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next_tick.js
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next_tick.js
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'use strict';
// This value is used to prevent the nextTickQueue from becoming too
// large and cause the process to run out of memory. When this value
// is reached the nextTimeQueue array will be shortend (see tickDone
// for details).
const kMaxCallbacksPerLoop = 1e4;
exports.setup = setupNextTick;
// Will be overwritten when setupNextTick() is called.
exports.nextTick = null;
function setupNextTick() {
const async_wrap = process.binding('async_wrap');
const async_hooks = require('async_hooks');
const promises = require('internal/process/promises');
const errors = require('internal/errors');
const emitPendingUnhandledRejections = promises.setup(scheduleMicrotasks);
const initTriggerId = async_hooks.initTriggerId;
// Two arrays that share state between C++ and JS.
const { async_hook_fields, async_uid_fields } = async_wrap;
// Used to change the state of the async id stack.
const { pushAsyncIds, popAsyncIds } = async_wrap;
// The needed emit*() functions.
const { emitInit, emitBefore, emitAfter, emitDestroy } = async_hooks;
// Grab the constants necessary for working with internal arrays.
const { kInit, kBefore, kAfter, kDestroy, kAsyncUidCntr, kInitTriggerId } =
async_wrap.constants;
const { async_id_symbol, trigger_id_symbol } = async_wrap;
var nextTickQueue = [];
var microtasksScheduled = false;
// Used to run V8's micro task queue.
var _runMicrotasks = {};
// *Must* match Environment::TickInfo::Fields in src/env.h.
var kIndex = 0;
var kLength = 1;
process.nextTick = nextTick;
// Needs to be accessible from beyond this scope.
process._tickCallback = _tickCallback;
process._tickDomainCallback = _tickDomainCallback;
// Set the nextTick() function for internal usage.
exports.nextTick = internalNextTick;
// This tickInfo thing is used so that the C++ code in src/node.cc
// can have easy access to our nextTick state, and avoid unnecessary
// calls into JS land.
const tickInfo = process._setupNextTick(_tickCallback, _runMicrotasks);
_runMicrotasks = _runMicrotasks.runMicrotasks;
function tickDone() {
if (tickInfo[kLength] !== 0) {
if (tickInfo[kLength] <= tickInfo[kIndex]) {
nextTickQueue = [];
tickInfo[kLength] = 0;
} else {
nextTickQueue.splice(0, tickInfo[kIndex]);
tickInfo[kLength] = nextTickQueue.length;
}
}
tickInfo[kIndex] = 0;
}
function scheduleMicrotasks() {
if (microtasksScheduled)
return;
const tickObject =
new TickObject(runMicrotasksCallback, undefined, null);
// For the moment all microtasks come from the void until the PromiseHook
// API is implemented.
tickObject[async_id_symbol] = 0;
tickObject[trigger_id_symbol] = 0;
nextTickQueue.push(tickObject);
tickInfo[kLength]++;
microtasksScheduled = true;
}
function runMicrotasksCallback() {
microtasksScheduled = false;
_runMicrotasks();
if (tickInfo[kIndex] < tickInfo[kLength] ||
emitPendingUnhandledRejections())
scheduleMicrotasks();
}
function _combinedTickCallback(args, callback) {
if (args === undefined) {
callback();
} else {
switch (args.length) {
case 1:
callback(args[0]);
break;
case 2:
callback(args[0], args[1]);
break;
case 3:
callback(args[0], args[1], args[2]);
break;
default:
callback.apply(null, args);
}
}
}
// TODO(trevnorris): Using std::stack of Environment::AsyncHooks::ids_stack_
// is much slower here than was the Float64Array stack used in a previous
// implementation. Problem is the Float64Array stack was a bit brittle.
// Investigate how to harden that implementation and possibly reintroduce it.
function nextTickEmitBefore(asyncId, triggerId) {
if (async_hook_fields[kBefore] > 0)
emitBefore(asyncId, triggerId);
else
pushAsyncIds(asyncId, triggerId);
}
function nextTickEmitAfter(asyncId) {
if (async_hook_fields[kAfter] > 0)
emitAfter(asyncId);
else
popAsyncIds(asyncId);
}
// Run callbacks that have no domain.
// Using domains will cause this to be overridden.
function _tickCallback() {
do {
while (tickInfo[kIndex] < tickInfo[kLength]) {
const tock = nextTickQueue[tickInfo[kIndex]++];
const callback = tock.callback;
const args = tock.args;
// CHECK(Number.isSafeInteger(tock[async_id_symbol]))
// CHECK(tock[async_id_symbol] > 0)
// CHECK(Number.isSafeInteger(tock[trigger_id_symbol]))
// CHECK(tock[trigger_id_symbol] > 0)
nextTickEmitBefore(tock[async_id_symbol], tock[trigger_id_symbol]);
// emitDestroy() places the async_id_symbol into an asynchronous queue
// that calls the destroy callback in the future. It's called before
// calling tock.callback so destroy will be called even if the callback
// throws an exception that is handles by 'uncaughtException' or a
// domain.
// TODO(trevnorris): This is a bit of a hack. It relies on the fact
// that nextTick() doesn't allow the event loop to proceed, but if
// any async hooks are enabled during the callback's execution then
// this tock's after hook will be called, but not its destroy hook.
if (async_hook_fields[kDestroy] > 0)
emitDestroy(tock[async_id_symbol]);
// Using separate callback execution functions allows direct
// callback invocation with small numbers of arguments to avoid the
// performance hit associated with using `fn.apply()`
_combinedTickCallback(args, callback);
nextTickEmitAfter(tock[async_id_symbol]);
if (kMaxCallbacksPerLoop < tickInfo[kIndex])
tickDone();
}
tickDone();
_runMicrotasks();
emitPendingUnhandledRejections();
} while (tickInfo[kLength] !== 0);
}
function _tickDomainCallback() {
do {
while (tickInfo[kIndex] < tickInfo[kLength]) {
const tock = nextTickQueue[tickInfo[kIndex]++];
const callback = tock.callback;
const domain = tock.domain;
const args = tock.args;
if (domain)
domain.enter();
// CHECK(Number.isSafeInteger(tock[async_id_symbol]))
// CHECK(tock[async_id_symbol] > 0)
// CHECK(Number.isSafeInteger(tock[trigger_id_symbol]))
// CHECK(tock[trigger_id_symbol] > 0)
nextTickEmitBefore(tock[async_id_symbol], tock[trigger_id_symbol]);
// TODO(trevnorris): See comment in _tickCallback() as to why this
// isn't a good solution.
if (async_hook_fields[kDestroy] > 0)
emitDestroy(tock[async_id_symbol]);
// Using separate callback execution functions allows direct
// callback invocation with small numbers of arguments to avoid the
// performance hit associated with using `fn.apply()`
_combinedTickCallback(args, callback);
nextTickEmitAfter(tock[async_id_symbol]);
if (kMaxCallbacksPerLoop < tickInfo[kIndex])
tickDone();
if (domain)
domain.exit();
}
tickDone();
_runMicrotasks();
emitPendingUnhandledRejections();
} while (tickInfo[kLength] !== 0);
}
function TickObject(callback, args, domain) {
this.callback = callback;
this.domain = domain;
this.args = args;
this[async_id_symbol] = -1;
this[trigger_id_symbol] = -1;
}
function setupInit(tickObject, triggerId) {
tickObject[async_id_symbol] = ++async_uid_fields[kAsyncUidCntr];
tickObject[trigger_id_symbol] = triggerId || initTriggerId();
if (async_hook_fields[kInit] > 0) {
emitInit(tickObject[async_id_symbol],
'TickObject',
tickObject[trigger_id_symbol],
tickObject);
}
}
function nextTick(callback) {
if (typeof callback !== 'function')
throw new errors.TypeError('ERR_INVALID_CALLBACK');
// on the way out, don't bother. it won't get fired anyway.
if (process._exiting)
return;
var args;
if (arguments.length > 1) {
args = new Array(arguments.length - 1);
for (var i = 1; i < arguments.length; i++)
args[i - 1] = arguments[i];
}
var obj = new TickObject(callback, args, process.domain || null);
setupInit(obj, null);
nextTickQueue.push(obj);
tickInfo[kLength]++;
}
function internalNextTick(triggerId, callback) {
if (typeof callback !== 'function')
throw new TypeError('callback is not a function');
// CHECK(Number.isSafeInteger(triggerId) || triggerId === null)
// CHECK(triggerId > 0 || triggerId === null)
if (process._exiting)
return;
var args;
if (arguments.length > 2) {
args = new Array(arguments.length - 2);
for (var i = 2; i < arguments.length; i++)
args[i - 2] = arguments[i];
}
var obj = new TickObject(callback, args, process.domain || null);
setupInit(obj, triggerId);
// The call to initTriggerId() was skipped, so clear kInitTriggerId.
async_uid_fields[kInitTriggerId] = 0;
nextTickQueue.push(obj);
tickInfo[kLength]++;
}
}