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With this patch: Users can now include assets by adding a key-path dictionary to the configuration as the `assets` field. At build time, Node.js would read the assets from the specified paths and bundle them into the preparation blob. In the generated executable, users can retrieve the assets using the `sea.getAsset()` and `sea.getAssetAsBlob()` API. ```json { "main": "/path/to/bundled/script.js", "output": "/path/to/write/the/generated/blob.blob", "assets": { "a.jpg": "/path/to/a.jpg", "b.txt": "/path/to/b.txt" } } ``` The single-executable application can access the assets as follows: ```cjs const { getAsset } = require('node:sea'); // Returns a copy of the data in an ArrayBuffer const image = getAsset('a.jpg'); // Returns a string decoded from the asset as UTF8. const text = getAsset('b.txt', 'utf8'); // Returns a Blob containing the asset. const blob = getAssetAsBlob('a.jpg'); ``` Drive-by: update the documentation to include a section dedicated to the injected main script and refer to it as "injected main script" instead of "injected module" because it's a script, not a module. PR-URL: #50960 Refs: nodejs/single-executable#68 Reviewed-By: Antoine du Hamel <duhamelantoine1995@gmail.com> Reviewed-By: Stephen Belanger <admin@stephenbelanger.com>
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Original file line number | Diff line number | Diff line change |
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'use strict'; | ||
const { | ||
ArrayBufferPrototypeSlice, | ||
} = primordials; | ||
|
||
const { isSea, getAsset: getAssetInternal } = internalBinding('sea'); | ||
const { TextDecoder } = require('internal/encoding'); | ||
const { validateString } = require('internal/validators'); | ||
const { | ||
ERR_NOT_IN_SINGLE_EXECUTABLE_APPLICATION, | ||
ERR_SINGLE_EXECUTABLE_APPLICATION_ASSET_NOT_FOUND, | ||
} = require('internal/errors').codes; | ||
const { Blob } = require('internal/blob'); | ||
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/** | ||
* Look for the asset in the injected SEA blob using the key. If | ||
* no matching asset is found an error is thrown. The returned | ||
* ArrayBuffer should not be mutated or otherwise the process | ||
* can crash due to access violation. | ||
* @param {string} key | ||
* @returns {ArrayBuffer} | ||
*/ | ||
function getRawAsset(key) { | ||
validateString(key, 'key'); | ||
|
||
if (!isSea()) { | ||
throw new ERR_NOT_IN_SINGLE_EXECUTABLE_APPLICATION(); | ||
} | ||
|
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const asset = getAssetInternal(key); | ||
if (asset === undefined) { | ||
throw new ERR_SINGLE_EXECUTABLE_APPLICATION_ASSET_NOT_FOUND(key); | ||
} | ||
return asset; | ||
} | ||
|
||
/** | ||
* Look for the asset in the injected SEA blob using the key. If the | ||
* encoding is specified, return a string decoded from it by TextDecoder, | ||
* otherwise return *a copy* of the original data in an ArrayBuffer. If | ||
* no matching asset is found an error is thrown. | ||
* @param {string} key | ||
* @param {string|undefined} encoding | ||
* @returns {string|ArrayBuffer} | ||
*/ | ||
function getAsset(key, encoding) { | ||
if (encoding !== undefined) { | ||
validateString(encoding, 'encoding'); | ||
} | ||
const asset = getRawAsset(key); | ||
if (encoding === undefined) { | ||
return ArrayBufferPrototypeSlice(asset); | ||
} | ||
const decoder = new TextDecoder(encoding); | ||
return decoder.decode(asset); | ||
} | ||
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/** | ||
* Look for the asset in the injected SEA blob using the key. If | ||
* no matching asset is found an error is thrown. The data is returned | ||
* in a Blob. If no matching asset is found an error is thrown. | ||
* @param {string} key | ||
* @param {ConstructorParameters<Blob>[1]} [options] | ||
* @returns {Blob} | ||
*/ | ||
function getAssetAsBlob(key, options) { | ||
const asset = getRawAsset(key); | ||
return new Blob([asset], options); | ||
} | ||
|
||
module.exports = { | ||
isSea, | ||
getAsset, | ||
getAssetAsBlob, | ||
}; |
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