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ChangeLog
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ChangeLog for fs2_open. All times are UTC.
Updated 2002-10-31 03:46
2002-10-30 22:57 randomtiger
* code/: code.dsp (1.6.2.8), graphics/grd3d.cpp (2.2.2.18),
graphics/grd3dinternal.h (2.1.2.7), graphics/grd3dtexture.cpp
(2.1.2.16), model/modelinterp.cpp (2.3.2.1):
Changed DX8 code to not use set render and texture states if they
are already set to that value. Disabled buffer saving and
restoring code when windowed to stop DX8 debug runs from crashing.
- RT
2002-10-30 20:22 inquisitor
* code/cmdline/cmdline.h (2.10):
Bad Committ, Rolling back
2002-10-30 06:29 DTP
* code/cfile/: cfilesystem.cpp (2.5), cfile.cpp (2.5):
doh!, used upper case in include, dont know how much it matters for
*nix systems, but here it is
2002-10-30 06:26 DTP
* code/cfile/cfilesystem.cpp (2.4):
DTP Implemented basic VP files handling. mission and campaign files
inside VP files found in mod dir still not supported, cheking /
creating directories not implented either
2002-10-29 22:41 sesquipedalian
* code/parse/: sexp.cpp (2.3), sexp.h (2.3):
no message
2002-10-28 02:28 DTP
* code/cmdline/cmdline.h (2.9):
Crap, somebody may restore cmdline.h to 2 version before this.
2002-10-28 00:40 randomtiger
* code/graphics/grd3d.cpp (2.2.2.17):
Implemented screen saving code for restoring when drawing popups, a
bit slow but works. - RT
2002-10-27 23:59 DTP
* code/cfile/: cfile.cpp (2.4), cfile.h (2.3):
DTP; started basic implementation of mod-support plain files only
for now. fs2_open.exe -mod X will look for files in fs2/ X
/all-legal-subdirectories. no checking/creating dirs yet.
directories must be there.
2002-10-27 23:55 DTP
* code/cmdline/: cmdline.cpp (2.9), cmdline.h (2.8):
DTP; started basic implementation of mod-support plain files only
for now. fs2_open.exe -mod X will look for files in fs2/ X
/all-legal-subdirectories. no checking/creating dirs yet.
directories must be there.
2002-10-26 09:55 unknownplayer
* code/: freespace2/freespace.cpp (2.6.2.5), nebula/neb.cpp
(2.1.2.1):
Fixed the nebula flicker bug. Check the NO_DIRECT3D conditional
compile sections in the future for bits of code which may cause
problems due to hacks correcting for DirectX5 that no longer apply.
2002-10-26 01:24 randomtiger
* code/: bmpman/bmpman.cpp (2.2.2.10), bmpman/bmpman.h (2.0.2.7),
graphics/grd3d.cpp (2.2.2.16), graphics/grd3drender.cpp (2.3.2.15),
graphics/grd3dtexture.cpp (2.1.2.15):
Fixed debug bitmap compiling bug. Fixed tga bug. - RT
2002-10-22 23:02 randomtiger
* code/: cmdline/cmdline.cpp (2.8), cmdline/cmdline.h (2.7),
debugconsole/timerbar.h (1.2), hud/hudtargetbox.cpp (2.4),
model/modelinterp.cpp (2.5):
Made Phreaks alternative scanning style optional under the command
line tag "-phreak" Fixed bug that changes HUD colour when
targetting debris in a full nebula. - RT
2002-10-22 17:46 randomtiger
* Freespace2.dsp (1.7.2.4), code/bmpman/bmpman.cpp (2.2.2.9),
code/bmpman/bmpman.h (2.0.2.6), code/graphics/grd3dtexture.cpp
(2.1.2.14):
Fixed new TGA code texturing bug. - RT
2002-10-22 17:42 randomtiger
* code/: freespace2/freespace.cpp (2.13),
missionui/missionpause.cpp (2.3):
Fixed lighting bug that caused special pause to crash on debug
build. Also added TAB functionality for special pause that toggles
HUD. - RT
2002-10-21 16:33 randomtiger
* code/: bmpman/bmpman.cpp (2.2.2.8), bmpman/bmpman.h (2.0.2.5),
graphics/grd3d.cpp (2.2.2.15), graphics/grd3dinternal.h (2.1.2.6),
graphics/grd3drender.cpp (2.3.2.14), graphics/grd3dtexture.cpp
(2.1.2.13):
Added D3D only 32 bit TGA functionality. Will load a texture as big
as your graphics card allows. Code not finished yet and will forge
the beginnings of the new texture system. - RT
2002-10-20 22:21 randomtiger
* code/: bmpman/bmpman.cpp (2.2.2.7), graphics/grd3d.cpp
(2.2.2.14), graphics/grd3drender.cpp (2.3.2.13), palman/palman.cpp
(2.1.2.1):
Some incomplete code to handle background drawing when message
boxes are drawn. It doesnt work but its a good base for someone to
start from. - RT
2002-10-19 23:56 randomtiger
* code/: bmpman/bmpman.cpp (2.2.2.6), bmpman/bmpman.h (2.0.2.4),
globalincs/pstypes.h (2.4.2.3), graphics/grd3d.cpp (2.2.2.13),
graphics/grd3dtexture.cpp (2.1.2.12):
Changed generic bitmap code to allow maximum dimensions to be
determined by 3D's engines maximum texture size query. Defaults to
256 as it was before. Also added base code for reworking the
texture code to be more efficient. - RT
2002-10-19 19:29 bobboau
* code/: controlconfig/controlsconfig.h (2.2),
controlconfig/controlsconfigcommon.cpp (2.3), model/model.h (2.5),
model/modelinterp.cpp (2.4), model/modelread.cpp (2.4),
model/modelsinc.h (2.4), object/object.cpp (2.2), osapi/outwnd.cpp
(2.2), physics/physics.cpp (2.2), physics/physics.h (2.2),
playerman/playercontrol.cpp (2.2), ship/ai.h (2.2), ship/aibig.cpp
(2.2), ship/aicode.cpp (2.8), ship/ship.cpp (2.7), ship/ship.h
(2.4), ship/shipcontrails.cpp (2.3), ship/shipcontrails.h (2.1),
ship/shiphit.cpp (2.6), starfield/starfield.cpp (2.3),
weapon/beam.cpp (2.4), weapon/beam.h (2.3), weapon/weapon.h (2.2),
weapon/weapons.cpp (2.2):
inital commit, trying to get most of my stuff into FSO, there
should be most of my fighter beam, beam rendering, beam sheild hit,
ABtrails, and ssm stuff. one thing you should be happy to know is
the beam texture tileing is now set in the beam section section of
the weapon table entry
2002-10-19 03:50 randomtiger
* code/: cmdline/cmdline.cpp (2.7), cmdline/cmdline.h (2.6),
freespace2/freespace.cpp (2.12), io/keycontrol.cpp (2.4),
menuui/readyroom.cpp (2.2), missionui/missionpause.cpp (2.2),
missionui/missionpause.h (2.2):
Added special pause mode for easier action screenshots. Added new
command line parameter for accessing all single missions in tech
room. - RT
2002-10-17 20:40 randomtiger
* code/: controlconfig/controlsconfig.h (2.1),
controlconfig/controlsconfigcommon.cpp (2.2), hud/hud.cpp (2.2),
hud/hud.h (2.2), io/keycontrol.cpp (2.3),
mission/missionmessage.cpp (2.2):
Added ability to remove HUD ingame on keypress shift O So I've
added a new key to the bind list and made use of already existing
hud removal code.
2002-10-16 00:41 randomtiger
* code/graphics/: 2d.cpp (2.3.2.8), 2d.h (2.1.2.2), grd3d.cpp
(2.2.2.12), grd3d.h (2.0.2.4), grd3drender.cpp (2.3.2.12):
Fixed small bug that was stopping unactive text from displaying
greyed out Also added ability to run FS2 DX8 in 640x480, however I
needed to make a small change to 2d.cpp which invloved calling the
resolution processing code after initialising the device for D3D
only. This is because D3D8 for the moment has its own internal
launcher. Also I added a fair bit of documentation and tidied some
stuff up. - RT
2002-10-14 21:52 randomtiger
* code/: bmpman/bmpman.cpp (2.2.2.5), graphics/grd3d.cpp
(2.2.2.11), graphics/grd3drender.cpp (2.3.2.11),
graphics/grd3dtexture.cpp (2.1.2.11):
Finally tracked down and killed off that 8 bit alpha bug. So the
font, HUD and 8 bit ani's now work fine. - RT
2002-10-14 19:49 phreak
* code/graphics/gropenglw32x.cpp (1.4):
screenshots, yay!
2002-10-13 21:43 phreak
* code/graphics/gropenglw32x.cpp (1.3):
further optimizations
2002-10-12 17:48 phreak
* code/graphics/gropenglw32x.cpp (1.2):
fixed text
2002-10-11 21:35 phreak
* code/graphics/gropenglw32.cpp (1.2):
dont use this one
2002-10-11 21:30 phreak
* code/graphics/: gropenglw32.cpp (1.1), gropenglw32x.cpp (1.1):
first run at opengl for w32, only useful in main hall, barracks and
campaign room
2002-10-11 18:50 randomtiger
* code/graphics/: 2d.cpp (2.3.2.7), 2d.h (2.1.2.1), grd3d.cpp
(2.2.2.10), grd3d.h (2.0.2.3), grd3dinternal.h (2.1.2.5),
grd3drender.cpp (2.3.2.10), grd3dtexture.cpp (2.1.2.10):
Checked in fix for 16 bit problem, thanks to Righteous1 Removed a
fair bit of code that was used by the 16 bit code path which no
longer exists. 32 bit and 16 bit should now work in exactly the
same way. - RT
2002-10-08 14:33 randomtiger
* code/: graphics/grd3d.cpp (2.2.2.9), graphics/grd3drender.cpp
(2.3.2.9), graphics/grd3dtexture.cpp (2.1.2.9), osapi/outwnd.cpp
(2.1.2.1):
OK, I've fixed the z-buffer problem. However I have abandoned
using w-buffer for now because of problems. I think I know how to
solve it but Im not sure it would make much difference given the
way FS2 engine works. I have left code in there of use if anyone
wants to turn their hand to it. However for now we just need to
crack of the alpha problem then we will have FS2 fully wokring in
DX8 on GF4 in 32 bit.
2002-10-05 16:46 randomtiger
* code/: code.dsp (1.10), debugconsole/timerbar.cpp (1.1),
debugconsole/timerbar.h (1.1), freespace2/freespace.cpp (2.11),
globalincs/systemvars.h (2.2), graphics/grd3d.cpp (2.3),
graphics/grd3dinternal.h (2.2), graphics/grd3drender.cpp (2.4),
menuui/credits.cpp (2.3):
Added us fs2_open people to the credits. Worth looking at just for
that. Added timer bar code, by default its not compiled in. Use
TIMEBAR_ACTIVE in project and dependancy code settings to activate.
Added the new timebar files with the new code.
2002-10-04 00:48 randomtiger
* code/graphics/: grd3d.cpp (2.2.2.8), grd3dinternal.h (2.1.2.4),
grd3drender.cpp (2.3.2.8), grd3dtexture.cpp (2.1.2.8):
Fixed video memory leaks Added code to cope with lost device, not
tested Got rid of some DX5 stuff we definately dont need Moved some
enum's into internal,h because gr_d3d_set_state should be able to
be called from any dx file Cleaned up some stuff - RT
2002-10-03 08:32 unknownplayer
* code/: graphics/grd3d.cpp (2.2.2.7), graphics/grd3dtexture.cpp
(2.1.2.7), osapi/osapi.cpp (2.2.2.2):
Hacked in a windowed mode so we can properly debug this without
using monitors (although I drool at the concept of having that!)
2002-10-02 17:52 randomtiger
* code/: debugconsole/dbugfile.cpp (2.1.2.3),
debugconsole/dbugfile.h (2.1.2.3), graphics/grd3d.cpp (2.2.2.6),
graphics/grd3drender.cpp (2.3.2.7), graphics/grd3dtexture.cpp
(2.1.2.6):
Fixed blue lighting bug. Put filtering flag set back in that I
accidentally removed Added some new functionality to my debuging
system - RT
2002-10-02 11:40 randomtiger
* code/: code.dsp (1.6.2.7), bmpman/bmpman.cpp (2.2.2.4),
bmpman/bmpman.h (2.0.2.3), graphics/2d.cpp (2.3.2.6),
graphics/grd3d.cpp (2.2.2.5), graphics/grd3d.h (2.0.2.2),
graphics/grd3dinternal.h (2.1.2.3), graphics/grd3drender.cpp
(2.3.2.6), graphics/grd3dtexture.cpp (2.1.2.5),
pcxutils/pcxutils.cpp (2.1.2.2):
Bmpmap has been reverted to an old non d3d8 version. All d3d8 code
is now in the proper place. PCX code is now working to an extent.
Problems with alpha though. Ani's work slowly with alpha problems.
Also I have done a bit of tidying - RT
2002-09-28 22:13 randomtiger
* code/: anim/animplay.cpp (2.1.2.2), bmpman/bmpman.cpp (2.2.2.3),
graphics/grd3d.cpp (2.2.2.4), graphics/grd3dinternal.h (2.1.2.2),
graphics/grd3drender.cpp (2.3.2.5), graphics/grd3dtexture.cpp
(2.1.2.4), weapon/weapons.cpp (2.1.2.2):
Sorted out some bits and pieces. The background nebula blends now
which is nice. RT
2002-09-28 12:20 randomtiger
* code/graphics/: grd3d.cpp (2.2.2.3), grd3drender.cpp (2.3.2.4),
grd3dtexture.cpp (2.1.2.3):
Just a tiny code change that lets stuff work in 16 bit. For some
reason 16 bit code was taking a different code path for displaying
textures. So until I unstand why, Im cutting off that codepath
because it isnt easy to convert into DX8.
2002-09-28 00:18 randomtiger
* code/: bmpman/bmpman.cpp (2.2.2.2), bmpman/bmpman.h (2.0.2.2),
graphics/grd3drender.cpp (2.3.2.3), graphics/grd3dtexture.cpp
(2.1.2.2):
Did some work on trying to get textures to load from pcx, define
TX_ATTEMPT for access to it. Converted some DX7 blending calls to
DX8 which a fair difference to ingame visuals.
- RT
2002-09-24 18:56 randomtiger
* Freespace2.dsp (1.7.2.3), code/code.dsp (1.6.2.6),
code/anim/animplay.cpp (2.1.2.1), code/bmpman/bmpman.cpp (2.2.2.1),
code/bmpman/bmpman.h (2.0.2.1), code/cfile/cfile.cpp (2.3.2.1),
code/cmeasure/cmeasure.cpp (2.1.2.1),
code/controlconfig/controlsconfig.cpp (2.1.2.1),
code/cutscene/cutscenes.cpp (2.2.2.4), code/cutscene/movie.cpp
(2.1.2.4), code/cutscene/movie.h (2.1.2.2),
code/debugconsole/console.cpp (2.1.2.1),
code/debugconsole/dbugfile.cpp (2.1.2.2),
code/debugconsole/dbugfile.h (2.1.2.2),
code/freespace2/freespace.cpp (2.6.2.4),
code/freespace2/freespace.rc (2.0.2.1),
code/freespace2/freespaceresource.h (2.0.2.1),
code/gamehelp/gameplayhelp.cpp (2.1.2.1), code/globalincs/pstypes.h
(2.4.2.2), code/graphics/2d.cpp (2.3.2.5), code/graphics/bitblt.cpp
(2.1.2.1), code/graphics/grd3d.cpp (2.2.2.2), code/graphics/grd3d.h
(2.0.2.1), code/graphics/grd3dinternal.h (2.1.2.1),
code/graphics/grd3drender.cpp (2.3.2.2),
code/graphics/grd3dtexture.cpp (2.1.2.1),
code/graphics/grdirectdraw.cpp (2.1.2.2), code/hud/hudconfig.cpp
(2.2.2.1), code/hud/hudmessage.cpp (2.1.2.1),
code/menuui/barracks.cpp (2.2.2.1), code/menuui/credits.cpp
(2.2.2.1), code/menuui/mainhallmenu.cpp (2.3.2.4),
code/menuui/mainhalltemp.cpp (2.1.2.1), code/menuui/optionsmenu.cpp
(2.1.2.1), code/menuui/playermenu.cpp (2.2.2.1),
code/menuui/readyroom.cpp (2.1.2.1), code/menuui/techmenu.cpp
(2.1.2.1), code/menuui/trainingmenu.cpp (2.1.2.1),
code/mission/missioncampaign.cpp (2.3.2.3),
code/mission/missiongoals.cpp (2.1.2.1),
code/mission/missionhotkey.cpp (2.1.2.1),
code/mission/missionload.cpp (2.1.2.1),
code/missionui/missionbrief.cpp (2.1.2.1),
code/missionui/missioncmdbrief.cpp (2.1.2.1),
code/missionui/missiondebrief.cpp (2.2.2.1),
code/missionui/missionloopbrief.cpp (2.1.2.1),
code/missionui/missionpause.cpp (2.1.2.1),
code/missionui/missionshipchoice.cpp (2.1.2.1),
code/missionui/missionweaponchoice.cpp (2.1.2.1),
code/missionui/redalert.cpp (2.1.2.1),
code/network/multi_dogfight.cpp (2.1.2.1),
code/network/multi_ingame.cpp (2.1.2.1),
code/network/multi_pinfo.cpp (2.1.2.1),
code/network/multiteamselect.cpp (2.2.2.1),
code/network/multiui.cpp (2.4.2.1), code/pcxutils/pcxutils.cpp
(2.1.2.1), code/popup/popup.cpp (2.1.2.1), code/render/3ddraw.cpp
(2.2.2.1), code/ship/ship.cpp (2.6.2.1), code/stats/medals.cpp
(2.2.2.1), code/ui/gadget.cpp (2.1.2.1), code/weapon/weapons.cpp
(2.1.2.1):
DX8 branch commit
This is the scub of UP's previous code with the more up to date RT
code. For full details check previous dev e-mails
2002-09-20 20:09 phreak
* code/freespace2/freespace.cpp (2.10):
did glare stuff in game_sunspot_process()
2002-09-20 20:05 phreak
* code/starfield/starfield.cpp (2.2):
glare parser stuff in stars_init()
2002-09-20 20:04 phreak
* code/starfield/starfield.h (2.2):
added glare variable for ambient suns if glare is 0 then the sun
glare whiteout is not shown when looking at the sun
2002-09-20 20:02 phreak
* code/hud/hudtarget.cpp (2.2):
lead indicator for dumbfire missiles
2002-09-20 20:01 phreak
* code/hud/hudtargetbox.cpp (2.3):
extra effects during cargo scan
2002-09-10 21:58 unknownplayer
* code/graphics/directx8/GrD3d81Stubs.cpp (1.1):
file GrD3d81Stubs.cpp was initially added on branch directx8.
2002-09-10 21:58 unknownplayer
* code/: freespace2/freespace.cpp (2.6.2.3), graphics/2d.cpp
(2.3.2.4), graphics/grdirectdraw.cpp (2.1.2.1),
graphics/directx8/GrD3D81.cpp (1.2.2.4),
graphics/directx8/GrD3D81.h (1.1.2.4),
graphics/directx8/GrD3d81Stubs.cpp (1.1.2.1):
Added the DX8 stub file, plus new CODE!
2002-09-08 02:36 unknownplayer
* code/: code.dsp (1.6.2.5), graphics/2d.cpp (2.3.2.3),
graphics/grd3d.cpp (2.2.2.1), graphics/grd3drender.cpp (2.3.2.1),
graphics/directx8/GrD3D81.cpp (1.2.2.3),
graphics/directx8/GrD3D81.h (1.1.2.3):
Framework for the new D3DRENDER class is in place, and gr_screen
function structures are now there too. The way it's done is
probably kind of inefficient, but until we're further along
actually drawing polygons we should keep it that way for
consistency's sake.
2002-09-01 08:18 unknownplayer
* Freespace2.dsp (1.7.2.2), code/code.dsp (1.6.2.4),
code/globalincs/pstypes.h (2.4.2.1), code/graphics/2d.cpp
(2.3.2.2), code/graphics/directx8/GrD3D81.cpp (1.2.2.2),
code/graphics/directx8/GrD3D81.h (1.1.2.2),
code/menuui/mainhallmenu.cpp (2.3.2.3):
Started writing some code for the new DX8.1 class and hit a serious
snag to do with window handling and DirectDraw (and possibly my
unfamiliarity with DX). It seems we may need to make some changes
further up the code because we no longer use DX through DD in 8.1
and the V code did that a lot (to go fullscreen and such check out
the device creation code)
2002-08-31 04:50 unknownplayer
* code/: code.dsp (1.6.2.3), graphics/2d.cpp (2.3.2.1),
graphics/directx8/GrD3D81.cpp (1.2.2.1),
graphics/directx8/GrD3D81.h (1.1.2.1):
Removed some older DX81 stuff I added before and changed some other
things. I'm currently thinking that I'm going to run with putting
everything into a specialized class with the d3d_init and
d3d_cleanup functions as gods. (Creation / Destruction functions -
i.e. gods :)
2002-08-31 04:48 unknownplayer
* code/graphics/directx8/grd3d81internal.h (1.2.2.1):
These are all officially now out of FS2 unless you have a specific
reason to need them. I'm running with the idea that we make a C++
class and use that as an effective way to control the code.
Rewriting V's stuff is just insanely difficult.
2002-08-28 21:47 randomtiger
* Freespace2.dsp (1.10), code/cutscene/cutscenes.cpp (2.2.2.3),
code/cutscene/movie.cpp (2.1.2.3):
Tiny change to DX branch to keep movie code optional (default off)
2002-08-28 12:39 randomtiger
* code/: code.dsp (1.6.2.2), cutscene/cutscenes.cpp (2.2.2.2),
cutscene/movie.cpp (2.1.2.2), debugconsole/dbugfile.cpp (2.1.2.1),
debugconsole/dbugfile.h (2.1.2.1), directx/dx8show.cpp (1.1.2.2),
directx/dx8show.h (1.1.2.2), freespace2/freespace.cpp (2.6.2.2),
menuui/mainhallmenu.cpp (2.3.2.2), mission/missioncampaign.cpp
(2.3.2.2), osapi/osapi.cpp (2.2.2.1), osapi/osapi.h (2.2.2.1):
OK, this should be a commit to the DX branch or Im going to be in a
lot of trouble. The movie and dx8show files have been cleaned up
big time. My debug system is in but has NO EFFECT at all unless a
compiler flag is turned on, check h file for details. Aside from
that a few changes to help the movie code work properly. Works on
most things including GF4 and Voodoo 3. However may not work
properly on a voodoo 2. Im going to leave this as a bug for now,
serves you right for buying voodoo!
2002-08-28 10:51 randomtiger
* code/: code.dsp (1.9), debugconsole/dbugfile.cpp (2.1),
debugconsole/dbugfile.h (2.1), freespace2/freespace.cpp (2.9):
Woh! I sure as hell didnt modify all these files it says I did. I
will put this down to the branch! Note: I did start from a fresh
checkout!
2002-08-27 13:38 penguin
* Freespace2.dsp (1.9), code/code.dsp (1.8),
code/cmdline/cmdline.cpp (2.6), code/cmdline/cmdline.h (2.5),
code/cutscene/cutscenes.cpp (2.4), code/cutscene/movie.cpp (2.2),
code/cutscene/movie.h (2.2), code/directx/DShow.h (1.2),
code/directx/ddraw.lib (1.2), code/directx/dx8show.cpp (1.2),
code/directx/dx8show.h (1.2), code/directx/dxguid.lib (1.2),
code/directx/strmiids.lib (1.2), code/freespace2/freespace.cpp
(2.8), code/menuui/mainhallmenu.cpp (2.5),
code/mission/missioncampaign.cpp (2.5):
Moved DirectX8 stuff to directx8 branch; reverted to previous
2002-08-27 13:25 penguin
* code/directx/: DShow.h (1.1.2.1), ddraw.lib (1.1.2.1),
dx8show.cpp (1.1.2.1), dx8show.h (1.1.2.1), dxguid.lib (1.1.2.1),
strmiids.lib (1.1.2.1):
Moved to directx8 branch
2002-08-27 13:21 penguin
* code/: freespace2/freespace.cpp (2.6.2.1),
menuui/mainhallmenu.cpp (2.3.2.1), mission/missioncampaign.cpp
(2.3.2.1), code.dsp (1.6.2.1), cmdline/cmdline.cpp (2.4.2.1),
cmdline/cmdline.h (2.3.2.1), cutscene/cutscenes.cpp (2.2.2.1),
cutscene/movie.cpp (2.1.2.1), cutscene/movie.h (2.1.2.1),
Freespace2.dsp (1.7.2.1):
Moved to directx8 branch
2002-08-18 19:48 randomtiger
* Freespace2.dsp (1.8), code/code.dsp (1.7),
code/cmdline/cmdline.cpp (2.5), code/cmdline/cmdline.h (2.4),
code/cutscene/cutscenes.cpp (2.3), code/cutscene/movie.cpp (2.1),
code/cutscene/movie.h (2.1), code/directx/DShow.h (1.1),
code/directx/ddraw.lib (1.1), code/directx/dx8show.cpp (1.1),
code/directx/dx8show.h (1.1), code/directx/dxguid.lib (1.1),
code/directx/strmiids.lib (1.1), code/freespace2/freespace.cpp
(2.7), code/menuui/mainhallmenu.cpp (2.4),
code/mission/missioncampaign.cpp (2.4):
Added new lib files: strmiids and ddraw to get dshow working Added
new command line parameter to active direct show movie play:
-dshowvid Uncommented movie_play calls and includes
2002-08-15 04:41 penguin
* code/globalincs/systemvars.h (2.1):
Added #include, needed for FRED
2002-08-13 03:40 penguin
RELEASED: fs2_open 3.2 (tag: fs2_open3_2)
2002-08-13 03:34 penguin
* code/freespace2/freespace.cpp (2.6):
1. Disable CD checking
2. Add CVS tag to version string
2002-08-13 03:32 penguin
* code/globalincs/version.h (2.2):
Bumped to version 3.2
2002-08-07 00:45 DTP
* code/graphics/grd3drender.cpp (2.3):
Implented -GF4FIX commandline switch & #include "cmdline/cmdline.h"
2002-08-07 00:44 DTP
* code/cmdline/: cmdline.cpp (2.4), cmdline.h (2.3):
Implented -GF4FIX commandline switch
2002-08-06 16:50 phreak
* code/hud/hudtargetbox.cpp (2.2):
added wireframe targetbox feature
2002-08-06 16:50 phreak
* code/hud/hudtargetbox.h (2.1):
added Targetbox_wire variable to check what mode the hud targetbox
uses
2002-08-06 16:49 phreak
* code/io/keycontrol.cpp (2.2):
added keybing for wireframe hud, fixed previous missile cheat
2002-08-06 04:39 penguin
* code/hud/hudwingmanstatus.cpp (2.2):
Use text strings for wingmen names instead of ANI
2002-08-06 03:50 penguin
* code/ui/ui.h (2.2):
inserted "class" keyword on "friend" definitions (ANSI C++ )
2002-08-06 02:42 penguin
* Freespace2.dsp (1.7), code/code.dsp (1.6):
Fixed problem w/ compile options for Debug mode
2002-08-06 01:49 penguin
* code/Makefile (2.4):
Removed a couple more include dirs I missed
2002-08-06 01:49 penguin
* code/: globalincs/pstypes.h (2.4), render/3dclipper.cpp (2.2),
render/3ddraw.cpp (2.2):
Renamed ccode members to cc_or and cc_and
2002-08-04 05:43 penguin
* ChangeLog (1.1), code/ChangeLog (1.3):
Moved ChangeLog to top-level directory
2002-08-04 05:13 penguin
RELEASED: fs2_open 3.1 (tag: fs2_open3_1)
2002-08-04 05:13 penguin
* code/network/stand_gui.cpp (2.3):
Change version display
* code/menuui/playermenu.cpp (2.2):
Display fs2_open version instead of "Freespace 2"
* code/menuui/mainhallmenu.cpp (2.3):
Change version display location
* code/globalincs/version.h (2.1):
Update version number to 3.1
* code/freespace2/freespace.cpp (2.5):
Don't write version to registry; change way version string is
formatted
* code/ChangeLog (1.1), ChangeLog (1.2):
Moved ChangeLog to top-level directory
2002-08-03 19:42 randomtiger
* code/graphics/grd3drender.cpp (2.2):
Fixed Geforce 4 bug that caused font and hall video distortion.
Very small change in 'gr_d3d_aabitmap_ex_internal'
Tested and works on the following systems
OUTSIDER Voodoo 3 win98 OUTSIDER Geforce 2 win2000 Me Geforce 4 PNY
4600 XP JBX-Phoenix Geforce 4 PNY XP Mehrunes GeForce 3 XP
WMCoolmon nVidia TNT2 M64 win2000 Orange GeForce 4 4200 XP
ShadowWolf_IH Monster2 win98 ShadowWolf_IH voodoo 2 win98
2002-08-03 18:34 wmcoolmon
* code/code.dsp (1.5), Freespace2.dsp (1.6):
Fixed Win32 debug configuration
2002-08-03 17:42 wmcoolmon
* Freespace2.dsp (1.5), code/code.dsp (1.4):
Sync with makefile 1.4
2002-08-01 04:04 penguin
* code/ChangeLog (1.2):
updated
2002-08-01 02:00 penguin
* fs2_open.w32.mak (1.4):
The big include file move
====
NOTE:
====
below this point, all files are relative to the 'code' directory
2002-08-01 01:41 penguin
* Makefile (2.3), anim/animplay.cpp (2.1), anim/animplay.h (2.1),
anim/packunpack.cpp (2.1), anim/packunpack.h (2.1),
asteroid/asteroid.cpp (2.1), asteroid/asteroid.h (2.1),
bmpman/bmpman.cpp (2.2), cfile/cfile.cpp (2.3), cfile/cfile.h
(2.2), cfile/cfilearchive.cpp (2.2), cfile/cfilelist.cpp (2.2),
cfile/cfilesystem.cpp (2.3), cmdline/cmdline.cpp (2.3),
cmeasure/cmeasure.cpp (2.1), cmeasure/cmeasure.h (2.1),
controlconfig/controlsconfig.cpp (2.1),
controlconfig/controlsconfigcommon.cpp (2.1),
cryptstring/cryptstring.cpp (2.1), cutscene/cutscenes.cpp (2.2),
cutscene/cutscenes.h (2.1), debris/debris.cpp (2.1),
debugconsole/console.cpp (2.1), demo/demo.cpp (2.2), directx/vd3d.h
(2.1), directx/vd3dcaps.h (2.1), directx/vd3di.h (2.2),
directx/vd3drm.h (2.1), directx/vd3drmdef.h (2.2),
directx/vd3drmobj.h (2.1), directx/vd3drmwin.h (2.2),
directx/vd3dtypes.h (2.2), directx/vdplobby.h (2.1),
directx/vdsound.h (2.1), fireball/fireballs.cpp (2.1),
fireball/fireballs.h (2.1), fireball/warpineffect.cpp (2.1),
freespace2/freespace.cpp (2.4), freespace2/freespace.h (2.1),
freespace2/levelpaging.cpp (2.1), gamehelp/contexthelp.cpp (2.1),
gamehelp/gameplayhelp.cpp (2.1), gamesequence/gamesequence.cpp
(2.1), gamesequence/gamesequence.h (2.1), gamesnd/eventmusic.cpp
(2.1), gamesnd/eventmusic.h (2.1), gamesnd/gamesnd.cpp (2.1),
gamesnd/gamesnd.h (2.1), glide/glide.cpp (2.2), glide/glide.h
(2.2), globalincs/alphacolors.cpp (2.1), globalincs/crypt.cpp
(2.1), globalincs/pstypes.h (2.3), globalincs/systemvars.cpp (2.1),
globalincs/version.cpp (2.1), globalincs/windebug.cpp (2.1),
graphics/2d.cpp (2.3), graphics/2d.h (2.1), graphics/aaline.cpp
(2.2), graphics/bitblt.cpp (2.1), graphics/circle.cpp (2.1),
graphics/colors.cpp (2.1), graphics/font.cpp (2.3), graphics/font.h
(2.2), graphics/gradient.cpp (2.2), graphics/grd3d.cpp (2.2),
graphics/grd3dinternal.h (2.1), graphics/grd3drender.cpp (2.1),
graphics/grd3dtexture.cpp (2.1), graphics/grdirectdraw.cpp (2.1),
graphics/grglide.cpp (2.1), graphics/grglideinternal.h (2.1),
graphics/grglidetexture.cpp (2.1), graphics/grinternal.h (2.1),
graphics/gropengl.cpp (2.3), graphics/grsoft.cpp (2.2),
graphics/grzbuffer.cpp (2.1), graphics/line.cpp (2.2),
graphics/pixel.cpp (2.1), graphics/rect.cpp (2.1),
graphics/scaler.cpp (2.2), graphics/scaler.h (2.1),
graphics/shade.cpp (2.2), graphics/tmapgenericscans.cpp (2.1),
graphics/tmapper.cpp (2.2), graphics/tmapscanline.cpp (2.1),
graphics/tmapscantiled128x128.cpp (2.1),
graphics/tmapscantiled16x16.cpp (2.1),
graphics/tmapscantiled256x256.cpp (2.1),
graphics/tmapscantiled32x32.cpp (2.1),
graphics/tmapscantiled64x64.cpp (2.1),
graphics/directx8/GrD3D81.cpp (1.2),
graphics/directx8/grd3d81internal.h (1.2), hud/hud.cpp (2.1),
hud/hud.h (2.1), hud/hudartillery.cpp (2.1), hud/hudartillery.h
(2.1), hud/hudbrackets.cpp (2.1), hud/hudbrackets.h (2.1),
hud/hudconfig.cpp (2.2), hud/hudconfig.h (2.1), hud/hudescort.cpp
(2.1), hud/hudets.cpp (2.1), hud/hudets.h (2.1), hud/hudlock.cpp
(2.1), hud/hudmessage.cpp (2.1), hud/hudobserver.cpp (2.1),
hud/hudobserver.h (2.1), hud/hudreticle.cpp (2.1), hud/hudreticle.h
(2.1), hud/hudshield.cpp (2.2), hud/hudsquadmsg.cpp (2.1),
hud/hudsquadmsg.h (2.1), hud/hudtarget.cpp (2.1), hud/hudtarget.h
(2.1), hud/hudtargetbox.cpp (2.1), hud/hudwingmanstatus.cpp (2.1),
inetfile/cftp.cpp (2.1), inetfile/chttpget.cpp (2.2),
inetfile/inetgetfile.cpp (2.1), inetfile/inetgetfile.h (2.1),
io/joy.cpp (2.1), io/joy_ff.cpp (2.2), io/key.cpp (2.3), io/key.h
(2.1), io/keycontrol.cpp (2.1), io/keycontrol.h (2.1), io/mouse.cpp
(2.3), io/mouse.h (2.2), io/sw_force.h (2.1), io/swff_lib.cpp
(2.1), io/timer.cpp (2.2), io/timer.h (2.2), io/xmouse.cpp (2.1),
jumpnode/jumpnode.cpp (2.1), jumpnode/jumpnode.h (2.1),
lighting/lighting.cpp (2.1), localization/fhash.cpp (2.1),
localization/localize.cpp (2.1), math/fix.cpp (2.2),
math/floating.cpp (2.1), math/fvi.cpp (2.1), math/fvi.h (2.1),
math/spline.cpp (2.1), math/spline.h (2.1), math/staticrand.cpp
(2.1), math/vecmat.cpp (2.1), math/vecmat.h (2.1),
menuui/barracks.cpp (2.2), menuui/credits.cpp (2.2),
menuui/fishtank.cpp (2.1), menuui/mainhallmenu.cpp (2.2),
menuui/mainhalltemp.cpp (2.1), menuui/optionsmenu.cpp (2.1),
menuui/optionsmenu.h (2.1), menuui/optionsmenumulti.cpp (2.1),
menuui/playermenu.cpp (2.1), menuui/readyroom.cpp (2.1),
menuui/snazzyui.cpp (2.1), menuui/snazzyui.h (2.1),
menuui/techmenu.cpp (2.1), menuui/trainingmenu.cpp (2.1),
mission/missionbriefcommon.cpp (2.1), mission/missionbriefcommon.h
(2.1), mission/missioncampaign.cpp (2.3), mission/missioncampaign.h
(2.1), mission/missiongoals.cpp (2.1), mission/missiongoals.h
(2.1), mission/missiongrid.cpp (2.1), mission/missionhotkey.cpp
(2.1), mission/missionload.cpp (2.1), mission/missionload.h (2.2),
mission/missionlog.cpp (2.1), mission/missionmessage.cpp (2.1),
mission/missionmessage.h (2.1), mission/missionparse.cpp (2.1),
mission/missionparse.h (2.3), mission/missiontraining.cpp (2.1),
missionui/chatbox.cpp (2.1), missionui/missionbrief.cpp (2.1),
missionui/missionbrief.h (2.1), missionui/missioncmdbrief.cpp
(2.1), missionui/missiondebrief.cpp (2.2),
missionui/missionloopbrief.cpp (2.1), missionui/missionpause.cpp
(2.1), missionui/missionpause.h (2.1),
missionui/missionscreencommon.cpp (2.1),
missionui/missionscreencommon.h (2.1),
missionui/missionshipchoice.cpp (2.1),
missionui/missionshipchoice.h (2.1),
missionui/missionweaponchoice.cpp (2.1),
missionui/missionweaponchoice.h (2.1), missionui/redalert.cpp
(2.1), missionui/redalert.h (2.1), model/model.h (2.4),
model/modelcollide.cpp (2.1), model/modelinterp.cpp (2.3),
model/modeloctant.cpp (2.1), model/modelread.cpp (2.3),
model/modelsinc.h (2.3), nebula/neb.cpp (2.1),
nebula/neblightning.cpp (2.1), network/fs2ox.cpp (1.2),
network/multi.cpp (2.2), network/multi.h (2.2),
network/multi_campaign.cpp (2.2), network/multi_data.cpp (2.3),
network/multi_dogfight.cpp (2.1), network/multi_endgame.cpp (2.2),
network/multi_ingame.cpp (2.1), network/multi_kick.cpp (2.1),
network/multi_log.cpp (2.2), network/multi_obj.cpp (2.2),
network/multi_observer.cpp (2.2), network/multi_oo.cpp (2.1),
network/multi_oo.h (2.1), network/multi_options.cpp (2.2),
network/multi_pause.cpp (2.2), network/multi_pinfo.cpp (2.1),
network/multi_ping.cpp (2.1), network/multi_pmsg.cpp (2.3),
network/multi_rate.cpp (2.1), network/multi_respawn.cpp (2.2),
network/multi_team.cpp (2.1), network/multi_update.cpp (2.1),
network/multi_voice.cpp (2.2), network/multi_xfer.cpp (2.2),
network/multilag.cpp (2.1), network/multimsgs.cpp (2.2),
network/multiteamselect.cpp (2.2), network/multiui.cpp (2.4),
network/multiui.h (2.1), network/multiutil.cpp (2.3),
network/multiutil.h (2.1), network/psnet.cpp (2.2), network/psnet.h
(2.1), network/psnet2.cpp (2.3), network/psnet2.h (2.4),
network/stand_gui.cpp (2.2), object/collidedebrisship.cpp (2.1),
object/collidedebrisweapon.cpp (2.1), object/collideshipship.cpp
(2.2), object/collideshipweapon.cpp (2.1),
object/collideweaponweapon.cpp (2.1), object/objcollide.cpp (2.1),
object/objcollide.h (2.1), object/object.cpp (2.1), object/object.h
(2.1), object/objectsnd.cpp (2.2), object/objectsort.cpp (2.1),
observer/observer.cpp (2.1), observer/observer.h (2.1),
osapi/osapi.cpp (2.2), osapi/osapi.h (2.2), osapi/osapi_unix.cpp
(2.2), osapi/osregistry.cpp (2.1), osapi/osregistry_unix.cpp (2.2),
osapi/outwnd.cpp (2.1), osapi/outwnd_unix.cpp (2.2),
palman/palman.cpp (2.1), parse/encrypt.cpp (2.1), parse/parselo.cpp
(2.1), parse/parselo.h (2.2), parse/sexp.cpp (2.2), parse/sexp.h
(2.2), particle/particle.cpp (2.1), pcxutils/pcxutils.cpp (2.1),
pcxutils/pcxutils.h (2.1), physics/physics.cpp (2.1),
physics/physics.h (2.1), playerman/managepilot.cpp (2.2),
playerman/managepilot.h (2.1), playerman/player.h (2.1),
playerman/playercontrol.cpp (2.1), popup/popup.cpp (2.1),
popup/popupdead.cpp (2.1), radar/radar.cpp (2.1), render/3d.h
(2.1), render/3dclipper.cpp (2.1), render/3ddraw.cpp (2.1),
render/3dinternal.h (2.1), render/3dlaser.cpp (2.1),
render/3dmath.cpp (2.1), render/3dsetup.cpp (2.1),
scramble/scramble.cpp (2.1), ship/afterburner.cpp (2.1),
ship/afterburner.h (2.1), ship/ai.cpp (2.1), ship/ai.h (2.1),
ship/aibig.cpp (2.1), ship/aicode.cpp (2.7), ship/aigoals.cpp
(2.1), ship/aigoals.h (2.1), ship/awacs.cpp (2.1), ship/shield.cpp
(2.3), ship/ship.cpp (2.6), ship/ship.h (2.3),
ship/shipcontrails.cpp (2.2), ship/shipfx.cpp (2.1),
ship/shiphit.cpp (2.5), sound/acm.cpp (2.1), sound/acm.h (2.1),
sound/audiostr.cpp (2.1), sound/channel.h (2.1), sound/ds.cpp
(2.1), sound/ds.h (2.1), sound/ds3d.cpp (2.2), sound/dscap.cpp
(2.1), sound/rbaudio.cpp (2.1), sound/rtvoice.cpp (2.1),
sound/sound.cpp (2.2), starfield/nebula.cpp (2.1),
starfield/starfield.cpp (2.1), starfield/starfield.h (2.1),
starfield/supernova.cpp (2.1), stats/medals.cpp (2.2),
stats/medals.h (2.1), stats/scoring.cpp (2.1), stats/scoring.h
(2.1), stats/stats.cpp (2.2), stats/stats.h (2.1),
tgautils/tgautils.cpp (2.1), ui/button.cpp (2.1), ui/checkbox.cpp
(2.1), ui/gadget.cpp (2.1), ui/icon.cpp (2.1), ui/inputbox.cpp
(2.1), ui/keytrap.cpp (2.1), ui/listbox.cpp (2.1), ui/radio.cpp
(2.1), ui/scroll.cpp (2.1), ui/slider.cpp (2.1), ui/slider2.cpp
(2.1), ui/ui.h (2.1), ui/uidefs.h (2.1), ui/uidraw.cpp (2.1),
ui/uimouse.cpp (2.1), ui/window.cpp (2.1), vcodec/codec1.cpp (2.3),
weapon/beam.cpp (2.3), weapon/beam.h (2.2), weapon/corkscrew.cpp
(2.1), weapon/corkscrew.h (2.1), weapon/emp.cpp (2.1),
weapon/flak.cpp (2.1), weapon/muzzleflash.cpp (2.1),
weapon/shockwave.cpp (2.1), weapon/shockwave.h (2.1),
weapon/swarm.cpp (2.1), weapon/swarm.h (2.1), weapon/trails.cpp
(2.1), weapon/trails.h (2.1), weapon/weapon.h (2.1),
weapon/weapons.cpp (2.1), windows_stub/stubs.cpp (2.4):
The big include file move
2002-07-30 18:11 wmcoolmon
* ship/ship.cpp (2.5):
Fixed a bug I added in ship_do_rearm_frame
2002-07-30 17:57 wmcoolmon
* ship/ship.cpp (2.4):
Modified to add hull repair capabilities and toggling of them via a
mission flag, MISSION_FLAG_SUPPORT_REPAIRS_HULL
2002-07-30 17:35 wmcoolmon
* mission/missionparse.h (2.2):
Added mission flag "MISSION_FLAG_SUPPORT_REPAIRS_HULL" for toggling
Support Ship hull repair on and off
2002-07-30 14:29 unknownplayer
* code.dsp (1.3), graphics/2d.cpp (2.2), graphics/grd3d.cpp (2.1),
graphics/directx8/GrD3D81.cpp (1.1), graphics/directx8/GrD3D81.h
(1.1), graphics/directx8/GrD3D81Render.cpp (1.1),
graphics/directx8/GrD3D81Texture.cpp (1.1),
graphics/directx8/grd3d81internal.h (1.1), network/psnet2.cpp
(2.2):
Started work on DX8.1 implementation. Updated the project files to
encompass the new files. Disable the compiler tag to use old DX
code (THERE IS NO NEW CODE YET!)
2002-07-29 22:24 penguin
* network/: fs2ox.cpp (1.1), fs2ox.h (1.1):
First attempt at "fs2_open exchange" (PXO substitute) screen
2002-07-29 22:14 penguin
* ChangeLog (1.1):
We finally have a ChangeLog
2002-07-29 20:48 penguin
* Ship/shiphit.cpp (2.4):
Moved extern declaration of ssm_create outside of block (it
wouldn't compile w/ gcc)
2002-07-29 20:12 penguin
* FREESPACE2/freespace.cpp (2.3), Graphics/font.cpp (2.2),
Graphics/gradient.cpp (2.1), Graphics/line.cpp (2.1), Io/key.cpp
(2.2), Io/mouse.cpp (2.2), Math/fix.cpp (2.1),
Mission/missioncampaign.cpp (2.2), Stats/stats.cpp (2.1),
VCodec/codec1.cpp (2.2):
added #ifdef _WIN32 around windows-specific system headers
2002-07-29 20:12 penguin
* OsApi/: osregistry_unix.cpp (2.1), outwnd_unix.cpp (2.1):
removed bogus #include windows.h
2002-07-29 19:52 penguin
* CFile/cfilesystem.cpp (2.2):