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altis-life-rpg-4.ini
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altis-life-rpg-4.ini
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[Default]
Version = 7
Number of Inputs = 0
; Default Value = 0
Sanitize Input Value Check = false
; Default Value = True
Sanitize Output Value Check = false
; Default Value = True
String Datatype Check = false
; Default Value = True
; If Database Type is String adds Quotations around Text / VarChar DataTypes when retrieving Values
; Note: This Doesn't Work for Text DataTypes for MySQL but with Poco
; Important try to avoid this, will break whenever extDB updates to 1.6/1.7 Poco
Strip = true
;Enable / Disable Strip
Strip Chars = `/\|;{}<>'
; Can't Strip Char : since its used as a divider in extDB.
; If you need it stripped you will need todo it in SQF Code.
; Note: if value contains divider :
; It will result in extDB reading to many input values + will return an error anyway.
; Important if you are using $INPUT_STRING_x, recommended you strip the char `
; That is the quotation char used to wrap strings
Strip Chars Action = STRIP
; Actions NONE / STRIP / STRIP+LOG / STRIP+ERROR
; None
; Strip
; Strip + Add Logs to extDB Logs
; Strip + Error, doesnt execute SQL, reports error back to server
Prepared Statement Cache = true
; Allows you disable to Caching Prepared Statements,
; Useful to disable Per Call, for the SQL Statements you are only going to run once i.e at server startup
; Also useful to disable global during testing, if you are altering Database Scheme on Live Server.
;; [CALL_NAME] INFO
;; ---------------------------------------
;; ---------------------------------------
;; SQLx_y x = SQL Statement Line y = SQL Statement Line x Part y
;; This allows for to define multiple SQL Prepared Statements to run with a single callextension.
;; Number of Inputs is the number of total inputs. If inputs received doesnt match this number. SQL Statement wont run.
;; SQLx_INPUTS is INPUTS to use for SQL Line x
;; OUPUT is same as SQLx_INPUTS
;; INPUT / OUTPUT Options
;; STRING Removes " from VALUE + then add " to either end of VALUE i.e "VALUE"
;; BEGUID Converts Value to BEGUID
;; CHECK Sanitize Check
;; NOCHECK
;; STRIP Strip Chars (overrides Default Setting)
;; STRIP
;; AltisLifeRPG_Array Converts Array format to Altis Life RPG format, for legacy support
;; They are separated by comma ,
;; Options themselves are tokenized by -
;; So the Option 1-STRING-BEGUID means INPUT VALUE 1 -> converted to BEGUID + quotes added (order of tokens makes no difference)
;;**************************************************************
;;**************************************************************
;; PROCEDURE CALLS
;;
;;______________________________________________________________
[resetLifeVehicles]
;;
SQL1_1 = CALL resetLifeVehicles;
Number of Inputs = 0
Prepared Statement Cache = false
;;______________________________________________________________
[deleteDeadVehicles]
;;
SQL1_1 = CALL deleteDeadVehicles;
Number of Inputs = 0
Prepared Statement Cache = false
;;______________________________________________________________
[deleteOldHouses]
;;
SQL1_1 = CALL deleteOldHouses;
Number of Inputs = 0
Prepared Statement Cache = false
;;______________________________________________________________
[deleteOldGangs]
;;
SQL1_1 = CALL deleteOldGangs;
Number of Inputs = 0
Prepared Statement Cache = false
;;**************************************************************
;;**************************************************************
;; GANGS
;;
;;______________________________________________________________
[gangIDPlayer]
;;
SQL1_1 = SELECT id FROM gangs WHERE members LIKE ? AND active='1';
Number of Inputs = 1
SQL1_INPUTS = 1
;;______________________________________________________________
[gangNameSelectID]
;;
SQL1_1 = SELECT id FROM gangs WHERE name=? AND active=?;
SQL1_INPUTS = 1, 2
Number of Inputs = 2
;;______________________________________________________________
[gangOwnerSelectID]
;;
SQL1_1 = SELECT id FROM gangs WHERE owner=? AND active=?;
SQL1_INPUTS = 1, 2
Number of Inputs = 2
;;______________________________________________________________
[gangInsert]
;;
SQL1_1 = INSERT INTO gangs (owner, name, members) VALUES(?,?,?);
SQL1_INPUTS = 1, 2, 3-AltisLifeRPG_Array
Number of Inputs = 3
;;______________________________________________________________
[gangUpdate]
;;
SQL1_1 = UPDATE gangs SET active=1, owner=?,members=? WHERE id=?;
Number of Inputs = 3
SQL1_INPUTS = 1, 2, 3-AltisLifeRPG_Array
;;______________________________________________________________
[gangRemove]
;;
SQL1_1 = UPDATE gangs SET active='0' WHERE id=?;
SQL1_INPUTS = 1
Number of Inputs = 1
;;______________________________________________________________
[gangInfo]
;; Get Gang Info
;;
SQL1_1 = SELECT id, owner, name, maxmembers, bank, members FROM gangs WHERE active='1' AND members LIKE ?;
SQL1_INPUTS = 1
Number of Inputs = 1
OUTPUT = 1, 2-String, 3-String, 4, 5, 6-AltisLifeRPG_Array
;;______________________________________________________________
[gangBankInfoUpdate]
;; Update Gang Bank
;;
SQL1_1 = UPDATE gangs SET bank=? WHERE id=?;
SQL1_INPUTS = 1, 2
Number of Inputs = 2
;;______________________________________________________________
[gangInfoUpdate]
;; Update Gang Info
;;
SQL1_1 = UPDATE gangs SET bank=?, maxmembers=?, owner=? WHERE id=?;
SQL1_INPUTS = 1, 2, 3-String, 4
Number of Inputs = 4
;;______________________________________________________________
[gangMaxMembersUpdate]
;; Update Gang Max Members
;;
SQL1_1 = UPDATE gangs SET maxmembers=? WHERE id=?;
SQL1_INPUTS = 1, 2
Number of Inputs = 2
;;______________________________________________________________
[gangMembersUpdate]
;; Update Gang Members
;;
SQL1_1 = UPDATE gangs SET members=? WHERE id=?;
SQL1_INPUTS = 1-AltisLifeRPG_Array, 2
Number of Inputs = 2
;;______________________________________________________________
[gangOwnerUpdate]
;; Update Gang Owner
;;
SQL1_1 = UPDATE gangs SET owner=? WHERE id=?;
SQL1_INPUTS = 1,2
Number of Inputs = 2
;;**************************************************************
;;**************************************************************
;; PLAYERS
;;
;;______________________________________________________________
[playerInfo]
;;
SQL1_1 = SELECT playerid, name FROM players WHERE playerid=?;
SQL1_INPUTS = 1
Number of Inputs = 1
OUTPUT = 1, 2
;;______________________________________________________________
[playerInfoInsert]
;;
SQL1_1 = INSERT INTO players
;; 1 2 3 4 5 6 7 8 9 10 11
SQL1_2 = (playerid, name, cash, bankacc, aliases, cop_licenses, med_licenses, civ_licenses, civ_gear, cop_gear, med_gear)
SQL1_3 = VALUES(?,?,?,?,?,?,?,?,?,?,?)
SQL1_INPUTS = 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11
Number of Inputs = 11
;;______________________________________________________________
[playerWestInfo]
;;
1 2 3 4 5 6 7 8 9 10
SQL1_1 = SELECT playerid, name, cash, bankacc, adminlevel, donatorlvl, cop_licenses, coplevel, cop_gear, blacklist FROM players WHERE playerid=?;
SQL1_INPUTS = 1
Number of Inputs = 1
OUTPUT = 1-String, 2-String, 3, 4, 5-String, 6-String, 7-AltisLifeRPG_Array, 8-String, 9-AltisLifeRPG_Array, 10
;;______________________________________________________________
[playerCivInfo]
;;
;; 1 2 3 4 5 6 7 8 9
SQL1_1 = SELECT playerid, name, cash, bankacc, adminlevel, donatorlvl, civ_licenses, arrested, civ_gear FROM players WHERE playerid=?;
SQL1_INPUTS = 1
Number of Inputs = 1
OUTPUT = 1-String, 2-String, 3, 4, 5-String, 6-String, 7-AltisLifeRPG_Array, 8-String, 9-AltisLifeRPG_Array
;;______________________________________________________________
[playerIndependentInfo]
;;
1 2 3 4 5 6 7 8 9
SQL1_1 = SELECT playerid, name, cash, bankacc, adminlevel, donatorlvl, med_licenses, mediclevel, med_gear FROM players WHERE playerid=?;
SQL1_INPUTS = 1
Number of Inputs = 1
OUTPUT = 1-String, 2-String, 3, 4, 5-String, 6-String, 7-AltisLifeRPG_Array, 8-String, 9-AltisLifeRPG_Array
;;______________________________________________________________
[playerWestUpdate]
;;
SQL1_1 = UPDATE players
;; 1 2 3 4 5 6
SQL1_2 = SET name=?, cash=?, bankacc=?, cop_gear=?, cop_licenses=? WHERE playerid=?
SQL1_INPUTS = 1, 2, 3, 4-AltisLifeRPG_Array, 5-AltisLifeRPG_Array, 6
Number of Inputs = 6
;;______________________________________________________________
[playerCivilianUpdate]
;;
SQL1_1 = UPDATE players
;; 1 2 3 4 5 6 7
SQL1_2 = SET name=?, cash=?, bankacc=?, civ_licenses=?, civ_gear=?, arrested=? WHERE playerid=?;
SQL1_INPUTS = 1, 2, 3, 4-AltisLifeRPG_Array, 5-AltisLifeRPG_Array, 6, 7
Number of Inputs = 7
;;______________________________________________________________
[playerIndependentUpdate]
;;
SQL1_1 = UPDATE players
;; 1 2 3 4 5 6
SQL1_2 = SET name=?, cash=?, bankacc=?, med_licenses=?, med_gear=?, WHERE playerid=?;
SQL1_INPUTS = 1, 2, 3, 4-AltisLifeRPG_Array, 5-AltisLifeRPG_Array, 6
Number of Inputs = 6
;;______________________________________________________________
[playerUpdateCash]
;;
SQL1_1 = UPDATE players
SQL1_2 = SET cash=? WHERE playerid=?;
SQL1_INPUTS = 1, 2
Number of Inputs = 2
;;______________________________________________________________
[playerUpdateBank]
;;
SQL1_1 = UPDATE players
SQL1_2 = SET bankacc=? WHERE playerid=?;
SQL1_INPUTS = 1, 2
Number of Inputs = 2
;;______________________________________________________________
[playerUpdateBank+Cash]
;;
SQL1_1 = UPDATE players
SQL1_2 = SET cash=?, bankacc=? WHERE playerid=?;
SQL1_INPUTS = 1, 2, 3
Number of Inputs = 3
;;______________________________________________________________
[playerUpdateCopLicense]
;;
SQL1_1 = UPDATE players
SQL1_2 = SET cop_licenses=? WHERE playerid=?;
SQL1_INPUTS = 1-AltisLifeRPG_Array, 2
Number of Inputs = 2
;;______________________________________________________________
[playerUpdateCivLicense]
;;
SQL1_1 = UPDATE players
SQL1_2 = SET civ_licenses=? WHERE playerid=?;
SQL1_INPUTS = 1-AltisLifeRPG_Array, 2
Number of Inputs = 2
;;______________________________________________________________
[playerUpdateMedLicense]
;;
SQL1_1 = UPDATE players
SQL1_2 = SET med_licenses=? WHERE playerid=?;
SQL1_INPUTS = 1-AltisLifeRPG_Array, 2
Number of Inputs = 2
;;______________________________________________________________
[playerUpdateCopGear]
;;
SQL1_1 = UPDATE players
SQL1_2 = SET cop_gear=? WHERE playerid=?;
SQL1_INPUTS = 1-AltisLifeRPG_Array, 2
Number of Inputs = 2
;;______________________________________________________________
[playerUpdateCivGear]
;;
SQL1_1 = UPDATE players
SQL1_2 = SET civ_gear=? WHERE playerid=?;
SQL1_INPUTS = 1-AltisLifeRPG_Array, 2
Number of Inputs = 2
;;______________________________________________________________
[playerUpdateMedGear]
;;
SQL1_1 = UPDATE players
SQL1_2 = SET med_gear=? WHERE playerid=?;
SQL1_INPUTS = 1-AltisLifeRPG_Array, 2
Number of Inputs = 2
;;______________________________________________________________
[playerUpdateAlive]
;;
SQL1_1 = UPDATE players
SQL1_2 = SET alive=? WHERE playerid=?;
SQL1_INPUTS = 1, 2
Number of Inputs = 2
;;______________________________________________________________
[playerUpdateArrested]
;;
SQL1_1 = UPDATE players
SQL1_2 = SET arrested=? WHERE playerid=?;
SQL1_INPUTS = 1, 2
Number of Inputs = 2
;;**************************************************************
;;**************************************************************
;; VEHICLES
;;
;;______________________________________________________________
[vehicleDead]
;;
SQL1_1 = UPDATE vehicles SET alive=? WHERE pid=? AND plate=?;
SQL1_INPUTS = 1, 2, 3
Number of Inputs = 3
;;______________________________________________________________
[vehicleInsert]
;;
SQL1_1 = INSERT INTO vehicles
;; 1 2 3 4 5 6 7 8 9
SQL1_2 = (side, classname, type, pid, alive, active, inventory, color, plate)
SQL1_3 = VALUES (?,?,?,?,?,?,?,?,?);
SQL1_INPUTS = 1, 2, 3, 4, 5, 6, 7-AltisLifeRPG_Array, 8, 9
Number of Inputs = 9
;;______________________________________________________________
[vehicleInfo]
;;
;; 1 2 3 4 5 6 7 8 9
SQL1_1 = SELECT id, side, classname, type, pid, alive, active, plate, color
SQL1_2 = FROM vehicles WHERE id=? AND pid=?;
SQL1_INPUTS = 1, 2
Number of Inputs = 2
OUTPUT = 1, 2-String, 3-String, 4-String, 5-String, 6, 7, 8, 9
;;______________________________________________________________
[vehiclesInfo]
;;
;; 1 2 3 4 5 6 7 8 9
SQL1_1 = SELECT id, side, classname, type, pid, alive, active, plate, color
SQL1_2 = FROM vehicles WHERE pid=? AND alive=1 AND active = 0 AND side=? AND type=?;
SQL1_INPUTS = 1, 2, 3
Number of Inputs = 3
OUTPUT = 1, 2-String, 3-String, 4-String, 5-String, 6, 7, 8, 9
;;______________________________________________________________
[vehicleUpdateActive]
;;
SQL1_1 = UPDATE vehicles SET active=? WHERE pid=? AND id=?;
SQL1_INPUTS = 1, 2, 3
Number of Inputs = 3
;;______________________________________________________________
[vehicleUpdateActivePlate]
;;
SQL1_1 = UPDATE vehicles SET active=? WHERE pid=? AND plate=?;
SQL1_INPUTS = 1, 2, 3
Number of Inputs = 3
;;______________________________________________________________
[vehicleUpdateAlive]
;;
SQL1_1 = UPDATE vehicles SET alive=? WHERE pid=? AND id=?;
SQL1_INPUTS = 1, 2
Number of Inputs = 2
;;______________________________________________________________
[vehicleUpdateAlivePlate]
;;
SQL1_1 = UPDATE vehicles SET alive=? WHERE pid=? AND plate=?;
SQL1_INPUTS = 1, 2, 3
Number of Inputs = 3
;;**************************************************************
;;**************************************************************
;; Wanted System
;;
;;______________________________________________________________
[housingCount]
;;
SQL1_1 = SELECT COUNT(*) FROM houses WHERE owned='1';
Number of Inputs = 0
;;______________________________________________________________
[housingInit]
;;
SQL1_1 = SELECT houses.id, houses.pid, houses.pos, players.name FROM houses INNER JOIN players ON houses.pid=players.playerid WHERE houses.owned='1' LIMIT ?,10;
SQL1_INPUTS = 1
Number of Inputs = 1
OUTPUT = 1, 2-String, 3-String, 4-String
;;______________________________________________________________
[housingFetchPlayerHouse]
;;
SQL1_1 = SELECT pid, pos, inventory, containers FROM houses WHERE pid=? AND owned='1';
SQL1_INPUTS = 1
Number of Inputs = 1
OUTPUT = 1-String, 2-String, 3-AltisLifeRPG_Array, 4-AltisLifeRPG_Array
;;______________________________________________________________
[housingCheckHouse]
;;
SQL_1 = SELECT id FROM houses WHERE pos=? AND owned='1';
SQL1_INPUTS = 1
Number of Inputs = 1
OUTPUT = 1
;;______________________________________________________________
[housingAddHouse]
;;
SQL1_1 = INSERT INTO houses (pid, pos, inventory, containers, owned)
SQL1_2 = VALUES(?,?,?,?,?);
SQL1_INPUTS = 1, 2, 3-AltisLifeRPG_Array, 4-AltisLifeRPG_Array, 5
SQL2_1 = SELECT id FROM houses WHERE pos=? AND pid=? AND owned='1';
SQL2_INPUTS = 2, 1
Number of Inputs = 5
OUTPUT = 1
;;______________________________________________________________
[housingSellHouse]
;;
SQL1_1 = UPDATE houses SET owned='0', pos='[]' WHERE pid=? AND pos=? AND owned='1';
SQL1_INPUTS = 1, 2, 3
Number of Inputs = 3
;;______________________________________________________________
[housingSellHouse2]
;;
SQL1_1 = UPDATE houses SET owned='0', pos='[]' WHERE id=?;
SQL1_INPUTS = 1
Number of Inputs = 1
;;______________________________________________________________
[houseUpdateContainer]
;;
SQL1_1 = UPDATE houses SET containers=? WHERE id=?;
SQL1_INPUTS = 1-AltisLifeRPG_Array, 2
Number of Inputs = 2
;;______________________________________________________________
[housingUpdateInventory]
;;
SQL1_1 = UPDATE houses SET inventory=? WHERE id=?;
SQL1_INPUTS = 1-AltisLifeRPG_Array, 2
Number of Inputs = 2
;;______________________________________________________________
[housingCleanup]
;;
SQL1_1 = SELECT pid, pos, inventory, containers FROM houses WHERE pid=? AND owned='1';
SQL1_INPUTS = 1
Number of Inputs = 1
;;**************************************************************
;;**************************************************************
;; Wanted System
;;
;;______________________________________________________________
[wantedGetCrimes]
;;
SQL1_1 = SELECT wantedID, wantedCrimes FROM wanted WHERE wantedID=?;
SQL1_INPUTS = 1
Number of Inputs = 1
OUTPUT = 1-String, 2-AltisLifeRPG_Array
;;______________________________________________________________
[wantedUpdateCrimes]
;;
SQL1_1 = UPDATE wanted SET wantedCrimes = ?, wantedBounty = wantedBounty + ?, active = '1' WHERE wantedID=?;
SQL1_INPUTS = 1-AltisLifeRPG_Array, 2, 3
Number of Inputs = 3
;;______________________________________________________________
[wantedInsertCrimes]
;;
SQL1_1 = INSERT INTO wanted (wantedID, wantedName, wantedCrimes, wantedBounty, active)
SQL1_2 = VALUES(?,?,?,?,?);
SQL1_INPUTS = 1, 2, 3, 4-AltisLifeRPG_Array, 5
Number of Inputs = 5
;;______________________________________________________________
[wantedFetchBounty]
;;
SQL1_1 = SELECT wantedID, wantedName, wantedCrimes, wantedBounty FROM wanted WHERE active='1' AND wantedID=?;
SQL1_INPUTS = 1
Number of Inputs = 1
OUTPUT = 1-String, 2-String, 3-AltisLifeRPG_Array, 4
;;______________________________________________________________
[wantedFetchCrimes]
;;
SQL1_1 = SELECT wantedCrimes, wantedBounty FROM wanted WHERE active='1' AND wantedID=?;
SQL1_INPUTS = 1
Number of Inputs = 1
OUTPUT = 1-AltisLifeRPG_Array, 2
;;______________________________________________________________
[wantedFetchID]
;;
SQL1_1 = SELECT wantedID, wantedName FROM wanted WHERE active='1' AND wantedID in (?);
SQL1_INPUTS = 1
Number of Inputs = 1
OUTPUT = 1-String, 2-String
;;______________________________________________________________
[wantedFetchPerson]
;;
SQL1_1 = SELECT wantedID, wantedName, wantedBounty FROM wanted WHERE wantedID=? AND active='1';
SQL1_INPUTS = 1
Number of Inputs = 1
OUTPUT = 1-String, 2-String, 3
;;______________________________________________________________
[wantedFetchName]
;;
SQL1_1 = SELECT wantedName FROM wanted WHERE wantedID=?;
SQL1_INPUTS = 1
Number of Inputs = 1
OUTPUT = 1-String
;;______________________________________________________________
[wantedUpdateName]
;;
SQL1_1 = UPDATE wanted SET wantedName=? WHERE wantedID=?;
SQL1_INPUTS = 1,2
Number of Inputs = 2
;;______________________________________________________________
[wantedRemoveCrimes]
;;
SQL1_1 = UPDATE wanted SET active = 0, wantedCrimes = '[]', wantedBounty = 0 WHERE wantedID=?;
SQL1_INPUTS = 1
Number of Inputs = 1
;;______________________________________________________________
[transferVehicle]
;;
SQL1_1 = UPDATE vehicles SET pid=? WHERE id=?;
SQL1_INPUTS = 1, 2
Number of Inputs = 2