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Language.java
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/*
* Copyright 2021 Aurélien Gâteau <mail@agateau.com>
*
* This file is part of Pixel Wheels.
*
* Pixel Wheels is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free
* Software Foundation, either version 3 of the License, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.agateau.pixelwheels;
import com.agateau.ui.FontSet;
/**
* Represents a language supported by the game
*
* <p>The ALL instance provides all supported languages
*/
public class Language {
// id must match the format expected by GetTextImplementation.load():
// Either {lang} or {lang}_{territory}, preferably {lang} to cover more variants.
//
// The matching .po file must be named {id}.po.
public final String id;
// The name of the language, in the language itself (so: "Français", not "French")
public final String name;
public final FontSet fontSet;
Language(String id, String name, FontSet fontSet) {
this.id = id;
this.name = name;
this.fontSet = fontSet;
}
}