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I'd like it but it's a lot of work so in practice I can't promise I'll ever get to it as a supported feature in the tessellator. That said, today you can support clip paths by rendering the clipped content to a texture and then rendering that by tessellating the path of the clip and sampling from the texture.
Is clip-path support in the scope of Lyon ?
https://www.w3.org/TR/SVG11/single-page.html#masking-ClipPathProperty
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