diff --git a/nif.xml b/nif.xml
index 00b1765..92db8fb 100644
--- a/nif.xml
+++ b/nif.xml
@@ -1636,24 +1636,32 @@
Central directed axis of the cone in which the object can rotate. Orthogonal on Plane B.
- Central directed axis of the cone in which the object can rotate. Orthogonal on Plane A.
- Defines the orthogonal plane in which the body can move, the orthogonal directions in which the shape can be controlled (the direction orthogonal on this one and Twist A).
- Defines the orthogonal directions in which the shape can be controlled (namely in this direction, and in the direction orthogonal on this one and Twist A).
- Point around which the object will rotate. Defines the orthogonal directions in which the shape can be controlled (namely in this direction, and in the direction orthogonal on this one and Twist A).
- Central directed axis of the cone in which the object can rotate. Orthogonal on Plane B.
- Defines the orthogonal plane in which the body can move, the orthogonal directions in which the shape can be controlled (the direction orthogonal on this one and Twist A).
- Defines the orthogonal directions in which the shape can be controlled (namely in this direction, and in the direction orthogonal on this one and Twist A).
- Defines the orthogonal directions in which the shape can be controlled (namely in this direction, and in the direction orthogonal on this one and Twist A).
-
- Maximum angle the object can rotate around the vector orthogonal on Plane A and Twist A relative to the Twist A vector. Note that Cone Min Angle is not stored, but is simply minus this angle.
+ Central directed axis of the cone in which the object can rotate. Orthogonal on Plane A.
+ Defines the orthogonal plane in which the body can move, the orthogonal directions in which the shape can be controlled (the direction orthogonal on this one and Twist A).
+ Defines the orthogonal directions in which the shape can be controlled (namely in this direction, and in the direction orthogonal on this one and Twist A).
+ Point around which the object will rotate. Defines the orthogonal directions in which the shape can be controlled (namely in this direction, and in the direction orthogonal on this one and Twist A).
+ Central directed axis of the cone in which the object can rotate. Orthogonal on Plane B.
+ Defines the orthogonal plane in which the body can move, the orthogonal directions in which the shape can be controlled (the direction orthogonal on this one and Twist A).
+ Defines the orthogonal directions in which the shape can be controlled (namely in this direction, and in the direction orthogonal on this one and Twist A).
+ Defines the orthogonal directions in which the shape can be controlled (namely in this direction, and in the direction orthogonal on this one and Twist A).
+
+
+ Point around which the object will rotate. Defines the orthogonal directions in which the shape can be controlled (namely in this direction, and in the direction orthogonal on this one and Twist A).
+ Defines the orthogonal plane in which the body can move, the orthogonal directions in which the shape can be controlled (the direction orthogonal on this one and Twist A).
+ Central directed axis of the cone in which the object can rotate. Orthogonal on Plane A.
+ Defines the orthogonal directions in which the shape can be controlled (namely in this direction, and in the direction orthogonal on this one and Twist A).
+ Defines the orthogonal plane in which the body can move, the orthogonal directions in which the shape can be controlled (the direction orthogonal on this one and Twist A).
+ Central directed axis of the cone in which the object can rotate. Orthogonal on Plane B.
+
+ Maximum angle the object can rotate around the vector orthogonal on Plane A and Twist A relative to the Twist A vector. Note that Cone Min Angle is not stored, but is simply minus this angle.
Minimum angle the object can rotate around Plane A, relative to Twist A.
Maximum angle the object can rotate around Plane A, relative to Twist A.
Minimum angle the object can rotate around Twist A, relative to Plane A.
Maximum angle the object can rotate around Twist A, relative to Plane A.
- Maximum friction, typically 0 or 10. In Fallout 3, typically 100.
+ Maximum friction, typically 0 or 10. In Fallout 3, typically 100.
- Unknown
-
+ Unknown
+
@@ -1669,21 +1677,30 @@
Perp2 Axle In A2 in second entity coordinate system.
- Axis of rotation.
- Vector in the rotation plane which defines the zero angle.
- Vector in the rotation plane, orthogonal on the previous one, which defines the positive direction of rotation. This is always the vector product of Axle A and Perp2 Axle In A1.
- Pivot point around which the object will rotate.
- Axle A in second entity coordinate system.
- Perp2 Axle In A1 in second entity coordinate system.
- Perp2 Axle In A2 in second entity coordinate system.
- Pivot A in second entity coordinate system.
+ Axis of rotation.
+ Vector in the rotation plane which defines the zero angle.
+ Vector in the rotation plane, orthogonal on the previous one, which defines the positive direction of rotation. This is always the vector product of Axle A and Perp2 Axle In A1.
+ Pivot point around which the object will rotate.
+ Axle A in second entity coordinate system.
+ Perp2 Axle In A1 in second entity coordinate system.
+ Perp2 Axle In A2 in second entity coordinate system.
+ Pivot A in second entity coordinate system.
+
+
+ Pivot point around which the object will rotate.
+ Axis of rotation.
+ Vector in the rotation plane, orthogonal on the previous one, which defines the positive direction of rotation. This is always the vector product of Axle A and Perp2 Axle In A1.
+ Vector in the rotation plane which defines the zero angle.
+ Pivot A in second entity coordinate system.
+ Axle A in second entity coordinate system.
+ Perp2 Axle In A1 in second entity coordinate system.
Minimum rotation angle.
Maximum rotation angle.
Maximum friction, typically either 0 or 10. In Fallout 3, typically 100.
- Unknown
-
+ Unknown
+
@@ -1894,26 +1911,29 @@
Compressed
-
+
+ Type of constraint.
+ 7 = RagDoll Constraint?
+ 13 = Malleable Constraint?
+ Unknown. Usually 2.
+ Entity A in this constraint.
+ Entity B in this constraint.
+ Usually 1. Higher values indicate higher priority of this constraint?
+
+
+
+
+ A malleable constraint.
+ Type of constraint.
+ Unknown. Usually 2.
+ Usually -1?
+ Usually -1?
+ Usually 1. Higher values indicate higher priority of this constraint?
+
+
+
+
+
+
+ Found in Fallout 3, more ragdoll info? (meshes\ragdollconstraint\*.rdt)
+
+ Number of target bones
+ Bones in index
+
+
+
+ Data for bhkRagdollTemplate
+
+ Probably a Mass for bhkRigidBody linked to this bone node.
+ Probably a Restitution for bhkRigidBody linked to this bone node.
+ Probably a Friction for bhkRigidBody linked to this bone node.
+ Probably a Radius for collision object shape of bhkRigidBody linked to this bone node.
+ Unknown. Dependent on value of User Version 2?
+ Value 7 found in Fallout3 meshes\ragdollconstraint\default.rdt. This file has User Version 2 = 34.
+ Value 0 found in Fallout3 meshes\ragdollconstraint\stiff.rdt. This file has User Version 2 = 16.
+ Either a flag or a number of constraints.
+ 0: no Constraint is present.
+ 1: a Constraint is present.
+ Unknown
+
A range of indices, which make up a region (such as a submesh).