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weioPlayer.py
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weioPlayer.py
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###
#
# WEIO Web Of Things Platform
# Copyright (C) 2013 Nodesign.net, Uros PETREVSKI, Drasko DRASKOVIC
# All rights reserved
#
# ## ## ######## #### #######
# ## ## ## ## ## ## ##
# ## ## ## ## ## ## ##
# ## ## ## ###### ## ## ##
# ## ## ## ## ## ## ##
# ## ## ## ## ## ## ##
# ### ### ######## #### #######
#
# Web Of Things Platform
#
# This file is part of WEIO
# WEIO is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# WEIO is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
# Authors :
# Uros PETREVSKI <uros@nodesign.net>
# Drasko DRASKOVIC <drasko.draskovic@gmail.com>
#
###
from tornado import web, ioloop, iostream, gen
import os, signal, sys, platform, subprocess, datetime
import functools
import json
from weioLib import weioConfig
from weioLib import weioFiles
# Import globals for main Tornado
from weioLib import weioIdeGlobals
class WeioPlayer():
def __init__(self):
self.errLine = 0
self.errObject = []
self.errReason = ""
# Variable to store SockJSConnection calss instance
# in order to call it's send() method from MainProgram thread
self.weioPipe = None
# Object to store ioloop handlers that drive sterr &
# stdout from user program
self.ioloopObj = None
# Handler sanity, True alive, False dead
self.stdoutHandlerIsLive = None
self.stderrHandlerIsLive = None
self.connection = None
# Ask this variable is player is plaing at this moment
self.playing = False
self.lastLaunched = None
def setConnectionObject(self, connection):
# captures only the last connection
self.connection = connection
def send(self, data):
# if no connection object (editor is not opened) than data for editor is lost
if not(self.connection is None):
self.connection.send(data)
def startUserTornado(self):
data = {}
processName = './weioRunner.py'
#print("weioMain indipendent process launching...")
self.weioPipe = subprocess.Popen([processName], stdin=subprocess.PIPE, stdout=subprocess.PIPE, stderr=subprocess.PIPE)
self.ioloopObj = ioloop.IOLoop.instance()
# Callback for STDOUT
#callback = functools.partial(self.socket_connection_ready, sock)
callback = functools.partial(self.weioMainHandler, data)
#ioloopObj.add_handler(sock.fileno(), callback, ioloopObj.READ)
self.ioloopObj.add_handler(self.weioPipe.stdout.fileno(), callback, self.ioloopObj.READ)
self.stdoutHandlerIsLive = True;
# Callback for STDERR
callbackErr = functools.partial(self.weioMainHandlerErr, data)
self.ioloopObj.add_handler(self.weioPipe.stderr.fileno(), callbackErr, self.ioloopObj.READ)
self.stderrHandlerIsLive = True;
def play(self, rq={'request':'play'}):
""" This is where all the magic happens.
"Play" button will spawn a new subprocess
which will execute users program written in the editor.
This subprocess will communicate with Tornado wia non-blocking pipes,
so that Tornado can simply transfer subprocess's `stdout` and `stderr`
to the client via WebSockets. """
# get configuration from file
config = weioConfig.getConfiguration()
# stop if process is already running
self.stop()
data = {}
lp = config["last_opened_project"]
# check if user project exists before launching
#if (weioFiles.checkIfFileExists(up+lp+"main.py")):
if (weioFiles.checkIfFileExists(lp+"/main.py")):
#print("weioMain indipendent process launching...")
# Inform client the we run subprocess
data['requested'] = rq['request']
data['status'] = "Warming up the engines..."
self.send(json.dumps(data))
consoleWelcome = {}
consoleWelcome['data'] = "WeIO user program started"
consoleWelcome['serverPush'] = "sysConsole"
self.lastLaunched = datetime.datetime.now().strftime("%Y-%m-%d %H:%M:%S")
consoleWelcome['data'] = 'WeIO user server launched ' + self.lastLaunched
if (weioIdeGlobals.CONSOLE != None):
#weioIdeGlobals.CONSOLE.send(json.dumps(data))
weioIdeGlobals.CONSOLE.send(json.dumps(consoleWelcome))
self.playing = True
# send *start* command to user tornado
self.weioPipe.stdin.write("*START*")
else : # FILE DON'T EXIST
warning = {}
warning['requested'] = rq['request']
warning['status'] = "main.py don't exist!"
warning['state'] = "error"
self.send(json.dumps(warning))
def stop(self, rq={'request':'stop'}):
"""Stop running application"""
self.playing = False
data = {}
data['requested'] = rq['request']
data['status'] = "User program stopped!"
self.send(json.dumps(data))
# Send *STOP* command to User Tornado
self.weioPipe.stdin.write("*STOP*")
if self.lastLaunched is not None :
consoleWelcome = {}
consoleWelcome['serverPush'] = "sysConsole"
consoleWelcome['data'] = 'WeIO user program stoped. It was runnig since : ' + self.lastLaunched
if (weioIdeGlobals.CONSOLE != None):
weioIdeGlobals.CONSOLE.send(json.dumps(consoleWelcome))
self.lastLaunched = None
def weioMainHandler(self, data, fd, events):
"""Stream stdout to browser"""
line = self.weioPipe.stdout.readline()
print "STDOUT ", line
if line :
# parse incoming data
#stdout = line.rstrip()
stdout = line
print(stdout)
#pack and go
data = {}
if ("*SYSOUT*" in line) :
stdout = line.split("*SYSOUT*")[1]
data['serverPush'] = 'sysConsole'
else :
data['serverPush'] = 'stdout'
data['data'] = stdout
# TODO, send this only once, at the beginning
data['status'] = "Check output console"
# this is raw output, some basic parsing is needed in javascript \n etc...
if (weioIdeGlobals.CONSOLE != None):
weioIdeGlobals.CONSOLE.send(json.dumps(data))
if self.weioPipe.poll() is not None :
""" Child is terminated STDOUT"""
#print "Child has terminated - removing handler STDOUT"
self.playing = False
ioloop.IOLoop.instance().remove_handler(self.weioPipe.stdout.fileno())
self.stdoutHandlerIsLive = False;
return
def weioMainHandlerErr(self, data, fd, events):
"""Stream stderr to browser"""
self.playing = False
line = self.weioPipe.stderr.readline()
if line :
# parse incoming data
#stdout = line.rstrip()
stderr = line
print(stderr)
#pack and go
data = {}
data['serverPush'] = 'stderr'
data['data'] = stderr
# TODO, send this only once, at the beginning
data['status'] = "Check output console for errors!"
if 'Traceback (most recent call last):' in stderr :
#print "traceback info is comming..."
self.errLine = 0
print "ERR " + str(self.errLine) + " : " + stderr
self.errLine+=1
if 'File "' in stderr :
errCoords = 1
oneError = {}
arg = stderr.split(",")
errInFile = arg[0].split('"')
errInFile = errInFile[1]
print "error in file : ", errInFile
#data['errFile'] = errInFile
oneError['file'] = errInFile
errInLine = arg[1].split("line")
errInLine = errInLine[1]
oneError['line'] = errInLine.split()
print "error in line : ", errInLine
#data['errLine'] = errInLine
# add error object to array
self.errObject.append(oneError)
self.errReason = stderr
# this is raw output, some basic parsing is needed in javascript \n etc...
if (weioIdeGlobals.CONSOLE != None):
weioIdeGlobals.CONSOLE.send(json.dumps(data))
if self.weioPipe.poll() is not None :
""" Child is terminated STDERR"""
#print "Child has terminated - removing handler STDERR"
self.playing = False
self.errLine = 0
data = {}
data['serverPush'] = 'errorObjects'
if (len(self.errObject)>0):
self.errObject[len(self.errObject)-1]['reason'] = self.errReason
data['data'] = self.errObject
self.errObject = []
if (weioIdeGlobals.CONSOLE != None):
weioIdeGlobals.CONSOLE.send(json.dumps(data))
print "ERR ",self.errObject
ioloop.IOLoop.instance().remove_handler(self.weioPipe.stderr.fileno())
self.stderrHandlerIsLive = False
return