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GameBase.cpp
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GameBase.cpp
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//John Garza and Nicholas Murray
#include "stdafx.h"
#include "GameBase.h"
#include "NineAlmonds.h"
#include "MagicSquare.h"
#include "Reversi.h"
#include <algorithm>
#include <sstream>
#include <fstream>
using namespace std;
shared_ptr<GameBase> GameBase::game_ptr = nullptr;
string GameBase::game_type = "Unset";
bool GameBase::loaded_from_file = false;
string GameBase::player_turn = "Not set";
GameBase::GameBase(int x, int y) : GameBase(x, y, (int)params::default_space) {};
GameBase::GameBase(int x, int y, int n) : width(x), height(y), longest_piece(n), turn_counter(0), board(vector<gamepiece>()) {
string filename(GameBase::game_type);
filename.append(".txt");
ifstream savefile(filename);
if (savefile) { // if file exists
if (!savefile.is_open()) {
throw (int)result::fail_open_file;
}
string first_line;
getline(savefile, first_line);
if (first_line != "NO DATA") {
string piece_count_str;
getline(savefile, piece_count_str);
int num_pieces = str_to_int(piece_count_str);
for (int i = 0; i < num_pieces; ++i) {
string curr_piece;
getline(savefile, curr_piece);
if (curr_piece.empty()) {
board.push_back(gamepiece("empty", piece_color::no_color, " "));
}
else {
board.push_back(gamepiece(curr_piece, piece_color::no_color, curr_piece));
}
}
string loaded_turn_str;
getline(savefile, loaded_turn_str); //this discards an empty line
getline(savefile, loaded_turn_str);
turn_counter = str_to_int(loaded_turn_str);
string which_player;
getline(savefile, which_player);
GameBase::player_turn = which_player;
cout << "Load complete!" << endl;
GameBase::loaded_from_file = true;
}
savefile.close();
}
else {
ofstream create_file;
create_file.open(filename);
create_file << "NO DATA";
create_file.close();
}
};
void GameBase::arguments(int argc, char*argv[]) {
if (game_ptr != nullptr) { //singleton control; check to make sure no more than one instance of a game exists at a time
throw (int)exceptions::game_set;
}
if (argc < (int)params::min || argc >(int)params::max) {
throw (int)result::wrong_argc;
}
string game_name(argv[(int)indices::game_name]);
if (game_name == "NineAlmonds") {
if (argc == (int)params::min) {
game_type = "NineAlmonds";
game_ptr = make_shared<NineAlmonds>();
}
else {
throw (int)result::wrong_argc;
}
}
else if (game_name == "MagicSquare") {
if (argc == (int)params::min) {
game_type = "MagicSquare";
game_ptr = make_shared<MagicSquare>();
}
else if (argc == (int)params::middle) {
stringstream ss(argv[(int)params::min]);
int dim_board = 0;
if (ss >> dim_board) {
if (dim_board > 0) {
int max_piece = dim_board * dim_board;
string maxpiecestr = to_string(max_piece);
int padded_spacing = maxpiecestr.length() + 1;
game_type = "MagicSquare";
game_ptr = make_shared<MagicSquare>(MagicSquare(dim_board, 1, padded_spacing));
}
else {
throw (int)result::extraction_fail;
}
}
else {
throw (int)result::extraction_fail;
}
}
else if (argc == (int)params::max) {
int lowest_piece = 0;
int dim_board = 0;
int n = 1; // for longest_piece
stringstream ss(argv[(int)params::min]);
stringstream ss1(argv[(int)params::middle]);
if (ss >> dim_board) {
if (ss1 >> lowest_piece) {
int highest_piece = lowest_piece + (dim_board*dim_board) - 1;
string lowpiecestr = to_string(lowest_piece);
string highpiecestr = to_string(highest_piece);
if (lowpiecestr.length() > highpiecestr.length()) {
n = lowpiecestr.length() + 1; //+1 to make sure there's a space between pieces
}
else {
n = highpiecestr.length() + 1;
}
game_type = "MagicSquare";
game_ptr = make_shared<MagicSquare>(MagicSquare(dim_board, lowest_piece, n));
}
else {
throw (int)result::extraction_fail;
}
}
else {
throw (int)result::extraction_fail;
}
}
else {
throw (int)result::wrong_argc;
}
}
else if (game_name == "Reversi") {
if (argc == (int)params::max) {
game_type = "Reversi";
string first_name = argv[(int)params::min];
string second_name = argv[(int)params::middle];
game_ptr = make_shared<Reversi>(Reversi(first_name, second_name));
}
else {
throw (int)result::wrong_argc;
}
}
else {
throw (int)result::unrecognized_arg;
}
}
std::shared_ptr<GameBase> GameBase::instance()
{
if (game_ptr != nullptr) {
return game_ptr;
}
else {
throw (int)exceptions::game_not_set;
}
}
int GameBase::play() {
//method to begin playing game and handle 1. done 2. stalemate or 3. quit
print();
while ((!stalemate()) && (!done())) {
int turn_result = turn();
++turn_counter;
if (turn_result == (int)result::user_quit) {
try {
save_game();
}
catch (int e) {
throw e;
}
return (int)result::user_quit;
}
else if (turn_result == (int)result::stalemate) {
std::cout << "There is a stalemate, game over" << endl;
return (int)result::stalemate;
}
}
std::cout << "You win! Game finished in " << turn_counter << " turns" << endl;
return (int)result::success;
}
int GameBase::prompt(unsigned int &horizontal, unsigned int &vertical) {
string input;
int a = 0, b = 0;
while (true) {
cout << "Please choose a valid space 'x,y' or enter 'quit'" << endl;
//use getline
//Sometimes a blank line is entered, if so, getline again
getline(cin, input);
if (input.empty()) {
getline(cin, input);
}
if (input == "quit") {
return (int)result::user_quit;
}
replace(input.begin(), input.end(), ',', ' ');
istringstream strm(input);
if (strm >> a) {
if (strm >> b) {
//assign stream inputs to passed parameters
if (a >= 0 && a < width) {
if (b >= 0 && b < height) {
horizontal = a;
vertical = b;
return (int)result::success;
}
}
}
}
}
// not all control paths return a value in order to force user to enter a valid input
}
void GameBase::save_game() {
string input;
while (true) {
cout << "Would you like to save the game before quitting? Yy/Nn" << endl;
getline(cin, input);
if ((input == "N") || (input == "n")) {
string filename(GameBase::game_type);
filename.append(".txt");
ofstream savefile(filename);
if (!savefile.is_open()) {
throw (int)result::fail_open_file;
}
if (!(savefile << "NO DATA")) {
throw (int)result::file_write_fail;
}
savefile.close();
if (savefile.is_open()) {
throw (int)result::fail_close_file;
}
return;
}
if ((input == "Y") || (input == "y")) {
string filename(GameBase::game_type);
filename.append(".txt");
ofstream savefile(filename);
if (!savefile.is_open()) {
throw (int)result::fail_open_file;
}
if (!(savefile << GameBase::game_type << "\n")) {
throw (int)result::file_write_fail;
}
if (!(savefile << board.size() << "\n")) {
throw (int)result::file_write_fail;
}
for (unsigned int i = 0; i < board.size(); ++i) {
if (!(savefile << board[i].piece_display << "\n")) {
throw (int)result::file_write_fail;
}
}
if (!(savefile << "\n" << turn_counter)) {
throw (int)result::file_write_fail;
}
if (!(savefile << "\n" << GameBase::player_turn)) {
throw (int)result::file_write_fail;
}
savefile.close();
if (savefile.is_open()) {
throw (int)result::fail_close_file;
}
return;
}
}
}