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Vidas Sileikis's Project Journal.md

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Vidas Sileikis' Project Journal

Table of Contents

Week #1

Date: October 22nd to October 29th

Completed Work

  • Finalized team.
  • Familiarized myself with the process & requirements of the project.
  • Learned about what the greenfoot game engine does.

Current Work

  • Brainstorming different greenfoot game ideas.
    • Think of different design patterns that can be implemented within those game ideas.
  • Getting familiar and experimenting with the greenfoot game engine.

Blockers

No blockers

XP Value: Feedback

  • Discussed back & forth on different approaches on how to tackle this project.
  • Made sure everyone is on board & understands the approach we have chosen.

Week #2

Date: October 29nd to November 5th

Completed Work

  • Figured out the main game idea.
  • Experimented with the way the greenfoot game engine functions & uses classes.
  • Learned about what the greenfoot game engine does.

Current Work

  • UI Wireframes
    • layout how the game is going to look & be played
  • Design pattern
    • Look into finding a game design pattern to focus on & implement.

Blockers

No blockers

XP Value: Feedback

  • Discussed back & forth different ideas.
  • Came up with a joint decision on what type of game should be made.

Week #3

Date: November 5th to November 12th

Completed Work

  • Added UI wireframes for how the game should look like.
  • Added discussion & idea on design pattern.
    • Composite pattern will be implemented for player:
      • Health
      • Score
      • Hoverboard (weapon)
    • Observer pattern will be implemented for:
      • Health
      • Score

Current Work

  • Implement health & score for the player.
  • Design patterns
    • Implement observer patterns for health & score.
    • Implement composite pattern for the player.

Blockers

No blockers

XP Value: Feedback

  • Discussed on how the game should be played & iterated with each other until a joint decision is made
  • Discussed different design patterns to be implemented by our game idea.

Week #4

Date: November 12th to November 19th

Completed Work

  • Improved upon wireframes
  • Added different composite features of the player:
    • Health
    • Score
    • Hoverboard (weapon)

Current Work

  • Implement observer feature for
    • Score
  • Work on designing a strategy for different weapons
    • Instead of just using hoverboard, weapon will switch based on powerup.

Blockers

No blockers

XP Value: Feedback

  • Talked back & forth about the different ways we implemented the pattern.

Week #5

Date: November 19th to November 26th

Completed Work

  • Added the observer design pattern.
    • Score
  • Each time an enemy dies, the score gets updated through the observer pattern.
  • Wrote up diagram ideas for the gun changing strategy powerup.

Current Work

  • Implement the strategy for gun changing.
    • Make sure powerups are added.
  • Finish polishing the game.

Blockers

No blockers

XP Value: Feedback

  • Talked back & forth about how to polish the game.
  • Discussed the impact of last minute changes.