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polybius_client.py
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#!/usr/bin/env python3
import os
import sys
import time
from global_variables import *
from utils import *
class Client():
def __init__(self) -> None:
self.user = None
self.session_id = None
def create_account(self):
user_name = input("Enter user_name: ")
password = input("Enter password: ")
json_data = {
"user_name": user_name,
"password": password,
}
req = REST_END_POINTS["create_account"]
req["json"] = json_data
response = sendRequest(req)
success = True
ui_message = "New Account Created!"
response = {"success": success, "server_response": response}
return response
def login(self):
user_name = input("Enter user_name: ")
password = input("Enter password: ")
json_data = {
"user_name": user_name,
"password": password,
}
req = REST_END_POINTS["login"]
req["json"] = json_data
response = sendRequest(req)
success = response["success"] # if the request was successful or not
if success:
ui_message = "Login Successful"
self.user = Player(user_name=json_data["user_name"])
else:
ui_message = "Wrong Credentials"
response = {"success": success, "server_response": response}
return response
def start_game(self):
if self.user is None:
print("Login required")
else:
self.user.player_screen_ui() # start player UI
self.print_ui_title()
def print_ui_title(self):
title = "Polybius"
cmd_str = (
"login \t : \t Login to your acount" + '\n' +
"new \t : \t Create a new account" + '\n' +
"start \t : \t Start the game" + '\n' +
"exit \t : \t Exit Game" + '\n' +
get_ui_sep_main_str()
)
if UI_REFRESH_SCREEN:
os.system('cls' if os.name == 'nt' else 'clear')
print(get_ui_title_str(title))
print(cmd_str)
def client_screen_ui(self):
cmd = None
self.print_ui_title()
while(cmd != 'exit'):
cmd = input("> ")
if(cmd == 'login'):
print(get_ui_sep_sub_str())
response = self.login()
if response["success"]:
self.start_game()
elif(cmd == 'new'):
print(get_ui_sep_sub_str())
response = self.create_account()
elif(cmd == 'start'):
print(get_ui_sep_sub_str())
self.start_game()
elif(cmd == 'exit'):
break
else:
print("Invalid Command")
print(get_ui_sep_sub_str())
print(get_ui_title_str("Exited Polybius"))
class Player():
def __init__(self, user_name=None) -> None:
self.user_name = user_name
self.game = None
def get_user_games(self):
json_data = {
"user_name": self.user_name,
}
req = REST_END_POINTS["get_user_games"]
req["json"] = json_data
response = sendRequest(req)
prev_games = response["games"]
if(len(prev_games) == 0):
print("No Previous Games Found!")
else:
print("Previous Games:")
for game in prev_games:
print(game)
success = True
response = {"success": success, "server_response": response}
return response
def create_new_game(self):
user_name = self.user_name
game_name = input("Enter a name for your new game: ")
setting = "fantasy"
## currently only tested with fantasy setting
# setting = input("Enter theme for your new game (fantasy/cyberpunk): ")
json_data = {
"user_name": user_name,
"game_name": game_name,
"setting": setting,
}
req = REST_END_POINTS["create_new_game"]
req["json"] = json_data
response = sendRequest(req)
success = True
response = {"success": success, "server_response": response}
return response
def play_game(self, game_id=None):
if game_id is None:
game_id = input("Enter previous game's id: ")
self.game = Game(game_id=game_id)
self.game.game_screen_ui()
self.print_ui_title()
def print_ui_title(self):
title = f"Player: {self.user_name}"
cmd_str = (
"list \t : \t List all your games" + '\n' +
"new \t : \t Create a new game" + '\n' +
"resume \t : \t Continue a previous game" + '\n' +
"exit \t : \t Exit this menu" + '\n' +
get_ui_sep_main_str()
)
if UI_REFRESH_SCREEN:
os.system('cls' if os.name == 'nt' else 'clear')
print(get_ui_title_str(title))
print(cmd_str)
def player_screen_ui(self):
cmd = None
self.print_ui_title()
while(cmd != 'exit'):
cmd = input("> ")
print(get_ui_sep_sub_str())
if(cmd == 'list'):
response = self.get_user_games()
elif(cmd == 'new'):
response = self.create_new_game()
if response["success"]:
self.play_game(game_id=response["server_response"]["game_id"])
elif(cmd == 'resume'):
self.play_game()
elif(cmd == 'exit'):
break
else:
print("Invalid Command")
print(get_ui_sep_sub_str())
class Game():
def __init__(self, game_id) -> None:
self.game_id = game_id
self.seq_num = 0 # init to 0; should be len(interactions) at all times
self.game_dict = None
self.game_name = None
self.last_action_prompt = None
def update_seq_num(self):
self.seq_num = len(self.game_dict["interactions"])
def take_action(self, prompt):
## save prompt for retry later if required
self.last_action_prompt = prompt
json_data = {
"game_id": self.game_id,
"seq_num": self.seq_num,
"player_prompt": prompt,
}
req = REST_END_POINTS["take_action"]
req["json"] = json_data
response = sendRequest(req)
success = True
response = {"success": success, "server_response": response}
return response
def redo_last(self):
## remove an interaction and update seq_num
self.game_dict["interactions"].pop()
self.update_seq_num()
json_data = {
"game_id": self.game_id,
"seq_num": self.seq_num,
}
req = REST_END_POINTS["redo_last"]
req["json"] = json_data
response = sendRequest(req)
success = True
response = {"success": success, "server_response": response}
return response
def get_game_state(self):
for _ in range(EXTENDED_REST_NUM_RETRIES):
try:
time.sleep(RETRY_TIME_DELAY)
json_data = {
"game_id": self.game_id,
"seq_num": self.seq_num,
}
req = REST_END_POINTS["get_game_state"]
req["json"] = json_data
response = sendRequest(req)
assert response["interactions"] is not None, 'expected new interaction from server'
## update local game state
if self.game_dict is None:
self.game_dict = {
"info": response["info"],
"interactions": response["interactions"],
}
self.game_name = response["info"]["game_name"]
else:
# last interaction is overwritten, required for getting action from server
self.game_dict["interactions"] = self.game_dict["interactions"][:-1] + response["interactions"]
## added an interaction so update seq_num
self.update_seq_num()
break
except:
pass
success = True
response = {"success": success, "server_response": response}
return response
def retry(self):
## handles two failure modes
## 1. if server fails to add last action in DB or LLM fails to update game state
## 2. if we don't get response from server in time in get_game_state()
if self.last_action_prompt is not None and len(self.last_action_prompt) > 0:
self.take_action(self.last_action_prompt)
def print_ui_title(self):
title = f"Game: {self.game_name}"
if UI_REFRESH_SCREEN:
os.system('cls' if os.name == 'nt' else 'clear')
print(get_ui_title_str(title))
def print_game_state(self):
self.print_ui_title()
print(get_ui_formatted_game_state(self.game_dict["interactions"]), end='')
def game_screen_ui(self):
prompt = None
while(prompt != 'exit'):
self.get_game_state()
self.print_game_state()
prompt = input("> ")
if(prompt == 'exit'):
break
elif(prompt == 'redo'):
self.redo_last()
elif(prompt == 'retry'):
self.retry()
elif len(prompt) > 0:
self.take_action(prompt)
if __name__ == '__main__':
polybius_client = Client()
polybius_client.client_screen_ui()