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SConstruct
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SConstruct
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# Build system copied/modified from
# http://www.scons.org/cgi-bin/wiki/AdvancedBuildExample
# Original by zedshaw@zedshaw.com
import os
import sys
from build_support import *
from build_config import *
variables = Variables('custom.py')
variables.Add(EnumVariable('debug', 'Build with debug symbols', 'no',
['yes','no']))
variables.Add(EnumVariable('win32', 'Build for win32 target', 'no',
['yes','no']))
env = Environment(options=variables) # = variables, tools=['mingw','qt4'])
# env = Environment()
Help(variables.GenerateHelpText(env))
platform = None
env['BUILD_PLATFORM'] = sys.platform
env['QT4DIR'] = qt_dir
env['ENV']['PKG_CONFIG_PATH'] = qt_pkg_config_path
env.Tool('qt4')
if (sys.platform == 'win32'):
env.Tool('mingw')
env['QT4DIR'] = qt_dir
elif (env.get('win32') == 'yes'):
env.Tool('mingw')
env['CC'] = 'i686-w64-mingw32-gcc'
env['CXX'] = 'i686-w64-mingw32-g++'
env['AR'] = 'i686-w64-mingw32-ar'
env['RANLIB'] = 'i686-w64-mingw32-ranlib'
env['BUILD_PLATFORM'] = 'win32'
env['QT4DIR'] = qt_dir
platform = 'win32'
else:
env.Tool('gcc')
env['QT4DIR'] = ''
mode = "Release"
env.Append(CPPFLAGS = flgs)
print "env debug: " + env.get('debug')
print "env win32: " + env.get('win32')
if (env.get('debug') == 'yes'):
print "Debug build"
mode = "Debug"
env.Append(CPPFLAGS = ['-g', '-O0'])
env.Append(CPPDEFINES = 'DEBUG')
else:
env.Append(CPPFLAGS = ['-O3'])
env.Append(CPPDEFINES = 'NDEBUG')
# Build_config can use variables to denote the platform and
# build variant
env['BUILD_VARIANT'] = mode
#env['BUILD_PLATFORM'] = sys.platform
#env['QT4DIR'] = qt_dir
#env['ENV']['PKG_CONFIG_PATH'] = qt_pkg_config_path
# Qt4 setup
env.EnableQt4Modules(['QtGui',
'QtCore'
],
crosscompiling = (platform == 'win32'))
# Construct target directories and names. Since the
# build specific SConscript file is one level above
# the build dir, some trickery is required.
target_dir_base = '#' + SelectBuildDir(build_base_dir, platform)
target_dir = os.sep.join([target_dir_base, mode])
target_name = os.sep.join([mode, target_name])
## Get the sources
sources_raw = DirGlob(source_base_dir, '*.cpp')
## Now must make a pure version relative to the build directory
## in Release/Debug (without the source_base_dir at start)
sources = []
for source in sources_raw:
sources.append(os.sep.join([target_dir] + source.split(os.sep)[1:]))
# Set resource
sources.append(target_dir + os.sep + "resource.o") # os.sep.join([target_dir, "resource.o"]))
# resource = ""
resource = "#src/resource.rc"
# setup the include paths
env.Append(CPPPATH=include_search_path)
env.Append(LIBS=libs)
env.Append(LIBPATH=lib_search_path)
env.Append(CPPDEFINES=defs)
# start the build
# variables the sub build directories need
Export('env', 'sources', 'mode', 'target_name', 'resource', 'libs')
env.BuildDir(target_dir, source_base_dir, duplicate=0)
env.SConscript(target_dir_base + os.sep + 'SConscript')