diff --git a/Runtime/Internal/User_Settings.cs b/Runtime/Internal/User_Settings.cs
index f352bea..3d06960 100644
--- a/Runtime/Internal/User_Settings.cs
+++ b/Runtime/Internal/User_Settings.cs
@@ -65,7 +65,7 @@ private void OnEnable()
/// Optional bool parameter can set to false to avoid Spawned GameObject being destroyed after the Api process is complete.
public static User_Settings Initialize(bool destroyAtEnd = true)
{
- var _this = new GameObject("Port Initialize").AddComponent();
+ var _this = new GameObject("Port Initialize | Delete:" + destroyAtEnd).AddComponent();
_this.destroyAtEnd = destroyAtEnd;
_this.onEnable = false;
_this.debugErrorLog = false;