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Dockerfile
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FROM ubuntu:focal
LABEL author="https://github.com/aBARICHELLO/godot-ci/graphs/contributors"
USER root
ENV DEBIAN_FRONTEND=noninteractive
RUN apt-get update && apt-get install -y --no-install-recommends \
ca-certificates \
git \
git-lfs \
python \
python-openssl \
unzip \
wget \
zip \
adb \
openjdk-11-jdk-headless \
rsync \
&& rm -rf /var/lib/apt/lists/*
ENV JAVA_HOME=/usr/lib/jvm/java-11-openjdk-amd64
ARG GODOT_VERSION="3.4.2"
ARG RELEASE_NAME="stable"
ARG SUBDIR=""
RUN wget https://downloads.tuxfamily.org/godotengine/${GODOT_VERSION}${SUBDIR}/Godot_v${GODOT_VERSION}-${RELEASE_NAME}_linux_headless.64.zip \
&& wget https://downloads.tuxfamily.org/godotengine/${GODOT_VERSION}${SUBDIR}/Godot_v${GODOT_VERSION}-${RELEASE_NAME}_export_templates.tpz \
&& mkdir ~/.cache \
&& mkdir -p ~/.config/godot \
&& mkdir -p ~/.local/share/godot/templates/${GODOT_VERSION}.${RELEASE_NAME} \
&& unzip Godot_v${GODOT_VERSION}-${RELEASE_NAME}_linux_headless.64.zip \
&& mv Godot_v${GODOT_VERSION}-${RELEASE_NAME}_linux_headless.64 /usr/local/bin/godot \
&& unzip Godot_v${GODOT_VERSION}-${RELEASE_NAME}_export_templates.tpz \
&& mv templates/* ~/.local/share/godot/templates/${GODOT_VERSION}.${RELEASE_NAME} \
&& rm -f Godot_v${GODOT_VERSION}-${RELEASE_NAME}_export_templates.tpz Godot_v${GODOT_VERSION}-${RELEASE_NAME}_linux_headless.64.zip
ADD getbutler.sh /opt/butler/getbutler.sh
RUN bash /opt/butler/getbutler.sh
RUN /opt/butler/bin/butler -V
ENV PATH="/opt/butler/bin:${PATH}"
# Download and setup android-sdk
ENV ANDROID_HOME="/usr/lib/android-sdk"
RUN wget https://dl.google.com/android/repository/commandlinetools-linux-7583922_latest.zip \
&& unzip commandlinetools-linux-*_latest.zip -d cmdline-tools \
&& mv cmdline-tools $ANDROID_HOME/ \
&& rm -f commandlinetools-linux-*_latest.zip
ENV PATH="${ANDROID_HOME}/cmdline-tools/cmdline-tools/bin:${PATH}"
RUN yes | sdkmanager --licenses \
&& sdkmanager "platform-tools" "build-tools;30.0.3" "platforms;android-29" "cmdline-tools;latest" "cmake;3.10.2.4988404" "ndk;21.4.7075529"
# Adding android keystore and settings
RUN keytool -keyalg RSA -genkeypair -alias androiddebugkey -keypass android -keystore debug.keystore -storepass android -dname "CN=Android Debug,O=Android,C=US" -validity 9999 \
&& mv debug.keystore /root/debug.keystore
RUN godot -e -q
RUN echo 'export/android/android_sdk_path = "/usr/lib/android-sdk"' >> ~/.config/godot/editor_settings-3.tres
RUN echo 'export/android/debug_keystore = "/root/debug.keystore"' >> ~/.config/godot/editor_settings-3.tres
RUN echo 'export/android/debug_keystore_user = "androiddebugkey"' >> ~/.config/godot/editor_settings-3.tres
RUN echo 'export/android/debug_keystore_pass = "android"' >> ~/.config/godot/editor_settings-3.tres
RUN echo 'export/android/force_system_user = false' >> ~/.config/godot/editor_settings-3.tres
RUN echo 'export/android/timestamping_authority_url = ""' >> ~/.config/godot/editor_settings-3.tres
RUN echo 'export/android/shutdown_adb_on_exit = true' >> ~/.config/godot/editor_settings-3.tres