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connection.go
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connection.go
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// MIT License
//
// Copyright (c) 2022 Andrew Zak <andrew@linux.com>
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
package sockets
import (
"github.com/gorilla/websocket"
"github.com/rs/xid"
"sync"
"time"
)
type Connection struct {
UUID string
Conn *websocket.Conn
Status bool `json:"status"`
Room *Room `json:"room"`
Data map[string]interface{}
//The connection Source address determined by the user.
RealIP string
sync.RWMutex
*Session
}
func NewConnection() *Connection {
// Generate an unique ID
uuid := xid.New().String()
return &Connection{
UUID: uuid,
Room: &Room{
Name: "",
Channel: "",
},
Session: &Session{
Username: "",
connections: nil,
Mutex: sync.Mutex{},
},
Data: map[string]interface{}{},
}
}
func (c *Connection) Emit(msg interface{}) error {
// We are sending this to a single user
// but on multiple connections.
if err := c.Conn.WriteJSON(msg); err != nil {
return err
}
return nil
}
func (c *Connection) SetData(key string, value interface{}) {
c.Lock()
defer c.Unlock()
c.Data[key] = value
}
func (c *Connection) GetData(key string) interface{} {
c.RLock()
defer c.RUnlock()
return c.Data[key]
}
func (c *Connection) ClearSession() {
c.Session = nil
}
func (c *Connection) addSession(session *Session) {
c.Session = session
}
func (c *Connection) pongHandler(pingPeriod time.Duration) {
ticker := time.NewTicker(pingPeriod)
defer func() {
// Set our connection state
c.Status = false
// Stop our ticker
ticker.Stop()
// Close our connection
// TODO: This may cause issues as it may not clear up our connections array
c.Conn.Close()
}()
for {
select {
// Send a ping message depicted by our ticker
case <-ticker.C:
// Periodically send a ping message
if err := c.Conn.WriteMessage(websocket.PingMessage, []byte{}); err != nil {
return
}
}
}
}