">Because the victor will turn on us, and we can't have that.\n\nRight now, the Withered have the upper hand. If you'll destroy as many as you can, I'll see you well-rewarded, {playerName}. You have my word.</string>
<string key="1502_1501_d_01_Task_GoTo" speaker="UI">Survey the situation at {POITags}</string>
<string key="1502_1501_d_02_Task_Kill" speaker="UI">Destroy Seele's {targetName}</string>
<string key="1502_1501_d_03_Task_Kill" speaker="UI">Destroy Seele's {targetName}</string>
<string key="1502_1501_e_Incomplete" speaker="Magistrate Gurkin">I tell you - I've fought them myself - I've seen the look in their eyes and the way it's changed.\n\nThe Lost are finding some sense of purpose, and we need to prevent that.</string>
<string key="1502_1501_f_Complete" speaker="Magistrate Gurkin" name="MagistrateGurkin" VO="Magistrate_1502_1501_Sieged_AvailResponse" VO_Status="Recorded">You've seen for yourself now, haven't you? They fight with increased ferocity, with more precision, with purpose.\n\nStriking a blow to the Withered was the perfect thing. Thank you.</string>
<string key="1502_1502_a_Title" speaker="UI - Quest Title">The Greater Threat</string>
<string key="1502_1502_b_Description" speaker="UI -Quest Description">Kill Eastshore Forces at the Eastshore Pier and Gather Fishing Supplies for Magistrate Gurkin in the Restless Shores Settlement.</string>
<string key="1502_1502_b_start" speaker="UI - Player Prompt">"The Lost are fishing?"</string>
<string key="1502_1502_c_Proposal" speaker="Magistrate Gurkin" name="MagistrateGurkin" VO="Magistrate_1502_1502_Stolen_ProposalResponse" VO_Status="Recorded" dialogue-next="@1502_1502_c_Proposal_next">Yes! You get it, right? It sounds harmless in a way, but it's further evidence that they are more and more sentient.\n\nI swear by the Ancients, this is the most terrifying thing I have heard yet.</string>
<string key="1502_1502_c_Proposal_prompt" speaker="UI - Player Prompt">"What should we do?"</string>
<string key="1502_1502_c_Proposal_next" speaker="Magistrate Gurkin" name="MagistrateGurkin" VO="Magistrate_1502_1502_Stolen_CompleteNext" VO_Status="Recorded" dialogue-prompt="@1502_1502_c_Proposal_prompt">We need to fight them while they are weak, and discourage them from advancement.\n\nEastshore Pier, that's the place. Go and strike down the soggy bastards... and confiscate their fishing supplies.</string>
<string key="1502_1502_d_01_Task_GoTo" speaker="UI">Exhaust Eastshore forces and supplies at {POITags}</string>
<string key="1502_1502_d_02_Task_Kill" speaker="UI">Defeat Eastshore Forces</string>
<string key="1502_1502_d_03_GatherChest" speaker="UI">Collect {ItemName} from Chests</string>
<string key="1502_1502_e_Incomplete" speaker="Magistrate Gurkin">There was a time I used to fish from the Eastshore Pier myself.\n\nThat was back before it fell to the Lost in the first place.</string>
<string key="1502_1502_f_Complete" speaker="Magistrate Gurkin" name="MagistrateGurkin" VO="Magistrate_1502_1502_Stolen_AvailResponse" VO_Status="Recorded">Hah! No more fishing for the Lost! That should stop them from getting ideas.\n\nI just hope it's enough. Artificer Taethen and I are still trying to get Constable Muller to come around.</string>
<string key="1505_1509_a_Title" speaker="UI - Quest Title">Disarmament (Elite)</string>
<string key="1505_1509_b_Description" speaker="UI -Quest Description">Confiscate grenades from chests and destroy Ching Shih the Shark for Artificer Taethen in the Restless Shores Settlement.</string>
<string key="1505_1509_b_start" speaker="UI - Player Prompt">"What kind of work?"</string>
<string key="1505_1509_c_Proposal" speaker="Artificer Taethen" name="ArtificerTaethen" VO="Artificer_1505_1509_Menacing_ProposalResponse" VO_Status="Recorded" dialogue-next="@1505_1509_c_Proposal_next">Those blasted Lost Buccaneers are arming themselves, even developing new weapons.\n\nIt's unheard of for the Lost, and we need to disarm the soulless bastards before it catches on.</string>
<string key="1505_1509_c_Proposal_prompt" speaker="UI - Player Prompt">"Where are their weapons?"</string>
<string key="1505_1509_c_Proposal_next" speaker="Artificer Taethen" name="ArtificerTaethen" VO="Artificer_1505_1509_Menacing_CompleteNext" VO_Status="Recorded" dialogue-prompt="@1505_1509_c_Proposal_prompt">They're stockpiling grenades at an old wreck known as the Minnow's Revenge.\n\nChing Shih the Shark is their ringleader - take him down and confiscate the grenades and that'll put an end to it.</string>
<string key="1505_1509_d_01_Task_GoTo" speaker="UI">Defeat and pilfer from Lost Buccaneers at {POITags}</string>
<string key="1505_1509_d_02_Task_Kill" speaker="UI">Defeat {targetName}</string>
<string key="1505_1509_d_03_Task_GatherChest" speaker="UI">Collect {ItemName} from Chests</string>
<string key="1505_1509_e_Incomplete" speaker="Artificer Taethen">Watch yourself out there. Rumor says the pirates' grenades are enhanced with azoth.\n\nNever thought I'd see the day.</string>
<string key="1505_1509_f_Complete" speaker="Artificer Taethen" name="ArtificerTaethen" VO="Artificer_1505_1509_Menacing_AvailResponse" VO_Status="Recorded">Took down Ching Shih the shark, did you? And you got the grenades? Well done, {playerName}.\n\nThat'll cut a hole in their sails, I tell you. Let's hope the Lost Pirate forget all about their ambitions.</string>
<string key="1505_1510_a_Title" speaker="UI - Quest Title">Slaying the Shadowslayer</string>
<string key="1505_1510_b_Description" speaker="UI -Quest Description">Kill Erika the Shadowslayer in Solitude Cemetery for Artificer Taethen in the Restless Shores Settlement.</string>
<string key="1505_1510_b_start" speaker="UI - Player Prompt">"The Withered have the edge?"</string>
<string key="1505_1510_c_Proposal" speaker="Artificer Taethen" name="ArtificerTaethen" VO="Artificer_1505_1510_Slaying_ProposalResponse" VO_Status="Recorded" dialogue-next="@1505_1510_c_Proposal_next">Exactly. With the Pirates pushed back, the Withered are now on the offensive.\n\nIt's their leader we need to deal with - the Shadowslayer - she's been a dark threat here for decades, and even darker now.</string>
<string key="1505_1510_c_Proposal_prompt" speaker="UI - Player Prompt">"Where is the Shadowslayer?"</string>
<string key="1505_1510_c_Proposal_next" speaker="Artificer Taethen" name="ArtificerTaethen" VO="Artificer_1505_1510_Slaying_CompleteNext" VO_Status="Recorded" dialogue-prompt="@1505_1510_c_Proposal_prompt">You'll find her in Solitude Cemetery, but be careful, she's made many Lost from those who crossed her path. \n\nWhen you've done that, I'd ask you to take a shot at convincing Muller of what we're up against.</string>
<string key="1505_1510_d_01_Task_GoTo" speaker="UI">Put an end to the story of the Shadowslayer at {POITags}</string>
<string key="1505_1510_d_02_Task_Kill" speaker="UI">Defeat {targetName}</string>
<string key="1505_1510_e_Incomplete" speaker="Artificer Taethen">Destroy the Shadowslayer, {playerName}, whatever it takes.\n\nThen go and try to convince the Constable to finally acknowledge our plight.</string>
<string key="1505_1510_f_Complete" speaker="Constable Muller" name="OverseerMuller" VO="Artificer_1505_1510_Slaying_AvailResponse" VO_Status="Recorded" dialogue-next="@1505_1510_f_Complete_next">So you went out and dealt with the Shadowslayer? It's about time someone did that.\n\nI know you've been working with Gurkin too, but come on, you aren't buying into this idea of the Lost being more advanced, are you?</string>
<string key="1505_1510_f_Complete_prompt" speaker="UI - Player Prompt">"It does seem to be true."</string>
<string key="1505_1510_f_Complete_next" speaker="Constable Muller" name="OverseerMuller" VO="Artificer_1505_1510_Slaying_CompleteNext2" VO_Status="Recorded" dialogue-prompt="@1505_1510_f_Complete_prompt">Dammit, I was afraid you'd say that! Why can't the Corrupted just stay up at the mountain and the Lost stay lost?\n\nDon't even get me started about the Angry Earth - Wilson's about driven me insane.</string>
<string key="1503_1506_a_Title" speaker="UI - Quest Title">Where The Boars Roam</string>
<string key="1503_1506_b_Description" speaker="UI -Quest Description">Defeat Boars and Tuskgore at Boarsholm for Survivalist Wilson in the Restless Shores Settlement.</string>
<string key="1503_1506_b_start" speaker="UI - Player Prompt">"Are you sure about that"</string>
<string key="1503_1506_c_Proposal" speaker="Survivalist Wilson" name="SurvivalistWilson" VO="Survivalist_1503_1506_Boars_ProposalResponse" VO_Status="Recorded" dialogue-next="@1503_1506_c_Proposal_next">I am quite certain that the boar in question is responsible for slaying a traveler to the north. \n\nEven more concerning - I've come to believe that this lycanthropy is contagious, too.</string>
<string key="1503_1506_c_Proposal_prompt" speaker="UI - Player Prompt">"You think we could catch it?"</string>
<string key="1503_1506_c_Proposal_next" speaker="Survivalist Wilson" name="SurvivalistWilson" VO="Survivalist_1503_1506_Boars_CompleteNext" VO_Status="Recorded" dialogue-prompt="@1503_1506_c_Proposal_prompt">No, but I think it can spread among the wildlife. We just get the were-boar and any boars who've had contact.\n\nTuskgore is the beastly creature's name. Destroy it, and any other boars nearby.</string>
<string key="1503_1506_d_01_Task_GoTo" speaker="UI">Purge Boars at {POITags}</string>
<string key="1503_1506_d_02_Task_Kill" speaker="UI">Defeat {targetName}s</string>
<string key="1503_1506_d_03_Task_Kill" speaker="UI">Defeat {targetName}</string>
<string key="1503_1506_e_Incomplete" speaker="Survivalist Wilson">If we let this strange new mutation from the Angry Earth spread, our days our numbered.\n\nDestroy Tuskgore, for the safety and security of everyone on Aeternum.</string>
<string key="1503_1506_f_Complete" speaker="Survivalist Wilson" name="SurvivalistWilson" VO="Survivalist_1503_1506_Boars_AvailResponse" VO_Status="Recorded">The deed's done then? Tuskgore is no more? That is a big relief.\n\nThat boar was a monster and if my theory about Lycanthropy is true, the danger was even greater still.</string>
<string key="1510_1507_a_Title" speaker="UI - Quest Title">Scouting Report</string>
<string key="1510_1507_b_Description" speaker="UI -Quest Description">Destroy Channelview Pirates in Channelview Post and Oceanview Pirates in Oceanview Post and look for anything suspicious. Then report back to Constable Muller in the Restless Shores Settlement.</string>
<string key="1510_1507_b_start" speaker="UI - Player Prompt">"What's Fort Damnation?"</string>
<string key="1510_1507_c_Proposal" speaker="Constable Muller" name="OverseerMuller" VO="Overseer_1510_1507_Scouting_ProposalResponse" VO_Status="Recorded" dialogue-next="@1510_1507_c_Proposal_next">That's the fort up on the hill. Once upon a time, that's where the region was governed from.\n\nA naval force from the Arabian Sea reigned supreme - then they all became Lost.</string>
<string key="1510_1507_c_Proposal_prompt" speaker="UI - Player Prompt">"And what's going on there now?"</string>
<string key="1510_1507_c_Proposal_next" speaker="Constable Muller" name="OverseerMuller" VO="Overseer_1510_1507_Scouting_CompleteNext" VO_Status="Recorded" dialogue-prompt="@1510_1507_c_Proposal_prompt">Nothing, we hope, but maybe you should check it out. Steer clear of the Fort itself - let's not stir things up.\n\nConfront the Lost in the east and west lookout camps and see if there's anything suspicious.</string>
<string key="1510_1507_d_01_Task_GoTo" speaker="UI">Vanquish Lost Pirates at {POITags}</string>
<string key="1510_1507_d_02_Task_KillToken" speaker="UI">Defeat Channelview Pirates for {ItemName}</string>
<string key="1510_1507_d_03_Task_Goto" speaker="UI">Vanquish Lost Pirates at {POITags}</string>
<string key="1510_1507_d_04_Task_KillToken" speaker="UI">Defeat Oceanview Pirates for {ItemName}</string>
<string key="1510_1507_e_Incomplete" speaker="Constable Muller">The more I think about this, the more I start to worry.\n\nMaybe I should've listened to Gurkin from the start.</string>
<string key="1510_1507_f_Complete" speaker="Constable Muller" name="OverseerMuller" VO="Overseer_1510_1507_Scouting_AvailResponse" VO_Status="Recorded">Thank the stars you're back! What did you find? Runestones... what the heck?\n\nMaybe it's some kind of Ancient magic that's giving the bastards this renewed sense of purpose?</string>
<string key="1510_1508_a_Title" speaker="UI - Quest Title">Damnation's Fall</string>
<string key="1510_1508_b_Description" speaker="UI -Quest Description">Defeat Admiral Reis in the center ship of Fort Damnation. Then report back to Constable Muller in the Restless Shores Settlement.</string>
<string key="1510_1508_b_start" speaker="UI - Player Prompt">"Maybe we should attack."</string>
<string key="1510_1508_c_Proposal" speaker="Constable Muller" name="OverseerMuller" VO="Overseer_1510_1508_Damnation_ProposalResponse" VO_Status="Recorded" dialogue-next="@1510_1508_c_Proposal_next">Launch a frontal attack on Fort Damnation? Are you out of your mind? \n\nWait, don't answer that. Here's the thing, it's not the fort itself that's the problem, it's the fort's commander, Admiral Reis.</string>
<string key="1510_1508_c_Proposal_prompt" speaker="UI - Player Prompt">"Who's Admiral Reis?"</string>
<string key="1510_1508_c_Proposal_next" speaker="Constable Muller" name="OverseerMuller" VO="Overseer_1510_1508_Damnation_CompleteNext" VO_Status="Recorded" dialogue-prompt="@1510_1508_c_Proposal_prompt">Probably one of the most dangerous fleet commanders of all history - literally thousands killed in his name.\n\nIf you're going up there, you gotta get the Admiral to make it count. Oh, and take friends - you'll need them.</string>
<string key="1510_1508_d_01_Task_GoTo" speaker="UI">Take down Admiral Reis at {POITags}</string>
<string key="1510_1508_d_02_Task_Kill" speaker="UI">Defeat {targetName}</string>
<string key="1510_1508_e_Incomplete" speaker="Constable Muller">I'll give you this much - you've already proven to have the strength to back up your bravado - but if you're going to take on Admiral Reis, you'd best be prepared.</string>
<string key="1510_1508_f_Complete" speaker="Constable Muller" name="OverseerMuller" VO="Overseer_1510_1508_Damnation_AvailResponse" VO_Status="Recorded">Well, I thought I'd see the sun rise in the west before I saw anyone take down Admiral Reis.\n\nI gotta hand it to you - you are a force to be reckoned with. I think it only fitting you receive a proper reward.</string>
<string key="1510_1512_PayingRespects_a_Title" speaker="UI - Quest Title">Paying Respects</string>
<string key="1510_1512_PayingRespects_b_Description" speaker="UI -Quest Description">Travel to Mourningdale and convey Barkeep Andris's respects to Barkeep Brewell.</string>
<string key="1510_1512_PayingRespects_b_start" speaker="UI - Player Prompt">"What happened?"</string>
<string key="1510_1512_PayingRespects_c_Proposal" speaker="Barkeep Andris" name="BarkeepAndris" VO="Barkeep_1510_1512_PayingRespects_ProposalResponse" VO_Status="Recorded">The Watcher there, Guerra - he fell to the Lost. Quite a hero, I understand.\n\nIn fact, if you pass through Mourningdale, please offer my condolences to Barkeep Brewell. We go back a ways.</string>
<string key="1510_1512_PayingRespects_e_Incomplete" speaker="Barkeep Andris">The news from Mourningdale is tragic, indeed.\n\nIt almost make me feel guilty that things are going so well here.</string>
<string key="1510_1512_PayingRespects_f_Complete" speaker="Barkeep Brewell" name="BarkeepBrewell" VO="Barkeep_1510_1512_PayingRespects_AvailResponse" VO_Status="Recorded" dialogue-next="@1510_1512_PayingRespects_f_Complete_next">Come and sit down and have a drink on the house, traveler.\n\nWe all mourn the passing of a hero today - Watcher Guerra - did you know of him?</string>
<string key="1510_1512_PayingRespects_f_Complete_prompt" speaker="UI - Player Prompt">"Yes, Andris offers her condolences."</string>
<string key="1510_1512_PayingRespects_f_Complete_next" speaker="Barkeep Brewell" name="BarkeepBrewell" VO="Barkeep_1510_1512_PayingRespects_CompleteNext" VO_Status="Recorded" dialogue-prompt="@1510_1512_PayingRespects_f_Complete_prompt">Ah, old Andris is still keeping bar out there. Good for her.\n\nKind of you both, of course, but it is our Magistrate for whom we should all feel bad. She is quite beside herself.</string>
<string key="1502_1511_a_Title" speaker="UI - Quest Title">Archdeacon Azamela (Expedition)</string>
<string key="1502_1511_b_Description" speaker="UI -Quest Description">Collect the head of Archdeacon Azamela in The Depths for Magistrate Gurkin.</string>
<string key="1502_1511_b_start" speaker="UI - Player Prompt">"Is there another threat?"</string>
<string key="1502_1511_c_Proposal" speaker="Magistrate Gurkin" name="MagistrateGurkin" VO="Magistrate_1502_1511_UltimateEnemy_ProposalResponse" VO_Status="Recorded" dialogue-next="@1502_1511_c_Proposal_next">You’re damn right, there is! The Corrupted! The Shattered Mountain? \n\nJust when we thought we'd earned a reprieve, now the Corrupted have a foothold, right here in Restless Shore.</string>
<string key="1502_1511_c_Proposal_prompt" speaker="UI - Player Prompt">"Then we'll drive them out."</string>
<string key="1502_1511_c_Proposal_next" speaker="Magistrate Gurkin" name="MagistrateGurkin" VO="Magistrate_1502_1511_UltimateEnemy_CompleteNext" VO_Status="Recorded" dialogue-prompt="@1502_1511_c_Proposal_prompt">Coming from you, I believe it. They're in a place called "The Depths."\n\nA Corrupted Warlord's taken charge there, but the architect is called Archdeacon Azamela. Destroy the bastard, and I'll heap rewards on you.</string>
<string key="1502_1511_e_Incomplete" speaker="Magistrate Gurkin">Who knows what darkness this Archdeacon Azamela is cooking up in the Depths.\n\nAs you said, they must be driven out of Restless Shore, and kept out.</string>
<string key="1502_1511_f_Complete" speaker="Magistrate Gurkin" name="MagistrateGurkin" VO="Magistrate_1502_1511_UltimateEnemy_AvailResponse" VO_Status="Recorded">Is that it? You destroyed the Archdeacon, didn't you? There's another blow for righteousness and the good of humanity!\n\nWell done, {playerName}, and as promised, here is your reward.</string>
<string key="1502_1511_d_01_Task_Goto" speaker="UI">Defeat the architect of {POITags} within its halls</string>
<string key="1502_1511_d_02_Task_KillUltimate" speaker="UI">Defeat Archdeacon Azamela</string>
<string key="1502_1511_d_03_Task_GetHead" speaker="UI">Defeat Archdeacon Azamela and Collect His Head</string>
<string key="1503_1505_a_Title" speaker="UI - Quest Title">Hoppy Trails</string>
<string key="1503_1505_b_Description" speaker="UI -Quest Description">Visit Rabbit Island and if you can find any signs of a curse then deal with them and then return to Survivalist Wilson in the Restless Shores Settlement.</string>
<string key="1503_1505_b_start" speaker="UI - Player Prompt">"Did you have another request?"</string>
<string key="1503_1505_c_Proposal" speaker="Survivalist Wilson" name="SurvivalistWilson" VO="Survivalist_1503_1505_c_Proposal" VO_Status="Recorded" dialogue-next="@1503_1505_c_Proposal_next">This request is a bit more... unconventional. There is a small island nearby I would like you to investigate. \n\nRabbit Island is a great source of meat and fur but recently the hunters of the settlement have been avoiding it, claiming it to be cursed.</string>
<string key="1503_1505_c_Proposal_prompt" speaker="UI - Player Prompt">"Cursed?"</string>
<string key="1503_1505_c_Proposal_next" speaker="Survivalist Wilson" name="SurvivalistWilson" VO="Survivalist_1503_1505_c_Proposal_next" VO_Status="Recorded" dialogue-prompt="@1503_1505_c_Proposal_prompt">I don't know how a bunch of bunnies like friendly ole Stanley could be cursed, but many now refuse to visit. \n\nGo to Rabbit Island and see what all this fuss is about, would you?</string>
<string key="1503_1505_d_01_Task_GoTo" speaker="UI">Investigate {POITags} for a haunting</string>
<string key="1503_1505_d_02_Task_Kill" speaker="UI">Defeat Stanley</string>
<string key="1503_1505_d_03_Task_Kill" speaker="UI">Defeat The Harekeeper</string>
<string key="1503_1505_e_Incomplete" speaker="Survivalist Wilson">A man used to live on that island all by his lonesome, kept to himself and his rabbits well enough. Perhaps you could ask him about the rumors of a haunting of the island and see what he makes of all of this?</string>
<string key="1503_1505_f_Complete" speaker="Survivalist Wilson" name="SurvivalistWilson" VO="Survivalist_1503_1505_f_Complete" VO_Status="Recorded">So the Harekeeper passed on? I'm glad you put him to rest. His furry friends will flourish with or without him, I suspect. \n\nBut I imagine they'll miss their kindly caretaker. Maybe I'll miss the Harekeep a little myself, as well.</string>
<string key="1599_1513_a_Title" speaker="UI - Quest Title">Meat For Nekumanesh (Expedition)</string>
<string key="1599_1513_b_Description" speaker="UI - Quest Description">Collect Hunks of Meat for Nekumanesh the alligator from Corrupted Leaders in The Depths Expedition.</string>
<string key="1599_1513_b_start" speaker="UI - Player Prompt">"Wow, so small…"</string>
<string key="1599_1513_c_Proposal" speaker="Nekumanesh" name="AlligatorNekumanesh" VO="1599_1513_c_Proposal" VO_Status="Audio providing alligator sound." dialogue-next="@1599_1513_c_Proposal_next">(The alligator snaps at you, clearly offended by the insinuation that he isn't big enough.)</string>
<string key="1599_1513_c_Proposal_prompt" speaker="UI - Player Prompt">"Maybe I can help you get bigger."</string>
<string key="1599_1513_c_Proposal_next" speaker="Nekumanesh" name="AlligatorNekumanesh" VO="1599_1513_c_Proposal_next" VO_Status="Audio providing alligator sound." dialogue-prompt="@1599_1513_c_Proposal_prompt">(Nekumanesh pants like a dog and licks his sharp teeth. Who could have left him here?)</string>
<string key="1599_1513_e_Incomplete" speaker="Nekumanesh" name="AlligatorNekumanesh" VO="1599_1513_e_Incomplete" VO_Status="Audio providing alligator sound.">(Nekumanesh looks at you suspiciously. He had been expecting you to return with food.)</string>
<string key="1599_1513_f_Complete" speaker="Nekumanesh" name="AlligatorNekumanesh" VO="1599_1513_f_Complete" VO_Status="Audio providing alligator sound.">(With a hearty snap of his jaws, Nekumanesh eats up all the meat you gave him like he'd been starving. Did he just get a little bigger…?)</string>
<string key="1599_1513_d_01_Task_Goto" speaker="UI">Venture into the Depths Expedition for Nekumanesh</string>
<string key="1599_1513_d_02_Task_GetMeat" speaker="UI">Defeat {targetName} and collect {itemName}</string>
<string key="1599_1513_d_03_Task_GetMeatAzamela" speaker="UI">Defeat Archdeacon Azamela and collect {itemName}</string>
<string key="1524_1514_a_Title" speaker="UI - Quest Title" rel_version="Quest_Supplement_Restless">The First Thing I Remember</string>
<string key="1524_1514_b_Description" speaker="UI - Quest Description" rel_version="Quest_Supplement_Restless">Discover Santiago Salazar's past by confronting members of his former crew and tracking down a ship manifest and their journal entries.</string>
<string key="1524_1514_b_start" speaker="UI - Player Prompt" rel_version="Quest_Supplement_Restless">"You don’t remember anything?"</string>
<string key="1524_1514_c_Proposal" speaker="Boatswain Salazar" name="SantiagoSalazar" VO="1524_1514_c_Proposal" VO_Status="Recorded" dialogue-next="@1524_1514_c_Proposal_next" rel_version="Quest_Supplement_Restless">I have flashes of a ship voyage, but that doesn’t say much. Who here hasn't arrived by boat? But there's more... \n\nThe answers I need lie on that island across the channel. Without answers, I fear I may slip away…</string>
<string key="1524_1514_c_Proposal_prompt" speaker="UI - Player Prompt" rel_version="Quest_Supplement_Restless">"Do you mean you'll become Lost?"</string>
<string key="1524_1514_c_Proposal_next" speaker="Boatswain Salazar" name="SantiagoSalazar" VO="1524_1514_c_Proposal_next" VO_Status="Recorded" dialogue-prompt="@1524_1514_c_Proposal_prompt" rel_version="Quest_Supplement_Restless">Gasp! I feel the cold even now... \n\nCross! Yes, that was the captain's name! Her crew manifest may have the answers I seek. \n\nBut be wary! For Cross succumbed to the deathless despair that seeks me. Good luck!</string>
<string key="1524_1514_e_Incomplete" speaker="Boatswain Salazar" name="SantiagoSalazar" VO="1524_1514_e_Incomplete" VO_Status="Recorded" rel_version="Quest_Supplement_Restless">I appreciate your help. I'd forget my own head if it wasn’t attached. \n\nWhat was I was looking for? My name on a manifest, right?</string>
<string key="1524_1514_f_Complete" speaker="Boatswain Salazar" name="SantiagoSalazar" VO="1524_1514_f_Complete" VO_Status="Recorded" dialogue-next="@1524_1514_f_Complete_next" rel_version="Quest_Supplement_Restless">You're back! I feared you’d end up a soulless Withered, wandering the beaches like old Captain Cross. \n\nBut you seem troubled. What did you discover?</string>
<string key="1524_1514_f_Complete_prompt" speaker="UI - Player Prompt" rel_version="Quest_Supplement_Restless">"You were not part of Captain Cross’s crew."</string>
<string key="1524_1514_f_Complete_next" speaker="Boatswain Salazar" name="SantiagoSalazar" VO="1524_1514_f_Complete_next" VO_Status="Recorded" dialogue-prompt="@1524_1514_f_Complete_prompt" rel_version="Quest_Supplement_Restless">Hmm, that's odd. Who did I sail under then? More unanswered questions... \n\nAt least we've removed those ships as possibilities. I can focus my search on a new area.</string>
<string key="1524_1514_d_01_01_Task_Goto" speaker="UI" rel_version="Quest_Supplement_Restless">Travel to {POITags} to defeat Santiago's former crewmates</string>
<string key="1524_1515_d_01_02_Task_KillCollect" speaker="UI" rel_version="Quest_Supplement_Restless">Collect {itemName} from a {targetName}</string>
<string key="1524_1514_d_03_TalkToSantiago" speaker="UI" rel_version="Quest_Supplement_Restless">Tell Santiago what you have discovered</string>
<string key="1524_1514_d_04_Task_Goto" speaker="UI" rel_version="Quest_Supplement_Restless">Travel to {POITags} to defeat Santiago's former crewmates</string>
<string key="1524_1514_d_05_01_Task_Kill" speaker="UI" rel_version="Quest_Supplement_Restless">Defeat {targetName}</string>
<string key="1524_1514_d_05_02_Lore_Page" speaker="UI" rel_version="Quest_Supplement_Restless">Search for 'The Great Port Heist'</string>
<string key="1524_1514_d_05_03_Lore_Page" speaker="UI" rel_version="Quest_Supplement_Restless">Search for 'Captain's Orders'</string>
<string key="1524_1515_a_Title" speaker="UI - Quest Title" rel_version="Quest_Supplement_Restless">Footsteps on the Beach</string>
<string key="1524_1515_b_Description" speaker="UI - Quest Description" rel_version="Quest_Supplement_Restless">Retrace Santiago Salazars steps to find what he placed in a chest and recover Rosario's Manifest from one of his previous crewmembers.</string>
<string key="1524_1515_b_start" speaker="UI - Player Prompt" rel_version="Quest_Supplement_Restless">"I suppose it's understandable given your condition."</string>
<string key="1524_1515_c_Proposal" speaker="Boatswain Salazar" name="SantiagoSalazar" VO="1524_1515_c_Proposal" VO_Status="Recorded" dialogue-next="@1524_1515_c_Proposal_next" rel_version="Quest_Supplement_Restless">You’re too kind. But I’m certain the answer lies on these shores. \n\nAt the bar in the settlement, I heard from Niki Andris that I sailed on the Rosario. That feels right. \n\nNow I recall I lost something precious there.</string>
<string key="1524_1515_c_Proposal_prompt" speaker="UI - Player Prompt" rel_version="Quest_Supplement_Restless">"Precious?"</string>
<string key="1524_1515_c_Proposal_next" speaker="Boatswain Salazar" name="SantiagoSalazar" VO="1524_1515_c_Proposal_next" VO_Status="Recorded" dialogue-prompt="@1524_1515_c_Proposal_prompt" rel_version="Quest_Supplement_Restless">Aye, gifts from loved ones. Pieces of jewelry, I think. A ring or perhaps a necklace? \n\nAlthough I was mistaken before, I'm certain I was a member of the Rosario’s crew. Would you help me recover these priceless mementos?</string>
<string key="1524_1515_e_Incomplete" speaker="Boatswain Salazar" name="SantiagoSalazar" VO="1524_1515_e_Incomplete" VO_Status="Recorded" rel_version="Quest_Supplement_Restless">When I think of all my precious keepsakes scattered on these shores, I wonder what more I’m missing? \n\nWere they earrings? A bracelet? I'm eager to see what you find.</string>
<string key="1524_1515_f_Complete" speaker="Boatswain Salazar" name="SantiagoSalazar" VO="1524_1515_f_Complete" VO_Status="Recorded" dialogue-next="@1524_1515_f_Complete_next" rel_version="Quest_Supplement_Restless">You’ve returned! And look at that! You found my missing jewelry! That ring! That brooch! And how could I forget that solid gold locket!</string>
<string key="1524_1515_f_Complete_prompt" speaker="UI - Player Prompt" rel_version="Quest_Supplement_Restless">"None of these keepsakes have your name on it."</string>
<string key="1524_1515_f_Complete_next" speaker="Boatswain Salazar" name="SantiagoSalazar" VO="1524_1515_f_Complete_next" VO_Status="Recorded" dialogue-prompt="@1524_1515_f_Complete_prompt" rel_version="Quest_Supplement_Restless">Salvator's a nickname, you see. Alice was... my wife. Oh and my dear daughter Gemma gave me this brooch for safe keeping. I’ll never forget it. \n\nAh, how these mementos draw me back from the brink of despair!</string>
<string key="1524_1515_d_01_Task_Goto" speaker="UI" rel_version="Quest_Supplement_Restless">Travel to {POITags} to find items from Santiago's past</string>
<string key="1524_1515_d_03_Task_GatherChest" speaker="UI" rel_version="Quest_Supplement_Restless">Recover {itemName} from a chest</string>
<string key="1524_1515_d_04_Task_GatherPirate" speaker="UI" rel_version="Quest_Supplement_Restless">Recover {itemName} from a Pirate</string>
<string key="1524_1515_d_05_Task_GatherPirate" speaker="UI" rel_version="Quest_Supplement_Restless">Recover {itemName} from a Pirate</string>
<string key="1524_1516_a_Title" speaker="UI - Quest Title" rel_version="Quest_Supplement_Restless">The True Terror of the Seas</string>
<string key="1524_1516_b_Description" speaker="UI - Quest Description" rel_version="Quest_Supplement_Restless">Confront Santiago Salazar's previous captain Scurvyhook, and extract revenge to put Santiago's mind at ease.</string>
<string key="1524_1516_b_start" speaker="UI - Player Prompt" rel_version="Quest_Supplement_Restless">"What villain did this to you?"</string>
<string key="1524_1516_c_Proposal" speaker="Boatswain Salazar" name="SantiagoSalazar" VO="1524_1516_c_Proposal" VO_Status="Recorded" dialogue-next="@1524_1516_c_Proposal_next" rel_version="Quest_Supplement_Restless">He now goes by Scurvyhook. Never was there a captain more cruel! \n\nManaged to kill a crew member every day we were at sea. Not to mention taking all our fine cargo for himself!</string>
<string key="1524_1516_c_Proposal_prompt" speaker="UI - Player Prompt" rel_version="Quest_Supplement_Restless">"Sounds like an evil bastard."</string>
<string key="1524_1516_c_Proposal_next" speaker="Boatswain Salazar" name="SantiagoSalazar" VO="1524_1516_c_Proposal_next" VO_Status="Recorded" dialogue-prompt="@1524_1516_c_Proposal_prompt" rel_version="Quest_Supplement_Restless">He was! Is! And now you can help me set things right! \n\nGive our poor crew the justice they deserve! Teach Scurvyhook that wickedness has a price!</string>
<string key="1524_1516_e_Incomplete" speaker="Boatswain Salazar" name="SantiagoSalazar" VO="1524_1516_e_Incomplete" VO_Status="Recorded" rel_version="Quest_Supplement_Restless">I finally understand why I tried so hard to forget my past. \n\nHelp me lay my personal demons to rest by taking on Scurvyhook. His reign of terror must end!</string>
<string key="1524_1516_f_Complete" speaker="Boatswain Salazar" name="SantiagoSalazar" VO="1524_1516_f_Complete" VO_Status="Recorded" dialogue-next="@1524_1516_f_Complete_next" rel_version="Quest_Supplement_Restless">Is the deed done? Have you destroyed those bilge rats and their vile captain? Has Scurvyhook been sent to the abyss?</string>
<string key="1524_1516_f_Complete_prompt" speaker="UI - Player Prompt" rel_version="Quest_Supplement_Restless">"Scurvyhook has answered for his crimes."</string>
<string key="1524_1516_f_Complete_next" speaker="Boatswain Salazar" name="SantiagoSalazar" VO="1524_1516_f_Complete_next" VO_Status="Recorded" dialogue-prompt="@1524_1516_f_Complete_prompt" rel_version="Quest_Supplement_Restless">Ah, there’s no greater salve for the mind than the peace that comes from finally getting revenge… That is to say, justice. \n\nAnd Scurvyhook's demise has jogged even more memories.</string>
<string key="1524_1516_d_01_Task_Goto" speaker="UI" rel_version="Quest_Supplement_Restless">Travel to {POITags} to find Scurvyhook</string>
<string key="1524_1516_d_02_Task_Kill" speaker="UI" rel_version="Quest_Supplement_Restless">Defeat Scurvyhook</string>
<string key="1524_1517_a_Title" speaker="UI - Quest Title" rel_version="Quest_Supplement_Restless">A Pirate's Life</string>
<string key="1524_1517_b_Description" speaker="UI - Quest Description" rel_version="Quest_Supplement_Restless">Follow a trail of Doubloons to reclaim the treasure Santiago's old crew had stashed away years ago.</string>
<string key="1524_1517_b_start" speaker="UI - Player Prompt" rel_version="Quest_Supplement_Restless">"Wait, you said you were merchants."</string>
<string key="1524_1517_c_Proposal" speaker="Boatswain Salazar" name="SantiagoSalazar" VO="1524_1517_c_Proposal" VO_Status="Recorded" dialogue-next="@1524_1517_c_Proposal_next" rel_version="Quest_Supplement_Restless">Oh, right. We were merchants. But we took what we were owed! The crew hid Scurvyhook’s prized golden stash as payment for our suffering. \n\nIf you find it, I can guarantee a cut. We’ll split it three ways, Niki, you, and me.</string>
<string key="1524_1517_c_Proposal_prompt" speaker="UI - Player Prompt" rel_version="Quest_Supplement_Restless">"How much treasure are we talking about?"</string>
<string key="1524_1517_c_Proposal_next" speaker="Boatswain Salazar" name="SantiagoSalazar" VO="1524_1517_c_Proposal_next" VO_Status="Recorded" dialogue-prompt="@1524_1517_c_Proposal_prompt" rel_version="Quest_Supplement_Restless">Now that's the attitude! Plenty, but I need your keen mind to find where the treasure is located. \n\nI remember the crew left a trail of doubloons, starting in Cutthroat Cavern. Follow the gold and you can’t go astray!</string>
<string key="1524_1517_e_Incomplete" speaker="Boatswain Salazar" name="SantiagoSalazar" VO="1524_1517_e_Incomplete" VO_Status="Recorded" rel_version="Quest_Supplement_Restless">There's more to life than mourning what was lost. \n\nThat treasure should help set me on a new path, making up for years of wandering this blasted beach.</string>
<string key="1524_1517_f_Complete" speaker="Barkeep Andris" name="BarkeepAndris" VO="1524_1517_f_Complete" VO_Status="Recorded" dialogue-next="@1524_1517_f_Complete_next" rel_version="Quest_Supplement_Restless">You look like you need a drink. Hoodwinked by Salazar, were you? You weren't the first, and won't be the last. \n\nDid he give you the whole 'woe is me, I'm becoming Lost' tale?</string>
<string key="1524_1517_f_Complete_prompt" speaker="UI - Player Prompt" rel_version="Quest_Supplement_Restless">"Uses that one a lot, does he?"</string>
<string key="1524_1517_f_Complete_next" speaker="Barkeep Andris" name="BarkeepAndris" VO="1524_1517_f_Complete_next" VO_Status="Recorded" dialogue-prompt="@1524_1517_f_Complete_prompt" rel_version="Quest_Supplement_Restless">That one seems to get the best results. Makes you feel like you’re helping someone, you know? \n\nAt least you returned, most who are tricked by him don’t. Sadly, men like him never stay down long.</string>
<string key="1524_1517_d_02_Task_CollectDoubloons" speaker="UI" rel_version="Quest_Supplement_Restless">Discover Doubloons at {POITags}</string>
<string key="1524_1517_d_02_Task_Doubloons" speaker="UI" rel_version="Quest_Supplement_Restless">Follow the trail of Doubloons</string>
<string key="1524_1517_d_03_Task_CollectDoubloons" speaker="UI" rel_version="Quest_Supplement_Restless">Discover Doubloons at {POITags}</string>
<string key="1524_1517_d_04_Task_CollectDoubloons" speaker="UI" rel_version="Quest_Supplement_Restless">Discover Doubloons at the {POITags}</string>
<string key="1524_1517_d_07_Task_Interact" speaker="UI" rel_version="Quest_Supplement_Restless">Recover Santiago's treasure</string>
<string key="1524_1517_d_08_Task_Kill" speaker="UI" rel_version="Quest_Supplement_Restless">Defeat Santiago</string>
<string key="1525_1518_a_Title" speaker="UI - Quest Title" rel_version="Quest_Supplement_Restless">Broken Communication</string>
<string key="1525_1518_b_Description" speaker="UI - Quest Description" rel_version="Quest_Supplement_Restless">Recover Myrtilus's Bow from the Angry Earth at Pisces.</string>
<string key="1525_1518_b_start" speaker="UI - Player Prompt" rel_version="Quest_Supplement_Restless">"What's different about them?"</string>
<string key="1525_1518_c_Proposal" speaker="Angry Earth Myrtilus" name="Myrtilus" VO="1525_1518_c_Proposal" VO_Status="Recorded" dialogue-next="@1525_1518_c_Proposal_next" rel_version="Quest_Supplement_Restless">Aside from one who is blind to the land talking with us? The seasons are amiss in Verdant Ascent. \n\nThis is not widely known, but we have lost contact with our brethren in Edengrove. It is troubling.</string>
<string key="1525_1518_c_Proposal_prompt" speaker="UI - Player Prompt" rel_version="Quest_Supplement_Restless">"Perhaps I can help discover the reason."</string>
<string key="1525_1518_c_Proposal_next" speaker="Angry Earth Myrtilus" name="Myrtilus" VO="1525_1518_c_Proposal_next" VO_Status="Recorded" dialogue-prompt="@1525_1518_c_Proposal_prompt" rel_version="Quest_Supplement_Restless">No! Outsiders are not welcome in our affairs. \n\nNo, we need help with a matter closer to the taproot. In our haste to travel to Edengrove, our bow was left behind. And we cannot go back for it.</string>
<string key="1525_1518_e_Incomplete" speaker="Angry Earth Myrtilus" name="Myrtilus" VO="1525_1518_e_Incomplete" VO_Status="Recorded" rel_version="Quest_Supplement_Restless">Our bow was left where the fish swim across the sky. \n\nIt is likely one of our siblings picked it up, if only to prevent us from leaving so easily. They were against us sprouting out on our own. Please return our bow.</string>
<string key="1525_1518_f_Complete" speaker="Angry Earth Myrtilus" name="Myrtilus" VO="1525_1518_f_Complete" VO_Status="Recorded" dialogue-next="@1525_1518_f_Complete_next" rel_version="Quest_Supplement_Restless">Impressive! We did not expect much. All you did at first was stare. \n\nOh, you’re still staring. Are you not aware that different petals may grow from the same plant? So too do different plants serve different purposes.</string>
<string key="1525_1518_f_Complete_prompt" speaker="UI - Player Prompt" rel_version="Quest_Supplement_Restless">"I’m not sure I understand."</string>
<string key="1525_1518_f_Complete_next" speaker="Angry Earth Myrtilus" name="Myrtilus" VO="1525_1518_f_Complete_next" VO_Status="Recorded" dialogue-prompt="@1525_1518_f_Complete_prompt" rel_version="Quest_Supplement_Restless">It would be easier if you were part of our mind. \n\nStill, we thank you for aiding us. While our minds are divided, it is best for the branch to remain separate from the tree, however difficult. Their reproach is strong.</string>
<string key="1525_1518_d_01_Task_Goto" speaker="UI" rel_version="Quest_Supplement_Restless">Travel to {POITags} to recover Myrtilus's Bow</string>
<string key="1525_1518_d_02_Task_GatherBow" speaker="UI" rel_version="Quest_Supplement_Restless">Collect {itemName} from {targetName}</string>
<string key="1525_1519_a_Title" speaker="UI - Quest Title" rel_version="Quest_Supplement_Restless">Spined Ammunition</string>
<string key="1525_1519_b_Description" speaker="UI - Quest Description" rel_version="Quest_Supplement_Restless">Recover Myrtilus's Quiver and Thornpoint Arrows from the Angry Earth at Fornax.</string>
<string key="1525_1519_b_start" speaker="UI - Player Prompt" rel_version="Quest_Supplement_Restless">"They would prevent you from leaving?"</string>
<string key="1525_1519_c_Proposal" speaker="Angry Earth Myrtilus" name="Myrtilus" VO="1525_1519_c_Proposal" VO_Status="Recorded" dialogue-next="@1525_1519_c_Proposal_next" rel_version="Quest_Supplement_Restless">If we returned, it would be like an early winter frost. There would be long discourses about the merits of staying secure at Eridanus. \n\nWhich would be as good as never leaving at all. We cannot sit by and allow that.</string>
<string key="1525_1519_c_Proposal_prompt" speaker="UI - Player Prompt" rel_version="Quest_Supplement_Restless">"Then why haven’t you left yet?"</string>
<string key="1525_1519_c_Proposal_next" speaker="Angry Earth Myrtilus" name="Myrtilus" VO="1525_1519_c_Proposal_next" VO_Status="Recorded" dialogue-prompt="@1525_1519_c_Proposal_prompt" rel_version="Quest_Supplement_Restless">That is the heartwood of the matter. While we are most appreciative to have our bow back, it is like a spiny branch stripped of its thorns. \n\nWe remember leaving a quiver behind at Fornax. Please return our arrows to us.</string>
<string key="1525_1519_e_Incomplete" speaker="Angry Earth Myrtilus" name="Myrtilus" VO="1525_1519_e_Incomplete" VO_Status="Recorded" rel_version="Quest_Supplement_Restless">The Thornpoint arrows were made specifically for use with this bow. Like a layer of strong bark, they protect against all sorts of dangers on the road. \n\nWe cannot leave without our arrows.</string>
<string key="1525_1519_f_Complete" speaker="Angry Earth Myrtilus" name="Myrtilus" VO="1525_1519_f_Complete" VO_Status="Recorded" dialogue-next="@1525_1519_f_Complete_next" rel_version="Quest_Supplement_Restless">Once again you do not disappoint. These arrows shall do nicely. \n\nNow we are adequately protected against any dangers that would endeavor to stop us along the road. If only all humans were this helpful.</string>
<string key="1525_1519_f_Complete_prompt" speaker="UI - Player Prompt" rel_version="Quest_Supplement_Restless">"Perhaps you haven’t met the right people."</string>
<string key="1525_1519_f_Complete_next" speaker="Angry Earth Myrtilus" name="Myrtilus" VO="1525_1519_f_Complete_next" VO_Status="Recorded" dialogue-prompt="@1525_1519_f_Complete_prompt" rel_version="Quest_Supplement_Restless">Perhaps. We are rather isolated in Eridanus. We are insular, perhaps too insular. \n\nWhen we return from our journey, we should discuss opening our borders more often. Different perspectives may do us some good.</string>
<string key="1525_1519_d_01_Task_Goto" speaker="UI" rel_version="Quest_Supplement_Restless">Travel to {POITags} to recover Myrilus's Quiver and Thornpoint Arrows</string>
<string key="1525_1519_d_03_Task_Interact" rel_version="Quest_Supplement_Restless">Find Myrtilus's Quiver at {POITags}</string>
<string key="1525_1519_d_04_Task_GatherArrows" speaker="UI" rel_version="Quest_Supplement_Restless">Collect {itemName} from {targetName}</string>
<string key="1525_1520_a_Title" speaker="UI - Quest Title" rel_version="Quest_Supplement_Restless">Trail Rations</string>
<string key="1525_1520_b_Description" speaker="UI - Quest Description" rel_version="Quest_Supplement_Restless">Recover Nutrient Stalks from containers at Eridanus for Myrtilus.</string>
<string key="1525_1520_b_start" speaker="UI - Player Prompt" rel_version="Quest_Supplement_Restless">"What do you eat?"</string>
<string key="1525_1520_c_Proposal" speaker="Angry Earth Myrtilus" name="Myrtilus" VO="1525_1520_c_Proposal" VO_Status="Recorded" dialogue-next="@1525_1520_c_Proposal_next" rel_version="Quest_Supplement_Restless">When times are good, a pleasant rain and warm sunlight is enough. \n\nBut in times of high stress, and indeed when we sustain heavy damage, we require more than what the earth can provide to set things right and speed our healing.</string>
<string key="1525_1520_c_Proposal_prompt" speaker="UI - Player Prompt" rel_version="Quest_Supplement_Restless">"Can’t you get that from the ground?"</string>
<string key="1525_1520_c_Proposal_next" speaker="Angry Earth Myrtilus" name="Myrtilus" VO="1525_1520_c_Proposal_next" VO_Status="Recorded" dialogue-prompt="@1525_1520_c_Proposal_prompt" rel_version="Quest_Supplement_Restless">We hear of Corruption spreading like strangling ivy. We cannot count on the earth providing us with what we need. \n\nWe can take no chances, not when the soil could be contaminated. Please bring us nutrient stalks.</string>
<string key="1525_1520_e_Incomplete" speaker="Angry Earth Myrtilus" name="Myrtilus" VO="1525_1520_e_Incomplete" VO_Status="Recorded" rel_version="Quest_Supplement_Restless">It is best to rely on sustenance untouched by foulness. \n\nPlease bring us the nourishment we need to begin our journey.</string>
<string key="1525_1520_f_Complete" speaker="Angry Earth Myrtilus" name="Myrtilus" VO="1525_1520_f_Complete" VO_Status="Recorded" dialogue-next="@1525_1520_f_Complete_next" rel_version="Quest_Supplement_Restless">We can smell the freshness of the nutrient stalks from here. We relish the chance to have a taste while on the road. \n\nThere is nothing quite like the taste of home to restore all balance and mend all ills.</string>
<string key="1525_1520_f_Complete_prompt" speaker="UI - Player Prompt" rel_version="Quest_Supplement_Restless">"What's in them?"</string>
<string key="1525_1520_f_Complete_next" speaker="Angry Earth Myrtilus" name="Myrtilus" VO="1525_1520_f_Complete_next" VO_Status="Recorded" dialogue-prompt="@1525_1520_f_Complete_prompt" rel_version="Quest_Supplement_Restless">An ancestral recipe of spring and fall. One we do not share with outsiders. If humans knew what was in them, they would figure out how to contaminate them. \n\nWe are sorry, but we cannot take that risk.</string>
<string key="1525_1520_d_01_Task_Goto" speaker="UI" rel_version="Quest_Supplement_Restless">Travel to {POITags} to collect Nutrient Stalks for Myrtilus</string>
<string key="1525_1520_d_02_Task_GatherNutrients" speaker="UI" rel_version="Quest_Supplement_Restless">Collect {itemName} from chests</string>
<string key="1526_1521_a_Title" speaker="UI - Quest Title" rel_version="Quest_Supplement_Restless">Unnatural Habitation</string>
<string key="1526_1521_b_Description" speaker="UI - Quest Description" rel_version="Quest_Supplement_Restless">Search Clawpoint Ruins for any clues as to why there are lynx in the area.</string>
<string key="1526_1521_b_start" speaker="UI - Player Prompt" rel_version="Quest_Supplement_Restless">"It's not like we can just leave."</string>
<string key="1526_1521_c_Proposal" speaker="Naturalist Berzs" name="CarynBerzs" VO="1526_1521_c_Proposal" VO_Status="Recorded" dialogue-next="@1526_1521_c_Proposal_next" rel_version="Quest_Supplement_Restless">True. We're trapped on this island. Just like those poor lynx. \n\nYou know, someone brought those animals into Restless Shore. They aren’t native to this part of the island.</string>
<string key="1526_1521_c_Proposal_prompt" speaker="UI - Player Prompt" rel_version="Quest_Supplement_Restless">"Where do they belong?"</string>
<string key="1526_1521_c_Proposal_next" speaker="Naturalist Berzs" name="CarynBerzs" VO="1526_1521_c_Proposal_next" VO_Status="Recorded" dialogue-prompt="@1526_1521_c_Proposal_prompt" rel_version="Quest_Supplement_Restless">Snow-filled forests, not ruins. There are clues at Clawpoint Ruins. Would you search them for me? \n\nI have a lead I need to follow before it grows cold. There's a camp of poachers not too far from here.</string>
<string key="1526_1521_e_Incomplete" speaker="Naturalist Berzs" name="CarynBerzs" VO="1526_1521_e_Incomplete" VO_Status="Recorded" rel_version="Quest_Supplement_Restless">The clues are out there, I know it. \n\nI can feel the answer is at Clawpoint Ruins. Search the ruins and let me know what you discover.</string>
<string key="1526_1521_f_Complete" speaker="Naturalist Berzs" name="CarynBerzs" VO="1526_1521_f_Complete" VO_Status="Recorded" dialogue-next="@1526_1521_f_Complete_next" rel_version="Quest_Supplement_Restless">Let me guess – you found cages, didn’t you?</string>
<string key="1526_1521_f_Complete_prompt" speaker="UI - Player Prompt" rel_version="Quest_Supplement_Restless">"Along with food and restraints."</string>
<string key="1526_1521_f_Complete_next" speaker="Naturalist Berzs" name="CarynBerzs" VO="1526_1521_f_Complete_next" VO_Status="Recorded" dialogue-prompt="@1526_1521_f_Complete_prompt" rel_version="Quest_Supplement_Restless">The damn poachers did this. I found them at their camp. But I feel like I missed something. \n\nThey were messing with more than just lynx, I'm sure of it.</string>
<string key="1526_1521_d_01_Task_Goto" speaker="UI" rel_version="Quest_Supplement_Restless">Travel to {POITags} to find clues about the lynx</string>
<string key="1526_1521_d_03_Task_Interact" speaker="UI" rel_version="Quest_Supplement_Restless">Search for lynx cages</string>
<string key="1526_1521_d_04_Task_Interact" speaker="UI" rel_version="Quest_Supplement_Restless">Search for lynx bait</string>
<string key="1526_1521_d_05_Task_Interact" speaker="UI" rel_version="Quest_Supplement_Restless">Search for lynx restraints</string>
<string key="1526_1522_a_Title" speaker="UI - Quest Title" rel_version="Quest_Supplement_Restless">A Hair's Breadth from Danger</string>
<string key="1526_1522_b_Description" speaker="UI - Quest Description" rel_version="Quest_Supplement_Restless">Search the poacher's camp for any letters about their activities.</string>
<string key="1526_1522_b_start" speaker="UI - Player Prompt" rel_version="Quest_Supplement_Restless">"What more needs to be found?"</string>
<string key="1526_1522_c_Proposal" speaker="Naturalist Berzs" name="CarynBerzs" VO="1526_1522_c_Proposal" VO_Status="Recorded" rel_version="Quest_Supplement_Restless">When I visited the poachers camp, I was able to get answers to some of my questions, but it was clear there was more to their plans. \n\nI didn't find all their notes. I'm sure there is more information hidden around their camp.</string>
<string key="1526_1522_e_Incomplete" speaker="Naturalist Berzs" name="CarynBerzs" VO="1526_1522_e_Incomplete" VO_Status="Recorded" rel_version="Quest_Supplement_Restless">I need more information about what those poachers were doing. The lynx were just the smallest part of their plan. \n\nI'll stay here and keep watch on the ruins, in case those poachers track me down.</string>
<string key="1526_1522_f_Complete" speaker="Naturalist Berzs" name="CarynBerzs" VO="1526_1522_f_Complete" VO_Status="Recorded" dialogue-next="@1526_1522_f_Complete_next" rel_version="Quest_Supplement_Restless">Something has changed. Don’t tell me they've returned! \n\nBlast it, I should have burned that place to the ground when I had the chance!</string>
<string key="1526_1522_f_Complete_prompt" speaker="UI - Player Prompt" rel_version="Quest_Supplement_Restless">"I found these letters about their plans for the wolves."</string>
<string key="1526_1522_f_Complete_next" speaker="Naturalist Berzs" name="CarynBerzs" VO="1526_1522_f_Complete_next" VO_Status="Recorded" dialogue-prompt="@1526_1522_f_Complete_prompt" rel_version="Quest_Supplement_Restless">This was what I missed! \n\nGood lord! They've been feeding the wolves dangerous concoctions! They've infected them! How could they do such a thing?</string>
<string key="1526_1522_d_01_Task_Goto" speaker="UI" rel_version="Quest_Supplement_Restless">Travel to the poacher's camp to discover their plans</string>
<string key="1526_1522_d_03_Task_Lore" speaker="UI" rel_version="Quest_Supplement_Restless">Search for 'Geoff's First Letter'</string>
<string key="1526_1522_d_04_Task_Lore" speaker="UI" rel_version="Quest_Supplement_Restless">Search for 'Geoff's Second Letter'</string>
<string key="1526_1522_d_05_Task_Lore" speaker="UI" rel_version="Quest_Supplement_Restless">Search for 'Geoff's Third Letter'</string>
<string key="1526_1523_a_Title" speaker="UI - Quest Title" rel_version="Quest_Supplement_Restless">Rule of Tooth and Claw</string>
<string key="1526_1523_b_Description" speaker="UI - Quest Description" rel_version="Quest_Supplement_Restless">Right the wrongs done to the local wolf pack.</string>
<string key="1526_1523_b_start" speaker="UI - Player Prompt" rel_version="Quest_Supplement_Restless">"Is there anything we can do?"</string>
<string key="1526_1523_c_Proposal" speaker="Naturalist Berzs" name="CarynBerzs" VO="1526_1523_c_Proposal" VO_Status="Recorded" dialogue-next="@1526_1523_c_Proposal_next" rel_version="Quest_Supplement_Restless">Our choices are limited. The damage has been done. And we don't have anything that can counter what they did. \n\nIt's a hard choice, but I think the only humane thing is to put the wolves down.</string>
<string key="1526_1523_c_Proposal_prompt" speaker="UI - Player Prompt" rel_version="Quest_Supplement_Restless">"Is there really no other way?"</string>
<string key="1526_1523_c_Proposal_next" speaker="Naturalist Berzs" name="CarynBerzs" VO="1526_1523_c_Proposal_next" VO_Status="Recorded" dialogue-prompt="@1526_1523_c_Proposal_prompt" rel_version="Quest_Supplement_Restless">None that I know. Perhaps in the future, we could find a way to counter the effect. \n\nBut now there's no time. We have to act fast, before the wolves travel and infect other dens.</string>
<string key="1526_1523_e_Incomplete" speaker="Naturalist Berzs" name="CarynBerzs" VO="1526_1523_e_Incomplete" VO_Status="Recorded" rel_version="Quest_Supplement_Restless">You go on ahead, I'll be right behind you. \n\nThe wolf cave isn't that far away, you can't miss it.</string>
<string key="1526_1523_f_Complete" speaker="Survivalist Wilson" name="SurvivalistWilson" VO="1526_1523_f_Complete" VO_Status="Recorded" dialogue-next="@1526_1523_f_Complete_next" rel_version="Quest_Supplement_Restless">So, you met the mad Caryn Berzs. She’s an odd one, I’ll give you that. \n\nShe’s wanted for freeing the local dogs. Said we were monsters for locking them up. \n\nI bet she expects us to pay you for your work.</string>
<string key="1526_1523_f_Complete_prompt" speaker="UI - Player Prompt" rel_version="Quest_Supplement_Restless">"Where is she now?"</string>
<string key="1526_1523_f_Complete_next" speaker="Survivalist Wilson" name="SurvivalistWilson" VO="1526_1523_f_Complete_next" VO_Status="Recorded" dialogue-prompt="@1526_1523_f_Complete_prompt" rel_version="Quest_Supplement_Restless">Off raising hell no doubt. She’s as slippery as an eel, clever as a fox, and mad as a badger. I’m sure we’ll get word of her next exploits soon enough. \n\nStill, we appreciate what you did with the wolves.</string>
<string key="1526_1523_d_01_Task_Goto" speaker="UI" rel_version="Quest_Supplement_Restless">Travel to {POITags} to put down the tainted wolves</string>
<string key="1526_1523_d_03_Task_Kill" speaker="UI" rel_version="Quest_Supplement_Restless">Defeat {targetName}</string>
<string key="1526_1523_d_04_Task_Lore" speaker="UI" rel_version="Quest_Supplement_Restless">Search for Caryn's Note</string>
<string key="1527_1524_a_Title" speaker="UI - Quest Title" rel_version="Quest_Supplement_Restless">Fisherman's Allure</string>
<string key="1527_1524_b_Description" speaker="UI - Quest Description" rel_version="Quest_Supplement_Restless">Search for treasure at Poseidon's Plunder for Wafa Keles.</string>
<string key="1527_1524_b_start" speaker="UI - Player Prompt" rel_version="Quest_Supplement_Restless">"What's holding you back?"</string>
<string key="1527_1524_c_Proposal" speaker="Wader Keles" name="WafaKeles" VO="1527_1524_c_Proposal" VO_Status="Recorded" dialogue-next="@1527_1524_c_Proposal_next" rel_version="Quest_Supplement_Restless">What do I have to offer? I’m good at spearfishing. And few can climb sea-slick rocks as well as I can. \n\nBut I'm not rich. I have nothing that would interest Xue.</string>
<string key="1527_1524_c_Proposal_prompt" speaker="UI - Player Prompt" rel_version="Quest_Supplement_Restless">"What would interest Xue?"</string>
<string key="1527_1524_c_Proposal_next" speaker="Wader Keles" name="WafaKeles" VO="1527_1524_c_Proposal_next" VO_Status="Recorded" dialogue-prompt="@1527_1524_c_Proposal_prompt" rel_version="Quest_Supplement_Restless">He’s only in Restless Shore to find some treasure. Maybe if I had some, he’d be interested in me. \n\nI’ve heard there's treasure in the wreck of Poseidon’s Plunder. Would you help me recover it?</string>
<string key="1527_1524_e_Incomplete" speaker="Wader Keles" name="WafaKeles" VO="1527_1524_e_Incomplete" VO_Status="Recorded" rel_version="Quest_Supplement_Restless">I don't have much, but what I do have I'm willing to share with Xue Tian. \n\nPlease recover the treasure from Poseidon's Plunder so I can give it to Xue.</string>
<string key="1527_1524_f_Complete" speaker="Wader Keles" name="WafaKeles" VO="1527_1524_f_Complete" VO_Status="Recorded" dialogue-next="@1527_1524_f_Complete_next" rel_version="Quest_Supplement_Restless">Is that what you found? Impressive! Xue will be thrilled to see this! \n\nYou know, he’s afraid of the water. He puts on a brave face about it, but that’s why he won’t go out to the submerged shipwrecks.</string>
<string key="1527_1524_f_Complete_prompt" speaker="UI - Player Prompt" rel_version="Quest_Supplement_Restless">"You could help him search for treasure."</string>
<string key="1527_1524_f_Complete_next" speaker="Wader Keles" name="WafaKeles" VO="1527_1524_f_Complete_next" VO_Status="Recorded" dialogue-prompt="@1527_1524_f_Complete_prompt" rel_version="Quest_Supplement_Restless">I hadn’t thought of that! I love the ocean, the sound of the waves. \n\nI could search the water for treasures while he stayed on shore. We’d make the perfect team!</string>
<string key="1527_1524_d_01_Task_Goto" speaker="UI" rel_version="Quest_Supplement_Restless">Search the chest at {POITags} for treasure</string>
<string key="1527_1524_d_02_Task_GatherChest" speaker="UI" rel_version="Quest_Supplement_Restless">Recover Poseidon's Goblet from the chest</string>
<string key="1527_1525_a_Title" speaker="UI - Quest Title" rel_version="Quest_Supplement_Restless">Treasured Company</string>
<string key="1527_1525_b_Description" speaker="UI - Quest Description" rel_version="Quest_Supplement_Restless">Bring a letter from Wafa Keles to Xue Tien</string>
<string key="1527_1525_b_start" speaker="UI - Player Prompt" rel_version="Quest_Supplement_Restless">"You could ask him to appraise it."</string>
<string key="1527_1525_c_Proposal" speaker="Wader Keles" name="WafaKeles" VO="1527_1525_c_Proposal" VO_Status="Recorded" dialogue-next="@1527_1525_c_Proposal_next" rel_version="Quest_Supplement_Restless">Yes! I could say I found this goblet, and ask him to take a look. I like it! \n\nBut I’m so nervous! Just the thought of talking to him makes me weak-kneed. \n\nCould you take him a message asking him to check it out?</string>
<string key="1527_1525_c_Proposal_prompt" speaker="UI - Player Prompt" rel_version="Quest_Supplement_Restless">"Is that all you want to say?"</string>
<string key="1527_1525_c_Proposal_next" speaker="Wader Keles" name="WafaKeles" VO="1527_1525_c_Proposal_next" VO_Status="Recorded" dialogue-prompt="@1527_1525_c_Proposal_prompt" rel_version="Quest_Supplement_Restless">Yes! No! There is so much I could say. But I don’t want to scare him away! \n\nJust give him a message about Poseidon’s Goblet. That will be enough for now. Or so I hope.</string>
<string key="1527_1525_e_Incomplete" speaker="Wader Keles" name="WafaKeles" VO="1527_1525_e_Incomplete" VO_Status="Recorded" rel_version="Quest_Supplement_Restless">I know I’ll have to talk to Xue on my own someday… but could you ask him to stop by for me? \n\nTell him about Poseidon’s Goblet and see if he is interested in a business partnership.</string>
<string key="1527_1525_f_Complete" speaker="Rogue Xue" name="XueTian" VO="1527_1525_f_Complete" VO_Status="Recorded" dialogue-next="@1527_1525_f_Complete_next" rel_version="Quest_Supplement_Restless">A message from Wafa Keles asking me to appraise something called Poseidon’s Goblet? Sounds intriguing… \n\nBut I must ask – are they still standing out in the water?</string>
<string key="1527_1525_f_Complete_prompt" speaker="UI - Player Prompt" rel_version="Quest_Supplement_Restless">"Yes, they’re still wading offshore."</string>
<string key="1527_1525_f_Complete_next" speaker="Rogue Xue" name="XueTian" VO="1527_1525_f_Complete_next" VO_Status="Recorded" dialogue-prompt="@1527_1525_f_Complete_prompt" rel_version="Quest_Supplement_Restless">They’re so brave to face the terrors of the ocean like that. I’ve seen many a man lost to the dangerous riptides. \n\nI can’t believe they’re so calm about standing in the sea.</string>
<string key="1528_1526_a_Title" speaker="UI - Quest Title" rel_version="Quest_Supplement_Restless">Not Another Fish in the Sea</string>
<string key="1528_1526_b_Description" speaker="UI - Quest Description" rel_version="Quest_Supplement_Restless">Recover Xue's Sea Glass Charms from the Treetop pirates that stole them.</string>
<string key="1528_1526_b_start" speaker="UI - Player Prompt" rel_version="Quest_Supplement_Restless">"So what brings you out here?"</string>
<string key="1528_1526_c_Proposal" speaker="Rogue Xue" name="XueTian" VO="1528_1526_c_Proposal" VO_Status="Recorded" dialogue-next="@1528_1526_c_Proposal_next" rel_version="Quest_Supplement_Restless">I needed some space. And had to get away from my overbearing family. \n\nI came here to find peace of mind. Then I saw Wafa, and I knew I found what I'd been looking for.</string>
<string key="1528_1526_c_Proposal_prompt" speaker="UI - Player Prompt" rel_version="Quest_Supplement_Restless">"Wafa Keles? They adore you."</string>
<string key="1528_1526_c_Proposal_next" speaker="Rogue Xue" name="XueTian" VO="1528_1526_c_Proposal_next" VO_Status="Recorded" dialogue-prompt="@1528_1526_c_Proposal_prompt" rel_version="Quest_Supplement_Restless">They do? I thought they... Oh! They thought I’d only be interested if they had treasure! I need to get them a gift to show that’s not true. \n\nI made some Sea Glass Charms to protect against the sea, but pirates stole them.</string>
<string key="1528_1526_e_Incomplete" speaker="Rogue Xue" name="XueTian" VO="1528_1526_e_Incomplete" VO_Status="Recorded" rel_version="Quest_Supplement_Restless">Those Treetop pirates stole my Sea Glass Charms. \n\nThey would be a perfect gift for Wafa. Please get them back.</string>
<string key="1528_1526_f_Complete" speaker="Rogue Xue" name="XueTian" VO="1528_1526_f_Complete" VO_Status="Recorded" dialogue-next="@1528_1526_f_Complete_next" rel_version="Quest_Supplement_Restless">Those are perfect! \n\nCan you imagine them hanging from their hair, catching the sunlight as they dance through the waves?</string>
<string key="1528_1526_f_Complete_prompt" speaker="UI - Player Prompt" rel_version="Quest_Supplement_Restless">"They’ll look great."</string>
<string key="1528_1526_f_Complete_next" speaker="Rogue Xue" name="XueTian" VO="1528_1526_f_Complete_next" VO_Status="Recorded" dialogue-prompt="@1528_1526_f_Complete_prompt" rel_version="Quest_Supplement_Restless">What about me? Do you think I’m properly dressed? \n\nI don’t know what I should wear for a meeting like this. It’s all so exciting. I hope they like the charms.</string>
<string key="1528_1526_d_01_Task_Goto" speaker="UI" rel_version="Quest_Supplement_Restless">Travel to {POITags} to recover Xue's Sea Glass Charms</string>
<string key="1528_1526_d_02_Task_GatherChest" speaker="UI" rel_version="Quest_Supplement_Restless">Recover {itemName} from chests</string>
<string key="1529_00_MaleBeekeeperCultist1" speaker="Cultist Alder" name="CultistAlder" VO="1529_00_MaleBeekeeperCultist1" VO_Status="Recorded" rel_version="Event_SpringtideBloom_Perm">Can you hear it? The laughter? The music? It’s sublime, isn’t it?</string>
<string key="1530_00_FemaleBeekeeperCultist1" speaker="Cultist Hua" name="CultistHua" VO="1530_00_FemaleBeekeeperCultist1" VO_Status="Recorded" rel_version="Event_SpringtideBloom_Perm">It’s a dream, to live without fear of Corruption or of becoming Lost. Knowing the path brings tranquility and joy.</string>
<string key="1531_00_MaleBeekeeperCultist2" speaker="Cultist Dylan" name="CultistDylan" VO="1531_00_MaleBeekeeperCultist2" VO_Status="Recorded" rel_version="Event_SpringtideBloom_Perm">Flow as the waves do. Be shaped by the world, but never lose your essence. Be free like water.</string>
<string key="1532_00_FemaleBeekeeperCultist2" speaker="Cultist Iris" name="CultistIris" VO="1532_00_FemaleBeekeeperCultist2" VO_Status="Recorded" rel_version="Event_SpringtideBloom_Perm">Flowers, the truth is found in petals of flowers. Is there anything more perfect?</string>
<string key="1533_00_BloomHerald" speaker="Bloom Herald" name="HashikiKimani" VO="1533_00_BloomHerald" VO_Status="Recorded" rel_version="Event_SpringtideBloom_Perm">We are the Children of Bloom. We celebrate the beauty of the world, we harmonize with its heartbeat, we revel in its truth. \n\nEveryone on Aeternum can experience this, if they also seek truth.</string>
<string key="1533_01_BloomHerald" speaker="Bloom Herald" name="HashikiKimani" VO="1533_01_BloomHerald" VO_Status="Recorded" rel_version="Event_SpringtideBloom_Perm">Many sinister forces plague this island: vile Corruption, the soulless Lost, the dark legacy of the Ancients. \n\nIt seems an inescapable prison. But the Children of Bloom have the power to break free.</string>
<string key="1533_02_BloomHerald" speaker="Bloom Herald" name="HashikiKimani" VO="1533_02_BloomHerald" VO_Status="Recorded" rel_version="Event_SpringtideBloom_Perm">Now that you are properly prepared to deal with the wasps, you must take the next step. \n\nLocating the patches where the Wispybloom Flowers blossom.</string>
<string key="1533_03_BloomHerald" speaker="Bloom Herald" name="HashikiKimani" VO="1533_03_BloomHerald" VO_Status="Recorded" rel_version="Event_SpringtideBloom_Perm">You are doing well, Truth Seeker! Continue to craft Spritz and find Wispybloom patches. \n\nRemember, true freedom lies in the delicate petals of that ethereal flower.</string>
<string key="1530_01_Spring_Spritz_Title" speaker="UI - Quest Title" rel_version="Event_SpringtideBloom_Perm">Wispy Spritz Bombs</string>
<string key="1530_01_Spring_Spritz_Description" speaker="UI - Quest Description" rel_version="Event_SpringtideBloom_Perm">The Bloom Herald offers to share the secret to true freedom if a rare blossom, the Wispy Bloom, can be safely collected.</string>
<string key="1530_01_Spring_Spritz_start" speaker="UI - Player Prompt" rel_version="Event_SpringtideBloom_Perm">“That sounds like quite a power.”</string>
<string key="1530_01_Spring_Spritz_Proposal" speaker="Bloom Herald" name="HashikiKimani" VO="1530_01_Spring_Spritz_Proposal" VO_Status="Recorded" dialogue-next="@1530_01_Spring_Spritz_Proposal_next" rel_version="Event_SpringtideBloom_Perm">It can be yours. Let Hashiki Kimani, the chosen Bloom Herald, guide you. \n\nThe key to this power can be found in the delicate petals of a flower, the Wispybloom, which only blossom during Springtide Bloom.</string>
<string key="1530_01_Spring_Spritz_Proposal_prompt" speaker="UI - Player Prompt" rel_version="Event_SpringtideBloom_Perm">“Finding a flower doesn’t seem hard.”</string>
<string key="1530_01_Spring_Spritz_Proposal_next" speaker="Bloom Herald" name="HashikiKimani" VO="1530_01_Spring_Spritz_Proposal_next" VO_Status="Recorded" dialogue-next="@1530_01_Spring_Spritz_Proposal_next2" dialogue-prompt="@1530_01_Spring_Spritz_Proposal_prompt" rel_version="Event_SpringtideBloom_Perm">Ah, but swarms of fierce insects guard this miraculous flower. These Wispy Wasps are drawn by the bloom’s enchanting scent. \n\n To collect the petals, you must first conquer the wasps.</string>
<string key="1530_01_Spring_Spritz_Proposal_prompt2" speaker="UI - Player Prompt" rel_version="Event_SpringtideBloom_Perm">“Swarms of wasps sound challenging.”</string>
<string key="1530_01_Spring_Spritz_Proposal_next2" speaker="Bloom Herald" name="HashikiKimani" VO="1530_01_Spring_Spritz_Proposal_next2" VO_Status="Recorded" dialogue-prompt="@1530_01_Spring_Spritz_Proposal_prompt2" rel_version="Event_SpringtideBloom_Perm">Not if you have the proper tool - Wispy Spritz. You must craft this item before you attempt to collect the flowers. \n\n Gather the proper ingredients and be sure to make plenty for those wasps are relentless.</string>
<string key="1530_01_Spring_Spritz_Incomplete" speaker="Bloom Herald" name="HashikiKimani" VO="1530_01_Spring_Spritz_Incomplete" VO_Status="Recorded" rel_version="Event_SpringtideBloom_Perm">Craft the Wispy Spritz bombs. \n\nOnly with this item will you be able to collect the Wispyblooms and discover a secret world.</string>
<string key="1530_01_Spring_Spritz_Complete" speaker="Bloom Herald" name="HashikiKimani" VO="1530_01_Spring_Spritz_Complete" VO_Status="Recorded" dialogue-next="@1530_01_Spring_Spritz_Complete_next" rel_version="Event_SpringtideBloom_Perm">You’ve crafted the spritz, well done! Now you are ready to take the next step toward enlightenment.</string>
<string key="1530_01_Spring_Spritz_Complete_prompt" speaker="UI - Player Prompt" rel_version="Event_SpringtideBloom_Perm">“Enlightenment? That’s a lofty goal.”</string>
<string key="1530_01_Spring_Spritz_Complete_next" speaker="Bloom Herald" name="HashikiKimani" VO="1530_01_Spring_Spritz_Complete_next" VO_Status="Recorded" dialogue-prompt="@1530_01_Spring_Spritz_Complete_prompt" rel_version="Event_SpringtideBloom_Perm">And yet within your grasp. Once you conquer your fears, the way will be revealed to you. \n\nThat is the only true path to freedom.</string>
<string key="1530_01_Spring_Spritz_01_TaskInteract" speaker="UI" rel_version="Event_SpringtideBloom_Perm">Check out the Springtide Crafting Stations to see how to craft Wispy Spritz bombs</string>
<string key="1530_01_Spring_Spritz_02_GiveSpritz" speaker="UI" rel_version="Event_SpringtideBloom_Perm">Visit the Wispy Spritz Crafting Station in the Springtide Village and craft a Wispy Spritz bomb</string>
<string key="1530_02_Spring_Bloom_Title" speaker="UI - Quest Title" rel_version="Event_SpringtideBloom_Perm">Springtide Bloom</string>
<string key="1530_02_Spring_Bloom_Description" speaker="UI - Quest Description" rel_version="Event_SpringtideBloom_Perm">Armed with the Wispy Spritz bomb, the Bloom Herald has requested that the precious petals of the Wispyblooms be collected and brought to her in order to further the quest for harmony.</string>
<string key="1530_02_Spring_Bloom_start" speaker="UI - Player Prompt" rel_version="Event_SpringtideBloom_Perm">“How exactly do I use the Spritz?”</string>
<string key="1530_02_Spring_Bloom_Proposal" speaker="Bloom Herald" name="HashikiKimani" VO="1530_02_Spring_Bloom_Proposal" VO_Status="Recorded" dialogue-next="@1530_02_Spring_Bloom_Proposal_next" rel_version="Event_SpringtideBloom_Perm">You must plant the traps on the ground then cleverly lure the wasp swarms to them before they explode. \n\nThey will be most eager to kill you so luring them should be easy.</string>
<string key="1530_02_Spring_Bloom_Proposal_prompt" speaker="UI - Player Prompt" rel_version="Event_SpringtideBloom_Perm">“Wait, did you say explode?”</string>
<string key="1530_02_Spring_Bloom_Proposal_next" speaker="Bloom Herald" name="HashikiKimani" VO="1530_02_Spring_Bloom_Proposal_next" VO_Status="Recorded" dialogue-next="@1530_02_Spring_Bloom_Proposal_next2" dialogue-prompt="@1530_02_Spring_Bloom_Proposal_prompt" rel_version="Event_SpringtideBloom_Perm">You are in no danger unless you are a Wispy Wasp. \n\nMake sure to collect the insect residue. It is filled with Wispybloom nectar, which is precious indeed.</string>
<string key="1530_02_Spring_Bloom_Proposal_prompt2" speaker="UI - Player Prompt" rel_version="Event_SpringtideBloom_Perm">“Then just pick flowers?”</string>
<string key="1530_02_Spring_Bloom_Proposal_next2" speaker="Bloom Herald" name="HashikiKimani" VO="1530_02_Spring_Bloom_Proposal_next2" VO_Status="Recorded" dialogue-prompt="@1530_02_Spring_Bloom_Proposal_prompt2" rel_version="Event_SpringtideBloom_Perm">The Wispyblooms are much more than that. Their essence allows us to see an invisible realm. \n\nIf you are lucky, you may catch a glimpse of that ethereal beauty, or hear the enchanting music.</string>
<string key="1530_02_Spring_Bloom_Incomplete" speaker="Bloom Herald" name="HashikiKimani" VO="1530_02_Spring_Bloom_Incomplete" VO_Status="Recorded" rel_version="Event_SpringtideBloom_Perm">Bring me the petals of the Wispybloom, Truth Seeker. \n\nI can help you achieve peace and harmony.</string>
<string key="1530_02_Spring_Bloom_Complete" speaker="Bloom Herald" name="HashikiKimani" VO="1530_02_Spring_Bloom_Complete" VO_Status="Recorded" dialogue-next="@1530_02_Spring_Bloom_Complete_next" rel_version="Event_SpringtideBloom_Perm">You bring me the keys to bliss! You are an exceptional Truth Seeker and worthy of being a Child of Bloom. \n\nBut the mysteries of the Bloom run deep. You must dedicate yourself to embracing the Others.</string>
<string key="1530_02_Spring_Bloom_Complete_prompt" speaker="UI - Player Prompt" rel_version="Event_SpringtideBloom_Perm">“The other Children of Bloom?”</string>
<string key="1530_02_Spring_Bloom_Complete_next" speaker="Bloom Herald" name="HashikiKimani" VO="1530_02_Spring_Bloom_Complete_next" VO_Status="Recorded" dialogue-prompt="@1530_02_Spring_Bloom_Complete_prompt" rel_version="Event_SpringtideBloom_Perm">The Folk, teachers and guides, those who watch and wait. \n\nThey are curious, they are cautious, they know their time is coming.</string>
<string key="1530_02_Spring_Bloom_01_HavePetals" speaker="UI" rel_version="Event_SpringtideBloom_Perm">Collect Wispybloom Petals</string>
<string key="1530_02_Spring_Bloom_01_CollectToken" speaker="UI" rel_version="Event_SpringtideBloom_Perm">Collect a Spingtide Token from a Primabloom</string>
</resources>