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I was curious about the nerf_pose_to_ours function, and I read the article below. But there are still some things I don't understand. Pose convention of nerf_pose_to_ours. #13
As I understand the Pose value is the Camera to world matrix, and each column represents the x-axis, y-axis, z-axis, and location of the camera in the world coordinate system.
If I want to change the coordinate axis of the camera from the opengl coordinate system (right, up, backward) to the opencv coordinate system (right, down, forward), the pose values [r1, r2, r3, t] are set to [r1, -r2, -r3, t], isn't it? Why does Translation change? Isn't the world coordinate system fixed?
The poses_bounds.npy file stores the camera coordinate axes as (down, right, backward). When you change this from NeRF to OpenGL coordinate system (right, up, backward), don't you do it like the following? Why is the method of changing the coordinate axes in the nerf_to_our_pose function different from the method of changing the coordinate axes below?
Doesn't the world coordinate system matter whether it is opencv convention or opengl convention? Isn't the world coordinate system determined independently? Maybe it's because the nerf_to_our_pose function is located after recenter..? I'm confused.
It makes sense to multiply the focal length by the scale factor when resizing the image. By the way, why add 0.5 to the principal point, multiply, and subtract 0.5 again? Can't we just multiply by sw? I'm curious about the hidden meaning here.
As I understand the Pose value is the Camera to world matrix, and each column represents the x-axis, y-axis, z-axis, and location of the camera in the world coordinate system.
If I want to change the coordinate axis of the camera from the opengl coordinate system (right, up, backward) to the opencv coordinate system (right, down, forward), the pose values [r1, r2, r3, t] are set to [r1, -r2, -r3, t], isn't it? Why does Translation change? Isn't the world coordinate system fixed?
The poses_bounds.npy file stores the camera coordinate axes as (down, right, backward). When you change this from NeRF to OpenGL coordinate system (right, up, backward), don't you do it like the following? Why is the method of changing the coordinate axes in the nerf_to_our_pose function different from the method of changing the coordinate axes below?
nex-code/utils/load_llff.py
Lines 245 to 254 in eeff38c
Doesn't the world coordinate system matter whether it is opencv convention or opengl convention? Isn't the world coordinate system determined independently? Maybe it's because the nerf_to_our_pose function is located after recenter..? I'm confused.
nex-code/utils/sfm_utils.py
Lines 188 to 191 in eeff38c
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