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Player.py
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from spade.agent import Agent
from spade.behaviour import FSMBehaviour, State
from spade import message
from spade.message import Message
from random import *
import time
class Player(Agent):
class GameBehaviour(FSMBehaviour):
async def on_start(self):
print(f"{self.agent.name}: Ulazim u igru!")
async def on_end(self):
print(f"{self.agent.name}: Izlazim iz igre!")
class FirstBet(State):
async def run(self):
if self.agent.previousState == "1stBet":
msg = Message(to=self.agent.sendTo, body = "alive")
await self.send(msg)
self.agent.dealDice()
self.agent.printHand()
self.agent.previousState = "ReBet"
self.set_next_state("ReBet")
else:
msg = await self.receive(timeout=120)
self.agent.dealDice()
self.agent.printHand()
if self.agent.doubles() == 0:
n = randint(1,int(ukk/2))
xi = randint(1,6)
msg = Message(to=self.agent.sendTo, body=str(self.agent.psi)+str(n)+str(xi))
print(f"\n{self.agent.name}: Misli da postoje {msg.body[1]} x {msg.body[2]}")
self.agent.lastBet = str(n)+str(xi)
else:
n = self.agent.doubles()[0]
xi = self.agent.doubles()[1]
msg = Message(to=self.agent.sendTo, body=str(self.agent.psi)+str(n)+str(xi))
print(f"\n{self.agent.name}: Misli da postoje {msg.body[1]} x {msg.body[2]}")
self.agent.lastBet = str(n)+str(xi)
await self.send(msg)
self.set_next_state("ReBet")
class ReBet(State):
async def run(self):
msg = await self.receive(timeout=120)
if msg.body == "LS8":
string = ""
for k in self.agent.hand:
string = string + str(k)
msg = Message(to=self.agent.sendTo, body=str(self.agent.lastBet)+str(string))
await self.send(msg)
self.set_next_state("LS")
else:
if int(msg.body[0]) == 0:
print(f"{self.agent.name}: Pobjeda woohoo!")
await self.agent.stop()
else:
b = randint(1,2)
if b==1:
print(f"\n{self.agent.name} će ponovno pogađati!")
a = randint(1,2)
if a == 1:
if(int(msg.body[1])<=5):
n = int(msg.body[1])+1
else:
n = 1
xi = int(msg.body[2])
else:
if int(msg.body[2]) < 6:
if(int(msg.body[1])<=5):
n = int(msg.body[1])+1
else:
n = 1
xi = int(msg.body[2])+1
else:
if(int(msg.body[1])<=5):
n = int(msg.body[1])+1
else:
n = 1
xi = 1
msg = Message(to=self.agent.sendTo, body=str(self.agent.psi)+str(n)+str(xi))
self.agent.lastBet = str(n)+str(xi)
print(f"{self.agent.name}: Misli da postoje {msg.body[1]} x {msg.body[2]}")
time.sleep(2)
await self.send(msg)
self.set_next_state("ReBet")
if b==2:
print(f"\n{self.agent.name}: Prihvaća izazov!")
msg = Message(to=self.agent.sendTo, body="LS8")
time.sleep(2)
await self.send(msg)
self.set_next_state("LS")
class LiarSpot(State):
async def run(self):
msg = await self.receive(timeout=120)
if msg.body != "welcome":
await self.send(Message(to=self.agent.sendTo, body="welcome"))
c = randint(1,2)
nn = int(msg.body[0])
xxi = int(msg.body[1])
table = []
table = self.agent.hand
for l in range(len(msg.body)-2):
table.append(int(msg.body[2+l]))
print("\nSve kockice na stolu su {}".format(table))
if c == 1:
print(f"\n{self.agent.name}: Misli da {self.agent.sendTo} laže!")
if nn > self.agent.checkTable(table, xxi):
print(f"{self.agent.name}: Pogodak!\n")
await self.send(Message(to=self.agent.sendTo, body="youLose"))
self.agent.previousState = "1stBet"
self.set_next_state("1stBet")
else:
await self.send(Message(to=self.agent.sendTo, body="youWin"))
print(f"{self.agent.name}: Joj, krivo!\n")
self.agent.psi = self.agent.psi - 1
self.agent.previousState = "LS"
self.set_next_state("1stBet")
else:
print(f"\n{self.agent.name}: Misli da je {self.agent.sendTo} u pravu!")
if nn <= self.agent.checkTable(table, xxi):
await self.send(Message(to=self.agent.sendTo, body="youLose"))
print(f"{self.agent.name}: Pogodak!\n")
self.agent.previousState = "1stBet"
self.set_next_state("1stBet")
else:
await self.send(Message(to=self.agent.sendTo, body="youWin"))
self.agent.psi = self.agent.psi - 1
self.agent.previousState = "LS"
self.set_next_state("1stBet")
print(f"{self.agent.name}: Joj, krivo!\n")
if msg.body == "welcome":
msg = await self.receive(timeout=120)
if msg.body == "youLose":
print(f"\n{self.agent.name}: Joj! Sad gubim kockicu.")
self.agent.psi = self.agent.psi - 1
self.agent.previousState = "LS"
self.set_next_state("1stBet")
if msg.body == "youWin":
print(f"{self.agent.name}: To! sad {self.agent.sendTo} gubi kockicu!\n")
self.agent.previousState = "1stBet"
self.set_next_state("1stBet")
async def setup(self):
fsm = self.GameBehaviour()
fsm.add_state(name="1stBet", state=self.FirstBet(), initial=True)
fsm.add_state(name="ReBet", state=self.ReBet())
fsm.add_state(name="LS", state=self.LiarSpot())
fsm.add_transition(source="1stBet", dest="ReBet")
fsm.add_transition(source="ReBet", dest="ReBet")
fsm.add_transition(source="ReBet", dest="LS")
fsm.add_transition(source="LS", dest="1stBet")
self.add_behaviour(fsm)
def __init__(self, jid, password, goesFirst, sendTo):
super().__init__(jid, password)
self.hand = []
self.psi = 5
self.sendTo = sendTo
self.previousState = "LS" if goesFirst else "1stBet"
def printHand(self):
print(f"{self.name}: U ruci imam: {self.hand}")
def doubles(self):
maxnum = 0
num = 0
for i in range(6):
n = 0
for j in self.hand:
if j == (i+1):
n = n+1
if n>num:
maxnum = i+1
num = n
return num, maxnum
def checkTable(self, table, guess):
n = 0
for i in table:
if guess == i:
n = n+1
return n
def dealDice(self):
self.hand = []
for x in range(self.psi):
c = randint(1,6)
self.hand.append(c)