diff --git a/Runtime/Internal/User_Settings.cs b/Runtime/Internal/User_Settings.cs index f352bea..3d06960 100644 --- a/Runtime/Internal/User_Settings.cs +++ b/Runtime/Internal/User_Settings.cs @@ -65,7 +65,7 @@ private void OnEnable() /// Optional bool parameter can set to false to avoid Spawned GameObject being destroyed after the Api process is complete. public static User_Settings Initialize(bool destroyAtEnd = true) { - var _this = new GameObject("Port Initialize").AddComponent(); + var _this = new GameObject("Port Initialize | Delete:" + destroyAtEnd).AddComponent(); _this.destroyAtEnd = destroyAtEnd; _this.onEnable = false; _this.debugErrorLog = false;