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.gitignore
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.gitignore
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# This .gitignore file should be placed at the root of your Unity project directory
#
# Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore
#
/[Ll]ibrary/
/[Tt]emp/
/[Oo]bj/
/[Bb]uild/
/[Bb]uilds/
/[Ll]ogs/
/[Mm]emoryCaptures/
/[Rr]ecordings/
/[Ss]creenshots/
/[Uu]serSettings/
/Assets/Plugins/Pixel Crushers/Dialogue System/Third Party Support/
/Assets/Plugins/Pixel Crushers/Common/Third Party Support/
# Asset meta data should only be ignored when the corresponding asset is also ignored
!/[Aa]ssets/**/*.meta
# Uncomment this line if you wish to ignore the asset store tools plugin
# /[Aa]ssets/AssetStoreTools*
# Autogenerated Jetbrains Rider plugin
[Aa]ssets/Plugins/Editor/JetBrains*
# Visual Studio cache directory
.vs/
# Visual Studio workspaces
*.code-workspace
# Gradle cache directory
.gradle/
# Autogenerated VS/MD/Consulo solution and project files
ExportedObj/
.consulo/
*.csproj
*.unityproj
*.sln
*.suo
*.tmp
*.user
*.userprefs
*.pidb
*.booproj
*.svd
*.pdb
*.mdb
*.opendb
*.VC.db
# Unity3D generated meta files
*.pidb.meta
*.pdb.meta
*.mdb.meta
# Unity3D generated file on crash reports
sysinfo.txt
# Builds
*.apk
*.unitypackage
# Crashlytics generated file
crashlytics-build.properties
Assets/Plugins/Pixel Crushers/Common/Scripts/CommonAssemblyDefinitions.unitypackage.meta
Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/DialogueSystemAssemblyDefinitions.unitypackage.meta
# Build folders of sphinx documentation
/**/docs/en
/**/docs/pt_BR
sphinx/**/[Bb]uilding/*
# **/docs/*.nojekyll
# FMOD
fmod.log
fmod_editor.log
# Ignore the Cache folder since it is updated locally.
/[Aa]ssets/Plugins/FMOD/Cache/*
# Ignore bank files in the StreamingAssets folder.
/[Aa]ssets/StreamingAssets/**/*.bank
/[Aa]ssets/StreamingAssets/**/*.bank.meta